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<p><a href="https://libgdx.com/"><img src="logo.png"
title="Awesome libGDX Logo" alt="Awesome libGDX Logo" /></a></p>
<h1 id="awesome-libgdx-awesome-latest-libgdx-version">Awesome libGDX <a
href="https://awesome.re"><img src="https://awesome.re/badge-flat2.svg"
alt="Awesome" /></a> <a
href="https://search.maven.org/artifact/com.badlogicgames.gdx/gdx"><img
src="https://img.shields.io/maven-central/v/com.badlogicgames.gdx/gdx?color=e74a45&amp;label=Latest%20libGDX%20Version&amp;style=flat-square"
alt="Latest libGDX Version" /></a></h1>
<blockquote>
<p><a href="https://libgdx.com/"><img src="https://libgdx.com/assets/images/logo.png" alt="libGDX Logo" align="right" style="margin-right: 25px" height=40></a></p>
<p><a href="https://libgdx.com/">libGDX</a> is a relatively low level,
free, open source cross platform game development framework written in
Java.</p>
<p>This list is a curated collection of awesome resources, tools,
tutorials, and projects using the <a
href="https://libgdx.com/">libGDX</a> game framework to help developers
make <em>awesome</em> games, conforming to the <a
href="https://github.com/sindresorhus/awesome/blob/master/awesome.md">Awesome
Manifesto</a>.</p>
<p>Contributions <em>very welcome</em> but first see <a
href="#contributing">Contributing</a>.</p>
</blockquote>
<hr />
<h2 id="contents">Contents</h2>
<ul>
<li><a href="#resources">Resources</a>
<ul>
<li><a href="#algorithms-and-ai">Artificial Intelligence</a></li>
<li><a href="#controllers">Controllers</a></li>
<li><a href="#editors">Editors</a></li>
<li><a href="#entity-component-system-ecs">Entity Component System
(ECS)</a></li>
<li><a href="#physics">Physics</a></li>
<li><a href="#services">Services</a></li>
<li><a href="#setup-and-deployment">Setup and Deployment</a></li>
<li><a href="#user-interface">User Interface</a></li>
<li><a href="#visual-effects">Visual Effects</a></li>
<li><a href="#audio">Audio</a></li>
<li><a href="#others">Others</a></li>
</ul></li>
<li><a href="#tutorials">Tutorials</a>
<ul>
<li><a href="#getting-started">Getting Started</a></li>
<li><a href="#advanced">Advanced</a></li>
</ul></li>
<li><a href="#assets">Assets</a></li>
<li><a href="#community">Community</a></li>
<li><a href="#other-lists">Other Lists</a></li>
</ul>
<hr />
<h2 id="resources">Resources</h2>
<p><em>Resources that can be used in libGDX code to boost the
frameworks capabilities.</em></p>
<h3 id="algorithms-and-ai">Algorithms and AI</h3>
<ul>
<li><a href="https://github.com/libgdx/gdx-ai">gdx-ai</a> - Artificial
Intelligence framework featuring Steering Behaviors, Formation Motion,
Pathfinding, Behavior Trees and Finite State Machines.</li>
<li><a href="https://github.com/earlygrey/simple-graphs">Simple
Graphs</a> - A java library for graph data structures and algorithms
(including fast pathfinding).</li>
</ul>
<h3 id="controllers">Controllers</h3>
<ul>
<li><a
href="https://github.com/libgdx/gdx-controllers">gdx-controllers</a> -
Adds support to gamepads and joysticks.</li>
<li><a
href="https://github.com/MrStahlfelge/gdx-controllerutils">gdx-controllerutils</a>
- Adds Scene2D button input support, user configurable button mappings
and hotplugging for LWJGL2.</li>
<li><a href="https://github.com/electronstudio/sdl2gdx">sdl2gdx</a> -
Powerful gamepad implementation using SDL. Supports hundreds of
controllers under the same mapping, rumble, and hotplugging.</li>
</ul>
<h3 id="editors">Editors</h3>
<ul>
<li><a
href="https://github.com/rednblackgames/HyperLap2D">HyperLap2D</a> -
Visual editor for complex 2D worlds and scenes with a runtime for
libGDX.</li>
<li><a href="https://github.com/JamesTKhan/Mundus">Mundus</a> -
World/level editor for 3D worlds with a runtime for libGDX.</li>
<li><a href="http://esotericsoftware.com/">Spine</a> - Skeleton-based
animation tool that focuses specifically on 2D animation for games.</li>
</ul>
<h3 id="entity-component-system-ecs">Entity Component System (ECS)</h3>
<ul>
<li><a href="https://github.com/junkdog/artemis-odb">Artemis-odb</a> -
High performance java based Entity-Component-System framework.</li>
<li><a href="https://github.com/libgdx/ashley">Ashley</a> - A Java
entity system inspired by Ash &amp; Artemis.</li>
</ul>
<h3 id="physics">Physics</h3>
<ul>
<li><a href="https://libgdx.com/wiki/extensions/physics/box2d">Box2D</a>
- One of the most popular physics libraries for 2D games.</li>
<li><a
href="https://libgdx.com/wiki/extensions/physics/bullet/bullet-physics">Bullet</a>
- 3D Collision Detection and Rigid Body Dynamics Library.</li>
<li><a href="https://github.com/tommyettinger/jbump">jbump</a> - Easy to
implement AABB collision detection useful for platformers and other
simple 2D games.</li>
</ul>
<h3 id="services">Services</h3>
<ul>
<li><a href="https://github.com/TomGrill/gdx-facebook">gdx-facebook</a>
- Provides cross-platform support for Facebook Graph API.</li>
<li><a href="https://github.com/mk-5/gdx-fireapp">gdx-fireapp</a> -
Cross-platform API for Firebase.</li>
<li><a href="https://github.com/TomGrill/gdx-firebase">gdx-firebase</a>
- Cross-platform (only Desktop/Android) API for Firebase.</li>
<li><a
href="https://github.com/MrStahlfelge/gdx-gameanalytics">gdx-gameanalytics</a>
- Game Analytics REST API client implementation for libGDX. Works on all
backends.</li>
<li><a
href="https://github.com/MrStahlfelge/gdx-gamesvcs">gdx-gamesvcs</a> -
Easy integration of gameservices, such as Google Play Games, Apple Game
Center, and more.</li>
<li><a href="https://github.com/libgdx/gdx-pay">gdx-pay</a> - Provides a
cross-platform API for InApp purchasing.</li>
<li><a
href="https://github.com/code-disaster/steamworks4j">steamworks4j</a> -
A thin wrapper which allows Java applications to access the Steamworks
C++ API.</li>
</ul>
<h3 id="setup-and-deployment">Setup and Deployment</h3>
<ul>
<li><a
href="https://github.com/tommyettinger/gdx-liftoff">gdx-liftoff</a> - A
modern setup tool for libGDX that supports more backends and allows
adding libraries with one click.</li>
<li><a
href="https://github.com/tommyettinger/libgdx-library-template">libgdx-library-template</a>
- A skeleton project for making new libraries, since they need different
config.</li>
<li><a href="https://github.com/libGDX/packr">Packr</a> - Packages your
JAR, assets and a JVM for distribution on Windows, Linux and macOS.</li>
</ul>
<h3 id="user-interface">User Interface</h3>
<ul>
<li><a
href="https://libgdx.com/wiki/extensions/gdx-freetype">Freetype</a> -
Generate BitmapFonts of your desired size on the fly from lightweight
.ttf font files.</li>
<li><a href="https://github.com/TomGrill/gdx-dialogs">gdx-dialogs</a> -
Provides cross-platform support for native dialogs.</li>
<li><a href="https://github.com/czyzby/gdx-skins">gdx-skins</a> - Free
Scene2D GUI skins.</li>
<li><a
href="https://github.com/StrongJoshua/libGDX-inGameConsole">InGameConsole</a>
- Allows a developer to add a console (similar to how it is featured in
Source games) to their game.</li>
<li><a href="https://github.com/maltaisn/msdf-gdx">msdf-gdx</a> -
Provides lightweight utilities to draw high-quality MSDF (multi-channel
signed distance field) text on libGDX.</li>
<li><a href="https://github.com/payne911/PieMenu">PieMenu</a> - Radial
menus for Scene2D that are highly flexible and easy to customize.</li>
<li><a href="https://ray3k.wordpress.com/artwork/">Ray3K Skins</a> -
Free Scene2D.UI skins with example code, custom drawables, and
experimental features.</li>
<li><a href="https://github.com/raeleus/skin-composer">Skin Composer</a>
- Create skins for libGDX scene2d.ui with a graphical interface.</li>
<li><a href="https://github.com/raeleus/TenPatch">TenPatch</a> - An
alternative to libGDXs 9patch implementation that implements multiple
stretch regions.</li>
<li><a
href="https://github.com/tommyettinger/textratypist">TextraTypist</a> -
Like TypingLabel (below), but also supports styles, emoji, multiple
fonts, clickable links, etc.</li>
<li><a href="https://github.com/rafaskb/typing-label">TypingLabel</a> -
A libGDX Label that appears as if it was being typed in real time.</li>
<li><a href="https://github.com/kotcrab/vis-ui">VisUI</a> - Allows to
create nice looking UI in libGDX using scene2d.ui. Note this is not a UI
editor.</li>
</ul>
<h3 id="visual-effects">Visual Effects</h3>
<ul>
<li><a href="https://github.com/libgdx/box2dlights">Box2DLights</a> - 2D
lighting framework that uses Box2D for raycasting and OpenGL ES 2.0 for
rendering.</li>
<li><a
href="https://github.com/tommyettinger/colorful-gdx">colorful-gdx</a> -
Expands how tinting can affect colors; also has many pre-written
shaders.</li>
<li><a href="https://github.com/aliasifk/HackLights">HackLights</a> -
Lightweight framebuffer based lighting engine for libGDX.</li>
<li><a href="https://github.com/crashinvaders/gdx-vfx">gdx-vfx</a> -
Flexible post-processing shader visual effects based on
libgdx-contribs-postprocessing.</li>
<li><a
href="https://github.com/crykn/libgdx-screenmanager">libgdx-screenmanager</a>
- A screen manager for libGDX supporting various transition effects</li>
<li><a href="https://github.com/raeleus/Particle-Park">Particle Park</a>
- A showcase of downloadable particle effects with live previews.</li>
<li><a href="https://github.com/earlygrey/shapedrawer">Shape Drawer</a>
- A performant alternative to ShapeRenderer that avoids Batch
flushing.</li>
<li><a href="https://github.com/mgsx-dev/gdx-gltf">gdx-gltf</a> - GLTF
3D file format support (import/export), PBR shaders, and others advanced
rendering.</li>
<li><a href="https://github.com/MarcinSc/gdx-graph">gdx-graph</a> -
Provides a GUI to design your rendering pipeline and shaders, and a
library to easily incorporate them into your games.</li>
</ul>
<h3 id="audio">Audio</h3>
<ul>
<li><a href="https://github.com/Hangman/TuningFork">TuningFork</a> -
Advanced 3D audio features for libGDX desktop users.</li>
<li><a
href="https://github.com/rednblackgames/gdx-miniaudio">gdx-miniaudio</a>
- Advanced Cross Platform Audio Engine for libGDX based on
MiniAudio.</li>
<li><a href="https://github.com/spookygames/gdx-sfx">gdx-sfx</a> - Some
goodies for better sound effects in libGDX.</li>
<li><a href="https://github.com/mgsx-dev/gdx-pd">gdx-pd</a> - Pure Data
extension for libGDX.</li>
</ul>
<h3 id="others">Others</h3>
<ul>
<li><a href="https://github.com/tommyettinger/anim8-gdx">anim8-gdx</a> -
Allows saving (animated) GIFs and PNGs from sequences of Pixmaps, with
configurable dithering if needed.</li>
<li><a href="https://github.com/PokeMMO/gdx-dbgagent">gdx-dbgagent</a> -
Java Agent for debugging common issues, like objects not being disposed
and constants such as Color.WHITE being modified.</li>
<li><a href="https://github.com/libgdx/gdx-jnigen">gdx-jnigen</a> -
Small library that allows C/C++ code to be written inline with Java
source code.</li>
<li><a
href="https://github.com/Anuken/GDXGifRecorder">gdxGifRecorder</a> - A
utility class that records a GIF and saves it automatically.</li>
<li><a href="https://github.com/libktx/ktx">KTX</a> - Kotlin extensions
and utilities for libGDX.</li>
<li><a href="https://github.com/czyzby/noise4j">noise4j</a> - Simple map
generators based on various procedural content generation
tutorials.</li>
<li><a
href="https://github.com/crashinvaders/gdx-texture-packer-gui">Texture
Packer GUI</a> - A simple way to pack and manage texture atlases for
libGDX game framework.</li>
<li><a href="https://github.com/BlueBoxWare/LibGDXPlugin">libGDX
Plugin</a> - A plugin for IntelliJ IDEA and Android Studio that adds a
number of libGDX features and tools, such as color previews and
additional inspections for common mistakes.</li>
</ul>
<h2 id="tutorials">Tutorials</h2>
<p><em>Tutorials for newbies and seasoned developers alike.</em></p>
<h3 id="getting-started">Getting Started</h3>
<ul>
<li><a href="https://libgdx.com/wiki/">Official libGDX Wiki</a> -
Official libGDX wiki that contains a huge amount of information.</li>
<li><a href="https://colourtann.github.io/HelloLibgdx/">Tanns Hello
libGDX</a> - An excellent guide for beginners on how to create a game
from scratch.</li>
<li><a
href="https://www.youtube.com/playlist?list=PLLwCf-qdpyEnB_FO_1HkUFh7smwGNjAaC">Development
Tutorial Playlist by Phillip Mod Dev</a> - A series of videos going over
the basics of libGDX.</li>
<li><a
href="https://www.youtube.com/playlist?list=PLfd-5Q3Fwq0WKrkEKw12nqpfER3MG5_Wi">Brandon
Grasleys Space Shooter Game</a> - Video tutorial series on making a
complete Android game from scratch.</li>
<li><a href="https://youtu.be/3l5F7f7vfTU">Creating a Launcher</a> -
Video tutorial on using libGDX to make a game launcher.</li>
<li><a
href="https://github.com/raeleus/skin-composer/wiki/libGDX-and-JPackage">Deploying
with JPackage</a> - A tutorial on deploying libGDX games with JPackage
via Gradle commands.</li>
<li><a
href="http://mana-break.blogspot.com/2014/06/power-of-json-in-game-development-items.html">JSON
in Game Dev</a> - General tutorial on using JSON for storing data.</li>
<li><a
href="https://github.com/raeleus/skin-composer/wiki/The-Man-Who-Killed-Hitler-and-then-The-Progress-Bar">Progress
Bar Design</a> - Discusses the pros and cons of different progress bar
design techniques with examples.</li>
<li><a href="https://libgdx.com/wiki/articles/external-tutorials">libGDX
External Tutorials</a> - Big list of official unofficial tutorials.</li>
<li><a
href="https://github.com/raeleus/skin-composer/wiki/From-the-Ground-Up:-Scene2D.UI-Tutorials">Scene2D.UI
From the Ground Up</a> - Covers the basics of UI design in Scene2D,
libGDXs premiere scene graph and layout toolkit.</li>
</ul>
<h3 id="advanced">Advanced</h3>
<ul>
<li><a href="https://youtu.be/zKfh6WuaikQ">Code Hotswapping</a> - Video
tutorial on enabling code hotswapping for libGDX projects to increase
productivity.</li>
<li><a
href="https://javadocmd.com/blog/libgdx-dynamic-textures-with-pixmap/">Dynamic
Textures with Pixmap</a> - Details how to create a mask using
Pixmaps.</li>
<li><a href="https://link.medium.com/vgYo0mSi3W">iOS Deployment
Tutorial</a> - Deploying to iOS in 2019 using RoboVM.</li>
<li><a
href="http://code-disaster.com/2016/02/subpixel-perfect-smooth-scrolling.html">Sub-pixel
Perfect Smooth Scrolling</a> - Pixel-perfect smooth scrolling.</li>
<li><a
href="https://www.youtube.com/playlist?list=PLjUR2MkQ0cuHZ70Ps8F9WMyoyKHKAbYvQ">Introduction
to 3D Series</a> - A tutorial series on libGDX 3D using gdx-gltf.</li>
</ul>
<h3 id="general-learning-material">General Learning Material</h3>
<ul>
<li><a
href="https://github.com/patriciogonzalezvivo/thebookofshaders">Book of
Shaders</a> - Step-by-step guide through the abstract and complex
universe of Fragment Shaders. GLSL.</li>
<li><a href="https://gameprogrammingpatterns.com/">Game Programming
Patterns</a> - Architecture and design patterns for games.</li>
</ul>
<h2 id="assets">Assets</h2>
<p><em>Collection of free and high quality assets to get your game to
the next level.</em></p>
<ul>
<li><a href="https://kenney.nl/">Kenney Assets</a> - High quality assets
for your game, from 2D and 3D art to sound effects.</li>
<li><a href="https://opengameart.org/">OpenGameArt.org</a> - Repository
offering a variety of open content assets.</li>
<li><a href="http://game-icons.net/">Game-Icons.net</a> - Repository
containing heaps of cool game related graphics.</li>
<li><a href="https://chr15m.itch.io/jsfxr">Jsfxr</a> - Quickly create
unique sound effects by pressing a few buttons, excellent for
prototyping.</li>
<li><a href="https://freesound.org/">freesound.org</a> - Huge
collaborative database of audio snippets, samples, recordings,
bleeps.</li>
</ul>
<h2 id="community">Community</h2>
<p><em>Get in touch with other libGDX developers to collaborate and get
help.</em></p>
<ul>
<li><a href="https://discord.gg/4S8pQqc">Discord</a> - An active chat
with various leaders from the community available every day.
<strong>Recommended</strong></li>
<li><a href="https://www.reddit.com/r/libgdx/">Reddit</a> - Unofficial
subreddit for libGDX. Not a lot of activity.</li>
</ul>
<h2 id="other-lists">Other Lists</h2>
<p><em>Other awesome lists that might be useful to libGDX
developers.</em></p>
<ul>
<li><a href="https://github.com/MFatihMAR/Awesome-Game-Networking">Game
Networking</a> - A Curated List of Game Network Programming
Resources.</li>
<li><a href="https://github.com/hzoo/awesome-gametalks">Game Talks</a> -
A curated list of gaming talks (development, design, etc).</li>
<li><a href="https://github.com/akullpp/awesome-java">Java</a> - A
curated list of awesome Java frameworks, libraries and software.</li>
<li><a href="https://github.com/KotlinBy/awesome-kotlin">Kotlin</a> - A
curated list of awesome Kotlin related stuff.</li>
<li><a href="https://github.com/ellisonleao/magictools">Magic Tools</a>
- A list of Game Development resources to make magic happen.</li>
<li><a href="http://gameaccessibilityguidelines.com/">Game Accessibility
Guidelines</a> - A straightforward reference for inclusive game design,
to ensure that games are just as fun for as wide a range of people as
possible. <strong>Recommended</strong></li>
<li><a href="https://github.com/Calinou/awesome-gamedev">Awesome
Gamedev</a> - A collection of free software and free culture resources
for making amazing games.</li>
</ul>
<hr />
<h2 id="contributing">Contributing</h2>
<p>Contributions welcome! Read the <a
href="contributing.md">contribution guidelines</a> first.</p>
<h2 id="license">License</h2>
<p><a href="https://creativecommons.org/publicdomain/zero/1.0"><img
src="https://mirrors.creativecommons.org/presskit/buttons/88x31/svg/cc-zero.svg"
alt="CC0" /></a></p>
<p><a href="https://github.com/rafaskb/awesome-libgdx">libgdx.md
Github</a></p>