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awesome-awesomeness/terminal/creativecoding
2025-07-18 22:22:32 +02:00

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Awesome Creative Coding !Awesome (https://awesome.re/badge-flat.svg) (https://github.com/sindresorhus/awesome)
 
(https://github.com/terkelg/awesome-creative-coding)
 
Carefully curated list of awesome creative coding (https://en.wikipedia.org/wiki/Creative_coding) resources primarily for beginners/intermediates.
 
Creative coding is a different discipline than programming systems. The goal is to create something expressive instead of something functional. Interaction design, information visualization and generative art are all different types of creative
coding – which has become a household term describing artworks articulated as code.
 
_Please read the contribution guidelines (contributing.md) before contributing._
 
Contents
 
- Books (#books)
- Online Books (#online-books)
- Courses (#courses)
- Tools (#tools)
- Frameworks • Libraries • Ecosystems (#frameworks--libraries--ecosystems)
- Visual Programming Languages (#visual-programming-languages)
- Sound Programming Languages (#sound-programming-languages)
- Web Programming • Libraries (#web-programming--libraries)
- Projection Mapping • VJing (#projection-mapping--vjing)
- Online (#online)
- Hardware (#hardware)
- Other (#other)
- Learning Resources (#learning-resources)
- Videos (#videos)
- Talks (#talks)
- Articles (#articles)
- **Shaders • OpenGL • WebGL** (#shaders--opengl--webgl)
- **Canvas** (#canvas)
- **Hardware** (#hardware-1)
- **Other** (#other-1)
- Interactive (#interactive)
- Quick References • Cheat Sheets (#quick-references--cheat-sheets)
- Communities (#communities)
- Subreddits (#subreddits)
- Slack (#slack)
- Other (#other-2)
- Math (#math)
- Machine learning • Computer Vision • AI (#machine-learning--computer-vision--ai)
- Inspiration (#inspiration)
- Events (#events)
- Schools • Workshops (#schools--workshops)
- Blogs • Websites (#blogs--websites)
- Related (#related)
 
Books
 
- Generative Art: A Practical Guide (https://www.manning.com/books/generative-art) - Practical guide using Processing.
- Generative Design (https://www.generative-gestaltung.de/) - Visualize, Program, and Create with Processing.
- The Nature of Code (https://natureofcode.com/) - Simulating natural systems with Processing.
- Programming Design Systems (https://programmingdesignsystems.com/) - Practical introduction to the new foundations of graphic design.
- Learning Modern 3D Graphics Programming (https://paroj.github.io/gltut/) - Series of tutorials on using OpenGL to do graphical rendering.
- Programming Interactivity (https://shop.oreilly.com/product/9780596154158.do) - Designer's Guide to Processing, Arduino, and openFrameworks.
- openFrameworks Essentials (https://www.packtpub.com/application-development/openframeworks-essentials) - openFrameworks beginner Guide for programmer, visual artist, or designer.
- Mastering openFrameworks: Creative Coding Demystified (https://www.packtpub.com/application-development/mastering-openframeworks-creative-coding-demystified) - Advanced in depth guide to openFrameworks.
- Algorithms for Visual Design Using the Processing Language (https://www.amazon.com/Algorithms-Visual-Design-Processing-Language/dp/0470375485) - Experiment with design problems to create 3D animations, GUIs, and more.
- Foundation HTML5 Animation with JavaScript (https://link.springer.com/book/10.1007/978-1-4302-3666-5) - Everything you need to know to create animation using the HTML5 canvas.
- Playing with chaos (https://www.playingwithchaos.net/) - Programming Fractals and Strange Attractors in JavaScript.
- Ray Tracing in One Weekend (https://www.amazon.com/Ray-Tracing-Weekend-Minibooks-Book-ebook/dp/B01B5AODD8/) - Mini book about Ray Tracing.
- Processing 2: Creative Programming Cookbook (https://www.packtpub.com/hardware-and-creative/processing-2-creative-programming-cookbook) - Guides you to explore the Processing environment using practical and useful recipes.
- Data-driven Graphic Design (https://www.amazon.com/dp/1472578309/) - Creative Coding for Visual Communication.
- Real-Time Rendering (https://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenine-Moller/dp/1568814240) - Learn how to use modern techniques to generate synthetic three-dimensional images in a fraction of a second.
- Graphics Shaders: Theory and Practice (https://www.amazon.com/Graphics-Shaders-Theory-Practice-Second/dp/1568814348/) - Introduction to shader programming in general, but focusing on the GLSL shading language.
- Anton's OpenGL 4 Tutorials (https://www.amazon.com/gp/product/B00LAMQYF2/) - Practical guide to starting 3d programming with OpenGL.
- Physics for JavaScript Games, Animation, and Simulations (https://www.apress.com/us/book/9781430263371) - Teaches JavaScript programmers how to incorporate real physics into their HTML5 games, animations, and simulations.
- Math for Programmers (https://www.manning.com/books/math-for-programmers) - Book teaches you to solve mathematical problems in code.
- Synthèse d'images avec OpenGL (ES) (https://www.d-booker.fr/opengl/78-synthese-d-images.html) - Book in french, which covers OpenGL, OpenGL ES and WebGL.
- Hands-On Music Generation with Magenta (https://alexandredubreuil.com/publications/2020-01-31-music-generation-with-magenta-deep-learning-in-music-generation/) - Explore the role of deep learning in music generation and assisted music
composition.
 
Online Books
 
- The Book of Shaders (https://thebookofshaders.com/) - Step-by-step guide through the abstract and complex universe of fragment shaders.
- WebGL Fundamentals (https://webglfundamentals.org/) - WebGL from the ground up. No magic.
- WebGL 2 Fundamentals (https://webgl2fundamentals.org/) - WebGL2 from the ground up. No magic.
- Learn OpenGL (https://learnopengl.com/) - Extensive tutorial resource for learning Modern OpenGL.
- Scratchapixel 2.0 (https://www.scratchapixel.com/) - Learn Computer Graphics From Scratch.
- ofBook (https://openframeworks.cc/ofBook/chapters/foreword.html) - Community-written book/guide on openFrameworks.
- OGLdev (http://ogldev.atspace.co.uk/) - Collection of modern OpenGL tutorials by Etay Meiri.
- OpenGL Tutorial (http://www.opengl-tutorial.org/) - Site dedicated to tutorials for OpenGL 3.3 and later.
- Open.gl (https://open.gl/) - Guide that teach you the basics of using OpenGL.
- Pixel Shaders (http://pixelshaders.com/) - Interactive Introduction to Graphics Programming.
- OpenGLBook (http://openglbook.com/) - Free OpenGL programming tutorial in online book format.
- Graphics Programming Projects (http://graphicscodex.com/projects/projects/index.html) - Book about 3D computational graphics by Morgan McGuire.
- On Generative Algorithms (http://inconvergent.net/generative/) - Notes about generating various organic patterns, with examples and Python code, by Anders Hoff.
- Computer Graphics from Scratch (http://www.gabrielgambetta.com/computer-graphics-from-scratch/introduction.html) - A raytracing and rasterization textbook that teaches you how OpenGL and DirectX works.
- A Primer on Bézier Curves (https://pomax.github.io/bezierinfo/) - A free book for when you really need to know how to do Bézier things.
- 3D Game Shaders For Beginners (https://lettier.github.io/3d-game-shaders-for-beginners) - Step-by-step guide to real-time shading techniques.
- XEM WebGL Guide (https://xem.github.io/articles/webgl-guide.html) - Step-by-step guide to WebGL.
- Creative Coding Notebooks (https://diegoinacio.github.io/creative-coding-notebooks-page/) - An authorial set of fundamental Python recipes on Creative Coding and Computer Art, by Diego Inácio.
- WebGL Academy (http://www.webglacademy.com) - Learn WebGL and 3D algorithmic in a progressive and interactive way.
 
Courses
 
- Create 3D Graphics in JS Using WebGL (https://egghead.io/courses/create-3d-graphics-in-javascript-using-webgl) - Get started creating content with WebGL without any frameworks.
- Learn HTML5 Graphics and Animation (https://egghead.io/courses/learn-html5-graphics-and-animation) - Introduction to the canvas 2D drawing API.
- Interactive 3D Graphics (https://classroom.udacity.com/courses/cs291) - Udacity course that teach you the principles of 3D computer graphics.
- Interactive Computer Graphics (https://www.coursera.org/learn/interactive-computer-graphics) - Computer graphics course from Coursera.
- Kadenze Creative Coding (http://try.kadenze.com/creative-coder/) - Selection of Kadenze courses covering p5.js, TensorFlow, Max/Jitter, and ChucK.
- Creative Programming for Digital Media & Mobile Apps (https://www.coursera.org/learn/digitalmedia) - Coursera course on creative coding with processing.
- Imaginary Institute (https://imaginary-institute.com/) - Learn how to create gorgeous interactive graphics.
- Future Learn: Creative Coding (https://www.futurelearn.com/courses/creative-coding) - Use computer programming as a creative discipline to generate sounds, images, animations and more.
- Intro to JS: Drawing & Animation (https://www.khanacademy.org/computing/computer-programming/programming) - Use JavaScript and the ProcessingJS library to create drawings and animations.
- Advanced JS: Natural Simulations (https://www.khanacademy.org/computing/computer-programming/programming-natural-simulations) - Combine JS, ProcessingJS, and mathematical concepts to simulate nature in your programs
- Interactive Data Visualization with Processing (https://www.lynda.com/Processing-tutorials/Interactive-Data-Visualization-Processing/97578-2.html) - Learn how to read, map, and illustrate data with Processing.
- Programming Data Visualizations: A Coding Toolkit for Processing (https://www.skillshare.com/classes/Programming-Data-Visualizations-A-Coding-Toolkit-for-Processing/1782124914) - Join information designer Nicholas Felton in the world of
Processing.
- Introduction to Data Visualization (https://www.skillshare.com/classes/Introduction-to-Data-Visualization-From-Data-to-Design/1435958330) - Join Nicholas Felton for a smart, comprehensive, and inspiring intro to data visualization.
- Programming Graphics I (https://www.skillshare.com/classes/Programming-Graphics-I-Introduction-to-Generative-Art/782118657), 2 (https://www.skillshare.com/classes/Programming-Graphics-II-Generative-Art-Animation/388564917), 3
(https://www.skillshare.com/classes/Programming-Graphics-III-Painting-with-Sound/738981508?) - Learn generative art and Processing with art with Joshua Davis.
- Creative Coding with Canvas & WebGL (https://frontendmasters.com/courses/canvas-webgl/) - Workshop by Matt DesLauriers. that teaches you about generative art, interactive animations, 3D graphics, and shaders.
- Advanced Creative Coding with WebGL & Shaders (https://frontendmasters.com/courses/webgl-shaders/) - Workshop by Matt DesLauriers that go deeper into graphics programming, math and shaders.
- Three.js Journey (https://threejs-journey.com/) - This course by Bruno Simon will teach you the secrets to create the coolest WebGL websites with Three.js whether you are a beginner or an advanced developer.
- 3D Computer Graphics Programming (https://pikuma.com/courses/learn-3d-computer-graphics-programming) - Learn all the theory and the math behind 3D graphics while creating a software renderer from scratch using the C programming language
 
Tools
 
Frameworks • Libraries • Ecosystems
 
- Processing (https://processing.org) Cross-platform - Computer programming language and IDE for visual arts.
- py5 (https://py5coding.org) Cross-platform - A library that integrates Processing into the Python 3 ecosystem.
- Cinder (https://libcinder.org/) Cross-platform - Open source library for professional-quality creative coding in C++.
- openFrameworks (https://openframeworks.cc/) Cross-platform - Open source C++ toolkit for creative coding.
- NAP (https://nap-framework.tech/) Cross-platform - Open source data-driven real-time control & visualization platform suited for professional installations in C++, incl. Vulkan renderer.
- C4 (https://www.c4ios.com) iOS - Open-source creative coding framework for iOS.
- Unity (https://unity3d.com/) Mac, Win - Game engine, but useful for creative coding and installations.
- Godot (https://godotengine.org) Cross-platform - Open source game engine, that can also be used for all sorts of things.
- PlayCanvas (https://playcanvas.com/) Cross-platform - Open source, realtime collaborative WebGL engine.
- hg_sdf (https://mercury.sexy/hg_sdf/) Cross-platform - GLSL library for building signed distance functions.
- nannou (https://nannou.cc/) Cross-platform - Open-source creative coding framework for the Rust language.
- thi.ng (https://thi.ng/) Cross-platform - Open source collection of computational design tools for JavaScript, TypeScript, Clojure and ClojureScript languages.
- PixelKit (https://github.com/heestand-xyz/PixelKit) iOS, Mac - Open source, live graphics, Swift framework, powered by Metal.
- OPENRNDR (https://openrndr.org/) Cross-platform - Open source library for creative coding written in Kotlin.
- Phaser (https://phaser.io/) Cross-platform - HTML5 framework for building games, uses both a Canvas and WebGL renderer.
- Canvas-sketch (https://github.com/mattdesl/canvas-sketch) Cross-platform - HTML5 framework for making generative artwork in JavaScript and the browser.
- AsyncGraphics (https://github.com/heestand-xyz/AsyncGraphics) iOS, macOS - Open source, live graphics, async / await, Swift package, powered by Metal.
- Lygia (https://github.com/patriciogonzalezvivo/lygia) Cross-platform - Granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility.
- Fragment.tools (https://github.com/raphaelameaume/fragment) Cross-platform - A web development environment for creative coding.
 
Visual Programming Languages
 
- vvvv (https://visualprogramming.net/) Win - Hybrid visual/textual live-programming environment for easy prototyping and development.
- NodeBox (https://www.nodebox.net/node/) Mac, Win - Cross-platform, node-based GUI for efficient data visualizations and generative design.
- TouchDesigner (https://www.derivative.ca/) Mac, Win - Visual development platform to create realtime projects.
- Quartz Composer (https://developer.apple.com/library/content/documentation/GraphicsImaging/Conceptual/QuartzComposerUserGuide/qc_intro/qc_intro.html) Mac - Development tool for processing and rendering graphical data.
- Vuo (https://vuo.org/) Mac - Live interactive-media programming environment.
- Max (https://cycling74.com/products/max/) Mac, Win - Visual programming language for media.
- Pure Data (https://puredata.info/) Cross-platform - Open source visual programming language for multimedia.
- ossia score (https://ossia.io) Cross-platform - Interactive, intermedia audio-visual sequencer.
- tooll (https://tooll.io/) Win - Open source tool for creating interactive 3d content and animations.
- XOD (https://xod.io/) Cross-platform - Open source visual programming language and environment for microcontroller-based projects.
- Isadora (https://troikatronix.com) Cross-platform - Scene based media control software with integrated projection mapper.
- cables (https://cables.gl) Cross-platform/Web - Your model kit for creating beautiful interactive content. Currently in private beta, invites can be requested.
- eternal (https://github.com/kousun12/eternal) Web - Programs as graphs and graphs as compositional tools for creation
- Notch Builder (https://www.notch.one) Win - Node-based authoring tool with a strong focus on real-time graphics. Currently in beta.
- JOY.JS (https://ncase.me/joy/) - Realtime visual coding tool, easy to understand and aimed at beginners.
- Circles (https://circles.software) iPhone, iPad, Mac - Live graphics node editor, powered by AsyncGraphics.
- TIC-80 (https://tic80.com/) - Make pixel art style games and art on a 240*136 pixel screen.
 
Sound Programming Languages
 
- SuperCollider (https://supercollider.github.io/) Multi-platform - Platform for audio synthesis and algorithmic composition.
- ChucK (https://chuck.cs.princeton.edu/) - Strongly-timed, concurrent, and on-the-fly music programming language.
- TidalCycles (https://tidalcycles.org/) - Domain specific language for live coding of pattern.
- Sonic Pi (https://sonic-pi.net/) - The live coding music synth for everyone.
- Csound (https://csound.com/) - A sound and music computing system.
- Orca (https://100r.co/site/orca.html) - Live coding environment to quickly create procedural sequencers.
- handel (https://handel-pl.github.io/) - A small procedural programming language for writing songs in browser.
- Overtone (https://overtone.github.io/) - An open source audio environment designed to explore new musical ideas from synthesis and instrument building to live-coding.
- Melrōse (https://melrōse.org/) - A MIDI producing environment for creating (live) music.
- Glicol (https://glicol.org) - Graph-oriented live coding language and music/audio DSP library written in Rust.
 
Web Programming • Libraries
 
- three.js (https://github.com/mrdoob/three.js/) - JavaScript 3D library.
- regl (https://github.com/regl-project/regl) - Functional WebGL.
- Stackgl (https://stack.gl/) - Open software ecosystem for WebGL, built on top of browserify and npm.
- Paper.js (https://paperjs.org/) - The swiss army knife of vector graphics scripting.
- Pixi.js (https://www.pixijs.com/) - HTML 5 2D rendering engine that uses webGL with canvas fallback.
- p5.js (https://p5js.org/) - JavaScript library that starts with the original goal of Processing.
- Pts.js (https://ptsjs.org/) - JavaScript library for visualization and creative-coding.
- Fabric.js (https://fabricjs.com/) - JavaScript canvas library, SVG-to-canvas parser.
- Maker.js (https://maker.js.org) - Parametric line drawing for SVG, CNC & laser cutters.
- OpenJSCAD (https://openjscad.org) - Programmatic 3D modeling in JavaScript.
- Sketch.js (https://soulwire.github.io/sketch.js/) - Minimal JavaScript creative coding framework.
- Two.js (https://two.js.org/) - Two-dimensional drawing api geared towards modern web browsers.
- lightgl.js (https://github.com/evanw/lightgl.js) - A lightweight WebGL library.
- picogl.js (https://github.com/tsherif/picogl.js) - A minimal WebGL 2 rendering library.
- Alfrid (https://github.com/yiwenl/Alfrid) - A WebGL tool set.
- Babylon.js (https://github.com/BabylonJS/Babylon.js) - complete JavaScript framework for building 3D games with HTML 5 and WebGL.
- twigl (https://github.com/greggman/twgl.js) - A Tiny WebGL helper Library.
- luma.gl (https://github.com/uber/luma.gl) - WebGL2 Components for Data Visualization.
- css-doodle (https://css-doodle.com/) - A web component for drawing patterns with CSS.
- OGL.js (https://github.com/oframe/ogl) - JavaScript 3D library (WebGL).
- Zdog (https://zzz.dog/) - A pseudo-3D engine for canvas & SVG.
- Oimo.js (https://github.com/lo-th/Oimo.js/) - Lightweight 3d physics engine for javascript
- Ammo.js (https://github.com/kripken/ammo.js/) - Direct port of the Bullet physics engine to JavaScript using Emscripten.
- Theatre.js (https://github.com/ariaminaei/theatre) - Motion design library with visual tools
 
Projection Mapping • VJing
 
- MadMapper (http://www.madmapper.com/) Mac - Video mapping projections and Light mapping.
- VDMX (https://vidvox.net/) Mac - Realtime multimedia performance application.
- Modul8 (http://www.modul8.ch/) Mac - Real time video mixing and compositing.
- Resolume (https://resolume.com/) Mac, Win - Mixing of digital video and effects in a realtime.
- CoGe VJ (http://imimot.com/cogevj/) Mac - VJ software designed for realtime HD video mixing and compositing with a modular user interface.
- VirtualMapper (https://github.com/baku89/VirtualMapper) - Realtime preview tool for projection mapping.
- Millumin (https://www.millumin.com/v3/index.php) Mac - A software to create and perform interactive audiovisual shows.
- Smode (https://smode.fr/) Win - A real-time 2D/3D creation, compositing and video-mapping engine.
- Veejay (http://veejayhq.net/) Linux - A live performance tool featuring simple non-linear editing and mixing from multiple sources (files, devices, streams...)
 
Online
 
- Shadertoy (https://www.shadertoy.com/) - Build and share shaders with the world and get inspired.
- Shader Park (https://shaderpark.com/) - A JavaScript library for creating interactive procedural 2D and 3D shaders.
- GLSL Sandbox (http://glslsandbox.com/) - Online shader editor and gallery.
- Shdr Editor (http://shdr.bkcore.com/) - Online shader editor.
- CodePen (http://codepen.io/) - Show case of advanced techniques with editable source code.
- Shadershop (http://www.cdglabs.org/Shadershop/) - Interface for programming GPU shaders.
- Vertexshaderart (https://www.vertexshaderart.com/) - Online shader editor and gallery.
- Cyos (http://cyos.babylonjs.com/) - Online shader editor.
- GlslEditor (http://editor.thebookofshaders.com/) - Simple WebGL Fragment Shader Editor.
- OpenProcessing (https://www.openprocessing.org/) - Algorithmic Designs Created with Processing, p5js and processingjs.
- P5.js Editor (https://editor.p5js.org/) - Online web editor for P5.js.
- LiveCodeLab (http://livecodelab.net) - Run-as-you-type tool for VJs, musicians, teachers, students, kids.
- Turtletoy (https://turtletoy.net/) - Minimalistic API and online showcase for generative code. (JavaScript)
- ShaderGif (https://shadergif.com/) - Open source home for art made with code (WebGL1/2, JavaScript Canvas & P5.js).
- P5LIVE (https://teddavis.org/p5live/) - p5.js live-coding environment.
- NEORT (https://neort.io/popular) - Digital art platform for creative coders (Fragment Shader, JavaScript Canvas).
- Shelly (https://shelly.dev/) - Learn programming by issuing instructions to a turtle.
- tixy.land (https://tixy.land/) - The most minimalist creative coding environment is alive.
- BBC Micro bot (https://www.bbcmicrobot.com/) - Run your tweet on an 8-bit computer emulator.
- Hydra (https://hydra.ojack.xyz/) - Live code-able video synth and coding environment.
 
Hardware
 
- Arduino (https://www.arduino.cc/) - Open source microcontroller kits for building digital devices and interactive objects.
- Raspberry Pi (https://www.raspberrypi.org/) - Small single-board computers.
- Puck.js (https://www.puck-js.com/) - Open source JavaScript microcontroller you can program wirelessly.
- BeagleBoard (http://beagleboard.org/) - Low-power open source single-board computers.
- Makey Makey (http://www.makeymakey.com/) - Turn everyday objects into touchpads and combine them with the internet.
- Leap Motion (https://www.leapmotion.com/) - Sensor device that supports hand and finger motions as input.
- AxiDraw (https://www.axidraw.com/) - Simple, modern, and precise pen plotter.
- Phidgets (https://www.phidgets.com) - Sensors, input devices and controllers for computers.
- Teensy (https://www.pjrc.com/teensy/) - USB-based microcontroller development system.
- Lightform (https://lightform.com/) - AR projection mapping with built-in depth sensor.
 
Other
 
- Structure Synth (http://structuresynth.sourceforge.net/) Cross-platform - Application for generating 3D structures by specifying a design grammar.
- F3 (http://www.syedrezaali.com/f3-mac-app/) Mac - Powerful 3D design app that enables you to live code 3D form.
- Fragment (https://github.com/rezaali/fragment) Mac - App to live code GLSL graphics.
- ShaderTool (http://store.steampowered.com/app/314720/) Win - Modern shader IDE for programmers and FX artists.
- Syphon (http://syphon.v002.info/) Mac - Allows applications to share frames with one another in realtime.
- KodeLife (https://hexler.net/software/kodelife) - Real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad.
- ISF (https://www.interactiveshaderformat.com/) - GLSL shaders for use in interactive applications.
- glslViewer (http://patriciogonzalezvivo.com/2015/glslViewer/) - Live-coding console tool that renders GLSL Shaders.
- shoebot (http://www.shoebot.net/) Cross-platform - Shoebot is a creative coding environment designed for making vector graphics and animations with Python.
- DrawBot (http://www.drawbot.com/) Mac - Education oriented 2d graphics programming environment based on Python.
- Klak (https://github.com/keijiro/Klak) - A collection of scripts for creative coding with Unity.
- basil.js (https://basiljs.ch/) - Scripting (JS) in InDesign for designers and artists in the spirit of Processing.
- Konstrukt (https://github.com/MarcelMue/konstrukt) Cross-platform - A commandline tool to generate different scalable patterns as SVGs.
 
Learning Resources
 
Videos
 
- The Coding Train (https://www.youtube.com/user/shiffman) - Daniel Shiffman makes videos about creative coding.
- MFGD - Fragment Shaders (https://www.youtube.com/playlist?list=PLW3Zl3wyJwWMpFSRpeMmSBGDShbkiV1Cq) - YouTube playlist about fragment shaders.
- Shaders Laboratory (https://www.youtube.com/channel/UCDk9-aPr8zQzwi4ylnuoJ6w) - YouTube channel about shaders.
- Makin' Stuff Look Good (https://www.youtube.com/channel/UCEklP9iLcpExB8vp_fWQseg) - YouTube channel about shaders case studies.
- openFrameworks Tutorial Series (https://www.youtube.com/watch?v=dwt2NAd1ZYY&list=PL4neAtv21WOlqpDzGqbGM_WN2hc5ZaVv7) - YouTube series to learning openFrameworks
- openFrameworks tutorial (https://www.youtube.com/watch?v=IKSTo_0pB28&index=51&list=PL4neAtv21WOmrV8z9rSzL20QpdLU1zJLr) - YouTube playlist about openFrameworks - not updated 2015 .
- Shader Tutorial Series (https://www.youtube.com/watch?v=HIvNePu7UEE&list=PL4neAtv21WOmIrTrkNO3xCyrxg4LKkrF7) - YouTube playlist about Shaders, using Visual Studio Code.
- Kha Tutorial Series (https://www.youtube.com/watch?v=5Uxht76ODtQ&list=PL4neAtv21WOmmR5mKb7TQvEQHpMh1h0po) - YouTube playlist about the Kha framework, built in Haxe.
- Fun with WebGL 2.0 (https://www.youtube.com/watch?v=LtFujAtKM5I&list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF) - YouTube playlist about WebGL 2.0.
- Modern OpenGL 3.0+ Tutorials (https://www.youtube.com/playlist?list=PLRtjMdoYXLf6zUMDJVRZYV-6g6n62vet8) - YouTube playlist about modern OpenGL.
- Vertexshaderart (https://www.youtube.com/channel/UC6IqL5vkMJpqBG_bFDjsaxw) - YouTube playlist about vertex shaders.
- Diving in Three.js (https://www.youtube.com/playlist?list=PL08jItIqOb2qyMOhtEUoLh100KpccQiRf) - YouTube playlist diving into three.js.
- Shadertoy Tutorials (https://www.youtube.com/watch?v=u5HAYVHsasc&list=PLGmrMu-IwbguU_nY2egTFmlg691DN7uE5) - YouTube playlist teaching you how to make shaders, starting with zero knowledge using shadertoy.
- WebGL Lighting (https://www.youtube.com/playlist?list=PLxaZqnd-OQM7Y0lfe7h2cjlQAm5O9_6UL) - Introduction to WebGL lighting with Greg Tatum.
 
Talks
 
- Inigo Quilez Live (https://iquilezles.org/live/) - Collection of live coding videos by Íñigo Quílez.
- There is also canvas (https://slideslive.com/38898318/there-is-also-canvas) - Bruno Imbrizi go through the use of canvas for creative coding at WebExpo 2016. Interactive slides here (https://brunoimbrizi.github.io/webexpo-2016/dist/).
- OpenGL 3D Game Tutorials (https://www.youtube.com/playlist?list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP) - Beginners tutorial series about creating 3D games OpenG.
- How We Do This Shit (http://how-we-do-this-shit.com/) - Talk on how tech-based artists do this financially.
- Making WebGL Dance (http://acko.net/files/fullfrontal/fullfrontal/webglmath/online.html) - How I Learnt to Stop Worrying and Love Linear Algebra.
- The Pixel Factory (http://acko.net/files/gltalks/pixelfactory/online.html) - Talk about WebGL, GPUs and Math by Steven Wittens.
- Poetic Computation (https://www.youtube.com/watch?v=bmztlO9_Wvo&t=387s) - Inspiring talk by Zach Lieberman.
- Generative Machines (https://www.youtube.com/watch?v=8Uo6zFwSO78) - FITC talk by Matt DesLauriers about his passion for generative art.
 
Articles • Tutorials
 
Shaders • OpenGL • WebGL
 
- Introduction to shaders (https://aerotwist.com/tutorials/an-introduction-to-shaders-part-1/) - Part 1 of an introduction to shaders using threejs.
- Three.js 101 (https://medium.com/@necsoft/three-js-101-hello-world-part-1-443207b1ebe1) - Introduction to three.js from a creative coder perspective.
- lwjgl: Shaders (https://github.com/mattdesl/lwjgl-basics/wiki/Shaders) - Shader tutorial in the context of lwjgl-basics.
- Shaders: A primer (https://notes.underscorediscovery.com/shaders-a-primer/) - A primer on shaders.
- Shaders: Second stage (https://notes.underscorediscovery.com/shaders-second-stage/) - The second part to the previous.
- WebGL Lessons — Fragment Shaders (https://github.com/Jam3/jam3-lesson-webgl-shader-intro) - A brief introduction to fragment shaders.
- WebGL Lessons — ThreeJS Shaders (https://github.com/Jam3/jam3-lesson-webgl-shader-threejs) - Using custom vertex and fragment shaders in ThreeJS.
- ThreeJS post-process example (https://github.com/Jam3/threejs-post-process-example) - example of post-processing effects in ThreeJS.
- Ray Marching and Signed Distance Functions (https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work.html) - Introduction to ray tracing.
- Introduction to Ray Tracing (http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/) - A simple method for creating 3D images.
- GLSL lighting walkthrough (https://github.com/stackgl/glsl-lighting-walkthrough) - Phong shading tutorial with glslify.
- Three glslify example (https://github.com/mattdesl/three-glslify-example) - Example on how to use three.js with glslify.
- WebGL Beyond Dom (https://github.com/gregtatum/talk-webgl-beyond-dom) - Greg Tatum explains the basics of WebGL using Regl.
- FBO particles (http://barradeau.com/blog/?p=621) - Article about FBO/GPGPU particles by @nicoptere.
- Ray marching (with THREE.js) (http://barradeau.com/blog/?p=575) - Article about ray marching with three.js by @nicoptere.
- Custom shaders with Three.JS (https://csantosbh.wordpress.com/2014/01/09/custom-shaders-with-three-js-uniforms-textures-and-lighting/) - Introduction to custom shaders, uniforms, textures and lighting in three.js.
- An intro to modern OpenGL (http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html) - First part of an introduction to modern OpenGL.
- Modern OpenGL Series (https://github.com/tomdalling/opengl-series) - Good introduction to some of the OpenGL terms.
- Smooth minimum (https://iquilezles.org/www/articles/smin/smin.htm) - Article about the smooth based primitive union.
- Modeling with distance functions (https://iquilezles.org/www/articles/distfunctions/distfunctions.htm) - Collection of distance functions in one centralized place.
- Volumetric rendering (http://www.alanzucconi.com/2016/07/01/volumetric-rendering/) - Explains how to create complex 3D shapes inside volumetric shaders.
- Real-time Rendering (http://www.realtimerendering.com/) - Book, blog and collection of resources regarding real-time rendering.
- OpenGL 4 Shaders (http://antongerdelan.net/opengl/shaders.html) - Short and sweet introduction to OpenGL shaders by Anton Gerdelan.
- On ray casting, ray tracing, ray marching and the like (http://www.hugi.scene.org/online/hugi37/hugi%2037%20-%20coding%20adok%20on%20ray%20casting,%20ray%20tracing,%20ray%20marching%20and%20the%20like.htm) - The title says it all. Introduction
by Adok.
- Writing a small software renderer (http://blog.simonrodriguez.fr/articles/18-02-2017_writing_a_small_software_renderer.html) - Really good introduction to how basic software rendering works.
- WebGL Tutorials (http://www.webgltutorials.org/) - Website with a really good collection of WebGL tutorials.
- Generating Geometry: 1 (http://codepen.io/mcdorli/post/generating-geometry-part-1-basics), 2 (http://codepen.io/mcdorli/post/generating-geometry-part-2-going-3d), 3 (http://codepen.io/mcdorli/post/generating-geometry-part-3-getting-spherical) -
Beginner introduction on how to create geometry object.
- Into Vertex Shaders (https://medium.com/@Zadvorsky/into-vertex-shaders-594e6d8cd804) - Series of tutorials about WebGL, Three.js, and Three.bas.
- The Spaces of WebGL (https://medium.com/@Zadvorsky/into-vertex-shaders-part-1-the-spaces-of-webgl-c70ded527841) - Brief overview over the different coordinate systems throughout the 3D graphics pipeline.
- WebGL Workshop (http://webgl-workshop.com/) - Short and sweet online introduction to WebGL.
- THREE.js & instanced geometry (http://barradeau.com/blog/?p=1109) - Fluffy predator with three.js and instanced geometry.
- Particle Effects via Billboards (http://www.chinedufn.com/webgl-particle-effect-billboard-tutorial/) - How to create a particle effects with billboarding and WebGL.
- Beautifully Animate Points with WebGL and regl (https://peterbeshai.com/beautifully-animate-points-with-webgl-and-regl.html) - How to create GPGPU particles with regl.
- WebGL Tutorial: Directional Shadow Mapping without extensions (https://www.chinedufn.com/webgl-shadow-mapping-tutorial/) - Introduction to the concepts behind real time directional light shadow mapping.
- WebGL Quest (http://xem.github.io/articles/#webgl_quest_2) - A tutorial and a list of useful resources to use WebGL raymarching and distance functions easily.
- Exploring bump mapping with WebGL (http://apoorvaj.io/exploring-bump-mapping-with-webgl.html) - Introduction to different bump mapping techniques.
- OpenGL/GLSL Shader Programming (http://web.cse.ohio-state.edu/~wang.3602/courses/cse5542-2013-spring/13-GLSL.pdf) - Deck on OpenGL/GLSL shader programming.
- Particles in a Simplex Noise Flow Field (https://codepen.io/DonKarlssonSan/post/particles-in-simplex-noise-flow-field) - Perlin noise flow field tutorial.
- Flow Fields, Part 1 (https://medium.com/@bit101/flow-fields-part-i-3ebebc688fd8) - Introduction to flow fields also known as vector fields.
- Flow Fields, Part 2 (https://medium.com/@bit101/flow-fields-part-ii-f3c24c1b777d) - Introduction to flow fields also known as vector fields.
- Graphics for Games (https://research.ncl.ac.uk/game/mastersdegree/graphicsforgames/) - Introduction to 3D graphics programming including shaders, math post-processing etc. from Newcastle University.
- Three.js Basics (http://www.realtimerendering.com/basics3js/#1) - Introduction to Three.js by Eric Haines.
- An Interactive Introduction to WebGL and three.js (https://www.cs.unm.edu/~angel/SIGGRAPH17/COURSE/s17_final.pdf) - Slides from the SIGGRAPH 2017 WebGL workshop.
- How to Start Learning Computer Graphics Programming (https://erkaman.github.io/posts/beginner_computer_graphics.html) - Advice and thoughts on how to get started by Eric Arnebäck.
- What Every Coder Should Know About Gamma (http://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/) - Deep dive into the importance of gamma.
 
Canvas
 
- HTML Canvas Deep Dive (http://joshondesign.com/p/books/canvasdeepdive/toc.html) - Profound introduction to the canvas API.
- 31 days of Canvas tutorials (http://creativejs.com/2011/08/31-days-of-canvas-tutorials/) - Collection of canvas tutorials by Seb Lee-Delisle.
 
Hardware
 
- Pen Plotter Art & Algorithms Part 1 (https://mattdesl.svbtle.com/pen-plotter-1), 2 (https://mattdesl.svbtle.com/pen-plotter-2) - How to use the AxiDraw pen plotter with JavaScript.
 
Other
 
- Noise in Creative Coding (https://varun.ca/noise/) - In-depth blog post about noise as an indispensable tool for creative coding.
- Cat Like Coding (http://catlikecoding.com/unity/tutorials/) - In depth tutorials on math, algorithms and Unity.
- Fun Programming (http://funprogramming.org/) - Learn creative coding writing simple programs.
- Creative-coding on iOS with C4 (http://www.creativeapplications.net/tutorials/creative-coding-on-ios-with-c4-tutorial/) - Introduction to C4 published on Creative Applications.
- COSMOS (http://www.c4ios.com/cosmos/) - An end-to-end tutorial on the design, programming and launch of an app using C4.
- Particle Physics (https://www.khanacademy.org/partner-content/pixar/effects/particle-physics/a/start-here-fx) - Particle physics explained.
- Visualizing Algorithms (https://bost.ocks.org/mike/algorithms/) - Looks at the use of visualization to understand, explain and debug algorithms.
- Adventures in Game Development World (http://ruh.li/) - Easy to understand collection of articles on game development, but relevant to creative coding as well.
- Amit's Game Programming Information (http://www-cs-students.stanford.edu/~amitp/gameprog.html) - Collection of resources on stuff like path-finding, Ai, math etc.
- Tips to Improve Your Generative Artwork (https://tylerxhobbs.com/essays/2018/tips-to-improve-your-generative-artwork) - Tips to make your art look better.
- Working With Color in Generative Art (https://tylerxhobbs.com/essays/2016/working-with-color-in-generative-art) - Tips on how to get color right.
 
Interactive
 
- Shader-school (https://github.com/stackgl/shader-school) - Workshop for GLSL shaders and graphics programming.
- Webgl-workshop (https://github.com/stackgl/webgl-workshop) - The sequel to shader-school: Learn the WebGL API.
- Fragment-foundry (http://hughsk.io/fragment-foundry) - Interactive fragment shader tutorial.
- SDF Tutorial 1: box & balloon (https://www.shadertoy.com/view/Xl2XWt) - Shadertoy tutorial on raytracing.
- HOWTO: Ray Marching (https://www.shadertoy.com/view/XllGW4) - Shadertoy tutorial on Ray Marching.
- Raymarch Tutorial2 (https://www.shadertoy.com/view/XlBGDW) - Shadertoy raymarch tutorial.
- GLSL 2D Tutorials (https://www.shadertoy.com/view/Md23DV) - Shadertoy GLSL 2D Tutorial.
- Bubble Breakdown (http://mrl.nyu.edu/~perlin/bubble_breakdown/) - Shader breakdown by Perlin.
- Let's Make A Ray Marcher (https://www.shadertoy.com/view/MdBfRK) - Interactive Shader-Toy on writing a ray marcher.
- Raymarching (https://www.shadertoy.com/view/4dSfRc) - Interactive Shader-Toy raymarching tutorial.
 
Quick References • Cheat Sheets
 
- Shaderific GLSL (https://shaderific.com/glsl.html) - OpenGL ES shading language reference.
- The Book of Shaders Glossary (https://thebookofshaders.com/glossary/) - Shader glossary by theme.
- gltut glossary pages: 1 (https://paroj.github.io/gltut/Basics/Intro%20Glossary.html), 2 (https://paroj.github.io/gltut/Basics/Tut01%20Glossary.html), 3 (https://paroj.github.io/gltut/Basics/Tut02%20Glossary.html), 4
(https://paroj.github.io/gltut/Positioning/Tut04%20Glossary.html), 5 (https://paroj.github.io/gltut/Positioning/Tut05%20Glossary.html), 6 (https://paroj.github.io/gltut/Positioning/Tut06%20Glossary.html), 7
(https://paroj.github.io/gltut/Positioning/Tut07%20Glossary.html), 8 (https://paroj.github.io/gltut/Positioning/Tut08%20Glossary.html) - OpenGL 3D programming glossary.
- Canvas Cheatsheet (https://web.archive.org/web/20171226205420/https://skilled.co/html-canvas/) - Quick and visual canvas cheatsheet.
- WebGL Cheatsheet (https://www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf) - WebGL 1.0 API reference card.
- Glossary of Computer Graphics (https://en.wikipedia.org/wiki/Glossary_of_computer_graphics) - Glossary of terms relating computer graphics.
- GLSL Reference Guide (http://www.cs.cmu.edu/afs/cs/academic/class/15462-f10/www/lec_slides/glslref.pdf) - OpenGL Shading Language quick reference guide.
- 3D Maths Cheat Sheet (http://antongerdelan.net/teaching/3dprog1/maths_cheat_sheet.pdf) - Math cheatsheet by Anton Gerdelan, from his OpenGL book.
- docs.GL (http://docs.gl/) - Improvement of the official OpenGL documentation.
- OpenGL Shading Language (https://www.khronos.org/opengl/wiki/OpenGL_Shading_Language) - Khronos Group GLSL wiki.
- OpenGL 4.3 Reference Card (https://www.khronos.org/files/opengl43-quick-reference-card.pdf) - PDF Reference Card for the OpenGL 4.3 API.
- Easings (http://easings.net/) - Interactive easing functions cheatsheet.
- PixelSpirit (http://pixelspiritdeck.com/) - GLSL library on the back of tarot cards, for learning and reference.
- Procedural Patterns And Noises (http://www.neilblevins.com/art_lessons/procedural_noise/procedural_noise.html) - Collection of procedural patterns and procedural noises.
- Visual Noises (https://ramesaliyev.com/visual-noises/) - Visualize noise algorithms in 1D and 2D.
- Trigonoparty (https://ramesaliyev.com/trigonoparty/) - Simple trigonometry visualisation.
- Morphogenesis (https://github.com/jasonwebb/morphogenesis-resources) - Exploration of how shapes, forms, and patterns emerge in nature.
 
Communities
 
Subreddits
 
- r/creativecoding (https://www.reddit.com/r/creativecoding/) - Sharing and discussing the use of computer programming as a creative discipline.
- r/raytraycing (https://www.reddit.com/r/raytracing/) - Subreddit on raytracing.
- r/opengl (https://www.reddit.com/r/opengl/) - News and discussion about OpenGL on all platforms.
- r/graphicsprogramming (https://www.reddit.com/r/GraphicsProgramming/) - Subreddit on graphics programming.
- r/processing (https://www.reddit.com/r/processing/) - Subreddit on Processing.
- r/shaders (https://www.reddit.com/r/shaders/) - Subreddit on shaders.
- r/proceduralgeneration (https://www.reddit.com/r/proceduralgeneration/) - Subreddit on procedural generation.
- r/MachineLearning (https://www.reddit.com/r/MachineLearning/) - Subreddit on machine learning.
- r/generative (https://www.reddit.com/r/generative/) - Subreddit on generative art and music.
 
Slack
 
- Creative Coding Club (http://creative-coding-club.slack.com/) - Creative Coding Club Slack.
 
Other
 
- The Creative Coding Podcast (http://creativecodingpodcast.com/) - Iain and Seb discuss the ins and outs of creative coding.
- realtimevfx.com (https://realtimevfx.com/) - Real Time VFX Community.
- Data Stories (http://datastori.es/) - Podcast on data visualization.
- 3D Programming Weekly Articles (https://www.3dkingdoms.com/weekly/weekly.php) - Great collection of shader and math related resources.
- Pass The Pen (https://spectrum.chat/codepen/pass-the-pen/) - A community of front-end developers who build collaborative creative coding projects on CodePen.
- Creative Tech Weekly (https://us19.campaign-archive.com/home/?u=ac884610ba6fe07f4988a2182&id=ad49a755b1) - A weekly newsletter of resources around creative technology.
 
Math
 
- Math as code (https://github.com/Jam3/math-as-code) - Cheat-sheet for mathematical notation in code form.
- Coding Math (https://www.youtube.com/user/codingmath) - Teaches you the math you need to understand as a programmer.
- Math snippets (https://github.com/terkelg/math) - Math snippets with graphic programming in mind.
- Formula Animations (https://www.youtube.com/watch?v=0ifChJ0nJfM) - The principles of painting with maths.
- Learning Maths again (https://github.com/silviopaganini/maths) - Collection of JS and GLSL math snippets.
- Eases (https://github.com/mattdesl/eases) - Grab-bag of modular easing equations.
- Math for Motion (https://soulwire.co.uk/math-for-motion/) - Visualization of different motion equations.
- Matrix Multiplication (http://matrixmultiplication.xyz) - Matrix multiplication visualized.
- Algebra rules (http://algebrarules.com/) - The most useful rules of basic algebra.
- Immersive Math (http://immersivemath.com/ila/index.html) - Fully interactive linear algebra.
- Image Kernels (http://setosa.io/ev/image-kernels/) - Interactive and visual introduction to image kernels.
- Sine and Cosine (http://setosa.io/ev/sine-and-cosine/) - Interactive explanation of sine and cosine.
- Perlin Noise (https://eev.ee/blog/2016/05/29/perlin-noise/) - Perlin noise explained in detail.
- Vector Math for 3D Computer Graphics (http://programmedlessons.org/VectorLessons/) - Tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics.
- Desmos (https://www.desmos.com/) - Graph functions, plot data, evaluate equations, explore transformations, and much more.
- MFGD (https://www.youtube.com/playlist?list=PLW3Zl3wyJwWNQjMz941uyOIq3Nw6bcDYC) - Math for game developers YouTube playlist.
- Essence of linear algebra (https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab) - Essence of linear algebra YouTube playlist.
- Mathematics of Animation (https://winkervsbecks.github.io/mathematics-of-animation/#/) - Slides about the mathematics of animation (repo (https://github.com/winkerVSbecks/mathematics-of-animation)).
- Sketching with Math and Quasi Physics (https://kynd.github.io/p5sketches/index.html) - Beautiful and visual introduction to math and quasi physics.
- Gene Kogan: Perlin Noise (http://genekogan.com/code/p5js-perlin-noise/) - introduction to 2D and 3D perlin noise.
- Matrix Math and You (https://medium.com/@Zadvorsky/into-vertex-shaders-addendum-1-matrix-math-and-you-565a51094472) - High level introduction to matrices.
- Mathematical Symbols (http://www.rapidtables.com/math/symbols/Basic_Math_Symbols.htm) - List of all mathematical symbols and signs.
- The magnificent 2d matrix (http://ncase.me/matrix/) - Interactive tool to better understand transformation matrices.
- Game Dev Movement cheatsheet with examples (http://www.somethinghitme.com/2013/11/13/snippets-i-always-forget-movement/) - JavaScript math snippets for movement.
- Maths & trigonometry cheat sheet for 2D & 3D games (https://gist.github.com/xem/99930986c5333125a13b0ea50600391f) - Maths cheat-sheet for 2D and 3D game-makers.
- Matrices for Creative Coding (https://www.youtube.com/watch?v=4k9wTfxfkJU&list=PLxaZqnd-OQM7k2Gp3xu02VzExGKMKgqY2) - Introduction to matrices by Greg Tatum.
- Making Things With Maths (https://acko.net/tv/wdcode/) - Talk by Steven Wittens about bezier curves, procedural generation, physics engines and fractals.
- MyPhysicsLab (https://www.myphysicslab.com/) - Interactive real-time physics simulations, with formulas and code.
- Intuitive Math (https://intuitive-math.club/) - Explanations of fields like Linear Algebra and Geometry designed to help you develop a visual intuition for what is going on.
- L-systems (https://github.com/arendsee/lsystems) - A Haskell package for L-systems.
- Linear Interpolation (https://mattdesl.svbtle.com/linear-interpolation) - Introduction to linear interpolation (also known as mix/lerp).
- Practical use of Vector Math in Games (https://www.gamedev.net/articles/programming/math-and-physics/practical-use-of-vector-math-in-games-r2968/) - In-depth article on vectors for game math.
- Shepherding random numbers (https://inconvergent.net/2016/shepherding-random-numbers/) - Tiny guide to shepherding random numbers.
- Shepherding random grids (https://inconvergent.net/2016/shepherding-random-grids/) - Tiny guide to shepherding random grids.
- Shepherding random growth (https://inconvergent.net/2016/shepherding-random-growth/) - Tiny guide to shepherding random growth.
 
Machine learning • Computer Vision • AI
 
- ml4a (https://ml4a.net/) - Machine learning for artists.
- Keras.js (https://transcranial.github.io/keras-js/) - Run Keras models (tensorflow backend) in the browser, with GPU support.
- Tesseract.js (http://tesseract.projectnaptha.com/) - Pure JavaScript Multilingual OCR.
- Google ML (https://cloud.google.com/ml/) - Cloud machine learning by Google.
- TensorFlow (https://www.tensorflow.org/) - Open source software library for machine intelligence.
- ConvNetJS (http://cs.stanford.edu/people/karpathy/convnetjs/started.html) - Deep Learning in your browser.
- Wekinator (http://www.wekinator.org/) - Allows anyone to use machine learning.
- Machine Learning (https://github.com/CodingTrain/Machine-Learning) - Coding Train repo with links to machine learning resources.
- CreativeAi.net (http://www.creativeai.net/) - Space to share creative Ai projects.
- AI Playbook (http://aiplaybook.a16z.com/) - Ai microsite intended to help newcomers get started.
- Teachable Machine (https://github.com/googlecreativelab/teachable-machine) - Explore how machine learning works, live in the browser.
- TensorFlow.js (https://js.tensorflow.org/) - JavaScript library for training and deploying ML models in the browser and on Node.js.
- Hello TensorFlow (https://hello-tensorflow.glitch.me/) - Fully commented TensorFlow.js demo.
- ml5.js (https://ml5js.org/) - Friendly machine learning for the web.
- Model Zoo (https://modelzoo.co/) - Discover open source deep learning code and pretrained models.
- Runway (https://runwayapp.ai/) - Toolkit that adds artificial intelligence capabilities to design and creative platforms.
- Lobe (https://lobe.ai/) - Build, train, and ship custom deep learning models using a simple visual interface.
- ModelDepot (https://modeldepot.io/) - Platform for discovering, sharing, and discussing easy to use and pre-trained machine learning models.
 
Inspiration
 
- OpenProcessing (https://www.openprocessing.org/) - Algorithmic Designs Created with Processing, p5js and processingjs.
- Dwitter (https://www.dwitter.net/) - Social network for short JavaScript demos.
- Chrome Experiments (https://www.chromeexperiments.com/) - Showcase of web experiments written by the creative coding community.
- For your Processing (http://fyprocessing.tumblr.com/) - Projects and tutorials about Processing.
- Art From Code (http://www.artfromcode.com/) - Code sketches by Keith Peters.
- Generator.x (https://www.flickr.com/groups/generatorx/) - Flickr group about generative strategies in art & design.
- Generative Art (https://www.flickr.com/groups/generativeart/) - Flickr group about generative art.
- People You Should Follow on CodePen (https://github.com/nucliweb/People-You-Should-Follow-on-CodePen) - List of interesting people worth following.
- Raven Kwok (https://ravenkwok.tumblr.com/) - Tumblr by visual artist Raven Kwok.
- P5Art (http://p5art.tumblr.com/) - Really good collection of experiments in Processing.
- Echophon (http://echophon.tumblr.com/) - Tumblr with visual inspiration.
- Bees & Bombs (https://beesandbombs.tumblr.com/) - Tumblr with gifs by Dave.
- Folds2d (http://folds2d.tumblr.com/) - Tumblr with curves, surfaces, scalar and vector fields.
 
Events
 
- OFFF Festival (http://offf.barcelona/) - Digital design festival (_Online Flash Film Festival_).
- Gray Area Festival (http://grayareafestival.io/) - Creative coding, art and technology festival.
- Signal Festival (http://www.signalfestival.com/) - Showcase of light art and emerging technologies in Prague, the Czech Republic.
- Eyeo Festival (http://eyeofestival.com/) - Bring together creative coders, data designers and creators working at the intersection of data, art and technology.
- Mutek (http://www.mutek.org/en) - Organization dedicated to digital creativity in sound, music, and audio-visual art.
- Node (https://nodeforum.org/) - An open platform for the exchange on culture, arts and technology.
- Digital Design Days (http://www.ddd.it) - 3 day event offering conferences, workshops, digital showcases & installations.
- CODAME ART+TECH (http://codame.com/) - Projects and nonprofit events, to inspire through experience.
- NextArt Night (https://nextart.tech/) - Inspiring people through creative uses of tech.
 
Museums • Galleries
 
- ZKM — Zentrum für Kunst und Medien, Karlsruhe/Germany (https://zkm.de) - ZKM organizes exhibitions and events on the effects of media, digitization, and globalization.
- Ars Electronica Center, Linz/Austria (https://ars.electronica.art/center/) - Museum of the Future — a place where diverse blends of artistic genres, scientific domains and technological directions are displayed and processed.
- Technorama, Zurich/Switzerland (https://www.technorama.ch/en/home) - Technorama allows hands-on experiences of hundreds of natural phenomena and technology.
- Kate Vass Gallery - Zürich/Switzerland (https://www.katevassgalerie.com/) - Contemporary art gallery presenting works by international established, mid-career, and emerging artists focusing on photography and new technologies.
- Digital Art Museum - Berlin/Germany (http://dam.org) - Digital Art Museum is an online resource for the history and practice of digital fine art.
- NXT Museum - Amsterdam/Netherlands (https://nxtmuseum.com) - The first museum in the Netherlands dedicated to new media art.
 
Schools • Workshops
 
- Goldsmiths, UoL, MA Computational Art (https://www.gold.ac.uk/pg/ma-computational-arts/) - Graduate program in London which develops your arts practice through the expressive world of creative computation
- UAL Creative Computing Institute (https://www.arts.ac.uk/creative-computing-institute) - school in London working at the intersection of creativity and computational technologies
- School for Poetic Computation (http://sfpc.io/) - School in New York that explore the intersections of code, design, hardware and theory.
- Copenhagen Institute of Interaction Design (http://ciid.dk/) - Hosts a range of educational initiatives, most notably, the Interaction Design Programme and the CIID Summer School.
- Residencies, Fellowships, Summer Schools (https://docs.google.com/spreadsheets/d/1o__WKUBTHLoQX8pSRJsh0wMC8fCGzycQ0ezxe5CklxM/edit?usp=sharing) - Huge list of residencies, fellowships and summer schools around the world (Navigate with the
bottom left tabs).
 
Blogs • Websites
 
- CreativeApplications.Net CAN (http://creativeapplications.net/) - Famous digital art blog.
- iquilezles.org (https://iquilezles.org) - Home of Íñigo Quílez, specialised in GLSL and math snippets.
- bit-101.com (http://www.bit-101.com/blog/) - Blog by Keith Peters, specialised in creative coding.
- ibreakdownshaders (http://ibreakdownshaders.blogspot.com.au/) - Explore the math behind shaders.
- adriancourrèges.com (http://www.adriancourreges.com/blog/) - Blog of software engineer Adrian Courrèges. Articles about game graphics studies etc.
- clicktorelease.com (https://www.clicktorelease.com) - Home of Jaume Sanchez Elias, with demos, talks, articles on WebGL and WebVR.
- syntopia (http://blog.hvidtfeldts.net/) - Blog about generative art and systems, by Mikael Hvidtfeldt Christensen.
- madebyevan.com (http://madebyevan.com/) - WebGL experiments and articles by Evan Wallace.
- songho.ca (http://www.songho.ca/) - Home of Song Ho Ahn, with a good collection of tutorials on OpenGL and math.
- simonschreibt.de (https://simonschreibt.de/) - Game art tricks, design tricks by Simon Schreibt.
- sighack.com (https://sighack.com/) - Blog about generative art algorithms and techniques, by Manohar Vanga.
- jsdo.it-archives (https://github.com/cx20/jsdo.it-archives) - Compilation of WebGL experiments including comparisons on WebGL frameworks and physics engine (oimo.js, cannon.js, ammo.js)
- WebAudio Weekly (https://www.webaudioweekly.com/) - Newsletter to know everything about the WebAudio API
 
Related
 
- Awesome opengl (https://github.com/eug/awesome-opengl) - Curated list of awesome OpenGL libraries, debuggers and resources.
- Awesome webgl (https://github.com/sjfricke/awesome-webgl) - Curated list of awesome WebGL libraries, resources and much more.
- Awesome canvas (https://github.com/raphamorim/awesome-canvas) - Curated list of awesome HTML5 canvas with examples, related articles and posts.
- Awesome audio visualization (https://github.com/willianjusten/awesome-audio-visualization) - Curated list about Audio Visualization.
- Awesome computer vision (https://github.com/jbhuang0604/awesome-computer-vision) - Curated list of awesome computer vision resources.
- Awesome visualization research (https://github.com/mathisonian/awesome-visualization-research) - Curated list of recommended research papers and other readings on data visualization.
- Awesome livecoding (https://github.com/lvm/awesome-livecoding/) - Curated list of livecoding languages and tools.
- Awesome graphics (https://github.com/ericjang/awesome-graphics) - Curated list of computer graphics tutorials and resources.
- Graphics resources (https://github.com/mattdesl/graphics-resources) - Curated list of graphic programming resources.
- Magic tools (https://github.com/ellisonleao/magictools) - Curated list of game development resources to make magic happen.
- Awesome public datasets (https://github.com/caesar0301/awesome-public-datasets) - Curated list of public available datasets, mostly free resources.
- Link collection of ray marching on the GPU (http://d.hatena.ne.jp/hanecci/20131005/p1) - Curated list from 2013.
- 3D Machine Learning (https://github.com/timzhang642/3D-Machine-Learning) - A resource repository for 3D machine learning.
- Awesome creative technology (https://github.com/j0hnm4r5/awesome-creative-technology) - Curated list of Creative Technology groups, companies, studios, collectives and more.
 
License
 
!CC0 (http://mirrors.creativecommons.org/presskit/buttons/88x31/svg/cc-zero.svg) (https://creativecommons.org/publicdomain/zero/1.0/)
 
To the extent possible under law, Terkel Gjervig (http://terkel.com) has waived all copyright and related or neighboring rights to this work.
 
creativecoding Github: https://github.com/terkelg/awesome-creative-coding