25 KiB
25 KiB
awesome-opengl !Awesome (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) (https://github.com/sindresorhus/awesome)
(https://www.opengl.org)
A curated list of awesome OpenGL libraries, debuggers and resources.
Contents
⟡ Articles (#articles)
⟡ Books (#books)
⟡ Debug (#debug)
⟡ GLSL Editors (#glsl-editors)
⟡ Libraries (#libraries)
⟡ Profile Loaders (#profile-loaders)
⟡ References (#references)
⟡ Talks (#talks)
⟡ Videos (#videos)
⟡ Websites (#websites)
Articles
OpenGL articles (non-tutorials)
⟡ (2014) Ray tracing with OpenGL Compute Shaders (https://github.com/LWJGL/lwjgl3-wiki/wiki/2.6.1.-Ray-tracing-with-OpenGL-Compute-Shaders-%28Part-I%29) by Kai Burjack - Detailed tutorial series about ray tracing using OpenGL (LWJGL).
⟡ (2014) Things that drive me nuts about OpenGL (http://richg42.blogspot.com.au/2014/05/things-that-drive-me-nuts-about-opengl.html) by Rich Geldreich - Constructive (or not) criticism of GL API.
⟡ (2011) A trip through the graphics pipeline (https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index) by Fabian Giesen - Comprehensive and rich series about the D3D/OpenGL graphics pipeline.
⟡ (2010) What is OpenGL? (http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html) by Joe Groff - Brief introduction to the building blocks of OpenGL.
Books
Popular books about OpenGL
⟡ A Trip Down the Graphics Pipeline (http://www.amazon.com/dp/1558603875) by Jim Blinn - Popular book that contains wealth information about the graphics pipeline, and of the best sources to learn the core concepts of Computer Graphics.
⟡ Computer Graphics (http://www.amazon.com/dp/0321399528) by John F. Hughes, et al. - Computer Graphics is indeed a must for anyone being involved in the design and implementation of Computer Graphics algorithms. However, this is not a
OpenGL focused book, but contains valuable demonstrations of the technology.
⟡ Interactive Computer Graphics (http://www.amazon.com/dp/0132545233) by Edward Angel and Dave Shreiner - It provides several examples using OpenGL and it covers several aspects at once, but if you are trying to learn OpenGL on your own
you might not find this helpful.
⟡ OpenGL ES 3.0 Programming Guide (http://www.amazon.com/dp/0321933885) by Dan Ginsburg, et al. - It presents all the necessary information to use the OpenGL ES 3.0 API in a clear manner.
⟡ OpenGL Insights (http://www.amazon.com/dp/1439893764) by Patrick Cozzi, Christophe Riccio - Rich and comprehensive resource to learn techniques and tips, covering several advanced topics of OpenGL.
⟡ OpenGL Programming Guide (http://www.amazon.com/dp/0321773039) by Dave Shreiner, et al. - It does a good job covering the basics and providing clear reference of the API.
⟡ OpenGL Shading Language (http://www.amazon.com/dp/0321637631) by Randi J. Rost, et al. - Very clear and well written book about Shading Language. Also, it provides several explanations of writing shaders.
⟡ OpenGL SuperBible (http://www.amazon.com/dp/0321712617) by Richard S. Wright, et al. - It covers the basic concepts of computer graphics and provides clear examples using OpenGL. Definitely, it is a must for beginners.
⟡ Real-Time Rendering (http://www.amazon.com/dp/1568814240) by Tomas Akenine-Moller, Eric Haines and Naty Hoffman - It does a good job at explaining concepts for game engine, basis for game client programming as well as the necessary
knowledge for understanding DirectX and OpenGL.
Debug
Debugging and profiling libraries
⟡ apitrace (http://apitrace.github.io) - Tools for tracing OpenGL, Direct3D, and other graphics APIs.
⟡ CodeXL (https://github.com/GPUOpen-Tools/CodeXL) - AMD's tool suite that includes debugger, profiler and frame/shader analysis.
⟡ GL-SL Debugger (http://glsl-debugger.github.io) - Tool for debugging OpenGL programs.
⟡ GLIntercept (https://github.com/dtrebilco/glintercept) - OpenGL function call interceptor for Windows.
⟡ Intel-GPA (https://software.intel.com/en-us/gpa) - Intel's OpenGL Graphics Performance Analyzer.
⟡ NVIDIA® Nsight™ (https://developer.nvidia.com/nvidia-nsight-visual-studio-edition) - Development platform for graphics applications.
⟡ RenderDoc (https://github.com/baldurk/renderdoc) - RenderDoc is a stand-alone graphics debugging tool.
⟡ tracy (https://github.com/wolfpld/tracy) - A real time remote telemetry frame profiler for games and other applications.
⟡ vogl (https://github.com/ValveSoftware/vogl) - OpenGL capture and playback debugger developed by Valve.
GLSL Editors
Online GLSL Editors
⟡ GLSL Sandbox (http://glslsandbox.com) - Online live editor for fragment shaders.
⟡ GLSLbin (http://glslb.in) - Fragment shader sandbox supporting glslify (https://github.com/stackgl/glslify).
⟡ SHDR Editor (http://shdr.bkcore.com) - Live GLSL shader editor, viewer and validator.
⟡ Shader Toy (https://www.shadertoy.com) - Most popular live editor for fragment shaders.
⟡ ShaderFrog (http://shaderfrog.com/) - WebGL Shader Editor and Composer
Libraries
Useful libraries for OpenGL applications
⟡ assimp (https://github.com/assimp/assimp) - Portable library to import 3D models in a uniform manner.
⟡ Bullet (http://bulletphysics.org/wordpress) - It provides state of the art collision detection, soft body and rigid body dynamics.
⟡ fltk (https://www.fltk.org/) - C++ Toolkit to generate UI widgets portably. LGPLv2 (https://www.fltk.org/COPYING.php)
⟡ freeGLUT (http://freeglut.sourceforge.net) - Mature library that allows to create/manage windows containing OpenGL contexts.
⟡ GLFW (http://www.glfw.org) - Modern library for creating/interact windows with OpenGL contexts.
⟡ GLFM (https://github.com/brackeen/glfm) - Supplies an OpenGL ES context and input events for mobile devices and the web.
⟡ glm (http://glm.g-truc.net/0.9.6/index.html) - Mathematics library for graphics software based on the GLSL specifications.
⟡ Magnum (https://github.com/mosra/magnum) - It is a 2D/3D graphics engine for modern OpenGL.
⟡ MathFu (http://google.github.io/mathfu/) - C++ math library developed primarily for games focused on simplicity and efficiency.
⟡ Newton (http://newtondynamics.com/forum/newton.php) - It is a cross-platform life-like physics.
⟡ OGLplus (http://oglplus.org) - Collection of libraries which implement an object-oriented facade over OpenGL.
⟡ SDL (http://www.libsdl.org) - Designed to provide low level access to multimedia and graphics hardware.
⟡ SFML (http://www.sfml-dev.org) - Simple interface to ease the development of games and multimedia applications.
⟡ SOIL (http://www.lonesock.net/soil.html) - Tiny C library used primarily for uploading textures into OpenGL. (see SOIL2 (https://bitbucket.org/SpartanJ/soil2))
⟡ Pangolin (https://github.com/stevenlovegrove/Pangolin) - Lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
⟡ morphologica (https://github.com/ABRG-Models/morphologica) - OpenGL graphics engine for data visualization, especially of numerical simulations.
⟡ raylib (https://github.com/raysan5/raylib) - A simple and easy-to-use library to enjoy videogames programming.
Profile Loaders
Profile loaders for OpenGL
⟡ gl3w (https://github.com/skaslev/gl3w) - Simple OpenGL core profile loader.
⟡ glad (https://github.com/Dav1dde/glad) - Multi profile loader-generator based on the official specs.
⟡ glbindify (https://github.com/nnesse/glbindify) - Command line tool to generate C bindings for OpenGL, wgl, and glX.
⟡ glbinding (https://github.com/cginternals/glbinding) - Profile loader leveraging C++11 features to provide type safety.
⟡ GLEW (http://glew.sourceforge.net) - Mature cross-platform library to load OpenGL extensions.
References
OpenGL references
⟡ docs.GL (http://docs.gl) - It is an alternative documentation for OpenGL.
⟡ OpenGL API Tables (http://web.eecs.umich.edu/~sugih/courses/eecs487/common/notes/APITables.xml) - Quick reference of API's for several OpenGL and GLSL versions.
⟡ OpenGL Cheat Sheet (https://www.khronos.org/files/opengl43-quick-reference-card.pdf) - Quick reference card of OpenGL 4.3 commands and syntax.
⟡ OpenGL Docs (https://www.opengl.org/sdk/docs) - Official documentation website.
⟡ OpenGL Wiki (https://www.opengl.org/wiki/Main_Page) - Official OpenGL wiki.
Talks
OpenGL related talks
⟡ Approaching Zero Driver Overhead in OpenGL (http://gdcvault.com/play/1020791/) - Slides (http://www.slideshare.net/CassEveritt/approaching-zero-driver-overhead) - AMA Reddit
(https://www.reddit.com/r/gamedev/comments/21mbo8/we_are_the_authors_of_approaching_zero_driver) by Cass Everitt, Tim Foley, John McDonald, Graham Sellers 1:15:54
⟡ How Modern OpenGL Can Radically Reduce Driver Overhead (https://www.youtube.com/watch?v=-bCeNzgiJ8I) by Cass Everitt, John McDonald 51:13
⟡ Moving Your Games to OpenGL (https://www.youtube.com/watch?v=45O7WTc6k2Y) by Rich Geldreich, Dan Ginsburg, Peter Lohrmann, Jason Mitchell 54:45
Videos
OpenGL video tutorials
⟡ Jamie King (https://www.youtube.com/playlist?list=PLRwVmtr-pp06qT6ckboaOhnm9FxmzHpbY) - Comprehensive tutorials about modern OpenGL and Qt.
⟡ MakingGamesWithBen (https://www.youtube.com/playlist?list=PLSPw4ASQYyymu3PfG9gxywSPghnSMiOAW) - Video tutorials (step-by-step) about OpenGL and game development.
⟡ SIGGRAPH (https://www.youtube.com/user/ACMSIGGRAPH/playlists) - Popular conference about computer graphics.
⟡ TheChernoProject (https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2) - Introduction to OpenGL in C++
⟡ thebennybox (https://www.youtube.com/user/thebennybox/playlists) - Videos tutorials about OpenGL and game development.
⟡ ThinMatrix (https://www.youtube.com/user/ThinMatrix/playlists) - Video tutorials about OpenGL and game development using Java.
⟡ sentdex (https://www.youtube.com/playlist?list=PLQVvvaa0QuDdfGpqjkEJSeWKGCP31__wD) - Videos tutorials about OpenGL (immediate mode) using Python.
⟡ Sonar Systems (https://www.youtube.com/playlist?list=PLRtjMdoYXLf6zUMDJVRZYV-6g6n62vet8) - Learn about the new and modern OpenGL 3.0+.
Websites
OpenGL tutorial websites
⟡ 3D Game Shaders For Beginners (https://github.com/lettier/3d-game-shaders-for-beginners) by David Lettier
⟡ Learn OpenGL (https://learnopengl.com) by Joey de Vries
⟡ Learning Modern 3D Graphics Programming (https://bitbucket.org/alfonse/gltut/wiki/Home) by Jason L. McKesson
⟡ Light House 3D (http://www.lighthouse3d.com/tutorials/glsl-core-tutorial) by Light House 3D
⟡ Modern OpenGL (http://www.tomdalling.com/blog/category/modern-opengl) by Tom Dalling
⟡ OpenGL Examples (https://github.com/McNopper/OpenGL) by Norbert Nopper
⟡ OpenGL Step by Step (http://ogldev.atspace.co.uk) by Etay Meiri
⟡ OpenGL Tutorial (https://open.gl) by Alexander Overvoorde
⟡ OpenGL Tutorial (http://antongerdelan.net/opengl/index.html) by Anton Gerdelan
⟡ OpenGL Tutorial (http://www.opengl-tutorial.org) by Bonder Wu
⟡ OpenGL Tutorial (http://www.songho.ca/opengl) by Song Ho Ahn
Related lists
Similar awesome lists
⟡ awesome (https://github.com/sindresorhus/awesome) - A curated list of awesome lists.
⟡ awesome-computer-vision (https://github.com/jbhuang0604/awesome-computer-vision) - A curated list of awesome computer vision resources.
⟡ awesome-webgl (https://github.com/sjfricke/awesome-webgl) - A curated list of awesome WebGL libraries, resources and much more.
⟡ awesome-vulkan (https://github.com/vinjn/awesome-vulkan) - A curated list of awesome Vulkan projects and ecosystem.
⟡ gamedev (https://github.com/ellisonleao/magictools) - A awesome list about game development.
⟡ graphics-resources (https://github.com/mattdesl/graphics-resources) - A list of graphic programming resources.
License
!Creative Commons License (http://i.creativecommons.org/l/by/4.0/88x31.png) (http://creativecommons.org/licenses/by/4.0/)
This work is licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/).
Contributing
Please see CONTRIBUTING (https://github.com/eug/awesome-opengl/blob/master/CONTRIBUTING.md) for details.
(https://www.opengl.org)
A curated list of awesome OpenGL libraries, debuggers and resources.
Contents
⟡ Articles (#articles)
⟡ Books (#books)
⟡ Debug (#debug)
⟡ GLSL Editors (#glsl-editors)
⟡ Libraries (#libraries)
⟡ Profile Loaders (#profile-loaders)
⟡ References (#references)
⟡ Talks (#talks)
⟡ Videos (#videos)
⟡ Websites (#websites)
Articles
OpenGL articles (non-tutorials)
⟡ (2014) Ray tracing with OpenGL Compute Shaders (https://github.com/LWJGL/lwjgl3-wiki/wiki/2.6.1.-Ray-tracing-with-OpenGL-Compute-Shaders-%28Part-I%29) by Kai Burjack - Detailed tutorial series about ray tracing using OpenGL (LWJGL).
⟡ (2014) Things that drive me nuts about OpenGL (http://richg42.blogspot.com.au/2014/05/things-that-drive-me-nuts-about-opengl.html) by Rich Geldreich - Constructive (or not) criticism of GL API.
⟡ (2011) A trip through the graphics pipeline (https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index) by Fabian Giesen - Comprehensive and rich series about the D3D/OpenGL graphics pipeline.
⟡ (2010) What is OpenGL? (http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html) by Joe Groff - Brief introduction to the building blocks of OpenGL.
Books
Popular books about OpenGL
⟡ A Trip Down the Graphics Pipeline (http://www.amazon.com/dp/1558603875) by Jim Blinn - Popular book that contains wealth information about the graphics pipeline, and of the best sources to learn the core concepts of Computer Graphics.
⟡ Computer Graphics (http://www.amazon.com/dp/0321399528) by John F. Hughes, et al. - Computer Graphics is indeed a must for anyone being involved in the design and implementation of Computer Graphics algorithms. However, this is not a
OpenGL focused book, but contains valuable demonstrations of the technology.
⟡ Interactive Computer Graphics (http://www.amazon.com/dp/0132545233) by Edward Angel and Dave Shreiner - It provides several examples using OpenGL and it covers several aspects at once, but if you are trying to learn OpenGL on your own
you might not find this helpful.
⟡ OpenGL ES 3.0 Programming Guide (http://www.amazon.com/dp/0321933885) by Dan Ginsburg, et al. - It presents all the necessary information to use the OpenGL ES 3.0 API in a clear manner.
⟡ OpenGL Insights (http://www.amazon.com/dp/1439893764) by Patrick Cozzi, Christophe Riccio - Rich and comprehensive resource to learn techniques and tips, covering several advanced topics of OpenGL.
⟡ OpenGL Programming Guide (http://www.amazon.com/dp/0321773039) by Dave Shreiner, et al. - It does a good job covering the basics and providing clear reference of the API.
⟡ OpenGL Shading Language (http://www.amazon.com/dp/0321637631) by Randi J. Rost, et al. - Very clear and well written book about Shading Language. Also, it provides several explanations of writing shaders.
⟡ OpenGL SuperBible (http://www.amazon.com/dp/0321712617) by Richard S. Wright, et al. - It covers the basic concepts of computer graphics and provides clear examples using OpenGL. Definitely, it is a must for beginners.
⟡ Real-Time Rendering (http://www.amazon.com/dp/1568814240) by Tomas Akenine-Moller, Eric Haines and Naty Hoffman - It does a good job at explaining concepts for game engine, basis for game client programming as well as the necessary
knowledge for understanding DirectX and OpenGL.
Debug
Debugging and profiling libraries
⟡ apitrace (http://apitrace.github.io) - Tools for tracing OpenGL, Direct3D, and other graphics APIs.
⟡ CodeXL (https://github.com/GPUOpen-Tools/CodeXL) - AMD's tool suite that includes debugger, profiler and frame/shader analysis.
⟡ GL-SL Debugger (http://glsl-debugger.github.io) - Tool for debugging OpenGL programs.
⟡ GLIntercept (https://github.com/dtrebilco/glintercept) - OpenGL function call interceptor for Windows.
⟡ Intel-GPA (https://software.intel.com/en-us/gpa) - Intel's OpenGL Graphics Performance Analyzer.
⟡ NVIDIA® Nsight™ (https://developer.nvidia.com/nvidia-nsight-visual-studio-edition) - Development platform for graphics applications.
⟡ RenderDoc (https://github.com/baldurk/renderdoc) - RenderDoc is a stand-alone graphics debugging tool.
⟡ tracy (https://github.com/wolfpld/tracy) - A real time remote telemetry frame profiler for games and other applications.
⟡ vogl (https://github.com/ValveSoftware/vogl) - OpenGL capture and playback debugger developed by Valve.
GLSL Editors
Online GLSL Editors
⟡ GLSL Sandbox (http://glslsandbox.com) - Online live editor for fragment shaders.
⟡ GLSLbin (http://glslb.in) - Fragment shader sandbox supporting glslify (https://github.com/stackgl/glslify).
⟡ SHDR Editor (http://shdr.bkcore.com) - Live GLSL shader editor, viewer and validator.
⟡ Shader Toy (https://www.shadertoy.com) - Most popular live editor for fragment shaders.
⟡ ShaderFrog (http://shaderfrog.com/) - WebGL Shader Editor and Composer
Libraries
Useful libraries for OpenGL applications
⟡ assimp (https://github.com/assimp/assimp) - Portable library to import 3D models in a uniform manner.
⟡ Bullet (http://bulletphysics.org/wordpress) - It provides state of the art collision detection, soft body and rigid body dynamics.
⟡ fltk (https://www.fltk.org/) - C++ Toolkit to generate UI widgets portably. LGPLv2 (https://www.fltk.org/COPYING.php)
⟡ freeGLUT (http://freeglut.sourceforge.net) - Mature library that allows to create/manage windows containing OpenGL contexts.
⟡ GLFW (http://www.glfw.org) - Modern library for creating/interact windows with OpenGL contexts.
⟡ GLFM (https://github.com/brackeen/glfm) - Supplies an OpenGL ES context and input events for mobile devices and the web.
⟡ glm (http://glm.g-truc.net/0.9.6/index.html) - Mathematics library for graphics software based on the GLSL specifications.
⟡ Magnum (https://github.com/mosra/magnum) - It is a 2D/3D graphics engine for modern OpenGL.
⟡ MathFu (http://google.github.io/mathfu/) - C++ math library developed primarily for games focused on simplicity and efficiency.
⟡ Newton (http://newtondynamics.com/forum/newton.php) - It is a cross-platform life-like physics.
⟡ OGLplus (http://oglplus.org) - Collection of libraries which implement an object-oriented facade over OpenGL.
⟡ SDL (http://www.libsdl.org) - Designed to provide low level access to multimedia and graphics hardware.
⟡ SFML (http://www.sfml-dev.org) - Simple interface to ease the development of games and multimedia applications.
⟡ SOIL (http://www.lonesock.net/soil.html) - Tiny C library used primarily for uploading textures into OpenGL. (see SOIL2 (https://bitbucket.org/SpartanJ/soil2))
⟡ Pangolin (https://github.com/stevenlovegrove/Pangolin) - Lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
⟡ morphologica (https://github.com/ABRG-Models/morphologica) - OpenGL graphics engine for data visualization, especially of numerical simulations.
⟡ raylib (https://github.com/raysan5/raylib) - A simple and easy-to-use library to enjoy videogames programming.
Profile Loaders
Profile loaders for OpenGL
⟡ gl3w (https://github.com/skaslev/gl3w) - Simple OpenGL core profile loader.
⟡ glad (https://github.com/Dav1dde/glad) - Multi profile loader-generator based on the official specs.
⟡ glbindify (https://github.com/nnesse/glbindify) - Command line tool to generate C bindings for OpenGL, wgl, and glX.
⟡ glbinding (https://github.com/cginternals/glbinding) - Profile loader leveraging C++11 features to provide type safety.
⟡ GLEW (http://glew.sourceforge.net) - Mature cross-platform library to load OpenGL extensions.
References
OpenGL references
⟡ docs.GL (http://docs.gl) - It is an alternative documentation for OpenGL.
⟡ OpenGL API Tables (http://web.eecs.umich.edu/~sugih/courses/eecs487/common/notes/APITables.xml) - Quick reference of API's for several OpenGL and GLSL versions.
⟡ OpenGL Cheat Sheet (https://www.khronos.org/files/opengl43-quick-reference-card.pdf) - Quick reference card of OpenGL 4.3 commands and syntax.
⟡ OpenGL Docs (https://www.opengl.org/sdk/docs) - Official documentation website.
⟡ OpenGL Wiki (https://www.opengl.org/wiki/Main_Page) - Official OpenGL wiki.
Talks
OpenGL related talks
⟡ Approaching Zero Driver Overhead in OpenGL (http://gdcvault.com/play/1020791/) - Slides (http://www.slideshare.net/CassEveritt/approaching-zero-driver-overhead) - AMA Reddit
(https://www.reddit.com/r/gamedev/comments/21mbo8/we_are_the_authors_of_approaching_zero_driver) by Cass Everitt, Tim Foley, John McDonald, Graham Sellers 1:15:54
⟡ How Modern OpenGL Can Radically Reduce Driver Overhead (https://www.youtube.com/watch?v=-bCeNzgiJ8I) by Cass Everitt, John McDonald 51:13
⟡ Moving Your Games to OpenGL (https://www.youtube.com/watch?v=45O7WTc6k2Y) by Rich Geldreich, Dan Ginsburg, Peter Lohrmann, Jason Mitchell 54:45
Videos
OpenGL video tutorials
⟡ Jamie King (https://www.youtube.com/playlist?list=PLRwVmtr-pp06qT6ckboaOhnm9FxmzHpbY) - Comprehensive tutorials about modern OpenGL and Qt.
⟡ MakingGamesWithBen (https://www.youtube.com/playlist?list=PLSPw4ASQYyymu3PfG9gxywSPghnSMiOAW) - Video tutorials (step-by-step) about OpenGL and game development.
⟡ SIGGRAPH (https://www.youtube.com/user/ACMSIGGRAPH/playlists) - Popular conference about computer graphics.
⟡ TheChernoProject (https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2) - Introduction to OpenGL in C++
⟡ thebennybox (https://www.youtube.com/user/thebennybox/playlists) - Videos tutorials about OpenGL and game development.
⟡ ThinMatrix (https://www.youtube.com/user/ThinMatrix/playlists) - Video tutorials about OpenGL and game development using Java.
⟡ sentdex (https://www.youtube.com/playlist?list=PLQVvvaa0QuDdfGpqjkEJSeWKGCP31__wD) - Videos tutorials about OpenGL (immediate mode) using Python.
⟡ Sonar Systems (https://www.youtube.com/playlist?list=PLRtjMdoYXLf6zUMDJVRZYV-6g6n62vet8) - Learn about the new and modern OpenGL 3.0+.
Websites
OpenGL tutorial websites
⟡ 3D Game Shaders For Beginners (https://github.com/lettier/3d-game-shaders-for-beginners) by David Lettier
⟡ Learn OpenGL (https://learnopengl.com) by Joey de Vries
⟡ Learning Modern 3D Graphics Programming (https://bitbucket.org/alfonse/gltut/wiki/Home) by Jason L. McKesson
⟡ Light House 3D (http://www.lighthouse3d.com/tutorials/glsl-core-tutorial) by Light House 3D
⟡ Modern OpenGL (http://www.tomdalling.com/blog/category/modern-opengl) by Tom Dalling
⟡ OpenGL Examples (https://github.com/McNopper/OpenGL) by Norbert Nopper
⟡ OpenGL Step by Step (http://ogldev.atspace.co.uk) by Etay Meiri
⟡ OpenGL Tutorial (https://open.gl) by Alexander Overvoorde
⟡ OpenGL Tutorial (http://antongerdelan.net/opengl/index.html) by Anton Gerdelan
⟡ OpenGL Tutorial (http://www.opengl-tutorial.org) by Bonder Wu
⟡ OpenGL Tutorial (http://www.songho.ca/opengl) by Song Ho Ahn
Related lists
Similar awesome lists
⟡ awesome (https://github.com/sindresorhus/awesome) - A curated list of awesome lists.
⟡ awesome-computer-vision (https://github.com/jbhuang0604/awesome-computer-vision) - A curated list of awesome computer vision resources.
⟡ awesome-webgl (https://github.com/sjfricke/awesome-webgl) - A curated list of awesome WebGL libraries, resources and much more.
⟡ awesome-vulkan (https://github.com/vinjn/awesome-vulkan) - A curated list of awesome Vulkan projects and ecosystem.
⟡ gamedev (https://github.com/ellisonleao/magictools) - A awesome list about game development.
⟡ graphics-resources (https://github.com/mattdesl/graphics-resources) - A list of graphic programming resources.
License
!Creative Commons License (http://i.creativecommons.org/l/by/4.0/88x31.png) (http://creativecommons.org/licenses/by/4.0/)
This work is licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/).
Contributing
Please see CONTRIBUTING (https://github.com/eug/awesome-opengl/blob/master/CONTRIBUTING.md) for details.