Use Outputs type in Navigable trait
This commit is contained in:
+68
-70
@@ -1,5 +1,6 @@
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use crate::display::sprite::render_sprite_onto_ili9341;
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use crate::navigation::navigation::NewState;
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use crate::navigation::outputs::Outputs;
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use alloc::format;
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use embedded_graphics::mono_font::MonoTextStyle;
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use embedded_graphics::mono_font::ascii::FONT_6X10;
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@@ -24,80 +25,77 @@ pub struct CardView {
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}
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impl Navigable for CardView {
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fn display<D>(&self, display: &mut D) -> impl core::future::Future<Output = ()> + Send
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where
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D: DrawTarget<Color = Rgb565>,
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D::Error: core::fmt::Debug,
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{
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display.clear(Rgb565::BLACK).unwrap();
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fn display(&self, outputs: &mut Outputs) -> impl core::future::Future<Output = ()> + Send {
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async move {
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let display = &mut outputs.primary_display;
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display.clear(Rgb565::BLACK).unwrap();
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let background = Rectangle::new(Point::new(0, 0), Size::new(240, 320));
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let bg_color = self.card.cardtype.clone().into();
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let background = Rectangle::new(Point::new(0, 0), Size::new(240, 320));
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let bg_color = self.card.cardtype.clone().into();
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let _ = display.fill_solid(&background, bg_color);
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let _ = display.fill_solid(&background, bg_color);
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let style = MonoTextStyle::new(&FONT_6X10, Rgb565::WHITE);
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Text::new(
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&format!("Name: {}", self.card.name),
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Point::new(20, 240),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("Type: {}", self.card.cardtype),
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Point::new(20, 250),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("Event: {}", self.card.event),
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Point::new(20, 260),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("UUID: {}", self.card.uuid),
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Point::new(20, 270),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("Trait1: {}", self.card.trait1),
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Point::new(20, 280),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("Trait2: {}", self.card.trait2),
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Point::new(20, 290),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("Trait3: {}", self.card.trait3),
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Point::new(20, 300),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("Secret: {}", self.card.secret),
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Point::new(20, 310),
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style,
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)
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.draw(display)
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.unwrap();
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let style = MonoTextStyle::new(&FONT_6X10, Rgb565::WHITE);
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Text::new(
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&format!("Name: {}", self.card.name),
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Point::new(20, 240),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("Type: {}", self.card.cardtype),
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Point::new(20, 250),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("Event: {}", self.card.event),
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Point::new(20, 260),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("UUID: {}", self.card.uuid),
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Point::new(20, 270),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("Trait1: {}", self.card.trait1),
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Point::new(20, 280),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("Trait2: {}", self.card.trait2),
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Point::new(20, 290),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("Trait3: {}", self.card.trait3),
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Point::new(20, 300),
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style,
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)
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.draw(display)
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.unwrap();
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Text::new(
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&format!("Secret: {}", self.card.secret),
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Point::new(20, 310),
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style,
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)
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.draw(display)
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.unwrap();
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let palette: Palette = self.card.cardtype.clone().into();
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render_sprite_onto_ili9341(display, self.card.sprite.data.as_slice(), &palette);
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core::future::ready(())
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let palette: Palette = self.card.cardtype.clone().into();
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render_sprite_onto_ili9341(display, self.card.sprite.data.as_slice(), &palette);
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}
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}
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fn handle_input(&self, input: Action) -> impl core::future::Future<Output = NewState> + Send {
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