Adapated sounds and ouput driver factory to new board layout
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@@ -20,7 +20,7 @@ namespace items
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namespace detail
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{
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Sound::Sound(std::shared_ptr<SoundBoardPinController> pin_controller, const uint8_t & address, const uint8_t & pin_base, const std::string & name, const std::chrono::milliseconds & deactivation_time, u_int id)
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Sound::Sound(std::shared_ptr<SoundBoardPinController> pin_controller, const uint8_t & address, const uint8_t & pin_base, const std::string & name, const std::chrono::milliseconds & deactivation_time, const u_int id)
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: detail::Item(std::move(name)), DriverBoardItem(pin_controller, address, pin_base), pin_controller(std::move(pin_controller)), deactivation_time(deactivation_time), id(id)
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{
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CLOG(INFO, OUTPUT_LOGGER) << "Created sound " << id << " with name " << name << " and address " << address;
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@@ -35,7 +35,7 @@ public:
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u_int id;
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public:
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Sound(std::shared_ptr<SoundBoardPinController> pin_controller, const uint8_t & address, const uint8_t & pin_base, const std::string & name, const std::chrono::milliseconds & deactivation_time, u_int id);
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Sound(std::shared_ptr<SoundBoardPinController> pin_controller, const uint8_t & address, const uint8_t & pin_base, const std::string & name, const std::chrono::milliseconds & deactivation_time, const u_int id);
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~Sound() override = default;
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void play() override;
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