Files
awesome-awesomeness/terminal/libgdx
2025-07-18 22:22:32 +02:00

24 KiB

!Awesome libGDX Logo (logo.png 'Awesome libGDX Logo') (https://libgdx.com/)
 
Awesome libGDX !Awesome (https://awesome.re/badge-flat2.svg) (https://awesome.re) !Latest libGDX Version (https://img.shields.io/maven-central/v/com.badlogicgames.gdx/gdx?color=e74a45&label=Latest%20libGDX%20Version&style=flat-square)
(https://search.maven.org/artifact/com.badlogicgames.gdx/gdx)
 


libGDX (https://libgdx.com/) is a relatively low level, free, open source cross platform game development framework written in Java.

This list is a curated collection of awesome resources, tools, tutorials, and projects using the libGDX (https://libgdx.com/) game framework to help developers make _awesome_ games, conforming to the Awesome Manifesto
(https://github.com/sindresorhus/awesome/blob/master/awesome.md).

Contributions _very welcome_ but first see Contributing (#contributing).
 
――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 
 
Contents
 
- Resources (#resources)
- Artificial Intelligence (#algorithms-and-ai)
- Controllers (#controllers)
- Editors (#editors)
- Entity Component System (ECS) (#entity-component-system-ecs)
- Physics (#physics)
- Services (#services)
- Setup and Deployment (#setup-and-deployment)
- User Interface (#user-interface)
- Visual Effects (#visual-effects)
- Audio (#audio)
- Others (#others)
- Tutorials (#tutorials)
- Getting Started (#getting-started)
- Advanced (#advanced)
- Assets (#assets)
- Community (#community)
- Other Lists (#other-lists)
 
 
――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 
 
Resources
 
_Resources that can be used in libGDX code to boost the framework's capabilities._
 
Algorithms and AI
- gdx-ai (https://github.com/libgdx/gdx-ai) - Artificial Intelligence framework featuring Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines.
- Simple Graphs (https://github.com/earlygrey/simple-graphs) - A java library for graph data structures and algorithms (including fast pathfinding).
 
Controllers
- gdx-controllers (https://github.com/libgdx/gdx-controllers) - Adds support to gamepads and joysticks.
- gdx-controllerutils (https://github.com/MrStahlfelge/gdx-controllerutils) - Adds Scene2D button input support, user configurable button mappings and hotplugging for LWJGL2.
- sdl2gdx (https://github.com/electronstudio/sdl2gdx) - Powerful gamepad implementation using SDL. Supports hundreds of controllers under the same mapping, rumble, and hotplugging.
 
Editors
- HyperLap2D (https://github.com/rednblackgames/HyperLap2D) - Visual editor for complex 2D worlds and scenes with a runtime for libGDX.
- Mundus (https://github.com/JamesTKhan/Mundus) - World/level editor for 3D worlds with a runtime for libGDX.
- Spine (http://esotericsoftware.com/) - Skeleton-based animation tool that focuses specifically on 2D animation for games.
 
Entity Component System (ECS)
- Artemis-odb (https://github.com/junkdog/artemis-odb) - High performance java based Entity-Component-System framework.
- Ashley (https://github.com/libgdx/ashley) - A Java entity system inspired by Ash & Artemis.
 
Physics
- Box2D (https://libgdx.com/wiki/extensions/physics/box2d) - One of the most popular physics libraries for 2D games.
- Bullet (https://libgdx.com/wiki/extensions/physics/bullet/bullet-physics) - 3D Collision Detection and Rigid Body Dynamics Library.
- jbump (https://github.com/tommyettinger/jbump) - Easy to implement AABB collision detection useful for platformers and other simple 2D games.
 
Services
- gdx-facebook (https://github.com/TomGrill/gdx-facebook) - Provides cross-platform support for Facebook Graph API.
- gdx-fireapp (https://github.com/mk-5/gdx-fireapp) - Cross-platform API for Firebase.
- gdx-firebase (https://github.com/TomGrill/gdx-firebase) - Cross-platform (only Desktop/Android) API for Firebase.
- gdx-gameanalytics (https://github.com/MrStahlfelge/gdx-gameanalytics) - Game Analytics REST API client implementation for libGDX. Works on all backends.
- gdx-gamesvcs (https://github.com/MrStahlfelge/gdx-gamesvcs) - Easy integration of gameservices, such as Google Play Games, Apple Game Center, and more.
- gdx-pay (https://github.com/libgdx/gdx-pay) - Provides a cross-platform API for InApp purchasing.
- steamworks4j (https://github.com/code-disaster/steamworks4j) - A thin wrapper which allows Java applications to access the Steamworks C++ API.
 
Setup and Deployment
- gdx-liftoff (https://github.com/tommyettinger/gdx-liftoff) - A modern setup tool for libGDX that supports more backends and allows adding libraries with one click.
- libgdx-library-template (https://github.com/tommyettinger/libgdx-library-template) - A skeleton project for making new libraries, since they need different config.
- Packr (https://github.com/libGDX/packr) - Packages your JAR, assets and a JVM for distribution on Windows, Linux and macOS.
 
User Interface
- Freetype (https://libgdx.com/wiki/extensions/gdx-freetype) - Generate BitmapFonts of your desired size on the fly from lightweight .ttf font files.
- gdx-dialogs (https://github.com/TomGrill/gdx-dialogs) - Provides cross-platform support for native dialogs.
- gdx-skins (https://github.com/czyzby/gdx-skins) - Free Scene2D GUI skins.
- InGameConsole (https://github.com/StrongJoshua/libGDX-inGameConsole) - Allows a developer to add a console (similar to how it is featured in Source games) to their game.
- msdf-gdx (https://github.com/maltaisn/msdf-gdx) - Provides lightweight utilities to draw high-quality MSDF (multi-channel signed distance field) text on libGDX.
- PieMenu (https://github.com/payne911/PieMenu) - Radial menus for Scene2D that are highly flexible and easy to customize.
- Ray3K Skins (https://ray3k.wordpress.com/artwork/) - Free Scene2D.UI skins with example code, custom drawables, and experimental features.
- Skin Composer (https://github.com/raeleus/skin-composer) - Create skins for libGDX scene2d.ui with a graphical interface.
- TenPatch (https://github.com/raeleus/TenPatch) - An alternative to libGDX's 9patch implementation that implements multiple stretch regions.
- TextraTypist (https://github.com/tommyettinger/textratypist) - Like TypingLabel (below), but also supports styles, emoji, multiple fonts, clickable links, etc.
- TypingLabel (https://github.com/rafaskb/typing-label) - A libGDX Label that appears as if it was being typed in real time.
- VisUI (https://github.com/kotcrab/vis-ui) - Allows to create nice looking UI in libGDX using scene2d.ui. Note this is not a UI editor.
 
Visual Effects
- Box2DLights (https://github.com/libgdx/box2dlights) - 2D lighting framework that uses Box2D for raycasting and OpenGL ES 2.0 for rendering.
- colorful-gdx (https://github.com/tommyettinger/colorful-gdx) - Expands how tinting can affect colors; also has many pre-written shaders.
- HackLights (https://github.com/aliasifk/HackLights) - Lightweight framebuffer based lighting engine for libGDX.
- gdx-vfx (https://github.com/crashinvaders/gdx-vfx) - Flexible post-processing shader visual effects based on libgdx-contribs-postprocessing.
- libgdx-screenmanager (https://github.com/crykn/libgdx-screenmanager) - A screen manager for libGDX supporting various transition effects
- Particle Park (https://github.com/raeleus/Particle-Park) - A showcase of downloadable particle effects with live previews.
- Shape Drawer (https://github.com/earlygrey/shapedrawer) - A performant alternative to ShapeRenderer that avoids Batch flushing.
- gdx-gltf (https://github.com/mgsx-dev/gdx-gltf) - GLTF 3D file format support (import/export), PBR shaders, and others advanced rendering.
- gdx-graph (https://github.com/MarcinSc/gdx-graph) - Provides a GUI to design your rendering pipeline and shaders, and a library to easily incorporate them into your games.
 
Audio
- TuningFork (https://github.com/Hangman/TuningFork) - Advanced 3D audio features for libGDX desktop users.
- gdx-miniaudio (https://github.com/rednblackgames/gdx-miniaudio) - Advanced Cross Platform Audio Engine for libGDX based on MiniAudio.
- gdx-sfx (https://github.com/spookygames/gdx-sfx) - Some goodies for better sound effects in libGDX.
- gdx-pd (https://github.com/mgsx-dev/gdx-pd) - Pure Data extension for libGDX.
 
Others
- anim8-gdx (https://github.com/tommyettinger/anim8-gdx) - Allows saving (animated) GIFs and PNGs from sequences of Pixmaps, with configurable dithering if needed.
- gdx-dbgagent (https://github.com/PokeMMO/gdx-dbgagent) - Java Agent for debugging common issues, like objects not being disposed and constants such as Color.WHITE being modified.
- gdx-jnigen (https://github.com/libgdx/gdx-jnigen) - Small library that allows C/C++ code to be written inline with Java source code.
- gdxGifRecorder (https://github.com/Anuken/GDXGifRecorder) - A utility class that records a GIF and saves it automatically.
- KTX (https://github.com/libktx/ktx) - Kotlin extensions and utilities for libGDX.
- noise4j (https://github.com/czyzby/noise4j) - Simple map generators based on various procedural content generation tutorials.
- Texture Packer GUI (https://github.com/crashinvaders/gdx-texture-packer-gui) - A simple way to pack and manage texture atlases for libGDX game framework.
- libGDX Plugin (https://github.com/BlueBoxWare/LibGDXPlugin) - A plugin for IntelliJ IDEA and Android Studio that adds a number of libGDX features and tools, such as color previews and additional inspections for common mistakes.
 
Tutorials
 
_Tutorials for newbies and seasoned developers alike._
 
Getting Started
 
- Official libGDX Wiki (https://libgdx.com/wiki/) - Official libGDX wiki that contains a huge amount of information.
- Tann's Hello libGDX (https://colourtann.github.io/HelloLibgdx/) - An excellent guide for beginners on how to create a game from scratch.
- Development Tutorial Playlist by Phillip Mod Dev (https://www.youtube.com/playlist?list=PLLwCf-qdpyEnB_FO_1HkUFh7smwGNjAaC) - A series of videos going over the basics of libGDX.
- Brandon Grasley's Space Shooter Game (https://www.youtube.com/playlist?list=PLfd-5Q3Fwq0WKrkEKw12nqpfER3MG5_Wi) - Video tutorial series on making a complete Android game from scratch.
- Creating a Launcher (https://youtu.be/3l5F7f7vfTU) - Video tutorial on using libGDX to make a game launcher.
- Deploying with JPackage (https://github.com/raeleus/skin-composer/wiki/libGDX-and-JPackage) - A tutorial on deploying libGDX games with JPackage via Gradle commands.
- JSON in Game Dev (http://mana-break.blogspot.com/2014/06/power-of-json-in-game-development-items.html) - General tutorial on using JSON for storing data.
- Progress Bar Design (https://github.com/raeleus/skin-composer/wiki/The-Man-Who-Killed-Hitler-and-then-The-Progress-Bar) - Discusses the pros and cons of different progress bar design techniques with examples.
- libGDX External Tutorials (https://libgdx.com/wiki/articles/external-tutorials) - Big list of official unofficial tutorials.
- Scene2D.UI From the Ground Up (https://github.com/raeleus/skin-composer/wiki/From-the-Ground-Up:-Scene2D.UI-Tutorials) - Covers the basics of UI design in Scene2D, libGDX's premiere scene graph and layout toolkit.
 
Advanced
 
- Code Hotswapping (https://youtu.be/zKfh6WuaikQ) - Video tutorial on enabling code hotswapping for libGDX projects to increase productivity.
- Dynamic Textures with Pixmap (https://javadocmd.com/blog/libgdx-dynamic-textures-with-pixmap/) - Details how to create a mask using Pixmaps.
- iOS Deployment Tutorial (https://link.medium.com/vgYo0mSi3W) - Deploying to iOS in 2019 using RoboVM.
- Sub-pixel Perfect Smooth Scrolling (http://code-disaster.com/2016/02/subpixel-perfect-smooth-scrolling.html) - Pixel-perfect smooth scrolling.
- Introduction to 3D Series (https://www.youtube.com/playlist?list=PLjUR2MkQ0cuHZ70Ps8F9WMyoyKHKAbYvQ) - A tutorial series on libGDX 3D using gdx-gltf.
 
General Learning Material
- Book of Shaders (https://github.com/patriciogonzalezvivo/thebookofshaders) - Step-by-step guide through the abstract and complex universe of Fragment Shaders. GLSL.
- Game Programming Patterns (https://gameprogrammingpatterns.com/) - Architecture and design patterns for games.
 
Assets
 
_Collection of free and high quality assets to get your game to the next level._
 
- Kenney Assets (https://kenney.nl/) - High quality assets for your game, from 2D and 3D art to sound effects.
- OpenGameArt.org (https://opengameart.org/) - Repository offering a variety of open content assets.
- Game-Icons.net (http://game-icons.net/) - Repository containing heaps of cool game related graphics.
- Jsfxr (https://chr15m.itch.io/jsfxr) - Quickly create unique sound effects by pressing a few buttons, excellent for prototyping.
- freesound.org (https://freesound.org/) - Huge collaborative database of audio snippets, samples, recordings, bleeps.
 
 
Community
 
_Get in touch with other libGDX developers to collaborate and get help._
 
- Discord (https://discord.gg/4S8pQqc) - An active chat with various leaders from the community available every day. Recommended
- Reddit (https://www.reddit.com/r/libgdx/) - Unofficial subreddit for libGDX. Not a lot of activity.
 
 
Other Lists
 
_Other awesome lists that might be useful to libGDX developers._
 
- Game Networking (https://github.com/MFatihMAR/Awesome-Game-Networking) - A Curated List of Game Network Programming Resources.
- Game Talks (https://github.com/hzoo/awesome-gametalks) - A curated list of gaming talks (development, design, etc).
- Java (https://github.com/akullpp/awesome-java) - A curated list of awesome Java frameworks, libraries and software.
- Kotlin (https://github.com/KotlinBy/awesome-kotlin) - A curated list of awesome Kotlin related stuff.
- Magic Tools (https://github.com/ellisonleao/magictools) - A list of Game Development resources to make magic happen.
- Game Accessibility Guidelines (http://gameaccessibilityguidelines.com/) - A straightforward reference for inclusive game design, to ensure that games are just as fun for as wide a range of people as possible. Recommended
- Awesome Gamedev (https://github.com/Calinou/awesome-gamedev) - A collection of free software and free culture resources for making amazing games.
 
 
――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 
 
Contributing
 
Contributions welcome! Read the contribution guidelines (contributing.md) first.
 
 
 
License
 
!CC0 (https://mirrors.creativecommons.org/presskit/buttons/88x31/svg/cc-zero.svg) (https://creativecommons.org/publicdomain/zero/1.0)
 
libgdx Github: https://github.com/rafaskb/awesome-libgdx