Fixes little bug with sound factory

This commit is contained in:
Johannes Wendel
2020-01-05 17:29:53 +01:00
parent c9dc21b3b4
commit 1ef49a0e95

View File

@@ -34,9 +34,9 @@ std::map<std::string, std::shared_ptr<items::Item>> SoundFactory::getItemMap()
auto id = sound.at(config_path::item_identifier).get<uint>();
std::chrono::milliseconds deactivation_time_chrono{this->deactivation_time};
if (object.find(config_path::deactivation_time) != object.end())
if (sound.find(config_path::deactivation_time) != sound.end())
{
deactivation_time_chrono = std::chrono::milliseconds{object.at(config_path::deactivation_time).get<uint8_t>()};
deactivation_time_chrono = std::chrono::milliseconds{sound.at(config_path::deactivation_time).get<uint8_t>()};
}
auto sound_item = std::make_shared<items::detail::Sound>(std::static_pointer_cast<SoundBoardPinController>(this->pin_controller), address, pin_base, name, deactivation_time_chrono, id);