2467 lines
131 KiB
HTML
2467 lines
131 KiB
HTML
<h1 id="awesome-c-sharp">awesome-c-sharp</h1>
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<p>A curated list of awesome C-Sharp frameworks, libraries and
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software.</p>
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<ul>
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<li><a
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href="https://github.com/shadowsocks/shadowsocks-windows">shadowsocks/shadowsocks-windows</a>
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- A C# port of shadowsocks</li>
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<li><a href="https://github.com/Ryujinx/Ryujinx">Ryujinx/Ryujinx</a> -
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Experimental Nintendo Switch Emulator written in C#</li>
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<li><a
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href="https://github.com/dotnet-architecture/eShopOnContainers">dotnet-architecture/eShopOnContainers</a>
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- Cross-platform .NET sample microservices and container based
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application that runs on Linux Windows and macOS. Powered by .NET 7,
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Docker Containers and Azure Kubernetes Services. Supports Visual Studio,
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VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS
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Code or any other code editor. Moved to
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https://github.com/dotnet/eShop.</li>
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<li><a
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href="https://github.com/AvaloniaUI/Avalonia">AvaloniaUI/Avalonia</a> -
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Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML.
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The most popular .NET Foundation community project.</li>
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<li><a
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href="https://github.com/CodeHubApp/CodeHub">CodeHubApp/CodeHub</a> -
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CodeHub is an iOS application written using Xamarin</li>
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<li><a
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href="https://github.com/mxgmn/WaveFunctionCollapse">mxgmn/WaveFunctionCollapse</a>
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- Bitmap & tilemap generation from a single example with the help of
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ideas from quantum mechanics</li>
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<li><a
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href="https://github.com/thangchung/awesome-dotnet-core">thangchung/awesome-dotnet-core</a>
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- :honeybee: A collection of awesome .NET core libraries, tools,
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frameworks and software</li>
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<li><a href="https://github.com/dotnet/roslyn">dotnet/roslyn</a> - The
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Roslyn .NET compiler provides C# and Visual Basic languages with rich
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code analysis APIs.</li>
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<li><a
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href="https://github.com/jasontaylordev/CleanArchitecture">jasontaylordev/CleanArchitecture</a>
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- Clean Architecture Solution Template for ASP.NET Core</li>
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<li><a
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href="https://github.com/ardalis/CleanArchitecture">ardalis/CleanArchitecture</a>
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- Clean Architecture Solution Template: A starting point for Clean
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Architecture with ASP.NET Core</li>
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<li><a
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href="https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit">MaterialDesignInXAML/MaterialDesignInXamlToolkit</a>
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- Google’s Material Design in XAML & WPF, for C# & VB.Net.</li>
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<li><a href="https://github.com/OpenRA/OpenRA">OpenRA/OpenRA</a> - Open
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Source real-time strategy game engine for early Westwood games such as
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Command & Conquer: Red Alert written in C# using SDL and OpenGL.
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Runs on Windows, Linux, *BSD and Mac OS X.</li>
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<li><a
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href="https://github.com/TGSAN/CMWTAT_Digital_Edition">TGSAN/CMWTAT_Digital_Edition</a>
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- CloudMoe Windows 10/11 Activation Toolkit get digital license, the
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best open source Win 10/11 activator in GitHub. GitHub 上最棒的开源
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Win10/Win11 数字权利(数字许可证)激活工具!</li>
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<li><a
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href="https://github.com/nilaoda/N_m3u8DL-CLI">nilaoda/N_m3u8DL-CLI</a>
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- [.NET] m3u8 downloader
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开源的命令行m3u8/HLS/dash下载器,支持普通AES-128-CBC解密,多线程,自定义请求头等.
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支持简体中文,繁体中文和英文. English Supported.</li>
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<li><a
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href="https://github.com/dotnet/AspNetCore.Docs">dotnet/AspNetCore.Docs</a>
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- Documentation for ASP.NET Core</li>
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<li><a
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href="https://github.com/Unity-Technologies/UnityCsReference">Unity-Technologies/UnityCsReference</a>
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- Unity C# reference source code.</li>
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<li><a href="https://github.com/mono/mono">mono/mono</a> - Mono open
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source ECMA CLI, C# and .NET implementation.</li>
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<li><a href="https://github.com/dotnet/csharplang">dotnet/csharplang</a>
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- The official repo for the design of the C# programming language</li>
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<li><a
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href="https://github.com/coding-horror/basic-computer-games">coding-horror/basic-computer-games</a>
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- An updated version of the classic “Basic Computer Games” book, with
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well-written examples in a variety of common MEMORY SAFE, SCRIPTING
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programming languages. See
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https://coding-horror.github.io/basic-computer-games/</li>
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<li><a
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href="https://github.com/JustArchiNET/ArchiSteamFarm">JustArchiNET/ArchiSteamFarm</a>
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- C# application with primary purpose of farming Steam cards from
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multiple accounts simultaneously.</li>
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<li><a href="https://github.com/QuestPDF/QuestPDF">QuestPDF/QuestPDF</a>
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- QuestPDF is a modern open-source .NET library for PDF document
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generation. Offering comprehensive layout engine powered by concise and
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discoverable C# Fluent API. Easily generate PDF reports, invoices,
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exports, etc.</li>
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<li><a
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href="https://github.com/BluePointLilac/ContextMenuManager">BluePointLilac/ContextMenuManager</a>
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- 🖱️ 纯粹的Windows右键菜单管理程序</li>
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<li><a href="https://github.com/chocolatey/choco">chocolatey/choco</a> -
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Chocolatey - the package manager for Windows</li>
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<li><a href="https://github.com/cefsharp/CefSharp">cefsharp/CefSharp</a>
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- .NET (WPF and Windows Forms) bindings for the Chromium Embedded
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Framework</li>
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<li><a
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href="https://github.com/MathewSachin/Captura">MathewSachin/Captura</a>
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- Capture Screen, Audio, Cursor, Mouse Clicks and Keystrokes</li>
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<li><a
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href="https://github.com/Klocman/Bulk-Crap-Uninstaller">Klocman/Bulk-Crap-Uninstaller</a>
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- Remove large amounts of unwanted applications quickly.</li>
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<li><a
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href="https://github.com/nopSolutions/nopCommerce">nopSolutions/nopCommerce</a>
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- ASP.NET Core eCommerce software. nopCommerce is a free and open-source
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shopping cart.</li>
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<li><a href="https://github.com/QuantConnect/Lean">QuantConnect/Lean</a>
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- Lean Algorithmic Trading Engine by QuantConnect (Python, C#)</li>
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<li><a
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href="https://github.com/spectreconsole/spectre.console">spectreconsole/spectre.console</a>
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- A .NET library that makes it easier to create beautiful console
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applications.</li>
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<li><a href="https://github.com/unoplatform/uno">unoplatform/uno</a> -
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Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open
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source and professionally supported.</li>
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<li><a
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href="https://github.com/JeffreySu/WeiXinMPSDK">JeffreySu/WeiXinMPSDK</a>
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- 微信全平台 SDK Senparc.Weixin for C#,支持 .NET Framework 及 .NET
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Core、.NET 6.0、.NET
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8.0。已支持微信公众号、小程序、小游戏、微信支付、企业微信/企业号、开放平台、JSSDK、微信周边等全平台。
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WeChat SDK for C#.</li>
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<li><a href="https://github.com/egametang/ET">egametang/ET</a> - Unity3D
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Client And C# Server Framework</li>
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<li><a href="https://github.com/bchavez/Bogus">bchavez/Bogus</a> -
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:card_index: A simple fake data generator for C#, F#, and VB.NET. Based
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on and ported from the famed faker.js.</li>
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<li><a
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href="https://github.com/lucasg/Dependencies">lucasg/Dependencies</a> -
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A rewrite of the old legacy software “depends.exe” in C# for Windows
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devs to troubleshoot dll load dependencies issues.</li>
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<li><a
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href="https://github.com/davidfowl/AspNetCoreDiagnosticScenarios">davidfowl/AspNetCoreDiagnosticScenarios</a>
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- This repository has examples of broken patterns in ASP.NET Core
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applications</li>
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<li><a
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href="https://github.com/OrchardCMS/OrchardCore">OrchardCMS/OrchardCore</a>
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- Orchard Core is an open-source modular and multi-tenant application
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framework built with ASP.NET Core, and a content management system (CMS)
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built on top of that framework.</li>
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<li><a
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href="https://github.com/MudBlazor/MudBlazor">MudBlazor/MudBlazor</a> -
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Blazor Component Library based on Material design with an emphasis on
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ease of use. Mainly written in C# with Javascript kept to a bare minimum
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it empowers .NET developers to easily debug it if needed.</li>
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<li><a href="https://github.com/sschmid/Entitas">sschmid/Entitas</a> -
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Entitas is a super fast Entity Component System (ECS) Framework
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specifically made for C# and Unity</li>
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<li><a
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href="https://github.com/Tyrrrz/DiscordChatExporter">Tyrrrz/DiscordChatExporter</a>
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- Exports Discord chat logs to a file</li>
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<li><a
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href="https://github.com/thangchung/clean-code-dotnet">thangchung/clean-code-dotnet</a>
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- :bathtub: Clean Code concepts and tools adapted for .NET</li>
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<li><a href="https://github.com/dotnetcore/CAP">dotnetcore/CAP</a> -
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Distributed transaction solution in micro-service base on eventually
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consistency, also an eventbus with Outbox pattern</li>
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<li><a
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href="https://github.com/Perfare/Il2CppDumper">Perfare/Il2CppDumper</a>
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- Unity il2cpp reverse engineer</li>
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<li><a
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href="https://github.com/TheAlgorithms/C-Sharp">TheAlgorithms/C-Sharp</a>
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- All algorithms implemented in C#.</li>
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<li><a href="https://github.com/microsoft/FASTER">microsoft/FASTER</a> -
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Fast persistent recoverable log and key-value store + cache, in C# and
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C++.</li>
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<li><a
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href="https://github.com/louthy/language-ext">louthy/language-ext</a> -
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C# functional language extensions - a base class library for functional
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programming</li>
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<li><a
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href="https://github.com/aalhour/C-Sharp-Algorithms">aalhour/C-Sharp-Algorithms</a>
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- :books: :chart_with_upwards_trend: Plug-and-play class-library project
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of standard Data Structures and Algorithms in C#</li>
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<li><a
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href="https://github.com/CommunityToolkit/WindowsCommunityToolkit">CommunityToolkit/WindowsCommunityToolkit</a>
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- The Windows Community Toolkit is a collection of helpers, extensions,
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and custom controls. It simplifies and demonstrates common developer
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tasks building .NET apps with UWP and the Windows App SDK / WinUI 3 for
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Windows 10 and Windows 11. The toolkit is part of the .NET
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Foundation.</li>
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<li><a
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href="https://github.com/elsa-workflows/elsa-core">elsa-workflows/elsa-core</a>
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- A .NET workflows library</li>
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<li><a
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href="https://github.com/git-ecosystem/git-credential-manager">git-ecosystem/git-credential-manager</a>
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- Secure, cross-platform Git credential storage with authentication to
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GitHub, Azure Repos, and other popular Git hosting services.</li>
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<li><a
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href="https://github.com/HandyOrg/HandyControl">HandyOrg/HandyControl</a>
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- Contains some simple and commonly used WPF controls</li>
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<li><a
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href="https://github.com/Kyome22/RunCat_for_windows">Kyome22/RunCat_for_windows</a>
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- A cute running cat animation on your windows taskbar.</li>
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<li><a
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href="https://github.com/sta/websocket-sharp">sta/websocket-sharp</a> -
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A C# implementation of the WebSocket protocol client and server</li>
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<li><a
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href="https://github.com/Live-Charts/Live-Charts">Live-Charts/Live-Charts</a>
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- Simple, flexible, interactive & powerful charts, maps and gauges
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for .Net</li>
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<li><a
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href="https://github.com/dotnet-state-machine/stateless">dotnet-state-machine/stateless</a>
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- A simple library for creating state machines in C# code</li>
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<li><a
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href="https://github.com/Tichau/FileConverter">Tichau/FileConverter</a>
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- File Converter is a very simple tool which allows you to convert and
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compress files using the context menu in windows explorer.</li>
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<li><a
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href="https://github.com/MessagePack-CSharp/MessagePack-CSharp">MessagePack-CSharp/MessagePack-CSharp</a>
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- Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity,
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Xamarin). / msgpack.org[C#]</li>
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<li><a href="https://github.com/ldqk/Masuit.Tools">ldqk/Masuit.Tools</a>
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-
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全龄段友好的C#万能工具库,码数吐司库,包含一些常用的操作类,大都是静态类,加密解密,反射操作,权重随机筛选算法,分布式短id,表达式树,linq扩展,文件压缩,多线程下载,硬件信息,字符串扩展方法,日期时间扩展操作,中国农历,大文件拷贝,图像裁剪,验证码,断点续传,集合扩展、Excel导出等常用封装。诸多功能集一身,代码量不到2MB!</li>
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<li><a
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href="https://github.com/domaindrivendev/Swashbuckle.AspNetCore">domaindrivendev/Swashbuckle.AspNetCore</a>
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- Swagger tools for documenting API’s built on ASP.NET Core</li>
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<li><a
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href="https://github.com/danielgerlag/workflow-core">danielgerlag/workflow-core</a>
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- Lightweight workflow engine for .NET Standard</li>
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<li><a
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href="https://github.com/laochiangx/Common.Utility">laochiangx/Common.Utility</a>
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- Various helper class</li>
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<li><a
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href="https://github.com/DotNetNext/SqlSugar">DotNetNext/SqlSugar</a> -
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.Net aot ORM Fastest ORM Simple Easy Sqlite orm Oracle ORM Mysql Orm
|
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postgresql ORm SqlServer oRm 达梦 ORM 人大金仓 ORM 神通ORM C# ORM , C#
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ORM .NET ORM NET5 ORM .NET6 ORM ClickHouse orm QuestDb ,TDengine
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ORM,OceanBase orm,GaussDB orm ,Tidb orm Object/Relational Mapping</li>
|
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<li><a href="https://github.com/anjoy8/Blog.Core">anjoy8/Blog.Core</a> -
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💖 ASP.NET Core 8.0
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全家桶教程,前后端分离后端接口,vue教程姊妹篇,官方文档:</li>
|
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<li><a
|
||
href="https://github.com/YSGStudyHards/DotNetGuide">YSGStudyHards/DotNetGuide</a>
|
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- 🐱🚀【C#/.NET/.NET
|
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Core学习、工作、面试指南】记录、收集和总结C#/.NET/.NET
|
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Core基础知识、学习路线、开发实战、编程技巧练习、学习视频、文章、书籍、项目框架、社区组织、开发必备工具、常见面试题、面试须知、简历模板、以及自己在学习和工作中的一些微薄见解。希望能和大家一起学习,共同进步。如果本知识库能为您提供帮助,别忘了给予支持哦(关注、点赞、分享)💖。</li>
|
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<li><a
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||
href="https://github.com/akkadotnet/akka.net">akkadotnet/akka.net</a> -
|
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Canonical actor model implementation for .NET with local + distributed
|
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actors in C# and F#.</li>
|
||
<li><a
|
||
href="https://github.com/thebookisclosed/ViVe">thebookisclosed/ViVe</a>
|
||
- C# library and console app for using new feature control APIs
|
||
available in Windows 10 version 2004 and newer</li>
|
||
<li><a
|
||
href="https://github.com/JoshClose/CsvHelper">JoshClose/CsvHelper</a> -
|
||
Library to help reading and writing CSV files</li>
|
||
<li><a
|
||
href="https://github.com/commandlineparser/commandline">commandlineparser/commandline</a>
|
||
- The best C# command line parser that brings standardized *nix getopt
|
||
style, for .NET. Includes F# support</li>
|
||
<li><a
|
||
href="https://github.com/ClosedXML/ClosedXML">ClosedXML/ClosedXML</a> -
|
||
ClosedXML is a .NET library for reading, manipulating and writing Excel
|
||
2007+ (.xlsx, .xlsm) files. It aims to provide an intuitive and
|
||
user-friendly interface to dealing with the underlying OpenXML API.</li>
|
||
<li><a href="https://github.com/codebude/QRCoder">codebude/QRCoder</a> -
|
||
A pure C# Open Source QR Code implementation</li>
|
||
<li><a
|
||
href="https://github.com/umbraco/Umbraco-CMS">umbraco/Umbraco-CMS</a> -
|
||
The simple, flexible and friendly ASP.NET CMS used by more than 730.000
|
||
websites</li>
|
||
<li><a
|
||
href="https://github.com/simplcommerce/SimplCommerce">simplcommerce/SimplCommerce</a>
|
||
- A simple, cross platform, modulith ecommerce system built on .NET</li>
|
||
<li><a href="https://github.com/2dust/clashN">2dust/clashN</a> - A clash
|
||
client for Windows, support Mihomo</li>
|
||
<li><a href="https://github.com/Tyrrrz/CliWrap">Tyrrrz/CliWrap</a> -
|
||
Library for running command-line processes</li>
|
||
<li><a
|
||
href="https://github.com/openiddict/openiddict-core">openiddict/openiddict-core</a>
|
||
- Flexible and versatile OAuth 2.0/OpenID Connect stack for .NET</li>
|
||
<li><a href="https://github.com/cobbr/Covenant">cobbr/Covenant</a> -
|
||
Covenant is a collaborative .NET C2 framework for red teamers.</li>
|
||
<li><a
|
||
href="https://github.com/QianMo/Unity-Design-Pattern">QianMo/Unity-Design-Pattern</a>
|
||
- :tea: All Gang of Four Design Patterns written in Unity C# with many
|
||
examples. And some Game Programming Patterns written in Unity C#. |
|
||
各种设计模式的Unity3D C#版本实现</li>
|
||
<li><a
|
||
href="https://github.com/dotnetcore/FreeSql">dotnetcore/FreeSql</a> - 🦄
|
||
.NET aot orm, C# orm, VB.NET orm, Mysql orm, Postgresql orm, SqlServer
|
||
orm, Oracle orm, Sqlite orm, Firebird orm, 达梦 orm, 人大金仓 orm, 神通
|
||
orm, 翰高 orm, 南大通用 orm, 虚谷 orm, 国产 orm, Clickhouse orm, QuestDB
|
||
orm, MsAccess orm.</li>
|
||
<li><a href="https://github.com/Code52/carnac">Code52/carnac</a> - A
|
||
utility to give some insight into how you use your keyboard</li>
|
||
<li><a
|
||
href="https://github.com/ivanpaulovich/clean-architecture-manga">ivanpaulovich/clean-architecture-manga</a>
|
||
- :cyclone: Clean Architecture with .NET6, C#10 and React+Redux. Use
|
||
cases as central organizing structure, completely testable, decoupled
|
||
from frameworks</li>
|
||
<li><a
|
||
href="https://github.com/Xabaril/AspNetCore.Diagnostics.HealthChecks">Xabaril/AspNetCore.Diagnostics.HealthChecks</a>
|
||
- Enterprise HealthChecks for ASP.NET Core Diagnostics Package</li>
|
||
<li><a
|
||
href="https://github.com/udacity/self-driving-car-sim">udacity/self-driving-car-sim</a>
|
||
- A self-driving car simulator built with Unity</li>
|
||
<li><a
|
||
href="https://github.com/MvvmCross/MvvmCross">MvvmCross/MvvmCross</a> -
|
||
The .NET MVVM framework for cross-platform solutions, including Android,
|
||
iOS, MacCatalyst, macOS, tvOS, WPF, WinUI</li>
|
||
<li><a href="https://github.com/cake-build/cake">cake-build/cake</a> -
|
||
:cake: Cake (C# Make) is a cross platform build automation system.</li>
|
||
<li><a
|
||
href="https://github.com/beto-rodriguez/LiveCharts2">beto-rodriguez/LiveCharts2</a>
|
||
- Simple, flexible, interactive & powerful charts, maps and gauges
|
||
for .Net, LiveCharts2 can now practically run everywhere Maui, Uno
|
||
Platform, Blazor-wasm, WPF, WinForms, Xamarin, Avalonia, WinUI,
|
||
UWP.</li>
|
||
<li><a
|
||
href="https://github.com/ExcelDataReader/ExcelDataReader">ExcelDataReader/ExcelDataReader</a>
|
||
- Lightweight and fast library written in C# for reading Microsoft Excel
|
||
files</li>
|
||
<li><a
|
||
href="https://github.com/cq-panda/Vue.NetCore">cq-panda/Vue.NetCore</a>
|
||
- (已支持sqlsugar).NetCore、.Net6、Vue2、Vue3、Element
|
||
plus+uniapp前后端分离,全自动生成代码;支持移动端(ios/android/h5/微信小程序。http://www.volcore.xyz/</li>
|
||
<li><a
|
||
href="https://github.com/icsharpcode/SharpZipLib">icsharpcode/SharpZipLib</a>
|
||
- #ziplib is a Zip, GZip, Tar and BZip2 library written entirely in C#
|
||
for the .NET platform.</li>
|
||
<li><a
|
||
href="https://github.com/Sanakan8472/copy-dialog-lunar-lander">Sanakan8472/copy-dialog-lunar-lander</a>
|
||
- Play lunar lander in you windows file copy dialog</li>
|
||
<li><a href="https://github.com/jamesmh/coravel">jamesmh/coravel</a> -
|
||
Near-zero config .NET library that makes advanced application features
|
||
like Task Scheduling, Caching, Queuing, Event Broadcasting, and more a
|
||
breeze!</li>
|
||
<li><a
|
||
href="https://github.com/yck1509/ConfuserEx">yck1509/ConfuserEx</a> - An
|
||
open-source, free protector for .NET applications</li>
|
||
<li><a href="https://github.com/bflattened/bflat">bflattened/bflat</a> -
|
||
C# as you know it but with Go-inspired tooling (small, selfcontained,
|
||
and native executables)</li>
|
||
<li><a
|
||
href="https://github.com/GhostPack/Seatbelt">GhostPack/Seatbelt</a> -
|
||
Seatbelt is a C# project that performs a number of security oriented
|
||
host-survey “safety checks” relevant from both offensive and defensive
|
||
security perspectives.</li>
|
||
<li><a href="https://github.com/NoelFB/Celeste">NoelFB/Celeste</a> -
|
||
Celeste Bugs & Issue Tracker + some Source Code</li>
|
||
<li><a
|
||
href="https://github.com/dotnet/command-line-api">dotnet/command-line-api</a>
|
||
- Command line parsing, invocation, and rendering of terminal
|
||
output.</li>
|
||
<li><a
|
||
href="https://github.com/wave-harmonic/crest">wave-harmonic/crest</a> -
|
||
A class-leading water system implemented in Unity</li>
|
||
<li><a
|
||
href="https://github.com/oskardudycz/EventSourcing.NetCore">oskardudycz/EventSourcing.NetCore</a>
|
||
- Examples and Tutorials of Event Sourcing in .NET</li>
|
||
<li><a href="https://github.com/mcintyre321/OneOf">mcintyre321/OneOf</a>
|
||
- Easy to use F#-like <sub>discriminated</sub> unions for C# with
|
||
exhaustive compile time matching</li>
|
||
<li><a
|
||
href="https://github.com/ferventdesert/Hawk">ferventdesert/Hawk</a> -
|
||
visualized crawler & ETL IDE written with C#/WPF</li>
|
||
<li><a
|
||
href="https://github.com/mongodb/mongo-csharp-driver">mongodb/mongo-csharp-driver</a>
|
||
- The Official C# .NET Driver for MongoDB</li>
|
||
<li><a
|
||
href="https://github.com/SciSharp/TensorFlow.NET">SciSharp/TensorFlow.NET</a>
|
||
- .NET Standard bindings for Google’s TensorFlow for developing,
|
||
training and deploying Machine Learning models in C# and F#.</li>
|
||
<li><a
|
||
href="https://github.com/ThePBone/GalaxyBudsClient">ThePBone/GalaxyBudsClient</a>
|
||
- Unofficial Galaxy Buds Manager for Windows, macOS, and Linux</li>
|
||
<li><a href="https://github.com/opentk/opentk">opentk/opentk</a> - The
|
||
Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL
|
||
& OpenCL. It also includes windowing, mouse, keyboard and joystick
|
||
input and a robust and fast math library, giving you everything you need
|
||
to write your own renderer or game engine. OpenTK can be used standalone
|
||
or inside a GUI on Windows, Linux, Mac.</li>
|
||
<li><a
|
||
href="https://github.com/stefanprodan/AspNetCoreRateLimit">stefanprodan/AspNetCoreRateLimit</a>
|
||
- ASP.NET Core rate limiting middleware</li>
|
||
<li><a
|
||
href="https://github.com/nxrighthere/UnrealCLR">nxrighthere/UnrealCLR</a>
|
||
- Unreal Engine .NET 6 integration</li>
|
||
<li><a href="https://github.com/mayuki/Cocona">mayuki/Cocona</a> -
|
||
Micro-framework for .NET console application. Cocona makes it easy and
|
||
fast to build console applications on .NET.</li>
|
||
<li><a
|
||
href="https://github.com/sqlkata/querybuilder">sqlkata/querybuilder</a>
|
||
- SQL query builder, written in c#, helps you build complex queries
|
||
easily, supports SqlServer, MySql, PostgreSql, Oracle, Sqlite and
|
||
Firebird</li>
|
||
<li><a
|
||
href="https://github.com/chromelyapps/Chromely">chromelyapps/Chromely</a>
|
||
- Build Cross Platform HTML Desktop Apps on .NET using native GUI,
|
||
HTML5, JavaScript, CSS, Owin, AspNetCore (MVC, RazorPages, Blazor)</li>
|
||
<li><a href="https://github.com/mono/CppSharp">mono/CppSharp</a> - Tools
|
||
and libraries to glue C/C++ APIs to high-level languages</li>
|
||
<li><a href="https://github.com/dotnet/roslynator">dotnet/roslynator</a>
|
||
- Roslynator is a set of code analysis tools for C#, powered by
|
||
Roslyn.</li>
|
||
<li><a
|
||
href="https://github.com/Unity-Technologies/NavMeshComponents">Unity-Technologies/NavMeshComponents</a>
|
||
- High Level API Components for Runtime NavMesh Building</li>
|
||
<li><a href="https://github.com/Ourpalm/ILRuntime">Ourpalm/ILRuntime</a>
|
||
- Pure C# IL Intepreter Runtime, which is fast and reliable for
|
||
scripting requirement on enviorments, where jitting isn’t possible.</li>
|
||
<li><a
|
||
href="https://github.com/robinrodricks/FluentFTP">robinrodricks/FluentFTP</a>
|
||
- An FTP and FTPS client for .NET & .NET Standard, optimized for
|
||
speed. Provides extensive FTP commands, File uploads/downloads, SSL/TLS
|
||
connections, Automatic directory listing parsing, File
|
||
hashing/checksums, File permissions/CHMOD, FTP proxies, FXP support,
|
||
UTF-8 support, Async/await support, Powershell support and more. Written
|
||
entirely in C#.</li>
|
||
<li><a href="https://github.com/dotnet/corert">dotnet/corert</a> - This
|
||
repo contains CoreRT, an experimental .NET Core runtime optimized for
|
||
AOT (ahead of time compilation) scenarios, with the accompanying
|
||
compiler toolchain.</li>
|
||
<li><a
|
||
href="https://github.com/coverlet-coverage/coverlet">coverlet-coverage/coverlet</a>
|
||
- Cross platform code coverage for .NET</li>
|
||
<li><a
|
||
href="https://github.com/ardalis/GuardClauses">ardalis/GuardClauses</a>
|
||
- A simple package with guard clause extensions.</li>
|
||
<li><a href="https://github.com/zeromq/netmq">zeromq/netmq</a> - A 100%
|
||
native C# implementation of ZeroMQ for .NET</li>
|
||
<li><a href="https://github.com/bombomby/optick">bombomby/optick</a> -
|
||
C++ Profiler For Games</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/Git-Credential-Manager-for-Windows">microsoft/Git-Credential-Manager-for-Windows</a>
|
||
- Secure Git credential storage for Windows with support for Visual
|
||
Studio Team Services, GitHub, and Bitbucket multi-factor
|
||
authentication.</li>
|
||
<li><a href="https://github.com/CosmosOS/Cosmos">CosmosOS/Cosmos</a> -
|
||
Cosmos is an operating system “construction kit”. Build your own OS
|
||
using managed languages such as C#, VB.NET, and more!</li>
|
||
<li><a
|
||
href="https://github.com/IgnaceMaes/MaterialSkin">IgnaceMaes/MaterialSkin</a>
|
||
- Theming .NET WinForms, C# or VB.Net, to Google’s Material Design
|
||
Principles.</li>
|
||
<li><a
|
||
href="https://github.com/Caliburn-Micro/Caliburn.Micro">Caliburn-Micro/Caliburn.Micro</a>
|
||
- A small, yet powerful framework, designed for building applications
|
||
across all XAML platforms. Its strong support for MV* patterns will
|
||
enable you to build your solution quickly, without the need to sacrifice
|
||
code quality or testability.</li>
|
||
<li><a
|
||
href="https://github.com/kgrzybek/sample-dotnet-core-cqrs-api">kgrzybek/sample-dotnet-core-cqrs-api</a>
|
||
- Sample .NET Core REST API CQRS implementation with raw SQL and DDD
|
||
using Clean Architecture.</li>
|
||
<li><a
|
||
href="https://github.com/Cysharp/MemoryPack">Cysharp/MemoryPack</a> -
|
||
Zero encoding extreme performance binary serializer for C# and
|
||
Unity.</li>
|
||
<li><a
|
||
href="https://github.com/confluentinc/confluent-kafka-dotnet">confluentinc/confluent-kafka-dotnet</a>
|
||
- Confluent’s Apache Kafka .NET client</li>
|
||
<li><a
|
||
href="https://github.com/Facepunch/Facepunch.Steamworks">Facepunch/Facepunch.Steamworks</a>
|
||
- Another fucking c# Steamworks implementation</li>
|
||
<li><a
|
||
href="https://github.com/pointfeev/CreamInstaller">pointfeev/CreamInstaller</a>
|
||
- Automatically finds all installed Steam, Epic and Ubisoft games with
|
||
their respective DLC-related DLL locations on the user’s computer,
|
||
parses SteamCMD, Steam Store and Epic Games Store for user-selected
|
||
games’ DLCs, then provides a very simple graphical interface utilizing
|
||
the gathered information for the maintenance of DLC unlockers.</li>
|
||
<li><a href="https://github.com/jbevain/cecil">jbevain/cecil</a> - Cecil
|
||
is a library to inspect, modify and create .NET programs and
|
||
libraries.</li>
|
||
<li><a
|
||
href="https://github.com/PomeloFoundation/Pomelo.EntityFrameworkCore.MySql">PomeloFoundation/Pomelo.EntityFrameworkCore.MySql</a>
|
||
- Entity Framework Core provider for MySQL and MariaDB built on top of
|
||
MySqlConnector</li>
|
||
<li><a
|
||
href="https://github.com/dotnet-script/dotnet-script">dotnet-script/dotnet-script</a>
|
||
- Run C# scripts from the .NET CLI.</li>
|
||
<li><a
|
||
href="https://github.com/ONLYOFFICE/CommunityServer">ONLYOFFICE/CommunityServer</a>
|
||
- Free open source office suite with business productivity tools:
|
||
document and project management, CRM, mail aggregator.</li>
|
||
<li><a
|
||
href="https://github.com/DotNetAnalyzers/StyleCopAnalyzers">DotNetAnalyzers/StyleCopAnalyzers</a>
|
||
- An implementation of StyleCop rules using the .NET Compiler
|
||
Platform</li>
|
||
<li><a
|
||
href="https://github.com/GavinYellow/SharpSCADA">GavinYellow/SharpSCADA</a>
|
||
- C# SCADA</li>
|
||
<li><a
|
||
href="https://github.com/zzzprojects/html-agility-pack">zzzprojects/html-agility-pack</a>
|
||
- Html Agility Pack (HAP) is a free and open-source HTML parser written
|
||
in C# to read/write DOM and supports plain XPATH or XSLT. It is a .NET
|
||
code library that allows you to parse “out of the web” HTML files.</li>
|
||
<li><a
|
||
href="https://github.com/rlabrecque/Steamworks.NET">rlabrecque/Steamworks.NET</a>
|
||
- Steamworks wrapper for Unity / C#</li>
|
||
<li><a
|
||
href="https://github.com/Sergio0694/ComputeSharp">Sergio0694/ComputeSharp</a>
|
||
- A .NET library to run C# code in parallel on the GPU through DX12,
|
||
D2D1, and dynamically generated HLSL compute and pixel shaders, with the
|
||
goal of making GPU computing easy to use for all .NET developers!
|
||
🚀</li>
|
||
<li><a href="https://github.com/x360ce/x360ce">x360ce/x360ce</a> -
|
||
Primary repository for the x360ce library, front-end and tools.</li>
|
||
<li><a
|
||
href="https://github.com/NewEraCracker/LOIC">NewEraCracker/LOIC</a> -
|
||
Deprecated - Low Orbit Ion Cannon - An open source network stress tool,
|
||
written in C#. Based on Praetox’s LOIC project. USE ON YOUR OWN RISK.
|
||
WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES. IF YOU GET V& IT IS YOUR
|
||
FAULT.</li>
|
||
<li><a href="https://github.com/waf/CSharpRepl">waf/CSharpRepl</a> - A
|
||
command line C# REPL with syntax highlighting – explore the language,
|
||
libraries and nuget packages interactively.</li>
|
||
<li><a
|
||
href="https://github.com/Azure-Samples/cognitive-services-speech-sdk">Azure-Samples/cognitive-services-speech-sdk</a>
|
||
- Sample code for the Microsoft Cognitive Services Speech SDK</li>
|
||
<li><a href="https://github.com/scriptcs/scriptcs">scriptcs/scriptcs</a>
|
||
- Write C# apps with a text editor, nuget and the power of Roslyn!</li>
|
||
<li><a
|
||
href="https://github.com/cairoshell/cairoshell">cairoshell/cairoshell</a>
|
||
- Cairo is a customizable, intuitive desktop environment for
|
||
Windows.</li>
|
||
<li><a href="https://github.com/nuke-build/nuke">nuke-build/nuke</a> - 🏗
|
||
The AKEless Build System for C#/.NET</li>
|
||
<li><a
|
||
href="https://github.com/chronoxor/NetCoreServer">chronoxor/NetCoreServer</a>
|
||
- Ultra fast and low latency asynchronous socket server & client C#
|
||
.NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket
|
||
protocols and 10K connections problem solution</li>
|
||
<li><a
|
||
href="https://github.com/vietnam-devs/coolstore-microservices">vietnam-devs/coolstore-microservices</a>
|
||
- A full-stack .NET microservices build on Dapr and Tye</li>
|
||
<li><a
|
||
href="https://github.com/ddevault/TrueCraft">ddevault/TrueCraft</a> -
|
||
Minecraft for hipsters</li>
|
||
<li><a
|
||
href="https://github.com/aspnetrun/run-aspnetcore-microservices">aspnetrun/run-aspnetcore-microservices</a>
|
||
- Microservices on .Net platforms which used ASP.NET Web API, Docker,
|
||
RabbitMQ, MassTransit, Grpc, Yarp API Gateway, PostgreSQL, Redis,
|
||
SQLite, SqlServer, Marten, Entity Framework Core, CQRS, MediatR, DDD,
|
||
Vertical and Clean Architecture implementation with using latest
|
||
features of .NET 8 and C# 12</li>
|
||
<li><a
|
||
href="https://github.com/abishekaditya/DesignPatterns">abishekaditya/DesignPatterns</a>
|
||
- Project : Design Patterns Examples in C#</li>
|
||
<li><a
|
||
href="https://github.com/PlummersSoftwareLLC/Primes">PlummersSoftwareLLC/Primes</a>
|
||
- Prime Number Projects in C#/C++/Python</li>
|
||
<li><a href="https://github.com/neuecc/Utf8Json">neuecc/Utf8Json</a> -
|
||
Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET
|
||
Core, Unity, Xamarin).</li>
|
||
<li><a
|
||
href="https://github.com/MichaCo/CacheManager">MichaCo/CacheManager</a>
|
||
- CacheManager is an open source caching abstraction layer for .NET
|
||
written in C#. It supports various cache providers and implements many
|
||
advanced features.</li>
|
||
<li><a href="https://github.com/Fody/Costura">Fody/Costura</a> - Embed
|
||
references as resources</li>
|
||
<li><a
|
||
href="https://github.com/ServiceStack/ServiceStack.Redis">ServiceStack/ServiceStack.Redis</a>
|
||
- .NET’s leading C# Redis Client</li>
|
||
<li><a
|
||
href="https://github.com/Belphemur/SoundSwitch">Belphemur/SoundSwitch</a>
|
||
- C# application to switch default playing device. Download:
|
||
https://soundswitch.aaflalo.me/</li>
|
||
<li><a href="https://github.com/sprache/Sprache">sprache/Sprache</a> - A
|
||
tiny, friendly, C# parser construction library</li>
|
||
<li><a
|
||
href="https://github.com/Coolapk-UWP/Coolapk-UWP">Coolapk-UWP/Coolapk-UWP</a>
|
||
- 一个基于 UWP 平台的第三方酷安客户端</li>
|
||
<li><a href="https://github.com/Demigiant/dotween">Demigiant/dotween</a>
|
||
- A Unity C# animation engine. HOTween v2</li>
|
||
<li><a
|
||
href="https://github.com/bitbeans/SimpleDnsCrypt">bitbeans/SimpleDnsCrypt</a>
|
||
- A simple management tool for dnscrypt-proxy</li>
|
||
<li><a href="https://github.com/statianzo/Fleck">statianzo/Fleck</a> -
|
||
C# Websocket Implementation</li>
|
||
<li><a
|
||
href="https://github.com/vkhorikov/CSharpFunctionalExtensions">vkhorikov/CSharpFunctionalExtensions</a>
|
||
- Functional extensions for C#</li>
|
||
<li><a
|
||
href="https://github.com/roslynpad/roslynpad">roslynpad/roslynpad</a> -
|
||
A cross-platform C# editor based on Roslyn and AvalonEdit</li>
|
||
<li><a href="https://github.com/sjdirect/abot">sjdirect/abot</a> - Cross
|
||
Platform C# web crawler framework built for speed and flexibility.
|
||
Please star this project! +1.</li>
|
||
<li><a
|
||
href="https://github.com/kwwwvagaa/NetWinformControl">kwwwvagaa/NetWinformControl</a>
|
||
- HZHControls,c#winfrom custom control, has better operation support for
|
||
touch screen, the project is based on framework4.0, completely native
|
||
control development, do not use any third-party controls, you can use it
|
||
safely in your project (winfromcontrol/winformcontrol/.net).There are
|
||
more abundant industrial controls that continue to increase in the
|
||
~~~</li>
|
||
<li><a
|
||
href="https://github.com/adamhathcock/sharpcompress">adamhathcock/sharpcompress</a>
|
||
- SharpCompress is a fully managed C# library to deal with many
|
||
compression types and formats.</li>
|
||
<li><a
|
||
href="https://github.com/dotnet/Docker.DotNet">dotnet/Docker.DotNet</a>
|
||
- :whale: .NET (C#) Client Library for Docker API</li>
|
||
<li><a
|
||
href="https://github.com/natemcmaster/CommandLineUtils">natemcmaster/CommandLineUtils</a>
|
||
- Command line parsing and utilities for .NET</li>
|
||
<li><a
|
||
href="https://github.com/castleproject/Core">castleproject/Core</a> -
|
||
Castle Core, including Castle DynamicProxy, Logging Services and
|
||
DictionaryAdapter</li>
|
||
<li><a href="https://github.com/bepu/bepuphysics2">bepu/bepuphysics2</a>
|
||
- Pure C# 3D real time physics simulation library, now with a higher
|
||
version number.</li>
|
||
<li><a
|
||
href="https://github.com/alelievr/NodeGraphProcessor">alelievr/NodeGraphProcessor</a>
|
||
- Node graph editor framework focused on data processing using Unity
|
||
UIElements and C# 4.6</li>
|
||
<li><a
|
||
href="https://github.com/matterpreter/DefenderCheck">matterpreter/DefenderCheck</a>
|
||
- Identifies the bytes that Microsoft Defender flags on.</li>
|
||
<li><a
|
||
href="https://github.com/nhibernate/nhibernate-core">nhibernate/nhibernate-core</a>
|
||
- NHibernate Object Relational Mapper</li>
|
||
<li><a href="https://github.com/filoe/cscore">filoe/cscore</a> - An
|
||
advanced audio library, written in C#. Provides tons of features. From
|
||
playing/recording audio to decoding/encoding audio streams/files to
|
||
processing audio data in realtime (e.g. applying custom effects during
|
||
playback, create visualizations,…). The possibilities are nearly
|
||
unlimited.</li>
|
||
<li><a href="https://github.com/n00mkrad/cupscale">n00mkrad/cupscale</a>
|
||
- Image Upscaling GUI based on ESRGAN</li>
|
||
<li><a
|
||
href="https://github.com/NYAN-x-CAT/AsyncRAT-C-Sharp">NYAN-x-CAT/AsyncRAT-C-Sharp</a>
|
||
- Open-Source Remote Administration Tool For Windows C# (RAT)</li>
|
||
<li><a
|
||
href="https://github.com/Unity-Technologies/com.unity.netcode.gameobjects">Unity-Technologies/com.unity.netcode.gameobjects</a>
|
||
- Netcode for GameObjects is a high-level netcode SDK that provides
|
||
networking capabilities to GameObject/MonoBehaviour workflows within
|
||
Unity and sits on top of underlying transport layer.</li>
|
||
<li><a
|
||
href="https://github.com/outflanknl/EvilClippy">outflanknl/EvilClippy</a>
|
||
- A cross-platform assistant for creating malicious MS Office documents.
|
||
Can hide VBA macros, stomp VBA code (via P-Code) and confuse macro
|
||
analysis tools. Runs on Linux, OSX and Windows.</li>
|
||
<li><a href="https://github.com/ardalis/SmartEnum">ardalis/SmartEnum</a>
|
||
- A base class for quickly and easily creating strongly typed enum
|
||
replacements in C#.</li>
|
||
<li><a
|
||
href="https://github.com/rabbitmq/rabbitmq-dotnet-client">rabbitmq/rabbitmq-dotnet-client</a>
|
||
- RabbitMQ .NET client for .NET Standard 2.0+ and .NET 4.6.2+</li>
|
||
<li><a
|
||
href="https://github.com/1357310795/MyComputerManager">1357310795/MyComputerManager</a>
|
||
-
|
||
管理“此电脑”里删不掉的流氓“快捷方式”(包括侧边栏),同时可自己添加这类“快捷方式”</li>
|
||
<li><a
|
||
href="https://github.com/dotnetcore/WebApiClient">dotnetcore/WebApiClient</a>
|
||
- An open source project based on the HttpClient. You only need to
|
||
define the c# interface and modify the related features to invoke the
|
||
client library of the remote http interface asynchronously.</li>
|
||
<li><a
|
||
href="https://github.com/xamarin/XamarinComponents">xamarin/XamarinComponents</a>
|
||
- Plugins for Xamarin</li>
|
||
<li><a
|
||
href="https://github.com/TASEmulators/BizHawk">TASEmulators/BizHawk</a>
|
||
- BizHawk is a multi-system emulator written in C#. BizHawk provides
|
||
nice features for casual gamers such as full screen, and joypad support
|
||
in addition to full rerecording and debugging tools for all system
|
||
cores.</li>
|
||
<li><a href="https://github.com/2881099/csredis">2881099/csredis</a> -
|
||
.NET Core or .NET Framework 4.0+ client for Redis and Redis Sentinel
|
||
(2.8) and Cluster. Includes both synchronous and asynchronous
|
||
clients.</li>
|
||
<li><a
|
||
href="https://github.com/Codeusa/SteamCleaner">Codeusa/SteamCleaner</a>
|
||
- :us: A PC utility for restoring disk space from various game clients
|
||
like Origin, Steam, Uplay, Battle.net, GoG and Nexon :us:</li>
|
||
<li><a
|
||
href="https://github.com/CarterCommunity/Carter">CarterCommunity/Carter</a>
|
||
- Carter is framework that is a thin layer of extension methods and
|
||
functionality over ASP.NET Core allowing code to be more explicit and
|
||
most importantly more enjoyable.</li>
|
||
<li><a
|
||
href="https://github.com/MichalStrehovsky/zerosharp">MichalStrehovsky/zerosharp</a>
|
||
- Demo of the potential of C# for systems programming with the .NET
|
||
native ahead-of-time compilation technology.</li>
|
||
<li><a
|
||
href="https://github.com/yasirkula/UnityIngameDebugConsole">yasirkula/UnityIngameDebugConsole</a>
|
||
- A uGUI based console to see debug messages and execute commands during
|
||
gameplay in Unity</li>
|
||
<li><a
|
||
href="https://github.com/nemanjarogic/DesignPatternsLibrary">nemanjarogic/DesignPatternsLibrary</a>
|
||
- A comprehensive design patterns library implemented in C#, which
|
||
covers various design patterns from the most commonly used ones to the
|
||
lesser-known ones. Get familiar with and learn design patterns through
|
||
moderately realistic examples.</li>
|
||
<li><a
|
||
href="https://github.com/PiranhaCMS/piranha.core">PiranhaCMS/piranha.core</a>
|
||
- Piranha CMS is the friendly editor-focused CMS for .NET that can be
|
||
used both as an integrated CMS or as a headless API.</li>
|
||
<li><a
|
||
href="https://github.com/justcoding121/titanium-web-proxy">justcoding121/titanium-web-proxy</a>
|
||
- A cross-platform asynchronous HTTP(S) proxy server in C#.</li>
|
||
<li><a href="https://github.com/yhuse/SunnyUI">yhuse/SunnyUI</a> -
|
||
SunnyUI.Net, 基于.Net 4.0+、.Net 6 框架的 C# WinForm
|
||
开源控件库、工具类库、扩展类库、多页面开发框架。</li>
|
||
<li><a href="https://github.com/SonyWWS/ATF">SonyWWS/ATF</a> - Authoring
|
||
Tools Framework (ATF) is a set of C#/.NET components for making tools on
|
||
Windows. ATF has been in continuous development in Sony Computer
|
||
Entertainment’s (SCE) Worldwide Studios central tools group since early
|
||
2005. ATF has been used by most SCE first party studios to make many
|
||
custom tools such as Naughty Dog’s level editor and shader editor for
|
||
The Last of Us, Guerrilla Games’ sequence editor for Killzone games
|
||
(including the Killzone: Shadow Fall PS4 launch title), an animation
|
||
blending tool at Santa Monica Studio, a level editor at Bend Studio, a
|
||
visual state machine editor for Quantic Dream, sound editing tools, and
|
||
many others.</li>
|
||
<li><a
|
||
href="https://github.com/phongnguyend/Practical.CleanArchitecture">phongnguyend/Practical.CleanArchitecture</a>
|
||
- Full-stack .Net 8 Clean Architecture (Microservices, Modular Monolith,
|
||
Monolith), Blazor, Angular 17, React 18, Vue 3, BFF with YARP,
|
||
Domain-Driven Design, CQRS, SOLID, Asp.Net Core Identity Custom Storage,
|
||
OpenID Connect, Entity Framework Core, Selenium, SignalR, Hosted
|
||
Services, Health Checks, Rate Limiting, Cloud Services (Azure, AWS,
|
||
Google)…</li>
|
||
<li><a
|
||
href="https://github.com/jasonhua95/awesome-dotnet-core">jasonhua95/awesome-dotnet-core</a>
|
||
- .NET Core库、工具、框架和软件的中文收录大全。
|
||
内容包括:库、工具、框架、模板引擎、身份认证、数据库、ORM框架、图片处理、文本处理、机器学习、日志、代码分析、教程等。</li>
|
||
<li><a
|
||
href="https://github.com/xamarin/xamarin-android">xamarin/xamarin-android</a>
|
||
- Xamarin.Android provides open-source bindings of the Android SDK for
|
||
use with .NET managed languages such as C#</li>
|
||
<li><a href="https://github.com/microsoft/CsWin32">microsoft/CsWin32</a>
|
||
- A source generator to add a user-defined set of Win32 P/Invoke methods
|
||
and supporting types to a C# project.</li>
|
||
<li><a href="https://github.com/KSP-CKAN/CKAN">KSP-CKAN/CKAN</a> - The
|
||
Comprehensive Kerbal Archive Network</li>
|
||
<li><a
|
||
href="https://github.com/codecadwallader/codemaid">codecadwallader/codemaid</a>
|
||
- CodeMaid is an open source Visual Studio extension to cleanup and
|
||
simplify our C#, C++, F#, VB, PHP, PowerShell, JSON, XAML, XML, ASP,
|
||
HTML, CSS, LESS, SCSS, JavaScript and TypeScript coding.</li>
|
||
<li><a
|
||
href="https://github.com/dynamicexpresso/DynamicExpresso">dynamicexpresso/DynamicExpresso</a>
|
||
- C# expressions interpreter</li>
|
||
<li><a
|
||
href="https://github.com/dotnetcore/EasyCaching">dotnetcore/EasyCaching</a>
|
||
- :boom: EasyCaching is an open source caching library that contains
|
||
basic usages and some advanced usages of caching which can help us to
|
||
handle caching more easier!</li>
|
||
<li><a
|
||
href="https://github.com/Fody/PropertyChanged">Fody/PropertyChanged</a>
|
||
- Injects INotifyPropertyChanged code into properties at compile
|
||
time</li>
|
||
<li><a
|
||
href="https://github.com/jie65535/GrasscutterCommandGenerator">jie65535/GrasscutterCommandGenerator</a>
|
||
- Command Generator and Gacha Banner Editor</li>
|
||
<li><a
|
||
href="https://github.com/vovgou/loxodon-framework">vovgou/loxodon-framework</a>
|
||
- An MVVM & Databinding framework that can use C# and Lua to develop
|
||
games</li>
|
||
<li><a
|
||
href="https://github.com/cube0x0/CVE-2021-1675">cube0x0/CVE-2021-1675</a>
|
||
- C# and Impacket implementation of PrintNightmare
|
||
CVE-2021-1675/CVE-2021-34527</li>
|
||
<li><a
|
||
href="https://github.com/Habrador/Unity-Programming-Patterns">Habrador/Unity-Programming-Patterns</a>
|
||
- Implementations of programming design patterns in Unity with examples
|
||
in C# when to use them.</li>
|
||
<li><a
|
||
href="https://github.com/SebLague/Chess-Challenge">SebLague/Chess-Challenge</a>
|
||
- Create your own tiny chess bot!</li>
|
||
<li><a
|
||
href="https://github.com/DavidArayan/ezy-slice">DavidArayan/ezy-slice</a>
|
||
- An open source mesh slicer framework for Unity3D Game Engine. Written
|
||
in C#.</li>
|
||
<li><a
|
||
href="https://github.com/DotNetOpenAuth/DotNetOpenAuth">DotNetOpenAuth/DotNetOpenAuth</a>
|
||
- A C# implementation of the OpenID, OAuth protocols</li>
|
||
<li><a
|
||
href="https://github.com/ReClassNET/ReClass.NET">ReClassNET/ReClass.NET</a>
|
||
- More than a ReClass port to the .NET platform.</li>
|
||
<li><a
|
||
href="https://github.com/SebLague/Path-Creator">SebLague/Path-Creator</a>
|
||
- Path creation asset for Unity game development</li>
|
||
<li><a
|
||
href="https://github.com/ivaylokenov/MyTested.AspNetCore.Mvc">ivaylokenov/MyTested.AspNetCore.Mvc</a>
|
||
- Fluent testing library for ASP.NET Core MVC.</li>
|
||
<li><a
|
||
href="https://github.com/zkavtaskin/Domain-Driven-Design-Example">zkavtaskin/Domain-Driven-Design-Example</a>
|
||
- Blog series supplementary domain-driven design C# repository that
|
||
(hopefully) actually makes sense.</li>
|
||
<li><a
|
||
href="https://github.com/OkGoDoIt/OpenAI-API-dotnet">OkGoDoIt/OpenAI-API-dotnet</a>
|
||
- An unofficial C#/.NET SDK for accessing the OpenAI GPT-3 API</li>
|
||
<li><a
|
||
href="https://github.com/alastairtree/LazyCache">alastairtree/LazyCache</a>
|
||
- An easy to use thread safe in-memory caching service with a simple
|
||
developer friendly API for c#</li>
|
||
<li><a
|
||
href="https://github.com/Matthew-J-Spencer/Ultimate-2D-Controller">Matthew-J-Spencer/Ultimate-2D-Controller</a>
|
||
- A great starting point for your 2D controller. Making use of all the
|
||
hidden tricks like coyote, buffered actions, speedy apex, anti grav
|
||
apex, etc</li>
|
||
<li><a href="https://github.com/cobbr/SharpSploit">cobbr/SharpSploit</a>
|
||
- SharpSploit is a .NET post-exploitation library written in C#</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/AdaptiveCards">microsoft/AdaptiveCards</a>
|
||
- A new way for developers to exchange card content in a common and
|
||
consistent way.</li>
|
||
<li><a
|
||
href="https://github.com/dotnetcore/AspectCore-Framework">dotnetcore/AspectCore-Framework</a>
|
||
- AspectCore is an AOP-based cross platform framework for .NET
|
||
Standard.</li>
|
||
<li><a
|
||
href="https://github.com/asynkron/protoactor-dotnet">asynkron/protoactor-dotnet</a>
|
||
- Proto Actor - Ultra fast distributed actors for Go, C# and
|
||
Java/Kotlin</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/ClearScript">microsoft/ClearScript</a>
|
||
- A library for adding scripting to .NET applications. Supports V8
|
||
(Windows, Linux, macOS) and JScript/VBScript (Windows).</li>
|
||
<li><a
|
||
href="https://github.com/gradientspace/geometry3Sharp">gradientspace/geometry3Sharp</a>
|
||
- C# library for 2D/3D geometric computation, mesh algorithms, and so
|
||
on. Boost license.</li>
|
||
<li><a
|
||
href="https://github.com/SuxueCode/WechatBakTool">SuxueCode/WechatBakTool</a>
|
||
-
|
||
基于C#的微信PC版聊天记录备份工具,提供图形界面,解密微信数据库并导出聊天记录。</li>
|
||
<li><a
|
||
href="https://github.com/Cinchoo/ChoEazyCopy">Cinchoo/ChoEazyCopy</a> -
|
||
Simple and powerful RoboCopy GUI</li>
|
||
<li><a href="https://github.com/microsoft/CDM">microsoft/CDM</a> - The
|
||
Common Data Model (CDM) is a standard and extensible collection of
|
||
schemas (entities, attributes, relationships) that represents business
|
||
concepts and activities with well-defined semantics, to facilitate data
|
||
interoperability. Examples of entities include: Account, Contact, Lead,
|
||
Opportunity, Product, etc.</li>
|
||
<li><a href="https://github.com/dotnet/Comet">dotnet/Comet</a> - Comet
|
||
is an MVU UIToolkit written in C#</li>
|
||
<li><a
|
||
href="https://github.com/Sergio0694/PolySharp">Sergio0694/PolySharp</a>
|
||
- PolySharp provides generated, source-only polyfills for C# language
|
||
features, to easily use all runtime-agnostic features downlevel. Add a
|
||
reference, set your C# version to latest and have fun! 🚀</li>
|
||
<li><a
|
||
href="https://github.com/altmann/FluentResults">altmann/FluentResults</a>
|
||
- A generalised Result object implementation for .NET/C#</li>
|
||
<li><a
|
||
href="https://github.com/Richasy/Bili.Copilot">Richasy/Bili.Copilot</a>
|
||
- 哔哩哔哩用户的个人助理</li>
|
||
<li><a
|
||
href="https://github.com/ArduPilot/MissionPlanner">ArduPilot/MissionPlanner</a>
|
||
- Mission Planner Ground Control Station for ArduPilot (c# .net)</li>
|
||
<li><a
|
||
href="https://github.com/PixelVision8/PixelVision8">PixelVision8/PixelVision8</a>
|
||
- Pixel Vision 8’s core philosophy is to teach retro game development
|
||
with streamlined workflows. PV8 is also a platform that standardizes
|
||
8-bit fantasy console limitations built on top of the open-source C#
|
||
game engine based on MonoGame.</li>
|
||
<li><a
|
||
href="https://github.com/xamarin/XamarinCommunityToolkit">xamarin/XamarinCommunityToolkit</a>
|
||
- The Xamarin Community Toolkit is a collection of Animations,
|
||
Behaviors, Converters, and Effects for mobile development with
|
||
Xamarin.Forms. It simplifies and demonstrates common developer tasks
|
||
building iOS, Android, and UWP apps with Xamarin.Forms.</li>
|
||
<li><a href="https://github.com/CoreWCF/CoreWCF">CoreWCF/CoreWCF</a> -
|
||
Main repository for the Core WCF project</li>
|
||
<li><a
|
||
href="https://github.com/chocolatey/ChocolateyGUI">chocolatey/ChocolateyGUI</a>
|
||
- A delicious GUI for Chocolatey</li>
|
||
<li><a
|
||
href="https://github.com/ikas-mc/ContextMenuForWindows11">ikas-mc/ContextMenuForWindows11</a>
|
||
- Add Custom Context Menu For Windows11</li>
|
||
<li><a
|
||
href="https://github.com/clojure/clojure-clr">clojure/clojure-clr</a> -
|
||
A port of Clojure to the CLR, part of the Clojure project</li>
|
||
<li><a
|
||
href="https://github.com/oleg-shilo/cs-script">oleg-shilo/cs-script</a>
|
||
- C# scripting platform</li>
|
||
<li><a href="https://github.com/bcgit/bc-csharp">bcgit/bc-csharp</a> -
|
||
BouncyCastle.NET Cryptography Library (Mirror)</li>
|
||
<li><a
|
||
href="https://github.com/MCCTeam/Minecraft-Console-Client">MCCTeam/Minecraft-Console-Client</a>
|
||
- Lightweight console for Minecraft chat and automated scripts</li>
|
||
<li><a
|
||
href="https://github.com/SebLague/Chess-Coding-Adventure">SebLague/Chess-Coding-Adventure</a>
|
||
- A work-in-progress chess bot written in C#</li>
|
||
<li><a
|
||
href="https://github.com/mysql-net/MySqlConnector">mysql-net/MySqlConnector</a>
|
||
- MySQL Connector for .NET</li>
|
||
<li><a href="https://github.com/GhostPack/Certify">GhostPack/Certify</a>
|
||
- Active Directory certificate abuse.</li>
|
||
<li><a
|
||
href="https://github.com/sabresaurus/SabreCSG">sabresaurus/SabreCSG</a>
|
||
- Level design tools for Unity</li>
|
||
<li><a
|
||
href="https://github.com/iammukeshm/CleanArchitecture.WebApi">iammukeshm/CleanArchitecture.WebApi</a>
|
||
- An implementation of Clean Architecture for ASP.NET Core 3.1 WebAPI.
|
||
Built with loosely coupled architecture and clean-code practices in
|
||
mind.</li>
|
||
<li><a
|
||
href="https://github.com/fudiwei/DotNetCore.SKIT.FlurlHttpClient.Wechat">fudiwei/DotNetCore.SKIT.FlurlHttpClient.Wechat</a>
|
||
- 可能是全网最完整的 C# 版微信 SDK,封装全部已知的微信
|
||
API,包含微信公众平台(订阅号+服务号+小程序+小游戏+小商店+视频号)、微信开放平台、微信商户平台(微信支付+微企付)、企业微信、微信广告平台、微信智能对话开放平台等模块,可跨平台。持续随官方更新,欢迎
|
||
Star/Fork/PR。QQ 交流群 875580418【满】、930461548。</li>
|
||
<li><a
|
||
href="https://github.com/markrendle/Simple.Data">markrendle/Simple.Data</a>
|
||
- A light-weight, dynamic data access component for C# 4.0</li>
|
||
<li><a href="https://github.com/ScutGame/Scut">ScutGame/Scut</a> - Scut
|
||
is a free, open source, stable game server framework, which support
|
||
C#/Python/Lua script, and support Unity3d, Cocos2dx, FlashAir client
|
||
access.</li>
|
||
<li><a
|
||
href="https://github.com/Monnoroch/ColorHighlighter">Monnoroch/ColorHighlighter</a>
|
||
- ColorHighlighter - is a plugin for the Sublime text 2 and 3, which
|
||
underlays selected hexadecimal colorcodes (like “#FFFFFF”,
|
||
“rgb(255,255,255)”, “white”, etc.) with their real color. Also, plugin
|
||
adds color picker to easily modify colors. Documentation:
|
||
https://monnoroch.github.io/ColorHighlighter.</li>
|
||
<li><a
|
||
href="https://github.com/matterpreter/OffensiveCSharp">matterpreter/OffensiveCSharp</a>
|
||
- Collection of Offensive C# Tooling</li>
|
||
<li><a
|
||
href="https://github.com/wieslawsoltes/ChatGPT">wieslawsoltes/ChatGPT</a>
|
||
- A ChatGPT C# client for MacOS, Windows, Linux, Android, iOS and
|
||
Browser. Powered by Avalonia UI framework.</li>
|
||
<li><a
|
||
href="https://github.com/jacksondunstan/UnityNativeScripting">jacksondunstan/UnityNativeScripting</a>
|
||
- Unity Scripting in C++</li>
|
||
<li><a
|
||
href="https://github.com/googleapis/google-api-dotnet-client">googleapis/google-api-dotnet-client</a>
|
||
- Google APIs Client Library for .NET</li>
|
||
<li><a
|
||
href="https://github.com/ElPumpo/TinyNvidiaUpdateChecker">ElPumpo/TinyNvidiaUpdateChecker</a>
|
||
- Windows tool to check for NVIDIA GPU driver updates</li>
|
||
<li><a
|
||
href="https://github.com/sipsorcery-org/sipsorcery">sipsorcery-org/sipsorcery</a>
|
||
- A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time
|
||
communications apps.</li>
|
||
<li><a href="https://github.com/OpenSAGE/OpenSAGE">OpenSAGE/OpenSAGE</a>
|
||
- OpenSAGE is a free, open source re-implementation of SAGE, the 3D real
|
||
time strategy (RTS) engine used in Command & Conquer: Generals and
|
||
other RTS titles from EA Pacific. Written in C#. Not affiliated with
|
||
EA.</li>
|
||
<li><a
|
||
href="https://github.com/Mzying2001/CefFlashBrowser">Mzying2001/CefFlashBrowser</a>
|
||
- Flash浏览器 / Flash Browser</li>
|
||
<li><a
|
||
href="https://github.com/wangfreexx/wangfreexx-tianruoocr-cl-paddle">wangfreexx/wangfreexx-tianruoocr-cl-paddle</a>
|
||
- 天若ocr开源版本的本地版,采用Chinese-lite和paddleocr识别框架</li>
|
||
<li><a
|
||
href="https://github.com/tomakita/Colorful.Console">tomakita/Colorful.Console</a>
|
||
- Style your .NET console output!</li>
|
||
<li><a
|
||
href="https://github.com/dathlin/ClientServerProject">dathlin/ClientServerProject</a>
|
||
-
|
||
一个C-S模版,该模版由三部分的程序组成,一个服务端运行的程序,一个客户端运行的程序,还有一个公共的组件,实现了基础的账户管理功能,版本控制,软件升级,公告管理,消息群发,共享文件上传下载,批量文件传送功能。具体的操作方法见演示就行。本项目的一个目标是:提供一个基础的中小型系统的C-S框架,客户端有三种模式,无缝集成访问,winform版本,wpf版本,asp.net
|
||
mvc版本,方便企业进行中小型系统的二次开发和个人学习。同时网络组件方便的支持读写三菱和西门子PLC的数据,详细见Readme</li>
|
||
<li><a
|
||
href="https://github.com/cloudscribe/cloudscribe">cloudscribe/cloudscribe</a>
|
||
- ASP.NET Core multi-tenant web application foundation with management
|
||
for sites, users, roles, claims and more</li>
|
||
<li><a href="https://github.com/amaneureka/AtomOS">amaneureka/AtomOS</a>
|
||
- A multitasking monolithic Kernel based x86 targeting Operating System
|
||
written in C# from scratch aiming for high-level implementation of
|
||
drivers in managed environment.</li>
|
||
<li><a
|
||
href="https://github.com/justcoding121/advanced-algorithms">justcoding121/advanced-algorithms</a>
|
||
- 100+ algorithms & data structures generically implemented in
|
||
C#</li>
|
||
<li><a
|
||
href="https://github.com/Almantask/CSharp-From-Zero-To-Hero">Almantask/CSharp-From-Zero-To-Hero</a>
|
||
- C# boot camp</li>
|
||
<li><a
|
||
href="https://github.com/Ruslan-B/FFmpeg.AutoGen">Ruslan-B/FFmpeg.AutoGen</a>
|
||
- FFmpeg auto generated unsafe bindings for C#/.NET and Core (Linux,
|
||
MacOS and Mono).</li>
|
||
<li><a
|
||
href="https://github.com/unity3d-jp/unitychan-crs">unity3d-jp/unitychan-crs</a>
|
||
- Unity-Chan “Candy Rock Star” Live Demo</li>
|
||
<li><a
|
||
href="https://github.com/Azure/azure-functions-core-tools">Azure/azure-functions-core-tools</a>
|
||
- Command line tools for Azure Functions</li>
|
||
<li><a
|
||
href="https://github.com/zzzprojects/Z.ExtensionMethods">zzzprojects/Z.ExtensionMethods</a>
|
||
- C# Extension Methods | Over 1000 extension methods:</li>
|
||
<li><a
|
||
href="https://github.com/dotnet/codeformatter">dotnet/codeformatter</a>
|
||
- Tool that uses Roslyn to automatically rewrite the source to follow
|
||
our coding styles</li>
|
||
<li><a
|
||
href="https://github.com/Coldairarrow/Colder.Admin.AntdVue">Coldairarrow/Colder.Admin.AntdVue</a>
|
||
- Admin Fx Based On .NET 5 + Ant Design Vue</li>
|
||
<li><a
|
||
href="https://github.com/ArthurHub/HTML-Renderer">ArthurHub/HTML-Renderer</a>
|
||
- Cross framework (WinForms/WPF/PDF/Metro/Mono/etc.), Multipurpose (UI
|
||
Controls / Image generation / PDF generation / etc.), 100% managed (C#),
|
||
High performance HTML Rendering library.</li>
|
||
<li><a
|
||
href="https://github.com/jbogard/ContosoUniversityDotNetCore-Pages">jbogard/ContosoUniversityDotNetCore-Pages</a>
|
||
- With Razor Pages</li>
|
||
<li><a
|
||
href="https://github.com/giacomelli/GeneticSharp">giacomelli/GeneticSharp</a>
|
||
- GeneticSharp is a fast, extensible, multi-platform and multithreading
|
||
C# Genetic Algorithm library that simplifies the development of
|
||
applications using Genetic Algorithms (GAs).</li>
|
||
<li><a
|
||
href="https://github.com/AnyListen/YaVipCore">AnyListen/YaVipCore</a> -
|
||
Net Core Music Interface</li>
|
||
<li><a
|
||
href="https://github.com/proyecto26/RestClient">proyecto26/RestClient</a>
|
||
- 🦄 A Promise based REST and HTTP client for Unity 🎮</li>
|
||
<li><a href="https://github.com/MarimerLLC/csla">MarimerLLC/csla</a> - A
|
||
home for your business logic in any .NET application.</li>
|
||
<li><a href="https://github.com/TastSong/CrazyCar">TastSong/CrazyCar</a>
|
||
- 网络联机游戏解决方案—Unity制作的联机赛车游戏,服务端为SpringBoot +
|
||
Mybatis Plus;后台为Vue +
|
||
Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络(商用级)</li>
|
||
<li><a
|
||
href="https://github.com/PavelTorgashov/FastColoredTextBox">PavelTorgashov/FastColoredTextBox</a>
|
||
- Fast Colored TextBox for Syntax Highlighting. The text editor
|
||
component for .NET.</li>
|
||
<li><a
|
||
href="https://github.com/alelievr/HDRP-Custom-Passes">alelievr/HDRP-Custom-Passes</a>
|
||
- A bunch of custom passes made for HDRP</li>
|
||
<li><a
|
||
href="https://github.com/ZiggyCreatures/FusionCache">ZiggyCreatures/FusionCache</a>
|
||
- FusionCache is an easy to use, fast and robust cache with advanced
|
||
resiliency features and an optional distributed 2nd level.</li>
|
||
<li><a
|
||
href="https://github.com/Cysharp/ConsoleAppFramework">Cysharp/ConsoleAppFramework</a>
|
||
- Micro-framework for console applications to building CLI
|
||
tools/Daemon/Batch for .NET, C#.</li>
|
||
<li><a
|
||
href="https://github.com/robvdpol/RaceControl">robvdpol/RaceControl</a>
|
||
- Race Control is a standalone, open source F1TV client for Windows,
|
||
written in C# on the .NET platform.</li>
|
||
<li><a
|
||
href="https://github.com/KonataDev/Lagrange.Core">KonataDev/Lagrange.Core</a>
|
||
- An Implementation of NTQQ Protocol, with Pure C#, Derived from
|
||
Konata.Core</li>
|
||
<li><a
|
||
href="https://github.com/yanghuan/CSharp.lua">yanghuan/CSharp.lua</a> -
|
||
The C# to Lua compiler</li>
|
||
<li><a href="https://github.com/Thraka/SadConsole">Thraka/SadConsole</a>
|
||
- A .NET ascii/ansi console engine written in C# for MonoGame and XNA.
|
||
Create your own text roguelike (or other) games!</li>
|
||
<li><a
|
||
href="https://github.com/Real-Serious-Games/C-Sharp-Promise">Real-Serious-Games/C-Sharp-Promise</a>
|
||
- Promises library for C# for management of asynchronous
|
||
operations.</li>
|
||
<li><a href="https://github.com/StyleCop/StyleCop">StyleCop/StyleCop</a>
|
||
- Analyzes C# source code to enforce a set of style and consistency
|
||
rules.</li>
|
||
<li><a
|
||
href="https://github.com/thangchung/clean-architecture-dotnet">thangchung/clean-architecture-dotnet</a>
|
||
- 🕸 Yet Another .NET Clean Architecture, but for Microservices project.
|
||
It uses Minimal Clean Architecture with DDD-lite, CQRS-lite, and just
|
||
enough Cloud-native patterns apply on the simple eCommerce sample and
|
||
run on Tye with Dapr extension 🍻</li>
|
||
<li><a
|
||
href="https://github.com/dotnet/try-convert">dotnet/try-convert</a> -
|
||
Helping .NET developers port their projects to .NET Core!</li>
|
||
<li><a
|
||
href="https://github.com/sebas77/Svelto.ECS">sebas77/Svelto.ECS</a> -
|
||
Svelto ECS C# Entity Component System</li>
|
||
<li><a
|
||
href="https://github.com/CollapseLauncher/Collapse">CollapseLauncher/Collapse</a>
|
||
- An Advanced Launcher for miHoYo Games</li>
|
||
<li><a
|
||
href="https://github.com/kirevdokimov/Unity-UI-Rounded-Corners">kirevdokimov/Unity-UI-Rounded-Corners</a>
|
||
- This components and shaders allows you to add rounded corners to UI
|
||
elements!</li>
|
||
<li><a
|
||
href="https://github.com/Habrador/Computational-geometry">Habrador/Computational-geometry</a>
|
||
- Computational Geometry Unity library with implementations of
|
||
intersection algorithms, triangulations like delaunay, voronoi diagrams,
|
||
polygon clipping, bezier curves, ear clipping, convex hulls, mesh
|
||
simplification, etc</li>
|
||
<li><a
|
||
href="https://github.com/MirrorNetworking/Telepathy">MirrorNetworking/Telepathy</a>
|
||
- Simple, message based, MMO Scale TCP networking in C#. And no
|
||
magic.</li>
|
||
<li><a
|
||
href="https://github.com/code-cracker/code-cracker">code-cracker/code-cracker</a>
|
||
- An analyzer library for C# and VB that uses Roslyn to produce
|
||
refactorings, code analysis, and other niceties.</li>
|
||
<li><a
|
||
href="https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp">BlueRaja/High-Speed-Priority-Queue-for-C-Sharp</a>
|
||
- A C# priority queue optimized for pathfinding applications</li>
|
||
<li><a
|
||
href="https://github.com/ericdc1/Dapper.SimpleCRUD">ericdc1/Dapper.SimpleCRUD</a>
|
||
- Who wants to write basic read/insert/update/delete statements?
|
||
SimpleCRUD provides simple CRUD helpers for Dapper.</li>
|
||
<li><a
|
||
href="https://github.com/shack2/SuperSQLInjectionV1">shack2/SuperSQLInjectionV1</a>
|
||
-
|
||
超级SQL注入工具(SSQLInjection)是一款基于HTTP协议自组包的SQL注入工具,采用C#开发,直接操作TCP会话来进行HTTP交互,支持出现在HTTP协议任意位置的SQL注入,支持各种类型的SQL注入,支持HTTPS模式注入;支持以盲注、错误显示、Union注入等方式来获取数据;支持Access/MySQL/SQLServer/Oracle/PostgreSQL/DB2/SQLite/Informix等数据库;支持手动灵活的进行SQL注入绕过,可自定义进行字符替换等绕过注入防护。本工具为渗透测试人员、信息安全工程师等掌握SQL注入技能的人员设计,需要使用人员对SQL注入有一定了解。</li>
|
||
<li><a href="https://github.com/GhostPack/SharpUp">GhostPack/SharpUp</a>
|
||
- SharpUp is a C# port of various PowerUp functionality.</li>
|
||
<li><a
|
||
href="https://github.com/Brackeys/2D-Character-Controller">Brackeys/2D-Character-Controller</a>
|
||
- Free 2D Character Controller for Unity.</li>
|
||
<li><a
|
||
href="https://github.com/Naphier/unity-design-patterns">Naphier/unity-design-patterns</a>
|
||
- Examples of programming design patterns in Unity C#</li>
|
||
<li><a
|
||
href="https://github.com/amantinband/clean-architecture">amantinband/clean-architecture</a>
|
||
- The ultimate clean architecture template for .NET applications 💪</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/WindowsCompositionSamples">microsoft/WindowsCompositionSamples</a>
|
||
- Windows Composition Samples the place for getting the latest code
|
||
samples and demos using Windows.UI.Xaml and Windows.UI.Composition to
|
||
make beautiful Universal Windows Platform applications.</li>
|
||
<li><a
|
||
href="https://github.com/dadhi/FastExpressionCompiler">dadhi/FastExpressionCompiler</a>
|
||
- Fast Compiler for C# Expression Trees and the lightweight
|
||
LightExpression alternative. Diagnostic and code generation tools for
|
||
the expressions.</li>
|
||
<li><a href="https://github.com/xebecnan/UniLua">xebecnan/UniLua</a> - A
|
||
pure c# implementation of Lua 5.2 focus on compatibility with Unity</li>
|
||
<li><a href="https://github.com/casbin/Casbin.NET">casbin/Casbin.NET</a>
|
||
- An authorization library that supports access control models like ACL,
|
||
RBAC, ABAC in .NET (C#)</li>
|
||
<li><a href="https://github.com/UiPath/CoreWF">UiPath/CoreWF</a> - WF
|
||
runtime ported to work on .NET 6</li>
|
||
<li><a
|
||
href="https://github.com/pdevito3/craftsman">pdevito3/craftsman</a> - A
|
||
.NET scaffolding tool to help you stop worrying about boilerplate and
|
||
focus on your business logic 🚀</li>
|
||
<li><a
|
||
href="https://github.com/dotnetcore/sharding-core">dotnetcore/sharding-core</a>
|
||
- high performance lightweight solution for efcore sharding table and
|
||
sharding database support read-write-separation
|
||
.一款ef-core下高性能、轻量级针对分表分库读写分离的解决方案,具有零依赖、零学习成本、零业务代码入侵</li>
|
||
<li><a href="https://github.com/belav/csharpier">belav/csharpier</a> -
|
||
CSharpier is an opinionated code formatter for c#.</li>
|
||
<li><a
|
||
href="https://github.com/yaronzz/Tidal-Media-Downloader-PRO">yaronzz/Tidal-Media-Downloader-PRO</a>
|
||
- Download ‘TIDAL’ Music On Windows/Linux/MacOs (PYTHON/C#)</li>
|
||
<li><a
|
||
href="https://github.com/loklak/loklak_dotnet_api">loklak/loklak_dotnet_api</a>
|
||
- A C#.NET Wrapper for Loklak to be used with Windows applications</li>
|
||
<li><a href="https://github.com/gautema/CQRSlite">gautema/CQRSlite</a> -
|
||
A lightweight framework to help creating CQRS and Eventsourcing
|
||
applications in C#</li>
|
||
<li><a
|
||
href="https://github.com/hvanbakel/CsprojToVs2017">hvanbakel/CsprojToVs2017</a>
|
||
- Tooling for converting pre 2017 project to the new Visual Studio 2017
|
||
format.</li>
|
||
<li><a
|
||
href="https://github.com/sendgrid/sendgrid-csharp">sendgrid/sendgrid-csharp</a>
|
||
- The Official Twilio SendGrid C#, .NetStandard, .NetCore API
|
||
Library</li>
|
||
<li><a href="https://github.com/Suprcode/Crystal">Suprcode/Crystal</a> -
|
||
Legend of Mir 2 - Official Public Crystal Source</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/Cognitive-Samples-IntelligentKiosk">microsoft/Cognitive-Samples-IntelligentKiosk</a>
|
||
- Welcome to the Intelligent Kiosk Sample! Here you will find several
|
||
demos showcasing workflows and experiences built on top of the Microsoft
|
||
Cognitive Services.</li>
|
||
<li><a
|
||
href="https://github.com/andrewkirillov/AForge.NET">andrewkirillov/AForge.NET</a>
|
||
- AForge.NET Framework is a C# framework designed for developers and
|
||
researchers in the fields of Computer Vision and Artificial Intelligence
|
||
- image processing, neural networks, genetic algorithms, machine
|
||
learning, robotics, etc.</li>
|
||
<li><a
|
||
href="https://github.com/TomaszRewak/C-sharp-console-gui-framework">TomaszRewak/C-sharp-console-gui-framework</a>
|
||
- A GUI framework for C# console applications</li>
|
||
<li><a
|
||
href="https://github.com/GhostPack/SharpDPAPI">GhostPack/SharpDPAPI</a>
|
||
- SharpDPAPI is a C# port of some Mimikatz DPAPI functionality.</li>
|
||
<li><a
|
||
href="https://github.com/SamuelTulach/VirusTotalUploader">SamuelTulach/VirusTotalUploader</a>
|
||
- C# Open-Source Winforms application for uploading files to
|
||
VirusTotal</li>
|
||
<li><a
|
||
href="https://github.com/dotnetcore/SmartSql">dotnetcore/SmartSql</a> -
|
||
SmartSql = MyBatis in C# + .NET Core+ Cache(Memory | Redis) + R/W
|
||
Splitting + PropertyChangedTrack +Dynamic Repository + InvokeSync +
|
||
Diagnostics</li>
|
||
<li><a
|
||
href="https://github.com/rdvojmoc/DinkToPdf">rdvojmoc/DinkToPdf</a> - C#
|
||
.NET Core wrapper for wkhtmltopdf library that uses Webkit engine to
|
||
convert HTML pages to PDF.</li>
|
||
<li><a
|
||
href="https://github.com/NikolayIT/ASP.NET-Core-Template">NikolayIT/ASP.NET-Core-Template</a>
|
||
- A ready-to-use template for ASP.NET Core with repositories, services,
|
||
models mapping, DI and StyleCop warnings fixed.</li>
|
||
<li><a
|
||
href="https://github.com/eliasts/Ocean_Community_Next_Gen">eliasts/Ocean_Community_Next_Gen</a>
|
||
- Next gen iteration of the unity community ocean shader</li>
|
||
<li><a
|
||
href="https://github.com/kubernetes-client/csharp">kubernetes-client/csharp</a>
|
||
- Officially supported dotnet Kubernetes Client library</li>
|
||
<li><a href="https://github.com/microsoft/clrmd">microsoft/clrmd</a> -
|
||
Microsoft.Diagnostics.Runtime is a set of APIs for introspecting
|
||
processes and dumps.</li>
|
||
<li><a
|
||
href="https://github.com/RiptideNetworking/Riptide">RiptideNetworking/Riptide</a>
|
||
- Lightweight C# networking solution for multiplayer games.</li>
|
||
<li><a href="https://github.com/axuno/SmartFormat">axuno/SmartFormat</a>
|
||
- A lightweight text templating library written in C# which can be a
|
||
drop-in replacement for string.Format</li>
|
||
<li><a href="https://github.com/sestoft/C5">sestoft/C5</a> - C5 generic
|
||
collection library for C#/.NET</li>
|
||
<li><a href="https://github.com/terrajobst/minsk">terrajobst/minsk</a> -
|
||
This repo contains Minsk, a handwritten compiler in C#. It illustrates
|
||
basic concepts of compiler construction and how one can tool the
|
||
language inside of an IDE by exposing APIs for parsing and type
|
||
checking.</li>
|
||
<li><a
|
||
href="https://github.com/GregFinzer/Compare-Net-Objects">GregFinzer/Compare-Net-Objects</a>
|
||
- What you have been waiting for :+1: Perform a deep compare of any two
|
||
.NET objects using reflection. Shows the differences between the two
|
||
objects.</li>
|
||
<li><a
|
||
href="https://github.com/oleg-shilo/wixsharp">oleg-shilo/wixsharp</a> -
|
||
Framework for building a complete MSI or WiX source code by using script
|
||
files written with C# syntax.</li>
|
||
<li><a
|
||
href="https://github.com/matthewrenze/clean-architecture-demo">matthewrenze/clean-architecture-demo</a>
|
||
- A sample app for my online course “Clean Architecture: Patterns,
|
||
Practices, and Principles” in .NET Framework 4.8</li>
|
||
<li><a href="https://github.com/linvi/tweetinvi">linvi/tweetinvi</a> -
|
||
Tweetinvi, an intuitive Twitter C# library for the REST and Stream API.
|
||
It supports .NET, .NETCore, UAP (Xamarin)…</li>
|
||
<li><a
|
||
href="https://github.com/BluestormDNA/ProjectPSX">BluestormDNA/ProjectPSX</a>
|
||
- Experimental C# Playstation Emulator</li>
|
||
<li><a
|
||
href="https://github.com/handcircus/Unity-Resource-Checker">handcircus/Unity-Resource-Checker</a>
|
||
- Editor utility for unity to help check resources in the current scene
|
||
(including active textures, their sizes, materials, meshes and which
|
||
objects are using them)</li>
|
||
<li><a href="https://github.com/nifanfa/MOOS">nifanfa/MOOS</a> - C# x64
|
||
operating system programming with the .NET native ahead-of-time
|
||
compilation technology.</li>
|
||
<li><a
|
||
href="https://github.com/UnamSanctam/SilentCryptoMiner">UnamSanctam/SilentCryptoMiner</a>
|
||
- A Silent (Hidden) Free Crypto Miner Builder - Supports ETC, RVN, XMR,
|
||
RTM and much more.</li>
|
||
<li><a href="https://github.com/sochix/TLSharp">sochix/TLSharp</a> -
|
||
Telegram client library implemented in C#</li>
|
||
<li><a href="https://github.com/pakrym/jab">pakrym/jab</a> - C# Source
|
||
Generator based dependency injection container implementation.</li>
|
||
<li><a
|
||
href="https://github.com/ghost1372/HandyControls">ghost1372/HandyControls</a>
|
||
- Contains some simple and commonly used WPF controls based on
|
||
HandyControl</li>
|
||
<li><a
|
||
href="https://github.com/Knagis/CommonMark.NET">Knagis/CommonMark.NET</a>
|
||
- Implementation of CommonMark specification in C# for converting
|
||
Markdown documents to HTML. Optimized for maximum performance and
|
||
portability.</li>
|
||
<li><a
|
||
href="https://github.com/flibitijibibo/SDL2-CS">flibitijibibo/SDL2-CS</a>
|
||
- SDL2# - C# Wrapper for SDL2</li>
|
||
<li><a
|
||
href="https://github.com/SebLague/Marching-Cubes">SebLague/Marching-Cubes</a>
|
||
- Coding Adventure</li>
|
||
<li><a href="https://github.com/JKorf/Binance.Net">JKorf/Binance.Net</a>
|
||
- A C# .netstandard client library for the Binance REST and Websocket
|
||
Spot and Futures API focusing on clear usage and models</li>
|
||
<li><a
|
||
href="https://github.com/chvancooten/OSEP-Code-Snippets">chvancooten/OSEP-Code-Snippets</a>
|
||
- A repository with my notable code snippets for Offensive Security’s
|
||
PEN-300 (OSEP) course.</li>
|
||
<li><a href="https://github.com/Scrawk/Ceto">Scrawk/Ceto</a> - Ceto:
|
||
Ocean system for Unity</li>
|
||
<li><a
|
||
href="https://github.com/ststeiger/PdfSharpCore">ststeiger/PdfSharpCore</a>
|
||
- Port of the PdfSharp library to .NET Core - largely removed GDI+ (only
|
||
missing GetFontData - which can be replaced with freetype2)</li>
|
||
<li><a href="https://github.com/saucepleez/taskt">saucepleez/taskt</a> -
|
||
taskt (pronounced ‘tasked’ and formely sharpRPA) is free and open-source
|
||
robotic process automation (rpa) built in C# powered by the .NET
|
||
Framework</li>
|
||
<li><a
|
||
href="https://github.com/guryanovev/CrystalQuartz">guryanovev/CrystalQuartz</a>
|
||
- pluggable UI for Quartz.NET</li>
|
||
<li><a href="https://github.com/luxkun/ReGoap">luxkun/ReGoap</a> -
|
||
Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d
|
||
examples</li>
|
||
<li><a
|
||
href="https://github.com/Valkirie/HandheldCompanion">Valkirie/HandheldCompanion</a>
|
||
- ControllerService</li>
|
||
<li><a
|
||
href="https://github.com/datalust/superpower">datalust/superpower</a> -
|
||
A C# parser construction toolkit with high-quality error reporting</li>
|
||
<li><a href="https://github.com/EasyHttp/EasyHttp">EasyHttp/EasyHttp</a>
|
||
- Http Library for C#</li>
|
||
<li><a
|
||
href="https://github.com/bradymholt/cron-expression-descriptor">bradymholt/cron-expression-descriptor</a>
|
||
- A .NET library that converts cron expressions into human readable
|
||
descriptions.</li>
|
||
<li><a
|
||
href="https://github.com/opendns/dnscrypt-win-client">opendns/dnscrypt-win-client</a>
|
||
- Windows front end for DNSCrypt Proxy</li>
|
||
<li><a
|
||
href="https://github.com/mvelazc0/defcon27_csharp_workshop">mvelazc0/defcon27_csharp_workshop</a>
|
||
- Writing custom backdoor payloads with C# - Defcon 27 Workshop</li>
|
||
<li><a href="https://github.com/DigDes/SoapCore">DigDes/SoapCore</a> -
|
||
SOAP extension for ASP.NET Core</li>
|
||
<li><a
|
||
href="https://github.com/FSecureLABS/SharpGPOAbuse">FSecureLABS/SharpGPOAbuse</a>
|
||
- SharpGPOAbuse is a .NET application written in C# that can be used to
|
||
take advantage of a user’s edit rights on a Group Policy Object (GPO) in
|
||
order to compromise the objects that are controlled by that GPO.</li>
|
||
<li><a href="https://github.com/microsoft/Mobius">microsoft/Mobius</a> -
|
||
C# and F# language binding and extensions to Apache Spark</li>
|
||
<li><a
|
||
href="https://github.com/bing-framework/Bing.NetCore">bing-framework/Bing.NetCore</a>
|
||
- Bing是基于 .net core 3.1
|
||
的框架,旨在提升团队的开发输出能力,由常用公共操作类(工具类、帮助类)、分层架构基类,第三方组件封装,第三方业务接口封装等组成。</li>
|
||
<li><a
|
||
href="https://github.com/ShirasawaSama/CefDetector">ShirasawaSama/CefDetector</a>
|
||
- Check how many CEFs are on your computer. 检测你电脑上有几个CEF.</li>
|
||
<li><a
|
||
href="https://github.com/swharden/Csharp-Data-Visualization">swharden/Csharp-Data-Visualization</a>
|
||
- Resources for visualizing data using C# and the .NET platform</li>
|
||
<li><a href="https://github.com/dotnet/crank">dotnet/crank</a> -
|
||
Benchmarking infrastructure for applications</li>
|
||
<li><a href="https://github.com/Cytoid/Cytoid">Cytoid/Cytoid</a> - A
|
||
community-driven touchscreen music game.</li>
|
||
<li><a href="https://github.com/mmanela/diffplex">mmanela/diffplex</a> -
|
||
DiffPlex is Netstandard 1.0+ C# library to generate textual diffs.</li>
|
||
<li><a href="https://github.com/siemens/ros-sharp">siemens/ros-sharp</a>
|
||
- ROS# is a set of open source software libraries and tools in C# for
|
||
communicating with ROS from .NET applications, in particular
|
||
Unity3D</li>
|
||
<li><a href="https://github.com/sdcb/PaddleSharp">sdcb/PaddleSharp</a> -
|
||
.NET/C# binding for Baidu paddle inference library and PaddleOCR</li>
|
||
<li><a href="https://github.com/HangfireIO/Cronos">HangfireIO/Cronos</a>
|
||
- A fully-featured .NET library for working with Cron expressions. Built
|
||
with time zones in mind and intuitively handles daylight saving time
|
||
transitions</li>
|
||
<li><a
|
||
href="https://github.com/dbrizov/NaughtyCharacter">dbrizov/NaughtyCharacter</a>
|
||
- Third Person Controller for Unity</li>
|
||
<li><a href="https://github.com/nesrak1/UABEA">nesrak1/UABEA</a> - c#
|
||
uabe for newer versions of unity</li>
|
||
<li><a
|
||
href="https://github.com/ControlzEx/ControlzEx">ControlzEx/ControlzEx</a>
|
||
- Shared Controlz for WPF and … more</li>
|
||
<li><a
|
||
href="https://github.com/Grabacr07/KanColleViewer">Grabacr07/KanColleViewer</a>
|
||
- 艦これブラウザーのようなもの</li>
|
||
<li><a
|
||
href="https://github.com/tevora-threat/SharpView">tevora-threat/SharpView</a>
|
||
- C# implementation of harmj0y’s PowerView</li>
|
||
<li><a
|
||
href="https://github.com/VaughnVernon/IDDD_Samples_NET">VaughnVernon/IDDD_Samples_NET</a>
|
||
- These are the sample Bounded Contexts for C#.NET from the book
|
||
“Implementing Domain-Driven Design” by Vaughn Vernon:
|
||
http://vaughnvernon.co/?page_id=168</li>
|
||
<li><a href="https://github.com/snatch-dev/Convey">snatch-dev/Convey</a>
|
||
- A simple recipe for .NET Core microservices.</li>
|
||
<li><a
|
||
href="https://github.com/security-code-scan/security-code-scan">security-code-scan/security-code-scan</a>
|
||
- Vulnerability Patterns Detector for C# and VB.NET</li>
|
||
<li><a
|
||
href="https://github.com/Misaka-Mikoto-Tech/MonoHook">Misaka-Mikoto-Tech/MonoHook</a>
|
||
- hook C# method at runtime without modify dll file (such as
|
||
UnityEditor.dll), works on Windows, Mac, Android il2cpp(armv7a and
|
||
armv8a)</li>
|
||
<li><a
|
||
href="https://github.com/googleapis/google-cloud-dotnet">googleapis/google-cloud-dotnet</a>
|
||
- Google Cloud Client Libraries for .NET</li>
|
||
<li><a
|
||
href="https://github.com/kengwang/BiliDuang">kengwang/BiliDuang</a> -
|
||
(暂停维护) Bilibili 哔哩哔哩视频下载 C# GUI版 - 支持BV 支持4K
|
||
支持地区限制下载 支持互动视频 支持无水印 支持弹幕/字幕下载转换
|
||
支持课程下载</li>
|
||
<li><a
|
||
href="https://github.com/khalidabuhakmeh/ConsoleTables">khalidabuhakmeh/ConsoleTables</a>
|
||
- Print out a nicely formatted table in a console application C#</li>
|
||
<li><a
|
||
href="https://github.com/DragoQCC/HardHatC2">DragoQCC/HardHatC2</a> - A
|
||
C# Command & Control framework</li>
|
||
<li><a
|
||
href="https://github.com/AddictedCS/soundfingerprinting">AddictedCS/soundfingerprinting</a>
|
||
- Open source audio fingerprinting in .NET. An efficient algorithm for
|
||
acoustic fingerprinting written purely in C#.</li>
|
||
<li><a
|
||
href="https://github.com/samcook/RedLock.net">samcook/RedLock.net</a> -
|
||
An implementation of the Redlock algorithm in C#</li>
|
||
<li><a
|
||
href="https://github.com/dotnetcore/FlubuCore">dotnetcore/FlubuCore</a>
|
||
- A cross platform build and deployment automation system for building
|
||
projects and executing deployment scripts using C# code.</li>
|
||
<li><a
|
||
href="https://github.com/cuiliang/ClickShow">cuiliang/ClickShow</a> -
|
||
鼠标点击特效</li>
|
||
<li><a
|
||
href="https://github.com/CoreUnion/CoreShop">CoreUnion/CoreShop</a> -
|
||
基于 Asp.Net Core
|
||
8.0、Uni-App开发,支持可视化布局的小程序商城系统,前后端分离,支持分布式部署,跨平台运行,拥有分销、代理、团购、拼团、秒杀、直播、优惠券、自定义表单等众多营销功能,拥有完整SKU、下单、售后、物流流程。支持一套代码编译发布微信小程序版、H5版、Android版、iOS版、支付宝小程序版、字节跳动小程序版、QQ小程序版等共10个平台。</li>
|
||
<li><a
|
||
href="https://github.com/wieslawsoltes/Core2D">wieslawsoltes/Core2D</a>
|
||
- A multi-platform data driven 2D diagram editor.</li>
|
||
<li><a
|
||
href="https://github.com/aspnetboilerplate/module-zero-core-template">aspnetboilerplate/module-zero-core-template</a>
|
||
- ASP.NET Core MVC / Angular Startup Project For ASP.NET
|
||
Boilerplate</li>
|
||
<li><a href="https://github.com/ubisoft/Sharpmake">ubisoft/Sharpmake</a>
|
||
- Sharpmake is an open-source C#-based solution for generating project
|
||
definition files, such as Visual Studio projects and solutions, GNU
|
||
makefiles, Xcode projects, etc.</li>
|
||
<li><a
|
||
href="https://github.com/bitsadmin/nopowershell">bitsadmin/nopowershell</a>
|
||
- PowerShell rebuilt in C# for Red Teaming purposes</li>
|
||
<li><a href="https://github.com/qwqdanchun/DcRat">qwqdanchun/DcRat</a> -
|
||
A simple remote tool in C#.</li>
|
||
<li><a
|
||
href="https://github.com/OfficeDev/TrainingContent">OfficeDev/TrainingContent</a>
|
||
- Training Content used for developer.microsoft.com/office</li>
|
||
<li><a
|
||
href="https://github.com/filipw/Strathweb.CacheOutput">filipw/Strathweb.CacheOutput</a>
|
||
- ASP.NET Web API CacheOutput - library to allow you to cache the output
|
||
of ApiControllers</li>
|
||
<li><a
|
||
href="https://github.com/Nition/UnityOctree">Nition/UnityOctree</a> - A
|
||
dynamic, loose octree implementation for Unity written in C#</li>
|
||
<li><a
|
||
href="https://github.com/KirillOsenkov/RoslynQuoter">KirillOsenkov/RoslynQuoter</a>
|
||
- Roslyn tool that for a given C# program shows syntax tree API calls to
|
||
construct its syntax tree</li>
|
||
<li><a href="https://github.com/nlkl/Optional">nlkl/Optional</a> - A
|
||
robust option type for C#</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/CodeContracts">microsoft/CodeContracts</a>
|
||
- Source code for the CodeContracts tools for .NET</li>
|
||
<li><a
|
||
href="https://github.com/facebook-csharp-sdk/facebook-csharp-sdk">facebook-csharp-sdk/facebook-csharp-sdk</a>
|
||
- Facebook SDK for .NET</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/PowerPlatformConnectors">microsoft/PowerPlatformConnectors</a>
|
||
- This is a repository for Microsoft Power Automate, Power Apps, and
|
||
Azure Logic Apps connectors</li>
|
||
<li><a
|
||
href="https://github.com/DaveSkender/Stock.Indicators">DaveSkender/Stock.Indicators</a>
|
||
- Stock Indicators for .NET is a C# NuGet package that transforms raw
|
||
equity, commodity, forex, or cryptocurrency financial market price
|
||
quotes into technical indicators and trading insights. You’ll need this
|
||
essential data in the investment tools that you’re building for
|
||
algorithmic trading, technical analysis, machine learning, or visual
|
||
charting.</li>
|
||
<li><a
|
||
href="https://github.com/Unity-Technologies/com.unity.perception">Unity-Technologies/com.unity.perception</a>
|
||
- Perception toolkit for sim2real training and validation in Unity</li>
|
||
<li><a
|
||
href="https://github.com/Apr4h/CobaltStrikeScan">Apr4h/CobaltStrikeScan</a>
|
||
- Scan files or process memory for CobaltStrike beacons and parse their
|
||
configuration</li>
|
||
<li><a
|
||
href="https://github.com/NiclasOlofsson/MiNET">NiclasOlofsson/MiNET</a>
|
||
- A (not so) basic Minecraft Pocket Edition server written in C#</li>
|
||
<li><a
|
||
href="https://github.com/CopyPlusPlus/CopyPlusPlus">CopyPlusPlus/CopyPlusPlus</a>
|
||
- 让复制更加简单!</li>
|
||
<li><a href="https://github.com/Catel/Catel">Catel/Catel</a> - An
|
||
application development platform</li>
|
||
<li><a
|
||
href="https://github.com/spr1ngd/UnityCodes">spr1ngd/UnityCodes</a> -
|
||
SpringGUI是对UGUI的拓展,提供十多种UI组件用于快速开发。</li>
|
||
<li><a
|
||
href="https://github.com/mdhiggins/CenterTaskbar">mdhiggins/CenterTaskbar</a>
|
||
- Center Windows Taskbar Icons</li>
|
||
<li><a
|
||
href="https://github.com/AlbertMN/AssistantComputerControl">AlbertMN/AssistantComputerControl</a>
|
||
- Control your computer with your Google Home or Amazon Alexa
|
||
assistant!</li>
|
||
<li><a
|
||
href="https://github.com/SecHex/SecHex-Spoofy">SecHex/SecHex-Spoofy</a>
|
||
- C# HWID Changer 🔑︎ Disk, Guid, Mac, Gpu, Pc-Name, Win-ID, EFI, SMBIOS
|
||
Spoofing [Usermode]</li>
|
||
<li><a href="https://github.com/dotnet/ClangSharp">dotnet/ClangSharp</a>
|
||
- Clang bindings for .NET written in C#</li>
|
||
<li><a
|
||
href="https://github.com/Dandarawy/UnityBookPageCurl">Dandarawy/UnityBookPageCurl</a>
|
||
- Page curl effect for Unity3d using UGUI</li>
|
||
<li><a
|
||
href="https://github.com/antonioCoco/RunasCs">antonioCoco/RunasCs</a> -
|
||
RunasCs - Csharp and open version of windows builtin runas.exe</li>
|
||
<li><a
|
||
href="https://github.com/yourtablecloth/TableCloth">yourtablecloth/TableCloth</a>
|
||
- 식탁보 프로젝트</li>
|
||
<li><a href="https://github.com/aliostad/CacheCow">aliostad/CacheCow</a>
|
||
- An implementation of HTTP Caching in .NET Core and 4.5.2+ for both the
|
||
client and the server</li>
|
||
<li><a
|
||
href="https://github.com/cjddmut/Unity-2D-Platformer-Controller">cjddmut/Unity-2D-Platformer-Controller</a>
|
||
- A customizable 2D platformer motor that handles mechanics such as
|
||
double jumps, wall jumps, and corner grabs. Includes a player controlled
|
||
prefab that can be dropped into any scene for immediate support.</li>
|
||
<li><a href="https://github.com/yuzhengyang/Fork">yuzhengyang/Fork</a> -
|
||
a c# utility library.
|
||
C#工具包,C#工具类,常用方法,系统API,文件处理、加密解密、Winform美化(C#
|
||
Tools)</li>
|
||
<li><a href="https://github.com/erfg12/memory.dll">erfg12/memory.dll</a>
|
||
- C# Hacking library for making PC game trainers.</li>
|
||
<li><a
|
||
href="https://github.com/sheng-jie/Design-Pattern">sheng-jie/Design-Pattern</a>
|
||
- 设计模式 C# 版( .NET 6),有系列文章讲解</li>
|
||
<li><a
|
||
href="https://github.com/mminer/consolation">mminer/consolation</a> -
|
||
In-game debug console for Unity.</li>
|
||
<li><a
|
||
href="https://github.com/mcintyre321/ValueOf">mcintyre321/ValueOf</a> -
|
||
Deal with Primitive Obsession - define ValueObjects in a single line (of
|
||
C#).</li>
|
||
<li><a
|
||
href="https://github.com/markjprice/cs10dotnet6">markjprice/cs10dotnet6</a>
|
||
- Repository for the Packt Publishing book titled “C# 10 and .NET 6 -
|
||
Modern Cross-Platform Development” by Mark J. Price</li>
|
||
<li><a
|
||
href="https://github.com/hey-hoho/ScheduleMasterCore">hey-hoho/ScheduleMasterCore</a>
|
||
- This is a distributed task management system base on .Net Core
|
||
platform .</li>
|
||
<li><a
|
||
href="https://github.com/meziantou/Meziantou.Analyzer">meziantou/Meziantou.Analyzer</a>
|
||
- A Roslyn analyzer to enforce some good practices in C#.</li>
|
||
<li><a href="https://github.com/grumpydev/TinyIoC">grumpydev/TinyIoC</a>
|
||
- An easy to use, hassle free, Inversion of Control Container for small
|
||
projects, libraries and beginners alike.</li>
|
||
<li><a
|
||
href="https://github.com/benjamin-hodgson/Pidgin">benjamin-hodgson/Pidgin</a>
|
||
- A lightweight and fast parsing library for C#.</li>
|
||
<li><a
|
||
href="https://github.com/msgpack/msgpack-cli">msgpack/msgpack-cli</a> -
|
||
MessagePack implementation for Common Language Infrastructure /
|
||
msgpack.org[C#]</li>
|
||
<li><a
|
||
href="https://github.com/wiz0u/WTelegramClient">wiz0u/WTelegramClient</a>
|
||
- Telegram Client API (MTProto) library written 100% in C# and .NET</li>
|
||
<li><a
|
||
href="https://github.com/mattjohnsonpint/TimeZoneConverter">mattjohnsonpint/TimeZoneConverter</a>
|
||
- Lightweight libraries to convert between IANA, Windows, Rails, and
|
||
POSIX time zones.</li>
|
||
<li><a
|
||
href="https://github.com/ErikEJ/SqlCeToolbox">ErikEJ/SqlCeToolbox</a> -
|
||
SQLite & SQL Server Compact Toolbox extension for Visual Studio,
|
||
SSMS (and stand alone)</li>
|
||
<li><a href="https://github.com/NModbus4/NModbus4">NModbus4/NModbus4</a>
|
||
- NModbus4 is a C# implementation of the Modbus protocol. This project
|
||
is archived in favor of https://github.com/NModbus/NModbus</li>
|
||
<li><a
|
||
href="https://github.com/head-first-csharp/fourth-edition">head-first-csharp/fourth-edition</a>
|
||
- Code and graphics for the projects in the 4th edition of Head First
|
||
C#</li>
|
||
<li><a
|
||
href="https://github.com/Azure-Samples/Cognitive-Speech-TTS">Azure-Samples/Cognitive-Speech-TTS</a>
|
||
- Microsoft Text-to-Speech API sample code in several languages, part of
|
||
Cognitive Services.</li>
|
||
<li><a
|
||
href="https://github.com/PredatH0r/ChanSort">PredatH0r/ChanSort</a> - TV
|
||
channel list editor for Samsung, LG, Sony, Hisense, Panasonic, Philips,
|
||
Sharp, Toshiba and MANY more.</li>
|
||
<li><a href="https://github.com/dotnet/LLVMSharp">dotnet/LLVMSharp</a> -
|
||
LLVM bindings for .NET Standard written in C# using ClangSharp</li>
|
||
<li><a
|
||
href="https://github.com/cofoundry-cms/cofoundry">cofoundry-cms/cofoundry</a>
|
||
- Cofoundry is an extensible and flexible .NET Core CMS &
|
||
application framework focusing on code first development</li>
|
||
<li><a href="https://github.com/SebLague/Clouds">SebLague/Clouds</a> -
|
||
Cloud rendering test</li>
|
||
<li><a href="https://github.com/tonerdo/readline">tonerdo/readline</a> -
|
||
A Pure C# GNU-Readline like library for .NET/.NET Core</li>
|
||
<li><a href="https://github.com/dotnet/SqlClient">dotnet/SqlClient</a> -
|
||
Microsoft.Data.SqlClient provides database connectivity to SQL Server
|
||
for .NET applications.</li>
|
||
<li><a href="https://github.com/Cysharp/Ulid">Cysharp/Ulid</a> - Fast
|
||
.NET C# Implementation of ULID for .NET and Unity.</li>
|
||
<li><a
|
||
href="https://github.com/abbaye/WpfHexEditorControl">abbaye/WpfHexEditorControl</a>
|
||
- Wpf Hexeditor is a powerful and fully customisable user control for
|
||
editing file or stream as hexadecimal, decimal and binary. Can be used
|
||
in Wpf or WinForm application</li>
|
||
<li><a
|
||
href="https://github.com/SteveSandersonMS/CarChecker">SteveSandersonMS/CarChecker</a>
|
||
- A sample Blazor WebAssembly application that includes authentication,
|
||
in-browser data storage, offline support, localization, responsive
|
||
layouts, and more. For a video walkthrough, see this link:</li>
|
||
<li><a
|
||
href="https://github.com/phw198/OutlookGoogleCalendarSync">phw198/OutlookGoogleCalendarSync</a>
|
||
- Sync your Outlook and Google calendars</li>
|
||
<li><a
|
||
href="https://github.com/SciSharp/LLamaSharp">SciSharp/LLamaSharp</a> -
|
||
Run local LLaMA/GPT model easily and fast in C#!🤗 It’s also easy to
|
||
integrate LLamaSharp with semantic-kernel, unity, WPF and WebApp.</li>
|
||
<li><a
|
||
href="https://github.com/natemcmaster/DotNetCorePlugins">natemcmaster/DotNetCorePlugins</a>
|
||
- .NET Core library for dynamically loading code</li>
|
||
<li><a href="https://github.com/shuxinqin/Chloe">shuxinqin/Chloe</a> - A
|
||
lightweight and high-performance Object/Relational Mapping(ORM) library
|
||
for .NET –C#</li>
|
||
<li><a href="https://github.com/dotnet/corefxlab">dotnet/corefxlab</a> -
|
||
This repo is for experimentation and exploring new ideas that may or may
|
||
not make it into the main corefx repo.</li>
|
||
<li><a
|
||
href="https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop">Unity-Technologies/com.unity.multiplayer.samples.coop</a>
|
||
- A small-scale cooperative game sample built on the new, Unity
|
||
networking framework to teach developers about creating a similar
|
||
multiplayer game.</li>
|
||
<li><a
|
||
href="https://github.com/fullstackproltd/AspNetCoreSpa">fullstackproltd/AspNetCoreSpa</a>
|
||
- Asp.Net 7.0 & Angular 15 SPA Fullstack application with plenty of
|
||
examples. Live demo:</li>
|
||
<li><a
|
||
href="https://github.com/webprofusion/certify">webprofusion/certify</a>
|
||
- Professional ACME Client for Windows. Certificate Management UI,
|
||
powered by Let’s Encrypt and compatible with all ACME v2 CAs. Download
|
||
from certifytheweb.com</li>
|
||
<li><a href="https://github.com/yingDev/WGestures">yingDev/WGestures</a>
|
||
- Modern mouse gestures for Windows. (C#)</li>
|
||
<li><a
|
||
href="https://github.com/rosenbjerg/FFMpegCore">rosenbjerg/FFMpegCore</a>
|
||
- A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis
|
||
and conversion into your C# applications</li>
|
||
<li><a
|
||
href="https://github.com/JohnnyCrazy/SpotifyAPI-NET">JohnnyCrazy/SpotifyAPI-NET</a>
|
||
- :sound: A Client for the Spotify Web API, written in C#/.NET</li>
|
||
<li><a href="https://github.com/NRules/NRules">NRules/NRules</a> - Rules
|
||
engine for .NET, based on the Rete matching algorithm, with internal DSL
|
||
in C#.</li>
|
||
<li><a href="https://github.com/ExOK/Celeste64">ExOK/Celeste64</a> - A
|
||
game made by the Celeste developers in a week(ish, closer to 2)</li>
|
||
<li><a href="https://github.com/Azure/durabletask">Azure/durabletask</a>
|
||
- Durable Task Framework allows users to write long running persistent
|
||
workflows in C# using the async/await capabilities.</li>
|
||
<li><a
|
||
href="https://github.com/dathlin/HslCommunication">dathlin/HslCommunication</a>
|
||
- A very popular industrial Internet of Things communication plug-in.
|
||
Using this dll can be very convenient, stable, and fast to obtain data
|
||
from PLC equipment of multiple brands, and also supports redis, mqtt,
|
||
websocket, etc., which can let your data on the network Free
|
||
transmission, reducing enterprise development costs.</li>
|
||
<li><a href="https://github.com/microsoft/coyote">microsoft/coyote</a> -
|
||
Coyote is a library and tool for testing concurrent C# code and
|
||
deterministically reproducing bugs.</li>
|
||
<li><a href="https://github.com/Tyrrrz/CliFx">Tyrrrz/CliFx</a> -
|
||
Class-first framework for building command-line interfaces</li>
|
||
<li><a href="https://github.com/UglyToad/PdfPig">UglyToad/PdfPig</a> -
|
||
Read and extract text and other content from PDFs in C# (port of
|
||
PDFBox)</li>
|
||
<li><a
|
||
href="https://github.com/chenjd/Render-Crowd-Of-Animated-Characters">chenjd/Render-Crowd-Of-Animated-Characters</a>
|
||
- Animation Baker and Instancing for Animated Characters: Using GPU to
|
||
implement large-amount animation characters rendering. The animation map
|
||
for vertex shader to modify the vertex position of the mesh at runtime.
|
||
Using GPU instancing to reduce draw calls.</li>
|
||
<li><a
|
||
href="https://github.com/dotnetcore/AgileConfig">dotnetcore/AgileConfig</a>
|
||
- 基于.NET Core开发的轻量级分布式配置中心 / .NET Core lightweight
|
||
configuration server</li>
|
||
<li><a
|
||
href="https://github.com/SamboyCoding/Cpp2IL">SamboyCoding/Cpp2IL</a> -
|
||
Work-in-progress tool to reverse unity’s IL2CPP toolchain.</li>
|
||
<li><a
|
||
href="https://github.com/stella3d/job-system-cookbook">stella3d/job-system-cookbook</a>
|
||
- Unity Technologies management has fucked everything up. this is a
|
||
guide to the job system circa 2019</li>
|
||
<li><a
|
||
href="https://github.com/dotnetcore/Natasha">dotnetcore/Natasha</a> -
|
||
基于 Roslyn 的 C# 动态程序集构建库,该库允许开发者在运行时使用 C#
|
||
代码构建域 / 程序集 / 类 / 结构体 / 枚举 / 接口 /
|
||
方法等,使得程序在运行的时候可以增加新的模块及功能。Natasha
|
||
集成了域管理/插件管理,可以实现域隔离,域卸载,热拔插等功能。
|
||
该库遵循完整的编译流程,提供完整的错误提示,
|
||
可自动添加引用,完善的数据结构构建模板让开发者只专注于程序集脚本的编写,兼容
|
||
stanadard2.0 / netcoreapp3.0+, 跨平台,统一、简便的链式 API。
|
||
且我们会尽快修复您的问题及回复您的 issue.</li>
|
||
<li><a href="https://github.com/Squalr/Squalr">Squalr/Squalr</a> -
|
||
Squalr Memory Editor - Game Hacking Tool Written in C#</li>
|
||
<li><a
|
||
href="https://github.com/microsoftarchive/cqrs-journey">microsoftarchive/cqrs-journey</a>
|
||
- Microsoft patterns & pratices CQRS Journey sample application</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/CodeXGLUE">microsoft/CodeXGLUE</a> -
|
||
CodeXGLUE</li>
|
||
<li><a
|
||
href="https://github.com/Unity-Technologies/Unity.Mathematics">Unity-Technologies/Unity.Mathematics</a>
|
||
- The C# math library used in Unity providing vector types and math
|
||
functions with a shader like syntax</li>
|
||
<li><a
|
||
href="https://github.com/audiamus/AaxAudioConverter">audiamus/AaxAudioConverter</a>
|
||
- Convert Audible aax files to mp3 and m4a/m4b</li>
|
||
<li><a
|
||
href="https://github.com/moonsharp-devs/moonsharp">moonsharp-devs/moonsharp</a>
|
||
- An interpreter for the Lua language, written entirely in C# for the
|
||
.NET, Mono, Xamarin and Unity3D platforms, including handy remote
|
||
debugger facilities.</li>
|
||
<li><a href="https://github.com/pdone/FreeControl">pdone/FreeControl</a>
|
||
- 在PC上控制Android设备 https://afdian.net/a/pdone</li>
|
||
<li><a
|
||
href="https://github.com/IgorMundstein/WinMemoryCleaner">IgorMundstein/WinMemoryCleaner</a>
|
||
- This free RAM cleaner uses native Windows features to optimize memory
|
||
areas. It’s a compact, portable, and smart application.</li>
|
||
<li><a
|
||
href="https://github.com/LagrangeDev/Lagrange.Core">LagrangeDev/Lagrange.Core</a>
|
||
- An Implementation of NTQQ Protocol, with Pure C#, Derived from
|
||
Konata.Core</li>
|
||
<li><a href="https://github.com/ExtCore/ExtCore">ExtCore/ExtCore</a> -
|
||
Free, open source and cross-platform framework for creating modular and
|
||
extendable web applications based on ASP.NET Core</li>
|
||
<li><a
|
||
href="https://github.com/Quobject/SocketIoClientDotNet">Quobject/SocketIoClientDotNet</a>
|
||
- Socket.IO Client Library for .Net</li>
|
||
<li><a
|
||
href="https://github.com/Unity-Technologies/com.unity.formats.alembic">Unity-Technologies/com.unity.formats.alembic</a>
|
||
- Alembic importer and exporter plugin for Unity</li>
|
||
<li><a
|
||
href="https://github.com/Wouterdek/NodeNetwork">Wouterdek/NodeNetwork</a>
|
||
- A C# library with a WPF node editor component based on ReactiveUI</li>
|
||
<li><a
|
||
href="https://github.com/dotnetcore/Alipay.AopSdk.Core">dotnetcore/Alipay.AopSdk.Core</a>
|
||
- 支付宝(Alipay)服务端SDK,采用.NET Standard 2.0,支持.NET Core
|
||
>=2.0,与官方SDK接口完全相同。完全可以按照官方文档进行开发。除了支持支付以外,官方SDK支持的功能本SDK全部支持,比如生活号、服务窗、行业合作等,且用法几乎一样,代码都可参考官方文档代码。</li>
|
||
<li><a
|
||
href="https://github.com/needle-tools/compilation-visualizer">needle-tools/compilation-visualizer</a>
|
||
- Unity Tool showing a timeline of assembly compilation. This is
|
||
especially helpful when trying to optimize compile times and
|
||
dependencies between assemblies. Besides showing a graphical view of
|
||
compilation, selecting an assembly shows both dependencies and
|
||
dependents of that assembly.</li>
|
||
<li><a
|
||
href="https://github.com/stratisproject/StratisBitcoinFullNode">stratisproject/StratisBitcoinFullNode</a>
|
||
- Bitcoin full node in C#</li>
|
||
<li><a href="https://github.com/Fydar/RPGCore">Fydar/RPGCore</a> -
|
||
RPGCore is a toolkit for producing games and mechanics in C#.</li>
|
||
<li><a
|
||
href="https://github.com/dotnetzoom/AspNetCore-WebApi-Course">dotnetzoom/AspNetCore-WebApi-Course</a>
|
||
- 🥇 Professional REST API design with ASP.NET Core WebAPI</li>
|
||
<li><a
|
||
href="https://github.com/bonesoul/CoiniumServ">bonesoul/CoiniumServ</a>
|
||
- Next-gen crypto currency mining pool software</li>
|
||
<li><a
|
||
href="https://github.com/VictorTzeng/Zxw.Framework.NetCore">VictorTzeng/Zxw.Framework.NetCore</a>
|
||
- 基于EF Core的Code
|
||
First模式的DotNetCore快速开发框架,其中包括DBContext、IOC组件autofac和AspectCore.Injector、代码生成器(也支持DB
|
||
First)、基于AspectCore的memcache和Redis缓存组件,以及基于ICanPay的支付库和一些日常用的方法和扩展,比如批量插入、更新、删除以及触发器支持,当然还有demo。欢迎提交各种建议、意见和pr~</li>
|
||
<li><a
|
||
href="https://github.com/sharpbrowser/SharpBrowser">sharpbrowser/SharpBrowser</a>
|
||
- A full featured web-browser built using C# and CefSharp</li>
|
||
<li><a href="https://github.com/mixcore/mix.core">mixcore/mix.core</a> -
|
||
🚀 Mixcore CMS is an Future-Proof Enterprise Web CMS that supports both
|
||
headless and decoupled to easily build any kinds of app/web app/all in
|
||
all/customizable APIs built on top of ASP.NET Core / Dotnet Core. It is
|
||
a completely open-source ASP.NET Core (Dotnet Core) CMS solution.
|
||
https://mixcore.org</li>
|
||
<li><a
|
||
href="https://github.com/Aetsu/OffensivePipeline">Aetsu/OffensivePipeline</a>
|
||
- OfensivePipeline allows you to download and build C# tools, applying
|
||
certain modifications in order to improve their evasion for Red Team
|
||
exercises.</li>
|
||
<li><a
|
||
href="https://github.com/ramtinak/InstagramApiSharp">ramtinak/InstagramApiSharp</a>
|
||
- A complete Private Instagram API for .NET (C#, VB.NET).</li>
|
||
<li><a
|
||
href="https://github.com/luoyunchong/lin-cms-dotnetcore">luoyunchong/lin-cms-dotnetcore</a>
|
||
- 😃A simple and practical CMS implemented by .NET +
|
||
FreeSql;前后端分离、Docker部署、OAtuh2授权登录、自动化部署DevOps、自动同步至Gitee、代码生成器、仿掘金专栏</li>
|
||
<li><a
|
||
href="https://github.com/icsharpcode/CodeConverter">icsharpcode/CodeConverter</a>
|
||
- Convert code from C# to VB.NET and vice versa using Roslyn</li>
|
||
<li><a
|
||
href="https://github.com/Amitpnk/Onion-architecture-ASP.NET-Core">Amitpnk/Onion-architecture-ASP.NET-Core</a>
|
||
- WhiteApp API solution template which is built on Onion Architecture
|
||
with all essential feature using .NET 5!</li>
|
||
<li><a
|
||
href="https://github.com/mivano/azure-cost-cli">mivano/azure-cost-cli</a>
|
||
- CLI tool to perform cost analysis on your Azure subscription</li>
|
||
<li><a
|
||
href="https://github.com/mono/Embeddinator-4000">mono/Embeddinator-4000</a>
|
||
- Tools to turn .NET libraries into native libraries that can be
|
||
consumed on Android, iOS, Mac, Linux and other platforms.</li>
|
||
<li><a
|
||
href="https://github.com/laochiangx/ABP-ASP.NET-Boilerplate-Project-CMS">laochiangx/ABP-ASP.NET-Boilerplate-Project-CMS</a>
|
||
- ABP module-zero +AdminLTE+Bootstrap Table+jQuery+Redis + sql
|
||
server+quartz+hangfire权限管理系统</li>
|
||
<li><a
|
||
href="https://github.com/oureveryday/Steam-auto-crack">oureveryday/Steam-auto-crack</a>
|
||
- Steam Game Automatic Cracker</li>
|
||
<li><a
|
||
href="https://github.com/gus33000/UUPMediaCreator">gus33000/UUPMediaCreator</a>
|
||
- An utility to create Windows Media files (.ISO, .WIM, .VHD) from
|
||
Unified Update Platform files</li>
|
||
<li><a
|
||
href="https://github.com/cupboard-project/cupboard">cupboard-project/cupboard</a>
|
||
- A framework for provisioning local environments to a desired state,
|
||
using the .NET SDK.</li>
|
||
<li><a
|
||
href="https://github.com/dotnetGame/MineCase">dotnetGame/MineCase</a> -
|
||
Minecraft server based on Orleans</li>
|
||
<li><a
|
||
href="https://github.com/MichaCo/DnsClient.NET">MichaCo/DnsClient.NET</a>
|
||
- DnsClient.NET is a simple yet very powerful and high performant open
|
||
source library for the .NET Framework to do DNS lookups</li>
|
||
<li><a
|
||
href="https://github.com/IronWarrior/SuperCharacterController">IronWarrior/SuperCharacterController</a>
|
||
- Unity custom character controller</li>
|
||
<li><a
|
||
href="https://github.com/ViewFaceCore/ViewFaceCore">ViewFaceCore/ViewFaceCore</a>
|
||
- C# 超简单的离线人脸识别库。( 基于 SeetaFace6 )</li>
|
||
<li><a
|
||
href="https://github.com/mspnp/cloud-design-patterns">mspnp/cloud-design-patterns</a>
|
||
- Sample implementations for cloud design patterns found in the Azure
|
||
Architecture Center.</li>
|
||
<li><a
|
||
href="https://github.com/asc-community/AngouriMath">asc-community/AngouriMath</a>
|
||
- New open-source cross-platform symbolic algebra library for C# and F#.
|
||
Can be used for both production and research purposes.</li>
|
||
<li><a
|
||
href="https://github.com/sh-akira/VirtualMotionCapture">sh-akira/VirtualMotionCapture</a>
|
||
- VRゲーム中にモデルをコントロール</li>
|
||
<li><a
|
||
href="https://github.com/mvelazc0/PurpleSharp">mvelazc0/PurpleSharp</a>
|
||
- PurpleSharp is a C# adversary simulation tool that executes adversary
|
||
techniques with the purpose of generating attack telemetry in monitored
|
||
Windows environments</li>
|
||
<li><a href="https://github.com/KumoKyaku/kcp">KumoKyaku/kcp</a> - KCP
|
||
C#版。线程安全,运行时无alloc,对gc无压力。</li>
|
||
<li><a
|
||
href="https://github.com/JonPSmith/AuthPermissions.AspNetCore">JonPSmith/AuthPermissions.AspNetCore</a>
|
||
- This library provides extra authorization and multi-tenant features to
|
||
an ASP.NET Core application.</li>
|
||
<li><a
|
||
href="https://github.com/Flangvik/NetLoader">Flangvik/NetLoader</a> -
|
||
Loads any C# binary in mem, patching AMSI + ETW.</li>
|
||
<li><a
|
||
href="https://github.com/SkyWorkAIGC/SkyChat-Chinese-Chatbot-GPT3">SkyWorkAIGC/SkyChat-Chinese-Chatbot-GPT3</a>
|
||
- SkyChat是一款基于中文GPT-3
|
||
api的聊天机器人项目。它可以像chatGPT一样,实现人机聊天、问答、中英文互译、对对联、写古诗等任务。|
|
||
SkyChat is a Chatbot project based on Chinese GPT3 API. Like chatGPT, it
|
||
can do human-machine chat, question and answer, and can also complete
|
||
tasks such as Chinese-English or English-Chinese translation, content
|
||
continuation, couplets, and Chinese ancient poems writing.</li>
|
||
<li><a
|
||
href="https://github.com/SergeyTeplyakov/ErrorProne.NET">SergeyTeplyakov/ErrorProne.NET</a>
|
||
- Set of roslyn-based analyzers for catching common C# errors (inspired
|
||
by Google’s error-prone)</li>
|
||
<li><a
|
||
href="https://github.com/dotnet/dotnet-console-games">dotnet/dotnet-console-games</a>
|
||
- Game examples implemented as .NET console applications primarily for
|
||
providing education and inspiration. :)</li>
|
||
<li><a
|
||
href="https://github.com/DigitalRuby/ExchangeSharp">DigitalRuby/ExchangeSharp</a>
|
||
- ExchangeSharp is a powerful, fast and easy to use .NET/C# API for
|
||
interfacing with many crypto currency exchanges. REST and web sockets
|
||
are supported.</li>
|
||
<li><a href="https://github.com/Cinchoo/ChoETL">Cinchoo/ChoETL</a> - ETL
|
||
framework for .NET (Parser / Writer for CSV, Flat, Xml, JSON, Key-Value,
|
||
Parquet, Yaml, Avro formatted files)</li>
|
||
<li><a
|
||
href="https://github.com/xamarinhq/app-conference">xamarinhq/app-conference</a>
|
||
- Pre-build conference application built with Xamarin</li>
|
||
<li><a href="https://github.com/TNG/ArchUnitNET">TNG/ArchUnitNET</a> - A
|
||
C# architecture test library to specify and assert architecture rules in
|
||
C# for automated testing.</li>
|
||
<li><a href="https://github.com/mxgmn/ConvChain">mxgmn/ConvChain</a> -
|
||
Bitmap generation from a single example with convolutions and MCMC</li>
|
||
<li><a
|
||
href="https://github.com/GhostPack/SharpWMI">GhostPack/SharpWMI</a> -
|
||
SharpWMI is a C# implementation of various WMI functionality.</li>
|
||
<li><a
|
||
href="https://github.com/jgosar/mine-city-2000">jgosar/mine-city-2000</a>
|
||
- A program that converts SimCity 2000 cities into Minecraft worlds</li>
|
||
<li><a
|
||
href="https://github.com/pamidur/aspect-injector">pamidur/aspect-injector</a>
|
||
- AOP framework for .NET (c#, vb, etc)</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/infersharp">microsoft/infersharp</a>
|
||
- Infer# is an interprocedural and scalable static code analyzer for C#.
|
||
Via the capabilities of Facebook’s Infer, this tool detects null
|
||
dereferences, resource leaks, and thread-safety violations. It also
|
||
performs taint flow tracking to detect critical security vulnerabilities
|
||
like SQL injections.</li>
|
||
<li><a
|
||
href="https://github.com/CitiesSkylinesMultiplayer/CSM">CitiesSkylinesMultiplayer/CSM</a>
|
||
- Source code for the Cities: Skylines Multiplayer mod (CSM)</li>
|
||
<li><a href="https://github.com/garora/TDD-Katas">garora/TDD-Katas</a> -
|
||
This repository contains Hands on Test Driven Development Katas
|
||
(C#)</li>
|
||
<li><a href="https://github.com/lolp1/Overlay.NET">lolp1/Overlay.NET</a>
|
||
- An easy-to-use overlay library written in C# by Jacob Kemple.</li>
|
||
<li><a
|
||
href="https://github.com/antiufo/roslyn-linq-rewrite">antiufo/roslyn-linq-rewrite</a>
|
||
- Compiles C# code by first rewriting the syntax trees of LINQ
|
||
expressions using plain procedural code, minimizing allocations and
|
||
dynamic dispatch.</li>
|
||
<li><a
|
||
href="https://github.com/eladshamir/Whisker">eladshamir/Whisker</a> -
|
||
Whisker is a C# tool for taking over Active Directory user and computer
|
||
accounts by manipulating their msDS-KeyCredentialLink attribute,
|
||
effectively adding “Shadow Credentials” to the target account.</li>
|
||
<li><a
|
||
href="https://github.com/AndreiMisiukevich/CardView">AndreiMisiukevich/CardView</a>
|
||
- CardsView | CarouselView | CoverflowView | CubeView for
|
||
Xamarin.Forms</li>
|
||
<li><a
|
||
href="https://github.com/iccb1013/Sheng.WeixinConstruction">iccb1013/Sheng.WeixinConstruction</a>
|
||
-
|
||
升讯威微信营销系统(第三方微信平台)完整源代码。包括了面向线下商家的诸多营销功能。【吸粉】
|
||
投票、定期抽奖、聚人气抽奖、摇一摇抽奖、粉丝海报、1元夺宝、发红包、在线捐款
|
||
等 【持续变现】
|
||
微官网、微会员、积分商城、卡券、微信支付、分类信息、电影排片 等
|
||
【管理考核】 电脑手机双后台、营销二维码、后台用户管理、操作日志
|
||
等。</li>
|
||
<li><a
|
||
href="https://github.com/Maassoft/ColorControl">Maassoft/ColorControl</a>
|
||
- Easily change NVIDIA display settings and/or control LG TV’s</li>
|
||
<li><a
|
||
href="https://github.com/CodeMazeBlog/CodeMazeGuides">CodeMazeBlog/CodeMazeGuides</a>
|
||
- The main repository for all the Code Maze guides</li>
|
||
<li><a href="https://github.com/NModbus/NModbus">NModbus/NModbus</a> -
|
||
NModbus is a C# implementation of the Modbus protocol.</li>
|
||
<li><a
|
||
href="https://github.com/Mr-Un1k0d3r/RedTeamCSharpScripts">Mr-Un1k0d3r/RedTeamCSharpScripts</a>
|
||
- C# Script used for Red Team</li>
|
||
<li><a
|
||
href="https://github.com/ardalis/kata-catalog">ardalis/kata-catalog</a>
|
||
- My list of code katas</li>
|
||
<li><a
|
||
href="https://github.com/SonarSource/sonar-dotnet">SonarSource/sonar-dotnet</a>
|
||
- Code analyzer for C# and VB.NET projects</li>
|
||
<li><a
|
||
href="https://github.com/jenius-apps/nightingale-rest-api-client">jenius-apps/nightingale-rest-api-client</a>
|
||
- A modern, resource-efficient REST API client for Windows</li>
|
||
<li><a
|
||
href="https://github.com/lerocha/chinook-database">lerocha/chinook-database</a>
|
||
- Sample database for SQL Server, Oracle, MySQL, PostgreSQL, SQLite,
|
||
DB2</li>
|
||
<li><a
|
||
href="https://github.com/VincentH-Net/CSharpForMarkup">VincentH-Net/CSharpForMarkup</a>
|
||
- Concise, declarative C# UI markup for .NET browser / native UI
|
||
frameworks</li>
|
||
<li><a href="https://github.com/sblom/RegExtract">sblom/RegExtract</a> -
|
||
Clean & simple idiomatic C# RegEx-based line parser that emits
|
||
strongly typed results.</li>
|
||
<li><a
|
||
href="https://github.com/PlayFab/consuldotnet">PlayFab/consuldotnet</a>
|
||
- .NET API for Consul (http://www.consul.io/)</li>
|
||
<li><a href="https://github.com/pbhogan/InControl">pbhogan/InControl</a>
|
||
- An input manager for Unity that tames the cross-platform controller
|
||
beast.</li>
|
||
<li><a
|
||
href="https://github.com/lukebuehler/CShell">lukebuehler/CShell</a> - A
|
||
simple, yet powerful, C# scripting IDE and REPL</li>
|
||
<li><a
|
||
href="https://github.com/Krutonium/Windows-10-Login-Background-Changer">Krutonium/Windows-10-Login-Background-Changer</a>
|
||
- Changes the Windows 10 Login Screen Background</li>
|
||
<li><a
|
||
href="https://github.com/john-h-k/MathSharp">john-h-k/MathSharp</a> - A
|
||
vector and matrix library written in C# using hardware intrinsics</li>
|
||
<li><a
|
||
href="https://github.com/goblinfactory/konsole">goblinfactory/konsole</a>
|
||
- Home of the simple console library consisting of ProgressBar, Window,
|
||
Form, Draw & MockConsole (C# console progress bar with support for
|
||
single or multithreaded progress updates) Window is a 100%-ish console
|
||
compatible window, supporting all normal console writing to a windowed
|
||
section of the screen, supporting scrolling and clipping of console
|
||
output.</li>
|
||
<li><a
|
||
href="https://github.com/Bunny83/SimpleJSON">Bunny83/SimpleJSON</a> - A
|
||
simple JSON parser in C#</li>
|
||
<li><a
|
||
href="https://github.com/dwmkerr/consolecontrol">dwmkerr/consolecontrol</a>
|
||
- ConsoleControl is a C# class library that lets you embed a console in
|
||
a WinForms or WPF application.</li>
|
||
<li><a
|
||
href="https://github.com/zhontai/Admin.Core">zhontai/Admin.Core</a> -
|
||
中台Admin前后端分离的权限管理系统。支持多租户、数据权限、动态Api、任务调度、OSS文件上传、滑块拼图验证、国内外主流数据库自由切换和动态高级查询。基于.Net跨平台开发的WebApi。集成统一认证授权、事件总线、数据验证、分布式缓存、分布式事务、Ip限流、全Api鉴权、集成测试、性能分析、健康检查、接口文档等。</li>
|
||
<li><a
|
||
href="https://github.com/twcclegg/libphonenumber-csharp">twcclegg/libphonenumber-csharp</a>
|
||
- Offical C# port of https://github.com/googlei18n/libphonenumber</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/qsharp-compiler">microsoft/qsharp-compiler</a>
|
||
- Q# compiler, command line tool, and Q# language server</li>
|
||
<li><a
|
||
href="https://github.com/icsharpcode/NRefactory">icsharpcode/NRefactory</a>
|
||
- NRefactory - Refactoring Your C# Code</li>
|
||
<li><a href="https://github.com/MonoMod/MonoMod">MonoMod/MonoMod</a> -
|
||
C# modding swiss army knife, powered by cecil.</li>
|
||
<li><a
|
||
href="https://github.com/barnhill/barcodelib">barnhill/barcodelib</a> -
|
||
C# Barcode Image Generation Library</li>
|
||
<li><a
|
||
href="https://github.com/blazorhero/CleanArchitecture">blazorhero/CleanArchitecture</a>
|
||
- Clean Architecture Template for Blazor WebAssembly Built with
|
||
MudBlazor Components.</li>
|
||
<li><a
|
||
href="https://github.com/asadsahi/AspNetCoreSpa">asadsahi/AspNetCoreSpa</a>
|
||
- Asp.Net 7.0 & Angular 15 SPA Fullstack application with plenty of
|
||
examples. Live demo:</li>
|
||
<li><a
|
||
href="https://github.com/miwarnec/Telepathy">miwarnec/Telepathy</a> -
|
||
Simple, message based, MMO Scale TCP networking in C#. And no
|
||
magic.</li>
|
||
<li><a
|
||
href="https://github.com/NuGet/NuGet.Client">NuGet/NuGet.Client</a> -
|
||
Client Tools for NuGet - including Visual Studio extensions, command
|
||
line tools, and msbuild support. (Open issues on
|
||
https://github.com/nuget/home/issues)</li>
|
||
<li><a
|
||
href="https://github.com/Lunat1q/Catchem-PoGo">Lunat1q/Catchem-PoGo</a>
|
||
- Project is DEAD, Discord server: https://discord.me/Catchem</li>
|
||
<li><a
|
||
href="https://github.com/unosquare/raspberryio">unosquare/raspberryio</a>
|
||
- The Raspberry Pi’s IO Functionality in an easy-to-use API for
|
||
Mono/.NET/C#</li>
|
||
<li><a
|
||
href="https://github.com/Azure/azure-cosmos-dotnet-v3">Azure/azure-cosmos-dotnet-v3</a>
|
||
- .NET SDK for Azure Cosmos DB for the core SQL API</li>
|
||
<li><a
|
||
href="https://github.com/sjh37/EntityFramework-Reverse-POCO-Code-First-Generator">sjh37/EntityFramework-Reverse-POCO-Code-First-Generator</a>
|
||
- EntityFramework Reverse POCO Code First Generator - Beautifully
|
||
generated code that is fully customisable. This generator creates code
|
||
as if you reverse engineered a database and lovingly created the code by
|
||
hand. It is free to academics (you need a .edu or a .ac email address),
|
||
not free for commercial use. Obtain your licence from</li>
|
||
<li><a
|
||
href="https://github.com/MerlinVR/UdonSharp">MerlinVR/UdonSharp</a> - An
|
||
experimental compiler for compiling C# to Udon assembly</li>
|
||
<li><a href="https://github.com/KumoKyaku/KCP">KumoKyaku/KCP</a> - KCP
|
||
C#版。线程安全,运行时无alloc,对gc无压力。</li>
|
||
<li><a href="https://github.com/cyq1162/cyqdata">cyq1162/cyqdata</a> -
|
||
cyq.data is a high-performance and the most powerful orm.(.NET
|
||
最好用的ORM数据层框架,木有之一!支持.NET
|
||
Core)Support:Txt、Xml、Access、Sqlite、Mssql、Mysql、Oracle、Sybase、Postgres、DB2、Redis、MemCache。</li>
|
||
<li><a
|
||
href="https://github.com/anaisbetts/ModernHttpClient">anaisbetts/ModernHttpClient</a>
|
||
- HttpClient implementations that use platform-native HTTP clients for
|
||
:rocket:</li>
|
||
<li><a
|
||
href="https://github.com/nikhilk/scriptsharp">nikhilk/scriptsharp</a> -
|
||
Script# Project - a C# to JavaScript compiler, to power your HTML5 and
|
||
Node.js web development.</li>
|
||
<li><a
|
||
href="https://github.com/klezVirus/CheeseTools">klezVirus/CheeseTools</a>
|
||
- Self-developed tools for Lateral Movement/Code Execution</li>
|
||
<li><a href="https://github.com/CXWorld/CapFrameX">CXWorld/CapFrameX</a>
|
||
- Frametime capture and analysis tool</li>
|
||
<li><a
|
||
href="https://github.com/frgnca/AudioDeviceCmdlets">frgnca/AudioDeviceCmdlets</a>
|
||
- AudioDeviceCmdlets is a suite of PowerShell Cmdlets to control audio
|
||
devices on Windows</li>
|
||
<li><a href="https://github.com/HeyM1ke/Assist">HeyM1ke/Assist</a> - C#
|
||
Valorant Thirdparty Launcher</li>
|
||
<li><a
|
||
href="https://github.com/step-up-labs/firebase-database-dotnet">step-up-labs/firebase-database-dotnet</a>
|
||
- C# library for Firebase Realtime Database.</li>
|
||
<li><a
|
||
href="https://github.com/SharpRepository/SharpRepository">SharpRepository/SharpRepository</a>
|
||
- C# Generic Repository for use with Entity Framework, RavenDB and more
|
||
with built-in caching options.</li>
|
||
<li><a
|
||
href="https://github.com/net-commons/common-logging">net-commons/common-logging</a>
|
||
- A portable logging abstraction for .NET</li>
|
||
<li><a href="https://github.com/anjoy8/ChristDDD">anjoy8/ChristDDD</a> -
|
||
🙌 ASP.NET Core 3.1 应用, 包含 DDD、CQRS、EDA 和ES事件回溯</li>
|
||
<li><a
|
||
href="https://github.com/madslundt/NetCoreMicroservicesSample">madslundt/NetCoreMicroservicesSample</a>
|
||
- Sample using micro services in .NET Core 3.1 Focusing on clean
|
||
code</li>
|
||
<li><a
|
||
href="https://github.com/RefactoringGuru/design-patterns-csharp">RefactoringGuru/design-patterns-csharp</a>
|
||
- Design Pattern Examples in C#</li>
|
||
<li><a
|
||
href="https://github.com/kwonganding/winform.controls">kwonganding/winform.controls</a>
|
||
-
|
||
分享几年前开发的一套winform控件库。当时主要为开发公司内部ERP系统,重新设计实现了所有用到的Winform组建,包括Form窗体组建6个(支持换肤),基础控件25个。其中有很多参考借鉴其他开源组件,也有几个是集成的别人的组件,然后做了些调整。
|
||
现在已经好几年不做Winform开发了,整理一下共享出来,希望能够给需要的朋友一些帮助。</li>
|
||
<li><a
|
||
href="https://github.com/michaelnoonan/inputsimulator">michaelnoonan/inputsimulator</a>
|
||
- Windows Input Simulator (C# SendInput Wrapper - Simulate Keyboard and
|
||
Mouse)</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/artifacts-credprovider">microsoft/artifacts-credprovider</a>
|
||
- The Azure Artifacts Credential Provider enables dotnet, NuGet.exe, and
|
||
MSBuild to interactively acquire credentials for Azure Artifacts
|
||
feeds.</li>
|
||
<li><a
|
||
href="https://github.com/twilio/twilio-csharp">twilio/twilio-csharp</a>
|
||
- Twilio C#/.NET Helper Library for .NET Framework 3.5+ and supported
|
||
.NET Core versions</li>
|
||
<li><a
|
||
href="https://github.com/shibayan/Sharprompt">shibayan/Sharprompt</a> -
|
||
Interactive command-line based application framework for C#</li>
|
||
<li><a
|
||
href="https://github.com/ardalis/CleanArchitecture.WorkerService">ardalis/CleanArchitecture.WorkerService</a>
|
||
- A solution template using Clean Architecture for building a .NET Core
|
||
Worker Service.</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/RoslynClrHeapAllocationAnalyzer">microsoft/RoslynClrHeapAllocationAnalyzer</a>
|
||
- Roslyn based C# heap allocation diagnostic analyzer that can detect
|
||
explicit and many implicit allocations like boxing, display classes
|
||
a.k.a closures, implicit delegate creations, etc.</li>
|
||
<li><a
|
||
href="https://github.com/exceptionnotfound/DesignPatterns">exceptionnotfound/DesignPatterns</a>
|
||
- Come learn about all the Gang of Four patterns (e.g. Adapter, Facade,
|
||
Strategy, Mediator, Command and more) with C# and food examples!</li>
|
||
<li><a
|
||
href="https://github.com/Auburn/FastNoiseLite">Auburn/FastNoiseLite</a>
|
||
- Fast Portable Noise Library - C# C++ C Java(Script) HLSL GLSL</li>
|
||
<li><a
|
||
href="https://github.com/Jimmey-Jiang/Common.Utility">Jimmey-Jiang/Common.Utility</a>
|
||
- Various helper class</li>
|
||
<li><a
|
||
href="https://github.com/JosefPihrt/Roslynator">JosefPihrt/Roslynator</a>
|
||
- Roslynator is a set of code analysis tools for C#, powered by
|
||
Roslyn.</li>
|
||
<li><a href="https://github.com/vis2k/Telepathy">vis2k/Telepathy</a> -
|
||
Simple, message based, MMO Scale TCP networking in C#. And no
|
||
magic.</li>
|
||
<li><a
|
||
href="https://github.com/Jimmey-Jiang/ABP-ASP.NET-Boilerplate-Project-CMS">Jimmey-Jiang/ABP-ASP.NET-Boilerplate-Project-CMS</a>
|
||
- ABP module-zero +AdminLTE+Bootstrap Table+jQuery+Redis + sql
|
||
server+quartz+hangfire权限管理系统</li>
|
||
<li><a
|
||
href="https://github.com/focus-creative-games/luban">focus-creative-games/luban</a>
|
||
- 你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml,
|
||
yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml,
|
||
protobuf(pb), msgpack, flatbuffers, erlang, custom template} data +
|
||
{c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang,
|
||
rust, gdscript, protobuf schema, flatbuffers schema, custom template}
|
||
code。</li>
|
||
<li><a href="https://github.com/featbit/featbit">featbit/featbit</a> - A
|
||
feature flags + remote config service written in C# .NET - scalable
|
||
& fast</li>
|
||
<li><a
|
||
href="https://github.com/cornflourblue/aspnet-core-3-jwt-authentication-api">cornflourblue/aspnet-core-3-jwt-authentication-api</a>
|
||
- ASP.NET Core 3.1 JWT Authentication API</li>
|
||
<li><a
|
||
href="https://github.com/mehdime/DbContextScope">mehdime/DbContextScope</a>
|
||
- A simple and flexible way to manage your Entity Framework DbContext
|
||
instances</li>
|
||
<li><a
|
||
href="https://github.com/dotnet/Microsoft.Maui.Graphics.Controls">dotnet/Microsoft.Maui.Graphics.Controls</a>
|
||
- Experimental Microsoft.Maui.Graphics.Controls - Build drawn controls
|
||
(Cupertino, Fluent and Material)</li>
|
||
<li><a href="https://github.com/abdonkov/DSA">abdonkov/DSA</a> - Data
|
||
structures and algorithms in C#</li>
|
||
<li><a
|
||
href="https://github.com/daveaglick/Scripty">daveaglick/Scripty</a> -
|
||
Tools to let you use Roslyn-powered C# scripts for code generation</li>
|
||
<li><a
|
||
href="https://github.com/json-api-dotnet/JsonApiDotNetCore">json-api-dotnet/JsonApiDotNetCore</a>
|
||
- A framework for building JSON:API compliant REST APIs using ASP.NET
|
||
and Entity Framework Core.</li>
|
||
<li><a
|
||
href="https://github.com/bradymholt/aspnet-core-react-template">bradymholt/aspnet-core-react-template</a>
|
||
- ASP.NET Core 3.1 / React SPA Template App</li>
|
||
<li><a
|
||
href="https://github.com/csharpfritz/csharp_with_csharpfritz">csharpfritz/csharp_with_csharpfritz</a>
|
||
- Show notes, slides, and samples from the CSharp with CSharpFritz
|
||
show</li>
|
||
<li><a
|
||
href="https://github.com/umeng/umeng-muti-channel-build-tool">umeng/umeng-muti-channel-build-tool</a>
|
||
- 友盟渠道打包工具(windows .net 4.0)</li>
|
||
<li><a
|
||
href="https://github.com/milkshakesoftware/PreMailer.Net">milkshakesoftware/PreMailer.Net</a>
|
||
- C# library that moves your stylesheets to inline style attributes, for
|
||
maximum compatibility with E-mail clients.</li>
|
||
<li><a
|
||
href="https://github.com/EgorBo/SimdJsonSharp">EgorBo/SimdJsonSharp</a>
|
||
- C# bindings for lemire/simdjson (and full C# port)</li>
|
||
<li><a
|
||
href="https://github.com/dotnet/csharpstandard">dotnet/csharpstandard</a>
|
||
- Working space for ECMA-TC49-TG2, the C# standard committee.</li>
|
||
<li><a
|
||
href="https://github.com/neuecc/MessagePack-CSharp">neuecc/MessagePack-CSharp</a>
|
||
- Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity,
|
||
Xamarin). / msgpack.org[C#]</li>
|
||
<li><a href="https://github.com/SciSharp/BotSharp">SciSharp/BotSharp</a>
|
||
- The Open Source AI Chatbot Platform Builder in 100% C# Running in .NET
|
||
Core with Machine Learning algorithm.</li>
|
||
<li><a
|
||
href="https://github.com/yimengfan/BDFramework.Core">yimengfan/BDFramework.Core</a>
|
||
- Simple and powerful Unity3d game workflow!
|
||
简单、高效、高度工业化的商业级unity3d 工作流。</li>
|
||
<li><a href="https://github.com/keijiro/Voxelman">keijiro/Voxelman</a> -
|
||
Unity ECS + C# Job System example</li>
|
||
<li><a href="https://github.com/pfusik/cito">pfusik/cito</a> - Ć
|
||
programming language. Transpiling to C, C++, C#, D, Java, JavaScript,
|
||
Python, Swift, TypeScript and OpenCL C.</li>
|
||
<li><a
|
||
href="https://github.com/MortezaBashsiz/CFScanner">MortezaBashsiz/CFScanner</a>
|
||
- Cloud Flare scanner</li>
|
||
<li><a
|
||
href="https://github.com/GitCredentialManager/git-credential-manager">GitCredentialManager/git-credential-manager</a>
|
||
- Secure, cross-platform Git credential storage with authentication to
|
||
GitHub, Azure Repos, and other popular Git hosting services.</li>
|
||
<li><a
|
||
href="https://github.com/insoxin/China-Telecom-Helper">insoxin/China-Telecom-Helper</a>
|
||
- 中国电信助手,白嫖年入保底256+话费
|
||
.每月金豆领取(lv6,1000金豆),每日签到(随机金豆),每日喂食宠物.每日登录奖励领取(5金豆),查看我的云盘(10金豆),翻牌
|
||
(10金豆),查看我的订单 (5金豆),打开消息 (100金豆),当日分享
|
||
(50金豆),浏览生活频道 (5金豆),查看我的金豆 (5金豆),关注直播
|
||
(5金豆),观看直播15s (5金豆),打开消息 (100金豆),答问卷 (100金豆)</li>
|
||
<li><a
|
||
href="https://github.com/krahets/hello-algo">krahets/hello-algo</a> -
|
||
《Hello 算法》一本动画图解、能运行、可提问的数据结构与算法入门书。提供
|
||
Java, C++, Python, Go, JS, TS, C# 源代码。</li>
|
||
<li><a
|
||
href="https://github.com/ALIILAPRO/warp-plus-cloudflare">ALIILAPRO/warp-plus-cloudflare</a>
|
||
- Script for getting unlimited GB on Warp+ ( https://1.1.1.1/ )</li>
|
||
<li><a
|
||
href="https://github.com/mixandjam/Celeste-Movement">mixandjam/Celeste-Movement</a>
|
||
- Recreating the movement and feel from Celeste</li>
|
||
<li><a
|
||
href="https://github.com/ElinamLLC/SharpVectors">ElinamLLC/SharpVectors</a>
|
||
- SharpVectors - SVG# Reloaded: SVG DOM and Rendering in C# for the
|
||
.Net.</li>
|
||
<li><a
|
||
href="https://github.com/RandomEngy/VidCoder">RandomEngy/VidCoder</a> -
|
||
A Blu-ray, DVD and video file transcoder for Windows.</li>
|
||
<li><a
|
||
href="https://github.com/BogdanovKirill/RtspClientSharp">BogdanovKirill/RtspClientSharp</a>
|
||
- Pure C# RTSP client for .NET Standard without external dependencies
|
||
and with true async nature. I welcome contributions.</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/PowerBI-CSharp">microsoft/PowerBI-CSharp</a>
|
||
- Welcome to the .NET developer community for Power BI. Here you will
|
||
find resources for the .NET SDKs for Power BI Embedded V2.0.0</li>
|
||
<li><a
|
||
href="https://github.com/graphql-dotnet/graphql-client">graphql-dotnet/graphql-client</a>
|
||
- A GraphQL Client for .NET Standard</li>
|
||
<li><a
|
||
href="https://github.com/dotnetcore/SmartCode">dotnetcore/SmartCode</a>
|
||
- SmartCode = IDataSource -> IBuildTask -> IOutput => Build
|
||
Everything!!!</li>
|
||
<li><a
|
||
href="https://github.com/yatt-ze/The-Collection">yatt-ze/The-Collection</a>
|
||
- Collection of cracked malware, and ebooks</li>
|
||
<li><a
|
||
href="https://github.com/andrewdavey/cassette">andrewdavey/cassette</a>
|
||
- Manages .NET web application assets (scripts, css and templates)</li>
|
||
<li><a
|
||
href="https://github.com/elw00d/consoleframework">elw00d/consoleframework</a>
|
||
- Cross-platform toolkit for easy development of TUI applications.</li>
|
||
<li><a
|
||
href="https://github.com/MiloszKrajewski/K4os.Compression.LZ4">MiloszKrajewski/K4os.Compression.LZ4</a>
|
||
- LZ4/LH4HC compression for .NET Standard 1.6/2.0 (formerly known as
|
||
lz4net)</li>
|
||
<li><a
|
||
href="https://github.com/dathlin/HslControlsDemo">dathlin/HslControlsDemo</a>
|
||
-
|
||
HslControls控件库的使用demo,HslControls是一个工业物联网的控件库,基于C#开发,配套HslCommunication组件可以实现工业上位机软件的快速开发,支持常用的工业图形化控件,快速的集成界面开发。
|
||
主要包含了按钮,开关,进度条,信号灯,数码管,时钟,曲线显示控件,仪表盘控件,管道控件,瓶子控件,饼图控件,传送带控件,温度计控件,鼓风机控件,阀门控件,电池控件等等。</li>
|
||
<li><a href="https://github.com/aloneguid/config">aloneguid/config</a> -
|
||
⚙ Config.Net - the easiest configuration framework for .NET developers.
|
||
No BS.</li>
|
||
<li><a href="https://github.com/frhagn/Typewriter">frhagn/Typewriter</a>
|
||
- Automatic TypeScript template generation from C# source files</li>
|
||
<li><a
|
||
href="https://github.com/SciSharp/Keras.NET">SciSharp/Keras.NET</a> -
|
||
Keras.NET is a high-level neural networks API for C# and F#, with Python
|
||
Binding and capable of running on top of TensorFlow, CNTK, or
|
||
Theano.</li>
|
||
<li><a href="https://github.com/donet5/SqlSugar">donet5/SqlSugar</a> -
|
||
.Net ORM Fastest ORM Simple Easy Sqlite orm Oracle ORM Mysql Orm
|
||
postgresql ORm SqlServer oRm 达梦 ORM 人大金仓 ORM 神通ORM C# ORM , C#
|
||
ORM .NET ORM NET5 ORM .NET6 ORM ClickHouse orm QuestDb</li>
|
||
<li><a
|
||
href="https://github.com/rafaelfgx/Architecture">rafaelfgx/Architecture</a>
|
||
- .NET 7, ASP.NET Core, Entity Framework Core, C#, Angular 15, Clean
|
||
Code, SOLID, DDD.</li>
|
||
<li><a
|
||
href="https://github.com/msallin/SQLiteCodeFirst">msallin/SQLiteCodeFirst</a>
|
||
- Creates a SQLite Database based on a EdmModel by using Entity
|
||
Framework CodeFirst.</li>
|
||
<li><a
|
||
href="https://github.com/Unity-Technologies/com.unity.uiwidgets">Unity-Technologies/com.unity.uiwidgets</a>
|
||
- UIWidgets is a Unity Package which helps developers to create, debug
|
||
and deploy efficient, cross-platform Apps.</li>
|
||
<li><a
|
||
href="https://github.com/enyim/EnyimMemcached">enyim/EnyimMemcached</a>
|
||
- C# Memcached client</li>
|
||
<li><a href="https://github.com/yilezhu/Czar.Cms">yilezhu/Czar.Cms</a> -
|
||
.NET
|
||
Core实战项目之CMS系列教程的源码,精简而又功能丰富的权限设计,内容管理设计让你轻松搭建一个ASP.NET
|
||
Core2.2的网站系统.此项目准备用EFCore进行重构,敬请期待</li>
|
||
<li><a href="https://github.com/tangxuehua/equeue">tangxuehua/equeue</a>
|
||
- a distributed mq written by c#.</li>
|
||
<li><a
|
||
href="https://github.com/samus/mongodb-csharp">samus/mongodb-csharp</a>
|
||
- A driver written in c# to connect to the MongoDB document oriented
|
||
database.</li>
|
||
<li><a
|
||
href="https://github.com/dukus/digiCamControl">dukus/digiCamControl</a>
|
||
- DSLR camera remote control open source software</li>
|
||
<li><a
|
||
href="https://github.com/christiandelbianco/monitor-table-change-with-sqltabledependency">christiandelbianco/monitor-table-change-with-sqltabledependency</a>
|
||
- Get SQL Server notification on record table change</li>
|
||
<li><a
|
||
href="https://github.com/GhostPack/SharpDump">GhostPack/SharpDump</a> -
|
||
SharpDump is a C# port of PowerSploit’s Out-Minidump.ps1
|
||
functionality.</li>
|
||
<li><a
|
||
href="https://github.com/chummer5a/chummer5a">chummer5a/chummer5a</a> -
|
||
Character generator for Shadowrun 5th edition</li>
|
||
<li><a
|
||
href="https://github.com/MaKiPL/OpenVIII-monogame">MaKiPL/OpenVIII-monogame</a>
|
||
- Open source Final Fantasy VIII engine implementation in C# working on
|
||
Windows and Linux (Android and iOS planned too!) [Monogame]</li>
|
||
<li><a
|
||
href="https://github.com/jamesmontemagno/monkey-cache">jamesmontemagno/monkey-cache</a>
|
||
- Easily cache any data structure for a specific amount of time in any
|
||
.NET application.</li>
|
||
<li><a
|
||
href="https://github.com/PeterKottas/DotNetCore.WindowsService">PeterKottas/DotNetCore.WindowsService</a>
|
||
- Simple library that allows one to host dot net core application as
|
||
windows services. Perfect solution to power micro-services
|
||
architecture.</li>
|
||
<li><a href="https://github.com/featurist/coypu">featurist/coypu</a> -
|
||
Intuitive, robust browser automation for .Net</li>
|
||
<li><a
|
||
href="https://github.com/microsoft/MixedRealityCompanionKit">microsoft/MixedRealityCompanionKit</a>
|
||
- This is a MixedRealityToolkit style repository for code bits and
|
||
components that may not run directly on Microsoft HoloLens or immersive
|
||
headsets but instead pair with them to build experiences.</li>
|
||
<li><a
|
||
href="https://github.com/mariusmuntean/ChartJs.Blazor">mariusmuntean/ChartJs.Blazor</a>
|
||
- Brings Chart.js charts to Blazor</li>
|
||
<li><a
|
||
href="https://github.com/aspnet-contrib/AspNet.Security.OpenIdConnect.Server">aspnet-contrib/AspNet.Security.OpenIdConnect.Server</a>
|
||
- OpenID Connect/OAuth2 server framework for OWIN/Katana and ASP.NET
|
||
Core</li>
|
||
<li><a
|
||
href="https://github.com/datastax/csharp-driver">datastax/csharp-driver</a>
|
||
- DataStax C# Driver for Apache Cassandra</li>
|
||
<li><a
|
||
href="https://github.com/JamesMenetrey/MemorySharp">JamesMenetrey/MemorySharp</a>
|
||
- A C# based memory editing library targeting Windows applications,
|
||
offering various functions to extract and inject data and codes into
|
||
remote processes to allow interoperability.</li>
|
||
<li><a
|
||
href="https://github.com/RehanSaeed/Schema.NET">RehanSaeed/Schema.NET</a>
|
||
- Schema.org objects turned into strongly typed C# POCO classes for use
|
||
in .NET. All classes can be serialized into JSON/JSON-LD and XML,
|
||
typically used to represent structured data in the head section of html
|
||
page.</li>
|
||
<li><a
|
||
href="https://github.com/yangrc1234/VolumeCloud">yangrc1234/VolumeCloud</a>
|
||
- Volume cloud for Unity3D</li>
|
||
<li><a
|
||
href="https://github.com/open-telemetry/community">open-telemetry/community</a>
|
||
- OpenTelemetry community content</li>
|
||
<li><a href="https://github.com/nats-io/nats.net">nats-io/nats.net</a> -
|
||
The official C# Client for NATS</li>
|
||
<li><a
|
||
href="https://github.com/Alex141/CalcBinding">Alex141/CalcBinding</a> -
|
||
Advanced WPF Binding which supports expressions in Path property and
|
||
other features</li>
|
||
<li><a
|
||
href="https://github.com/MelbourneDeveloper/Device.Net">MelbourneDeveloper/Device.Net</a>
|
||
- A C# cross platform connected device framework</li>
|
||
<li><a
|
||
href="https://github.com/luca-piccioni/OpenGL.Net">luca-piccioni/OpenGL.Net</a>
|
||
- Modern OpenGL bindings for C#.</li>
|
||
<li><a
|
||
href="https://github.com/djhohnstein/SharpChromium">djhohnstein/SharpChromium</a>
|
||
- .NET 4.0 CLR Project to retrieve Chromium data, such as cookies,
|
||
history and saved logins.</li>
|
||
<li><a
|
||
href="https://github.com/magicdict/MongoCola">magicdict/MongoCola</a> -
|
||
A MongoDB Administration Tool</li>
|
||
<li><a
|
||
href="https://github.com/cosullivan/SmtpServer">cosullivan/SmtpServer</a>
|
||
- A SMTP Server component written in C#</li>
|
||
<li><a
|
||
href="https://github.com/Marfusios/websocket-client">Marfusios/websocket-client</a>
|
||
- 🔧 .NET/C# websocket client library</li>
|
||
<li><a
|
||
href="https://github.com/fclp/fluent-command-line-parser">fclp/fluent-command-line-parser</a>
|
||
- A simple, strongly typed .NET C# command line parser library using a
|
||
fluent easy to use interface</li>
|
||
<li><a
|
||
href="https://github.com/ellioman/Indirect-Rendering-With-Compute-Shaders">ellioman/Indirect-Rendering-With-Compute-Shaders</a>
|
||
- An example of drawing numerous instances using Unity3D, compute
|
||
shaders and Graphics.DrawMeshInstancedIndirect with Frustum &
|
||
Occlusion culling and LOD’ing.</li>
|
||
<li><a
|
||
href="https://github.com/dotnetcore/aspnetcore-doc-cn">dotnetcore/aspnetcore-doc-cn</a>
|
||
- The Simplified Chinese edition of Microsoft ASP.NET Core
|
||
documentation, translated by .NET Core Community and .NET China
|
||
Community.</li>
|
||
<li><a
|
||
href="https://github.com/dotnetcore/CanalSharp">dotnetcore/CanalSharp</a>
|
||
- Alibaba mysql database binlog subscription & consumer components
|
||
Canal’s .NET client.</li>
|
||
<li><a href="https://github.com/orlikoski/CyLR">orlikoski/CyLR</a> -
|
||
CyLR - Live Response Collection Tool</li>
|
||
<li><a
|
||
href="https://github.com/bitzhuwei/CSharpGL">bitzhuwei/CSharpGL</a> -
|
||
:green_apple:Object Oriented OpenGL in C#.</li>
|
||
<li><a
|
||
href="https://github.com/MarcFletcher/NetworkComms.Net">MarcFletcher/NetworkComms.Net</a>
|
||
- NetworkComms.Net is a high performance cross-platform network library
|
||
written in C#.</li>
|
||
<li><a
|
||
href="https://github.com/jcurl/RJCP.DLL.SerialPortStream">jcurl/RJCP.DLL.SerialPortStream</a>
|
||
- SerialPortStream is an independent implementation of
|
||
System.IO.Ports.SerialPort and SerialStream for better reliability and
|
||
maintainability. Default branch is 2.x and now has support for Mono with
|
||
help of a C library.</li>
|
||
<li><a
|
||
href="https://github.com/stevejgordon/CorrelationId">stevejgordon/CorrelationId</a>
|
||
- An ASP.NET Core middleware component which synchronises a correlation
|
||
ID for cross API request logging.</li>
|
||
<li><a
|
||
href="https://github.com/opentracing/opentracing-csharp">opentracing/opentracing-csharp</a>
|
||
- OpenTracing API for C# (.NET). 🛑 This library is DEPRECATED!
|
||
https://github.com/opentracing/specification/issues/163</li>
|
||
<li><a
|
||
href="https://github.com/BloodHoundAD/SharpHound2">BloodHoundAD/SharpHound2</a>
|
||
- The Old BloodHound C# Ingestor (Deprecated)</li>
|
||
<li><a
|
||
href="https://github.com/PcapDotNet/Pcap.Net">PcapDotNet/Pcap.Net</a> -
|
||
.NET wrapper for WinPcap written in C++/CLI and C#, which features
|
||
almost all WinPcap features and includes a packet interpretation
|
||
framework.</li>
|
||
<li><a
|
||
href="https://github.com/JonPSmith/EfCore.GenericServices">JonPSmith/EfCore.GenericServices</a>
|
||
- A library to help you quickly code CRUD accesses for a
|
||
web/mobile/desktop application using EF Core.</li>
|
||
<li><a href="https://github.com/anydream/il2cpp">anydream/il2cpp</a> - A
|
||
MSIL/C# to C++ converter. Faster than CoreCLR with low memory
|
||
overhead.(已弃坑.C#是个好语言,然而.NET不是一个干净的平台)</li>
|
||
<li><a href="https://github.com/ServUO/ServUO">ServUO/ServUO</a> - An
|
||
Ultima Online server emulator written in C# .NET</li>
|
||
<li><a href="https://github.com/bleroy/lunr-core">bleroy/lunr-core</a> -
|
||
A port of LUNR.js to .NET Core</li>
|
||
<li><a
|
||
href="https://github.com/la-yumba/functional-csharp-code">la-yumba/functional-csharp-code</a>
|
||
- Code samples for Functional Programming in C#</li>
|
||
<li><a
|
||
href="https://github.com/tlgkccampbell/ultraviolet">tlgkccampbell/ultraviolet</a>
|
||
- The Ultraviolet Framework is a .NET game development framework written
|
||
in C#.</li>
|
||
<li><a
|
||
href="https://github.com/buchizo/ClaudiaIDE">buchizo/ClaudiaIDE</a> -
|
||
This extension can change easily the background image of editor window
|
||
in Visual Studio.</li>
|
||
<li><a
|
||
href="https://github.com/VahidN/EFCoreSecondLevelCacheInterceptor">VahidN/EFCoreSecondLevelCacheInterceptor</a>
|
||
- EF Core Second Level Cache Interceptor</li>
|
||
<li><a
|
||
href="https://github.com/arcusmaximus/YTSubConverter">arcusmaximus/YTSubConverter</a>
|
||
- A tool for creating styled YouTube subtitles</li>
|
||
<li><a
|
||
href="https://github.com/Grabacr07/VirtualDesktop">Grabacr07/VirtualDesktop</a>
|
||
- C# wrapper for the Virtual Desktop API on Windows 11.</li>
|
||
<li><a
|
||
href="https://github.com/PacktPublishing/Hands-On-Domain-Driven-Design-with-.NET-Core">PacktPublishing/Hands-On-Domain-Driven-Design-with-.NET-Core</a>
|
||
- Hands-On Domain-Driven Design with .NET Core, published by Packt</li>
|
||
<li><a href="https://github.com/FlingOS/FlingOS">FlingOS/FlingOS</a> -
|
||
An educational operating system written in C#. A great stepping stone
|
||
from high to low level development.</li>
|
||
<li><a
|
||
href="https://github.com/BloodHoundAD/SharpHound3">BloodHoundAD/SharpHound3</a>
|
||
- C# Data Collector for the BloodHound Project, Version 3</li>
|
||
<li><a
|
||
href="https://github.com/csinn/CSharp-From-Zero-To-Hero">csinn/CSharp-From-Zero-To-Hero</a>
|
||
- C# boot camp</li>
|
||
<li><a
|
||
href="https://github.com/ldqk/Masuit.MyBlogs">ldqk/Masuit.MyBlogs</a> -
|
||
基于C#/.NET6的 masuit.org个人博客站项目源码,https://masuit.org
|
||
,供参考、学习、引用、非商业性质的部署。</li>
|
||
</ul>
|