Fixed color rendering for good
This commit was merged in pull request #26.
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@@ -1,5 +1,4 @@
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use crate::card::model::Palette;
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use crate::display::palette::Rgb;
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use embedded_graphics::{
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geometry::Size, pixelcolor::Rgb565, pixelcolor::RgbColor, prelude::Point, primitives::Rectangle,
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};
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@@ -14,11 +13,6 @@ where
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return;
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}
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// OPTIMIZATION 1: Pre-compute the 16-color palette to Rgb565 once.
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let mut palette565 = [Rgb565::new(0, 0, 0); 16];
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for (i, c) in palette.iter().enumerate() {
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palette565[i] = Rgb565::new(c.r() >> 3, c.g() >> 2, c.b() >> 3);
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}
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let mut src_width = 1usize;
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while src_width * src_width < pixel_count {
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@@ -44,7 +38,7 @@ where
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pixel_byte & 0x0F
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};
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let color = palette565[color_index as usize];
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let color = palette[color_index as usize];
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let start_x = (x * scale) as i32;
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let start_y = (y * scale) as i32;
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