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<h1 id="awesome-unity">Awesome Unity</h1>
<p><strong>NOTE: THIS REPOSITORY HAS BEEN ARCHIVED BECAUSE I NO LONGER
USE UNITY AND AM UNABLE TO KEEP IT UPDATED.</strong></p>
<p><a href="https://github.com/sindresorhus/awesome"><img
src="https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg"
alt="Awesome" /></a></p>
<p>A categorized community-driven collection of high-quality awesome
Unity assets, projects, and resources. Free assets and resources are
prioritized over paid when possible.</p>
<p>Suggestions and contributions are always welcome! Make sure to read
the <a
href="https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md">contribution
guidelines</a> for more information before submitting a pull
request.</p>
<p>Thanks to all the <a
href="https://github.com/ryannielson/awesome-unity/graphs/contributors">contributors</a>,
this wouldnt be possible without you!</p>
<ul>
<li><a href="#awesome-unity">Awesome Unity</a>
<ul>
<li><a href="#2d">2D</a></li>
<li><a href="#ai">AI</a></li>
<li><a href="#augmented--virtual-reality">Augmented &amp; Virtual
Reality</a></li>
<li><a href="#camera">Camera</a></li>
<li><a href="#character-controllers">Character Controllers</a></li>
<li><a href="#frameworks">Frameworks</a></li>
<li><a href="#input">Input</a></li>
<li><a href="#modeling">Modeling</a></li>
<li><a href="#monetization">Monetization</a></li>
<li><a href="#networking">Networking</a></li>
<li><a href="#scripting">Scripting</a></li>
<li><a href="#services">Services</a></li>
<li><a href="#tweening">Tweening</a></li>
<li><a href="#ui">UI</a></li>
<li><a href="#utilities">Utilities</a></li>
<li><a href="#video">Video</a></li>
<li><a href="#visual-scripting">Visual Scripting</a></li>
</ul></li>
<li><a href="#projects">Projects</a>
<ul>
<li><a href="#games">Games</a></li>
</ul></li>
<li><a href="#resources">Resources</a>
<ul>
<li><a href="#tips-and-tricks">Tips and Tricks</a></li>
<li><a href="#tutorials">Tutorials</a></li>
</ul></li>
<li><a href="#contributing">Contributing</a></li>
</ul>
<h2 id="d">2D</h2>
<ul>
<li><a
href="https://assetstore.unity.com/packages/tools/sprite-management/2d-rope-system-17722">2D
Rope System (Paid)</a> - Scripts for creating any type of 2D ropes in
the editor or during runtime.</li>
<li><a
href="https://assetstore.unity.com/packages/tools/level-design/ferr2d-terrain-tool-11653">Ferr2D
Terrain Tool (Paid)</a> - Quickly create handcrafted 2D landscapes and
levels.</li>
<li><a href="https://github.com/RyanNielson/PixelCamera2D">Pixel Camera
2D</a> - A simple pixel perfect camera with scaling options for 2D
Games.</li>
<li><a href="http://esotericsoftware.com">Spine (Paid)</a> - A skeletal
animation editor with a Unity library.</li>
<li><a href="http://www.seanba.com/tiled2unity">Tiled2Unity</a> - Takes
your <a href="http://www.mapeditor.org">Tiled</a> files and creates
Unity prefabs from them that are easily placed into your Unity scene.
Complex collision is supported through Unitys PolygonCollider2D
class.</li>
<li><a
href="https://assetstore.unity.com/packages/2d/characters/anima2d-no-longer-supported-replaced-by-2d-animation-79840">Unity
Anima2D</a> - Advanced skeletal animation editor with support for both
per-object and skinned mesh animation with an integrated in-editor
skinning tool.</li>
<li><a href="https://github.com/nickgravelyn/UnityTiled">UnityTiled</a>
- An importer for <a href="http://www.mapeditor.org">Tiled</a>
maps.</li>
</ul>
<h2 id="ai">AI</h2>
<ul>
<li><p><a href="http://arongranberg.com/astar/">A* Pathfinding
Project</a> - Lightning fast pathfinding with heavily optimized
algorithms and a large feature set.</p></li>
<li><p><a
href="https://assetstore.unity.com/packages/tools/ai/apex-path-17943">Apex
Path (Paid)</a> - Apex Path handles dynamic pathfinding including local
avoidance steering and dynamic obstacles.</p></li>
<li><p><a href="https://github.com/igiagkiozis/CrystalAI">Crystal AI</a>
- Crystal is a fast, scalable and extensible utility based AI framework
for C# and Unity.</p></li>
</ul>
<h2 id="augmented-virtual-reality">Augmented &amp; Virtual Reality</h2>
<ul>
<li><a
href="http://artoolkit.org/documentation/doku.php?id=6_Unity:unity_about">ARToolKit</a>
- Augmented Reality SDK that includes libraries, utilities, and
examples.</li>
<li><a href="https://developers.google.com/vr/unity">Google VR SDK</a> -
Scripts and prefabs to help with the development of Google Daydream and
Cardboard apps for Android and iOS.</li>
<li><a
href="https://assetstore.unity.com/packages/tools/integration/vrtk-virtual-reality-toolkit-vr-toolkit-64131">SteamVR
Unity Toolkit</a> - Scripts and Great examples to abstract the use of VR
controller actions in Unity.</li>
<li><a href="http://github.com/thestonefox/vrtk">Virtual Reality
Toolkit</a> - Virtual Reality framework that allows for powerful
interactions, locomotion, and visual effects.</li>
<li><a href="https://vuforia.com/">Vuforia</a> - Augmented Reality SDK
with image and object recognition, smart terrain and extended tracking
features.</li>
</ul>
<h2 id="camera">Camera</h2>
<ul>
<li><a
href="https://assetstore.unity.com/packages/templates/systems/ufps-ultimate-fps-2943">UFPS
(Paid)</a> - Provides camera, controllers, and other effects for use in
FPS games.</li>
</ul>
<h2 id="character-controllers">Character Controllers</h2>
<ul>
<li><a
href="https://github.com/prime31/CharacterController2D">CharacterController2D</a>
- A 2D controller that behaves very similarly to Unitys
CharacterController component.</li>
</ul>
<h2 id="frameworks">Frameworks</h2>
<ul>
<li><a href="https://github.com/snozbot/fungus">Fungus</a> - An easy to
use Unity 3D library for creating illustrated Interactive Fiction
games.</li>
<li><a href="http://strangeioc.github.io/strangeioc/">StrangeIoC</a> -
Strange is a super-lightweight and highly extensible
Inversion-of-Control (IoC) framework, written specifically for C# and
Unity.</li>
<li><a
href="https://assetstore.unity.com/packages/tools/visual-scripting/uframe-game-framework-14381">uFrame
(Paid)</a> - Create maintainable games faster, better, more stable, and
consistent than ever before.</li>
</ul>
<h2 id="input">Input</h2>
<ul>
<li><a href="https://github.com/pbhogan/InControl">InControl</a> - An
input manager that tames makes handler cross-platform. controller input
easy.</li>
<li><a href="https://github.com/RyanNielson/InputBinder">InputBinder</a>
- Bind game inputs to methods via code or using the inspector to add
event driven input handling to your project.</li>
<li><a href="https://github.com/prime31/TouchKit">TouchKit</a> - Makes
it easy to recognize gestures and other touch input.</li>
<li><a href="https://github.com/TouchScript/TouchScript">TouchScript</a>
- Makes handling complex gesture interactions on any touch surface much
easier.</li>
</ul>
<h2 id="modeling">Modeling</h2>
<ul>
<li><a href="http://sabrecsg.com/">SabreCSG</a> - A set of <a
href="https://en.wikipedia.org/wiki/Constructive_solid_geometry">CSG</a>
level design tools for building complex levels quickly inside
Unity.</li>
</ul>
<h2 id="monetization">Monetization</h2>
<ul>
<li><a
href="https://assetstore.unity.com/packages/add-ons/services/unity-monetization-66123">Unity
Monetization</a> - Unity Ads is a video ad network with quick and
seamless integration using regular and opt-in ads.</li>
</ul>
<h2 id="networking">Networking</h2>
<ul>
<li><a
href="https://assetstore.unity.com/packages/tools/network/nakama-81338">Nakama</a>
- Build social and realtime games with an open-source <a
href="https://github.com/heroiclabs/nakama">distributed server</a>.</li>
<li><a
href="https://assetstore.unity.com/packages/tools/network/photon-bolt-free-127156">Photon
Bolt (Paid)</a> - Build networked games without having to know the
details of networking or write any complex networking code.</li>
<li><a
href="https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786">Photon
Unity Networking</a> - Plug and play cloud networking that also works
for local hosting. Free for up to 20 concurrent users.</li>
</ul>
<h2 id="scripting">Scripting</h2>
<ul>
<li><a
href="https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768">Easy
Save 2 (Paid)</a> - A fast and simple way to save and load data on all
major platforms supported by Unity.</li>
<li><a
href="https://assetstore.unity.com/packages/tools/particles-effects/unistorm-volumetric-clouds-sky-modular-weather-and-cloud-shadows-2714">UniStorm
(Paid)</a> - A customizable dynamic day and night weather system that
creates realistic storms and weather.</li>
</ul>
<h2 id="services">Services</h2>
<ul>
<li><a
href="https://docs.unity3d.com/Manual/UnityAnalyticsSetup.html">Unity
Analytics</a> - Provides a dashboard with metrics to help track active
players, sessions, retention, and revenue.</li>
</ul>
<h2 id="tweening">Tweening</h2>
<ul>
<li><a
href="https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676">DOTween</a>
- Tween any numeric property or field (including Vectors, Rectangles,
etc.), plus some non-numeric ones (like strings). This is the follow-up
to HOTween.</li>
<li><a href="https://github.com/prime31/GoKit">GoKit</a> - An open
source, lightweight tween library aimed at making tweening objects dead
simple.</li>
<li><a
href="https://assetstore.unity.com/packages/tools/animation/itween-84">iTween</a>
- A simple, and easy to use animation system.</li>
<li><a
href="https://assetstore.unity.com/packages/tools/animation/leantween-3595">LeanTween</a>
- FOSS, and also the most lightweight tweening library for Unity. Allows
you to tween any value you have access to via the .value() method.</li>
</ul>
<h2 id="ui">UI</h2>
<ul>
<li><a
href="https://assetstore.unity.com/packages/tools/gui/ngui-next-gen-ui-2413">NGUI
(Paid)</a> - A powerful UI system and event notification framework.</li>
<li><a
href="https://docs.unity3d.com/Packages/com.unity.textmeshpro@1.3/manual/index.html">TextMesh
Pro</a> - A alternative to render text in uGUI by using the distance
field technique, which allows crisp fonts at any scale. This was
recently purchased by Unity and will be integrated into the engine in
the future.</li>
</ul>
<h2 id="utilities">Utilities</h2>
<ul>
<li><a href="https://github.com/mminer/consolation">Consolation</a> -
In-game debug console that displays output from
<code>Debug.Log</code>.</li>
<li><a href="https://unity.github.com/">GitHub for Unity</a> - The new
GitHub for Unity extension brings the GitHub workflow and more to Unity,
providing support for large files with Git LFS and file locking.</li>
<li><a
href="https://assetstore.unity.com/packages/tools/utilities/grouping-tool-147552">Grouping
Tool</a> - Easily group objects together</li>
<li><a href="https://github.com/mminer/scene-view-bookmarks">Scene View
Bookmarks</a> - Editor extension to bookmark and later recall scene
views.</li>
<li><a
href="https://assetstore.unity.com/packages/tools/level-design/snazzygrid2-19245">SnazzyGrid
(Paid)</a> - Makes it easy to manage positions of assets in the scene
with easy to use snapping tools and many more features to improve the
scene creation workflow.</li>
<li><a
href="https://assetstore.unity.com/packages/tools/version-control/unimerge-9733">UniMerge
(Paid)</a> - Editor extension for merging scenes and prefabs, also
integrates with VCS.</li>
<li><a href="https://github.com/neuecc/UniRx">UniRx</a> - UniRx
(Reactive Extensions for Unity) is a reimplementation of the .NET
Reactive Extensions. Rx cures the “asynchronous blues” without
async/await.</li>
<li><a
href="https://github.com/nickgravelyn/unitytoolbag">UnityToolbag</a> -
Collection of miscellaneous open source scripts and helpers for Unity
5.0.</li>
</ul>
<h2 id="video">Video</h2>
<ul>
<li><a href="https://github.com/vimeo/vimeo-unity-sdk">Vimeo Unity
SDK</a> - Easily stream your Vimeo videos into Unity or record and
publish out to Vimeo.</li>
</ul>
<h2 id="visual-scripting">Visual Scripting</h2>
<ul>
<li><a
href="https://assetstore.unity.com/packages/tools/visual-scripting/playmaker-368">Playmaker
(Paid)</a> - Quickly make gameplay prototypes, A.I. behaviors, animation
graphs, interactive objects, and more using finite state machines.</li>
</ul>
<h1 id="projects">Projects</h1>
<h2 id="games">Games</h2>
<ul>
<li><a href="https://github.com/Hyperparticle/nodulus">Nodulus</a> - A
complete puzzle game with a clever twist. Play it online.</li>
</ul>
<h1 id="resources">Resources</h1>
<h2 id="tips-and-tricks">Tips and Tricks</h2>
<ul>
<li><a href="http://imgur.com/a/2w7zd">Editor Tips</a> - Tips in gif
form showing a few ways to use the editor more efficiently.</li>
<li><a href="https://github.com/Unity-Technologies/SuperScience">Unity
Labs Super Science</a> - Gems of Unity Labs for user education.</li>
<li><a href="https://unity3d.com/learn/tutorials/topics/tips">Unity
Tips</a> - Short videos showing some handy tips when using Unity.</li>
</ul>
<h2 id="tutorials">Tutorials</h2>
<ul>
<li><a
href="http://nielson.dev/2015/12/splatter-effects-in-unity-using-the-stencil-buffer">2D
Splatter Effects Using the Stencil Buffer</a> - Using the stencil buffer
in Unity to draw splatter effects on surfaces. This could be used for
paint or blood splatter.</li>
<li><a
href="http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d">A
Gentle Introduction to Shaders in Unity3D</a> - This series of posts
will introduce you to shader coding, and is oriented to developers with
little to no knowledge about shaders.</li>
<li><a
href="http://www-cs-students.stanford.edu/~amitp/gameprog.html">Amits
Game Programming Information</a> - An great collection of general
purpose game programming content.</li>
<li><a href="http://catlikecoding.com/unity/tutorials/">Catlike
Coding</a> - Tutorials designed for learning the C# scripting side of
Unity.</li>
<li><a
href="http://nielson.dev/2015/10/fixing-gaps-between-sprites-better-2d-in-unity-part-2">Fixing
Gaps Between Sprites</a> - A short tutorial about removing the small
gaps that sometimes appear between adjacent sprites.</li>
<li><a href="http://gameprogrammingpatterns.com/contents.html">Game
Programming Patterns</a> - Lots of great game development patterns
useful when making games with or without Unity.</li>
<li><a
href="https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c">Modern
GUI Development in Unity 4.6</a> - A video tutorial providing an
in-depth explanation of Unitys new UI system.</li>
<li><a href="http://unity3d.com/learn/tutorials/modules">Official Video
Tutorials</a> - The official tutorials for scripting, animation, audio,
and almost anything Unity related.</li>
<li><a href="http://www.raywenderlich.com/category/unity">Ray
Wenderlichs Tutorials</a> - Beginner and mid-level tutorials focused on
learning Unity features or creating small example games.</li>
<li><a
href="https://developer.microsoft.com/en-us/windows/holographic/unity_development_overview">Unity
in HoloLens</a> - Official tutorials from Microsoft for creating
Microsoft HoloLens applications.</li>
<li><a href="http://docs.unity3d.com/Manual/VROverview.html">Unity
Virtual Reality</a> - Unitys official documentation on developing
virtual reality applications.</li>
</ul>
<h1 id="contributing">Contributing</h1>
<p>Please see <a
href="https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md">CONTRIBUTING</a>
for details.</p>
<p>TESTING</p>
<p><a href="https://github.com/RyanNielson/awesome-unity">unity.md
Github</a></p>