Extended game model
This commit is contained in:
60
cli/game.py
60
cli/game.py
@@ -1,3 +1,4 @@
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from observable import Observable
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from FlippR_Networking import Networking
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from FlippR_Networking import Networking
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output_server_address = ''
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output_server_address = ''
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@@ -24,11 +25,68 @@ class LeftFlapEventHandler(EventHandler):
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# do stuff...
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# do stuff...
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pass
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pass
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class Bank(Target):
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def __init__(self, targets):
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self.targets = targets
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self.__register_targets__()
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def __target_hit__(self, target):
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if all(target.is_hit for target in self.targets):
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self.__all_targets_hit__()
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def __all_targets_hit__(self):
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self.__reset_all_targets__()
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super.hit()
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pass
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def __reset_all_targets__(self):
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for target in self.targets:
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target.reset()
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def __register_targets__(self):
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for target in self.targets:
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target.on(target.hit_key, self.__target_hit__)
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class Target(Observable):#is observable
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def __init__(self, points, name):
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self.points = points
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self.name = name
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self.hit_key = "hit"
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def hit(self):
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#notify Observers
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#notify Gamestate
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self.trigger(self.hit_key, self)
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class BankTarget(Target):
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def __init__(self, points):
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super(points)
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self.is_hit = False
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def hit(self):
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self.is_hit = True
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super.hit()
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#notify Bank
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def reset(self):
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self.is_hit = False
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class GameState:
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def __init__(self, targets):
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self.score = 0
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self.targets = targets
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for target in self.targets:
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target.on(target.hit_key, self.__target_hit__)
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def __target_hit__(self, target):
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pass
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def snake_to_camel(word):
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def snake_to_camel(word):
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return ''.join(x.capitalize() or '' for x in word.split('_'))
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return ''.join(x.capitalize() or '' for x in word.split('_'))
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handler = EventHandler(network)
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handler = EventHandler(network)
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# handler.handle(snake_to_camel('left_flap') + 'EventHandler')
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handler.handle(snake_to_camel('left_flap') + 'EventHandler')
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# while True:
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# while True:
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# event_name = snake_to_camel(network.getInputEvent())
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# event_name = snake_to_camel(network.getInputEvent())
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