Adapated sounds and ouput driver factory to new board layout
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@@ -13,17 +13,11 @@ namespace output
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namespace detail
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{
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SoundBoardPinController::SoundBoardPinController(std::map<std::string, uint8_t> pins_sound, std::shared_ptr<std::mutex> output_item_mutex) :
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pins_sound(std::move(pins_sound)), output_item_mutex(std::move(output_item_mutex))
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SoundBoardPinController::SoundBoardPinController(std::shared_ptr<std::mutex> output_item_mutex, const uint8_t & fire_address) :
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output_item_mutex(std::move(output_item_mutex)),
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fire_address(fire_address)
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{
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uint8_t i2c_address = pins_sound.at("i2c_address");
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uint8_t pin_base = pins_sound.at("pin_base");
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initialize_i2c_address(i2c_address, pin_base);
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initialize_pins_output(pin_base, pins_sound.begin(), pins_sound.end());
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CLOG(INFO, OUTPUT_LOGGER) << "Created SoundBoardPinController with i2c_address 0x" << std::hex << i2c_address << " and pin_base " << std::dec << pin_base;
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CLOG(INFO, OUTPUT_LOGGER) << "Created SoundBoardPinController";
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}
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void SoundBoardPinController::activate(const items::detail::Sound &sound)
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@@ -45,27 +39,27 @@ void SoundBoardPinController::deactivate(const items::detail::Sound &sound)
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}
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void SoundBoardPinController::write_sound_address(uint8_t address) const
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void SoundBoardPinController::write_sound_address(const uint8_t & address) const
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{
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write_pin(pins_sound.at("A"), address & 0b0000001u);
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write_pin(pins_sound.at("B"), address & 0b0000010u);
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write_pin(pins_sound.at("C"), address & 0b0000100u);
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write_pin(pins_sound.at("D"), address & 0b0001000u);
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write_pin(pins_sound.at("E"), address & 0b0010000u);
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write_pin(pins_sound.at("F"), address & 0b0100000u);
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write_pin(pins_sound.at("G"), address & 0b1000000u);
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// write_pin(pins_sound.at("A"), address & 0b0000001u);
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// write_pin(pins_sound.at("B"), address & 0b0000010u);
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// write_pin(pins_sound.at("C"), address & 0b0000100u);
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// write_pin(pins_sound.at("D"), address & 0b0001000u);
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// write_pin(pins_sound.at("E"), address & 0b0010000u);
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// write_pin(pins_sound.at("F"), address & 0b0100000u);
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// write_pin(pins_sound.at("G"), address & 0b1000000u);
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}
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void SoundBoardPinController::fire_sound() const
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{
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PinController::write_pin(pins_sound.at("fire"), true);
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PinController::write_pin(pins_sound.at("fire"), false);
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// PinController::write_pin(pins_sound.at("fire"), true);
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//
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// PinController::write_pin(pins_sound.at("fire"), false);
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}
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void SoundBoardPinController::write_pin(uint8_t pin, bool value) const
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void SoundBoardPinController::write_pin(const uint8_t & pin, const bool & value) const
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{
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PinController::write_pin(pins_sound.at("pin_base") + pin, value);
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// PinController::write_pin(pins_sound.at("pin_base") + pin, value);
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}
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}
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