Files
creaturedex/src/navigation/navigation.rs
T

96 lines
2.9 KiB
Rust

use crate::card::model::Card;
use crate::display::shared_bus::DualPrimaryDisplay;
use crate::navigation::inputs::ButtonAction;
use crate::navigation::inputs::Inputs;
use crate::navigation::state::NavigationState;
use crate::views::view::View;
use embassy_futures::select::{Either, select};
use embassy_sync::blocking_mutex::raw::CriticalSectionRawMutex;
use embassy_time::{Duration, Timer};
use embedded_graphics::draw_target::DrawTarget;
use embedded_graphics::pixelcolor::Rgb565;
pub type Mutex<T> = embassy_sync::mutex::Mutex<CriticalSectionRawMutex, T>;
pub type Signal<T> = embassy_sync::signal::Signal<CriticalSectionRawMutex, T>;
pub static CARD_DATA: Mutex<Option<Card>> = Mutex::new(None);
const DEBOUNCE_DURATION_MILLIS: u64 = 100;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Action {
Button(ButtonAction),
Timer,
}
pub struct NewState {
pub view: View,
pub replace_view: bool,
pub redraw: bool,
}
pub trait Navigable {
fn display<D>(&self, display: &mut D) -> impl core::future::Future<Output = ()> + Send
where
D: DrawTarget<Color = Rgb565> + Send,
D::Error: core::fmt::Debug;
fn handle_input(&self, input: Action) -> impl core::future::Future<Output = NewState> + Send;
}
#[embassy_executor::task]
pub async fn run(mut inputs: Inputs, display: &'static mut DualPrimaryDisplay<'static>) {
log::info!("starting navigation");
let mut state = NavigationState::new();
state.screens.last().unwrap().display(display).await;
loop {
let selection = select(
inputs.wait_for_press(),
Timer::after(Duration::from_millis(DEBOUNCE_DURATION_MILLIS)),
)
.await;
let action = match selection {
Either::First(button) => Action::Button(button),
Either::Second(_) => Action::Timer,
};
if Action::Timer != action {
log::info!("Action: {:?}", action);
}
let new_state = if action == Action::Button(ButtonAction::Back) {
if state.screens.len() > 1 {
state.screens.pop();
}
NewState {
view: state.screens.last().expect("no screen on stack").clone(),
replace_view: false,
redraw: true,
}
} else {
let new_state = state
.screens
.last()
.expect("no screen on stack")
.handle_input(action)
.await;
if action == Action::Timer && !new_state.redraw {
continue;
}
new_state
};
if new_state.replace_view {
state.screens.pop();
}
state.screens.push(new_state.view);
if action != Action::Timer || new_state.redraw {
state.screens.last().unwrap().display(display).await;
}
Timer::after(Duration::from_millis(DEBOUNCE_DURATION_MILLIS)).await;
}
}