Merge branch 'master' of https://github.com/swinginbird/flippr-code
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1,4 +1,3 @@
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*.idea*
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cmake-build-debug
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.idea/*
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*__pycache__/*
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*__pycache__*
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@@ -77,7 +77,7 @@ void OutputRequestHandler::handleRequest(HTTPServerRequest &request,
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try
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{
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boost::optional<Poco::JSON::Object> json_response = parseRequest(item_type, item_name, action, score);
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json_response->stringify(std::cerr);
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if(json_response)
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{
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std::ostream& ostr = response.send();
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@@ -46,4 +46,4 @@ class Networking:
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self.get("/displays" + display + "/write_score/" + str(score))
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def getInputEvent(self):
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pass
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return ''
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96
cli/game.py
Normal file
96
cli/game.py
Normal file
@@ -0,0 +1,96 @@
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from observable import Observable
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from FlippR_Networking import Networking
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output_server_address = ''
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input_server_address = ''
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#network = Networking(output_server_address, input_server_address)
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network = ''
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class EventHandler():
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def __init__(self, network):
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# brace yourselves, python incoming
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self.subclasses = {subcls.__name__: subcls for subcls in self.__class__.__subclasses__()}
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self.network = network
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def handle(self, name):
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self.subclasses[name](network)
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class LeftFlapEventHandler(EventHandler):
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def __init__(self, network):
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print('Left Flap Event gets handled')
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self.handle()
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def handle(self):
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# do stuff...
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pass
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class Bank(Target):
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def __init__(self, targets):
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self.targets = targets
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self.__register_targets__()
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def __target_hit__(self, target):
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if all(target.is_hit for target in self.targets):
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self.__all_targets_hit__()
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def __all_targets_hit__(self):
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self.__reset_all_targets__()
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super.hit()
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pass
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def __reset_all_targets__(self):
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for target in self.targets:
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target.reset()
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def __register_targets__(self):
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for target in self.targets:
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target.on(target.hit_key, self.__target_hit__)
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class Target(Observable):#is observable
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def __init__(self, points, name):
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self.points = points
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self.name = name
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self.hit_key = "hit"
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def hit(self):
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#notify Observers
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#notify Gamestate
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self.trigger(self.hit_key, self)
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class BankTarget(Target):
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def __init__(self, points):
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super(points)
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self.is_hit = False
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def hit(self):
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self.is_hit = True
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super.hit()
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#notify Bank
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def reset(self):
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self.is_hit = False
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class GameState:
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def __init__(self, targets):
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self.score = 0
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self.targets = targets
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for target in self.targets:
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target.on(target.hit_key, self.__target_hit__)
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def __target_hit__(self, target):
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pass
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def snake_to_camel(word):
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return ''.join(x.capitalize() or '' for x in word.split('_'))
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handler = EventHandler(network)
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handler.handle(snake_to_camel('left_flap') + 'EventHandler')
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# while True:
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# event_name = snake_to_camel(network.getInputEvent())
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# handler.handle(event_name + 'EventHandler')
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