9935 lines
376 KiB
HTML
9935 lines
376 KiB
HTML
<!--lint disable no-repeat-punctuation match-punctuation awesome-heading awesome-github awesome-git-repo-age-->
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<div data-align="center">
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<p><img src="./assets/images/Jon_Board.png" alt="Jon and the Board Game of Westeros" title="you know nothing, Jon Snow">
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<br />
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<a href="https://awesome.re" title="more awesome lists"><img src="https://awesome.re/badge.svg" alt="Awesome list badge"></a></p>
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</div>
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<blockquote>
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<p>Board games are played on a tabletop, often employ combinations of
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strategy, skill, and luck, and are a great way to pass the time with
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friends and loved ones.</p>
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</blockquote>
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<h2 id="contents">Contents</h2>
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<ul>
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<li><a href="#family">Family</a></li>
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<li><a href="#strategy">Strategy</a></li>
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<li><a href="#party">Party</a></li>
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<li><a href="#contribute">Contribute</a></li>
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</ul>
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<h2 id="family">Family</h2>
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<h3 id="takenoko"><a
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href="https://boardgamegeek.com/boardgame/70919/takenoko">Takenoko</a></h3>
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<blockquote>
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<p>Takenoko: A long time ago at the Japanese Imperial court, the Chinese
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Emperor offered a giant panda bear as a symbol of peace to the Japanese
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Emperor. Since then, the Japanese Emperor has entrusted his court
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members (the players) with the difficult task of caring for the animal
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by tending to his bamboo garden.</p>
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<p>In Takenoko, the players will cultivate land plots, irrigate them,
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and grow one of the three species of bamboo (Green, Yellow, and Pink)
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with the help of the Imperial gardener to maintain this bamboo garden.
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They will have to bear with the immoderate hunger of this sacred animal
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for the juicy and tender bamboo. The player who manages his land plots
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best, growing the most bamboo while feeding the delicate appetite of the
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panda, will win the game.</p>
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</blockquote>
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<figure>
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<img
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src="https://cf.geekdo-images.com/uvz-5V6A2R6dp2oWIXmj_g__itemrep/img/fT5tXhYc0kc5ur8NDdnJHj_GOSw=/fit-in/246x300/filters:strip_icc()/pic1912529.jpg"
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alt="Takenoko image" />
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<figcaption aria-hidden="true">Takenoko image</figcaption>
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</figure>
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<table>
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<thead>
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<tr class="header">
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<th style="text-align: right;">Players</th>
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<th style="text-align: right;">Min. Age</th>
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<th style="text-align: right;">Time</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td style="text-align: right;">2 - 4</td>
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<td style="text-align: right;">8+</td>
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<td style="text-align: right;">45m</td>
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</tr>
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</tbody>
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</table>
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<h3 id="shadows-of-brimstone-swamps-of-death"><a
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href="https://boardgamegeek.com/boardgame/150997/shadows-of-brimstone-swamps-of-death">Shadows
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of Brimstone: Swamps of Death</a></h3>
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<blockquote>
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<p>Shadows of Brimstone: Swamps of Death is a fast-paced, fully
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cooperative, dungeon-crawl board game set in the Old West, with a heavy
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dose of unspeakable horror! Players create characters, taking on the
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role of a classic Western Hero Archetype, such as the Law Man,
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Gunslinger, or Saloon Girl. Forming an adventuring posse, the Heroes
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venture down into the dark mines, overrun with all manner of ancient
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demons and foul creatures from another world. With tactical gameplay,
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lots of dice, and a robust card-driven exploration system, no two games
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are ever the same as the heroes explore the mines finding new enemies to
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fight, new loot to collect, and new dangers to overcome.</p>
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<p>Players can even find portals to other worlds, stepping through to
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continue their adventures on the other side!</p>
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<p>In Swamps of Death, players will encounter portals to the otherworld
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Jargono, a humid swampland inhabited by sentient reptiles, vicious
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dinosaurs and a tribe of humanoids, cut off from return to their
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homeworld untold years after their own portal closed.</p>
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</blockquote>
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<figure>
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<img
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src="https://cf.geekdo-images.com/qRyYKK4IxR9QBwyr7OMvzw__itemrep/img/inbrCrbkzm-36PykegNeHmOD7yc=/fit-in/246x300/filters:strip_icc()/pic2037826.jpg"
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alt="Shadows of Brimstone: Swamps of Death game image" />
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<figcaption aria-hidden="true">Shadows of Brimstone: Swamps of Death
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game image</figcaption>
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</figure>
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<table>
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<thead>
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<tr class="header">
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<th style="text-align: right;">Players</th>
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<th style="text-align: right;">Min. Age</th>
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<th style="text-align: right;">Time</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td style="text-align: right;">1 - 4</td>
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<td style="text-align: right;">12</td>
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<td style="text-align: right;">90 - 180m</td>
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</tr>
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</tbody>
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</table>
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<h3 id="the-crew-mission-deep-sea"><a
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href="https://boardgamegeek.com/boardgame/324856/the-crew-mission-deep-sea">The
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Crew: Mission Deep Sea</a></h3>
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<blockquote>
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<p>In the trick-taking card game The Crew: Mission Deep Sea, you and the
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other players work together to search for the lost continent of Mu. This
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new adventure takes your crew deep down into the abyss on a search for
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the fabled sunken land. How far you get depends entirely on how well you
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work together as a team. Card by card, trick by trick, your search party
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will discover the challenges that lie ahead and forge a path to Mu.</p>
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<p>This new version of The Crew has the same innovative co-operative
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trick-taking mechanism as the highly lauded original game — but with
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some exciting new surprises! While communication between your crew
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members is severely limited by your submerged state, it is also critical
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to your success; finding the hidden land in the murky depths depends not
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only on winning tricks, but also on carefully negotiating the order in
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which they are won. If things don’t go as planned, you might just be
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able to salvage the operation, but it will take near flawless execution
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and perhaps a little luck to finally reach Mu.</p>
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</blockquote>
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<figure>
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<img
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src="https://cf.geekdo-images.com/VuBqZ1sMaDAVVHF_OEJP4g__itemrep/img/tgB3g7PECxG14yQ0FkMiMaXaOFE=/fit-in/246x300/filters:strip_icc()/pic5988903.jpg"
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alt="The Crew: Mission Deep Sea game image" />
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<figcaption aria-hidden="true">The Crew: Mission Deep Sea game
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image</figcaption>
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</figure>
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<table>
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<thead>
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<tr class="header">
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<th style="text-align: right;">Players</th>
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<th style="text-align: right;">Min. Age</th>
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<th style="text-align: right;">Time</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td style="text-align: right;">2 - 5</td>
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<td style="text-align: right;">10</td>
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<td style="text-align: right;">20m</td>
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</tr>
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</tbody>
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</table>
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<h3 id="dungeon-mayhem"><a
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href="https://boardgamegeek.com/boardgame/260300/dungeon-mayhem">Dungeon
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Mayhem</a></h3>
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<blockquote>
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<p>In this action-packed Dungeons & Dragons card game, you win by
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being the last adventurer standing.</p>
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<p>Play as one of four brave, quirky characters—Barbarian, Paladin,
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Rogue, or Wizard—battling it out in a dungeon full of treasure! With
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magic missiles flinging, dual daggers slinging, and spiked shields
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dinging, it’s up to you to prove your adventurer has the guts to bring
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home the glory!</p>
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</blockquote>
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<figure>
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<img
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src="https://cf.geekdo-images.com/faJfKYz6tG8JvDYqYHBjHg__itemrep/img/KHoxN3JiwDTqAibJdkagE4T7n_M=/fit-in/246x300/filters:strip_icc()/pic5322689.jpg"
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alt="Dungeon Mayhem" />
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<figcaption aria-hidden="true">Dungeon Mayhem</figcaption>
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</figure>
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<table>
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<thead>
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<tr class="header">
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<th style="text-align: right;">Players</th>
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<th style="text-align: right;">Min. Age</th>
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<th style="text-align: right;">Time</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td style="text-align: right;">2 - 4</td>
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<td style="text-align: right;">8</td>
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<td style="text-align: right;">10m</td>
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</tr>
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</tbody>
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</table>
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<h3 id="thats-pretty-clever"><a
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href="https://boardgamegeek.com/boardgame/244522/thats-pretty-clever">That’s
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Pretty Clever</a></h3>
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<blockquote>
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<p>Choose your dice cleverly in Ganz schön clever (German for “That’s
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Pretty Clever”) to enter them into the matching colored areas on your
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score sheet, putting together tricky chain-scoring opportunities, and
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racking up the points! The dice you don’t use are as important as those
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you do, because every die with a lower value than the chosen one can be
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used by the other players, keeping everyone in the game at all
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times.</p>
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</blockquote>
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<figure>
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<img
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src="https://cf.geekdo-images.com/3-unuy5JW1cC8C6EUBNiOA__itemrep/img/6BcSS0mLm9nJBIXTcz0HQ5SKJmI=/fit-in/246x300/filters:strip_icc()/pic4410877.jpg"
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alt="That’s Pretty Clever! game image" />
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<figcaption aria-hidden="true">That’s Pretty Clever! game
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image</figcaption>
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</figure>
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<table>
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<thead>
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<tr class="header">
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<th style="text-align: right;">Players</th>
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<th style="text-align: right;">Min. Age</th>
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<th style="text-align: right;">Time</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td style="text-align: right;">1 – 4</td>
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<td style="text-align: right;">8</td>
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<td style="text-align: right;">30m</td>
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</tr>
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</tbody>
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</table>
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<h3 id="wingspan"><a
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href="https://boardgamegeek.com/boardgame/266192/wingspan">Wingspan</a></h3>
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<blockquote>
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<p>Wingspan is a competitive, medium-weight, card-driven,
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engine-building board game from Stonemaier Games. It’s designed by
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Elizabeth Hargrave and features over 170 birds illustrated by Beth
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Sobel, Natalia Rojas, and Ana Maria Martinez.</p>
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<p>You are bird enthusiasts—researchers, bird watchers, ornithologists,
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and collectors—seeking to discover and attract the best birds to your
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network of wildlife preserves. Each bird extends a chain of powerful
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combinations in one of your habitats (actions). These habitats focus on
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several key aspects of growth: - Gain food tokens via custom dice in a
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birdfeeder dice tower - Lay eggs using egg miniatures in a variety of
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colors</p>
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</blockquote>
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<figure>
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<img
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src="https://cf.geekdo-images.com/yLZJCVLlIx4c7eJEWUNJ7w__itemrep/img/DR7181wU4sHT6gn6Q1XccpPxNHg=/fit-in/246x300/filters:strip_icc()/pic4458123.jpg"
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alt="Wingspan game image" />
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<figcaption aria-hidden="true">Wingspan game image</figcaption>
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</figure>
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<table>
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<thead>
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||
<tr class="header">
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<th style="text-align: right;">Players</th>
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<th style="text-align: right;">Min. Age</th>
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<th style="text-align: right;">Time</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td style="text-align: right;">1 - 5</td>
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<td style="text-align: right;">10</td>
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<td style="text-align: right;">40-70m</td>
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</tr>
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</tbody>
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</table>
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<h3 id="stationfall"><a
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href="https://boardgamegeek.com/boardgame/316624/stationfall">Stationfall</a></h3>
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<blockquote>
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<p>A game of blackmail and betrayal, murder and mayhem, danger and
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destruction. What is Stationfall? Well, imagine a dozen or so random
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humans, robots, and none-of-the-aboves, each with their own abilities,
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goals, and secret relationships, have been turned loose on a space
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station that is going to be incinerated upon its inevitable reentry into
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Earth’s atmosphere. You are one of these characters, and the others are
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collaborators you have on hand ready to assist you in achieving your
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goals. But choose them wisely, as any one of them could secretly be
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another player waiting to betray you! - Stationfall is a box full of
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creative solutions, but that box is going to morph, twist, and grow
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teeth over the course of play. Your best turns will exploit the unique
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tactical freedom of being a secret conspiracy, as well as deductions
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about your opponents’ identities and motives. Stationfall is messy,
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intricate, and full of dangerous variables.</p>
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</blockquote>
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<figure>
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<img
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src="https://cf.geekdo-images.com/eUiju5SqZbkNt8gnEofrTw__itemrep/img/lpTPPEk14XV1RzIhRYVIWNHD0I4=/fit-in/246x300/filters:strip_icc()/pic6035127.png"
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alt="Stationfall game image" />
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<figcaption aria-hidden="true">Stationfall game image</figcaption>
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</figure>
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<table>
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<thead>
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<tr class="header">
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||
<th style="text-align: right;">Players</th>
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<th style="text-align: right;">Min. Age</th>
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<th style="text-align: right;">Time</th>
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</tr>
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</thead>
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<tbody>
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<tr class="odd">
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<td style="text-align: right;">1 - 9</td>
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<td style="text-align: right;">12</td>
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<td style="text-align: right;">90-120m</td>
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</tr>
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</tbody>
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</table>
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<h3 id="clank-catacombs"><a
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href="https://boardgamegeek.com/boardgame/365717/clank-catacombs">Clank!:
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Catacombs</a></h3>
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<blockquote>
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<p>The catacombs of the skeletal dragon Umbrok Vessna are mysterious and
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dangerous. Portals transport you all around the dungeon depths.
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Wayshrines offer vast riches to intrepid explorers. Prisoners are
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counting on you to free them. Ghosts, once disturbed, may haunt you to
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death. Despite all that, it’s time to leave the board behind with Clank!
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Catacombs, a standalone deck-building adventure.</p>
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<p>Each trip into the catacombs is unique since you lay tiles to create
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the dungeon. You can play using only the all-new dungeon deck, or you
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can include cards from previous Clank! expansions.</p>
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<p>Find your fortune (and escape the dragon!) in Clank! Catacombs.</p>
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||
</blockquote>
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||
<figure>
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||
<img
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||
src="https://cf.geekdo-images.com/cCLn9Mvb7jRSaZzHeUXhoQ__itemrep/img/A1D0c966kaxlKRgGMPakzgeupmU=/fit-in/246x300/filters:strip_icc()/pic6937913.jpg"
|
||
alt="Clank!: Catacombs game image" />
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||
<figcaption aria-hidden="true">Clank!: Catacombs game image</figcaption>
|
||
</figure>
|
||
<table>
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||
<thead>
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||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
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||
<td style="text-align: right;">2 – 4</td>
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||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">45–90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="ghost-blitz"><a
|
||
href="https://boardgamegeek.com/boardgame/83195/ghost-blitz">Ghost
|
||
Blitz</a></h3>
|
||
<blockquote>
|
||
<p>Balduin, the house ghost, found an old camera in the castle cellar.
|
||
Immediately he photographed everything that he loves to make disappear
|
||
when he is haunting – including himself, of course. Unfortunately, the
|
||
enchanted camera takes many photos in the wrong colors. Sometimes the
|
||
green bottle is white, at other times it’s blue. Looking at the photos,
|
||
Balduin doesn’t really remember any more what he wanted to make
|
||
disappear next. Can you help him with his haunting and quickly name the
|
||
right item, or even make it disappear by yourself? If you grab the right
|
||
items quickly, you have a good chance of winning…</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/D-2aizsXhm-kpy0ffA4R--Xd07Y=/fit-in/246x300/pic2034769.jpg"
|
||
alt="Ghost Blitz game image" />
|
||
<figcaption aria-hidden="true">Ghost Blitz game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 8</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">20m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="lost-ruins-of-arnak"><a
|
||
href="https://boardgamegeek.com/boardgame/312484/lost-ruins-of-arnak">Lost
|
||
Ruins of Arnak</a></h3>
|
||
<blockquote>
|
||
<p>On an uninhabited island in uncharted seas, explorers have found
|
||
traces of a great civilization. Now you will lead an expedition to
|
||
explore the island, find lost artifacts, and face fearsome guardians,
|
||
all in a quest to learn the island’s secrets.</p>
|
||
<p>Lost Ruins of Arnak combines deck-building and worker placement in a
|
||
game of exploration, resource management, and discovery. In addition to
|
||
traditional deck-builder effects, cards can also be used to place
|
||
workers, and new worker actions become available as players explore the
|
||
island. Some of these actions require resources instead of workers, so
|
||
building a solid resource base will be essential. You are limited to
|
||
only one action per turn, so make your choice carefully… what action
|
||
will benefit you most now? And what can you afford to do later… assuming
|
||
someone else doesn’t take the action first!?</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/6GqH14TJJhza86BX5HCLEQ__itemrep/img/ETni1QwddAVjM-xLhciF0UM0FxQ=/fit-in/246x300/filters:strip_icc()/pic5674958.jpg"
|
||
alt="Lost Ruins of Arnak game image" />
|
||
<figcaption aria-hidden="true">Lost Ruins of Arnak game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">30-120</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="istanbul"><a
|
||
href="https://boardgamegeek.com/boardgame/148949/istanbul">Istanbul</a></h3>
|
||
<blockquote>
|
||
<p>There’s hustle and bustle at Istanbul’s grand bazaar as merchants and
|
||
their assistants rush through the narrow alleys in their attempt to be
|
||
more successful than their competitors. Everything must be well
|
||
organized: wheelbarrows must be filled with goods at the warehouses,
|
||
then swiftly transported by the assistants to various destinations. Your
|
||
goal? Be the first merchant to collect a certain number of rubies.</p>
|
||
<p>In Istanbul, you lead a group of one merchant and four assistants
|
||
through 16 locations in the bazaar. At each such location, you can carry
|
||
out a specific action. The challenge, though, is that to take an action,
|
||
you must move your merchant and an assistant there, then leave the
|
||
assistant behind (to handle all the details while you focus on larger
|
||
matters). If you want to use that assistant again later, your merchant
|
||
must return to that location to pick him up. Thus, you must plan ahead
|
||
carefully to avoid being left with no assistants and thus unable to do
|
||
anything…</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/PHH9Mreen2sBcxV6ZsE3ew__itemrep/img/3-96MTKIPtgjJ8inH9DWDxCf0no=/fit-in/246x300/filters:strip_icc()/pic1885326.jpg"
|
||
alt="Istanbul game image" />
|
||
<figcaption aria-hidden="true">Istanbul game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 – 5</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">40–60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="ticket-to-ride"><a
|
||
href="https://en.wikipedia.org/wiki/Ticket_to_Ride_(board_game)">Ticket
|
||
to Ride</a></h3>
|
||
<blockquote>
|
||
<p>…a cross-country train adventure where players collect cards of
|
||
various types of train cars that enable them to claim railway routes
|
||
connecting cities in various countries around the world.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/en/thumb/9/92/Ticket_to_Ride_Board_Game_Box_EN.jpg/220px-Ticket_to_Ride_Board_Game_Box_EN.jpg"
|
||
alt="Ticket to Ride game image" />
|
||
<figcaption aria-hidden="true">Ticket to Ride game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">30-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="pandemic"><a
|
||
href="https://en.wikipedia.org/wiki/Pandemic_(board_game)">Pandemic</a></h3>
|
||
<blockquote>
|
||
<p>Can you save humanity in this cooperative game where deadly viruses
|
||
are spreading across the globe? Together, you will treat diseases, share
|
||
knowledge, and fly all over the world to prevent outbreaks and slow down
|
||
the epidemic.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/cTrAWasNHyKMcNs8Zrv5O7sKS6M=/fit-in/246x300/pic1534148.jpg"
|
||
alt="Pandemic game image" />
|
||
<figcaption aria-hidden="true">Pandemic game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="forbidden-desert"><a
|
||
href="https://en.wikipedia.org/wiki/Forbidden_Desert">Forbidden
|
||
Desert</a></h3>
|
||
<blockquote>
|
||
<p>…players take on the roles of brave adventurers who must throw
|
||
caution to the wind and survive both blistering heat and blustering sand
|
||
in order to recover a legendary flying machine buried under an ancient
|
||
desert city.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/9cYnsP-GJPPrse1qZc3pTAqZTU4=/fit-in/246x300/pic1528722.jpg"
|
||
alt="Forbidden Desert game image" />
|
||
<figcaption aria-hidden="true">Forbidden Desert game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="everdell"><a
|
||
href="https://boardgamegeek.com/boardgame/199792/everdell">Everdell</a></h3>
|
||
<blockquote>
|
||
<p>Within the charming valley of Everdell, beneath the boughs of
|
||
towering trees, among meandering streams and mossy hollows, a
|
||
civilization of forest critters is thriving and expanding. From
|
||
Everfrost to Bellsong, many a year have come and gone, but the time has
|
||
come for new territories to be settled and new cities established. You
|
||
will be the leader of a group of critters intent on just such a task.
|
||
There are buildings to construct, lively characters to meet, events to
|
||
host—you have a busy year ahead of yourself. Will the sun shine
|
||
brightest on your city before the winter moon rises?</p>
|
||
<p>Everdell is a game of dynamic tableau building and worker
|
||
placement.</p>
|
||
<p>On their turn a player can take one of three actions:</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/fjE7V5LNq31yVEW_yuqI-Q__itemrep/img/nyVhVuXdmw-1sigbocTKG81UInM=/fit-in/246x300/filters:strip_icc()/pic3918905.png"
|
||
alt="Everdell game image" />
|
||
<figcaption aria-hidden="true">Everdell game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">40-80m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="forbidden-sky"><a
|
||
href="https://boardgamegeek.com/boardgame/245271/forbidden-sky">Forbidden
|
||
Sky</a></h3>
|
||
<blockquote>
|
||
<p>Soar to dizzying heights in the electrifying cooperative adventure.
|
||
Work as a team to explore a mysterious platform that floats at the
|
||
center of a savage storm. Connect a circuit of cables to launch a secret
|
||
rocket — all before you are struck by lightning or blown off to the
|
||
depths below. It’s a high-wire act that will test your team’s capacity
|
||
for courage and cooperation. One false step and you all could be
|
||
grounded.This latest installment in the Forbidden that game series takes
|
||
you to new heights with several novel challenges, including collectively
|
||
planning a terrain using only limited information and constructing a
|
||
real electrical circuit.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/zu-kq_Fnq8twvfhPG5PevtT4z5E=/fit-in/246x300/filters:strip_icc()/pic4177924.jpg"
|
||
alt="Forbidden Sky image" />
|
||
<figcaption aria-hidden="true">Forbidden Sky image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="elder-sign"><a
|
||
href="https://en.wikipedia.org/wiki/Elder_Sign_(card_game)">Elder
|
||
Sign</a></h3>
|
||
<blockquote>
|
||
<p>Set in a world of Lovecraftian horror, cooperatively investigate a
|
||
museum full of strange artefacts and stranger demons. Collect eldritch
|
||
symbols, “elder signs”, to close the portals and prevent the creatures
|
||
from invading our world. Collect enough before the time is up or suffer
|
||
the wrath of the Ancient Ones.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/V3ZBoSTdW7AjenPmOws7jfbkFsY=/fit-in/246x300/pic1236119.jpg"
|
||
alt="Elder Sign game image" />
|
||
<figcaption aria-hidden="true">Elder Sign game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 8</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="betrayal-at-house-on-the-hill"><a
|
||
href="https://en.wikipedia.org/wiki/Betrayal_at_House_on_the_Hill">Betrayal
|
||
at House on the Hill</a></h3>
|
||
<blockquote>
|
||
<p>Players all begin as allies exploring a haunted house filled with
|
||
dangers, traps, items, and omens.<br />
|
||
As players journey to new parts of the mansion, room tiles are chosen at
|
||
random and placed on the game board.<br />
|
||
Eventually the “haunt” begins, one player usually “betrays” the others
|
||
and takes the side of the ghosts, monsters, or other enemies, while the
|
||
remaining players collaborate to defeat them.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/Les6nIiycIhjCX7kbUosXATygEc=/fit-in/246x300/pic828598.jpg"
|
||
alt="Betrayal at House on the Hill game image" />
|
||
<figcaption aria-hidden="true">Betrayal at House on the Hill game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 6</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="crokinole"><a
|
||
href="https://boardgamegeek.com/boardgame/521/crokinole">Crokinole</a></h3>
|
||
<blockquote>
|
||
<p>Crokinole is a traditional dexterity game.</p>
|
||
<p>Crokinole is played on a circular wooden board, with wooden circular
|
||
disks as playing pieces. Players take turns shooting disks across the
|
||
circular wooden board by flicking the disks with their fingers. Players
|
||
try to land their disks in scoring regions on the board, with the
|
||
highest scoring area the recessed hole in the very center of the board.
|
||
Each round, each player/side alternately shoots a set number of disks
|
||
(usually 12 or 8), shooting one disk each turn.</p>
|
||
<p>As a traditional game, there are often many variations played, but
|
||
the following method is based on the National Crokinole Association’s
|
||
rules which also govern the World Crokinole Championship.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/7ejbxsn-UtLl3ehamuAEdw__itemrep/img/5OXvXz34AnlF9eCXZtNFMJ89JNc=/fit-in/246x300/filters:strip_icc()/pic79413.jpg"
|
||
alt="Crokinole game image" />
|
||
<figcaption aria-hidden="true">Crokinole game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="welcome-to"><a
|
||
href="https://boardgamegeek.com/boardgame/233867/welcome-to">Welcome
|
||
To</a></h3>
|
||
<blockquote>
|
||
<p>As an architect in Welcome To…, you want to build the best new town
|
||
in the United States of the 1950s by adding resources to a pool, hiring
|
||
employees, and more.</p>
|
||
<p>Welcome To… plays like a roll-and-write dice game in which you mark
|
||
results on a score-sheet…but without dice. Instead you flip cards from
|
||
three piles to make three different action sets with both a house number
|
||
and a corresponding action from which everyone chooses one. You use the
|
||
number to fill in a house on your street in numerical order. Then you
|
||
take the action to increase the point value of estates you build or
|
||
score points at the end for building parks and pools. Players also have
|
||
the option of taking actions to alter or duplicate their house numbers.
|
||
And everyone is racing to be the first to complete public goals. There’s
|
||
lots to do and many paths to becoming the best suburban architect in
|
||
!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/g4XmxyKhNVdhC3QPd1purQ__itemrep/img/QKJwfdV3Qrv9w2TX_ML5T3z5G9E=/fit-in/246x300/filters:strip_icc()/pic3761012.jpg"
|
||
alt="Welcome To… game image" />
|
||
<figcaption aria-hidden="true">Welcome To… game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 – 100</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">25m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="dixit"><a
|
||
href="https://en.wikipedia.org/wiki/Dixit_(card_game)">Dixit</a></h3>
|
||
<blockquote>
|
||
<p>Using a deck of cards illustrated with dreamlike images, players
|
||
select cards that match a title suggested by the “storyteller”, and
|
||
attempt to guess which card the “storyteller” selected.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/en/thumb/7/7b/Dixitgame.jpg/200px-Dixitgame.jpg"
|
||
alt="Dixit_game_image" />
|
||
<figcaption aria-hidden="true">Dixit_game_image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 8</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="contrast"><a
|
||
href="https://boardgamegeek.com/boardgame/218465/contrast">Contrast</a></h3>
|
||
<blockquote>
|
||
<p><em>Tall, Small, Big, Thin, Heavy, Light, Round, Square, Yellow, Red,
|
||
Blue and Green.</em> Pick the symbol that matches the picture best!
|
||
Don’t worry, there is no wrong answer, but you only get a point if the
|
||
majority of players has picked the same symbol as you!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/_UZrwCiUkZHABXrGsjTQ2YoSjjs=/fit-in/246x300/pic3788079.png"
|
||
alt="Contrast_game_image" />
|
||
<figcaption aria-hidden="true">Contrast_game_image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">10-20m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="unstable-unicorns"><a
|
||
href="https://boardgamegeek.com/boardgame/234190/unstable-unicorns">Unstable
|
||
Unicorns</a></h3>
|
||
<blockquote>
|
||
<p>Build a Unicorn Army. Betray your friends. Unicorns are your friends
|
||
now.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/35yKKOnpi5NTc4fCjrt9hqRA7qM=/fit-in/246x300/pic3912914.jpg"
|
||
alt="Unstable Unicorns" />
|
||
<figcaption aria-hidden="true">Unstable Unicorns</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 8</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">30-45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="cascadia"><a
|
||
href="https://boardgamegeek.com/boardgame/295947/cascadia">Cascadia</a></h3>
|
||
<blockquote>
|
||
<p>Cascadia is a puzzly tile-laying and token-drafting game featuring
|
||
the habitats and wildlife of the Pacific Northwest.</p>
|
||
<p>In the game, you take turns building out your own terrain area and
|
||
populating it with wildlife. You start with three hexagonal habitat
|
||
tiles (with the five types of habitat in the game), and on a turn you
|
||
choose a new habitat tile that’s paired with a wildlife token, then
|
||
place that tile next to your other ones and place the wildlife token on
|
||
an appropriate habitat. (Each tile depicts 1-3 types of wildlife from
|
||
the five types in the game, and you can place at most one tile on a
|
||
habitat.) Four tiles are on display, with each tile being paired at
|
||
random with a wildlife token, so you must make the best of what’s
|
||
available — unless you have a nature token to spend so that you can pick
|
||
your choice of each item.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/MjeJZfulbsM1DSV3DrGJYA__itemrep/img/RjD03wEf_LoX0EF4DhnW6f0xNHU=/fit-in/246x300/filters:strip_icc()/pic5100691.jpg"
|
||
alt="Cascadia game image" />
|
||
<figcaption aria-hidden="true">Cascadia game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30-45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="dungeons-dragons-castle-ravenloft"><a
|
||
href="https://boardgamegeek.com/boardgame/59946/dungeons-and-dragons-castle-ravenloft-board-game">Dungeons
|
||
& Dragons: Castle Ravenloft</a></h3>
|
||
<blockquote>
|
||
<p>The master of Ravenloft is having guests for dinner – and you are
|
||
invited!<br />
|
||
Evil lurks in the towers and dungeons of Castle Ravenloft, and only
|
||
heroes of exceptional bravery can survive the horrors within.<br />
|
||
Designed for 1-5 players, this boardgame features multiple scenarios,
|
||
challenging quests, and cooperative gameplay.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/XTw-eglE4VMj6fgZytjEAIqa98g=/fit-in/246x300/pic660244.jpg"
|
||
alt="Dungeons & Dragons: Castle Ravenloft" />
|
||
<figcaption aria-hidden="true">Dungeons & Dragons: Castle
|
||
Ravenloft</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 5</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="exit-the-game-the-abandoned-cabin"><a
|
||
href="https://boardgamegeek.com/boardgame/203420/exit-the-game-the-abandoned-cabin">Exit
|
||
The Game the Abandoned Cabin</a></h3>
|
||
<blockquote>
|
||
<p>After seeking shelter in an abandoned cabin and spending the night,
|
||
you and your friends realize that someone has secured the door with a
|
||
combination lock. The only way to escape your predicament is to work as
|
||
a team, crack codes and solve various puzzles in order to deduct the
|
||
combination that leads to freedom.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/YuNiISiSOUDAtk634f7dUq7MXu8=/fit-in/246x300/pic3332426.jpg"
|
||
alt="Exit Abandoned Cabin game image" />
|
||
<figcaption aria-hidden="true">Exit Abandoned Cabin game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 6</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="candy-land"><a
|
||
href="https://en.wikipedia.org/wiki/Candy_Land">Candy Land</a></h3>
|
||
<blockquote>
|
||
<p>The race is woven around a storyline about finding King Kandy, the
|
||
lost king of Candy Land…game requires no reading and minimal counting
|
||
skills, making it suitable for young children…players are never required
|
||
to make choices, just follow directions.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/en/thumb/4/46/Candy_land_mb_cover_1949.jpg/250px-Candy_land_mb_cover_1949.jpg"
|
||
alt="Candy Land image" />
|
||
<figcaption aria-hidden="true">Candy Land image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">3</td>
|
||
<td style="text-align: right;">15-21m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="chutes-and-ladders"><a
|
||
href="https://en.wikipedia.org/wiki/Snakes_and_Ladders">Chutes and
|
||
Ladders</a></h3>
|
||
<blockquote>
|
||
<p>Also known as Snakes and Ladders, Chutes and Ladders is simple and
|
||
easy to play, even for those who can’t read. Going up the ladders and
|
||
down the chutes, a child will learn (by the pictures) the rewards of
|
||
good deeds and the consequences of naughty ones.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img src="https://upload.wikimedia.org/wikipedia/en/b/ba/Cnl03.jpg"
|
||
alt="Chutes and Ladders game image" />
|
||
<figcaption aria-hidden="true">Chutes and Ladders game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">4</td>
|
||
<td style="text-align: right;">15-30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="sorry"><a
|
||
href="https://boardgamegeek.com/boardgame/2407/sorry">Sorry</a></h3>
|
||
<blockquote>
|
||
<p>Slide, collide and score to win the game of Sorry! Draw cards to see
|
||
how far you get to move one of your pawns on the board. If you land on a
|
||
Slide you can zip to the end and bump your opponents’ pawns or your
|
||
own!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/2/27/Sorry_diamond_edit.jpg/300px-Sorry_diamond_edit.jpg"
|
||
alt="Sorry image" />
|
||
<figcaption aria-hidden="true">Sorry image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">6</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="klask"><a
|
||
href="https://boardgamegeek.com/boardgame/165722/klask">Klask</a></h3>
|
||
<blockquote>
|
||
<p>Klask is a board game that has a ball field shape with two deep holes
|
||
functioning as goals in each end of the field. The purpose of the game
|
||
is to push the small ball around on the field with your magnet/gaming
|
||
piece, shoot the ball past the obstacles and your opponent and into the
|
||
goal hole.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/tVtNzNug3e8QiLREwiEJOZMF0UY=/fit-in/246x300/pic2627442.jpg"
|
||
alt="Klask image" />
|
||
<figcaption aria-hidden="true">Klask image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">10m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="battleball"><a
|
||
href="https://boardgamegeek.com/boardgame/6795/battleball">Battleball</a></h3>
|
||
<blockquote>
|
||
<p>Battleball is a football board game but with teams made of players
|
||
with physical and mechanical enhancements - which has made the sport
|
||
more intense and more deadly. Plan a strategy and do your best to score
|
||
two touchdowns without having all of your players be destroyed!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/_ybsCFVKunSnqyGPCiuXbT2kuDo=/fit-in/246x300/filters:strip_icc()/pic227687.jpg"
|
||
alt="Battleball Image" />
|
||
<figcaption aria-hidden="true">Battleball Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="heat-pedal-to-the-metal"><a
|
||
href="https://boardgamegeek.com/boardgame/366013/heat-pedal-to-the-metal">Heat:
|
||
Pedal to the Metal</a></h3>
|
||
<blockquote>
|
||
<p>Based on simple and intuitive hand management, Heat: Pedal to the
|
||
Metal puts players in the driver’s seat of intense car races, jockeying
|
||
for position to cross the finish line first, while managing their car’s
|
||
speed if they don’t want to overheat. Selecting the right upgrades for
|
||
their car will help them hug the curves and keep their engine cool
|
||
enough to maintain top speeds. Ultimately, their driving skills will be
|
||
the key to victory!</p>
|
||
<p>Drivers can compete in a single race or use the “Championship System”
|
||
to play a whole season in one game night, customizing their car before
|
||
each race to claim the top spot of the podium. They have to be careful
|
||
as the weather, road conditions, and events will change every race to
|
||
spice up their championship. Players can also enjoy a solo mode with the
|
||
Legends Module or add automated drivers as additional opponents in
|
||
multiplayer games.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/-vOrd4bOspibyohYExLqWg__itemrep/img/mSj0nZUY3ofhIXFZJLGzF-6MQTg=/fit-in/246x300/filters:strip_icc()/pic6940449.png"
|
||
alt="Heat: Pedal to the Metal game image" />
|
||
<figcaption aria-hidden="true">Heat: Pedal to the Metal game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 6</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="parcheesi"><a
|
||
href="https://en.wikipedia.org/wiki/Parcheesi">Parcheesi</a></h3>
|
||
<blockquote>
|
||
<p>Pachisi, the national game of India, dates back to 4 AD and remains
|
||
popular today. Parcheesi is the westernized version. Parcheesi is
|
||
typically played with two dice, four pieces per player and a gameboard
|
||
with a track around the outside, four corner spaces and four home paths
|
||
leading to a central end space. Moving all four pieces to the home
|
||
position wins the game.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/1/11/Parcheesi-board-perspective.jpg/320px-Parcheesi-board-perspective.jpg"
|
||
alt="Parcheesi Image" />
|
||
<figcaption aria-hidden="true">Parcheesi Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">30-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="tokaido"><a
|
||
href="https://boardgamegeek.com/boardgame/123540/tokaido">Tokaido</a></h3>
|
||
<blockquote>
|
||
<p>In Tokaido, each player is a traveler crossing the “East sea road”,
|
||
one of the most magnificent roads of Japan. While traveling, you will
|
||
meet people, taste fine meals, collect beautiful items, discover great
|
||
panoramas, and visit temples and wild places but at the end of the day,
|
||
when everyone has arrived at the end of the road you’ll have to be the
|
||
most initiated traveler – which means that you’ll have to be the one who
|
||
discovered the most interesting and varied things. All of the actions in
|
||
Tokaido are very simple, and combined with a unique graphic design,
|
||
Tokaido offers players a peaceful zen mood in its play.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/oNPKz7nD6d53yT7CDIquGw6moNg=/fit-in/246x300/filters:strip_icc()/pic3747956.png"
|
||
alt="Tokaido Image" />
|
||
<figcaption aria-hidden="true">Tokaido Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="santorini"><a
|
||
href="https://boardgamegeek.com/boardgame/194655/santorini">Santorini</a></h3>
|
||
<blockquote>
|
||
<p>Santorini is an accessible strategy game, simple enough for an
|
||
elementary school classroom while aiming to provide gameplay depth and
|
||
content for hardcore gamers to explore, The rules are simple. Each turn
|
||
consists of 2 steps. those are Move (move one of your builders into a
|
||
neighboring space) and Build (construct a building level adjacent to the
|
||
builder you move). If either of your builders reaches the third level,
|
||
you win.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/8vG-UtGeFbhMXPTzLDUOqWot8hA=/fit-in/246x300/filters:strip_icc()/pic3283110.png"
|
||
alt="Santorini Image" />
|
||
<figcaption aria-hidden="true">Santorini Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">20m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="sushi-draft"><a
|
||
href="https://boardgamegeek.com/boardgame/144865/sushi-draft">Sushi
|
||
Draft</a></h3>
|
||
<blockquote>
|
||
<p>Sushi Draft is a card game that looks good enough to eat! Sushi Draft
|
||
includes a deck of 32 sushi cards (8 ikura, 7 ebi, 6 maguro, 5 tamago, 4
|
||
kappa and 2 “wild” triples) and 18 point tokens (three each for the five
|
||
types of sushi and three for dessert); the point tokens range in value
|
||
from 1-5, with the more plentiful sushi dishes being worth more points.
|
||
Over three rounds, players draft plates of sushi and collect sushi
|
||
points, which are drawn randomly. The player with the most diverse menu
|
||
gets dessert. Players tally their points, and whoever has the highest
|
||
score wins. Sushi Draft is quick to learn and fun for the whole family,
|
||
and is the perfect introduction to the classic genre of
|
||
pick-and-pass/card-drafting games!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/VBF3tF7GdSMA0j1E6HPlvQ__itemrep/img/wAInfSxdweuNqVxnL5Qsq5P_wtk=/fit-in/246x300/filters:strip_icc()/pic2062272.jpg"
|
||
alt="Sushi Draft image" />
|
||
<figcaption aria-hidden="true">Sushi Draft image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 5</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="parks"><a
|
||
href="https://boardgamegeek.com/boardgame/266524/parks">PARKS</a></h3>
|
||
<blockquote>
|
||
<p>PARKS is a celebration of the US National Parks featuring illustrious
|
||
art from Fifty-Nine Parks. In PARKS, players will take on the role of
|
||
two hikers who will trek trails to see sites, observe wildlife, take
|
||
photos, and visit national parks over the course of the game. They will
|
||
take actions and collect memories of the places your hikers visit. These
|
||
memories are represented by various resource tokens like mountains and
|
||
forests. Collecting these memories in sets will allow players to trade
|
||
them in to visit a National Park at the end of each hike. Each trail,
|
||
represented by tiles, represents a different season, and as each season
|
||
passes, the trails change and grow steadily longer. Each turn, players
|
||
send one of their hikers down the trail. While on the trail, hikers will
|
||
see beautiful sites and perform an action when they arrive. When a hiker
|
||
reaches the end of the trail, they can spend tokens they have received
|
||
to visit Parks and earn points. Your goal is to have the most points
|
||
from your Parks, photos, and personal bonus at the end of the year.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/mF2cSNRk2O6HtE45Sl9TcA__itemrep/img/aO688RtGLH5MV7LUHkmghPUjSJQ=/fit-in/246x300/filters:strip_icc()/pic4852372.jpg"
|
||
alt="PARKS image" />
|
||
<figcaption aria-hidden="true">PARKS image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 5</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">40 -70m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-quest-for-el-dorado"><a
|
||
href="https://boardgamegeek.com/boardgame/217372/the-quest-for-el-dorado">The
|
||
Quest for El Dorado</a></h3>
|
||
<blockquote>
|
||
<p>In The Quest for El Dorado, players take the roles of expedition
|
||
leaders who have embarked on a search for the legendary land of gold in
|
||
the dense jungles of South America. Each player assembles and equips
|
||
their own team, hiring various helpers from the scout to the scientist
|
||
to the aborigine. All of them have one goal in mind: Reaching the golden
|
||
border first and winning all of the riches for themselves. Whoever
|
||
chooses the best tactics will be rewarded!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/GLXfUI72Qph2136CxWIJww__itemrep/img/dD5tKXielG7vTwuJWeyv2PmVsds=/fit-in/246x300/filters:strip_icc()/pic7648372.png"
|
||
alt="The Quest for El Dorado game image" />
|
||
<figcaption aria-hidden="true">The Quest for El Dorado game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-quacks-of-quedlinburg"><a
|
||
href="https://boardgamegeek.com/boardgame/244521/quacks">The Quacks of
|
||
Quedlinburg</a></h3>
|
||
<blockquote>
|
||
<p>In The Quacks of Quedlinburg, players are charlatans — or quack
|
||
doctors — each making their own secret brew by adding ingredients one at
|
||
a time. Take care with what you add, though, for a pinch too much of
|
||
this or that will spoil the whole mixture!</p>
|
||
<p>Each player has their own bag of ingredient chips. During each round,
|
||
they simultaneously draw chips from their bags and add them to their
|
||
pots. The higher the face value of the drawn chip, the further it is
|
||
placed in the pot’s swirling pattern, increasing how much the potion
|
||
will be worth. Push your luck as far as you can, but if you add too many
|
||
cherry bombs, your pot will explode!</p>
|
||
<p>At the end of each round, players gain victory points and coins to
|
||
spend on new ingredients, depending on how well they managed to fill up
|
||
their pots. But players whose pots have exploded must choose points or
|
||
coins — not both! The player with the most victory points at the end of
|
||
nine rounds wins the game.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/pH5LgRL4mNRon-2NsSDb1Q__itemrep/img/qe9ywOTxtPr_n4DoXZgEY-C2qU0=/fit-in/246x300/filters:strip_icc()/pic6137509.png"
|
||
alt="The Quacks of Quedlinburg game image" />
|
||
<figcaption aria-hidden="true">The Quacks of Quedlinburg game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="kingdomino"><a
|
||
href="https://boardgamegeek.com/boardgame/204583/kingdomino">Kingdomino</a></h3>
|
||
<blockquote>
|
||
<p>In Kingdomino, you are playing as a lord who is seeking new lands to
|
||
expand your kingdom. You must explore all the lands, including wheat
|
||
fields, lakes, and mountains, to spot the best plots, while competing
|
||
with other lords to acquire them first. This game is like Dominoes. It
|
||
uses tiles with two sections. Each turn, player will select a new domino
|
||
to connect to their existing kingdom, making sure at least one of its
|
||
sides connects to a matching terrain type already in play. The order of
|
||
who picks first depends on which tile was previously chosen, with better
|
||
tiles forcing players to pick later in the next round. The game ends
|
||
when each player has completed a 5x5 grid and then points are counted
|
||
based on number of connecting tiles and crowns symbol.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/3h9W8BfB_rltQ48EBmHliw__itemrep/img/iL7bbm8d4meLUnnrFrmKx0Xk2k0=/fit-in/246x300/filters:strip_icc()/pic3132685.png"
|
||
alt="Kingdomino image" />
|
||
<figcaption aria-hidden="true">Kingdomino image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="scout"><a
|
||
href="https://boardgamegeek.com/boardgame/291453/scout">SCOUT</a></h3>
|
||
<blockquote>
|
||
<p>SCOUT is a ladder-climbing game in which cards have two potential
|
||
values, players may not rearrange their hand of cards, and players may
|
||
pass their turn to take a card from the current high set of cards into
|
||
their hand.</p>
|
||
<p>More specifically, cards are dual-indexed, with different values on
|
||
each half of the card, with the 45 cards having all possible
|
||
combinations of the numbers 1-10. During set-up, whoever is shuffling
|
||
the cards should randomize both the order of the cards in the deck and
|
||
their orientation. Once each player has been dealt their entire hand of
|
||
cards, they pick up that hand without rearranging any of the cards; if
|
||
they wish, they can rotate their entire hand of cards in order to use
|
||
the values on the other end of each card, but again they cannot
|
||
rearrange the order of cards in their hand.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/cf0xxkevbwTGF3VUZymKjg__itemrep/img/SBOXfC-WOg_Iko_2lHw3VMymsow=/fit-in/246x300/filters:strip_icc()/pic6398727.png"
|
||
alt="SCOUT game image" />
|
||
<figcaption aria-hidden="true">SCOUT game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">9</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="cobra-paw"><a
|
||
href="https://boardgamegeek.com/boardgame/220700/cobra-paw">Cobra
|
||
Paw</a></h3>
|
||
<blockquote>
|
||
<p>Players take turns rolling the dice — which feature six unique
|
||
symbols — then race to grab the tile with the matching pattern before
|
||
anyone else. Whoever grabs six tiles first wins!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/4dwXEEXmCGd8JIiRg7njUA__itemrep/img/vEPbqyeRa30jmstCkz2rkvHom5E=/fit-in/246x300/filters:strip_icc()/pic5349983.png"
|
||
alt="Cobra Paw image" />
|
||
<figcaption aria-hidden="true">Cobra Paw image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">5</td>
|
||
<td style="text-align: right;">5-15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="splendor-duel"><a
|
||
href="https://boardgamegeek.com/boardgame/364073/splendor-duel">Splendor
|
||
Duel</a></h3>
|
||
<blockquote>
|
||
<p>Confront your rival guild in a race for victory. Take Gem and Pearl
|
||
tokens from the common board, then purchase cards, gather bonuses, royal
|
||
favours, and prestige.</p>
|
||
<p>Discover new twists and strategic opportunities derived from
|
||
Splendor, the original best-selling game. Acquire cards with impressive
|
||
powers, take advantage of special Privileges, and fight over scarce
|
||
access to Pearls.</p>
|
||
<p>Splendor Duel is a two-player only standalone game based on Splendor
|
||
that retains some of the main gameplay mechanisms of that design, while
|
||
being a bit more complex, dynamic, interactive, rich, tense, and
|
||
mean.</p>
|
||
<p>The game features a main board shared by both opponents, card powers,
|
||
and three victory conditions.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/V1PyFDPNFY4bJFgreLPxmQ__itemrep/img/X1a_aOpNwx26n4NuXIK3RDvP7hY=/fit-in/246x300/filters:strip_icc()/pic6929347.jpg"
|
||
alt="Splendor Duel game image" />
|
||
<figcaption aria-hidden="true">Splendor Duel game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="sagrada"><a
|
||
href="https://boardgamegeek.com/boardgame/199561/sagrada">Sagrada</a></h3>
|
||
<blockquote>
|
||
<p>Each player builds a stained glass window by building up a grid of
|
||
dice on their player board. Each board has some restrictions on which
|
||
color or shade (value) of die can be placed there. Dice of the same
|
||
shade or color may never be placed next to each other. Dice are drafted
|
||
in player order, with the start player rotating each round, snaking back
|
||
around after the last player drafts two dice. Scoring is variable per
|
||
game based on achieving various patterns and varieties of placement…as
|
||
well as bonus points for dark shades of a particular hidden goal
|
||
color.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/PZt3EAAGV3dFIVuwMR0AEw__itemrep/img/fLGFtsAiZgj3VwTDvgCn2yBIDYw=/fit-in/246x300/filters:strip_icc()/pic3525224.jpg"
|
||
alt="Sagrada game image" />
|
||
<figcaption aria-hidden="true">Sagrada game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30-45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="azul"><a
|
||
href="https://boardgamegeek.com/boardgame/230802/azul">Azul</a></h3>
|
||
<blockquote>
|
||
<p>Introduced by the Moors, azulejos (originally white and blue ceramic
|
||
tiles) were fully embraced by the Portuguese when their king Manuel I,
|
||
on a visit to the Alhambra palace in Southern Spain, was mesmerized by
|
||
the stunning beauty of the Moorish decorative tiles. The king, awestruck
|
||
by the interior beauty of the Alhambra, immediately ordered that his own
|
||
palace in Portugal be decorated with similar wall tiles. As a
|
||
tile-laying artist, you have been challenged to embellish the walls of
|
||
the Royal Palace of Evora.</p>
|
||
<p>In the game Azul, players take turns drafting colored tiles from
|
||
suppliers to their player board. Later in the round, players score
|
||
points based on how they’ve placed their tiles to decorate the palace.
|
||
Extra points are scored for specific patterns and completing sets;
|
||
wasted supplies harm the player’s score. The player with the most points
|
||
at the end of the game wins.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/aPSHJO0d0XOpQR5X-wJonw__itemrep/img/6oRLPDvy4zz3gOZM6e6NzIk8Seg=/fit-in/246x300/filters:strip_icc()/pic6973671.png"
|
||
alt="Azul game image" />
|
||
<figcaption aria-hidden="true">Azul game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">30-45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="azul-summer-pavilion"><a
|
||
href="https://boardgamegeek.com/boardgame/287954/azul-summer-pavilion">Azul:
|
||
Summer Pavilion</a></h3>
|
||
<blockquote>
|
||
<p>At the turn of the 16th Century, King Manuel I commissioned
|
||
Portugal’s greatest artisans to construct grandiose buildings. After
|
||
completing the Palaces of Evora and Sintra, the king sought to build a
|
||
summer pavilion to honor the most famous members of the royal family.
|
||
This construction was intended for the most talented artisans — whose
|
||
skills meet the splendor that the royal family deserves. Sadly, King
|
||
Manuel I died before construction ever began.</p>
|
||
<p>In Azul: Summer Pavilion, players return to Portugal to accomplish
|
||
the task that never began. As a master artisan, you must use the finest
|
||
materials to create the summer pavilion while carefully avoiding wasting
|
||
supplies. Only the best will rise to the challenge to honor the
|
||
Portuguese royal family.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/843kZ6WR0HfyXWEybA6L7A__itemrep/img/zOE89_4aCHOqoYITnbMSxAVR_UA=/fit-in/246x300/filters:strip_icc()/pic4930887.jpg"
|
||
alt="Azul: Summer Pavilion game image" />
|
||
<figcaption aria-hidden="true">Azul: Summer Pavilion game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 – 4</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">30–45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="patchwork"><a
|
||
href="https://boardgamegeek.com/boardgame/163412/patchwork">Patchwork</a></h3>
|
||
<blockquote>
|
||
<p>In Patchwork, two players compete to build the most aesthetic (and
|
||
high-scoring) patchwork quilt on a personal 9x9 game board. To start
|
||
play, lay out all of the patches at random in a circle and place a
|
||
marker directly clockwise of the 2-1 patch. Each player takes five
|
||
buttons — the currency/points in the game — and someone is chosen as the
|
||
start player.</p>
|
||
<p>On a turn, a player either purchases one of the three patches
|
||
standing clockwise of the spool or passes. To purchase a patch, you pay
|
||
the cost in buttons shown on the patch, move the spool to that patch’s
|
||
location in the circle, add the patch to your game board, then advance
|
||
your time token on the time track a number of spaces equal to the time
|
||
shown on the patch. You’re free to place the patch anywhere on your
|
||
board that doesn’t overlap other patches, but you probably want to fit
|
||
things together as tightly as possible. If your time token is behind or
|
||
on top of the other player’s time token, then you take another turn;
|
||
otherwise the opponent now goes. Instead of purchasing a patch, you can
|
||
choose to pass; to do this, you move your time token to the space
|
||
immediately in front of the opponent’s time token, then take one button
|
||
from the bank for each space you moved.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/wLW7pFn0--20lEizEz5p3A__itemrep/img/rJ1GPoOG_t9d3H2mnfROcR5OhNQ=/fit-in/246x300/filters:strip_icc()/pic2270442.jpg"
|
||
alt="Patchwork game image" />
|
||
<figcaption aria-hidden="true">Patchwork game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">15-30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="cartographers"><a
|
||
href="https://boardgamegeek.com/boardgame/263918/cartographers">Cartographers</a></h3>
|
||
<blockquote>
|
||
<p>Queen Gimnax has ordered the reclamation of the northern lands. As a
|
||
cartographer in her service, you are sent to map this territory,
|
||
claiming it for the Kingdom of Nalos. Through official edicts, the queen
|
||
announces which lands she prizes most, and you will increase your
|
||
reputation by meeting her demands. But you are not alone in this
|
||
wilderness. The Dragul contest your claims with their outposts, so you
|
||
must draw your lines carefully to reduce their influence. Reclaim the
|
||
greatest share of the queen’s desired lands and you will be declared the
|
||
greatest cartographer in the kingdom.</p>
|
||
<p>In Cartographers: A Roll Player Tale, players compete to earn the
|
||
most reputation stars by the time four seasons have passed. Each season,
|
||
players draw on their map sheets and earn reputation by carrying out the
|
||
queen’s edicts before the season is over. The player with the most
|
||
reputation stars at the end of winter wins!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/GifbnAmsA4lfEcDkeaC9VA__itemrep/img/0wjmkvfHlWU5_l9dnaoDanV0s5U=/fit-in/246x300/filters:strip_icc()/pic4397932.png"
|
||
alt="Cartographers game image" />
|
||
<figcaption aria-hidden="true">Cartographers game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 100</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30-45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="tide-of-fortune"><a
|
||
href="https://boardgamegeek.com/boardgame/3354/tide-of-fortune">Tide of
|
||
Fortune</a></h3>
|
||
<blockquote>
|
||
<p>This is an evolution of the Westwar series first introduced by
|
||
Vanguard Games with Pas de Calais. Other games using a similar system
|
||
are To the Far Shore and the Italian Campaign series (Sicily, Salerno,
|
||
Anzio and Med War).</p>
|
||
<p>Tide of Fortune features the September-October Allied campaign in
|
||
northern Belgium and in the Low countries, culminating with the Arnhem
|
||
operation.</p>
|
||
<p>Scale is 1-2 days/turn (variable because of the Impulse system), 3
|
||
km/hex. Units are regiments/brigades.</p>
|
||
<p>The game has 2 22”x34” maps, 300 counters.</p>
|
||
<p>The heart of the system is the Operations phase where players
|
||
alternate activating formations (divisions) which execute Orders
|
||
(Assault, Advance, Maneuver etc.).</p>
|
||
<p>Players bid for Initiative and there are possibilities for the
|
||
Reaction player to foil the initiative player’s moves by having units
|
||
react and do spoiling attacks.</p>
|
||
<p>Losses can be applied to the HQ of a formation, not only directly to
|
||
units.</p>
|
||
<p>Low counter density, high maneuver. Medium-high complexity.</p>
|
||
</blockquote>
|
||
<p><img src="https://cf.geekdo-images.com/vkDLqn-CMvTelKH0BvBBRA__imagepage/img/k2e0JHeSt5AwvNJco2rzFAXXaKM=/fit-in/900x600/filters:no_upscale():strip_icc()/pic3446255.jpg" width="270" height="285"></p>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 -2</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">360m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="talisman"><a
|
||
href="https://boardgamegeek.com/boardgame/714/talisman">Talisman</a></h3>
|
||
<blockquote>
|
||
<p>Talisman takes you on a journey through magical lands, as you
|
||
endeavor to reclaim the Crown of Command. Each turn will see your hero
|
||
advancing, battling, gaining knowledge and power necessary to defeat the
|
||
guardians lurking between the Portal of Power and the Valley of
|
||
Fire.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/GfXN7KP7ny2YU7A-zrZObA__itemrep/img/qTes0WV8umHK5pLuKl5tZFpGYrU=/fit-in/246x300/filters:strip_icc()/pic818904.jpg"
|
||
alt="Talisman" />
|
||
<figcaption aria-hidden="true">Talisman</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 -6</td>
|
||
<td style="text-align: right;">9</td>
|
||
<td style="text-align: right;">90-240m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="welcome-to-the-moon"><a
|
||
href="https://boardgamegeek.com/boardgame/339789/welcome-to-the-moon">Welcome
|
||
to the Moon</a></h3>
|
||
<blockquote>
|
||
<p>You’ve built housing for humanity in neighborhoods and New Las Vegas.
|
||
Now you need to save humanity through space colonization…</p>
|
||
<p>Welcome to the Moon uses the same flip-and-write game mechanisms as
|
||
the earlier title Welcome To…, but now you can play in a campaign across
|
||
eight adventure sheets. On a turn, you flip cards from three stacks to
|
||
create three different combinations of a starship number and a
|
||
corresponding action, then all players choose one of these three
|
||
combinations. You use the number to fill a space in a zone on your
|
||
adventure sheet in numerical order, and everyone is racing to be the
|
||
first to complete common missions.</p>
|
||
<p>The eight adventure sheets feature very different mechanisms from the
|
||
classic concept, and when you play in campaign mode, you’ll make choices
|
||
that change the next adventure, which means that each campaign will
|
||
differ from the previous one.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/eCdiHCB9OobumwaGl4dbOQ__itemrep/img/S8KJaJ1UfomzoC4XGob6pIkresI=/fit-in/246x300/filters:strip_icc()/pic6204967.png"
|
||
alt="Welcome to the Moon game image" />
|
||
<figcaption aria-hidden="true">Welcome to the Moon game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 6</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">25-30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="wingspan-asia"><a
|
||
href="https://boardgamegeek.com/boardgame/366161/wingspan-asia">Wingspan
|
||
Asia</a></h3>
|
||
<blockquote>
|
||
<p>In this third expansion to Wingspan, we welcome new species to our
|
||
habitats by exploring the vibrant, intriguing, and magnificent birds of
|
||
Asia. These birds were chosen from the over 2,800 species that live in
|
||
Asia. Wingspan Asia is several different things: A stand-alone game for
|
||
1 player or 2 players (Duet mode that can be used with any bird/bonus
|
||
cards), a card expansion to the original Wingspan (any bird/bonus cards
|
||
across any Wingspan game or expansion can be combined), and a 6-7 player
|
||
expansion via the new Flock mode (for which the player components from
|
||
the core game are necessary). —description from the publisher</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/h1dRxq4lNMpuSUSGdgCmfA__itemrep/img/0qPO5ec-o8lueYYpLW2Hb2ikahU=/fit-in/246x300/filters:strip_icc()/pic7107431.jpg"
|
||
alt="Wingspan Asia game image" />
|
||
<figcaption aria-hidden="true">Wingspan Asia game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 2</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">40-70m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-witcher-old-world"><a
|
||
href="https://boardgamegeek.com/boardgame/331106/the-witcher-old-world">The
|
||
Witcher: Old World</a></h3>
|
||
<blockquote>
|
||
<p>The Witcher: Old World immerses you in the legendary universe of The
|
||
Witcher franchise. In the time when monsters roamed the Continent, the
|
||
well-trained Witchers were in high demand. Competing schools prepared
|
||
them for perilous adventures and helping those in trouble in exchange
|
||
for coins. In this competitive board game, 2-5 players embark on quests,
|
||
make moral choices, fight monsters, and sometimes brawl with other
|
||
witchers to defend their school’s honor. Players construct unique decks
|
||
with attacks, dodges, and witcher magic called “signs” to achieve
|
||
powerful combos. Earn money, obtain items, and train skills through
|
||
quests, battles or even dice poker.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/tQVVSXcmYLvAoI28cp-2Tg__itemrep/img/rxCXKwIjRmHKwONcIo5Ja7iTiKc=/fit-in/246x300/filters:strip_icc()/pic5974859.jpg"
|
||
alt="The Witcher: Old World" />
|
||
<figcaption aria-hidden="true">The Witcher: Old World</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 -5</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">90-150m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-isle-of-cats"><a
|
||
href="https://boardgamegeek.com/boardgame/281259/the-isle-of-cats">The
|
||
Isle of Cats</a></h3>
|
||
<blockquote>
|
||
<p>The Isle of Cats is a competitive, medium-weight, card-drafting,
|
||
polyomino cat-placement board game for 1-4 players (6 with
|
||
expansions).</p>
|
||
<p>In the game, you are citizens of Squalls End on a rescue mission to
|
||
The Isle of Cats and must rescue as many cats as possible before the
|
||
evil Lord Vesh arrives. Each cat is represented by a unique tile and
|
||
belongs to a family, you must find a way to make them all fit on your
|
||
boat while keeping families together. You will also need to manage
|
||
resources as you: - Explore the island (by drafting cards) - Rescue cats
|
||
- Find treasures - Befriend Oshax</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/AuAheDzhkLufiZFE9JaRNA__itemrep/img/UTvJuevXkKm8HYOJYtUms_7iC2I=/fit-in/246x300/filters:strip_icc()/pic4781085.jpg"
|
||
alt="The Isle of Cats game image" />
|
||
<figcaption aria-hidden="true">The Isle of Cats game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">60-90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-book-of-pop-up-board-games"><a
|
||
href="https://boardgamegeek.com/boardgame/22626/the-book-of-pop-up-board-games">The
|
||
Book of Pop-Up Board Games</a></h3>
|
||
<blockquote>
|
||
<p>There are four pop-up board games in this book. The games are, Space
|
||
Escape, Pirate Treasure, Mummy Chase, & Save the Princess. Each game
|
||
has a storage pocket to store the stand-up people. There is also a fold
|
||
out spinner, that you use to move.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://github.com/kishanrajput23/awesome-board-games/assets/70385488/27a63c2f-e87d-4457-b944-f0f1b2ef8f53"
|
||
alt="The Book of Pop-Up Board Games (1996)" />
|
||
<figcaption aria-hidden="true">The Book of Pop-Up Board Games
|
||
(1996)</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h2 id="strategy">Strategy</h2>
|
||
<h3 id="ashtapada"><a
|
||
href="https://en.wikipedia.org/wiki/Ashtapada">Ashtapada</a></h3>
|
||
<blockquote>
|
||
<p>Ashtapada, an ancient game originating in India, is played on an 8x8
|
||
grid featuring marked spaces. The game can be played by two to four
|
||
players, with the objective being to enter and exit both pieces
|
||
strategically. Players use cowrie shells to determine movement. If a
|
||
player lands on an opponent’s piece, it’s sent off the board for
|
||
re-entry, except on ‘crosscut’ spaces, where pieces remain safe.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/kg1eP5Vdj6LoFqQ2E2Kxew__opengraph/img/lykEixPPGFGql26yrwEYvhj3XMo=/fit-in/1200x630/filters:strip_icc()/pic55539.jpg"
|
||
alt="Ashtapada game image" />
|
||
<figcaption aria-hidden="true">Ashtapada game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2–4</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">30–60 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="blood-rage"><a
|
||
href="https://boardgamegeek.com/boardgame/170216/blood-rage">Blood
|
||
Rage</a></h3>
|
||
<blockquote>
|
||
<p>“Life is Battle; Battle is Glory; Glory is ALL” In Blood Rage, each
|
||
player controls their own Viking clan’s warriors, leader, and ship.
|
||
Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last
|
||
chance to go down in a blaze of glory and secure their place in Valhalla
|
||
at Odin’s side! For a Viking there are many pathways to glory. You can
|
||
invade and pillage the land for its rewards, crush your opponents in
|
||
epic battles, fulfill quests, increase your clan’s stats, or even die
|
||
gloriously either in battle or from Ragnarök, the ultimate inescapable
|
||
doom. Most player strategies are guided by the cards drafted at the
|
||
beginning of each of the three game rounds (or Ages). These “Gods’
|
||
Gifts” grant you numerous boons for your clan including: increased
|
||
Viking strength and devious battle strategies, upgrades to your clan, or
|
||
even the aid of legendary creatures from Norse mythology. They may also
|
||
include various quests, from dominating specific provinces, to having
|
||
lots of your Vikings sent to Valhalla. Most of these cards are aligned
|
||
with one of the Norse gods, hinting at the kind of strategy they
|
||
support. For example, Thor gives more glory for victory in battle,
|
||
Heimdall grants you foresight and surprises, Tyr strengthens you in
|
||
battle, while the trickster Loki actually rewards you for losing
|
||
battles, or punishes the winner.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/HkZSJfQnZ3EpS214xtuplg__itemrep/img/ZSJhCapvtPoiIQZ1XdfO-qgUuFY=/fit-in/246x300/filters:strip_icc()/pic2439223.jpg"
|
||
alt="Blood Rage game image" />
|
||
<figcaption aria-hidden="true">Blood Rage game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2–4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">60–90 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="backgammon"><a
|
||
href="https://en.wikipedia.org/wiki/Backgammon">Backgammon</a></h3>
|
||
<blockquote>
|
||
<p>It is one of the oldest known board games. It is a two player game
|
||
where each player has fifteen pieces (checkers) which move between
|
||
twenty-four triangles (points) according to the roll of two dice. The
|
||
objective of the game is to be first to bear off, i.e. move all fifteen
|
||
checkers off the board.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/30/Backgammon_lg.png/320px-Backgammon_lg.png"
|
||
alt="Backgammon" />
|
||
<figcaption aria-hidden="true">Backgammon</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">5</td>
|
||
<td style="text-align: right;">5-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="tak"><a
|
||
href="https://en.wikipedia.org/wiki/Tak_(game)">Tak</a></h3>
|
||
<blockquote>
|
||
<p>The objective of Tak is to be the first to connect any two opposite
|
||
edges of the board with their pieces, called “stones”, creating a road.
|
||
To this end, players will take turns attacking and capturing their
|
||
opponent’s pieces while supporting their own.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://d31wxntiwn0x96.cloudfront.net/wjzajk/productimages/2921_0.jpeg?etag=%22337530d698d616468ed5f3f095ab7288%22&width=200&height=200"
|
||
alt="Tak game image" />
|
||
<figcaption aria-hidden="true">Tak game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">5</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="puerto-rico"><a
|
||
href="https://boardgamegeek.com/boardgame/3076/puerto-rico">Puerto
|
||
Rico</a></h3>
|
||
<blockquote>
|
||
<p>In Puerto Rico, players assume the roles of colonial governors on the
|
||
island of Puerto Rico. The aim of the game is to amass victory points by
|
||
shipping goods to Europe or by constructing buildings. Each player uses
|
||
a separate small board with spaces for city buildings, plantations, and
|
||
resources. Shared between the players are three ships, a trading house,
|
||
and a supply of resources and doubloons. The resource cycle of the game
|
||
is that players grow crops which they exchange for points or doubloons.
|
||
Doubloons can then be used to buy buildings, which allow players to
|
||
produce more crops or give them other abilities. Buildings and
|
||
plantations do not work unless they are manned by colonists.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/QFiIRd2kimaMqTyWsX0aUg__itemrep/img/YDEozo5DfKYdDp8xi2mAfoV2qWk=/fit-in/246x300/filters:strip_icc()/pic158548.jpg"
|
||
alt="Puerto Rico game image" />
|
||
<figcaption aria-hidden="true">Puerto Rico game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3–5</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">90–150 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="wonders"><a
|
||
href="https://en.wikipedia.org/wiki/7_Wonders_(board_game)">7
|
||
Wonders</a></h3>
|
||
<blockquote>
|
||
<p>You are the leader of one of the 7 great cities of the Ancient World.
|
||
Gather resources, develop commercial routes, and affirm your military
|
||
supremacy. Build your city and erect an architectural wonder which will
|
||
transcend future times.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/RvFVTEpnbb4NM7k0IF8V7A__itemrep/img/F__zhk-OFDgFcMBysW2JlcYJADw=/fit-in/246x300/filters:strip_icc()/pic860217.jpg"
|
||
alt="7 Wonders game image" />
|
||
<figcaption aria-hidden="true">7 Wonders game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 7</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="wonders-duel"><a
|
||
href="https://boardgamegeek.com/boardgame/173346/7-wonders-duel">7
|
||
Wonders Duel</a></h3>
|
||
<blockquote>
|
||
<p>The great 7 Wonders concepts adapted especially for two players. The
|
||
feel is very ‘7 Wonders’ with a few refinements which many will with
|
||
made it to the main game such as the reworked military and science
|
||
victories as well as new commerce dynamics. Playing a game always leaves
|
||
me wanting to play again.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/small/img/1fkPb9DgZ8n_F99jAhJpKgShYPY=/fit-in/200x150/pic2576399.jpg"
|
||
alt="7_Wonders_Duel_game_image" />
|
||
<figcaption aria-hidden="true">7_Wonders_Duel_game_image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-gallerist"><a
|
||
href="https://boardgamegeek.com/boardgame/125153/the-gallerist">The
|
||
Gallerist</a></h3>
|
||
<blockquote>
|
||
<p>This age of art and capitalism has created a need for a new
|
||
occupation - The Gallerist. Combining the elements of an Art dealer,
|
||
museum curator, and Artists’ manager, you are about to take on that job!
|
||
You will promote and nurture Artists; buy, display, and sell their Art;
|
||
and build and exert your international reputation. As a result, you will
|
||
achieve the respect needed to draw visitors to your Gallery from all
|
||
over the world. There’s a lot of work to be done, but don’t worry, you
|
||
can hire assistants to help you achieve your goals. Build your fortune
|
||
by running the most lucrative Gallery and secure your reputation as a
|
||
world-class Gallerist! Maximize your money and thus win the game by:</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/ie1GSt1XV04sXQXt-3O1UQ__itemrep/img/HBQJFsyK0mDMgd_DKxD4Xmhi4UA=/fit-in/246x300/filters:strip_icc()/pic2503200.png"
|
||
alt="The Gallerist game image" />
|
||
<figcaption aria-hidden="true">The Gallerist game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–4</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">60–150 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="barrage"><a
|
||
href="https://boardgamegeek.com/boardgame/251247/barrage">Barrage</a></h3>
|
||
<blockquote>
|
||
<p>In the dystopic 1930s, the industrial revolution pushed the
|
||
exploitation of fossil-based resources to the limit, and now the only
|
||
thing powerful enough to quench the thirst for power of the massive
|
||
machines and of the unstoppable engineering progress is the unlimited
|
||
hydroelectric energy provided by the rivers. Barrage is a resource
|
||
management strategic game in which players compete to build their
|
||
majestic dams, raise them to increase their storing capacity, and
|
||
deliver all the potential power through pressure tunnels connected to
|
||
the energy turbines of their powerhouses. Each player represents one of
|
||
the four international companies who are gathering machinery, innovative
|
||
patents and brilliant engineers to claim the best locations to collect
|
||
and exploit the water of a contested Alpine region crossed by
|
||
rivers.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/jEPmWvvYpqkWrKOzqIHFsg__itemrep/img/-s65MFZDOx3Uf0Ec8Nol2nTBl5g=/fit-in/246x300/filters:strip_icc()/pic4336469.png"
|
||
alt="Barrage game image" />
|
||
<figcaption aria-hidden="true">Barrage game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">60–120 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="antike-duellum"><a
|
||
href="https://boardgamegeek.com/boardgame/104955/antike-duellum">Antike
|
||
Duellum</a></h3>
|
||
<blockquote>
|
||
<p>Antike Duellum – previewed at Spiel 2011 under the name Casus Belli –
|
||
is a two-player strategy game based on modified rules from Mac Gerdts’
|
||
Antike. The game includes two scenarios: Punic Wars (Rome vs. Carthago)
|
||
on one side of the board, and Persian Wars (Greeks vs. Persians) on the
|
||
other. The goal of the game is to be the first to gain nine ancient
|
||
personages (Kings, Scholars, Generals, Citizens, Navigators).</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/_wW6NgcIS12ZDpjZdXgzgMxqgQE=/fit-in/246x300/pic1282841.jpg"
|
||
alt="Antike Duellum game image" />
|
||
<figcaption aria-hidden="true">Antike Duellum game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">75m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="too-many-bones"><a
|
||
href="https://boardgamegeek.com/boardgame/192135/too-many-bones">Too
|
||
Many Bones</a></h3>
|
||
<blockquote>
|
||
<p>Too Many Bones comes loaded for bear by breaking into a new genre:
|
||
the dice-builder RPG. This game takes everything you think you know
|
||
about dice-rolling and turns it on its head. Dripping with strategy,
|
||
this fantasy-based RPG puts you in the skin of a new race and takes you
|
||
on an adventure to the northern territories to root out and defeat
|
||
growing enemy forces and of course the infamous “baddie” responsible.
|
||
Team up or go it alone in a 1-4 player Coop or Solo play campaign. With
|
||
over 100+ unique skill dice and 4-7 classes to choose from, every battle
|
||
is its own mini challenge to figure out. Your adventure will consist of
|
||
8-12 battles before you reach your final destination and face off
|
||
against one of a number of possible kingpins in order to win. Along the
|
||
way, you will be faced with storyline decisions that will quickly have
|
||
you weighing risk/reward, odds, and logic - with dice woven into every
|
||
aspect! Your party will also be faced with other decisions: when to
|
||
rest, when to explore, or even which fights to pursue! The Encounter
|
||
cards offer fun plot twists and some comic relief, all while setting the
|
||
stage for your next battle.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/wKwRk0wYBcrtLAfgn4PCdg__itemrep/img/xKVF_SqBoULptBCjVdvHmpdsP0o=/fit-in/246x300/filters:strip_icc()/pic6624445.png"
|
||
alt="Too Many Bones game image" />
|
||
<figcaption aria-hidden="true">Too Many Bones game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60–120 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="legendary-a-marvel-deck-building-game"><a
|
||
href="https://boardgamegeek.com/boardgame/129437/legendary-a-marvel-deck-building-game">Legendary:
|
||
A Marvel Deck Building Game</a></h3>
|
||
<!-- nothing on wikipedia currently -->
|
||
<blockquote>
|
||
<p>…a deck-building game set in the Marvel Comics universe. To set up
|
||
the game, players choose a number of hero decks from the likes of
|
||
Spider-man, Hulk, Cyclops or Wolverine, and shuffle them together to get
|
||
a variety of hero decks. Players then choose a mastermind villain
|
||
(Magneto, Loki, Dr. Doom, etc.) and stack that particular villain’s
|
||
attack cards underneath it. Next, modify the villain deck as needed
|
||
based on that villain’s particular scheme.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/oP3_ojBKQ6EXfUupdha3t9JF728=/fit-in/246x300/pic1430769.jpg"
|
||
alt="Legendary A Marvel Deck Building Game image" />
|
||
<figcaption aria-hidden="true">Legendary A Marvel Deck Building Game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 5</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="mansions-of-madness-2nd-ed"><a
|
||
href="https://en.wikipedia.org/wiki/Mansions_of_Madness">Mansions of
|
||
Madness, 2nd ed</a></h3>
|
||
<blockquote>
|
||
<p>A fully cooperative, app-driven board game of horror and mystery for
|
||
one to five players that takes place in the same universe as Eldritch
|
||
Horror and Elder Sign. Explore the veiled streets of Innsmouth and the
|
||
haunted corridors of Arkham’s cursed mansions as you search for answers
|
||
as you investigate four scenarios of fear and mystery. Collect weapons,
|
||
tools, and information, solving complex puzzles, and fighting monsters,
|
||
insanity, and death.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/B0F4U1vQnELePmNg4n5dtvcryGU=/fit-in/246x300/pic3118622.jpg"
|
||
alt="Mansions of Madness game image" />
|
||
<figcaption aria-hidden="true">Mansions of Madness game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 5</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">120-180m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="game-of-thrones"><a
|
||
href="https://en.wikipedia.org/wiki/A_Game_of_Thrones_(board_game)">Game
|
||
of Thrones</a></h3>
|
||
<blockquote>
|
||
<p>A Game of Thrones allows the players to take on the roles of several
|
||
of the Great Houses vying for control of the Seven Kingdoms, including
|
||
House Stark, House Lannister, House Baratheon, House Greyjoy, House
|
||
Tyrell, and as of the expansion A Clash of Kings, House Martell. Players
|
||
maneuver armies to secure support in the various regions that comprise
|
||
the Seven Kingdoms, with the goal of capturing enough support to claim
|
||
the Iron Throne. The basic gameplay mechanics are reminiscent of
|
||
Diplomacy, especially in the order-giving process, though A Game of
|
||
Thrones is significantly more complicated overall.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/M_7UvwZvuxBVjxdadsa5AA__itemrep/img/ZdvVWyy_BWv4QMZ7x1bxYGU0DE0=/fit-in/246x300/filters:strip_icc()/pic1077906.jpg"
|
||
alt="Game of thrones boardgame image" />
|
||
<figcaption aria-hidden="true">Game of thrones boardgame
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 6</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">180-360m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="yinsh"><a
|
||
href="https://en.wikipedia.org/wiki/YINSH">YINSH</a></h3>
|
||
<blockquote>
|
||
<p>Players start with five rings on the board. First player to remove 3
|
||
rings becomes the winner. Every time a ring is moved, it leaves a marker
|
||
behind. Markers are white on one side and black on the other, and each
|
||
time they are jumped they must be flipped. Once a player forms a row of
|
||
5 markers of their color, they can remove a ring. The challenge is each
|
||
row you make brings you closer to victory-but also makes you weaker,
|
||
because you have one fewer ring to play with.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/9/95/YINSH_in_Play.jpg/250px-YINSH_in_Play.jpg"
|
||
alt="YINSH game image" />
|
||
<figcaption aria-hidden="true">YINSH game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">9</td>
|
||
<td style="text-align: right;">30-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="cthulhu-wars"><a
|
||
href="https://petersengames.com/cthulhu-wars/">Cthulhu Wars</a></h3>
|
||
<blockquote>
|
||
<p>Cthulhu Wars is a fast-moving strategy game about the end of the
|
||
world. You take the part of various monstrous aliens seeking to dominate
|
||
the world. You can play as Great Cthulhu himself, or you can take charge
|
||
of other factions, such as the slithering hordes of the Crawling Chaos,
|
||
or the insane minions of the Yellow Sign.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/Q5jn_9sxJzHb9KTKKGq44t_k-3U=/fit-in/246x300/pic3527761.jpg"
|
||
alt="Cthulhu Wars game image" />
|
||
<figcaption aria-hidden="true">Cthulhu Wars game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 8</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">90-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="anachrony"><a
|
||
href="https://mindclashgames.com/game-worlds/anachrony/">Anachrony</a></h3>
|
||
<blockquote>
|
||
<p>Anachrony is a competitive Euro-style strategy game set in a
|
||
post-apocalyptic world rebuilt along four different ideological Paths.
|
||
The game is played through a series of turns called Eras, with past ones
|
||
reachable through time travel later in the game. Players assume the
|
||
roles of iconic leaders of the four Paths, striving not only for the
|
||
supremacy and well-being of their people, but also their survival. After
|
||
the fourth Era, an asteroid impact shakes Earth, threatening to destroy
|
||
the World Capital, Earth’s last independent city. The Paths should
|
||
prepare for the coming cataclysm, and when the time comes, take their
|
||
part in evacuating the collapsing Capital. In the end, one of the Paths
|
||
will be the new home to the reformed World Council, and lead humanity
|
||
into a new future.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/SnpcIpaKXsWaMWsxf4-bZHDbSG0=/fit-in/246x300/pic3499707.jpg"
|
||
alt="Anachrony game image" />
|
||
<figcaption aria-hidden="true">Anachrony game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">15</td>
|
||
<td style="text-align: right;">30-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="caylus"><a
|
||
href="https://boardgamegeek.com/boardgame/18602/caylus">Caylus</a></h3>
|
||
<blockquote>
|
||
<p>The players embody master builders. By building the King’s castle and
|
||
developing the city around it, they earn prestige points and gain the
|
||
King’s favor. When the castle is finished, the player who has earned the
|
||
most prestige wins the game. The expansion Caylus Expansion: The
|
||
Jeweller was included in the 2nd Edition.</p>
|
||
</blockquote>
|
||
<blockquote>
|
||
<p>Each turn, players pay to place their workers in various buildings in
|
||
the village. These buildings allow players to gather resources or money,
|
||
or to build or upgrade buildings with those resources. Players can also
|
||
use their resources to help build the castle itself, earning points and
|
||
favors from the king, which provide larger bonuses. Building a building
|
||
provides some immediate points, and potentially income throughout the
|
||
game, since players receive bonuses when others use their buildings. The
|
||
buildings chosen by the players have a heavy impact on the course of the
|
||
game, since they determine the actions that will be available to all the
|
||
players.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/yC7nOSc1x5PT-oNnh6TEcQ__itemrep/img/jVFZ85jsjJHQUXlImoDptZcENP8=/fit-in/246x300/filters:strip_icc()/pic1638795.jpg"
|
||
alt="Caylus game image" />
|
||
<figcaption aria-hidden="true">Caylus game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60-150m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="clockwork-wars"><a
|
||
href="https://boardgamegeek.com/boardgame/139952/clockwork-wars">Clockwork
|
||
Wars</a></h3>
|
||
<blockquote>
|
||
<p>In Clockwork Wars each player commands a unique race of creatures in
|
||
a tense war game set in a fantasy-steampunk universe. Take control of
|
||
the calculating Purebreeds, the industrious Troglodytes, the mighty
|
||
Rhinochs, or the proud Mongrels. Your goal is to vanquish your foes and
|
||
accumulate the most victory points through nine turns of play. You earn
|
||
points by fighting for control of territories that contain valuable
|
||
natural resources. To win these battles, you need manpower gained by
|
||
seizing villages and developing them into cities. Invest in research and
|
||
discover astonishing new technologies, position your troops, research
|
||
powerful discoveries, employ espionage, and conquer your enemies to win
|
||
the game!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/hqnGEUQvqBevvs6vmA_N8Q__itemrep/img/YBF6w9nWSsasYnzP_mQ4drM02-g=/fit-in/246x300/filters:strip_icc()/pic2355823.jpg"
|
||
alt="Clockwork Wars game image" />
|
||
<figcaption aria-hidden="true">Clockwork Wars game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">90-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="orléans"><a
|
||
href="https://boardgamegeek.com/boardgame/164928/orleans">Orléans</a></h3>
|
||
<blockquote>
|
||
<p>During the medieval goings-on around Orléans, you must assemble a
|
||
following of farmers, merchants, knights, monks, etc. to gain supremacy
|
||
through trade, construction and science in medieval France. In Orléans,
|
||
you will recruit followers and put them to work to make use of their
|
||
abilities. Farmers and Boatmen supply you with money and goods; Knights
|
||
expand your scope of action and secure your mercantile expeditions;
|
||
Craftsmen build trading stations and tools to facilitate work; Scholars
|
||
make progress in science; Traders open up new locations for you to use
|
||
your followers; and last but not least, it cannot hurt to get active in
|
||
monasteries since with Monks on your side you are much less likely to
|
||
fall prey to fate.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/nagl1li6kYt9elV9jbfVQw__itemrep/img/oYYWKekDiHllrWnFNef7En3gP4c=/fit-in/246x300/filters:strip_icc()/pic6228507.jpg"
|
||
alt="Orléans game image" />
|
||
<figcaption aria-hidden="true">Orléans game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2–4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">90 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="complots"><a
|
||
href="https://boardgamegeek.com/boardgame/188188/complots">Complots</a></h3>
|
||
<blockquote>
|
||
<p>A corrupt city, subject to vice and avarice, is under the control of
|
||
vile characters. The seat of power is vacant and waiting for you to take
|
||
it — unless someone else takes it first. In Complots, as in the original
|
||
game Coup, you control two characters and start with two coins, and
|
||
through trickery, manipulation and bluffing, you want to eliminate all
|
||
other players who stand in your way, possibly by having them eliminate
|
||
one another along the way.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/Y9SNNhUIUkSTq-2UOvZxbx0oxg8=/fit-in/246x300/pic1896477.jpg"
|
||
alt="Complots game image" />
|
||
<figcaption aria-hidden="true">Complots game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 8</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="shogi"><a
|
||
href="https://en.wikipedia.org/wiki/Shogi">Shogi</a></h3>
|
||
<blockquote>
|
||
<p>Shogi, also known as Game of Generals, is a Japanese board game
|
||
similar to chess, played on a 9x9 grid with 20 pieces per player. The
|
||
objective is to checkmate the opponent’s king, but pieces can be
|
||
promoted upon reaching the enemy’s promotion zone. Shogi offers a
|
||
dynamic and strategic gameplay experience with unique piece movements
|
||
and captures. It is much more complex than international chess.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/a/a6/Shogi_Ban_Koma.jpg/250px-Shogi_Ban_Koma.jpg"
|
||
alt="Shogi image" />
|
||
<figcaption aria-hidden="true">Shogi image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">30-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="checkers"><a
|
||
href="https://en.wikipedia.org/wiki/Checkers">Checkers</a></h3>
|
||
<blockquote>
|
||
<p>Checkers, also known as American Draughts, an abstract strategy game
|
||
where players move disc-shaped pieces across an 8 by 8 cross-hatched
|
||
(“checker”) board. Pieces only move diagonally, and only one space at a
|
||
time. If a player can move one of his pieces so that it jumps over an
|
||
adjacent piece of their opponent and into an empty space, that player
|
||
captures the opponent’s disc.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/f/f1/CheckersStandard.jpg/250px-CheckersStandard.jpg"
|
||
alt="Checkers image" />
|
||
<figcaption aria-hidden="true">Checkers image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">6</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="chaupar"><a
|
||
href="https://en.wikipedia.org/wiki/Chaupar">Chaupar</a></h3>
|
||
<blockquote>
|
||
<p>Chaupar, chopad or chaupad is a cross and circle board game very
|
||
similar to pachisi, played in Pakistan & Ancient India. The board is
|
||
made of wool or cloth, with wooden pawns and seven cowry shells to be
|
||
used to determine each player’s move, although others distinguish
|
||
chaupur from pachisi by the use of three four-sided long dice.
|
||
Variations are played throughout India. It is similar in some ways to
|
||
Pachisi, Parcheesi and Ludo. In most of the villages of India, this game
|
||
is played by old people.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/8/83/Chopat.jpg/330px-Chopat.jpg"
|
||
alt="Chaupar image" />
|
||
<figcaption aria-hidden="true">Chaupar image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">4</td>
|
||
<td style="text-align: right;">15</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="lotería"><a
|
||
href="https://boardgamegeek.com/boardgame/5878/loteria">Lotería</a></h3>
|
||
<blockquote>
|
||
<p>Lotería (Spanish word meaning “lottery”) is a traditional game of
|
||
chance, similar to bingo, but using images on a deck of cards instead of
|
||
numbered ping pong balls. Every image has a name and an assigned number,
|
||
but the number is usually ignored. Each player has at least one tabla, a
|
||
board with a randomly created 4 x 4 grid of pictures with their
|
||
corresponding name and number. Players choose a tabla (Spanish word for
|
||
“board”) to play with, from a variety of previously created tablas, each
|
||
with a different selection of images.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Loteria_boards.jpg/330px-Loteria_boards.jpg"
|
||
alt="Lotería image" />
|
||
<figcaption aria-hidden="true">Lotería image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">20m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="carcassonne"><a
|
||
href="https://en.wikipedia.org/wiki/Carcassonne_(board_game)">Carcassonne</a></h3>
|
||
<blockquote>
|
||
<p>Tile-placement game in which the players draw and place a tile with a
|
||
piece of southern French landscape on it. Build your castles, connect
|
||
them with roads and grassland, assign meeples to roles and score
|
||
points.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/Z3upN53-fsVPUDimN9SpOA__itemrep/img/sT0kjr-Klona2rygvD8kURJgqdU=/fit-in/246x300/filters:strip_icc()/pic2337577.jpg"
|
||
alt="Carcassonne game image" />
|
||
<figcaption aria-hidden="true">Carcassonne game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">30-90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="exploding-kittens"><a
|
||
href="https://www.explodingkittens.com/">Exploding Kittens</a></h3>
|
||
<blockquote>
|
||
<p>Exploding Kittens is a highly-strategic, kitty-powered version of
|
||
Russian roulette. It was the most-funded game in the history of
|
||
Kickstarter and has paved the way for peace and tranquility in the
|
||
modern world. It also features cards illustrated by The Oatmeal.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/N8bL53-pRU7zaXDTrEaYrw__itemrep/img/ON0bQporMQQ9KJlVC2UP8LAa_WI=/fit-in/246x300/filters:strip_icc()/pic2691976.png"
|
||
alt="Exploding Kittens image" />
|
||
<figcaption aria-hidden="true">Exploding Kittens image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">7</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="chess"><a
|
||
href="https://en.wikipedia.org/wiki/Chess">Chess</a></h3>
|
||
<blockquote>
|
||
<p>Chess is a board game played between two opponents on opposite sides
|
||
of a board containing 64 squares of alternating colors (white and
|
||
black). Each player has 16 pieces: 1 king, 1 queen, 2 rooks, 2 bishops,
|
||
2 knights, and 8 pawns. The goal of the game is to checkmate your
|
||
opponent’s king. The game is played by millions of people worldwide.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/30/ChessStartingPosition.jpg/250px-ChessStartingPosition.jpg"
|
||
alt="Chess game image" />
|
||
<figcaption aria-hidden="true">Chess game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">5</td>
|
||
<td style="text-align: right;">5-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="pandemic-legacy-season-0"><a
|
||
href="https://boardgamegeek.com/boardgame/314040/pandemic-legacy-season-0">Pandemic
|
||
Legacy: Season 0</a></h3>
|
||
<blockquote>
|
||
<p>1962 — The Cold War continues as a new threat looms on the horizon, a
|
||
deadly new Soviet bioweapon, something called “Project MEDUSA”. You and
|
||
your fellow medical graduates have been recruited by the CIA for the
|
||
critical mission of investigating and preventing its development. Travel
|
||
the world using carefully constructed aliases to move swiftly between
|
||
Allied, Neutral, and Soviet cities. Your missions will require you to
|
||
neutralize enemy agents, acquire specific targets, and set up other CIA
|
||
agents on location to execute your operations without a hitch. As you
|
||
complete objectives over the course of twelve months, each success or
|
||
failure will bring you closer to the truth. Combatting this dangerous
|
||
new pathogen is of utmost importance, but it’s not the only threat
|
||
you’ll encounter in the field. Enemy agents are taking root in all parts
|
||
of the world, and it’s critical to your mission that you keep them
|
||
contained before they can escalate international tensions. Luckily for
|
||
you, you won’t be without backup. Coordinate with other covert
|
||
operatives for assistance and make strategic use of these teams at
|
||
different locations to clean up the board and keep your eye on your main
|
||
objectives.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/y0x1zbkpUXjddzWWnhekYw__itemrep/img/jkXL5CPHgbwGPoahpK73KV7ohJA=/fit-in/246x300/filters:strip_icc()/pic5581457.jpg"
|
||
alt="Pandemic Legacy: Season 0 game image" />
|
||
<figcaption aria-hidden="true">Pandemic Legacy: Season 0 game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2–4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">45–60 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="commonspoly"><a
|
||
href="https://commonspoly.cc">Commonspoly</a></h3>
|
||
<blockquote>
|
||
<p>Commonspoly is a fun strategy and turn based RPG game where players
|
||
of the game work together to defend their world from being taken over by
|
||
speculators. The game is like the direct opposite of what one does in
|
||
the game of Monopoly. For in Commonspoly owning private goods is frowned
|
||
upon and converting the privately owned goods to either public or
|
||
community owned ones will be the task of the players. The game is really
|
||
fun as its a pit against good and evil, where evil is/are depicted by
|
||
the speculator characters in the game. Speculators go around the game
|
||
and try to undo the efforts of the defendors. Also the game is released
|
||
under Peer Production License and can be downloaded for free and printed
|
||
at home to play.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/b/bc/Commonspoly.JPG/320px-Commonspoly.JPG"
|
||
alt="Commonspoly game image" />
|
||
<figcaption aria-hidden="true">Commonspoly game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">4 - 8</td>
|
||
<td style="text-align: right;">7</td>
|
||
<td style="text-align: right;">30-90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="tzolkin-the-mayan-calendar"><a
|
||
href="https://boardgamegeek.com/boardgame/126163/tzolkin-the-mayan-calendar">Tzolk’in:
|
||
The Mayan Calendar</a></h3>
|
||
<blockquote>
|
||
<p>Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic
|
||
worker placement. Players representing different Mayan tribes place
|
||
their workers on giant connected gears, and as the gears rotate they
|
||
take the workers to different action spots. During a turn, players can
|
||
either (a) place one or more workers on the lowest visible spot of the
|
||
gears or (b) pick up one or more workers. When placing workers, they
|
||
must pay corn, which is used as a currency in the game. When they pick
|
||
up a worker, they perform certain actions depending on the position of
|
||
the worker. Actions located “later” on the gears are more valuable, so
|
||
it’s wise to let the time work for you – but players cannot skip their
|
||
turn; if they have all their workers on the gears, they have to pick
|
||
some up.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/kXf7mDyDYuHg6oe8yTUIEA__itemrep/img/8M-vck69HAdoJdStBZ8q91-7hRs=/fit-in/246x300/filters:strip_icc()/pic4604439.jpg"
|
||
alt="Tzolk’in: The Mayan Calendar game image" />
|
||
<figcaption aria-hidden="true">Tzolk’in: The Mayan Calendar game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2–4</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">90 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="cluedo"><a
|
||
href="https://en.wikipedia.org/wiki/Cluedo">Cluedo</a></h3>
|
||
<blockquote>
|
||
<p>Cluedo is a murder mystery game for three to six players. Each player
|
||
is a suspect in the murder and needs to prove his innocence by deducing
|
||
who the actual murderer is, where the crime took place and which weapon
|
||
was used. The players do this by strategically moving around the
|
||
different rooms in the mansion and collecting various clues from the
|
||
other players.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/en/6/61/Cluedo_1956_Small_Red_Box_Edition.jpg"
|
||
alt="Cluedo game image" />
|
||
<figcaption aria-hidden="true">Cluedo game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 6</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">10-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="sheriff-of-nottingham"><a
|
||
href="https://boardgamegeek.com/boardgame/157969/sheriff-of-nottingham">Sheriff
|
||
of Nottingham</a></h3>
|
||
<blockquote>
|
||
<p>In Sheriff of Nottingham, each player assumes the role of a merchant
|
||
who is looking to make a tidy profit during the Prince’s visit to
|
||
Nottingham. While it is possible to make a decent profit off of legal
|
||
goods, illicit goods will leave you swimming in riches. But be careful,
|
||
lest the Sheriff of Nottingham catches you!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/ue8OIdjUCpDrnM9Y0ZXKuDdk8Y8=/fit-in/246x300/pic2075830.jpg"
|
||
alt="Sheriff of Nottingham game image" />
|
||
<figcaption aria-hidden="true">Sheriff of Nottingham game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 5</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="splendor"><a
|
||
href="https://boardgamegeek.com/boardgame/148228/splendor">Splendor</a></h3>
|
||
<blockquote>
|
||
<p>Splendor places you in the shoes of a wealthy Renaissance merchant
|
||
trying to compete with others to build the most lucrative and
|
||
prestigious jewelry business in all of Europe. Players will compete with
|
||
each other to buy gem mines, transportation, and storefronts in order to
|
||
increase their wealth and accumulate the most prestige points. As your
|
||
fame and wealth grows, you may even attract the attention of the local
|
||
nobles…</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/en/2/2e/BoardGameSplendorLogoFairUse.jpg"
|
||
alt="Splendor game image" />
|
||
<figcaption aria-hidden="true">Splendor game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="connect-four"><a
|
||
href="https://en.wikipedia.org/wiki/Connect_Four">Connect Four</a></h3>
|
||
<blockquote>
|
||
<p>Connect Four is a two-player connection game in which the players
|
||
first choose a color and then take turns dropping one colored disc from
|
||
the top into a seven-column, six-row vertically suspended grid. The
|
||
pieces fall straight down, occupying the lowest available space within
|
||
the column. The objective of the game is to be the first to form a
|
||
horizontal, vertical, or diagonal line of four of one’s own discs.
|
||
Connect Four is a solved game. The first player can always win by
|
||
playing the right moves.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/a/ad/Connect_Four.gif"
|
||
alt="Connect four image" />
|
||
<figcaption aria-hidden="true">Connect four image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">6</td>
|
||
<td style="text-align: right;">1-10m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="gorgasali-battle-royale"><a
|
||
href="https://boardgamegeek.com/boardgame/289351/gorgasali-battle-royale">Gorgasali:
|
||
Battle Royale</a></h3>
|
||
<blockquote>
|
||
<p>Gorgasali: Battle Royale is a role-playing board game based mainly on
|
||
the concept of battle royale. The story of the game is fictional, and
|
||
the game mechanics - completely unique. Start the game from the sector
|
||
and enter the map through the gate. Scroll through the map and try to
|
||
open the boxes to collect the cards needed for the fight. Engage in
|
||
battle with an opponent to knock him out of the game and earn his own
|
||
cards. Higher strength cards give you a better chance of winning. Be
|
||
careful with the reducing of the zone, due to having less space to
|
||
navigate without taking damage. To win the game you must be the only
|
||
surviving player on the map.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/rEZCI1GVQMDIeeZ-IWGtRw__itemrep/img/L_ehmv4w5hR9hPdOF1RwoZIovK4=/fit-in/246x300/filters:strip_icc()/pic4960193.jpg"
|
||
alt="Gorgasali: Battle Royale Image" />
|
||
<figcaption aria-hidden="true">Gorgasali: Battle Royale
|
||
Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2-10</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">40-180m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="paladins-of-the-west-kingdom"><a
|
||
href="https://boardgamegeek.com/boardgame/266810/paladins-of-the-west-kingdom">Paladins
|
||
of the West Kingdom</a></h3>
|
||
<blockquote>
|
||
<p>Paladins of the West Kingdom is set at a turbulent time of West
|
||
Francia’s story, circa 900 AD. Despite recent efforts to develop the
|
||
city, outlying townships are still under threat from outsiders. Saracens
|
||
scout the borders, while Vikings plunder wealth and livestock. Even the
|
||
Byzantines from the east have shown their darker side. As noble men and
|
||
women, players must gather workers from the city to defend against
|
||
enemies, build fortifications and spread faith throughout the land.
|
||
Fortunately you are not alone. In his great wisdom, the King has sent
|
||
his finest knights to help aid in our efforts. So ready the horses and
|
||
sharpen the swords. The Paladins are approaching. The aim of Paladins of
|
||
the West Kingdom is to be the player with the most victory points (VP)
|
||
at game’s end. Points are gained by building outposts and
|
||
fortifications, commissioning monks and confronting outsiders. Each
|
||
round, players will enlist the help of a specific Paladin and gather
|
||
workers to carry out tasks. As the game progresses, players will slowly
|
||
increase their faith, strength and influence. Not only will these affect
|
||
their final score, but they will also determine the significance of
|
||
their actions. The game is concluded at the end of the seventh
|
||
round.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/4nhokcLdYoo6ulbZ1rmGgA__itemrep/img/2YT-EqfAb6vwxDSrFQMSm-luQAs=/fit-in/246x300/filters:strip_icc()/pic4462987.png"
|
||
alt="Paladins of the West Kingdom game image" />
|
||
<figcaption aria-hidden="true">Paladins of the West Kingdom game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">90–120 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="shadow-hunters"><a
|
||
href="https://en.wikipedia.org/wiki/Shadow_Hunters">Shadow
|
||
Hunters</a></h3>
|
||
<blockquote>
|
||
<p>Shadow Hunters is a survival board game set in a devil-filled forest
|
||
in which three groups of characters—the Shadows, creatures of the night;
|
||
the Hunters, humans who try to destroy supernatural creatures; and the
|
||
Neutrals, civilians caught in the middle of this ancient battle—struggle
|
||
against each other to survive. You belong to one of these groups and
|
||
must conceal your identity from others since you don’t know whom you can
|
||
trust—at least not initially. Over time, though, someone might decipher
|
||
who you are through your actions or through Hermit cards, or you might
|
||
even reveal yourself to use your special ability.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/RTm1Doeg8mGYz9VP_YEp__9h37Q=/fit-in/246x300/pic1215982.jpg"
|
||
alt="Shadow Hunters Image" />
|
||
<figcaption aria-hidden="true">Shadow Hunters Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">4-8</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="persian-wars"><a
|
||
href="https://boardgamegeek.com/boardgame/236008/persian-wars">Persian
|
||
Wars</a></h3>
|
||
<blockquote>
|
||
<p>Persian Wars is a card-driven wargame depicting the Greco-Persian
|
||
conflict from 494 to 466 B.C. Players control either the Persian empire
|
||
and its generals, Xerxes, Artabazus, Artayntes, Artemisia and Mardonius
|
||
or the Greek city-states and their generals, the Athenians Xanthippus,
|
||
Miltiades and Themistocles and Spartans, Leonidas and Pausanias.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/dP4fwGwf-wFQ36ROJU0v2lOQF3E=/fit-in/246x300/pic4079777.png"
|
||
alt="Persian Wars Image" />
|
||
<figcaption aria-hidden="true">Persian Wars Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60-90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="concordia-venus"><a
|
||
href="https://boardgamegeek.com/boardgame/256916/concordia-venus">Concordia
|
||
Venus</a></h3>
|
||
<blockquote>
|
||
<p>Concordia Venus is a standalone reimplementation of Concordia with
|
||
some added features. Concordia Venus is a peaceful strategy game of
|
||
economic development in Roman times for 2-6 players aged 13 and up.
|
||
Instead of looking to the luck of dice or cards, players must rely on
|
||
their strategic abilities. Be sure to watch your rivals to determine
|
||
which goals they are pursuing and where you can outpace them! In the
|
||
game, colonists are sent out from Rome to settle down in cities that
|
||
produce bricks, food, tools, wine, and cloth. Each player starts with an
|
||
identical set of playing cards and acquires more cards during the game.
|
||
These cards serve two purposes: They allow a player to choose actions
|
||
during the game. They are worth victory points (VPs) at the end of the
|
||
game.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/36WIe0ZHkp5OvHOlB-8vog__itemrep/img/_lJIROiyeLhIZi7z9XO3Wt9w7wA=/fit-in/246x300/filters:strip_icc()/pic4356580.jpg"
|
||
alt="Concordia Venus game image" />
|
||
<figcaption aria-hidden="true">Concordia Venus game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2–6</td>
|
||
<td style="text-align: right;">12+</td>
|
||
<td style="text-align: right;">60–120 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="mastermind"><a
|
||
href="https://boardgamegeek.com/boardgame/2392/mastermind">Mastermind</a></h3>
|
||
<blockquote>
|
||
<p>Guess the color of hidden pegs. A deduction game where each player
|
||
takes turn making a limited number of guesses, using logic to deduce
|
||
what pegs the opponent has hidden.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/Mastermind.jpg/226px-Mastermind.jpg"
|
||
alt="Mastermind image" />
|
||
<figcaption aria-hidden="true">Mastermind image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="call-to-adventure"><a
|
||
href="https://www.brotherwisegames.com/all/p/call-to-adventure">Call to
|
||
Adventure</a></h3>
|
||
<blockquote>
|
||
<p>Call to Adventure is a tabletop game in which players compete to
|
||
craft the hero with the greatest destiny. Play cards to build your
|
||
character, cast runes to face challenges, and choose whether to follow a
|
||
path of heroism or villainy. The core game mode is a 2-4 player
|
||
competitive game, but Call to Adventure can also be played solo or
|
||
cooperatively!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/9s46VFMEDqq9BGZwHDB0ZnDHwhw=/fit-in/246x300/pic4165094.jpg"
|
||
alt="Call to Adventure box image" />
|
||
<figcaption aria-hidden="true">Call to Adventure box image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">30-45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="obsession"><a
|
||
href="https://boardgamegeek.com/boardgame/231733/obsession">Obsession</a></h3>
|
||
<blockquote>
|
||
<p>You are the head of a respected but troubled family estate in
|
||
mid-19th century Victorian England. After several lean decades, family
|
||
fortunes are looking up! Your goal is to improve your estate so as to be
|
||
in better standing with the truly influential families in Derbyshire.
|
||
Obsession is a game of 16 to 20 turns in which players build a deck of
|
||
Victorian gentry (British social upper class), renovate their estate by
|
||
acquiring building tiles from a centralized builders’ market, and
|
||
manipulate an extensive service staff of butlers, housekeepers,
|
||
underbutlers, maids, valets, and footmen utilizing a novel worker
|
||
placement mechanic. Successfully hosting prestigious social activities
|
||
such as Fox Hunts, Music Recitals, Billiards, Political Debates, and
|
||
Grand Balls increases a player’s wealth, reputation, and connections
|
||
among the elite.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/sy89BiuZXfbSnG7Cag9tBQ__itemrep/img/_1IdpMxkMKCR0bx-7E8mbh3nqzM=/fit-in/246x300/filters:strip_icc()/pic5902073.png"
|
||
alt="Obsession game image" />
|
||
<figcaption aria-hidden="true">Obsession game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–4</td>
|
||
<td style="text-align: right;">14+</td>
|
||
<td style="text-align: right;">30–90 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="heroscape"><a
|
||
href="https://cf.geekdo-images.com/itemrep/img/QxW14xwSXjhYU8h_KlvG09nbBd0=/fit-in/246x300/filters:strip_icc()/pic244662.jpg">Heroscape</a></h3>
|
||
<blockquote>
|
||
<p>Join the battle of all time! Draft your army from troops of all
|
||
different eras, species, and battle styles then fight on a battlefield
|
||
created by you and your friends. Work together to accomplish a scenario
|
||
laid out in the included rules or duke it out amongst yourselves to see
|
||
who’s the greater battlefield commander.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/QxW14xwSXjhYU8h_KlvG09nbBd0=/fit-in/246x300/filters:strip_icc()/pic244662.jpg"
|
||
alt="Heroscape Master Set: Rise of the Valkyrie" />
|
||
<figcaption aria-hidden="true">Heroscape Master Set: Rise of the
|
||
Valkyrie</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="stone-age"><a
|
||
href="https://boardgamegeek.com/boardgame/34635/stone-age">Stone
|
||
Age</a></h3>
|
||
<blockquote>
|
||
<p>In Stone Age, players live in the early days of human history,
|
||
competing for food and collecting resources to expand their tribe and
|
||
achieve new levels of civilization. Take turns assigning your tribe
|
||
members to limited areas on the board that benefit you in different
|
||
ways, sequence your actions strategically and feed your people to avoid
|
||
losing points or resources.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/vApiI-gvXtwafEriPc4jDVJ1ajA=/fit-in/246x300/filters:strip_icc()/pic1632539.jpg"
|
||
alt="Stone Age" />
|
||
<figcaption aria-hidden="true">Stone Age</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">60-90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="axis-allies"><a
|
||
href="https://en.wikipedia.org/wiki/Axis_%26_Allies">Axis &
|
||
Allies</a></h3>
|
||
<blockquote>
|
||
<p>Played on a board depicting a Spring 1942 political map of Earth
|
||
divided by territories, players take the role of one or more of the five
|
||
major belligerents of World War II: the Axis powers of Germany and
|
||
Japan; and the Allied powers of the Soviet Union, the United Kingdom,
|
||
and the United States. Turn rotates among these belligerents, who
|
||
control armies of playing pieces with which they attempt to capture
|
||
enemy territories, with results determined by dice rolls.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/pWUe-w4DpXdcmH6GqbZqCw__itemrep/img/NfcWlfpNPWd9-AKDLRFHK8GZ-xI=/fit-in/246x300/filters:strip_icc()/pic24006.jpg"
|
||
alt="Axis & Allies image" />
|
||
<figcaption aria-hidden="true">Axis & Allies image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">180m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="beyond-the-sun"><a
|
||
href="https://boardgamegeek.com/boardgame/317985/beyond-the-sun">Beyond
|
||
the Sun</a></h3>
|
||
<blockquote>
|
||
<p>Beyond the Sun is a space civilization game in which players
|
||
collectively decide the technological progress of humankind at the dawn
|
||
of the Spacefaring Era, while competing against each other to be the
|
||
leading faction in economic development, science, and galactic
|
||
influence. The game is played over a variable number of rounds until a
|
||
number of game-end achievements are collectively claimed by the players.
|
||
The winner is the faction with the most victory points, which are
|
||
obtained by researching technologies, improving their economy,
|
||
controlling and colonizing systems, and completing various achievements
|
||
and events throughout the game. On a turn, a player moves their action
|
||
pawn to an empty action space, then takes that action. They then conduct
|
||
their production phase, either producing ore, growing their population,
|
||
or trading one of those resources for another. Finally, they can claim
|
||
up to one achievement, if possible.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/BfEHqHQAvZLbRX7y7e9TWg__itemrep/img/kSw_dxGnXuq6trYpz7ob53-u2uU=/fit-in/246x300/filters:strip_icc()/pic5617866.jpg"
|
||
alt="Beyond the Sun game image" />
|
||
<figcaption aria-hidden="true">Beyond the Sun game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2–4</td>
|
||
<td style="text-align: right;">14+</td>
|
||
<td style="text-align: right;">60–120 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="blokus"><a
|
||
href="https://en.wikipedia.org/wiki/Blokus">Blokus</a></h3>
|
||
<blockquote>
|
||
<p>Game with Tetris-like, colored pieces made from little squares that
|
||
players are trying to play onto the board. Each new piece must be placed
|
||
so that it touches at least one piece of the same color but only
|
||
corner-to-corner contact is allowed — edges of the same color pieces
|
||
cannot touch. Game ends when nobody can place any more pieces. Player
|
||
with least sum of squares from not placed peaces wins the game.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/en/thumb/a/a8/Blokus_board_game.jpg/200px-Blokus_board_game.jpg"
|
||
alt="Blokus game image" />
|
||
<figcaption aria-hidden="true">Blokus game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">7</td>
|
||
<td style="text-align: right;">20-30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="agricola"><a
|
||
href="https://boardgamegeek.com/boardgame/31260/agricola">Agricola</a></h3>
|
||
<blockquote>
|
||
<p>Description from BoardgameNews In Agricola, you’re a farmer in a
|
||
wooden shack with your spouse and little else. On a turn, you get to
|
||
take only two actions, one for you and one for the spouse, from all the
|
||
possibilities you’ll find on a farm: collecting clay, wood, or stone;
|
||
building fences; and so on. You might think about having kids in order
|
||
to get more work accomplished, but first you need to expand your house.
|
||
And what are you going to feed all the little rugrats? The game supports
|
||
many levels of complexity, mainly through the use (or non-use) of two of
|
||
its main types of cards, Minor Improvements and Occupations. In the
|
||
beginner’s version (called the Family Variant in the U.S. release),
|
||
these cards are not used at all. For advanced play, the U.S. release
|
||
includes three levels of both types of cards; Basic (E-deck),
|
||
Interactive (I-deck), and Complex (K-deck), and the rulebook encourages
|
||
players to experiment with the various decks and mixtures thereof.
|
||
Aftermarket decks such as the Z-Deck and the L-Deck also exist.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/dDDo2Hexl80ucK1IlqTk-g__itemrep/img/DzC9cA0TNmWUO7WLdl4-uFHfO_k=/fit-in/246x300/filters:strip_icc()/pic831744.jpg"
|
||
alt="Agricola game image" />
|
||
<figcaption aria-hidden="true">Agricola game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–5</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">30–150 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-estates"><a
|
||
href="https://boardgamegeek.com/boardgame/249381/the-estates">The
|
||
Estates</a></h3>
|
||
<blockquote>
|
||
<p>Players take on the role of investors seeking to make the most money
|
||
by developing buildings in The Estates. The Estates is a new urban
|
||
development featuring high-end infrastructure and a modern atmosphere
|
||
for its citizens. The City Council recently approved the zoning map for
|
||
The Estates. It calls for two rows of four buildings each, located
|
||
between the River and Main Street. The meadows on the other side of the
|
||
River are to remain a recreational area for the City. Players will bid
|
||
for the various building pieces and place them in The Estates to their
|
||
benefit. All buildings in completed rows score positive points, while
|
||
all buildings in incomplete rows score negative points. It is possible
|
||
to have zero completed rows of buildings. At the end, the player with
|
||
the highest score wins The Estates!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/AvC3AzHo8JlcvgKtQ3PDWA__itemrep/img/fKXzvy-mkwqrTORbPC-aNLB_ei8=/fit-in/246x300/filters:strip_icc()/pic4071903.jpg"
|
||
alt="The Estates image" />
|
||
<figcaption aria-hidden="true">The Estates image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">40-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="telepathy"><a
|
||
href="https://boardgamegeek.com/boardgame/40182/telepathy">Telepathy</a></h3>
|
||
<blockquote>
|
||
<p>In this puzzle solving challenge of deduction, logic and intuition,
|
||
players go head to head to see who can be the first to guess their
|
||
opponent’s secret square. Every action turn brings you closer to finding
|
||
the hidden, ancient symbol. But watch out; your opponent may be closer
|
||
to solving your secret square than you think! The Telepathy board game
|
||
is an outstanding logic building tool, ideal for educators and puzzle
|
||
solvers alike. If you like Sudoku, Mastermind, or Battleship, this game
|
||
is for you.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/HUrpAkrqZVwcjN8HXzaZaQ__itemrep/img/glE42FIgi4qCUEiDZxT_qJ1Vckk=/fit-in/246x300/filters:strip_icc()/pic5283740.jpg"
|
||
alt="Telepathy Image" />
|
||
<figcaption aria-hidden="true">Telepathy Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">20m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="chinese-checkers"><a
|
||
href="https://en.wikipedia.org/wiki/Chinese_checkers">Chinese
|
||
Checkers</a></h3>
|
||
<blockquote>
|
||
<p>Sternhalma, commonly known as Chinese checkers or Chinese chequers,
|
||
is a strategy board game of German origin which can be played by two,
|
||
three, four, or six people, playing individually or with partners. The
|
||
game is a modern and simplified variation of the game Halma.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/3e/ChineseCheckersboard.jpeg/300px-ChineseCheckersboard.jpeg"
|
||
alt="Chinese Checkers game image" />
|
||
<figcaption aria-hidden="true">Chinese Checkers game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">7</td>
|
||
<td style="text-align: right;">10–30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="citadels"><a
|
||
href="https://en.wikipedia.org/wiki/Citadels_(card_game)">Citadels</a></h3>
|
||
<blockquote>
|
||
<p>In Citadels Classic, you are vying to become the kingdom’s next
|
||
Master Builder. But first, you must impress the monarchy with your
|
||
city-building skills. To achieve your goal, you must gather resources
|
||
while simultaneously predicting your opponents’ plans—and foiling them!
|
||
In the end, only the steward whose city most impresses the king will
|
||
earn the title of Master Builder.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/42iW4E-vOumFXRQAiSf-GA__itemrep/img/NVAwUCUVc6QWNKZNUBiIMg2nk8A=/fit-in/246x300/filters:strip_icc()/pic3239104.jpg"
|
||
alt="Citadels game image" />
|
||
<figcaption aria-hidden="true">Citadels game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 7</td>
|
||
<td style="text-align: right;">10+</td>
|
||
<td style="text-align: right;">30-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-crew-the-quest-for-planet-nine"><a
|
||
href="https://boardgamegeek.com/boardgame/284083/the-crew-the-quest-for-planet-nine">The
|
||
Crew: The Quest for Planet Nine</a></h3>
|
||
<blockquote>
|
||
<p>In the co-operative trick-taking game The Crew: The Quest for Planet
|
||
Nine, the players set out as astronauts on an uncertain space adventure.
|
||
What are the rumors regarding the unknown planet about? The eventful
|
||
journey through space extends over 50 exciting missions. But this game
|
||
can only be defeated by meeting common individual tasks of each player.
|
||
In order to meet the varied challenges communication is essential in the
|
||
team. But this is more difficult than expected in space. With each
|
||
mission the game becomes more difficult. After each mission the game can
|
||
be paused and continued later. During each mission it is not the number
|
||
of tricks but the right tricks at the right time that count. The team
|
||
completes a mission only if every single player is successful in
|
||
fulfilling their tasks.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/98LnQShydr11OBKS46xY-Q__itemrep/img/etVRTXdF6IDsnGKQe77FRFP4H7M=/fit-in/246x300/filters:strip_icc()/pic5687013.jpg"
|
||
alt="The Crew: The Quest for Planet Nine game image" />
|
||
<figcaption aria-hidden="true">The Crew: The Quest for Planet Nine game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2–5</td>
|
||
<td style="text-align: right;">10+</td>
|
||
<td style="text-align: right;">20 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="leaving-earth"><a
|
||
href="https://boardgamegeek.com/boardgame/173064/leaving-earth">Leaving
|
||
Earth</a></h3>
|
||
<blockquote>
|
||
<p>The year is 1956. Mankind stands at the dawn of a new age, the Space
|
||
Age, when the flying bombs of yesteryear will become the rocket ships of
|
||
tomorrow. As the director of a national space program, your country is
|
||
depending on you for success in this great contest. You may be the first
|
||
to create an artificial satellite, send a probe to another planet, or
|
||
even put a man on the moon.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/rpjQ2X1g2fau-VsgAYvo2A__itemrep/img/6tc-Bi7iqr-DRoszSytamoIoQjw=/fit-in/246x300/filters:strip_icc()/pic2624698.jpg"
|
||
alt="Leaving Earth game image" />
|
||
<figcaption aria-hidden="true">Leaving Earth game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 5</td>
|
||
<td style="text-align: right;">15+</td>
|
||
<td style="text-align: right;">60-180m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="ark-nova"><a
|
||
href="https://boardgamegeek.com/boardgame/342942/ark-nova">Ark
|
||
Nova</a></h3>
|
||
<blockquote>
|
||
<p>In Ark Nova, you will plan and design a modern, scientifically
|
||
managed zoo. With the ultimate goal of owning the most successful
|
||
zoological establishment, you will build enclosures, accommodate
|
||
animals, and support conservation projects all over the world.
|
||
Specialists and unique buildings will help you in achieving this
|
||
goal.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/SoU8p28Sk1s8MSvoM4N8pQ__itemrep/img/IRqrT7kOqPQilogauyQkOnLx-HU=/fit-in/246x300/filters:strip_icc()/pic6293412.jpg"
|
||
alt="Ark Nova" />
|
||
<figcaption aria-hidden="true">Ark Nova</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">14+</td>
|
||
<td style="text-align: right;">90-150m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="clans-of-caledonia"><a
|
||
href="https://boardgamegeek.com/boardgame/216132/clans-of-caledonia">Clans
|
||
of Caledonia</a></h3>
|
||
<blockquote>
|
||
<p>Clans of Caledonia is a mid-to-heavy economic game set in
|
||
19th-century Scotland. At this time, Scotland made the transition from
|
||
an agricultural to an industrialized country that heavily relied on
|
||
trade and export. In the following years, food production increased
|
||
significantly to feed the population growth. Linen was increasingly
|
||
substituted by the cheaper cotton and raising sheep was given high
|
||
importance. More and more distilleries were founded and whisky became
|
||
the premium alcoholic beverage in Europe. Players represent historic
|
||
clans with unique abilities and compete to produce, trade and export
|
||
agricultural goods and of course whisky! The game ends after five
|
||
rounds. Each round consists of the three phases:</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/SPuwc6RJ6y4PnTH36Pegsg__itemrep/img/xxhvhwGExrMMiLD9lcsUvQoKxU8=/fit-in/246x300/filters:strip_icc()/pic3511783.png"
|
||
alt="Clans of Caledonia game image" />
|
||
<figcaption aria-hidden="true">Clans of Caledonia game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">30–120 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="rising-sun"><a
|
||
href="https://boardgamegeek.com/boardgame/205896/rising-sun">Rising
|
||
Sun</a></h3>
|
||
<blockquote>
|
||
<p>Rising Sun is a board game for 3 to 5 players set in legendary feudal
|
||
Japan. As the Kami descend from the heavens to reshape the land in their
|
||
image, it is up to each player to lead their clan to victory. Use
|
||
politics to further your cause, negotiate to seek the most profitable
|
||
alliances, worship the Kami to gain their favor, recruit monsters out of
|
||
legend to bolster your forces, and use your resources wisely to be
|
||
victorious in battle.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/iwevA6XmiNLHn1QnGUucqw__itemrep/img/QC2OAbicZssRpGJkUmp0Zbto-cs=/fit-in/246x300/filters:strip_icc()/pic3880340.jpg"
|
||
alt="Rising Sun image" />
|
||
<figcaption aria-hidden="true">Rising Sun image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 5</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">90-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="pax-viking"><a
|
||
href="https://boardgamegeek.com/boardgame/303954/pax-viking">Pax
|
||
Viking</a></h3>
|
||
<blockquote>
|
||
<p>Pax Viking is a card driven game where you compete over cards in a
|
||
common market in combination with strategic movement of longships on the
|
||
map. You can play cards you buy on map locations you control through
|
||
your longships; create trading posts, claim benefits from events and
|
||
more. You can also play cards on your jarlboard, adding abilities to
|
||
your player through friends, allies and gods. Through your actions you
|
||
collect followers to give you power and influence for your final bid: to
|
||
be the first king of Sweden.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/Jvq10Wf6csC6P72tVOBwYA__itemrep/img/V8ERSuCUibRS82UDF_dxNXOmUro=/fit-in/246x300/filters:strip_icc()/pic5794320.jpg"
|
||
alt="Pax Viking image" />
|
||
<figcaption aria-hidden="true">Pax Viking image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 6</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60 - 90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="dune-imperium"><a
|
||
href="https://boardgamegeek.com/boardgame/316554/dune-imperium">Dune:
|
||
Imperium</a></h3>
|
||
<blockquote>
|
||
<p>Dune: Imperium uses deck-building to add a hidden-information angle
|
||
to traditional worker placement. You start with a unique leader card, as
|
||
well as a deck identical to those of your opponents. As you acquire
|
||
cards and build your deck, your choices will define your strengths and
|
||
weaknesses. Cards allow you to send your Agents to certain spaces on the
|
||
game board, so how your deck evolves affects your strategy.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/PhjygpWSo-0labGrPBMyyg__itemrep/img/3_xJ0tO5L62bUp2oRfjeVS0DHX0=/fit-in/246x300/filters:strip_icc()/pic5666597.jpg"
|
||
alt="Dune: Imperium image" />
|
||
<figcaption aria-hidden="true">Dune: Imperium image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">60-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="gaia-project"><a
|
||
href="https://boardgamegeek.com/boardgame/220308/gaia-project">Gaia
|
||
Project</a></h3>
|
||
<blockquote>
|
||
<p>Gaia Project is a captivating board game, a spiritual successor to
|
||
Terra Mystica. In this game, players take on the roles of fourteen
|
||
distinct factions, each native to one of seven unique types of planets.
|
||
To thrive and expand, these factions must terraform neighboring planets
|
||
into their own habitats, all while competing with other groups for
|
||
resources and space. Gaia planets serve as common grounds for
|
||
colonization, and Transdimensional planets can be transformed into Gaia
|
||
planets, creating additional layers of strategic complexity. All
|
||
factions can enhance their skills across six key areas of development:
|
||
Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy,
|
||
and Research, leading to advanced technology and unique bonuses. Each
|
||
faction boasts its own set of skills and abilities, adding depth to the
|
||
gameplay. The game board consists of ten sectors, offering a variable
|
||
setup for enhanced replayability, making Gaia Project an engaging and
|
||
strategic experience for players looking to explore the frontiers of
|
||
interstellar colonization.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/hGWFm3hbMlCDsfCsauOQ4g__itemrep/img/MNyaVUlEsVQmbv3nObPl0SEd_TI=/fit-in/246x300/filters:strip_icc()/pic5375625.png"
|
||
alt="Gaia Project image" />
|
||
<figcaption aria-hidden="true">Gaia Project image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60-150m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="pax-pamir-second-edition"><a
|
||
href="https://boardgamegeek.com/boardgame/256960/pax-pamir-second-edition">Pax
|
||
Pamir: Second Edition</a></h3>
|
||
<blockquote>
|
||
<p>In Pax Pamir, players assume the role of nineteenth century Afghan
|
||
leaders attempting to forge a new state after the collapse of the
|
||
Durrani Empire. Western histories often call this period “The Great
|
||
Game” because of the role played by the Europeans who attempted to use
|
||
central Asia as a theater for their own rivalries. In this game, those
|
||
empires are viewed strictly from the perspective of the Afghans who
|
||
sought to manipulate the interloping ferengi (foreigners) for their own
|
||
purposes. In terms of game play, Pax Pamir is a pretty straightforward
|
||
tableau builder. Players spend most of their turns purchasing cards from
|
||
a central market, then playing those cards in front of them in a single
|
||
row called a court. Playing cards adds units to the game’s map and
|
||
grants access to additional actions that can be taken to disrupt other
|
||
players and influence the course of the game. That last point is worth
|
||
emphasizing. Though everyone is building their own row of cards, the
|
||
game offers many ways for players to interfere with each other directly
|
||
and indirectly.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/oSM_AuKYfGIwOtKbVEsoVg__itemrep/img/4yTV5vAsuDi8MZP6wWysZA8tmQg=/fit-in/246x300/filters:strip_icc()/pic4503733.png"
|
||
alt="Pax Pamir: Second Edition game image" />
|
||
<figcaption aria-hidden="true">Pax Pamir: Second Edition game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–5</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">45–120 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="twilight-struggle"><a
|
||
href="https://boardgamegeek.com/boardgame/12333/twilight-struggle">Twilight
|
||
Struggle</a></h3>
|
||
<blockquote>
|
||
<p>Twilight Struggle is a compelling two-player board game that
|
||
encapsulates the forty-five-year geopolitical struggle between the
|
||
Soviet Union and the United States, characterized by intrigue, prestige,
|
||
and the occasional outbreak of warfare. Set against the backdrop of
|
||
post-World War II Europe and spanning until 1989, the game delves into
|
||
the complex dynamics of the Cold War. Players engage in a dance of
|
||
influence, intelligence, and diplomatic maneuvering, representing the
|
||
two superpowers’ efforts to shape the world according to their
|
||
ideologies. Based on the renowned card-driven game tradition, Twilight
|
||
Struggle presents a low-complexity, quick-playing experience in which
|
||
players use cards and units strategically on a world map to gain allies
|
||
and control key regions. Historical events, from the Arab-Israeli
|
||
conflicts to the Cuban Missile Crisis, are vividly portrayed through
|
||
Event cards, and players must navigate nuclear tensions and the Space
|
||
Race while avoiding the looming threat of nuclear war. Twilight Struggle
|
||
offers an immersive journey through one of the most critical periods in
|
||
modern history.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/pNCiUUphnoeWOYfsWq0kng__itemrep/img/WMsXl-Wa8q2n9_lJH536Mhi2COc=/fit-in/246x300/filters:strip_icc()/pic3530661.jpg"
|
||
alt="Twilight Struggle image" />
|
||
<figcaption aria-hidden="true">Twilight Struggle image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">120-180m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="great-western-trails"><a
|
||
href="https://boardgamegeek.com/boardgame/193738/great-western-trail">Great
|
||
Western Trails</a></h3>
|
||
<blockquote>
|
||
<p>America in the 19th century: You are a rancher and repeatedly herd
|
||
your cattle from Texas to Kansas City, where you send them off by train.
|
||
This earns you money and victory points. Needless to say, each time you
|
||
arrive in Kansas City, you want to have your most valuable cattle in
|
||
tow. However, the “Great Western Trail” not only requires that you keep
|
||
your herd in good shape, but also that you wisely use the various
|
||
buildings along the trail. Also, it might be a good idea to hire capable
|
||
staff: cowboys to improve your herd, craftsmen to build your very own
|
||
buildings, or engineers for the important railroad line</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/u1l0gH7sb_vnvDvoO_QHqA__itemrep/img/s3qAGoXVCK6gA8nsHDICfZ4Jc1c=/fit-in/246x300/filters:strip_icc()/pic4887376.jpg"
|
||
alt="Great Western Trails image" />
|
||
<figcaption aria-hidden="true">Great Western Trails image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">75-150m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="through-the-ages-a-new-story-of-civilization"><a
|
||
href="https://boardgamegeek.com/boardgame/182028/through-the-ages-a-new-story-of-civilization">Through
|
||
the Ages: A New Story of Civilization</a></h3>
|
||
<blockquote>
|
||
<p>Through the Ages: A New Story of Civilization is a strategic board
|
||
game that combines elements of card drafting, civilization building, and
|
||
resource management. In this digital implementation, players guide their
|
||
civilizations through the ages, from antiquity to the modern era,
|
||
focusing on advancements in technology, the construction of wonders, and
|
||
the development of a strong military. Weaker aspects of a player’s
|
||
civilization can be exploited by opponents, making military strength a
|
||
vital component. Victory is achieved by accumulating the most culture by
|
||
the end of the modern age. With its deep gameplay and historical
|
||
context, Through the Ages offers a challenging and immersive strategy
|
||
experience for players aiming to build the most prosperous
|
||
civilization.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/fVwPntkJKgaEo0rIC0RwpA__itemrep/img/TF5TpehpgE7XvNSRzSSWjnYCbLc=/fit-in/246x300/filters:strip_icc()/pic2663291.jpg"
|
||
alt="Through the Ages: A New Story of Civilization image" />
|
||
<figcaption aria-hidden="true">Through the Ages: A New Story of
|
||
Civilization image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="kanban-ev"><a
|
||
href="https://boardgamegeek.com/boardgame/284378/kanban-ev">Kanban
|
||
EV</a></h3>
|
||
<blockquote>
|
||
<p>Electric vehicles (EVs) have become more common since 2014 and are
|
||
the future of the automobile industry. They are superior vehicles due to
|
||
them being more efficient, easier to maintain, cleaner, and cheaper to
|
||
run. They are computerized machines that use AI to improve safety and in
|
||
the near future will provide autonomous driving. They receive software
|
||
upgrades during their lifetime and are constantly improving, unlike
|
||
their traditional combustion-engine counterparts, which start to become
|
||
obsolete as soon as you start using them. You will be overseeing the
|
||
production of these vehicles in Kanban EV, with “kanban” (看板) being
|
||
the name for a scheduling system that supports an efficient assembly
|
||
line, just-in-time production, and a smooth workflow process. Over the
|
||
course of the game, players take on the role of rookie employees who are
|
||
trying to secure their career. You need to manage suppliers and
|
||
supplies, improve and innovate automobile parts, and get your hands
|
||
greasy on the assembly line in order to boost production and impress the
|
||
factory manager.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/L2Wn-zUqkcHgqvwvY212Ig__itemrep/img/S_mg665DznHuiuvxvOIPk2mYwHM=/fit-in/246x300/filters:strip_icc()/pic4924232.jpg"
|
||
alt="Kanban EV game image" />
|
||
<figcaption aria-hidden="true">Kanban EV game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">60–180 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-castles-of-burgundy"><a
|
||
href="https://boardgamegeek.com/boardgame/84876/the-castles-of-burgundy">The
|
||
Castles of Burgundy</a></h3>
|
||
<blockquote>
|
||
<p>The Castles of Burgundy is an immersive board game set in the
|
||
Burgundy region of High Medieval France. Players assume the roles of
|
||
aristocrats seeking to expand their princedoms by building settlements,
|
||
constructing formidable castles, engaging in river trade, exploiting
|
||
silver mines, and harnessing the knowledge of travelers. The core
|
||
gameplay revolves around selecting settlement tiles from the game board
|
||
and placing them onto a personal player board, with each tile having a
|
||
unique function. These tiles must be placed in regions that match their
|
||
type. The game unfolds in five phases, each comprising five rounds.
|
||
Players roll dice at the start of each round, with one player
|
||
determining the availability of goods tiles. On their turns, players can
|
||
perform two of four possible actions: taking settlement tiles from the
|
||
game board, placing tiles on their player board, delivering goods, or
|
||
obtaining worker tokens to adjust dice rolls. Bonus points are awarded
|
||
for various accomplishments, and the game concludes after the fifth
|
||
phase. Victory points are tallied, and the player with the most points
|
||
emerges as the winner. With both basic and advanced rules, The Castles
|
||
of Burgundy offers a deep and engaging gameplay experience, and it is
|
||
part of the Alea big box series.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/5CFwjd8zTcGYVUnkXh04hw__itemrep/img/GLJxEMRq5M4T9BZGcZ6xtDzj5OQ=/fit-in/246x300/filters:strip_icc()/pic1176894.jpg"
|
||
alt="The Castles of Burgundy image" />
|
||
<figcaption aria-hidden="true">The Castles of Burgundy
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">30-90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="mechs-vs.-minions"><a
|
||
href="https://boardgamegeek.com/boardgame/209010/mechs-vs-minions">Mechs
|
||
vs. Minions</a></h3>
|
||
<blockquote>
|
||
<p>Mechs vs. Minions is a cooperative tabletop campaign for 2-4 players.
|
||
Set in the world of Runeterra, players take on the roles of four
|
||
intrepid Yordles: Corki, Tristana, Heimerdinger, and Ziggs, who must
|
||
join forces and pilot their newly-crafted mechs against an army of
|
||
marauding minions. With modular boards, programmatic command lines, and
|
||
a story-driven campaign, each mission will be unique, putting your
|
||
teamwork, programming, and piloting skills to the test. There are ten
|
||
missions in total, and each individual mission will take about 60-90
|
||
minutes. The box includes five game boards, four command lines (one for
|
||
each player), four painted mech miniatures, ability and damage decks, a
|
||
sand timer, a bomb-like-power source miniature, 6 metal trackers, 4
|
||
acrylic shards, 4 dice, and 100 minion miniatures. There also appears to
|
||
be some large object trying to get out of that sealed box…</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/n4J5LebMj0DQD016qW7ABw__itemrep/img/httjWYSnwrB_d1pPomIftQATHMc=/fit-in/246x300/filters:strip_icc()/pic3184103.jpg"
|
||
alt="Mechs vs. Minions game image" />
|
||
<figcaption aria-hidden="true">Mechs vs. Minions game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2–4</td>
|
||
<td style="text-align: right;">14+</td>
|
||
<td style="text-align: right;">60–120 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="brass-lancashire"><a
|
||
href="https://boardgamegeek.com/boardgame/28720/brass-lancashire">Brass:
|
||
Lancashire</a></h3>
|
||
<blockquote>
|
||
<p>Brass: Lancashire, formerly known as Brass, is an engaging economic
|
||
strategy game that immerses players in the competitive world of cotton
|
||
entrepreneurs during the industrial revolution in Lancashire. The
|
||
objective is to develop, construct, and expand your industrial network
|
||
to meet the high demand for iron, coal, and cotton. The game unfolds in
|
||
two phases, the canal phase, and the rail phase, with victory points
|
||
(VPs) being the ultimate goal. Players take turns, with each round
|
||
offering two actions to choose from a set list, which includes building
|
||
industries, constructing canals or rails, developing industries, selling
|
||
cotton, or taking a loan. The turn order depends on the amount of money
|
||
spent, creating strategic opportunities for those who go later in the
|
||
order. After the canal phase, a scoring round occurs, followed by the
|
||
rail phase with expanded building possibilities. After another scoring
|
||
round, the game concludes, and the winner is determined. The game’s
|
||
unique card system dictates where industries can be built while allowing
|
||
flexible use for other actions, encouraging strategic card management.
|
||
Resources are shared, adding depth to competition, as players often rely
|
||
on each other’s production. This 2018 edition by Roxley Games features
|
||
new artwork and rules enhancements, making it a captivating and improved
|
||
experience for players aiming to build the most prosperous industrial
|
||
empire in Lancashire.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/tHVtPzu82mBpeQbbZkV6EA__itemrep/img/A9DQBjrHvs1YlYCWMD0mtp-jnNc=/fit-in/246x300/filters:strip_icc()/pic3469216.jpg"
|
||
alt="Brass Lancashire image" />
|
||
<figcaption aria-hidden="true">Brass Lancashire image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">60-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="eclipse-second-dawn-galaxy"><a
|
||
href="https://boardgamegeek.com/boardgame/246900/eclipse-second-dawn-for-the-galaxy">Eclipse:
|
||
Second Dawn Galaxy</a></h3>
|
||
<blockquote>
|
||
<p>A game of Eclipse places you in control of a vast interstellar
|
||
civilization, competing for success with its rivals. You explore new
|
||
star systems, research technologies, and build spaceships with which to
|
||
wage war. There are many potential paths to victory, so you need to plan
|
||
your strategy according to the strengths and weaknesses of your species,
|
||
while paying attention to the other civilizations’ endeavors.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/Oh3kHw6lweg6ru71Q16h2Q__itemrep/img/1flTGokf8uwox72PWvkNq3kOhMM=/fit-in/246x300/filters:strip_icc()/pic5235277.jpg"
|
||
alt="Eclipse: Second Dawn Galaxy image" />
|
||
<figcaption aria-hidden="true">Eclipse: Second Dawn Galaxy
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">60-200m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="mage-knight-board-game"><a
|
||
href="https://boardgamegeek.com/boardgame/96848/mage-knight-board-game">Mage
|
||
Knight Board Game</a></h3>
|
||
<blockquote>
|
||
<p>The Mage Knight board game puts you in control of one of four
|
||
powerful Mage Knights as you explore (and conquer) a corner of the Mage
|
||
Knight universe under the control of the Atlantean Empire. Build your
|
||
army, fill your deck with powerful spells and actions, explore caves and
|
||
dungeons, and eventually conquer powerful cities controlled by this
|
||
once-great faction! In competitive scenarios, opposing players may be
|
||
powerful allies, but only one will be able to claim the land as their
|
||
own. In cooperative scenarios, the players win or lose as a group. Solo
|
||
rules are also included. Combining elements of RPGs, deck-building, and
|
||
traditional board games the Mage Knight board game captures the rich
|
||
history of the Mage Knight universe in a self-contained gaming
|
||
experience.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/DUO2hz9AlLOH8p9ED-lCWg__itemrep/img/6OmGo3bidk3ma7U1v-oq_2pEJZI=/fit-in/246x300/filters:strip_icc()/pic1083380.jpg"
|
||
alt="Mage Knight Board Game game image" />
|
||
<figcaption aria-hidden="true">Mage Knight Board Game game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">60–240 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="android-netrunner"><a
|
||
href="https://boardgamegeek.com/boardgame/124742/android-netrunner">Android:
|
||
Netrunner</a></h3>
|
||
<blockquote>
|
||
<p>Android: Netrunner is a strategic asymmetrical Living Card Game for
|
||
two players set in a cyberpunk future. One player represents a powerful
|
||
megacorporation aiming to score agendas by advancing them, protected by
|
||
a web of security ice programs, while the other player assumes the role
|
||
of a lone hacker, or runner, attempting to infiltrate and disrupt the
|
||
corporation’s plans by acquiring resources, hardware, and ice-breaker
|
||
programs. With a goal of reaching seven points, players face high-stakes
|
||
risks, including brain damage and bad publicity, in their quest for
|
||
victory in this futuristic battle for control and information.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/2ewHIIG_TRq8bYlqk0jIMw__itemrep/img/Nz7z5Qk3fZ3R6IM14pDRg1D8XKE=/fit-in/246x300/filters:strip_icc()/pic3738560.jpg"
|
||
alt="Android: Netrunner" />
|
||
<figcaption aria-hidden="true">Android: Netrunner</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="underwater-cities"><a
|
||
href="https://boardgamegeek.com/boardgame/247763/underwater-cities">Underwater
|
||
Cities</a></h3>
|
||
<blockquote>
|
||
<p>In Underwater Cities, which takes about 30-45 minutes per player,
|
||
players represent the most powerful brains in the world, brains
|
||
nominated due to the overpopulation of Earth to establish the best and
|
||
most livable underwater areas possible. The main principle of the game
|
||
is card placement. Three colored cards are placed along the edge of the
|
||
main board into 3 x 5 slots, which are also colored. Ideally players can
|
||
place cards into slots of the same color. Then they can take both
|
||
actions and advantages: the action depicted in the slot on the main
|
||
board and also the advantage of the card. Actions and advantages can
|
||
allow players to intake raw materials; to build and upgrade city domes,
|
||
tunnels and production buildings such as farms, desalination devices and
|
||
laboratories in their personal underwater area; to move their marker on
|
||
the initiative track (which is important for player order in the next
|
||
turn); to activate the player’s “A-cards”; and to collect cards, both
|
||
special ones and basic ones that allow for better decision possibilities
|
||
during gameplay.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/PwOwTVHovJAUQgghnGqCOg__itemrep/img/CHpbozXB266LtImU0nze5uXJ-HI=/fit-in/246x300/filters:strip_icc()/pic4837710.png"
|
||
alt="Underwater Cities game image" />
|
||
<figcaption aria-hidden="true">Underwater Cities game image</figcaption>
|
||
</figure>
|
||
<table style="width:100%;">
|
||
<colgroup>
|
||
<col style="width: 33%" />
|
||
<col style="width: 38%" />
|
||
<col style="width: 28%" />
|
||
</colgroup>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">80–150 Min</td>
|
||
</tr>
|
||
<tr class="even">
|
||
<td style="text-align: right;">### [Agon</td>
|
||
<td style="text-align: right;">Queen Guard</td>
|
||
<td style="text-align: right;">Royal
|
||
Guard](https://boardgamegeek.com/boardgame/5168/queens-guard)</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<blockquote>
|
||
<p>Queen’s Guard, also known as Agon, is a strategic board game played
|
||
on a hexagonal board consisting of 91 smaller hexagons, with a central
|
||
hexagon known as the throne. The board features alternating colors of
|
||
hexagons in rings, radiating from the throne. Each player has one queen
|
||
piece and six guard pieces, which start in alternating positions along
|
||
the outer ring of the board. Players take turns moving their pieces
|
||
towards the center of the board, either forward or laterally. A player’s
|
||
piece can be captured by an opponent if it is surrounded on two sides in
|
||
a straight line, and the captured piece must then be relocated to the
|
||
outer ring. To win the game, a player must successfully maneuver their
|
||
queen onto the throne while also surrounding it with all six of their
|
||
guard pieces. Queen’s Guard is a strategic game that requires careful
|
||
planning and tactical thinking to achieve victory.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/uZAIEi0sjSAW7lFktn8lkw__itemrep/img/kQcXUPRckHkbQZe3lC-yh_rgqYA=/fit-in/246x300/filters:strip_icc()/pic1750585.jpg"
|
||
alt="Agon or Queen Guard or Royal Guard image" />
|
||
<figcaption aria-hidden="true">Agon or Queen Guard or Royal Guard
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">9</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="fields-of-arle"><a
|
||
href="https://boardgamegeek.com/boardgame/159675/fields-of-arle">Fields
|
||
of Arle</a></h3>
|
||
<blockquote>
|
||
<p>Welcome to Arle In Fields of Arle, created by Uwe Rosenberg, one to
|
||
two players live as farmers in the small and peaceful town of Arle in
|
||
East Frisia. The flax grown in the land surrounding the village makes it
|
||
a profitable place to work and live. Fields of Arle takes players
|
||
through four and a half years of this era of prosperity, with different
|
||
opportunities available as the seasons change. Farm the land to
|
||
capitalize on the demand for flax, or find other ways to make the most
|
||
of the small town’s prosperity. Work the Land Whether you delve into
|
||
flax farming or leverage other areas of expertise, always make sure that
|
||
you have the land to build up your village. Construct dikes to keep the
|
||
waters at bay and expand your fields. Dry out bogs to harvest peat and
|
||
then clear the land for cultivation. Create more fields for your
|
||
livestock, buildings, or future crops; after that, you can decide
|
||
whether to house animals or cultivate a forest for timber. Perhaps you’d
|
||
like to take up some flax farming for yourself, or diversify and try out
|
||
a little bit of everything.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/0w8go6cfvlpgJKydHUkDtA__itemrep/img/d8By7I7jEh7VAduRxBrISS2qfnA=/fit-in/246x300/filters:strip_icc()/pic2225968.png"
|
||
alt="Fields of Arle game image" />
|
||
<figcaption aria-hidden="true">Fields of Arle game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–2</td>
|
||
<td style="text-align: right;">13+</td>
|
||
<td style="text-align: right;">60–120 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="field-of-fire"><a
|
||
href="https://boardgamegeek.com/boardgame/22877/fields-of-fire">Field of
|
||
Fire</a></h3>
|
||
<blockquote>
|
||
<p>Fields of Fire is a solitaire tactical wargame published by GMT
|
||
Games, designed to simulate historical campaigns from World War II to
|
||
the present day. The game revolves around a card-based system, employing
|
||
two decks—the terrain deck and action decks. Players are tasked with
|
||
constructing maps for various missions within a historical campaign,
|
||
employing turn-based strategic actions to achieve their objectives. A
|
||
single game comprises several missions, each lasting approximately 3 to
|
||
5 hours. Fields of Fire has received recognition for its excellence,
|
||
including Games Magazine’s award for Best New Historical Simulation Game
|
||
in their 2010 Games 100 issue. It offers a deep and immersive strategic
|
||
experience for players interested in historical warfare simulations.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/I6mylmwz8JSzMTL_1QJVeQ__itemrep/img/qRkrmdPBOZjxKXk5qzx6OEeU7PA=/fit-in/246x300/filters:strip_icc()/pic406760.jpg"
|
||
alt="Field of Fires" />
|
||
<figcaption aria-hidden="true">Field of Fires</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60-300m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<!--lint ignore no-heading-punctuation-->
|
||
<h3 id="ambush"><a
|
||
href="https://boardgamegeek.com/boardgame/1608/ambush">Ambush!</a></h3>
|
||
<blockquote>
|
||
<p>Ambush! is a strategy board game developed by Avalon Hill, known for
|
||
its innovative approach to single-player gameplay in the wargaming
|
||
genre. Released in 1983, it broke away from the traditional requirement
|
||
of two players by allowing a solo player to engage in man-to-man combat
|
||
scenarios. What made Ambush! unique was its use of tables, charts, and a
|
||
“paragraph book” to control the opponent’s actions, eliminating the need
|
||
for an opposing player. This approach kept the enemy hidden until they
|
||
became visible through gameplay, enhancing the element of surprise and
|
||
realism. While it allowed for multiple players to participate by
|
||
controlling different squads or soldiers, the complexity of scenario
|
||
creation often required players to purchase expansion modules. Ambush!
|
||
is a strategy game that offers an engaging and challenging experience
|
||
for players seeking tactical warfare simulations.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/8H-hiPuWsdD07fcj0kMsYA__itemrep/img/lrnLlctpbFXS7Sz_MnZu-SveGoE=/fit-in/246x300/filters:strip_icc()/pic265524.jpg"
|
||
alt="Ambush!" />
|
||
<figcaption aria-hidden="true">Ambush!</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">180-240m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="brass-birmingham"><a
|
||
href="https://boardgamegeek.com/boardgame/224517/brass-birmingham">Brass:
|
||
Birmingham</a></h3>
|
||
<blockquote>
|
||
<p>Brass: Birmingham is an intricate economic strategy game, serving as
|
||
the sequel to Martin Wallace’s classic Brass, and it immerses players in
|
||
the dynamic world of Birmingham during the industrial revolution,
|
||
spanning the years 1770-1870. In this game, players compete as
|
||
entrepreneurs, striving to build, develop, and expand their industries
|
||
and networks to capitalize on the shifting demands of the market.
|
||
Actions in each round include building industries, expanding networks,
|
||
developing industry value, selling goods through a new trader system,
|
||
and even taking loans when necessary. The game unfolds in two eras, the
|
||
canal era and the rail era, with the goal of accumulating the most
|
||
victory points. Birmingham introduces strategic complexity with the
|
||
addition of breweries, a range of manufactured goods, and pottery
|
||
industries, along with a modified market for coal and iron. This sequel
|
||
offers a fresh, captivating narrative and gameplay experience while
|
||
retaining the essence of its predecessor, Brass.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/x3zxjr-Vw5iU4yDPg70Jgw__itemrep/img/giNUMut4HAl-zWyQkGG0YchmuLI=/fit-in/246x300/filters:strip_icc()/pic3490053.jpg"
|
||
alt="Brass: Birmingham image" />
|
||
<figcaption aria-hidden="true">Brass: Birmingham image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">60-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="le-havre"><a
|
||
href="https://boardgamegeek.com/boardgame/35677/le-havre">Le
|
||
Havre</a></h3>
|
||
<blockquote>
|
||
<p>In Le Havre, a player’s turn consists of two parts: First, distribute
|
||
newly supplied goods onto the offer spaces; then take an action. As an
|
||
action, players may choose either to take all goods of one type from an
|
||
offer space or to use one of the available buildings. Building actions
|
||
allow players to upgrade goods, sell them or use them to build their own
|
||
buildings and ships. Buildings are both an investment opportunity and a
|
||
revenue stream, as players must pay an entry fee to use buildings that
|
||
they do not own. Ships, on the other hand, are primarily used to provide
|
||
the food that is needed to feed the workers. After every seven turns,
|
||
the round ends: players’ cattle and grain may multiply through a
|
||
Harvest, and players must feed their workers. After a fixed number of
|
||
rounds, each player may carry out one final action, and then the game
|
||
ends. Players add the value of their buildings and ships to their cash
|
||
reserves. The player who has amassed the largest fortune is the
|
||
winner.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/y7Rqd3S6J7vyVhicR1bqTQ__itemrep/img/4Ks1jgI4QIqGjDjsOPIk9fJuLIE=/fit-in/246x300/filters:strip_icc()/pic6091101.jpg"
|
||
alt="Le Havre game image" />
|
||
<figcaption aria-hidden="true">Le Havre game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–5</td>
|
||
<td style="text-align: right;">12+</td>
|
||
<td style="text-align: right;">30–150 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="power-grid"><a
|
||
href="https://en.wikipedia.org/wiki/Power_Grid">Power Grid</a></h3>
|
||
<blockquote>
|
||
<p>Is an economic and resource management board game that simulates the
|
||
energy industry. Players take on the role of power company executives,
|
||
competing to expand their power networks, purchase resources, and supply
|
||
electricity to cities. The game is noted for its auctions, as players
|
||
bid for power plants and resources, making strategic decisions about
|
||
when and where to expand their networks. Success in Power Grid requires
|
||
careful financial planning and a keen understanding of market
|
||
dynamics.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/en/thumb/f/f0/PGbox_cover_cropped.jpg/150px-PGbox_cover_cropped.jpg"
|
||
alt="Power Grid" />
|
||
<figcaption aria-hidden="true">Power Grid</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="grand-austria-hotel"><a
|
||
href="https://boardgamegeek.com/boardgame/182874/grand-austria-hotel">Grand
|
||
Austria Hotel</a></h3>
|
||
<blockquote>
|
||
<p>In the thick of the Viennese modern age, exquisite cafés are
|
||
competing for customers. Inspiring artists, important politicians, and
|
||
tourists from all over the world are populating Vienna and in need of a
|
||
hotel room. This is your opportunity to turn your little café into a
|
||
world famous hotel. Hire staff, fulfill the wishes of your guests, and
|
||
gain the emperor’s favor. Only then will your café become the Grand
|
||
Austria Hotel. The start player rolls the dice, sorting them by the
|
||
rolled number and placing them on the corresponding action spaces. On a
|
||
turn, a player chooses one of the six actions and carries it out. The
|
||
number of the available dice in the corresponding action spaces
|
||
determines how much the player gets from the action. They then remove
|
||
one of the dice and can carry out additional actions. With the different
|
||
actions, a player can get the necessary drinks and dishes, prepare the
|
||
rooms, or hire staff.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/GlCmHjdLwv3SqSjv52ToGw__itemrep/img/Meb89u4vSn3xNl_2wJTF2TYXhr8=/fit-in/246x300/filters:strip_icc()/pic6966955.jpg"
|
||
alt="Grand Austria Hotel game image" />
|
||
<figcaption aria-hidden="true">Grand Austria Hotel game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2–4</td>
|
||
<td style="text-align: right;">12+</td>
|
||
<td style="text-align: right;">60–120 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="blue-and-gray"><a
|
||
href="https://boardgamegeek.com/boardgame/19254/blue-and-gray">Blue and
|
||
Gray</a></h3>
|
||
<blockquote>
|
||
<p>In Blue and Gray, each player begins with 17 guards and one captain
|
||
set up on the line intersections of a 9 × 9 grid board. The object of
|
||
the game is to advance the captain to the center of the board following
|
||
an outlined path of 17 steps. However, the captain can only advance if
|
||
the next step along the path is unoccupied by friendly or opposing
|
||
guards. Guards can move along lines in any direction (except over the
|
||
central point) and can capture each other by jumping, as in
|
||
checkers.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/HuNHalxx1iLEDID94UhvGg__itemrep/img/Eiqc98uK6pGm7ne5BgaQvPcnYZU=/fit-in/246x300/filters:strip_icc()/pic1525635.png"
|
||
alt="Blue and Gray" />
|
||
<figcaption aria-hidden="true">Blue and Gray</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">20m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-forever-war"><a
|
||
href="https://boardgamegeek.com/boardgame/5043/the-forever-war">The
|
||
Forever War</a></h3>
|
||
<blockquote>
|
||
<p>The Forever War is a science fiction board game, based on the novel
|
||
“Forever War” by Joe Haldeman. It features squad-level combat in the
|
||
third millennium. Combat occurs on airless portal planets, where small
|
||
infantry ground units vie with each other for victory among the frozen
|
||
wastes. A player can never be sure of whom or what he will find when his
|
||
troops near the battlefield. Units are equipped with weapons of the
|
||
latest technology, and embark on their starships. Only weeks or months
|
||
pass for them, traveling at near-light speeds, but decades pass in the
|
||
universe surrounding them. The enemy these units meet on the battlefield
|
||
could be technologically decades ahead or behind them when the battle is
|
||
joined.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/Dy8ocrTp51HxcARd6Rha1A__itemrep/img/zpLHyvIy06wU44yNwx5LM6UVwDA=/fit-in/246x300/filters:strip_icc()/pic5722429.png"
|
||
alt="The Forever War" />
|
||
<figcaption aria-hidden="true">The Forever War</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="contigo"><a
|
||
href="https://boardgamegeek.com/boardgame/2545/contigo">Contigo</a></h3>
|
||
<blockquote>
|
||
<p>This game in the 3M Bookshelf Series is a cross between Mancala
|
||
(a.k.a. Warri, Oh-Wah-Ree, Kalah) and more traditional Checkers-like
|
||
games. It is played by four players according to the original rules, but
|
||
can be adapted to be played by just two (the three-player game would be
|
||
unbalanced).The 6x6 board is surrounded by Mancala-like pits, where
|
||
pebbles are moved. The number of pebbles in a row/column/diagonal’s pits
|
||
controls how the pawns on the board move.Two sets of rules are supplied:
|
||
the Alignment game, where you are trying to be the first to align four
|
||
of your pawns in any six-space row –either horizontally, vertically or
|
||
diagonally– without opposing pawns between them, and the more advanced
|
||
Capture game, where you’re trying to capture your opponents’ key pawns
|
||
(kings, really).</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/B2P9bmgJlL87px1_mbSX6g__itemrep/img/6jfkcejPAXdZCyEClQGQtwWLUxQ=/fit-in/246x300/filters:strip_icc()/pic4084792.jpg"
|
||
alt="Contigo" />
|
||
<figcaption aria-hidden="true">Contigo</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="raiders-of-the-north-sea"><a
|
||
href="https://boardgamegeek.com/boardgame/170042/raiders-of-the-north-sea">Raiders
|
||
of the North Sea</a></h3>
|
||
<blockquote>
|
||
<p>Raiders of the North Sea is set in the central years of the Viking
|
||
Age. As Viking warriors, players seek to impress the Chieftain by
|
||
raiding unsuspecting settlements. To do so, players need to assemble a
|
||
crew, collect provisions, and journey north to plunder gold, iron and
|
||
livestock. Glory can be found in battle, even at the hands of the
|
||
Valkyrie, so gather your warriors because it’s raiding season.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://github.com/kishanrajput23/awesome-board-games/assets/70385488/a5243a9a-90ca-4955-87ba-807679b2b68b"
|
||
alt="Raiders of the North Sea" />
|
||
<figcaption aria-hidden="true">Raiders of the North Sea</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">80m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-old-kings-crown"><a
|
||
href="https://boardgamegeek.com/boardgame/357873/the-old-kings-crown">The
|
||
Old King’s Crown</a></h3>
|
||
<blockquote>
|
||
<p>The Old King’s Crown is a game of card-driven conquest, where you
|
||
play as heirs to a vacant throne, vying for control of an ancient,
|
||
overgrown kingdom. Wield unique abilities and leverage your followers’
|
||
traits to best outwit your opponents across a map that stretches from
|
||
the teetering heights of the castle to the dappled light of the
|
||
necropolis.</p>
|
||
<p>As leader of your faction you will be staking claims with Heralds
|
||
openly as well as positioning your forces in secret, hoping to claim the
|
||
locations that fit your designs. However, keep an eye on your rivals, as
|
||
they too have agents and agendas, poised to undo your best laid
|
||
plans.</p>
|
||
<p>Royalty, rebels or ruses. What crown will you wear?</p>
|
||
<p>In The Old King’s Crown, players move their Herald to locations,
|
||
hoping to claim them. Then simultaneously players play cards from their
|
||
hand, facedown to regions of the board. These are then revealed and
|
||
resolved. Winning these clashes will result in different rewards that
|
||
further their position and grant them the game’s primary goal,
|
||
influence. When a player is able to reach a set number of influence,
|
||
dependent on player count, and is able to retain it until the end of a
|
||
round, they win the game.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/hQG2-XQoEhXCITIORvx24A__itemrep/img/nxjDR_nK5kmSdApd5YJDeoPoQnc=/fit-in/246x300/filters:strip_icc()/pic7508098.jpg"
|
||
alt="The Old King’s Crown game image" />
|
||
<figcaption aria-hidden="true">The Old King’s Crown game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60-90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="quoridor"><a
|
||
href="https://boardgamegeek.com/boardgame/624/quoridor">Quoridor</a></h3>
|
||
<blockquote>
|
||
<p>The abstract strategy game Quoridor is surprisingly deep for its
|
||
simple rules. The object of the game is to advance your pawn to the
|
||
opposite edge of the board. On your turn you may either move your pawn
|
||
or place a wall. You may hinder your opponent with wall placement, but
|
||
not completely block them off. Meanwhile, they are trying to do the same
|
||
to you. The first pawn to reach the opposite side wins.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://mejoresjuegos.s3-eu-south-2.ionoscloud.com/715/conversions/65eaba8ee79b7-quoridor-caja-small.jpg"
|
||
alt="Quoridor" />
|
||
<figcaption aria-hidden="true">Quoridor</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h2 id="party">Party</h2>
|
||
<h3 id="jungle-speed"><a
|
||
href="https://boardgamegeek.com/boardgame/8098/jungle-speed">Jungle
|
||
Speed</a></h3>
|
||
<blockquote>
|
||
<p>In Jungle Speed, you must rely on your keen sense of observation and
|
||
quick reflexes. It requires a steady hand – which can be hard to
|
||
maintain during the many fits of maniacal laughter! The wooden Totem
|
||
sits in the middle of the table, waiting for the player with the fastest
|
||
reflexes to snatch it up and win the game. Each player is dealt a hand
|
||
of cards. In order to win you must be the first player to get rid of all
|
||
of your cards. Each turn, all of the players reveal one of their cards.
|
||
If two cards are identical, those players must make a grab for the
|
||
Totem. The faster player then gives their cards to their unfortunate
|
||
adversary.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/qEV2X3KVOEE_cNowLyIwkJaB-w8=/fit-in/246x300/pic736534.jpg"
|
||
alt="Jungle Speed game image" />
|
||
<figcaption aria-hidden="true">Jungle Speed game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 8</td>
|
||
<td style="text-align: right;">7</td>
|
||
<td style="text-align: right;">10m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="mysterium"><a
|
||
href="https://en.wikipedia.org/wiki/Mysterium_(board_game)">Mysterium</a></h3>
|
||
<blockquote>
|
||
<p>As a group, divine the messages from the recently murdered ghost to
|
||
solve the murder in this collaborative whodunit. Equally easy for
|
||
beginners and experienced gamers to play with something new every
|
||
game.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/cmPajGP0Q5NrBkZ7Ur4B7-V677w=/fit-in/246x300/pic2601683.jpg"
|
||
alt="Mysterium game image" />
|
||
<figcaption aria-hidden="true">Mysterium game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 7</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">42m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="shabadabada"><a
|
||
href="https://boardgamegeek.com/boardgameexpansion/119871/shabadabada-2">Shabadabada</a></h3>
|
||
<blockquote>
|
||
<p>This is a small and quite simple party game designed to make you sing
|
||
beside the fireplace, or anywhere. Two teams compete using predetermined
|
||
words. As soon as a player sings part of a song which contains the
|
||
current word, the other team must find another song containing the word.
|
||
As soon as a team fails, the other one wins the card.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/YqqT45T_SyzsmTPiVOfgqqpGLec=/fit-in/246x300/pic1646452.jpg"
|
||
alt="Shabadabada game image" />
|
||
<figcaption aria-hidden="true">Shabadabada game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">4 - 16</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="coup"><a
|
||
href="https://boardgamegeek.com/boardgame/131357/coup">Coup</a></h3>
|
||
<blockquote>
|
||
<p>In the not too distant future, the government is run for profit by a
|
||
new “royal class” of multi-national CEOs. … To be successful, you must
|
||
destroy the influence of your rivals and drive them into exile. In these
|
||
turbulent times there is only room for one to survive.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/iwjc_79Aqz3lMb6orn7XhDplgKc=/fit-in/246x300/pic2016054.jpg"
|
||
alt="Coup game image" />
|
||
<figcaption aria-hidden="true">Coup game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="munchkin"><a href="https://munchkin.game/">Munchkin</a></h3>
|
||
<blockquote>
|
||
<p>Munchkin is the mega-hit card game about dungeon adventure … with
|
||
none of that stupid roleplaying stuff. You and your friends compete to
|
||
kill monsters and grab magic items. And what magic items! Don the Horny
|
||
Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm … or
|
||
maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the
|
||
Potted Plant and the Drooling Slime, and work your way up to the
|
||
Plutonium Dragon …</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/en/e/ee/Munchkin_game_cover.jpg"
|
||
alt="Munchkin game image" />
|
||
<figcaption aria-hidden="true">Munchkin game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 6</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">60-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="ludo"><a
|
||
href="https://en.wikipedia.org/wiki/Ludo_(board_game)">Ludo</a></h3>
|
||
<blockquote>
|
||
<p>This board game can be played between minimum 2 to max 4 people of
|
||
any age group. One of two dices can be used to move the tokens. The
|
||
player whose all tokens reach home first is the winner. Player can kill
|
||
other player’s token by clashing his token to the same square. Other
|
||
player’s token goes back to house again. Some boards provides special
|
||
squares where the token are safe and can’t be killed. Players can decide
|
||
if they want a rule of getting additional turn to roll the dice upon
|
||
getting 6. More exciting rules can be found on the Wikipedia link.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/1/10/Ludo-3.jpg/300px-Ludo-3.jpg"
|
||
alt="Ludo game image" />
|
||
<figcaption aria-hidden="true">Ludo game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">4</td>
|
||
<td style="text-align: right;">30-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="carrom"><a
|
||
href="https://en.wikipedia.org/wiki/Carrom">Carrom</a></h3>
|
||
<blockquote>
|
||
<p>This board game is played by two to four players. The objective is to
|
||
use a striker disk with a flick of a finger to hit black or white
|
||
lighter disks called carrom men and put them in the pockets present at
|
||
the corners. The aim of the game is to pot (pocket) one’s nine carrom
|
||
men and the queen before the other opponent does. The carrom queen is
|
||
analogous to the 8 ball (black ball) in the game of eight-ball pool.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/0/03/Boys_playing_%E2%80%99Shove_H%E2%80%99Apenny%2C.jpg/256px-Boys_playing_%E2%80%99Shove_H%E2%80%99Apenny%2C.jpg"
|
||
alt="Carrom game image" />
|
||
<figcaption aria-hidden="true">Carrom game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">3</td>
|
||
<td style="text-align: right;">30-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="thats-a-question"><a
|
||
href="https://boardgamegeek.com/boardgame/226322/thats-a-question">That’s
|
||
A Question﹗</a></h3>
|
||
<blockquote>
|
||
<p>A great game to play with people you think you know. You take the
|
||
role of squirrels asking each other questions as they climb up a
|
||
mountain. Players assemble questions from tiles in their hands, asking
|
||
each other things like “Would you rather live in a world without pizza
|
||
or fruit?” or “Would you rather write the Great American Novel or never
|
||
have to sleep again?” It’s a good time for everyone, and the game has
|
||
this nice, innocent charm to it. Even the manual is fun to read.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/HtERyYjSCmmOaczgGx_31xn_9EY=/fit-in/246x300/pic3643950.jpg"
|
||
alt="That’s A Question game image" />
|
||
<figcaption aria-hidden="true">That’s A Question game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 6</td>
|
||
<td style="text-align: right;">15</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="one-night-werewolf"><a
|
||
href="https://beziergames.com/products/one-night-ultimate-werewolf">One
|
||
Night Werewolf</a></h3>
|
||
<blockquote>
|
||
<p>One Night Ultimate Werewolf is a fast-paced game where everyone gets
|
||
to be a different role. In the course of only one night and the
|
||
following morning, the players will determine who among them is a
|
||
werewolf…hopefully.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/KLDb0vR3w8mfaHgIGF0gHw__itemrep/img/qv0WkrvyQumuNtJry2pjodxjZ5k=/fit-in/246x300/filters:strip_icc()/pic1809823.jpg"
|
||
alt="werewolf game image" />
|
||
<figcaption aria-hidden="true">werewolf game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 10</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">10-15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="who-wants-to-be-a-millionare"><a
|
||
href="https://www.boardgamecapital.com/who-wants-to-be-a-millionaire-rules.htm">Who
|
||
Wants to Be a Millionare</a></h3>
|
||
<blockquote>
|
||
<p>Ever wanted to play the popular Game Show game Who Wants To Be A
|
||
Millionaire? Check out this board game version of Who Wants To Be A
|
||
Millionaire. Other than the TV cameras, Regis Philbin, and the real
|
||
money, this is the same game including easy laughable $100 questions,
|
||
life lines, and a over 2,000 questions.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/en/7/75/Millionaire.png"
|
||
alt="Who Wants to be a millionare game image" />
|
||
<figcaption aria-hidden="true">Who Wants to be a millionare game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">45-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="catan"><a href="https://www.catan.com/catan">Catan</a></h3>
|
||
<blockquote>
|
||
<p>Picture yourself in the era of discoveries: after a long voyage of
|
||
great deprivation, your ships have finally reached the coast of an
|
||
uncharted island. Its name shall be Catan! But you are not the only
|
||
discoverer. Other fearless seafarers have also landed on the shores of
|
||
Catan: the race to settle the island has begun!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/W3Bsga_uLP9kO91gZ7H8yw__itemrep/img/IzYEUm_gWFuRFOL8gQYqGm5gU6A=/fit-in/246x300/filters:strip_icc()/pic2419375.jpg"
|
||
alt="catan game image" />
|
||
<figcaption aria-hidden="true">catan game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">45-90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="sushi-go"><a
|
||
href="https://gamewright.com/product/Sushi-Go">Sushi Go</a></h3>
|
||
<blockquote>
|
||
<p>In the super-fast sushi card game Sushi Go!, you are eating at a
|
||
sushi restaurant and trying to grab the best combination of sushi dishes
|
||
as they whiz by. Score points for collecting the most sushi rolls or
|
||
making a full set of sashimi. Dip your favorite nigiri in wasabi to
|
||
triple its value! And once you’ve eaten it all, finish your meal with
|
||
all the pudding you’ve got! But be careful which sushi you allow your
|
||
friends to take; it might be just what they need to beat you!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img src="https://gamewright.com/images/two/GAMEWRIGHT-249.jpg"
|
||
alt="Sushi Go Image" />
|
||
<figcaption aria-hidden="true">Sushi Go Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="spirit-island"><a
|
||
href="https://boardgamegeek.com/boardgame/162886/spirit-island">Spirit
|
||
Island</a></h3>
|
||
<blockquote>
|
||
<p>In the most distant reaches of the world, magic still exists,
|
||
embodied by spirits of the land, of the sky, and of every natural thing.
|
||
As the great powers of Europe stretch their colonial empires further and
|
||
further, they will inevitably lay claim to a place where spirits still
|
||
hold power - and when they do, the land itself will fight back alongside
|
||
the islanders who live there.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/0f6KLNq-ynIWcx3VuZ1QsGAfSRo=/fit-in/246x300/pic3615739.png"
|
||
alt="Spirit Island Image" />
|
||
<figcaption aria-hidden="true">Spirit Island Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">90-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="bears-vs.-babies"><a
|
||
href="https://boardgamegeek.com/boardgame/211534/bears-vs-babies">Bears
|
||
vs. Babies</a></h3>
|
||
<blockquote>
|
||
<p>Bears vs Babies is a card game in which you build handsome,
|
||
incredible monsters who go to war with horrible, awful babies. The
|
||
shared deck of cards consists of bear parts (and other monster parts)
|
||
and baby cards. When you draw a part, you use it to build a monster for
|
||
yourself; when you draw a baby, it goes in the center of the table. When
|
||
babies are provoked, they attack, and anyone who has fewer monster parts
|
||
than the number of attacking babies loses their monster; everyone with
|
||
more parts than babies defeats this infantile army and scores.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/iJpO2VOezeMXuclGqR_mXg__itemrep/img/TQYpLmeNOiCXBmEVHLDOpa9oxGI=/fit-in/246x300/filters:strip_icc()/pic3231155.png"
|
||
alt="Bears vs. Babies Image" />
|
||
<figcaption aria-hidden="true">Bears vs. Babies Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">7</td>
|
||
<td style="text-align: right;">15-20m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="twilight-imperium-4th-edition"><a
|
||
href="https://boardgamegeek.com/boardgame/233078/twilight-imperium-fourth-edition">Twilight
|
||
Imperium 4th Edition</a></h3>
|
||
<blockquote>
|
||
<p>Twilight Imperium (Fourth Edition) is a game of galactic conquest in
|
||
which three to six players take on the role of one of seventeen factions
|
||
vying for galactic domination through military might, political
|
||
maneuvering, and economic bargaining. Every faction offers a completely
|
||
different play experience, from the wormhole-hopping Ghosts of Creuss to
|
||
the Emirates of Hacan, masters of trade and economics. These seventeen
|
||
races are offered many paths to victory, but only one may sit upon the
|
||
throne of Mecatol Rex as the new masters of the galaxy.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/UxsyZBpFiBNPOppOQ7ILJde_YhY=/fit-in/246x300/pic3727516.jpg"
|
||
alt="Twilight Imperium 4th Edition Image" />
|
||
<figcaption aria-hidden="true">Twilight Imperium 4th Edition
|
||
Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 6</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">240m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="joking-hazard"><a
|
||
href="https://boardgamegeek.com/boardgame/193621/joking-hazard">Joking
|
||
Hazard</a></h3>
|
||
<blockquote>
|
||
<p>From the creators of Cyanide & Happiness comes a card game where
|
||
players compete to finish an awful comic strip. The creators said:
|
||
“Someone on the Internet once told us that making stick figure comics is
|
||
easy as hell, and that we were ugly and stupid.They were right on all
|
||
counts. So, after crying for a few hours, we created the Random Comic
|
||
Generator which since its inception in 2014 has entertained millions
|
||
with its computer-generated comedy. After a few weeks of playing with
|
||
the Random Comic Generator, we started to wonder if its hundreds of
|
||
random panels might lend themselves to a card game, where you compete
|
||
against your friends to finish a comic with a funny punchline. So we
|
||
printed out all of the RCG panels and started playing with them.” Draw 7
|
||
cards. The deck plays the first card, select a Judge to play the second,
|
||
then everyone selects a third card to create a three panel comic strip.
|
||
The Judge picks a winner. The game includes a deck of 250 unique panel
|
||
cards - that’s 15.4 million combinations of comics!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/ohrUtQ0FGHPSFxfSX2Ltmg__itemrep/img/5CtvRcuyQMZZV1QYhGNeSGo4J7Q=/fit-in/246x300/filters:strip_icc()/pic6411897.png"
|
||
alt="Joking Hazard image" />
|
||
<figcaption aria-hidden="true">Joking Hazard image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 10</td>
|
||
<td style="text-align: right;">18</td>
|
||
<td style="text-align: right;">30-90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-lord-of-the-rings-journeys-in-middle-earth"><a
|
||
href="https://boardgamegeek.com/boardgame/269385/the-lord-of-the-rings-journeys-in-middle-earth">The
|
||
Lord of the Rings: Journeys in Middle-Earth</a></h3>
|
||
<blockquote>
|
||
<p>Embark on your own adventures in J.R.R. Tolkien’s iconic world with
|
||
The Lord of the Rings: Journeys in Middle-Earth, a fully co-operative,
|
||
app-supported board game for one to five players! You’ll battle
|
||
villainous foes, make courageous choices, and strike a blow against the
|
||
evil that threatens the land — all as part of a thrilling campaign that
|
||
leads you across the storied hills and dales of Middle-Earth.</p>
|
||
<p>Each individual game of Journeys in Middle-Earth is a single
|
||
adventure in a larger campaign. You’ll explore the vast and dynamic
|
||
landscapes of Middle-earth, using your skills to survive the challenges
|
||
that you encounter on these perilous quests. As you and your fellow
|
||
heroes explore the wilderness and battle the dark forces arrayed against
|
||
you, the game’s companion app guides you to reveal the looming forests,
|
||
quiet clearings, and ancient halls of Middle-Earth, while also
|
||
controlling the enemies you encounter. Whether you’re venturing into the
|
||
wild on your own or with close companions by your side, you can write
|
||
your own legend in the history of Middle-Earth.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/1XA2-niwTBa0HEB7hOz3Dw__itemrep/img/_ITP3pPZx-TQoUYwXoBOLvUboSw=/fit-in/246x300/filters:strip_icc()/pic4530974.jpg"
|
||
alt="The Lord of the Rings: Journeys in Middle-Earth game image" />
|
||
<figcaption aria-hidden="true">The Lord of the Rings: Journeys in
|
||
Middle-Earth game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 5</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">60-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="on-mars"><a
|
||
href="https://boardgamegeek.com/boardgame/184267/on-mars">On
|
||
Mars</a></h3>
|
||
<blockquote>
|
||
<p>Following the success of unmanned rover missions, the United Nations
|
||
established the Department of Operations and Mars Exploration
|
||
(D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in
|
||
the decades after establishment Mars Base Camp, private exploration
|
||
companies began work on the creation of a self-sustaining colony. As
|
||
chief astronaut for one of these enterprises, you want to be a pioneer
|
||
in the development of the biggest, most advanced colony on Mars by
|
||
achieving both D.O.M.E. mission goals as well as your company’s private
|
||
agenda. In the beginning, you will be dependent on supplies from Earth
|
||
and will have to travel often between the Mars Space Station and the
|
||
planet’s surface. As the colony expands over time, you will shift your
|
||
activities to construct mines, power generators, water extractors,
|
||
greenhouses, oxygen factories, and shelters. Your goal is to develop a
|
||
self-sustaining colony independent of any terrestrial organization. This
|
||
will require understanding the importance of water, air, power, and food
|
||
— the necessities for survival.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/Nm0Iw8NoiM9V8IsifimGBw__itemrep/img/xTjuZwi_7iS6FpZIISWTk7SAZ5o=/fit-in/246x300/filters:strip_icc()/pic4357658.jpg"
|
||
alt="On Mars game image" />
|
||
<figcaption aria-hidden="true">On Mars game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">90–150 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="monopoly"><a
|
||
href="https://boardgamegeek.com/boardgame/41186/monopoly-city">Monopoly</a></h3>
|
||
<blockquote>
|
||
<p>At first you think you are playing good old Monopoly where they just
|
||
add some extra buildings to give a little twist. But the longer you
|
||
play, the more you realise they actually made a whole new game. You
|
||
start with more money than usual, which gives you the idea you will last
|
||
longer (with a bit of luck maybe). The fact that now you can build right
|
||
away when you bought a property, gives so much dynamic to the game. No
|
||
more waiting until you have the whole set, or not having the set because
|
||
one player refuses to trade. Even with a couple of single properties you
|
||
can win the game.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/CEVG3XKEt3JT0Zw4TeuNL36i4gM=/fit-in/246x300/pic486673.jpg"
|
||
alt="Monopoly image" />
|
||
<figcaption aria-hidden="true">Monopoly image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">40-75m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="terror-below"><a
|
||
href="https://boardgamegeek.com/boardgame/270138/terror-below">Terror
|
||
Below</a></h3>
|
||
<blockquote>
|
||
<p>Terror Below is a game of government experiments gone wild in the
|
||
Nevada desert. The faster you move, the more vibrations you make,
|
||
attracting the attention of the vicious worms underground. Navigate the
|
||
difficult terrain to collect valuable worm eggs and deliver them to
|
||
locations around town to claim bounties. If you’re feeling lucky,
|
||
collect items and weapons to go hunt ’em.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/-3Jw5XTh_9nBjVPO6PutnWCTVSQ=/fit-in/246x300/pic4560900.jpg"
|
||
alt="Terror Below Image" />
|
||
<figcaption aria-hidden="true">Terror Below Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 5</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">45-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="food-chain-magnate"><a
|
||
href="https://boardgamegeek.com/boardgame/175914/food-chain-magnate">Food
|
||
Chain Magnate</a></h3>
|
||
<blockquote>
|
||
<p>Food Chain Magnate is a heavy strategy game about building a fast
|
||
food chain. The focus is on building your company using a card-driven
|
||
(human) resource management system. Players compete on a variable city
|
||
map through purchasing, marketing and sales, and on a job market for key
|
||
staff members. The game can be played by 2-5 serious gamers in 2-4
|
||
hours.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/Wtxml94LAXsIWQCxGPS63Q__itemrep/img/Bl9o9eur7lveoZUYwAl9LL9NSJo=/fit-in/246x300/filters:strip_icc()/pic2649434.png"
|
||
alt="Food Chain Magnate game image" />
|
||
<figcaption aria-hidden="true">Food Chain Magnate game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2–5</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">120–240 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="terraforming-mars"><a
|
||
href="https://en.wikipedia.org/wiki/Terraforming_Mars_(board_game)">Terraforming
|
||
Mars</a></h3>
|
||
<blockquote>
|
||
<p>Terraforming Mars is a game where players take the role of
|
||
corporations to terraform the planet by raising the temperature and
|
||
creating oxygen, water, plant and animal life. Players compete to earn
|
||
the most points, which are measured by their contribution to
|
||
terraforming, as well as building human infrastructure.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/en/f/f0/Terraforming_Mars_board_game_box_cover.jpg"
|
||
alt="Terraforming Mars" />
|
||
<figcaption aria-hidden="true">Terraforming Mars</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 5</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="secret-hitler"><a
|
||
href="https://boardgamegeek.com/boardgame/188834/secret-hitler">Secret
|
||
Hitler</a></h3>
|
||
<blockquote>
|
||
<p>Secret Hitler is a dramatic game of political intrigue and betrayal
|
||
set in 1930s Germany. Each player is randomly and secretly assigned to
|
||
be a liberal or a fascist, and one player is Secret Hitler. The fascists
|
||
coordinate to sow distrust and install their cold-blooded leader; the
|
||
liberals must find and stop the Secret Hitler before it’s too late. The
|
||
liberal team always has a majority.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://m.media-amazon.com/images/S/aplus-seller-content-images-us-east-1/ATVPDKIKX0DER/AZM5C4RTN0ERZ/B01JKD4HYC/j0WJECPJTgSr._UX899_TTW__.jpg"
|
||
alt="Secret Hitler Image" />
|
||
<figcaption aria-hidden="true">Secret Hitler Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">5 - 10</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="smash-up"><a
|
||
href="https://boardgamegeek.com/boardgame/122522/smash-up">Smash
|
||
Up</a></h3>
|
||
<blockquote>
|
||
<p>The “shufflebuilding” game Smash Up begins with a simple premise:
|
||
take the 20-card decks of two factions, shuffle them into a deck of
|
||
forty cards, then compete to crush more Bases than your opponents! Each
|
||
faction involves a different gaming mechanism - the pirates move the
|
||
cards, the zombies bring back the cards from the discard pile, the
|
||
dinosaurs have enormous power - and each combination of factions brings
|
||
a different gaming experience.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/B477eHwGjDYBLMYSIlLGGeJcoMo=/fit-in/246x300/pic1269874.jpg"
|
||
alt="Smash Up Image" />
|
||
<figcaption aria-hidden="true">Smash Up Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="gloomhaven"><a
|
||
href="https://boardgamegeek.com/boardgame/174430/gloomhaven">Gloomhaven</a></h3>
|
||
<blockquote>
|
||
<p>Gloomhaven is a game of Euro-inspired tactical combat in a persistent
|
||
world of shifting motives. Players will take on the role of a wandering
|
||
adventurer with their own special set of skills and their own reasons
|
||
for traveling to this dark corner of the world. Players must work
|
||
together out of necessity to clear out menacing dungeons and forgotten
|
||
ruins. In the process, they will enhance their abilities with experience
|
||
and loot, discover new locations to explore and plunder, and expand an
|
||
ever-branching story fueled by the decisions they make.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/P7MVqNuhAl8Y4fxiM6e74kMX6e0=/fit-in/246x300/pic2437871.jpg"
|
||
alt="Gloomhaven Image" />
|
||
<figcaption aria-hidden="true">Gloomhaven Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="telestrations"><a
|
||
href="https://boardgamegeek.com/boardgame/46213/telestrations">Telestrations</a></h3>
|
||
<blockquote>
|
||
<p>Each player begins by sketching a TELESTRATIONS word dictated by the
|
||
roll of a die. The old fashioned sand timer may limit the amount of time
|
||
they get to execute their sketch, but it certainly doesn’t limit
|
||
creativity! Time’s up! All players, all at the same time, pass their
|
||
sketch to the next player, who must guess what’s been drawn. Players
|
||
then simultaneously pass their guess – which hopefully matches the
|
||
original word (or does it??) – to the next player who must try to draw
|
||
the word they see – and so on.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/G28zSLO9mMXGHjn5ZSY4vk0sd3Y=/fit-in/246x300/pic2523100.jpg"
|
||
alt="Telestrations Image" />
|
||
<figcaption aria-hidden="true">Telestrations Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">4 - 8</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="root"><a
|
||
href="https://boardgamegeek.com/boardgame/237182/root">Root</a></h3>
|
||
<blockquote>
|
||
<p>Root is a game of adventure and war in which 2 to 4 (1 to 6 with the
|
||
‘Riverfolk’ expansion) players battle for control of a vast wilderness.
|
||
The nefarious Marquise de Cat has seized the great woodland, intent on
|
||
harvesting its riches. Under her rule, the many creatures of the forest
|
||
have banded together. This Alliance will seek to strengthen its
|
||
resources and subvert the rule of Cats. In this effort, the Alliance may
|
||
enlist the help of the wandering Vagabonds who are able to move through
|
||
the more dangerous woodland paths. Though some may sympathize with the
|
||
Alliance’s hopes and dreams, these wanderers are old enough to remember
|
||
the great birds of prey who once controlled the woods.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/JUAUWaVUzeBgzirhZNmHHw__itemrep/img/sQgkl-_hydBVvQHAMLt2Zk_3dwI=/fit-in/246x300/filters:strip_icc()/pic4254509.jpg"
|
||
alt="Root game image" />
|
||
<figcaption aria-hidden="true">Root game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2–4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">60–90 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="trash-pandas"><a
|
||
href="https://gamewright.com/product/Trash-Pandas">Trash Pandas</a></h3>
|
||
<blockquote>
|
||
<p>Trash Pandas is a card game where you get to play as a racoon, trying
|
||
to gather useful trash as you paw through the card deck. Start a
|
||
collection of precious trash items, like day-old pizza or half-eaten
|
||
candy, and gain points to be the best trash panda on the block. But
|
||
wait, roll the dice to sabotage other masked fiends to prevent them from
|
||
taking your spot at the top, but make sure you don’t mess with any
|
||
Doggos that can mess with you back. Trash is treasure, and stash the
|
||
most trash!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/_y-H3J7gUewKSFyTS4_lzkbblgo=/fit-in/246x300/pic3989423.jpg"
|
||
alt="Trash Pandas Image" />
|
||
<figcaption aria-hidden="true">Trash Pandas Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="codenames"><a
|
||
href="https://boardgamegeek.com/boardgame/178900/codenames">Codenames</a></h3>
|
||
<blockquote>
|
||
<p>Two rival spymasters know the secret identities of 25 agents. Their
|
||
teammates know the agents only by their CODENAMES.</p>
|
||
</blockquote>
|
||
<p>In Codenames, two teams compete to see who can make contact with all
|
||
of their agents first. Spymasters give one-word clues that can point to
|
||
multiple words on the board. Their teammates try to guess words of the
|
||
right color while avoiding those that belong to the opposing team. And
|
||
everyone wants to avoid the assassin.</p>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/j3KnNONTvPaOqyY_pwhS9C9s5bk=/fit-in/246x300/pic2582929.jpg"
|
||
alt="Codenames Image" />
|
||
<figcaption aria-hidden="true">Codenames Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 8</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="viticulture-essential-edition"><a
|
||
href="https://boardgamegeek.com/boardgame/183394/viticulture-essential-edition">Viticulture
|
||
Essential Edition</a></h3>
|
||
<blockquote>
|
||
<p>In Viticulture, the players find themselves in the roles of people in
|
||
rustic, pre-modern Tuscany who have inherited meager vineyards. They
|
||
have a few plots of land, an old crushpad, a tiny cellar, and three
|
||
workers. They each have a dream of being the first to call their winery
|
||
a true success. The players are in the position of determining how they
|
||
want to allocate their workers throughout the year. Every season is
|
||
different on a vineyard, so the workers have different tasks they can
|
||
take care of in the summer and winter. There’s competition over those
|
||
tasks, and often the first worker to get to the job has an advantage
|
||
over subsequent workers. Fortunately for the vineyard owners, people
|
||
love to visit wineries, and it just so happens that many of those
|
||
visitors are willing to help out around the vineyard when they visit as
|
||
long as you assign a worker to take care of them. Their visits (in the
|
||
form of cards) are brief but can be very helpful.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/l_PRU2lVlX9seScRFcvFlA__itemrep/img/rfRBuKUlSgnnNpbRfy_osB9xrsM=/fit-in/246x300/filters:strip_icc()/pic6500949.jpg"
|
||
alt="Viticulture Essential Edition game image" />
|
||
<figcaption aria-hidden="true">Viticulture Essential Edition game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–6</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">45–90 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="superfight"><a
|
||
href="https://boardgamegeek.com/boardgame/139443/superfight">SuperFight</a></h3>
|
||
<blockquote>
|
||
<p>A game of absurd arguments</p>
|
||
</blockquote>
|
||
<p>Superfight is a game where you argue with your friends over
|
||
ridiculous fights. The game is very simple. Players use the cards to
|
||
create ridiculous fighters, and argue about which character would win in
|
||
a fight. Then everyone around the table votes on the winner. As you can
|
||
imagine, the fights are epic and hilarious. It’s fun for all ages and
|
||
works for all kinds of players.</p>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/lzYOqbq7xfZbofwrWPrIlxl1APA=/fit-in/246x300/pic2429251.png"
|
||
alt="SuperFight Image" />
|
||
<figcaption aria-hidden="true">SuperFight Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 8</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="love-letter"><a
|
||
href="https://en.wikipedia.org/wiki/Love_Letter_(card_game)">Love
|
||
Letter</a></h3>
|
||
<blockquote>
|
||
<p>Love Letter is a game of risk, deduction, and luck. Each player
|
||
attempts to have their love letter delivered to Annette, the princess of
|
||
Tempest, before anyone else does. From a deck with sixteen cards and
|
||
eight roles, each player starts with one card. As the game progresses,
|
||
each player must choose between their current role and those remaining
|
||
in the deck. Will your letter reach the princess first?</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/x7Xa_F99E1UJXXKp2_NQi-sgwEM=/fit-in/246x300/pic1401448.jpg"
|
||
alt="Love Letter Image" />
|
||
<figcaption aria-hidden="true">Love Letter Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">20m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="tzaar"><a
|
||
href="https://en.wikipedia.org/wiki/TZAAR">TZAAR</a></h3>
|
||
<blockquote>
|
||
<p>TZAAR is the second game in the GIPF series of abstract strategy
|
||
games. Each player has types of pieces (6 tzaars, 9 tzarras, and 15
|
||
totts). Players take turns trying to capture opponent’s pieces or
|
||
stacking their pieces. Stacking pieces makes them stronger but reduces
|
||
the number of pieces the player has on the board. Players lose if they
|
||
cannot capture their opponent’s piece or they do not have at least one
|
||
type of each piece on the board.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/83RmBw8qTkDJo7qC-YY8og__itemrep/img/MsIQXw5i3XfQPNqcsKM56bPS-So=/fit-in/246x300/filters:strip_icc()/pic3607816.jpg"
|
||
alt="TZAAR image" />
|
||
<figcaption aria-hidden="true">TZAAR image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">30-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="pinch-n-pass"><a
|
||
href="https://boardgamegeek.com/boardgame/270030/pinch-n-pass">Pinch ‘n’
|
||
Pass</a></h3>
|
||
<blockquote>
|
||
<p>Battle with your opponents and the buzzer in this quick-thinking,
|
||
fast-paced game of categories. How many famous actors, pizza topping,
|
||
things that are red, or breeds of dog can you name under pressure?
|
||
‘Pinch’ and ‘pass’ category cards differ in that you try to snag pinch
|
||
cards from other players by shouting out something from the category and
|
||
you try to get rid of pass cards hot-potato style by saying something
|
||
from the category. Whoever’s left holding the card when the buzzer goes
|
||
off reaps the benefit (for pinch cards) or suffering the penalty (for
|
||
pass cards). First player to the finish line is the winner, but don’t
|
||
get knocked out for getting caught with too many pass cards! Each player
|
||
may also call another player out for a head-to-head round. You can only
|
||
do it once, so make it count!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://images-na.ssl-images-amazon.com/images/I/51b2hKGHwnL._AC_.jpg"
|
||
alt="Pinch ‘n’ Pass Image" />
|
||
<figcaption aria-hidden="true">Pinch ‘n’ Pass Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 6</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="cranium"><a
|
||
href="https://boardgamegeek.com/boardgame/891/cranium">Cranium</a></h3>
|
||
<blockquote>
|
||
<p>Cranium bills itself as the “whole-brain” game. It’s a party game
|
||
that borrows from a host of other popular party games of recent times.
|
||
Players have to successfully complete activities in each of four
|
||
sections to win. 1) Creative Cat - A player must clue a word to his or
|
||
her teammates by drawing it, sculpting it in clay, or drawing it with
|
||
his or her eyes closed. 2) Data Head - A variety of trivia questions. 3)
|
||
Word Worm - Players unscramble words, spell challenging words, guess
|
||
definitions, identify words with letters left out, or spell words
|
||
backwards. 4) Star Performer - players must whistle a song, impersonate
|
||
a celebrity, or act out a clue. Cranium has elements similar to those of
|
||
Pictionary, Charades, Trivial Pursuit: Genus Edition, Celebrities,
|
||
Huggermugger, Claymania, etc.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/LI4w44KvZfDdRJacsftOUtvSKC0=/fit-in/246x300/pic4994220.jpg"
|
||
alt="Cranium Image" />
|
||
<figcaption aria-hidden="true">Cranium Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">4 - 16</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="mind-the-gap"><a
|
||
href="https://boardgamegeek.com/boardgame/229537/mind-the-gap">Mind the
|
||
Gap</a></h3>
|
||
<blockquote>
|
||
<p>Mind the Gap is a card game that replicates the iconic design of the
|
||
London Underground map, and the game is licensed by Transport for
|
||
London. Players have a hand of cards, each representing stations on the
|
||
London Underground. Each player lays a card face up and players in turn
|
||
play cards that are on a line that matches that of the previous card. If
|
||
they cannot lay a card, they draw a card. The winner is the first player
|
||
to exhaust their hand.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/-tBdBfB3GDsePPK0kNT4K4-EH5E=/fit-in/246x300/pic3604392.jpg"
|
||
alt="Mind the Gap image" />
|
||
<figcaption aria-hidden="true">Mind the Gap image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 8</td>
|
||
<td style="text-align: right;">6</td>
|
||
<td style="text-align: right;">20m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="catan-explorers-pirates-expansion"><a
|
||
href="https://boardgamegeek.com/boardgame/135378/catan-explorers-and-pirates">Catan:
|
||
Explorers & Pirates Expansion</a></h3>
|
||
<blockquote>
|
||
<p>Catan: Explorers & Pirates is the fourth major expansion for The
|
||
Settlers of Catan. It includes five scenarios and three missions; some
|
||
of the scenarios make use of the missions while others do not. This
|
||
expansion is based on the CATAN base game rules but also contains a
|
||
number of new game mechanisms. For example, ships are now equipped for
|
||
expeditions and can be moved freely across the board. In the ships you
|
||
transport settlers, crews, fish, or spices across the seas. The main
|
||
goal is to build new outposts on the islands that are still undiscovered
|
||
and to complete the Council of Catan’s missions in the most skillful way
|
||
possible. Catan: Explorers & Pirates differs from the Catan base
|
||
game in three main ways. First, instead of having only a single island
|
||
in the game on which players build and compete for resources, three
|
||
islands are present. Second, instead of using cities, Catan: Explorers
|
||
& Pirates allows players to build port settlements. Like cities,
|
||
port settlements are worth two victory points (VPs), and the number of
|
||
VPs required to win depends on the scenario. Third, if a player receives
|
||
no resources during the production roll (other than on a roll of 7), she
|
||
receives one gold in compensation. The winner is the first one who
|
||
reaches 17 VPs.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/mSwnoBBEdGDnzC5wlDVU9dhpIyA=/fit-in/246x300/filters:strip_icc()/pic2420310.jpg"
|
||
alt="Catan image" />
|
||
<figcaption aria-hidden="true">Catan image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">12+</td>
|
||
<td style="text-align: right;">90-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-mind"><a
|
||
href="https://www.boardgamegeek.com/boardgame/244992/mind">The
|
||
Mind</a></h3>
|
||
<blockquote>
|
||
<p>The Mind is more than just a game. It’s an experiment, a journey, a
|
||
team experience in which you can’t exchange information, yet will become
|
||
one to defeat all the levels of the game. In more detail, the deck
|
||
contains cards numbered 1-100, and during the game you try to complete
|
||
12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each
|
||
player receives a hand of cards equal to the number of the level: one
|
||
card in level 1, two cards in level 2, etc. Collectively you must play
|
||
these cards into the center of the table on a single discard pile in
|
||
ascending order but you cannot communicate with one another in any way
|
||
as to which cards you hold. You simply stare into one another’s eyes,
|
||
and when you feel the time is right, you play your lowest card. If no
|
||
one holds a card lower than what you played, great, the game continues!
|
||
If someone did, all players discard face up all cards lower than what
|
||
you played, and you lose one life.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/itemrep/img/w6x_ahGLQVe2u6trDx0kO91OprM=/fit-in/246x300/filters:strip_icc()/pic3979766.png"
|
||
alt="The Mind image" />
|
||
<figcaption aria-hidden="true">The Mind image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">8+</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="marrakesh"><a
|
||
href="https://boardgamegeek.com/boardgame/342810/marrakesh">Marrakesh</a></h3>
|
||
<blockquote>
|
||
<p>Compete with other influential families in the city to achieve the
|
||
most honorable titles through the skillful use of assistants and
|
||
resources at your disposal. The player who succeeds in doing this best
|
||
becomes the new “Obermufti” of Marrakesh. Marrakesh is played over three
|
||
rounds, with each round consisting of four turns. On each turn, players
|
||
simultaneously and secretly choose three colored cylinders from behind
|
||
their screen. Then, in turn order, they place matching colored
|
||
assistants on their player board and perform the corresponding action,
|
||
then all cylinders are placed in the cube tower. Then, in turn order,
|
||
players select a color and take 1-2 of the cylinders that have passed
|
||
through the tower (or those that were stuck from a previous round but
|
||
have now emerged) and place them on their player boards. These cylinders
|
||
will enhance future actions taken in the same color in future rounds.
|
||
Actions allow players to gain wealth, which can be traded for influence
|
||
in the city. Performing various actions also earns bonuses and enhances
|
||
actions even more as the game proceeds. The player who scores the most
|
||
points by the end of the game wins.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/zSMdU8DMBBvW2LIOjVCM7A__itemrep/img/-RnOaoGEX9YStxHqYm3x4Vvk8Nc=/fit-in/246x300/filters:strip_icc()/pic6289695.jpg"
|
||
alt="Marrakesh image" />
|
||
<figcaption aria-hidden="true">Marrakesh image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">14+</td>
|
||
<td style="text-align: right;">120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="rat-a-tat-cat"><a
|
||
href="https://www.boardgamegeek.com/boardgame/3837/rat-tat-cat">Rat-a-Tat
|
||
Cat</a></h3>
|
||
<blockquote>
|
||
<p>Get rid of the rats and go for the cats! In Rat-a-Tat Cat, less is
|
||
always better, and you want to go out with the lowest score. Can you
|
||
remember the numbers on the other players’ cards? Can you keep a poker
|
||
face, but notice when another player looks pleased? Sharpen your memory
|
||
and your timing, and have fun with the cool cats and bad rats of
|
||
Rat-a-Tat Cat. This is the Gamewright version.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/4nQQ9GA-1JXcxwNd-tCR8w__itemrep/img/7bCQhZauNwAuekRT3xwbt2FCLlo=/fit-in/246x300/filters:strip_icc()/pic147435.jpg"
|
||
alt="Rat-a-Tat Cat image" />
|
||
<figcaption aria-hidden="true">Rat-a-Tat Cat image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">6+</td>
|
||
<td style="text-align: right;">10m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="abalone"><a
|
||
href="https://boardgamegeek.com/boardgame/526/abalone">Abalone</a></h3>
|
||
<blockquote>
|
||
<p>This beautiful and functional board has room for two teams of large
|
||
marbles. Players take turns pushing the marbles around the board, with
|
||
the goal of pushing six of the opposing player’s marbles off the board.
|
||
The central idea is that a column of marbles has weight given by the
|
||
number of marbles in line. Someone will need to push with a heavier
|
||
group of marbles in order to push the column along that axis. However,
|
||
with six possible directions, it’s difficult to defend yourself
|
||
perfectly. Also, it’s possible to play the game with up to six players
|
||
when supplemental marble sets are purchased.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img src="http://cdn.aktivcommunication.cz/images/products/box/4426.jpg"
|
||
alt="Abalone image" />
|
||
<figcaption aria-hidden="true">Abalone image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">7+</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="nine-mens-morris"><a
|
||
href="https://en.wikipedia.org/wiki/Nine_men's_morris">Nine Men’s
|
||
Morris</a></h3>
|
||
<blockquote>
|
||
<p>The board consists of a grid with twenty-four intersections or
|
||
points. Each player has nine pieces, or “men”, usually coloured black
|
||
and white. Players try to form ‘mills’—three of their own men lined
|
||
horizontally or vertically—allowing a player to remove an opponent’s man
|
||
from the game. A player wins by reducing the opponent to two pieces
|
||
(where they could no longer form mills and thus be unable to win), or by
|
||
leaving them without a legal move.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/a/ab/Nine_Men%27s_Morris_board_with_coordinates.svg/300px-Nine_Men%27s_Morris_board_with_coordinates.svg.png"
|
||
alt="Nine Men’s Morris image" />
|
||
<figcaption aria-hidden="true">Nine Men’s Morris image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">5+</td>
|
||
<td style="text-align: right;">5m-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="scrabble"><a
|
||
href="https://boardgamegeek.com/boardgame/320/scrabble">Scrabble</a></h3>
|
||
<blockquote>
|
||
<p>In this classic word game, players use their seven drawn letter-tiles
|
||
to form words on the gameboard. Each word laid out earns points based on
|
||
the commonality of the letters used, with certain board spaces giving
|
||
bonuses. But a word can only be played if it uses at least one
|
||
already-played tile or adds to an already-played word. This leads to
|
||
slightly tactical play, as potential words are rejected because they
|
||
would give an opponent too much access to the better bonus spaces.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/mVmmntn2oQd0PfFrWBvwIQ__itemrep/img/xtiNZzN_7T6xZ3EPxzgYcBz9Ydk=/fit-in/246x300/filters:strip_icc()/pic404651.jpg"
|
||
alt="Scrabble image" />
|
||
<figcaption aria-hidden="true">Scrabble image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">10+</td>
|
||
<td style="text-align: right;">90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="caverna-the-cave-farmers"><a
|
||
href="https://boardgamegeek.com/boardgame/102794/caverna-the-cave-farmers">Caverna:
|
||
The Cave Farmers</a></h3>
|
||
<blockquote>
|
||
<p>Following along the same lines as its predecessor (Agricola),
|
||
Caverna: The Cave Farmers is a worker-placement game at heart, with a
|
||
focus on farming. In the game, you are the bearded leader of a small
|
||
dwarf family that lives in a little cave in the mountains. You begin the
|
||
game with a farmer and his spouse, and each member of the farming family
|
||
represents an action that the player can take each turn. Together, you
|
||
cultivate the forest in front of your cave and dig deeper into the
|
||
mountain. You furnish the caves as dwellings for your offspring as well
|
||
as working spaces for small enterprises. It’s up to you how much ore you
|
||
want to mine. You will need it to forge weapons that allow you to go on
|
||
expeditions to gain bonus items and actions. While digging through the
|
||
mountain, you may come across water sources and find ore and ruby mines
|
||
that help you increase your wealth. Right in front of your cave, you can
|
||
increase your wealth even further with agriculture: You can cut down the
|
||
forest to sow fields and fence in pastures to hold your animals. You can
|
||
also expand your family while running your ever-growing farm. In the
|
||
end, the player with the most efficiently developed home board wins.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/rz22tqa5PCYvK9oDjIbvxg__itemrep/img/8tBInJIElBaiYVJ-gngzWmrSrsw=/fit-in/246x300/filters:strip_icc()/pic1790789.jpg"
|
||
alt="Caverna: The Cave Farmers game image" />
|
||
<figcaption aria-hidden="true">Caverna: The Cave Farmers game
|
||
image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–7</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">30–210 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="unanimo-party"><a
|
||
href="https://www.boardgamegeek.com/boardgame/261614/unanimo-party">Unanimo
|
||
Party</a></h3>
|
||
<blockquote>
|
||
<p>Be unanimous on 6 words! A card is placed in the centre of the table.
|
||
At that moment, each player writes words on his notepad which are
|
||
inspired by the theme. Let your inspiration guide you… But be careful,
|
||
whatever you do, don’t be original. The only answers which count are the
|
||
ones which are the same as the other players!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/7KL7IYpSbZ3xWVYVdKfUeg__itemrep/img/t5OBTFFAWagqcmrW6odyvW3Zn1I=/fit-in/246x300/filters:strip_icc()/pic4415146.jpg"
|
||
alt="Rat-a-Tat Cat image" />
|
||
<figcaption aria-hidden="true">Rat-a-Tat Cat image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 12</td>
|
||
<td style="text-align: right;">10+</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="maracaibo"><a
|
||
href="https://boardgamegeek.com/boardgame/276025/maracaibo">Maracaibo</a></h3>
|
||
<blockquote>
|
||
<p>Maracaibo, a strategy game for 1-4 players by Alexander Pfister, is
|
||
set in the Caribbean during the 17th century. The players try to
|
||
increase their influence in three nations in four rounds with a play
|
||
time of 40 minutes per player. The players sail on a round course
|
||
through the Caribbean, e.g., you have city tiles where you are able to
|
||
perform various actions or deliver goods to. One special feature is an
|
||
implemented quest mode over more and various tiles, which tells the
|
||
player, who chase after it, a little story. As a player, you move with
|
||
your ship around the course, managing it by using cards like in other
|
||
games from Alexander Pfister.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/rMNa0k05zMdKgSEp26Q3Tw__itemrep/img/VO-J8Vei6K6SFQSJO-WuHjsLYbY=/fit-in/246x300/filters:strip_icc()/pic4917407.jpg"
|
||
alt="Maracaibo game image" />
|
||
<figcaption aria-hidden="true">Maracaibo game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">30–120 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="small-world"><a
|
||
href="https://boardgamegeek.com/boardgame/40692/small-world">Small
|
||
World</a></h3>
|
||
<blockquote>
|
||
<p>An area control game where players control different fantasy races
|
||
with a unique set of abilities. The goal is to conquer and control as
|
||
much of the player board as possible and halting your opponents’
|
||
expansion. When your race can’t expand any further you let it fall into
|
||
decline and pick a new race to continue the quest for dominance.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/aoPM07XzoceB-RydLh08zA__itemrep/img/vxZGxHhrtnOMxPM38WNIu-tfYmI=/fit-in/246x300/filters:strip_icc()/pic428828.jpg"
|
||
alt="Small World game image" />
|
||
<figcaption aria-hidden="true">Small World game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">40-80m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="noir"><a
|
||
href="https://boardgamegeek.com/boardgame/242483/noir">Noir</a></h3>
|
||
<blockquote>
|
||
<p>Noir is a “denouement” game that lasts only a few minutes per round.
|
||
The “denouement mechanic” is a special type of storytelling game, where
|
||
the key elements of the stories events are determined by the game, then
|
||
the players must weave them together in the most inventive of ways. Noir
|
||
is packed with a grim cast of Femme Fatales, gum shoe P.I.s, mean
|
||
Mobsters and hardened Hit Men. The play throws up stories which are by
|
||
turns dark, hilarious, inventive and always, always memorable. At the
|
||
bitter end the best denouement of the game wins!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/4gaw7uVUCijAZa5bnZP84Q__itemrep/img/iymr5JN2rzqoDvm7soJFk0IvquI=/fit-in/246x300/filters:strip_icc()/pic3941376.png"
|
||
alt="Noir game image" />
|
||
<figcaption aria-hidden="true">Noir game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 6</td>
|
||
<td style="text-align: right;">10+</td>
|
||
<td style="text-align: right;">10-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-game-of-life"><a
|
||
href="https://en.wikipedia.org/wiki/The_Game_of_Life">The Game of
|
||
Life</a></h3>
|
||
<blockquote>
|
||
<p>Hit the road for a roller-coaster life of adventure, family,
|
||
unexpected surprises, and pets! Want to take the family path, start a
|
||
career, or venture down a risky road? In this game, players can make
|
||
their own exciting choices as they move through the twists and turns of
|
||
life. Move the car token around the gameboard from Start to Retirement,
|
||
and experience unexpected surprises related to family, career, and other
|
||
milestones of life. Players can adopt pets in this version of The Game
|
||
of Life game. The player with the most money at the end of the game
|
||
wins! Adult assembly required. This board game also has a digital app
|
||
version.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://user-images.githubusercontent.com/61943677/138511931-aa1cdf9f-7d2a-4ab9-a3b7-f7f0d1a0f867.png"
|
||
alt="the game of life image" />
|
||
<figcaption aria-hidden="true">the game of life image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">8+</td>
|
||
<td style="text-align: right;">30-80m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-singaporean-dream"><a
|
||
href="https://www.thesingaporeandream.com/">The Singaporean
|
||
Dream</a></h3>
|
||
<blockquote>
|
||
<p>A spin-off from Monopoly Deal, Singaporean Dream is an interactive
|
||
card game where you can sabo, complain and pay your way to be the
|
||
perfect Singaporean.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/AgAtrZRUwIttv1wRlvMskQ__itemrep/img/T6flb1-mQiTpzWu2S1dSQrhoUjw=/fit-in/246x300/filters:strip_icc()/pic4481765.png"
|
||
alt="The Singaporean Dream image" />
|
||
<figcaption aria-hidden="true">The Singaporean Dream image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">18+</td>
|
||
<td style="text-align: right;">20-30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="battleship"><a
|
||
href="https://board-games.fandom.com/wiki/Battleship">Battleship</a></h3>
|
||
<blockquote>
|
||
<p>In this two-person game of strategy, players secretly arrange their
|
||
ships on a lettered and numbered 10x10 grid and then try to locate and
|
||
destroy their opponent’s fleet. There are two grids for each player. One
|
||
grid is used for placing your own vessels and tracking hits made against
|
||
you, while the second grid is for marking the hits targeted at your
|
||
opponent. Take turns firing shots by calling out one of the grid’s plot
|
||
points. If a hit doesn’t strike a ship, it’s considered a miss and
|
||
pegged with white pieces. If a hit makes contact with a ship, then that
|
||
strike gets pegged with red. The number of hits each kind of vessel can
|
||
sustain before it sinks is varied. After some initial exploratory
|
||
firing, you will likely start to figure out the location of your
|
||
opponent’s ships and begin to deal the fatal blows. It’s a battle on the
|
||
high seas!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/dUh-sb2V8CyDjBDvwzf-qg__itemrep/img/_U6cCRlORa_Ex4emUsVXE77bCbo=/fit-in/246x300/filters:strip_icc()/pic1293566.jpg"
|
||
alt="Battleship image" />
|
||
<figcaption aria-hidden="true">Battleship image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">8+</td>
|
||
<td style="text-align: right;">30m around</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="say-what-shiok-food-card-game"><a
|
||
href="https://www.saywhatwithfriends.com/shop/say-what-singapores-shiok-food-card-game">Say
|
||
What? Shiok Food Card Game</a></h3>
|
||
<blockquote>
|
||
<p>Love Singapore’s Local Food? This Food Card Game contains 50 local
|
||
dishes for you to guess and the winner will be the one who can guess the
|
||
most.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://images.squarespace-cdn.com/content/v1/5649b2dbe4b0142472e867bc/1573954498990-B1NESNC79U51TJNXQEBB/SG+FOOD+GAME+FRONT.JPG?format=250w"
|
||
alt="Say What? Shiok Food Card Game" />
|
||
<figcaption aria-hidden="true">Say What? Shiok Food Card
|
||
Game</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">5</td>
|
||
<td style="text-align: right;">20-30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="ayoayo"><a
|
||
href="https://en.wikipedia.org/wiki/Ayoayo">Ayoayo</a></h3>
|
||
<blockquote>
|
||
<p>Ayoayo (Yoruba: Ayò Ọlọ́pọ́n) is a traditional mancala played by the
|
||
Yoruba people in Nigeria. It is very close to the Oware game that spread
|
||
to the Americas with the atlantic slave trade. Among modern mancalas,
|
||
which are most often derived from Warri, the Kalah is a notable one that
|
||
has essentially the same rules as Ayoayo. There are games with identical
|
||
rules also in other areas of Africa. One such game is the Endodoi,
|
||
played by the Maasai people of Kenya and Tanzania.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/The_Ayo_%28Olopon%29_game.jpg/180px-The_Ayo_%28Olopon%29_game.jpg"
|
||
alt="Ayoayo image" />
|
||
<figcaption aria-hidden="true">Ayoayo image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">15-30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="condottiere"><a
|
||
href="https://boardgamegeek.com/boardgame/112/condottiere">Condottiere</a></h3>
|
||
<blockquote>
|
||
<p>The object of Condottiere is to acquire four connected provinces in
|
||
renaissance Italy. To do this players auction off different provinces on
|
||
the board and bid on these provinces with a hand of cards representing
|
||
mercenaries,seasons, scarecrows, and political figures. However, unlike
|
||
standard auctions, in Condottiere every player loses their bid. Players
|
||
are, in effect, bidding the number of troops they are willing to lose in
|
||
order to win a province.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/PZ3Y8nJBWeQzLrCbjFcNFA__itemrep/img/I5U2ErlXmrnGVjxkdlTrq7EuC8w=/fit-in/246x300/filters:strip_icc()/pic6974400.jpg"
|
||
alt="Condottiere image" />
|
||
<figcaption aria-hidden="true">Condottiere image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">around 45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="lisboa"><a
|
||
href="https://boardgamegeek.com/boardgame/161533/lisboa">Lisboa</a></h3>
|
||
<blockquote>
|
||
<p>Lisboa is a game about the reconstruction of Lisboa after the great
|
||
earthquake of 1755. On November 1, 1755, Lisbon suffered an earthquake
|
||
of an estimated magnitude of 8.5–9.0, followed by a tsunami and three
|
||
days of fires. The city was almost totally destroyed. The Marques of
|
||
Pombal — Sebastião José de Carvalho e Melo — was the then Minister of
|
||
Foreign Affairs and the King put him in charge of the reconstruction of
|
||
Lisbon. The Marques of Pombal gathered a team of engineers and
|
||
architects and you, the players, are members of the nobility; members
|
||
who will use your influence in the reconstruction and business
|
||
development of the new city. You will work with the architects to build
|
||
Lisbon anew, with the Marquis to develop commerce and with the King to
|
||
open all the buildings, but the true reason you do all this is not for
|
||
greatness or fame or even fortune, but for the most important thing of
|
||
all in that time: wigs.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/OrHS8_a1CqSGiXeTfCk0Wg__itemrep/img/3OmJPCYr0wEQQD5dIgW9YxY5hxQ=/fit-in/246x300/filters:strip_icc()/pic3209553.jpg"
|
||
alt="Lisboa game image" />
|
||
<figcaption aria-hidden="true">Lisboa game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1–4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60–120 Min</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="decrypto"><a
|
||
href="https://boardgamegeek.com/boardgame/225694/decrypto">Decrypto</a></h3>
|
||
<blockquote>
|
||
<p>In Decypto, two teams composed of 2 to 4 players compete. Your goal
|
||
is to transmit codes to your teammates without letting the opposing team
|
||
intercept them. Therefore, your communication should be clear enough for
|
||
your team to understand, but vague enough to confound your opponents.
|
||
You are also attempting to intercept your opponents’ codes.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/hHZWXnUTMYDd_KTAM6Jwlw__itemrep/img/9Kx83YFeiA7DeSjMxyfmv6-cGC8=/fit-in/246x300/filters:strip_icc()/pic3759421.jpg"
|
||
alt="Decrypto image" />
|
||
<figcaption aria-hidden="true">Decrypto image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 8</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">15-45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="hidden-leaders"><a
|
||
href="https://boardgamegeek.com/boardgame/320718/hidden-leaders">Hidden
|
||
Leaders</a></h3>
|
||
<blockquote>
|
||
<p>The island of Oshra is in turmoil. Following the death of the
|
||
Emperor, the conflict between the Hill Tribes and the Imperial Army
|
||
escalated. While the Water People try to maintain balance between the
|
||
old rivals, the Undead aim to escalate the war. All hope rests on the
|
||
six children of the Emperor: Who of them will claim the throne? In
|
||
Hidden Leaders, you take the role of one of six secret leaders, each of
|
||
them is allied with two of the four factions/colors. By playing heroes
|
||
into your tableau, either openly or secretly, you influence the outcome
|
||
of the conflict. At the end of the game, one of the four factions will
|
||
win:Red leading > Red victory Green leading > Green victory Tie
|
||
between Red & Green > Blue victory Red & Green in War Zone
|
||
> Black victory Each player who is aligned with the winning faction
|
||
can claim the victory. However, they must have more heroes of this color
|
||
than any competitor. Hidden Leaders is a quick, light strategy card game
|
||
with direct player interaction. It combines tableau building and
|
||
deduction elements with its unique winning mechanism. This is a game of
|
||
great tension with no-down time, that’s fast to learn. Its distinctive
|
||
artwork and character names will make you smile.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/vDu0Zb4ooGEOF29ZaRQ3EQ__itemrep/img/mjljolaPV0Y9NUYBVU1YOmdnnBY=/fit-in/246x300/filters:strip_icc()/pic5845169.jpg"
|
||
alt="Hidden Leaders" />
|
||
<figcaption aria-hidden="true">Hidden Leaders</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">20-40m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="muse"><a
|
||
href="https://boardgamegeek.com/boardgame/234396/muse">Muse</a></h3>
|
||
<blockquote>
|
||
<p>Muse is a competitive or cooperative party game where you use
|
||
imaginative clues to inspire your teammates to get them to correctly
|
||
guess the Masterpiece. As a Muse, you need to be creative to give the
|
||
right clue to lead your team to their Masterpiece. As artists, you work
|
||
alongside one another to decipher that clue, and correctly choose the
|
||
Masterpiece from the line-up.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/6gDD73LSCMrr7ab1LHCXCg__itemrep/img/8JT5XGPKSWOt3VUGpjmfdkrBeSc=/fit-in/246x300/filters:strip_icc()/pic3719954.jpg"
|
||
alt="Muse image" />
|
||
<figcaption aria-hidden="true">Muse image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 12</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="jackal"><a
|
||
href="https://boardgamegeek.com/boardgame/42702/jackal">Jackal</a></h3>
|
||
<blockquote>
|
||
<p>In Jackal the players take command of pirate bands disembarking on
|
||
Treasure Island. Each player may move their selected pirate once per
|
||
round. The players explore the island in search of treasure to load on
|
||
board their ships, while trying to recapture treasure from each other at
|
||
the same time. The object of the game is to load more gold onto your
|
||
ship than any other player.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/LmNDNw-RdbcQzntcfQjmoQ__itemrep/img/kJZf7177r0fj_W9RmzJdX9t_3Cc=/fit-in/246x300/filters:strip_icc()/pic1638334.jpg"
|
||
alt="Jackal image" />
|
||
<figcaption aria-hidden="true">Jackal image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="heist-one-team-one-mission"><a
|
||
href="https://boardgamegeek.com/boardgame/282237/heist-one-team-one-mission">Heist:
|
||
One Team, One Mission</a></h3>
|
||
<blockquote>
|
||
<p>In this co-operative electronic game, players take on the roles of
|
||
different characters – Money Man, Hacker, Lookout, or Explosives Expert
|
||
– and work together to open an electronic safe and grab $50 million in
|
||
cold hard cash along the way.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/T7_1ABnRxbmZLtJak_qJJg__itemrep/img/BGg1fCo4ihT15QfxrgHaDv5131A=/fit-in/246x300/filters:strip_icc()/pic4821613.png"
|
||
alt="Heist game image" />
|
||
<figcaption aria-hidden="true">Heist game image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">7</td>
|
||
<td style="text-align: right;">5-15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="magic-the-gathering"><a
|
||
href="https://boardgamegeek.com/boardgame/463/magic-the-gathering">Magic:
|
||
The Gathering</a></h3>
|
||
<blockquote>
|
||
<p>In the Magic game, you play the role of a planeswalker—a powerful
|
||
wizard who fights other planeswalkers for glory, knowledge, and
|
||
conquest. Your deck of cards represents all the weapons in your arsenal.
|
||
It contains the spells you know and the creatures you can summon to
|
||
fight for you. This is the grandfather of the collectible card game (or
|
||
CCG) genre. Cards are categorized as common, uncommon, rare, and mythic
|
||
rare. Players collect cards and build decks out of their collection.
|
||
Players build a deck of cards and duel against an opponent’s deck.
|
||
Players are wizards attempting to reduce their opponent’s life total to
|
||
zero. The first player to reduce his opponent’s life to zero (or meet
|
||
another set win condition) wins the game. An important part of the game
|
||
is deck construction, which is done prior to the actual game by
|
||
selecting what cards are included in a particular deck. There are over
|
||
25,000 different cards from which to build your deck! Cards can be
|
||
lands, which usually generate mana of various colors, or spells, which
|
||
require a certain amount of mana to be used. Some cards (creatures,
|
||
artifacts, and enchantments) stay on the board and continue to affect
|
||
the game, while others have a one-time effect. Players randomly draw
|
||
spells to see what they get and can play each turn. Although this limits
|
||
your choices, there is a lot of strategy in how you play those spells. A
|
||
robust list of game mechanics, including intricate rules for reactive
|
||
card play called “the stack,” provide for rich tactics and tough choices
|
||
each turn. Though traditionally a two-player duel, there are several
|
||
casual and tournament formats to Magic that allow more players to
|
||
play.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/CxJmNl4wR4InjqyNrMdBTw__itemrep/img/kBqgXHgOkEqyADW3Fk9c8KcCJRk=/fit-in/246x300/filters:strip_icc()/pic163749.jpg"
|
||
alt="MTG image" />
|
||
<figcaption aria-hidden="true">MTG image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">20m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="wits-wagers"><a
|
||
href="https://boardgamegeek.com/boardgame/20100/wits-and-wagers">Wits
|
||
& Wagers</a></h3>
|
||
<blockquote>
|
||
<p>Not a trivia buff? It doesn’t matter! In Wits & Wagers, each
|
||
player writes a guess to a question such as “In what year did the bikini
|
||
swimsuit makes its first appearance?” or “How many feet wide is an NFL
|
||
football field?” and places it face-up on the betting mat. Think you
|
||
know the answer? Bet on your guess. Think you know who the experts are?
|
||
Bet on their guess. The closest answer — without going over — pays out
|
||
according to the odds on the betting mat. Strike it big and you’ll be
|
||
cheering like you just hit the jackpot! Wits & Wagers is a trivia
|
||
game that lets you bet on anyone’s answer. So you can win by making
|
||
educated guesses, by playing the odds, or by knowing the interests of
|
||
your friends. It can be taught in 2 minutes, played in 25 minutes, and
|
||
accommodates up to 20 people in teams.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/TxojLHTFHfBOBAk9MQSyLg__itemrep/img/HoSHsIveJn0jvXHUeM5x3-iGf44=/fit-in/246x300/filters:strip_icc()/pic2558555.jpg"
|
||
alt="Wits & Wagers image" />
|
||
<figcaption aria-hidden="true">Wits & Wagers image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 7</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">25m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="just-one"><a
|
||
href="https://boardgamegeek.com/boardgame/254640/just-one">Just
|
||
One</a></h3>
|
||
<blockquote>
|
||
<p>Just One is a cooperative party game in which you play together to
|
||
discover as many mystery words as possible. Find the best clue to help
|
||
your teammate. Be unique, as all identical clues will be cancelled! A
|
||
complete game is played over 13 cards. The goal is to get a score as
|
||
close to 13 as possible. In case of a right answer, the players score 1
|
||
point. In case of wrong answer, they lose the current card as well as
|
||
the top card of the deck. Thus losing 2 points. In case of lack of
|
||
answer, the players only lose the current card, and therefore only 1
|
||
point. You have the choice – make the difference!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/ocAuKT9hp99yBY77e4uuPg__itemrep/img/z0G8pfPvUewTm8apjBQHq0qkwAw=/fit-in/246x300/filters:strip_icc()/pic5137279.jpg"
|
||
alt="Just One image" />
|
||
<figcaption aria-hidden="true">Just One image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 7</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">20 - 60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="blood-on-the-clocktower"><a
|
||
href="https://boardgamegeek.com/boardgame/240980/blood-on-the-clocktower">Blood
|
||
on the Clocktower</a></h3>
|
||
<blockquote>
|
||
<p>Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players
|
||
on opposing teams of Good and Evil, overseen by a Storyteller player who
|
||
conducts the action and makes crucial decisions. The goal of the game is
|
||
to successfully deduce and execute the demons before they outnumber the
|
||
townfolk. During a ‘day’ phase players socialize openly and whisper
|
||
privately to trade knowledge or spread lies, culminating in a player’s
|
||
execution if a majority suspects them of being Evil. Of a ‘night’ time,
|
||
players close their eyes and are woken one at a time by the Storyteller
|
||
to gather information, spread mischief, or kill. The Storyteller uses
|
||
the game’s intricate playing pieces to guide each game, leaving others
|
||
free to play without a table or board. Players stay in the thick of the
|
||
action to the very end even if their characters are killed, haunting
|
||
Ravenswood Bluff as ghosts trying to win from beyond the grave. If you
|
||
arrive late to a game, you can enter after it’s started as a powerful
|
||
Traveller character with unusual talents and questionable allegiances.
|
||
Each character comes with their own special ability and no two players
|
||
in a game are ever the same character.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/HINb2nkFn5IiZxAlzQIs4g__itemrep/img/ji9nruIqJkNi8omWgNRZKmrZjwA=/fit-in/246x300/filters:strip_icc()/pic7009391.jpg"
|
||
alt="Blood on the clocktower img" />
|
||
<figcaption aria-hidden="true">Blood on the clocktower img</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">5-20</td>
|
||
<td style="text-align: right;">15</td>
|
||
<td style="text-align: right;">30-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="snake-oil"><a
|
||
href="https://boardgamegeek.com/boardgame/113289/snake-oil">Snake
|
||
Oil</a></h3>
|
||
<blockquote>
|
||
<p>In the Old West, the wily snake oil salesman had a special talent,
|
||
getting the most skeptical customers to buy the most dubious products.
|
||
Now it’s your turn! Invent your own zany two-word products – Rumor
|
||
Mirror! Burp Balloon! – and sell them to all types of wacky customers.
|
||
If the round’s customer buys your product, you win the round! To set up
|
||
Snake Oil, each player takes six purple word cards. The customer for the
|
||
round draws a customer card and announces it. Inventors quickly combine
|
||
two purple word cards from their hand to form a crazy new product to
|
||
sell to that customer. When ready, each inventor quickly pitches his or
|
||
her product directly to the customer. The customer can end any pitch
|
||
that goes longer than thirty seconds. The customer decides which product
|
||
to buy and gives the inventor of that product the round’s customer card
|
||
as the prize. Inventors discard all used word cards and take two new
|
||
word cards each. The player to the left of the customer becomes the next
|
||
round’s customer. Play repeats until each player has been the customer
|
||
once. Whoever collects the most customer cards wins the game.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/q-Sdv383LKSBIPOrSRb5Cg__itemrep/img/c0f6lC5Lk2qu6i1MG8FA7osBb9w=/fit-in/246x300/filters:strip_icc()/pic7617053.jpg"
|
||
alt="Snake Oil image" />
|
||
<figcaption aria-hidden="true">Snake Oil image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 10</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">20-30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="bagh-chal"><a
|
||
href="https://en.wikipedia.org/wiki/Bagh-Chal">Bagh Chal</a></h3>
|
||
<blockquote>
|
||
<p>Bagh Chal (tiger game) is a strategic, two-player board game that
|
||
originated in Nepal. The game is asymmetric in that one player controls
|
||
four tigers and the other player controls up to twenty goats. The tigers
|
||
hunt the goats while the goats attempt to block the tiger’s movements.
|
||
This game is also seen in southern India with a different board, but the
|
||
rules are same. The game is played on a 5×5 point grid. Pieces are
|
||
positioned at the intersection of the lines. Gameplay takes place in two
|
||
phases. In the first phase the goats are placed on the board while the
|
||
tigers are moved. In the second phase both the tigers and the goats are
|
||
moved. For the tigers the goal is to capture five goats to win. A goat
|
||
can be captured by jumping over it, although capturing is not
|
||
obligatory. The goats win by blocking all of tiger’s leagal moves.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/8/89/Brass_goat_tiger_game_board.jpg/250px-Brass_goat_tiger_game_board.jpg"
|
||
alt="Bagh Chal image" />
|
||
<figcaption aria-hidden="true">Bagh Chal image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">6</td>
|
||
<td style="text-align: right;">60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="kragmortha"><a
|
||
href="https://boardgamegeek.com/boardgame/26859/kragmortha">Kragmortha</a></h3>
|
||
<blockquote>
|
||
<p>Oh clever goblins, will you be able to avoid the wrath of the Dark
|
||
Lord (Rigor Mortis, the Master of all Evils) while he wanders in his
|
||
study? Terrible spells will be cast upon those who are hit by the
|
||
glances of the Dark Lord! Kragmortha is a party game for 2-8 players
|
||
that will be afflicted by exhilarating penances. No one will resist its
|
||
humor! BEWARE! This game produces physical penances and is nocive
|
||
(definition of nocive is : Hurtful or injurious) to the health!
|
||
Kragmortha shares artwork with Aye, Dark Overlord! The Red Box</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/wTGi8HXbSeproPHaFizchw__itemrep/img/3wKW83dlMsWHc7CqIxMrxd66JsY=/fit-in/246x300/filters:strip_icc()/pic1703109.jpg"
|
||
alt="Kragmortha image" />
|
||
<figcaption aria-hidden="true">Kragmortha image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 8</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">30-45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="animocrazy"><a
|
||
href="https://boardgamegeek.com/boardgame/542/animocrazy">Animocrazy</a></h3>
|
||
<blockquote>
|
||
<p>How can the Jolly Pets resist the big bag of candies right in front
|
||
of them? Everything goes well at the beginning when they calmly agree on
|
||
the same amount of candies for each of them, but soon they come up with
|
||
more and more ideas and a debate starts… the Pig says,“Those who weigh
|
||
over 10kg should get an extra candy!”… the Dog says, “Whoever oversleeps
|
||
should return a candy to the pool!” To resolve their hectic argument,
|
||
they finally decide to form the House of Pets, at which the animal
|
||
councilors will discuss proposals and vote on new laws. Who can get the
|
||
most delicious candies in this exciting voting game? Based on Karl-Heinz
|
||
Schmiel’s Das Regeln Wir Schon, players attempt to pass laws which
|
||
benefit themselves. The laws are either immediate or semi-permanent, and
|
||
they can have all kinds of different effects: all players with beards
|
||
get five points, vote cards must be played with the left hand, or some
|
||
sort of re-evaluation or redistribution of the chips that each player
|
||
has. The chips are the main way that players score, but their worth
|
||
fluctuates constantly. On a turn, a player draws a card and then
|
||
proposes a vote, and this continues until the End card is drawn.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/CvX3vmdadXc-ZVlFsd6Iwg__itemrep/img/ChmtyLNIPBaIkRYVkiS4GH1uyEU=/fit-in/246x300/filters:strip_icc()/pic4888035.jpg"
|
||
alt="Animocrazy image" />
|
||
<figcaption aria-hidden="true">Animocrazy image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">4 - 10</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="geek-out"><a
|
||
href="https://boardgamegeek.com/boardgame/141430/geek-out">Geek
|
||
Out</a></h3>
|
||
<blockquote>
|
||
<p>Geek Out! is a party game that can determine once and for all which
|
||
player is the most knowledgeable about your favorite pop culture
|
||
subjects! In the game, you draw cards asking you to list a certain
|
||
number of things which fall under a certain category: comic books,
|
||
fantasy, games, science fiction, and miscellaneous. Before you begin,
|
||
however, the other players may try to steal your points (and bragging
|
||
rights!) by bidding to list even more than the card requires. The
|
||
bidding continues until one player is ready to “out-geek” their friends.
|
||
Collect a predetermined number of cards, and you win!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/mrrFDQq5nYASziu28UqomQ__itemrep/img/Wik_Jo17reIqCGCaok772tlLNAY=/fit-in/246x300/filters:strip_icc()/pic1634333.jpg"
|
||
alt="Geek Out image" />
|
||
<figcaption aria-hidden="true">Geek Out image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 99</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="overunder"><a
|
||
href="https://boardgamegeek.com/boardgame/129988/overunder">Over/Under</a></h3>
|
||
<blockquote>
|
||
<p>In the game, which was first published as Die Größe macht’s! in
|
||
German, players start with a stack of question cards, with each card
|
||
having three questions and the game having 200 cards. On a turn, the
|
||
active player reads one question to the other players, who then
|
||
collectively decide on a numerical answer for that question. The reader
|
||
must then state whether the answer given is too high, too low, or
|
||
exactly right. If the reader guesses wrong, he removes the card from the
|
||
game and the next player chooses the next question; if he guessed “over”
|
||
or “under” and was right, he keeps the card, then passes the deck; if he
|
||
guessed “exactly right” and was right, he keeps the card, then reads the
|
||
next question himself. Bonus! When the stack of cards runs out, the game
|
||
ends and whoever has the most cards wins.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/kpbFiqdQ-yeKNEooopuBQg__itemrep/img/77MAMlhpObiRmNnl0b3CtHZycsQ=/fit-in/246x300/filters:strip_icc()/pic1950463.jpg"
|
||
alt="Over/Under image" />
|
||
<figcaption aria-hidden="true">Over/Under image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 99</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="monikers"><a
|
||
href="https://boardgamegeek.com/boardgame/156546/monikers">Monikers</a></h3>
|
||
<blockquote>
|
||
<p>Monikers is a party game based on the public domain game Celebrities,
|
||
where players take turns attempting to get their teammates to guess
|
||
names by describing or imitating well-known people. In the first round,
|
||
clue givers can say anything they want, except for the name itself. For
|
||
the second round, clue givers can only say one word. And in the final
|
||
round, clue givers can’t say anything at all: they can only use gestures
|
||
and charades.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/4ipWVnxUSwnSVywPTitgvQ__itemrep/img/4fS9QlOZN7CuMDu8x73YzqZstSU=/fit-in/246x300/filters:strip_icc()/pic6346032.png"
|
||
alt="Monikers image" />
|
||
<figcaption aria-hidden="true">Monikers image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">4 - 16</td>
|
||
<td style="text-align: right;">17</td>
|
||
<td style="text-align: right;">30-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="jenga"><a
|
||
href="https://en.wikipedia.org/wiki/Jenga">Jenga</a></h3>
|
||
<blockquote>
|
||
<p>Jenga is a game of physical skill created by British board game
|
||
designer and author Leslie Scott and marketed by Hasbro. Players take
|
||
turns removing one block at a time from a tower constructed of 54
|
||
blocks.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/a/a9/Jenga.JPG/220px-Jenga.JPG"
|
||
alt="Jenga" />
|
||
<figcaption aria-hidden="true">Jenga</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">6</td>
|
||
<td style="text-align: right;">10-15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="mouse-trap"><a
|
||
href="https://en.wikipedia.org/wiki/Mouse_Trap_(board_game)">Mouse
|
||
Trap</a></h3>
|
||
<blockquote>
|
||
<p>Mouse Trap (originally Mouse Trap Game) is a board game first
|
||
published by Ideal in 1963 for two to four players. It is one of the
|
||
first mass-produced three-dimensional board games.The basic premise of
|
||
Mouse Trap has been consistent over time, but the turn-based gameplay
|
||
has changed. Its concept was first invented by Marvin Glass and designer
|
||
Gordon Barlow from Marvin’s company</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/en/5/5f/Mouse_Trap_Board_and_Box.jpg"
|
||
alt="Mouse Trap" />
|
||
<figcaption aria-hidden="true">Mouse Trap</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">6</td>
|
||
<td style="text-align: right;">30-35m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="bruxelles-1893"><a
|
||
href="https://boardgamegeek.com/boardgame/144592/bruxelles-1893">Bruxelles
|
||
1893</a></h3>
|
||
<blockquote>
|
||
<p>Bruxelles 1893 is a worker placement game with elements of bidding
|
||
and majority control. Each player is an architect of the late 19th
|
||
century and is trying to achieve, through various actions, an
|
||
architectural work in the Art Nouveau style. The most successful
|
||
building yields the most points. Each player can also create works of
|
||
art to increase his score.The action board is modular, with not every
|
||
player having access to each action each turn. Some actions cost money –
|
||
acquiring high-quality materials, building a level of your personal
|
||
house, finding a patron, creating a work of art, selling that art for
|
||
money and prestige – while other actions are free but can potentially
|
||
cause you to lose one of your workers; these latter actions include
|
||
acquiring low-quality materials, activating your patrons, visiting the
|
||
stock exchange, and taking one of the actions with a cost. Once everyone
|
||
has passed on taking more actions, the round ends and players have an
|
||
art exhibition during which they can sell works. After this, players
|
||
receive prestige points or bonus cards based on the symbols they’ve
|
||
placed their workers next to on the action board.After five rounds, the
|
||
game ends and players score bonus points based on their architect level,
|
||
their bonus cards, how well they’ve completed their work, and their
|
||
money on hand. The player with the most points wins.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/sDga04VbcuQdapSSJme-Tg__itemrep/img/aui_nJkuW72phCvPezxpp5Pnw7M=/fit-in/246x300/filters:strip_icc()/pic1726346.jpg"
|
||
alt="Bruxelles 1893" />
|
||
<figcaption aria-hidden="true">Bruxelles 1893</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">50-125m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="here-i-stand"><a
|
||
href="https://boardgamegeek.com/boardgame/17392/here-i-stand">Here I
|
||
Stand</a></h3>
|
||
<blockquote>
|
||
<p>Here I Stand is the first card-driven game to prominently feature
|
||
secret deal-making. A true six-sided diplomatic struggle, the game
|
||
places a heavy emphasis on successful alliance-building through
|
||
negotiations that occur away from the table during the pre-turn
|
||
Diplomacy Phase. Set during the period in which Niccolò Machiavelli
|
||
published his masterpiece “The Prince,” backstabbing is always possible,
|
||
especially because the card deck is loaded with event and response cards
|
||
that can be played by any power to disrupt the plans of the powers in
|
||
the lead.Here I Stand integrates religion, politics, economics, and
|
||
diplomacy in a card-driven design. Games vary in length from 3–4 hours
|
||
for a tournament scenario up to full campaign games that run about twice
|
||
the time. Rules to play games with 3, 4, or 5 players are also included.
|
||
The 3-player game is just as well balanced as the standard 6-player
|
||
configuration, taking advantage of the natural alliances of the
|
||
period.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/SaJz1vt6j4njvkhDaplSHA__itemrep/img/28KXJz7JsY47i1eKS6TRY_elzYg=/fit-in/246x300/filters:strip_icc()/pic353047.jpg"
|
||
alt="Here I Stand" />
|
||
<figcaption aria-hidden="true">Here I Stand</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">180-360m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="space-marine-the-board-game"><a
|
||
href="https://boardgamegeek.com/boardgame/395847/space-marine-the-board-game">Space
|
||
Marine: The Board Game</a></h3>
|
||
<blockquote>
|
||
<p>In the grim darkness of the 41st Millennium, Humanity is spread thin,
|
||
fighting a losing battle against enemies all across the galaxy.Space
|
||
Marine: The Board Game is a thrilling survival game, pitting the noble
|
||
Lieutenant Titus of the Ultramarines against endless swarms of
|
||
all-consuming alien horrors!The box is packed with 23 push-fit
|
||
miniatures, dice, a ruler, a game board, and a 40-page rulebook packed
|
||
with backstory and missions.You and a friend will take control of either
|
||
the lone Space Marine, or more than 20 ravenous Tyranids that want to
|
||
eat him alive.It’s fast-paced action, as Titus fights valiantly to
|
||
defeat his enemies with superhuman strength and brutal weapons.Can he
|
||
hold them back, or will the Tyranids overwhelm him in the end?Space
|
||
Marine: The Board Game represents the perfect foot in the door for
|
||
anyone who’s completely new to the Warhammer hobby.It’s easy to set up –
|
||
every model is push-fit – and can be played in around 30 minutes. So if
|
||
you have friends or family who want to give the worlds of Warhammer a
|
||
go, this is a brilliant place to start.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ1kxMoBJRFMOhti-sS_IXqVau-oWahn1XkwQ&usqp=CAU"
|
||
alt="Space Marine: The Board Game" />
|
||
<figcaption aria-hidden="true">Space Marine: The Board Game</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">30-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="moon"><a
|
||
href="https://boardgamegeek.com/boardgame/358386/moon">Moon</a></h3>
|
||
<blockquote>
|
||
<p>Moon depicts an almost plausible rush to construct lunar bases that
|
||
are attractive places to live and work for the people of Earth. The most
|
||
prestigious base will become the new lunar capital! The game employs the
|
||
familiar “pick & pass” or “hand drafting” mechanism for players to
|
||
select a new structure cards to add to their base. Each hand of cards
|
||
represents a convoy of experts and equipment travelling between the
|
||
players’ outposts, giving the player the choice of one new construction
|
||
each turn. In a new twist on the genre, each hand always contains one of
|
||
a number of “Expedition” cards that grant a special free action every
|
||
turn before passing on to the next player.Wooden lunar rover tokens are
|
||
a neutral resource that add a worker placement element to the game. They
|
||
are also used to break ties and so must be used with care. Over the
|
||
three distinct eras of the game, players compete for majority in 5
|
||
aspects of their bases: housing, transportation, science, industry, and
|
||
food production. At the end of each era, the leader in each of these
|
||
areas as determined by flag icons on their constructed buildings,
|
||
collects bonus victory points.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/5S4mv0txfpPBtvttcOThUg__itemrep/img/tDaLiIY58rhlKzdvCnfxf31QTZ0=/fit-in/246x300/filters:strip_icc()/pic6742326.png"
|
||
alt="Moon" />
|
||
<figcaption aria-hidden="true">Moon</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 5</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">45-90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="risk"><a
|
||
href="https://en.wikipedia.org/wiki/Risk_(game)">Risk</a></h3>
|
||
<blockquote>
|
||
<p>…A strategy game of diplomacy, conflict and conquest. The standard
|
||
version is played on a board depicting a political map of the world,
|
||
divided into 42 territories, which are grouped into six continents.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/commons/thumb/8/8c/Amsterdam_-_Risk_players_-_1136_%28cropped%29.jpg/220px-Amsterdam_-_Risk_players_-_1136_%28cropped%29.jpg"
|
||
alt="Risk Image" />
|
||
<figcaption aria-hidden="true">Risk Image</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">1hr-5hr</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="london-second-edition"><a
|
||
href="https://boardgamegeek.com/boardgame/236191/london-second-edition">London
|
||
(Second Edition)</a></h3>
|
||
<blockquote>
|
||
<p>A brand new edition of a popular classic, London will appeal to the
|
||
strategic thinker among board game fans. Tasked with rebuilding London
|
||
in the decades following the great fire, players juggle building
|
||
requirements, bank loans, and poverty as they strive to realize their
|
||
vision for the city.The game features a unique mechanism of playing
|
||
cards to develop the city, then “running” the city by taking all the
|
||
card actions simultaneously. Players have to repay all their loans
|
||
before the game ends, but need to worry only about how much poverty
|
||
they’re creating relative to the other players.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://images.tcdn.com.br/img/img_prod/1018249/90_london_second_edition_3583_1_a1994afae39c2d750a11164d6583491d.png"
|
||
alt="London (Second Edition)" />
|
||
<figcaption aria-hidden="true">London (Second Edition)</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">60-90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="project-l"><a
|
||
href="https://boardgamegeek.com/boardgame/260180/project-l">Project
|
||
L</a></h3>
|
||
<blockquote>
|
||
<p>Project L is a fast-paced, tile-matching brain burner with
|
||
triple-layer 3D puzzles and lovely acrylic pieces. Challenge your
|
||
friends to a game of simple design but intricate gameplay that makes a
|
||
lasting impression!The core of the game lies in using your pieces to
|
||
complete puzzles. Starting with just two basic pieces, you use three
|
||
actions every turn to develop a powerful engine. With more pieces of
|
||
various types, you can efficiently complete even the most difficult
|
||
puzzles. The puzzles you complete award you points or new pieces to
|
||
further fuel your engine. Can you outsmart your opponents?</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/Zwx2ZXS6r6PaxhkaVEe75Q__itemrep/img/G_vl8CJ7cfz6_zaqp57D6z0YErU=/fit-in/246x300/filters:strip_icc()/pic4309147.jpg"
|
||
alt="Project L" />
|
||
<figcaption aria-hidden="true">Project L</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">20-40m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="king-of-tokyo"><a
|
||
href="https://boardgamegeek.com/boardgame/70323/king-of-tokyo">King of
|
||
Tokyo</a></h3>
|
||
<blockquote>
|
||
<p>In King of Tokyo, you play mutant monsters, gigantic robots, and
|
||
strange aliens—all of whom are destroying Tokyo and whacking each other
|
||
in order to become the one and only King of Tokyo.At the start of each
|
||
turn, you roll six dice, which show the following six symbols: 1, 2, or
|
||
3 Victory Points, Energy, Heal, and Attack. Over three successive
|
||
throws, choose whether to keep or discard each die in order to win
|
||
victory points, gain energy, restore health, or attack other players
|
||
into understanding that Tokyo is YOUR territory.The fiercest player will
|
||
occupy Tokyo, and earn extra victory points, but that player can’t heal
|
||
and must face all the other monsters alone! Top this off with special
|
||
cards purchased with energy that have a permanent or temporary effect,
|
||
such as the growing of a second head which grants you an additional die,
|
||
body armor, nova death ray, and more…. and it’s one of the most
|
||
explosive games of the year!In order to win the game, one must either
|
||
destroy Tokyo by accumulating 20 victory points, or be the only
|
||
surviving monster once the fighting has ended.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://www.boardgamesindia.com/image/cache/catalog/product/bgg_1589-320x320w.jpg"
|
||
alt="King of Tokyo" />
|
||
<figcaption aria-hidden="true">King of Tokyo</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="kutná-hora-the-city-of-silver"><a
|
||
href="https://boardgamegeek.com/boardgame/385610/kutna-hora-the-city-of-silver">Kutná
|
||
Hora: The City of Silver</a></h3>
|
||
<blockquote>
|
||
<p>Kutná Hora: The City of Silver is a historical city-building Eurogame
|
||
for 2-4 players that features a real-life supply and demand experience
|
||
in which every action you take has an impact on the game’s dynamic
|
||
economic systems.In each round, players take turns selecting actions
|
||
from a hand of double-sided cards to engage strategic plans like mining,
|
||
purchasing plots of land on which to build, gaining permits, raising
|
||
buildings for their affiliated guilds, gaining profit from their
|
||
production, and of course working towards the construction of Saint
|
||
Barbara’s Cathedral.The asymmetrical nature of each player’s available
|
||
guilds makes for highly interactive rounds in which each decision
|
||
impacts the economy and other players in interesting ways as they expand
|
||
their mines and build infrastructure across a shared board.Mine ore and
|
||
smelt it into a fortune of silver for expanding this beautiful historic
|
||
city, but take care to balance your personal goal advancement with the
|
||
need to further the city’s growth. Everything is connected, and
|
||
sometimes the path to personal victory relies on the prosperity of the
|
||
many.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/ar_YhktX6VcXBLcEfnu_dw__itemrep/img/wZoUA-HbhYKYxbu_8GfXScu7WME=/fit-in/246x300/filters:strip_icc()/pic7464921.png"
|
||
alt="Kutná Hora: The City of Silver" />
|
||
<figcaption aria-hidden="true">Kutná Hora: The City of
|
||
Silver</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">60-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-white-castle"><a
|
||
href="https://boardgamegeek.com/boardgame/371942/the-white-castle">The
|
||
White Castle</a></h3>
|
||
<blockquote>
|
||
<p>The White Castle is a Euro type game with mechanics of resource
|
||
management, worker placement and dice placement to carry out actions.
|
||
During the game, over three rounds, players will send members of their
|
||
clan to tend the gardens, defend the castle or progress up the social
|
||
ladder of the nobility. At the end of the match, these will award
|
||
players victory points in a variety of ways.The central panel shows
|
||
Himeji Castle in all its splendor, divided into several zones. The
|
||
largest is inside the castle, with the Room of the Thousand Carpets,
|
||
where the courtiers must ascend socially until they reach the circle
|
||
closest to the Daimio to enjoy his favor. There is also the pond and the
|
||
gardens, patiently tended by the gardeners where everyone can relax and
|
||
contemplate its beauty without restriction. Another important area is
|
||
the wall and the outside of the castle, where the warriors patrol and
|
||
stand guard. Finally, we find the area of the three bridges, where the
|
||
three types of dice that can be used to carry out actions are
|
||
accumulated, and the personal domain of each player, where they will
|
||
keep track of their resources and where they will have the reserve of
|
||
workers.With accessible rules and a very careful setting, The White
|
||
Castle is a very versatile title that will fit in with different gaming
|
||
groups. As is tradition with Llama Dice titles, its sleek and simple
|
||
design belies a great deal of strategic depth within the grasp of
|
||
players.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/qXT1U-nFh9PE8ujfdmI7dA__itemrep/img/4VpX36FMypCo-iRbA_dkP9lhi-8=/fit-in/246x300/filters:strip_icc()/pic7754663.jpg"
|
||
alt="The White Castle" />
|
||
<figcaption aria-hidden="true">The White Castle</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">80m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="nucleum"><a
|
||
href="https://boardgamegeek.com/boardgame/396790/nucleum">Nucleum</a></h3>
|
||
<blockquote>
|
||
<p>Nucleum is a heavy euro board game in which players take role of
|
||
industrialists trying to succeed during the economic and technological
|
||
boom of 19th-century Saxony, fueled by the invention and spread of the
|
||
Nucleum (a nuclear reactor).Players earn victory points by developing
|
||
their networks, building and powering urban buildings, securing
|
||
contracts, and meeting milestones (randomized endgame goals). Each
|
||
player also gets unique asymmetric technologies, giving them special
|
||
powers when unlocked. Gameplay is continuous; players take turns one
|
||
after another with no rounds or phases.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTFIjE71tvWlOSqaWueAWUegRdzazPDQbY-gzBfyueNAevX5a33dfjs-FTwOS5Q7rKtmIQ&usqp=CAU"
|
||
alt="Nucleum" />
|
||
<figcaption aria-hidden="true">Nucleum</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">60-150m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="voidfall"><a
|
||
href="https://boardgamegeek.com/boardgame/337627/voidfall">Voidfall</a></h3>
|
||
<blockquote>
|
||
<p>Voidfall is a space 4X game that brings the genre to Euro
|
||
enthusiasts’ tables. It combines the tension, player interaction, and
|
||
deep empire customization of the 4X genre with the resource management,
|
||
tight decisions, and minimum-luck gameplay of an economic Euro. Win by
|
||
pushing back the Voidborn in the solo/coop mode, or by overcoming your
|
||
rivals’ influence in restoring the Domineum in the competitive mode —
|
||
both using the same rule set and game system. Variability is ensured not
|
||
only by multiple playable houses with their own strengths and
|
||
weaknesses, but also by many different map set-ups for all game
|
||
modes.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/hItZjdDTNuaCZ7fEztwcUQ__itemrep/img/Uzot_otbvYXpwkTpnc1uwiXUWqs=/fit-in/246x300/filters:strip_icc()/pic6153324.jpg"
|
||
alt="Voidfall" />
|
||
<figcaption aria-hidden="true">Voidfall</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">15</td>
|
||
<td style="text-align: right;">90-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="evenfall"><a
|
||
href="https://boardgamegeek.com/boardgame/396989/evenfall">Evenfall</a></h3>
|
||
<blockquote>
|
||
<p>It’s Evenfall, and the Clans of Magic are preparing for a new era.
|
||
Evenfall is the time when the boundaries of reality collapse and the
|
||
supernatural awakens. The World-Tree opens its glowing gateways to
|
||
unknown distant regions. Send Witches from your clan to discover and
|
||
control new Places of Power. Use them for arcane rituals and battle for
|
||
the favor of the Powerstones. But there is only one seat on the
|
||
Enchanted Throne! Do you have the skills to lead the world into a new
|
||
era? Evenfall is a card-driven, engine-building game with both novel and
|
||
familiar mechanisms for 1 to 4 players. Manage your resources, execute
|
||
your actions in an efficient order, and discover card and action
|
||
synergies that generate victory points. The game ends after three
|
||
rounds, then the player with the most points wins.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/hEbikkJceop4K5OIVPOmSQ__itemrep/img/Og-JaIOaoKSnDSWGA22vvrPfxcs=/fit-in/246x300/filters:strip_icc()/pic7657810.jpg"
|
||
alt="Evenfall" />
|
||
<figcaption aria-hidden="true">Evenfall</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">60-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="septima"><a
|
||
href="https://boardgamegeek.com/boardgame/360692/septima">Septima</a></h3>
|
||
<blockquote>
|
||
<p>Septima is a competitive, highly interactive strategy game of
|
||
witchcraft. As the leader of your coven, you must prove your worth in
|
||
the town of Noctenburg to become the successor of Septima, the High
|
||
Witch. Practice your craft and gain Wisdom by collecting herbs, brewing
|
||
potions, healing the townsfolk, mastering charms and rescuing your
|
||
fellow brothers and sisters from the trials. Simultaneous action
|
||
selection with positive player interaction: Septima’s central mechanism
|
||
revolves around the simultaneous, secret selection of one of nine Action
|
||
cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite
|
||
and Remember. Each Action gets a powerful bonus if it is chosen by
|
||
multiple players, but performing them together also raises suspicion in
|
||
the townsfolk and attracts the attention of the Witch Hunters. Decisions
|
||
of when to do a shared action (and who to do it with) adds a fresh,
|
||
semi-cooperative touch to a competitive game, and lots of player
|
||
interaction. Rescue witches to build your Coven: Heal, enthrall or
|
||
convince the townsfolk and amass enough support to sway the periodic
|
||
Witch Trials in your favor. If the hostile witnesses are outvoted, the
|
||
convicted witch is absolved and joins the coven that rescued them. You
|
||
start small but you can grow your coven to up to four witches this way,
|
||
each with their own personality and special ability to help your cause.
|
||
Reckless Witches caught by Witch Hunters are also put to trial, so with
|
||
enough support from the townsfolk, even witches from other, less careful
|
||
players’ coven can end up in yours. Accessible, intuitive and familiar:
|
||
Septima is Mindclash Games’ most accessible title to date, with
|
||
beautiful, hand-drawn art style by Villő Farkas and with the character
|
||
art of Barbara Bernát, wooden components and intuitive, theme-inspired
|
||
mechanisms. It is very quick to teach and set up, and takes less than 2
|
||
hours to play, even with four players.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQRKbAxjXO8m6IA7ifrI5o_Q7mP24Lh2lxrYg&usqp=CAU"
|
||
alt="Septima" />
|
||
<figcaption aria-hidden="true">Septima</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">50-100m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="evacuation"><a
|
||
href="https://boardgamegeek.com/boardgame/382843/evacuation">Evacuation</a></h3>
|
||
<blockquote>
|
||
<p>In Evacuation, life on our planet is being burned away thanks to
|
||
increasingly intense sunlight, so everyone is trying to move all the
|
||
people and factories in their territories from the “old” planet to a new
|
||
one — and they have only four rounds in which to do so.You start the
|
||
game with a full functioning economy, and over the course of play, you
|
||
must dismantle that economy and move it. Income on the old planet
|
||
shrinks over time, and production probably won’t be much better until
|
||
you establish yourself on the new planet and kick things into action.
|
||
Resources can’t be mixed across the planets, so you need to take special
|
||
care with your planning.To do this, you choose actions from the player
|
||
board, with the expert variant adding cards to your hand that allow you
|
||
to choose additional actions and combine them. Each action has its own
|
||
value, and the sum of these actions is important for an “end of the
|
||
round” bonus. Additionally, players move their markers along the orbital
|
||
track based on the value of their actions.If you can raise production of
|
||
three resources to level 8 and have three virtual reality machines on
|
||
the new planet, you win.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQH6tyBr_kCApC4rO4jy0iT7lwN2k-9Jc-YZO-j9L6sDnYWeDKhsymhytJihS8Dfd60ujY&usqp=CAU"
|
||
alt="Evacuation" />
|
||
<figcaption aria-hidden="true">Evacuation</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60-150m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="sky-team"><a
|
||
href="https://boardgamegeek.com/boardgame/373106/sky-team">Sky
|
||
Team</a></h3>
|
||
<blockquote>
|
||
<p>Sky Team is a co-operative game, exclusively for two players, in
|
||
which you play a pilot and co-pilot at the controls of an airliner. Your
|
||
goal is to work together as a team to land your airplane in different
|
||
airports around the world.To land your plane, you need to silently
|
||
assign your dice to the correct spaces in your cockpit to balance the
|
||
axis of your plane, control its speed, deploy the flaps, extend the
|
||
landing gear, contact the control tower to clear your path, and even
|
||
have a little coffee to improve your concentration enough to change the
|
||
value of your dice.If the aircraft tilts too much and stalls, overshoots
|
||
the airport, or collides with another aircraft, you lose the game…and
|
||
your pilot’s license…and probably your life.From Montreal to Tokyo, each
|
||
airport offers its own set of challenges. Watch out for the turbulence
|
||
as this could end up being bumpy ride!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTfrVxx7Bo4gxSJggmQ3DsByCeAnzOuFhTGcS77p7knap5rvI7SUJB8afRLRolM-9eb1JM&usqp=CAU"
|
||
alt="Sky team" />
|
||
<figcaption aria-hidden="true">Sky team</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="living-forest"><a
|
||
href="https://en.wikipedia.org/wiki/Living_Forest_(board_game)">Living
|
||
Forest</a></h3>
|
||
<blockquote>
|
||
<p>Living Forest is a 2021 board game designed by Aske
|
||
Christiansen.Players act as Spirits of Nature to defend trees from being
|
||
burnt by Onibi. Each turn is split into three phases, the guardian
|
||
animal phase, the action phase, and attacks by Onibi. In the guardian
|
||
phase, players draw guardian animal cards to form help lines using a
|
||
push-your-luck mechanism.The action phase is split into actions that
|
||
players may perform depending on the symbols on their help line,
|
||
including gaining fragment tiles, attracting guardian animals,
|
||
extinguishing a fire, moving on the Circle of Spirits board, or placing
|
||
a protective tree. However, the strengths of the actions vary depending
|
||
on symbols on guardian animal cards. For example, players may only
|
||
extinguish fires for which they have fire symbols. After the action
|
||
phase, the players have to take penalty cards to their own discard pile,
|
||
a tree is attacked, and guardian animals are altered. Once a player
|
||
reaches one of the game thresholds, including planting 12 trees,
|
||
extinguishing 12 fires or gaining 12 flower symbols, the player ending
|
||
the game wins.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/fPhdfZX9UTLr4-SVgK0zoQ__itemrep/img/GkBRKg9Bx3YA5cciuNivpAul7V0=/fit-in/246x300/filters:strip_icc()/pic5899025.jpg"
|
||
alt="Living Forest" />
|
||
<figcaption aria-hidden="true">Living Forest</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">40m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="pallanguzhi"><a
|
||
href="https://en.wikipedia.org/wiki/Pallanguzhi">Pallanguzhi</a></h3>
|
||
<blockquote>
|
||
<p>Pallanguzhi or Pallankuli (fourteen pits) is a traditional mancala
|
||
game played in south India. The game later also spread to as far as Sri
|
||
Lanka and Malaysia. The game is played by two players, with a wooden
|
||
board that has fourteen pits in all. There have been several variations
|
||
in the layout of the pits, one among them being seven pits on each
|
||
player’s side. The pits contain cowry shells, seeds or small pebbles
|
||
used as counters. It is played on a rectangular board with two rows and
|
||
seven columns. 12 counters are placed in each cup except the middle of
|
||
each row into which only 2 counters are placed. The starting player
|
||
lifts the counters from any of his holes and, going counter-clockwise,
|
||
distributes one counter in each hole. If he reaches the end of his cups
|
||
he goes on his opponent’s side of the board. When the player drops his
|
||
last counter, he takes the counter from the next cup and continues
|
||
placing them in this way. If the last counter falls into a cup with an
|
||
empty cup beyond, the counters in the cup beyond the empty hole are
|
||
captured by the player and put into his store. That player then
|
||
continues play from the next cup containing counters. If the last
|
||
counter falls into a cup with two empty holes beyond, he captures no
|
||
counters and his turn is over. The next player continues play in the
|
||
same way, taking counters from any of his cups and going around placing
|
||
counters in a counter-clockwise direction. If, after having acounter
|
||
dropped into it, a counter contains 6 counters, those become the
|
||
property of the player who dropped it. The round is over when no
|
||
counters remain.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://rukminim2.flixcart.com/image/416/416/jvmpci80/board-game/m/h/k/pallankuzhi-with-shells-and-box-jayam-original-imafggugzjk5q7yb.jpeg?q=70"
|
||
alt="Pallanguzhi" />
|
||
<figcaption aria-hidden="true">Pallanguzhi</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">5</td>
|
||
<td style="text-align: right;">60m+</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="forest-shuffle"><a
|
||
href="https://boardgamegeek.com/boardgame/391163/forest-shuffle">Forest
|
||
Shuffle</a></h3>
|
||
<blockquote>
|
||
<p>In Forest Shuffle, players compete to gather the most valuable trees,
|
||
then attract species to these trees, thus creating an ecologically
|
||
balanced habitat for flora and fauna.To start, each player has six cards
|
||
in hand, with cards depicting either a particular type of tree or two
|
||
forest dwellers (animal, plant, mushroom, etc.), with these latter cards
|
||
being divided in half, whether vertically or horizontally, with one
|
||
dweller in each card half.On a turn, either draw two cards — whether
|
||
face down from the deck or face up from the clearing — and add them to
|
||
your hand, or play a card from your hand by paying the cost, then
|
||
putting it into play.Each tree and dweller shows a cost, and to pay this
|
||
cost, you must discard cards from your hand into the clearing face up.
|
||
If you play a tree, flip the top card of the deck into the clearing,
|
||
then place the tree in front of you. If you play a dweller, pay only the
|
||
cost on the dweller you choose, then slide this card under a tree that
|
||
has an empty side that matches the dweller you want to play. (A tree can
|
||
have cards played on all four sides of it: top, bottom, left, and
|
||
right.)</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRk96Soxg16hec_i8-hs_hOnxn7dNJhRFfqBfomV7lc48kaTczCHxUyWCJw2GGZwfQzOl4&usqp=CAU"
|
||
alt="Forest Shuffle" />
|
||
<figcaption aria-hidden="true">Forest Shuffle</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">40-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="frosthaven"><a
|
||
href="https://boardgamegeek.com/boardgame/295770/frosthaven">Frosthaven</a></h3>
|
||
<blockquote>
|
||
<p>Frosthaven is a standalone adventure from the designer and publisher
|
||
of Gloomhaven that features sixteen new characters, three new races,
|
||
more than twenty new enemies, more than one hundred new items, and a
|
||
new, 100-scenario campaign. Characters and items from Gloomhaven will be
|
||
usable in Frosthaven, and vice versa.In addition to having the
|
||
well-known combat mechanisms of Gloomhaven, Frosthaven will feature much
|
||
more to do outside of combat, such as numerous mysteries to solve, a
|
||
seasonal event system to live through, and player control over how this
|
||
ramshackle village expands, with each new building offering new ways to
|
||
progress.Frosthaven has a whole new set of items but there is a mechanic
|
||
for bringing items over from ‘Gloomhaven’. However, as it is a remote
|
||
location, these products get imported and are not there as standard.
|
||
Resources are much more valuable and you have to build items through a
|
||
crafting system rather than just buy them.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/iEBr5o8AbJi9V9cgQcYROQ__itemrep/img/Z2XUvMkSdxK4qiewCLTJvUl41gA=/fit-in/246x300/filters:strip_icc()/pic6177719.jpg"
|
||
alt="Frosthaven" />
|
||
<figcaption aria-hidden="true">Frosthaven</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">30-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="outfoxed"><a
|
||
href="https://boardgamegeek.com/boardgame/172931/outfoxed">Outfoxed</a></h3>
|
||
<blockquote>
|
||
<p>This game is like Clue but for younger kids – and yet still fun for
|
||
adults too. A fox stole a pot pie, and you have to figure out which fox
|
||
it was before they escape into the foxhole. My kids regularly play this
|
||
cooperative whodunnit game independently, and I love watching them work
|
||
together as a team to solve the mystery. This is a fun little game to
|
||
build your child’s logic and deductive reasoning skills!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/v0FCI-wY8YlPn39XKd3F8w__itemrep/img/KGnNOM0FA8nwFXtKFsamxkx5v2E=/fit-in/246x300/filters:strip_icc()/pic2401324.jpg"
|
||
alt="Outfoxed" />
|
||
<figcaption aria-hidden="true">Outfoxed</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">5</td>
|
||
<td style="text-align: right;">20m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="verdant"><a
|
||
href="https://www.flatout.games/verdant">Verdant</a></h3>
|
||
<blockquote>
|
||
<p>Verdant is a puzzly spatial card game for 1 to 5 players. You take on
|
||
the role of a houseplant enthusiast trying to create the coziest
|
||
interior space by collecting and arranging houseplants and other objects
|
||
within your home. You must position your plants so that they are
|
||
provided the most suitable light conditions and take care of them to
|
||
create the most verdant collection.</p>
|
||
</blockquote>
|
||
<blockquote>
|
||
<p>Each turn, you select an adjacent pair of a card and token, then use
|
||
those items to build an ever-expanding tableau of cards that represents
|
||
your home. You need to keep various objectives in mind as you attempt to
|
||
increase plant verdancy by making spatial matches and using item tokens
|
||
to take various nurture actions. You can also build your “green thumb”
|
||
skills, which allows you to take additional actions to care for your
|
||
plants and create the coziest space!</p>
|
||
</blockquote>
|
||
<blockquote>
|
||
<p>Verdant has beautful artwork from Beth Sobel and was designed by
|
||
Flatout games who also created Cascadia and Calico.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/c1XGn5ryzbqgMOHzObZpQw__itemrep/img/4V6iTxz_WDK0EZCA4QSe2qQoTuU=/fit-in/246x300/filters:strip_icc()/pic6094080.png"
|
||
alt="Verdant" />
|
||
<figcaption aria-hidden="true">Verdant</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 5</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">45-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="dice-forge"><a
|
||
href="https://boardgamegeek.com/boardgame/194594/dice-forge">Dice
|
||
Forge</a></h3>
|
||
<blockquote>
|
||
<p>Dice Forge is a unique and exciting board game that challenges
|
||
players to become gods by defeating their rivals. In this game, players
|
||
are given divine dice that they can customize by snapping new faces onto
|
||
them. The game combines some of the best mechanics of resource
|
||
collection, dice rolling, and ability usage, making it a fun and
|
||
engaging experience for players of all ages. To set up the game, players
|
||
choose a hero and take a reserve board and four tracking cubes in their
|
||
color, and start everything off at zero.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/4BTVGQWO0M9ayxyku3FW6Q__itemrep/img/0hqPt1oo9J1GxmHqluUP-QC7xII=/fit-in/246x300/filters:strip_icc()/pic3477004.jpg"
|
||
alt="Dice Forge" />
|
||
<figcaption aria-hidden="true">Dice Forge</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="paperback"><a
|
||
href="https://boardgamegeek.com/boardgame/141572/paperback">Paperback</a></h3>
|
||
<blockquote>
|
||
<p>You are a paperback author trying to finish novels for your editor.
|
||
Complete Westerns, Science Fiction, Romance or even the rare
|
||
Best-Seller. Live the dream — and maybe pay the bills. Word-building
|
||
meets deck-building in the unique game Paperback. Players start with a
|
||
deck of letter cards and wild cards. Each hand they form words, and
|
||
purchase more powerful letters based on how well their word scored. Most
|
||
letters have abilities that activate when they are used in a word, such
|
||
as drawing more cards or double letter score. Players buy wilds to gain
|
||
victory points. Variant included for cooperative play.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/iZl2U-2BjftbWfLw5y25Vg__itemrep/img/q0jh-ilPLYilMgq_LUePnruriKM=/fit-in/246x300/filters:strip_icc()/pic7069377.jpg"
|
||
alt="Paperback" />
|
||
<figcaption aria-hidden="true">Paperback</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="photosynthesis"><a
|
||
href="https://boardgamegeek.com/boardgame/218603/photosynthesis">Photosynthesis</a></h3>
|
||
<blockquote>
|
||
<p>Photosynthesis is a visually captivating board game that invites
|
||
players to immerse themselves in the beauty of a forest’s life cycle. In
|
||
this game, you’ll strategically grow and shape your trees as they strive
|
||
to reach for the sun’s nourishing light. With its unique 3D cardboard
|
||
trees and a thematic focus on ecology, Photosynthesis provides not only
|
||
a delightful gaming experience but also an educational one. Players must
|
||
strategically position their trees to maximize sunlight exposure while
|
||
casting shadows on their opponents’ growth.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/HhkYuVxMy-XrRCBWmZ78Eg__itemrep/img/WkJh5sVmz8F92ekuvSnHHebZA7I=/fit-in/246x300/filters:strip_icc()/pic3364832.jpg"
|
||
alt="Photosynthesis" />
|
||
<figcaption aria-hidden="true">Photosynthesis</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="kemet"><a
|
||
href="https://boardgamegeek.com/boardgame/127023/kemet">Kemet</a></h3>
|
||
<blockquote>
|
||
<p>Kemet is a thrilling and strategic board game set in the mystical
|
||
world of ancient Egypt. Players take on the roles of different Egyptian
|
||
tribes vying for dominance. The game is known for its asymmetric powers,
|
||
offering each tribe unique abilities and strengths. The goal is to build
|
||
a powerful army, engage in epic battles, and conquer temples to gain
|
||
victory points. With its rich theme, engaging battles, and diverse
|
||
strategies, Kemet offers a dynamic and competitive gaming experience,
|
||
where only the most cunning and powerful tribe will emerge
|
||
victorious.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/IU-az-0jlIpoUxDHCCclNw__itemrep/img/hk01l3YMGIwS85fFnHjmaonYmnM=/fit-in/246x300/filters:strip_icc()/pic6230640.jpg"
|
||
alt="Kemet" />
|
||
<figcaption aria-hidden="true">Kemet</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="five-tribes"><a
|
||
href="https://boardgamegeek.com/boardgame/157354/five-tribes-the-djinns-of-naqala">Five
|
||
Tribes</a></h3>
|
||
<blockquote>
|
||
<p>In the fabled Sultanate of Naqala, the old sultan’s passing has left
|
||
control of the realm in contention, as strangers aim to fulfill the
|
||
oracles’ prophecy by shrewdly maneuvering the Five Tribes—Assassins,
|
||
Elders, Builders, Merchants, and Viziers—across villages, markets,
|
||
oases, and sacred places. Designed by Bruno Cathala, Five Tribes is a
|
||
captivating twist on worker placement games, with meeples already in
|
||
place at the start. As you invoke Djinns and make calculated moves, you
|
||
must strategically consider when and where to displace the tribes to
|
||
secure your influence over this legendary city-state, all while weighing
|
||
different pathways to victory and outmaneuvering your rivals.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/dmo-WD6HZHVUPrbVHunaTw__itemrep/img/4RfYsuXBO2FrnJynkXV5zTj7PU4=/fit-in/246x300/filters:strip_icc()/pic2055255.jpg"
|
||
alt="Five Tribes" />
|
||
<figcaption aria-hidden="true">Five Tribes</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">40–80m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="arkham-horror"><a
|
||
href="https://boardgamegeek.com/boardgame/15987/arkham-horror">Arkham
|
||
Horror</a></h3>
|
||
<blockquote>
|
||
<p>The year is 1926, and it is the height of the Roaring Twenties.
|
||
Flappers dance till dawn in smoke-filled speakeasies drinking alcohol
|
||
supplied by rum runners and the mob. It’s a celebration to end all
|
||
celebrations in the aftermath of the war to end all wars.Yet a dark
|
||
shadow grows in the city of Arkham. Alien entities known as Ancient Ones
|
||
lurk in the emptiness beyond space and time, writhing at the gates
|
||
between worlds. These gates have begun to open and must be closed before
|
||
the Ancient Ones make our world their ruined domination.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/9cJf4kd_HZQo6NunfJlo9w__itemrep/img/d7sT40CRGgKcClC_UjTlanbRrUU=/fit-in/246x300/filters:strip_icc()/pic175966.jpg"
|
||
alt="Arkham" />
|
||
<figcaption aria-hidden="true">Arkham</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 8</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">120–240m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="zombie-kidz-evolution"><a
|
||
href="https://boardgamegeek.com/boardgame/256952/zombie-kidz-evolution">Zombie
|
||
Kidz Evolution</a></h3>
|
||
<blockquote>
|
||
<p>Zombie Kidz Evolution is the first “legacy”-style game for kids, with
|
||
basic gameplay similar to the 2013 title Zombie Kidz — but things will
|
||
quickly evolve!.In the game, the young players are at school when
|
||
zombies start to attack, infiltrating the entryways, then barring the
|
||
way to classrooms. Players move through rooms and entryways to eliminate
|
||
zombies and keep the zombie reserve full. If a zombie must enter the
|
||
school but none are available, then the school has been overrun and the
|
||
players lose. To win the game, players need to lock each of the four
|
||
entryways as apparently the custodian has abandoned the post and given
|
||
up the school for lost. As players get better, they can complete
|
||
missions, track their development through a trophy-sticker system
|
||
reminiscent of video games, and open envelopes that contain new material
|
||
for the game, upping the challenge they face while also providing them
|
||
with new powers and new heroes as well.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/Iwv0Vg8FXIKlEr8xKsapIQ__itemrep/img/arIztf26YRobgCtw60KgI_pmH8k=/fit-in/246x300/filters:strip_icc()/pic4334067.jpg"
|
||
alt="zombie kidz evolution" />
|
||
<figcaption aria-hidden="true">zombie kidz evolution</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">7</td>
|
||
<td style="text-align: right;">5-15m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="lords-of-vegas"><a
|
||
href="https://boardgamegeek.com/boardgame/20437/lords-of-vegas">Lords of
|
||
Vegas</a></h3>
|
||
<blockquote>
|
||
<p>You and your opponents represent powerful developers in a burgeoning
|
||
Nevada city. You will earn money and prestige by building the biggest
|
||
and most profitable casinos on “The Strip,” the town’s backbone of dust
|
||
and sin. You start with nothing but parking lots and dreams, but from
|
||
there you build, sprawl, reorganize and gamble your way to victory.
|
||
Score the most points investing in the most profitable development
|
||
companies and putting the best bosses in control of the richest casinos.
|
||
Put your dollars on the line . . . it’s time to roll!.The game board is
|
||
broken into 6 different areas, each consisting of a number of empty
|
||
‘lots’. Players build lots by paying money and placing a die of the
|
||
value matching the one shown on the lot’s space onto the lot, along with
|
||
a casino tile of one of 7 colors. Adjoining lots of the same color are
|
||
considered a single casino. The casino’s boss is the player whose die
|
||
value is higher than any other in the casino. On each players turn,
|
||
players turn over a new card representing a new lot they get. The card
|
||
also is one of the casino colors. Any built casinos of the matching
|
||
color will score both money and points. Money is earned for each lot in
|
||
the casino, where each lot may be owned by a different player. Points go
|
||
only to the casino’s owner. Players can expand their casinos; try to
|
||
take over casinos owned by other players; make deals to trade lots,
|
||
casinos and money; or gamble in opponents’ casinos to make more money.
|
||
Ultimately, though, only points matter, and that means making yourself
|
||
boss of the biggest casinos.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/-uYn413Wy8Vzm9wkuOajWg__itemrep/img/cxNjgjWpiQ3ATxJ6rShTlMYYzpk=/fit-in/246x300/filters:strip_icc()/pic774410.jpg"
|
||
alt="Lords Of Vegas" />
|
||
<figcaption aria-hidden="true">Lords Of Vegas</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60-90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="diplomacy"><a
|
||
href="https://boardgamegeek.com/boardgame/483/diplomacy">Diplomacy</a></h3>
|
||
<blockquote>
|
||
<p>This classic game of pure negotiation has taken many forms over the
|
||
years. The first The Avalon Hill Game Co version has perhaps the widest
|
||
release, but Avalon Hill re-released the game in 1999, complete with a
|
||
colorful new map and metal pieces. In 2008, Avalon Hill released a 50th
|
||
anniversary edition with a new map and cardboard pieces representing the
|
||
armies and navies.In the game, players represent one of the seven “Great
|
||
Powers of Europe” (Great Britain, France, Austria-Hungary, Germany,
|
||
Italy, Russia or Turkey) in the years prior to World War I. Play begins
|
||
in the Spring of 1901, and players make both Spring and Autumn moves
|
||
each year. There are only two kinds of military units: armies and
|
||
fleets. On any given turn, each of your military units has limited
|
||
options: they can move into an adjoining territory, support an allied
|
||
unit in an attack on an adjoining territory, support an allied unit in
|
||
defending an adjoining territory, or hold their position. Players
|
||
instruct each of their units by writing a set of “orders.” The outcome
|
||
of each turn is determined by the rules of the game. There are no dice
|
||
rolls or other elements of chance. With its incredibly simplistic
|
||
movement mechanics fused to a significant negotiation element, this
|
||
system is highly respected by many gamers.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/CGJihifkrZSqW40zElgXkQ__itemrep/img/_dNaGO1i21OAbqm74ng6LkhOG8o=/fit-in/246x300/filters:strip_icc()/pic7376874.jpg"
|
||
alt="Diplomacy" />
|
||
<figcaption aria-hidden="true">Diplomacy</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 7</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">360m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="amerigo"><a
|
||
href="https://boardgamegeek.com/boardgame/137408/amerigo">Amerigo</a></h3>
|
||
<blockquote>
|
||
<p>In Amerigo, the players help Amerigo Vespucci on his journey to
|
||
discover new land. The players explore the islands of South America,
|
||
secure trading routes, and build settlements.The actions available to
|
||
players are determined through the use of a specialized cube tower,
|
||
which has appeared in the Queen titles Im Zeichen des Kreuzes and
|
||
Wallenstein. At the start of the game, this tower is seeded with action
|
||
cubes, which come in seven colors, with each color matching a particular
|
||
type of action. During the game players will drop additional action
|
||
cubes into the tower – but some of these cubes might get stuck in the
|
||
floors of the tower while other cubes already in the tower are knocked
|
||
free. Thus, players need to play both tactically – taking advantage of
|
||
the actions currently available in the best way possible – and
|
||
strategically – using their knowledge of which actions do what to play
|
||
well over the course of the game.The game board is composed of nine,
|
||
twelve or sixteen tiles, depending on the number of players. Players
|
||
sail their ships through the landscape created for this game, landing on
|
||
islands to plan and build settlements, which then supply resources and
|
||
allow the player to earn victory points. Players might want to invest in
|
||
cannons to protect themselves from pirates roaming the waters or acquire
|
||
progress tokens to gain special advantages.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/CPTCRbcUGvW-gepKwTvjSg__itemrep/img/f-hyime0OFz0aZNowaIxDKxt2fM=/fit-in/246x300/filters:strip_icc()/pic1824151.jpg"
|
||
alt="Amerigo" />
|
||
<figcaption aria-hidden="true">Amerigo</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="dominion"><a
|
||
href="https://boardgamegeek.com/boardgame/36218/dominion">Dominion</a></h3>
|
||
<blockquote>
|
||
<p>Dominion is a strategic deck-building board game that transports
|
||
players to the medieval era, where they wield the power to shape their
|
||
own dominion. With an ever-expanding array of kingdom cards representing
|
||
economic, military, and political facets, players craft their decks to
|
||
conquer provinces and accumulate victory points. The game’s modular
|
||
design ensures endless strategic permutations, challenging players to
|
||
navigate the delicate balance between growth and defense. In the end,
|
||
Dominion is not just a game of cards; it’s a dynamic journey through the
|
||
complexities of empire-building, where each decision influences the rise
|
||
or fall of your dominion.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/j6iQpZ4XkemZP07HNCODBA__itemrep/img/_QiaiFj-LGZoqdatE-wVqNaYWx8=/fit-in/246x300/filters:strip_icc()/pic394356.jpg"
|
||
alt="Dominion" />
|
||
<figcaption aria-hidden="true">Dominion</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="nemos-war"><a
|
||
href="https://boardgamegeek.com/boardgame/187617/nemos-war-second-edition">Nemo’s
|
||
War</a></h3>
|
||
<blockquote>
|
||
<p>Jules Verne’s classic novel Twenty Thousand Leagues Under the Sea
|
||
tells the story of Captain Nemo and his astounding ship, the Nautilus.
|
||
The second edition of Nemo’s War, Victory Point Games’ popular solitaire
|
||
offering from designer Chris Taylor, is a greatly enhanced offering
|
||
featuring mass-production printing and amazing Ian O’Toole art and
|
||
graphics throughout. Set in year 1870, you set sail in this amazing
|
||
electric-powered submarine, assuming the role and motive of Captain Nemo
|
||
as you travel across the seas on missions of science, exploration,
|
||
anti-Imperialism, and War! With this supercharged second edition of
|
||
Nemo’s War, prepare yourself for the adventure of a lifetime!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/E5DrIRQo7MJS3ww70esx5Q__itemrep/img/pWQb8ILX46F-znillIZ2Kp-K93c=/fit-in/246x300/filters:strip_icc()/pic4892981.jpg"
|
||
alt="Nemo’s War" />
|
||
<figcaption aria-hidden="true">Nemo’s War</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">13</td>
|
||
<td style="text-align: right;">60-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="imperial-settlers"><a
|
||
href="https://boardgamegeek.com/boardgame/154203/imperial-settlers">Imperial
|
||
Settlers</a></h3>
|
||
<blockquote>
|
||
<p>Imperial Settlers is a card game that lets players lead one of the
|
||
four factions and build empires by placing buildings, then sending
|
||
workers to those buildings to acquire new resources and abilities. The
|
||
game is played over five rounds during which players take various
|
||
actions in order to explore new lands, build buildings, trade resources,
|
||
conquer enemies, and thus score victory points.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/pRwsvyfsRJ-lWWwVJCdXNg__itemrep/img/fTfXILZ-2FIy12vUC3Fxix3RmzY=/fit-in/246x300/filters:strip_icc()/pic2871265.jpg"
|
||
alt="Imperial Settlers" />
|
||
<figcaption aria-hidden="true">Imperial Settlers</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">45-90m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="space-alert"><a
|
||
href="https://boardgamegeek.com/boardgame/38453/space-alert">Space
|
||
Alert</a></h3>
|
||
<blockquote>
|
||
<p>Space Alert is a cooperative team survival game. Players become crew
|
||
members of a small spaceship scanning dangerous sectors of the galaxy.
|
||
The missions last just 10 real-time minutes (hyperspace jump, sector
|
||
scan, hyperspace jump back) and the only task the players have is to
|
||
protect their ship. During play, the central computer will announce the
|
||
presence of various threats on one of the supplied 10 minute soundtracks
|
||
that also acts as a game timer. The threats vary from space battleships
|
||
and interceptors to different interstellar monsters and abominations,
|
||
asteroids or even intruders and malfunctions on the spaceship. Players
|
||
have to agree who will take care of which task and coordinate their
|
||
actions (moving around the ship, firing weapons, distributing energy,
|
||
using battlebots to deal with intruders, launching guided missiles,
|
||
etc.) in real time to defend the ship. Only a well-working team can
|
||
survive 10 minutes and make the jump back to safety. The game offers
|
||
several difficulty levels, huge variability and a unique experience for
|
||
one to five player teams. One mission lasts only about 30 minutes,
|
||
including setup and evaluation.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/tinE1f2lauIsEL4aC9aU-w__itemrep/img/BOGa_tAkG2aSoCtTlarj2JY4O3A=/fit-in/246x300/filters:strip_icc()/pic384313.jpg"
|
||
alt="Space Alert" />
|
||
<figcaption aria-hidden="true">Space Alert</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 5</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="falling-koalas"><a
|
||
href="https://boardgamegeek.com/boardgame/270365/falling-koalas">Falling
|
||
Koalas</a></h3>
|
||
<blockquote>
|
||
<p>Falling Koalas is a card game all about koalas. Drop Bears, as they
|
||
are affectionately called, are known to eat eucalyptus leaves and sleep
|
||
all day. Although seemingly cute and cuddly, they attack! The game
|
||
involves intense strategy and a bit of luck where players battle to see
|
||
who will be the last koala hanging. It’s easy to learn and takes 10-20
|
||
minutes to play. The game is simple. Be the last koala alive and win the
|
||
game Play cards from your hand and end your turn by drawing a card. If
|
||
you draw a falling koala card, you fall and are out of the game unless
|
||
you can save yourself.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/Z07A3BSaAf4LwRD3TJMkBA__imagepage/img/KnNV0uYMVot3TCQwGmjE5vioilc=/fit-in/900x600/filters:no_upscale():strip_icc()/pic6289957.png"
|
||
alt="Falling Koalas" />
|
||
<figcaption aria-hidden="true">Falling Koalas</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">10-20m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="thunderstone"><a
|
||
href="https://boardgamegeek.com/boardgame/53953/thunderstone">Thunderstone</a></h3>
|
||
<blockquote>
|
||
<p>Thunderstone is a fantasy deck-building game much in the style of
|
||
Dominion. Before the game starts a selection of Village and Hero cards
|
||
will be randomnly chosen that players may add to their specific decks.
|
||
Like Dominion, every player starts with a basic deck of weaker cards
|
||
that they can use to purchase other more powerful cards. In Thunderstone
|
||
these cards may be different Heroes such as mages, archers, thieves, or
|
||
warriors or they may be supplies the heroes need like weapons, rations,
|
||
or light to reach further into the dungeon.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/pVyy-LSVBIMQ0GUsvsIfww__itemrep/img/CAn9h1_likJ6Lq_JtyspJwREDH0=/fit-in/246x300/filters:strip_icc()/pic544780.jpg"
|
||
alt="Thunderstone" />
|
||
<figcaption aria-hidden="true">Thunderstone</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 5</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="skull"><a
|
||
href="https://boardgamegeek.com/boardgame/92415/skull">Skull</a></h3>
|
||
<blockquote>
|
||
<p>Skull & Roses is the quintessence of bluffing, a game in which
|
||
everything is played in the players’ heads. Each player plays a
|
||
face-down card, then each player in turn adds one more card – until
|
||
someone feels safe enough to state that he can turn a number of cards
|
||
face up and get only roses. Other players can then overbid him, saying
|
||
they can turn even more cards face up. The highest bidder must then turn
|
||
that number of cards face up, starting with his own. If he shows only
|
||
roses, he wins; if he reveals a skull, he loses, placing one of his
|
||
cards out of play. Two successful challenges wins the game. Skull &
|
||
Roses is not a game of luck; it’s a game of poker face and meeting
|
||
eyes.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/OPrd2iXm43dir7BwKAMOuQ__itemrep/img/-OqEtnWB7kEI_C_Zq9XkhDYAnNI=/fit-in/246x300/filters:strip_icc()/pic6097488.jpg"
|
||
alt="Skull" />
|
||
<figcaption aria-hidden="true">Skull</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 6</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">15-45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="paleo"><a
|
||
href="https://boardgamegeek.com/boardgame/300531/paleo">Paleo</a></h3>
|
||
<blockquote>
|
||
<p>Paleo is a co-operative adventure game set in the stone age, a game
|
||
in which players try to keep the human beings in their care alive while
|
||
completing missions. Sometimes you need a fur, sometimes a tent, but
|
||
these are all minor quests compared to your long-term goal: Painting a
|
||
woolly mammoth on the wall so that humans thousands of years later will
|
||
know that you once existed. (Okay, you just think the mammoth painting
|
||
looks cool. Preserving a record of your past existence is gravy.) Each
|
||
player starts the game with a couple of humans, who each have a skill
|
||
and a number of life points. On a turn, each player chooses to go to one
|
||
location — possibly of the same type as other players, although not the
|
||
same location — and while you have some idea of what you might find
|
||
there, you won’t know for sure until you arrive, at which point you
|
||
might acquire food or resources, or find what you need to craft a useful
|
||
object, or discover that you can help someone else in their project, or
|
||
suffer a snakebite that brings you close to death.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/85t1wkwgvh3d2mmjsRcDrw__itemrep/img/5Wx2IlXzKh8HmBD-_5Rm2b1YjO4=/fit-in/246x300/filters:strip_icc()/pic6039256.jpg"
|
||
alt="Paleo" />
|
||
<figcaption aria-hidden="true">Paleo</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">45-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="paths-of-glory"><a
|
||
href="https://boardgamegeek.com/boardgame/91/paths-of-glory">Paths of
|
||
Glory</a></h3>
|
||
<blockquote>
|
||
<p>Paths of Glory: The First World War, designed by six-time Charles S.
|
||
Roberts awards winner, Ted Raicer, allows players to step into the shoes
|
||
of the monarchs and marshals who triumphed and bungled from 1914 to
|
||
1918. As the Central Powers you must use the advantage of interior lines
|
||
and the fighting skill of the Imperial German Army to win your rightful
|
||
‘place in the sun.’ As the Entente Powers (Allies) you must bring your
|
||
greater numbers to bear to put an end to German militarism and ensure
|
||
this is the war ‘to end all wars.’ Both players will find their
|
||
generalship and strategic abilities put to the test as Paths of Glory’s
|
||
innovative game systems let you recreate all the dramatic events of
|
||
World War I.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/Ip4TygnwFxuR57Vky9ZeZA__itemrep/img/D1X3z1gSLJg1IltMfhTpfhZ_dPA=/fit-in/246x300/filters:strip_icc()/pic4490515.jpg"
|
||
alt="Paths of Glory" />
|
||
<figcaption aria-hidden="true">Paths of Glory</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">14</td>
|
||
<td style="text-align: right;">480m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="calico"><a
|
||
href="https://boardgamegeek.com/boardgame/283155/calico">Calico</a></h3>
|
||
<blockquote>
|
||
<p>Calico is a puzzly tile-laying game of quilts and cats. In Calico,
|
||
players compete to sew the coziest quilt as they collect and place
|
||
patches of different colors and patterns. Each quilt has a particular
|
||
pattern that must be followed, and players are also trying to create
|
||
color and pattern combinations that are not only aesthetically pleasing,
|
||
but also able to attract the cuddliest cats! Turns are simple. Select a
|
||
single patch tile from your hand and sew it into your quilt, then draw
|
||
another patch into your hand from the three available. If you are able
|
||
to create a color group, you may sew a button onto your quilt. If you
|
||
are able to create a pattern combination that is attractive to any of
|
||
the cats, it will come over and curl up on your quilt! At the end of the
|
||
game, you score points for buttons, cats, and how well you were able to
|
||
complete your unique quilt pattern.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/6O6HqeMY6z1MPPKKVKp93g__itemrep/img/XYmwXWKrSFRSB4e_RVQ7AkACF_U=/fit-in/246x300/filters:strip_icc()/pic7714854.jpg"
|
||
alt="Calico" />
|
||
<figcaption aria-hidden="true">Calico</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 4</td>
|
||
<td style="text-align: right;">10</td>
|
||
<td style="text-align: right;">30-45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="star-wars-the-deckbuilding-game"><a
|
||
href="https://en.wikipedia.org/wiki/Star_Wars:_The_Deckbuilding_Game">Star
|
||
Wars: The Deckbuilding Game</a></h3>
|
||
<blockquote>
|
||
<p>Star Wars is a deckbuilding game released by Fantasy Flight Games and
|
||
Asmodee.Each player controls a base that represent that player’s life
|
||
pool, and is able to obtain another base if theirs is destroyed. The
|
||
object is to destroy three bases to win the game, which is achieved by
|
||
attacking the opposing player.On their turn, a player uses the resources
|
||
from the five cards in their hand to obtain new cards from a central
|
||
“galaxy row”, which contains cards of the Empire and Rebel factions. The
|
||
player may only select from cards of their faction, and the galaxy row
|
||
is reconstituted with cards from the “galaxy deck”.One innovate game
|
||
mechanic is the ability of a player to attack cards still in the galaxy
|
||
row before they have been obtained by other players, known as sabotage
|
||
for the Rebel faction and bounty hunting for the Empire faction. These
|
||
provide a reward to the player taking that action, and also deny other
|
||
players from obtaining targeted cards.Throughout the game, a Force meter
|
||
records the balance in The Force, which may alter the effect of cards in
|
||
favour of a particular faction.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://upload.wikimedia.org/wikipedia/en/thumb/e/e2/Star_Wars_The_Deckbuilding_Game.webp/229px-Star_Wars_The_Deckbuilding_Game.webp.png"
|
||
alt="Star Wars" />
|
||
<figcaption aria-hidden="true">Star Wars</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">30-45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="kill-doctor-lucky"><a
|
||
href="https://boardgamegeek.com/boardgame/257/kill-doctor-lucky">Kill
|
||
Doctor Lucky</a></h3>
|
||
<blockquote>
|
||
<p>“Kill Doctor Lucky” is a unique board game where players compete to
|
||
murder Doctor Lucky, the mansion’s owner. Players move through rooms,
|
||
collect weapon cards, and attempt to eliminate Doctor Lucky while
|
||
bluffing opponents. The game combines strategy, humor, and a reversed
|
||
murder-mystery theme for a fun experience. “Kill Doctor Lucky” stands
|
||
out as a lighthearted and entertaining board game that offers a unique
|
||
twist on the traditional murder-mystery theme. Players enter a world of
|
||
colorful rooms, dangerous weapons, and humorous strategies as they vie
|
||
to commit the murder of Doctor Lucky. This game encourages creative
|
||
thinking, clever moves, and comical bluffing, making it a delightful
|
||
choice for board game enthusiasts seeking a humorous and engaging gaming
|
||
experience.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/HzSvdAtAiktVmdTfDEIayA__itemrep/img/rkpchyBfTrCdFbG9SiPRHOGGXHA=/fit-in/246x300/filters:strip_icc()/pic2923257.jpg"
|
||
alt="Kill Doctor Lucky" />
|
||
<figcaption aria-hidden="true">Kill Doctor Lucky</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 8</td>
|
||
<td style="text-align: right;">12</td>
|
||
<td style="text-align: right;">45m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="perudo"><a
|
||
href="https://boardgamegeek.com/boardgame/45/perudo">Perudo</a></h3>
|
||
<blockquote>
|
||
<p>Liar’s Dice, a.k.a. Bluff, Perudo or Dudo, is a South American dice
|
||
game in which each player is given five dice and cup to roll and hide
|
||
them with. Players make successively higher declarations regarding the
|
||
results of all the dice remaining in the game, e.g. “there are ten
|
||
sixes”. However, someone can always contest the bid. When that happens,
|
||
all the dice are revealed and either the bidder or the caller loses
|
||
dice, depending on who was correct. The last player with dice is the
|
||
winner.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/UCiGSoCqbOsXS8JzZZC_SA__itemrep/img/4LfYxtsu5ylAYZNK7_Qbefe7kqk=/fit-in/246x300/filters:strip_icc()/pic3949242.png"
|
||
alt="Perudo" />
|
||
<figcaption aria-hidden="true">Perudo</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">8</td>
|
||
<td style="text-align: right;">15-30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="keyflower"><a
|
||
href="https://boardgamegeek.com/boardgame/122515/keyflower">Keyflower</a></h3>
|
||
<blockquote>
|
||
<p>Keyflower is a strategic board game designed for 2 to 6 players, with
|
||
four rounds representing the seasons: spring, summer, autumn, and
|
||
winter. Players begin with a home tile and eight workers, each in red,
|
||
yellow, or blue, which are used for bidding on tiles and for resource
|
||
generation and skill acquisition. During spring, summer, and autumn,
|
||
additional workers with skills related to key resources like iron,
|
||
stone, and wood arrive, and random village tiles are auctioned. In the
|
||
winter, no new workers arrive, and players select village tiles for
|
||
auction, which offer victory points based on combinations of resources,
|
||
skills, and workers. The player with the most victory points at the end
|
||
of the winter season wins the game.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/HbfgxDJZQnNEZQKvpmJxQg__itemrep/img/1l2Uipp2Xmu0rSHR3nYaEHQarMY=/fit-in/246x300/filters:strip_icc()/pic2278942.jpg"
|
||
alt="Keyflower" />
|
||
<figcaption aria-hidden="true">Keyflower</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 6</td>
|
||
<td style="text-align: right;">12+</td>
|
||
<td style="text-align: right;">90-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-gilded-realms"><a
|
||
href="https://boardgamegeek.com/boardgame/397099/the-gilded-realms">The
|
||
Gilded Realms</a></h3>
|
||
<blockquote>
|
||
<p>The Gilded Realms is a euro-style kingdom builder board game set in a
|
||
medieval fantasy world, where players will be tasked with ruling over
|
||
their young but ambitious kingdoms. In this hybrid simultaneous
|
||
turn-based game of economic management and risk assessment, you and up
|
||
to three other players will command a unique Faction and compete for the
|
||
title of ultimate regent.Through careful planning of two builds a turn
|
||
and management of your resources you must develop your five provinces
|
||
and construct a thriving income, all the while, fending off competing
|
||
kingdoms and the invading Sarrukar forces with your armies and
|
||
fortifications. Players can also earn Gold and Gems from successful
|
||
caravan trading and management of their kingdom’s stance during economic
|
||
events. Or they can send armies into other player’s Hinterlands to raid
|
||
their Caravans and take Endeavour cards for themselves! At the end of
|
||
the 12th round of play, players earn prestigious titles based on their
|
||
Victory Points, the highest earning the Serpens Champion and declared
|
||
winner of The Gilded Realms!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/gWNSCaB9gE-cPNHhH33uQQ__itemrep/img/ulauk-nriJFsto6y8EJA76FH1z4=/fit-in/246x300/filters:strip_icc()/pic7666055.jpg"
|
||
alt="The Gilded Realms" />
|
||
<figcaption aria-hidden="true">The Gilded Realms</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 4</td>
|
||
<td style="text-align: right;">14+</td>
|
||
<td style="text-align: right;">90-180m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="saboteur"><a
|
||
href="https://boardgamegeek.com/boardgame/9220/saboteur">Saboteur</a></h3>
|
||
<blockquote>
|
||
<p>With the help of Dwarf Cards, the players are assigned their role:
|
||
either miner or saboteur. The roles are kept secret until the end of the
|
||
round. As miners, they are hunting for gold. The miners are trying to
|
||
build an uninterrupted path from the Start Card to a Goal Card, while
|
||
the saboteurs are trying to prevent this. They shouldn’t try to be too
|
||
obvious about it, however, lest they be immediately discovered.</p>
|
||
<p>The Start Card and the three Goal Cards are placed face-down onto the
|
||
table, each seven cards away from the start and one card between each
|
||
Goal Card. The gold is on one of the Goal Cards, but nobody knows which.
|
||
Players have cards in hand. On a player’s turn, they must do one of
|
||
three things: place a Path Card into the mine, play an Action Card in
|
||
front of a player, or pass. Action Cards can be placed in front of any
|
||
player, including oneself.</p>
|
||
<p>Action Cards let the players help or hinder one another, as well as
|
||
obtain information about the Goal Cards. Once a player places a Path
|
||
Card that reaches the gold, the round is over. The miners have won and
|
||
would receive cards with gold pieces as their reward. The round is also
|
||
over if the gold could not be reached. In that case, the saboteurs have
|
||
won and would receive the gold pieces.</p>
|
||
<p>After three rounds, the player with the most gold is the winner.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/0vJwP6NGa7GHPZKC3gplUw__itemrep/img/aJcXGhYr8XxyKEK6EqbG0bePrOk=/fit-in/246x300/filters:strip_icc()/pic3989824.jpg"
|
||
alt="Saboteur" />
|
||
<figcaption aria-hidden="true">Saboteur</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 10</td>
|
||
<td style="text-align: right;">8+</td>
|
||
<td style="text-align: right;">30m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="the-last-bottle-of-rum"><a
|
||
href="https://boardgamegeek.com/boardgame/275557/the-last-bottle-of-rum">The
|
||
Last Bottle of Rum</a></h3>
|
||
<blockquote>
|
||
<p>A pirate board game for 2 to 5 players, where you play as a pirate
|
||
looking to trade its treasures for the very last bottle of rum of the
|
||
archipelago… Prepare to explore uncharted waters, plunder your enemies
|
||
and avoid the Kraken! To win the game, a player will have to score the
|
||
most victory points by digging up hidden treasures.</p>
|
||
</blockquote>
|
||
<blockquote>
|
||
<p>On each turn, choose two cards from your hand. The cards you play
|
||
determines the actions you may take. Cleverly combo actions and effects
|
||
to overcome obstacles and keep pace with rival captains. Fire your
|
||
cannons on your opponents to slow down their treasure-hunting. Push your
|
||
luck at the risk of being cursed and chased by the deadly Kraken! Play
|
||
one of the unique characters and use your game-changing abilities when
|
||
it’s least expected!</p>
|
||
</blockquote>
|
||
<blockquote>
|
||
<p>The first Captain to collect 10 booty points gets the last bottle of
|
||
the archipelago and wins the game.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/W-28SI7dtFwOM6KYD9egrQ__itemrep/img/UIIbwvNMAHbyDJriFpltV-7nHd4=/fit-in/246x300/filters:strip_icc()/pic5715210.jpg"
|
||
alt="The Last Bottle of Rum" />
|
||
<figcaption aria-hidden="true">The Last Bottle of Rum</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">2 - 5</td>
|
||
<td style="text-align: right;">10+</td>
|
||
<td style="text-align: right;">45-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="zoo-vadis"><a
|
||
href="https://boardgamegeek.com/boardgame/368061/zoo-vadis">Zoo
|
||
Vadis</a></h3>
|
||
<blockquote>
|
||
<p>What if the animals were the ones who ran the zoo? Presumably, this
|
||
wild government would be built upon the support of fellow creatures and
|
||
fueled by the fame, attention, and prestige of wide-eyed visitors.
|
||
Naturally, the most aspirational beasts would lobby for a position in
|
||
the star exhibit, and the lead star would be elected Zoo Mascot.In order
|
||
to join the star exhibit, each species must campaign its way up the
|
||
hierarchy of enclosures with the majority support of animal voters. And
|
||
the lead star will be the species that has earned the most laurels from
|
||
both raving fans and jealous rivals along the way. How does one gain
|
||
support and earn laurels? Through crafty politicking, clever
|
||
negotiations, and ruthless schemes. There can only be one Zoo Mascot,
|
||
after all. Where are you going? That is the ultimate question of Zoo
|
||
Vadis.</p>
|
||
<p>Zoo Vadis is an evolution of Reiner Knizia’s classic negotiation
|
||
game, Quo Vadis? It retains the elegant, political gameplay that fans
|
||
have come to love while introducing many innovations and improvements
|
||
by: a) Enhancing the 3-player game and tailoring the board to all player
|
||
counts through neutral, bribable figures—roaming peacocks, b) Widening
|
||
the player count with a second game board for 6-7 players, c) Expanding
|
||
the possibilities for strategic negotiation with asymmetric animal
|
||
abilities, d) Increasing tactical opportunities with new special laurel
|
||
tokens, e) Broadening the appeal of the theme and presentation with
|
||
vibrant zoo art by Kwanchai Moriya and Brigette Indelicato, f)
|
||
Enlivening the production with chunky animal figures and functional
|
||
player screens.</p>
|
||
<p>Like the original design, the game ends immediately when the Star
|
||
Exhibit is full. Only the animals who have reached the Star Exhibit
|
||
qualify for victory, and the winner is the player with the most
|
||
laurels.</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/Kl3NjtNKpuJNPjdBQtdsow__itemrep/img/mmVsnLtn3T4zkeNbjWpfrWZKS5c=/fit-in/246x300/filters:strip_icc()/pic6988937.jpg"
|
||
alt="Zoo Vadis" />
|
||
<figcaption aria-hidden="true">Zoo Vadis</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">3 - 7</td>
|
||
<td style="text-align: right;">10+</td>
|
||
<td style="text-align: right;">20-40m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="twilight-inscription"><a
|
||
href="https://boardgamegeek.com/boardgame/361545/twilight-inscription">Twilight
|
||
Inscription</a></h3>
|
||
<blockquote>
|
||
<p>Roll your way through the Twilight Imperium universe. The Lazax
|
||
Empire has burned to ash, rejected by its subjects. The aftermath was
|
||
tragedy and petty conflict in equal measure, a time of loss and
|
||
exhaustion. In the ensuing Dark Years, the factions of the galaxy
|
||
retreated and recovered their strength. Now, they look upon the stars
|
||
and see an opportunity—a chance to reclaim what was lost. A chance to
|
||
redefine galactic civilization. A chance to leave their mark upon the
|
||
stars. Twilight Inscription, an epic roll-and-write game for one to
|
||
eight players, offers an experience unlike anything Fantasy Flight Games
|
||
has done before. With a limited pool of resources at your disposal,
|
||
you’ll need to carefully manage Navigation, Expansion, Industry, and
|
||
Warfare as you amass victory points and earn your right to the throne on
|
||
Mecatol Rex. Will your faction become the new rulers of the galaxy? Or
|
||
will your fledgling empire fade into obscurity? Anything can happen in
|
||
this strategic, infinitely-replayable game!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/g36va6ofPCzNZXF-9GEpCg__itemrep/img/V3Cny2dR0eXaJjFkqkOCOoKP9Tg=/fit-in/246x300/filters:strip_icc()/pic7132023.png"
|
||
alt="Twilight Inscription" />
|
||
<figcaption aria-hidden="true">Twilight Inscription</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 8</td>
|
||
<td style="text-align: right;">14+</td>
|
||
<td style="text-align: right;">90-120m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h3 id="hadrians-wall"><a
|
||
href="https://boardgamegeek.com/boardgame/304783/hadrians-wall">Hadrian’s
|
||
Wall</a></h3>
|
||
<blockquote>
|
||
<p>When visiting the North of Britannia in 122 AD, the Roman Emperor
|
||
Hadrian Augustus witnessed the aftermath of war between his armies and
|
||
the savage Picts. In a show of Roman might, he ordered a wall to be
|
||
built that would separate the Pict tribes from the rest of England.
|
||
Grand in its design, the wall stretched 80 Roman miles, from coast to
|
||
coast. Hadrian’s Wall stood in service to the Roman Empire for nearly
|
||
300 years before its eventual decline. Today, Hadrian’s Wall is a UNESCO
|
||
World Heritage Site and the remains of the forts, towers, and turrets
|
||
can still be explored.</p>
|
||
<p>In Hadrian’s Wall, players take on the role of a Roman General placed
|
||
in charge of the construction of a milecastle and bordering wall. Over
|
||
six years (rounds), players will construct their fort and wall, man the
|
||
defenses, and attract civilians by building services and providing
|
||
entertainment — all while defending the honor of the Roman Empire from
|
||
the warring Picts. The player who can accumulate the most renown, piety,
|
||
valor and discipline, whilst avoiding disdain, will prove to the Emperor
|
||
they are the model Roman citizen and be crowned Legatus Legionis!</p>
|
||
</blockquote>
|
||
<figure>
|
||
<img
|
||
src="https://cf.geekdo-images.com/4XzRDw3VrgNpNfZlzZl66w__itemrep/img/V1Db0T3MlAicjsL1C_PrOLfm_xY=/fit-in/246x300/filters:strip_icc()/pic5608818.png"
|
||
alt="Hadrian’s Wall" />
|
||
<figcaption aria-hidden="true">Hadrian’s Wall</figcaption>
|
||
</figure>
|
||
<table>
|
||
<thead>
|
||
<tr class="header">
|
||
<th style="text-align: right;">Players</th>
|
||
<th style="text-align: right;">Min. Age</th>
|
||
<th style="text-align: right;">Time</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr class="odd">
|
||
<td style="text-align: right;">1 - 6</td>
|
||
<td style="text-align: right;">12+</td>
|
||
<td style="text-align: right;">30-60m</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<h2 id="contribute">Contribute</h2>
|
||
<p>Contributions are welcome and encouraged! Read the <a
|
||
href="contributing.md">contribution guidelines</a> first.</p>
|
||
<p><a
|
||
href="https://github.com/edm00se/awesome-board-games">boardgames.md
|
||
Github</a></p>
|