410 lines
20 KiB
HTML
410 lines
20 KiB
HTML
<h1 id="awesome-game-talks-awesome">Awesome Game Talks <a
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href="https://github.com/sindresorhus/awesome"><img
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src="https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg"
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alt="Awesome" /></a></h1>
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<blockquote>
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<p>[2005] <a href="https://www.youtube.com/watch?v=RMrj8gdUfCU">Heart of
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a Gamer</a>: Satoru Iwata (Nintendo)</p>
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</blockquote>
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<blockquote>
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<p>On my business card, I am a corporate president. In my mind, I am a
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game developer. But in my heart, I am a gamer.</p>
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</blockquote>
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<p>Check out <a href="CONTRIBUTING.md">contribution guidelines</a> and
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other <a href="https://github.com/sindresorhus/awesome">awesome</a>
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stuff!</p>
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<blockquote>
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<p>GDC has a channel now: https://www.youtube.com/c/gdconf</p>
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</blockquote>
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<h2 id="if-you-want-just-a-list-of-free-gdc-talks-gdc">If you want just
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a list of free GDC talks: <a href="GDC.md">GDC</a></h2>
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<h3 id="table-of-contents">Table of Contents</h3>
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<ul>
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<li><a href="#gdc-talks">GDC Talks</a></li>
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<li><a href="#ted-talks">TED Talks</a></li>
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<li><a href="#other-talks">Other Talks</a></li>
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<li><a href="#podcasts">Podcasts</a></li>
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<li><a href="#conferences">Playlist of Conferences / Lectures</a></li>
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<li><a href="#lists">Lists</a></li>
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</ul>
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<h2 id="gdc-talks">GDC Talks</h2>
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<ul>
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<li>[2016] <a
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href="https://www.youtube.com/watch?v=zF_jcrTCMsA">Overwatch - The
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Elusive Goal: Play by Sound</a>: Scott Lawlor, Tomas Neumann
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(Blizzard)</li>
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<li>[2015] <a href="http://www.gdcvault.com/play/1022057/">How to Make
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Your Game Just Completely Hilarious: The Stanley Parable</a>: William
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Pugh (Roberts & Co Bunsen Outlet Limited)</li>
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<li>[2015] <a href="http://gdcvault.com/play/1021862/">Classic Game
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Postmortem: Loom</a>: Brian Moriarty (WPI)</li>
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<li>[2015] <a href="http://www.gdcvault.com/play/1022036/">Hearthstone:
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How to Create an Immersive User Interface</a>: Derek Sakamoto
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(Blizzard)</li>
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<li>[2015] <a href="http://www.gdcvault.com/play/1022243/">Scroll Back:
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The Theory and Practice of Cameras in Side-Scrollers</a>: Itay Keren
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(Untame)</li>
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<li>[2015] <a href="http://gdcvault.com/play/1021752/">A Live Art
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Demonstration of Creating Worlds through Design Thinking</a>: Feng Zhu
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(Feng Zhu Design)</li>
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<li>[2014] <a href="http://www.gdcvault.com/play/1020775/">Hearthstone:
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10 Bits of Design Wisdom</a>: Eric Dodds (Blizzard)</li>
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<li>[2014] <a href="http://www.gdcvault.com/play/1020570/">Level Design
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in a Day: Decisions That Matter - Meaningful Choice in Game and Level
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Design</a>: Matthias Worch (2K Games)</li>
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<li>[2014] <a href="http://www.gdcvault.com/play/1021471/">There and Dad
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Again - The Octodad: Dadliest Catch Postmortem</a>: John Murphy, Phil
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Tibitoski (Young Horses)</li>
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<li>[2014] <a
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href="http://gdcvault.com/play/1021438/">TwitchPlayedPokemon: An
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Analysis of the Experimental Interactive Phenomenon</a>: Alex Leavitt
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(USC)</li>
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<li>[2014] <a href="http://www.gdcvault.com/play/1020434/">Narrative
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Legos</a>: Ken Levine (Irrational Games)</li>
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<li>[2014] <a href="http://www.gdcvault.com/play/1020776/">Antichamber:
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An Overnight Success, Seven Years in the Making</a>: Alexander
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Bruce</li>
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<li>[2014] <a href="http://gdcvault.com/play/1020586/">Antichamber:
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Three Years of Hardcore Iteration</a>: Alexander Bruce</li>
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<li>[2014] <a href="http://www.gdcvault.com/play/1020408/">A Study in
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Transparency: How Board Games Matter</a>: Soren Johnson (Mohawk
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Games)</li>
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<li>[2014] <a href="http://www.gdcvault.com/play/1020788/">Hearts and
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Minds</a>: Frank Lantz (NYU Game Center)</li>
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<li>[2014] <a href="http://www.gdcvault.com/play/1020495/">Interpreting
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Feedback and Maintaining Your Vision</a>: Andy Nguyen (Pocketwatch
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Games)</li>
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<li>[2014] <a href="http://www.gdcvault.com/play/1020376/">Why Is Gone
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Home a Game?</a>: Steve Gaynor (The Fullbright Company)</li>
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<li>[2014] <a href="http://www.gdcvault.com/play/1020496/">Jiro Dreams
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of Game Design</a>: Brenda Romero (UC Santa Cruz)</li>
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<li>[2014] <a href="http://vimeo.com/91436410">Preserving a Sense of
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Discovery in the Age of Spoilers</a>: James Crawford (Twinbeard
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Studios)</li>
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<li>[2014] <a href="http://www.gdcvault.com/play/1020583/">Animation
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Bootcamp: An Indie Approach to Procedural Animation</a>: David Rosen
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(Wolfire Games)</li>
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<li>[2014, Europe] <a href="http://gdcvault.com/play/1020766/">Super
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Time Force: Solving the Time Travel Paradox</a>: Kenneth Yeung (Capy
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Games)</li>
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<li>[2014] <a href="http://www.gdcvault.com/play/1020389/">Enhancing
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Sportsmanship in Online Games</a>: Jeffrey Lin (Riot Games)</li>
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<li>[2014] <a href="http://www.gdcvault.com/play/1020552/">The Art of
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The Witness</a>: Luis Antonio (Thekla Inc)</li>
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<li>[2014] <a href="http://gdcvault.com/play/1021349/">Building the
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Content that Drives the Counter-Strike: Global Offensive Economy</a>:
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Bronwen Grimes (Valve)</li>
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<li>[2013] <a href="http://www.gdcvault.com/play/1018048/">Classic Game
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Postmortem: Myst</a>: Robyn Miller (Zoo Break Gun Club)</li>
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<li>[2013, Europe] <a
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href="http://gdcvault.com/play/1020902/">#1ReasonToBe</a>: Annakaisa
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Kultima, Auriea Harvey, Brenda Romero, Zuraida Buter, Henrike aka Riker
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Lode, Siobhan Reddy, Leigh Alexander (Panel)</li>
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<li>[2013] <a
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href="http://www.gdcvault.com/play/1017963/">Obsessive-Compulsive
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Development: Retro/Grade Postmortem</a>: Matt Gilgenbach (24 Caret
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Games)</li>
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<li>[2013] <a href="http://gdcvault.com/play/1017999/">The Western Games
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That Conquered China</a>: Henry Fong (Yodo1)</li>
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<li>[2013] <a href="http://www.gdcvault.com/play/1017700/">Designing
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Journey</a>: Jenova Chen (thatgamecompany)</li>
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<li>[2013] <a href="http://www.gdcvault.com/play/1018058/">AI
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Postmortems: Assassin’s Creed III, XCOM: Enemy Unknown, and
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Warframe</a>: Daniel Brewer, Alex Cheng, Richard Dumas, Aleissia
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Laidacker (Panel)</li>
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<li>[2013] <a href="http://www.gdcvault.com/play/1017845/">Building the
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Touchy-Feely World of Tearaway</a>: Rex Crowle (Media Molecule)</li>
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<li>[2012] <a href="http://www.gdcvault.com/play/1016632/">A Theory of
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Fun 10 Years Later</a>: Raph Koster (Playdom)</li>
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<li>[2012] <a href="http://www.gdcvault.com/play/1015745/">Attention,
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Not Immersion: Making Your Games Better with Psychology and Playtesting,
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the Uncharted Way</a>: Richard Lemarchand (Naughty Dog)</li>
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<li>[2012] <a href="http://www.gdcvault.com/play/1015842/">Classic Game
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Postmortem: Harvest Moon</a>: Yasuhiro Wada (Toy Box, Inc.)</li>
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<li>[2012] <a href="http://gdcvault.com/play/1015595/">The 5 Domains of
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Play: Applying Psychology’s Big 5 Motivation Domains to Games</a>: Jason
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VandenBerghe (Ubisoft)</li>
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<li>[2012] <a
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href="https://www.youtube.com/watch?v=OLqk4aqpXlQ">Creating a Sequel to
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a Game That Doesn’t Need One</a>: Chet Faliszek, Erik Wolpaw
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(Valve)</li>
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<li>[2012] <a href="http://www.gdcvault.com/play/1015541/">How I Got My
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Mom to Play Through Plants vs. Zombies</a>: George Fan (PopCap)</li>
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<li>[2011] <a href="http://www.gdcvault.com/play/1014704/">Design in
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Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary
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Difficulty Across the HALO Franchise</a>: Jaime Griesemer (Bungie)</li>
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<li>[2011] <a href="http://www.gdcvault.com/play/1014597/">Dynamics: The
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State of the Art</a>: Clint Hocking (LucasArts)</li>
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<li>[2011] <a href="http://gdcvault.com/play/1014383/">Life and Death
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and Middle Pair: Go, Poker and the Sublime</a>: Frank Lantz (Zynga)</li>
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<li>[2011] <a href="https://www.youtube.com/watch?v=5fkSUQEMwV4">The
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Road Ahead</a>: Cliff Bleszinski (Epic Games)</li>
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<li>[2011] <a href="http://www.gdcvault.com/play/1014982/">Truth in Game
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Design</a>: Jonathan Blow (Number None, Inc.)</li>
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<li>[2010] <a href="http://www.gdcvault.com/play/1012211/">Design in
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Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to
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0.7 Seconds for Halo 3</a>: Jaime Griesemer (Bungie)</li>
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<li>[2010, Keynote] <a
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href="https://www.youtube.com/watch?v=bY7aRJE-oOY">Everything You Know
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is Wrong</a>: by Sid Meier (Firaxis Games)</li>
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<li>[2009] <a href="http://gdcvault.com/play/1305/">Everything I Learned
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About Level Design I Learned from Disneyland</a>: Scott Rogers
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(THQ)</li>
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<li>[2009] <a href="http://www.gdcvault.com/play/1333/">Helping Your
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Players Feel Smart: Puzzles as User Interface</a>: Randy Smith (Tiger
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Style)</li>
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<li>[2007] <a href="https://www.youtube.com/watch?v=ISutk1mauPM">Indie
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Prototyping</a>: Jonathan Blow (Number None, Inc.)</li>
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<li>[2007] <a
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href="https://www.youtube.com/watch?v=PR-ZtrOGHiY">Innovation in Indie
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Games</a>: Kyle Gabler, Jenova Chen, Jon Mak, Jon Blow (Panel)</li>
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<li>[2000] <a href="http://www.gdcvault.com/play/1016641/">It’s Great to
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be Back! Fast Code, Game Programming, and Other Thoughts from 20 (Minus
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Two) Years in the Trenches</a>: Michael Abrash (Rad Game Tools)</li>
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</ul>
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<h3 id="ted-talks">TED Talks</h3>
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<p><a
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href="http://www.ted.com/topics/gaming">http://www.ted.com/topics/gaming</a></p>
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<ul>
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<li>[2015, TED] <a
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href="http://www.ted.com/talks/cosmin_mihaiu_physical_therapy_is_boring_play_a_game_instead">Physical
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Therapy Is Boring — Play A Game Instead</a>: Cosmin Mihaiu</li>
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<li>[2015, TEDxTokyo] <a
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href="http://www.ted.com/talks/shimpei_takahashi_play_this_game_to_come_up_with_original_ideas">Play
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This Game To Come Up With Original ideas</a>: Shimpei Takahashi</li>
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<li>[2013, TEDGlobal] <a
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href="http://www.ted.com/talks/jane_mcgonigal_massively_multi_player_thumb_wrestling">Massively
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Multi-Player… Thumb-Wrestling?</a>: Jane McGonigal (Institute for the
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Future)</li>
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<li>[2012, TEDGlobal] <a
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href="https://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life?language=en">The
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Game That Can Give You 10 Extra Years Of Life</a>: Jane McGonigal</li>
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<li>[2012, TEDxCHUV] <a
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href="http://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games">Your
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Brain On Video Games</a>: Daphne Bavelier (University of Geneva)</li>
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<li>[2012, TEDxPhoenix] <a
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href="http://www.ted.com/talks/brenda_brathwaite_gaming_for_understanding">Gaming
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For Understanding</a>: Brenda Romero (Loot Drop)</li>
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<li>[2011, TEDxKids@Brussels] <a
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href="http://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter">How
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Games Make Kids Smarter:</a>Gabe Zichermann (Author)</li>
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<li>[2010, TEDGlobal] <a
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href="http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain">7
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Ways Games Reward The Brain</a>: Tom Chatfield<br />
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</li>
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<li>[2010, TEDxBoston] <a
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href="http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world">The
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Game Layer On Top Of The World</a>: Seth Priebatsch<br />
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</li>
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<li>[2010, TEDGlobal] <a
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href="http://www.ted.com/talks/peter_molyneux_demos_milo_the_virtual_boy">Meet
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Milo, The Virtual Boy</a>: Peter Molyneux<br />
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</li>
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<li>[2010, TED] <a
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href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world?language=en">Gaming
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Can Make A Better World</a>: Jane McGonigal (Institute for the
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Future)</li>
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<li>[2009, EG] <a
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href="http://www.ted.com/talks/scott_kim_takes_apart_the_art_of_puzzles">The
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Art of Puzzles</a> Scott Kim (Discover Magazine)</li>
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<li>[2009, Serious Play] <a
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href="http://www.ted.com/talks/stuart_brown_says_play_is_more_than_fun_it_s_vital">Play
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is More than Just Fun</a>: Stuart Brown (National Institute for
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Play)</li>
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<li>[1998, TED] <a
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href="http://www.ted.com/talks/brenda_laurel_on_making_games_for_girls">Games
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for Girls</a>: Brenda Laurel (California College of the Arts)</li>
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<li>[2007, TED] <a
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href="http://www.ted.com/talks/will_wright_makes_toys_that_make_worlds">Spore,
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Birth of a Game</a>:Will Wright (Maxis)</li>
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<li>[2006, TED] <a
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href="http://www.ted.com/talks/david_perry_on_videogames?language=en">Are
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Games Better than Liife?</a>: David Perry (Gaikai)</li>
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</ul>
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<h2 id="other-talks">Other Talks</h2>
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<ul>
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<li>[2015, University of Texas] <a
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href="https://vimeo.com/126275510">John D. Carmack at UT Dallas</a>:
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John D. Carmack (Oculus)</li>
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<li>[2014, Nordic Game] <a
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href="https://www.youtube.com/watch?v=mCCC9hQm6MM">Making of Monument
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Valley in Unity</a>: Peter Pashley (ustwo)</li>
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<li>[2014, PRACTICE 2014] <a href="https://vimeo.com/125149688">On
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Trying to Make Idea-Rich Games</a>: Jonathan Blow (Number None,
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Inc.)</li>
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<li>[2014, Indievelopment] <a
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href="http://vimeo.com/94259578">Attempting Deep Work, Surviving Long
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Projects</a>: Jonathan Blow (Number None, Inc.)</li>
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<li>[2014, University of Virginia] <a
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href="https://www.youtube.com/watch?v=LZu6229ZcT0">A Fireside Chat with
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Rich Hilleman</a>: Rich Hilleman (EA)</li>
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<li>[2014, Tallinn University] <a
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href="https://www.youtube.com/watch?v=4DBq2dHw4uM">Innovation in Game
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Design</a>: Richard Bartle</li>
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<li>[2013, PRACTICE 2013] <a href="http://vimeo.com/82383614">Desigining
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a Legacy Game</a>: Rob Daviau (IronWall Games)</li>
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<li>[2013, BAFTA] <a
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href="https://www.youtube.com/watch?v=Efv9Mgwk8SU">From Shodan, to Big
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Daddy, to Elizabeth: The Evolution of AI Companions</a>: Ken Levine
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(Irrational Games)</li>
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<li>[2013, Creative Mornings] <a
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href="https://www.youtube.com/watch?v=AxFzf6yIfcc">Game Design: The
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Medium is the Message</a>: Jonathan Blow (Number None, Inc.)</li>
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<li>[2013, Game Connection Europe] <a
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href="https://www.youtube.com/watch?v=BIlr7R7UAfc">Great Level Design
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and the Artistic Expression of Mathematics</a>: Hamish Todd</li>
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<li>[2013, Unite Nordic] <a
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href="https://www.youtube.com/watch?v=GYYuhuarTA0">Sir, You Are Being
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Proceudrally Generated</a>: Tom Betts, James Carey (Big Robot)</li>
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<li>[2013, INDIGO] <a
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href="https://www.youtube.com/watch?v=AJdEqssNZ-U">The Art of
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Screenshake</a>: Jan Willem Nijman (Vlambeer)</li>
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<li>[2013, IGDA Seattle] <a
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href="https://www.youtube.com/watch?v=qwPe3OHR04c">Game Design Tools (I
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Wish I learned About Sooner)</a>: Daniel Cook (Spry Fox)</li>
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<li>[2013, Georgia Tech] <a
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href="https://www.youtube.com/watch?v=qHhetpaZBTs">Facilitating Stories
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in Journey</a>: John Nesky (thatgamecompany)</li>
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<li>[2013, PAX East] <a
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href="https://www.youtube.com/watch?v=UPU_yi9Nv3M">Mastering Game
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Mechanics</a>: Brandon DeCoster, Scott Rubin (GeekNights)</li>
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<li>[2012, G.A.N.G Summit] <a
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href="https://www.youtube.com/watch?v=Pl86ND_c5Og">Music Design in
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Games</a>: Rich Vreeland (Disasterpeace)</li>
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<li>[2012, NY Film Academy] <a
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href="https://www.youtube.com/watch?v=RzhdkYws_60">Functional Theory for
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Game Design</a>: Keith Burgun (Dinofarm Games)</li>
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<li>[2012, Eurogamer Expo] <a
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href="https://www.youtube.com/watch?v=tdwzvdZFxVM">How to Give Yourself
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a Job in the Games Industry</a>: Chet Faliszek (Valve)</li>
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<li>[2012 - Nordic Game Indie Night] <a
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href="https://www.youtube.com/watch?v=Fy0aCDmgnxg">Juice It Or Lose
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It</a>: Martin Jonasson, Petri Purho (Indie)</li>
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<li>[2012, Indie Connect] <a
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href="https://www.youtube.com/watch?v=vk94HoI_tCo">Sensible
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Nonsense</a>: Rami Ismail, Jan Willem Nijman (Vlambeer)</li>
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<li>[2012, George Mason University] <a
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href="https://www.youtube.com/watch?v=CrfdNJDVpR4">Lecture Series</a>:
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Todd Howard (Bethesda)</li>
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<li>[2011, NYU Game Center] <a href="http://vimeo.com/23534126">Lecture
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Series: Portal 2</a>: Erik Wolpaw (Valve)</li>
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<li>[2011, Google Tech Talks] <a
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href="https://www.youtube.com/watch?v=7ZGCPap7GkY">Getting Gamification
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Right</a>: Sebastian Deterding (PLAIT Lab)</li>
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<li>[2011, Games for Change] <a href="http://vimeo.com/25780504">G4LI
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Keynote</a>: Gabe Newell (Valve)</li>
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<li>[2011, Games for Change] <a href="http://vimeo.com/25681002">Make
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Games, Not War</a>: Jesse Schell (Schell Games)</li>
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<li>[2011, Berkeley] <a
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href="https://www.youtube.com/watch?v=JjDsP5n2kSM">Programming
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Aesthetics Learned From Making Independent Games</a>: Jonathan Blow
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(Number None, Inc.)</li>
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<li>[2011, IndieCade] <a
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href="https://www.youtube.com/watch?v=OGSeLSmOALU">Designing the
|
||
Universe</a>: Jonathan Blow, Marc Ten Boch</li>
|
||
<li>[2010, Rice Univerisity] <a
|
||
href="https://www.youtube.com/watch?v=SqFu5O-oPmU">Video Games and the
|
||
Human Condition</a>: Jonathan Blow (Number None, Inc.)</li>
|
||
<li>[2008, MIGS] <a
|
||
href="https://www.youtube.com/watch?v=mGTV8qLbBWE">Fundamental Conflicts
|
||
in Contemporary Game Design</a>: Jonathan Blow (Number None, Inc.)</li>
|
||
<li>[2008, Google Tech Talks] <a
|
||
href="https://www.youtube.com/watch?v=cdTVcFo2EQw">Designing a Pandemic:
|
||
Lessons Learned</a>: Matt Leacock</li>
|
||
<li>[2007, Freeplay] <a
|
||
href="https://www.youtube.com/watch?v=RsT-5VSqk8I">How and Why</a>:
|
||
Jonathan Blow (Number None, Inc.)</li>
|
||
<li>[2007, MIGS] <a
|
||
href="https://www.youtube.com/watch?v=K0kup_anLeU">Design Reboot</a>:
|
||
Jonathan Blow (Number None, Inc.)</li>
|
||
<li>[2003, Computer History Museum] <a
|
||
href="https://www.youtube.com/watch?v=CdgQyq3hEPo">Lessons from Game
|
||
Design</a>: Will Wright (Maxis)</li>
|
||
</ul>
|
||
<h2 id="panels">Panels</h2>
|
||
<ul>
|
||
<li>[2014, PlayStation Experience] <a
|
||
href="https://www.youtube.com/watch?v=Y3zK9MsQ9NI">How to Become a Game
|
||
Designer (or How to Consider It) Panel</a> Doug Holder, Quentin Cobb
|
||
(Naughty Dog), Parker Hamilton (SuckerPunch), Ramone Russell (Sony San
|
||
Diego), Massimo Giuarni (Ovosonico)</li>
|
||
</ul>
|
||
<h2 id="conferences">Conferences</h2>
|
||
<ul>
|
||
<li>[2014, DICE Europe] <a
|
||
href="https://www.youtube.com/playlist?list=PLLx_Nt-I7ViqrulUPyfVQQf1xiu7Fj0b1">2014
|
||
D.I.C.E Europe</a></li>
|
||
<li>[2014, DICE] <a
|
||
href="https://www.youtube.com/playlist?list=PLLx_Nt-I7Vio9PferYNMlxZoMjD_Yzk3d">2014
|
||
D.I.C.E. Summit</a></li>
|
||
<li>[2014, Steam Dev Days] <a
|
||
href="https://www.youtube.com/playlist?list=PLckFgM6dUP2hc4iy-IdKFtqR9TeZWMPjm">Steam
|
||
Dev Days</a></li>
|
||
<li>[2014, Unknown Worlds Post Mortems] <a
|
||
href="https://www.youtube.com/playlist?list=PLWuf3ThLEyAgy-V9EtFo_LA-96_lrGTKf">Game
|
||
Development Micro-Talks</a></li>
|
||
<li>[2014, Oculus Connect] <a
|
||
href="https://www.youtube.com/playlist?list=PLL2xVXGs1SP5CVE6X3GMSroO2cfHxzeCz">Oculus
|
||
Connect: Developer Sessions</a></li>
|
||
<li>[2013, DICE Europe] <a
|
||
href="https://www.youtube.com/playlist?list=PLLx_Nt-I7Viqp_BIKm8gyyOHVrLi8HrEI">2013
|
||
D.I.C.E Europe</a></li>
|
||
<li>[2013, DICE] <a
|
||
href="https://www.youtube.com/playlist?list=PLLx_Nt-I7VioDSuOC24uI52knYk44egII">2013
|
||
D.I.C.E. Summit</a></li>
|
||
<li>[2013 - Now, IndieCade] <a
|
||
href="https://www.youtube.com/user/indiecadeofficial/videos">Indiecade
|
||
Official Channel</a></li>
|
||
<li>[2013, PRACTICE] <a href="http://vimeo.com/album/2869597">PRACTICE
|
||
2013</a></li>
|
||
<li>[2012 - Now, DigiPen Game Engine Architecture] <a
|
||
href="https://www.youtube.com/user/GameEngineArchitects/videos">Game
|
||
Engine Architecture Club</a></li>
|
||
<li>[2012 - Now, NYU Poly Game Lab] <a
|
||
href="https://www.youtube.com/user/POLYGAMELAB/videos">POLYGAMELAB
|
||
Official Channel</a></li>
|
||
<li>[2012, DICE] <a
|
||
href="http://www.dicesummit.org/video_gallery/video_gallery_2012.asp">dicesummit</a></li>
|
||
<li>[2011, DICE] <a
|
||
href="http://www.dicesummit.org/video_gallery/video_gallery_2011.asp">dicesummit</a></li>
|
||
<li>[2010, DICE] <a
|
||
href="http://www.dicesummit.org/video_gallery/video_gallery_2010.asp">dicesummit</a></li>
|
||
</ul>
|
||
<h2 id="lists">Lists</h2>
|
||
<ul>
|
||
<li>https://twitter.com/GameDevTalks/</li>
|
||
</ul>
|
||
<h1 id="podcasts">Podcasts</h1>
|
||
<h2 id="dedicated-podcasts">Dedicated Podcasts</h2>
|
||
<ul>
|
||
<li><a href="http://alifewellwasted.com/">A life well wasted</a>: Robert
|
||
Ashley</li>
|
||
<li><a href="http://gamedesignadvance.com/?page_id=1616">Another
|
||
Castle</a>: Charles J Pratt (Game Design Advance)</li>
|
||
<li><a
|
||
href="http://www.brainygamer.com/the_brainy_gamer/podcast/">Brainy
|
||
Gamer</a>: Michael Abbott<br />
|
||
</li>
|
||
<li><a href="http://www.gamedevradio.com/">Game Developers Radio</a>: <a
|
||
href="http://www.linkedin.com/pub/joseph-burchett/10/677/50b">Joseph
|
||
Burchett</a></li>
|
||
<li><a href="http://thegamedesignroundtable.com">The Game Design Round
|
||
Table</a>: Jon Shafer (Firaxis), Dirk Knemeyer (The New Science,
|
||
Tomorrow).</li>
|
||
<li><a href="http://www.indiegamepod.com/">IndieGamePod</a> Interviews
|
||
with developers about their games.</li>
|
||
<li><a href="http://infiniteammo.ca/podcast">Infinite Ammo Podcast</a>:
|
||
Alec Holowka</li>
|
||
<li><a href="http://ludology.libsyn.com/">Ludology</a>: Ryan Sturm,
|
||
Geoff Engelstein</li>
|
||
<li><a
|
||
href="https://www.digipen.edu/news-and-events/podclass-the-digipen-podcast/">Podclass</a>:
|
||
(Digipen)</li>
|
||
</ul>
|
||
<h2 id="talks">Talks</h2>
|
||
<ul>
|
||
<li>[Episode 93, Collective Podcast] <a
|
||
href="http://www.thecollectivepodcast.com/#/ken-wong/">Discussing
|
||
Monument Valley</a>: Ken Wong (UsTwo Games)</li>
|
||
</ul>
|