implement back button
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@@ -1,5 +1,5 @@
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use crate::navigation::scan_menu::ScanMenu;
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use crate::navigation::state::{Menu, NavigationState};
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use crate::navigation::state::{NavigationState, ScreenItem};
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use crate::{display::primary_lcd::PrimaryLcdDisplay, navigation::inputs::Inputs};
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use embassy_futures::select::Either6;
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@@ -23,15 +23,16 @@ pub trait Navigable {
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&self,
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display: &mut PrimaryLcdDisplay<'static>,
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) -> impl core::future::Future<Output = ()> + Send;
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fn handle_input(&self, input: Action) -> impl core::future::Future<Output = Menu> + Send;
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fn handle_input(&self, input: Action) -> impl core::future::Future<Output = ScreenItem> + Send;
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}
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#[embassy_executor::task]
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pub async fn run(mut inputs: Inputs, display: &'static mut PrimaryLcdDisplay<'static>) {
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let mut state = NavigationState::default();
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// state.current_screen = Menu::Scan(ScanMenu { progress: (100 * 30 / 255) as u8 });
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log::info!("starting navigation");
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let mut state = NavigationState::new();
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state.screens.last().unwrap().display(display).await;
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loop {
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let selection = select6(
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inputs.up.wait_for_low(),
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@@ -53,8 +54,21 @@ pub async fn run(mut inputs: Inputs, display: &'static mut PrimaryLcdDisplay<'st
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};
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log::info!("Action: {:?}", action);
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state.current_screen = state.current_screen.handle_input(action).await;
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state.current_screen.display(display).await;
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let screen = match action {
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Action::Back => state.back(),
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_ => {
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state
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.screens
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.last()
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.expect("no screen on stack")
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.handle_input(action)
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.await
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}
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};
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screen.display(display).await;
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state.screens.push(screen);
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Timer::after(Duration::from_millis(DEBOUNCE_DURATION_MILLIS)).await;
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}
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