Files
awesome-awesomeness/readmes/gametalks.md9
2024-04-20 19:22:54 +02:00

170 lines
17 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Awesome Game Talks [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)
> [2005] [Heart of a Gamer](https://www.youtube.com/watch?v=RMrj8gdUfCU): Satoru Iwata (Nintendo)
> On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
Check out [contribution guidelines](CONTRIBUTING.md) and other [awesome](https://github.com/sindresorhus/awesome) stuff!
> GDC has a channel now: https://www.youtube.com/c/gdconf
## If you want just a list of free GDC talks: [GDC](GDC.md)
### Table of Contents
- [GDC Talks](#gdc-talks)
- [TED Talks](#ted-talks)
- [Other Talks](#other-talks)
- [Podcasts](#podcasts)
- [Playlist of Conferences / Lectures](#conferences)
- [Lists](#lists)
## GDC Talks
- [2016] [Overwatch - The Elusive Goal: Play by Sound](https://www.youtube.com/watch?v=zF_jcrTCMsA): Scott Lawlor, Tomas Neumann (Blizzard)
- [2015] [How to Make Your Game Just Completely Hilarious: The Stanley Parable](http://www.gdcvault.com/play/1022057/): William Pugh (Roberts & Co Bunsen Outlet Limited)
- [2015] [Classic Game Postmortem: Loom](http://gdcvault.com/play/1021862/): Brian Moriarty (WPI)
- [2015] [Hearthstone: How to Create an Immersive User Interface](http://www.gdcvault.com/play/1022036/): Derek Sakamoto (Blizzard)
- [2015] [Scroll Back: The Theory and Practice of Cameras in Side-Scrollers](http://www.gdcvault.com/play/1022243/): Itay Keren (Untame)
- [2015] [A Live Art Demonstration of Creating Worlds through Design Thinking](http://gdcvault.com/play/1021752/): Feng Zhu (Feng Zhu Design)
- [2014] [Hearthstone: 10 Bits of Design Wisdom](http://www.gdcvault.com/play/1020775/): Eric Dodds (Blizzard)
- [2014] [Level Design in a Day: Decisions That Matter - Meaningful Choice in Game and Level Design](http://www.gdcvault.com/play/1020570/): Matthias Worch (2K Games)
- [2014] [There and Dad Again - The Octodad: Dadliest Catch Postmortem](http://www.gdcvault.com/play/1021471/): John Murphy, Phil Tibitoski (Young Horses)
- [2014] [TwitchPlayedPokemon: An Analysis of the Experimental Interactive Phenomenon](http://gdcvault.com/play/1021438/): Alex Leavitt (USC)
- [2014] [Narrative Legos](http://www.gdcvault.com/play/1020434/): Ken Levine (Irrational Games)
- [2014] [Antichamber: An Overnight Success, Seven Years in the Making](http://www.gdcvault.com/play/1020776/): Alexander Bruce
- [2014] [Antichamber: Three Years of Hardcore Iteration](http://gdcvault.com/play/1020586/): Alexander Bruce
- [2014] [A Study in Transparency: How Board Games Matter](http://www.gdcvault.com/play/1020408/): Soren Johnson (Mohawk Games)
- [2014] [Hearts and Minds](http://www.gdcvault.com/play/1020788/): Frank Lantz (NYU Game Center)
- [2014] [Interpreting Feedback and Maintaining Your Vision](http://www.gdcvault.com/play/1020495/): Andy Nguyen (Pocketwatch Games)
- [2014] [Why Is Gone Home a Game?](http://www.gdcvault.com/play/1020376/): Steve Gaynor (The Fullbright Company)
- [2014] [Jiro Dreams of Game Design](http://www.gdcvault.com/play/1020496/): Brenda Romero (UC Santa Cruz)
- [2014] [Preserving a Sense of Discovery in the Age of Spoilers](http://vimeo.com/91436410): James Crawford (Twinbeard Studios)
- [2014] [Animation Bootcamp: An Indie Approach to Procedural Animation](http://www.gdcvault.com/play/1020583/): David Rosen (Wolfire Games)
- [2014, Europe] [Super Time Force: Solving the Time Travel Paradox](http://gdcvault.com/play/1020766/): Kenneth Yeung (Capy Games)
- [2014] [Enhancing Sportsmanship in Online Games](http://www.gdcvault.com/play/1020389/): Jeffrey Lin (Riot Games)
- [2014] [The Art of The Witness](http://www.gdcvault.com/play/1020552/): Luis Antonio (Thekla Inc)
- [2014] [Building the Content that Drives the Counter-Strike: Global Offensive Economy](http://gdcvault.com/play/1021349/): Bronwen Grimes (Valve)
- [2013] [Classic Game Postmortem: Myst](http://www.gdcvault.com/play/1018048/): Robyn Miller (Zoo Break Gun Club)
- [2013, Europe] [#1ReasonToBe](http://gdcvault.com/play/1020902/): Annakaisa Kultima, Auriea Harvey, Brenda Romero, Zuraida Buter, Henrike aka Riker Lode, Siobhan Reddy, Leigh Alexander (Panel)
- [2013] [Obsessive-Compulsive Development: Retro/Grade Postmortem](http://www.gdcvault.com/play/1017963/): Matt Gilgenbach (24 Caret Games)
- [2013] [The Western Games That Conquered China](http://gdcvault.com/play/1017999/): Henry Fong (Yodo1)
- [2013] [Designing Journey](http://www.gdcvault.com/play/1017700/): Jenova Chen (thatgamecompany)
- [2013] [AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe](http://www.gdcvault.com/play/1018058/): Daniel Brewer, Alex Cheng, Richard Dumas, Aleissia Laidacker (Panel)
- [2013] [Building the Touchy-Feely World of Tearaway](http://www.gdcvault.com/play/1017845/): Rex Crowle (Media Molecule)
- [2012] [A Theory of Fun 10 Years Later](http://www.gdcvault.com/play/1016632/): Raph Koster (Playdom)
- [2012] [Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way](http://www.gdcvault.com/play/1015745/): Richard Lemarchand (Naughty Dog)
- [2012] [Classic Game Postmortem: Harvest Moon](http://www.gdcvault.com/play/1015842/): Yasuhiro Wada (Toy Box, Inc.)
- [2012] [The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to Games](http://gdcvault.com/play/1015595/): Jason VandenBerghe (Ubisoft)
- [2012] [Creating a Sequel to a Game That Doesn't Need One](https://www.youtube.com/watch?v=OLqk4aqpXlQ): Chet Faliszek, Erik Wolpaw (Valve)
- [2012] [How I Got My Mom to Play Through Plants vs. Zombies](http://www.gdcvault.com/play/1015541/): George Fan (PopCap)
- [2011] [Design in Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty Across the HALO Franchise](http://www.gdcvault.com/play/1014704/): Jaime Griesemer (Bungie)
- [2011] [Dynamics: The State of the Art](http://www.gdcvault.com/play/1014597/): Clint Hocking (LucasArts)
- [2011] [Life and Death and Middle Pair: Go, Poker and the Sublime](http://gdcvault.com/play/1014383/): Frank Lantz (Zynga)
- [2011] [The Road Ahead](https://www.youtube.com/watch?v=5fkSUQEMwV4): Cliff Bleszinski (Epic Games)
- [2011] [Truth in Game Design](http://www.gdcvault.com/play/1014982/): Jonathan Blow (Number None, Inc.)
- [2010] [Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3](http://www.gdcvault.com/play/1012211/): Jaime Griesemer (Bungie)
- [2010, Keynote] [Everything You Know is Wrong](https://www.youtube.com/watch?v=bY7aRJE-oOY): by Sid Meier (Firaxis Games)
- [2009] [Everything I Learned About Level Design I Learned from Disneyland](http://gdcvault.com/play/1305/): Scott Rogers (THQ)
- [2009] [Helping Your Players Feel Smart: Puzzles as User Interface](http://www.gdcvault.com/play/1333/): Randy Smith (Tiger Style)
- [2007] [Indie Prototyping](https://www.youtube.com/watch?v=ISutk1mauPM): Jonathan Blow (Number None, Inc.)
- [2007] [Innovation in Indie Games](https://www.youtube.com/watch?v=PR-ZtrOGHiY): Kyle Gabler, Jenova Chen, Jon Mak, Jon Blow (Panel)
- [2000] [It's Great to be Back! Fast Code, Game Programming, and Other Thoughts from 20 (Minus Two) Years in the Trenches](http://www.gdcvault.com/play/1016641/): Michael Abrash (Rad Game Tools)
### TED Talks
[http://www.ted.com/topics/gaming](http://www.ted.com/topics/gaming)
- [2015, TED]  [Physical Therapy Is Boring — Play A Game Instead](http://www.ted.com/talks/cosmin_mihaiu_physical_therapy_is_boring_play_a_game_instead): Cosmin Mihaiu
- [2015, TEDxTokyo] [Play This Game To Come Up With Original ideas](http://www.ted.com/talks/shimpei_takahashi_play_this_game_to_come_up_with_original_ideas): Shimpei Takahashi
- [2013, TEDGlobal] [Massively Multi-Player… Thumb-Wrestling?](http://www.ted.com/talks/jane_mcgonigal_massively_multi_player_thumb_wrestling): Jane McGonigal (Institute for the Future)
- [2012, TEDGlobal] [The Game That Can Give You 10 Extra Years Of Life](https://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life?language=en): Jane McGonigal
- [2012, TEDxCHUV] [Your Brain On Video Games](http://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games): Daphne Bavelier (University of Geneva)
- [2012, TEDxPhoenix] [Gaming For Understanding](http://www.ted.com/talks/brenda_brathwaite_gaming_for_understanding): Brenda Romero (Loot Drop)
- [2011, TEDxKids@Brussels] [How Games Make Kids Smarter: ](http://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter)Gabe Zichermann (Author)
- [2010, TEDGlobal] [7 Ways Games Reward The Brain](http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain): Tom Chatfield
- [2010, TEDxBoston] [The Game Layer On Top Of The World](http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world): Seth Priebatsch
- [2010, TEDGlobal] [Meet Milo, The Virtual Boy](http://www.ted.com/talks/peter_molyneux_demos_milo_the_virtual_boy): Peter Molyneux
- [2010, TED] [Gaming Can Make A Better World](http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world?language=en): Jane McGonigal (Institute for the Future)
- [2009, EG] [The Art of Puzzles](http://www.ted.com/talks/scott_kim_takes_apart_the_art_of_puzzles) Scott Kim (Discover Magazine)
- [2009, Serious Play] [Play is More than Just Fun](http://www.ted.com/talks/stuart_brown_says_play_is_more_than_fun_it_s_vital): Stuart Brown (National Institute for Play)
- [1998, TED] [Games for Girls](http://www.ted.com/talks/brenda_laurel_on_making_games_for_girls): Brenda Laurel (California College of the Arts)
- [2007, TED] [Spore, Birth of a Game](http://www.ted.com/talks/will_wright_makes_toys_that_make_worlds):Will Wright (Maxis)
- [2006, TED] [Are Games Better than Liife?](http://www.ted.com/talks/david_perry_on_videogames?language=en): David Perry (Gaikai)
## Other Talks
- [2015, University of Texas] [John D. Carmack at UT Dallas](https://vimeo.com/126275510): John D. Carmack (Oculus)
- [2014, Nordic Game] [Making of Monument Valley in Unity](https://www.youtube.com/watch?v=mCCC9hQm6MM): Peter Pashley (ustwo)
- [2014, PRACTICE 2014] [On Trying to Make Idea-Rich Games](https://vimeo.com/125149688): Jonathan Blow (Number None, Inc.)
- [2014, Indievelopment] [Attempting Deep Work, Surviving Long Projects](http://vimeo.com/94259578): Jonathan Blow (Number None, Inc.)
- [2014, University of Virginia] [A Fireside Chat with Rich Hilleman](https://www.youtube.com/watch?v=LZu6229ZcT0): Rich Hilleman (EA)
- [2014, Tallinn University] [Innovation in Game Design](https://www.youtube.com/watch?v=4DBq2dHw4uM): Richard Bartle
- [2013, PRACTICE 2013] [Desigining a Legacy Game](http://vimeo.com/82383614): Rob Daviau (IronWall Games)
- [2013, BAFTA] [From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions](https://www.youtube.com/watch?v=Efv9Mgwk8SU): Ken Levine (Irrational Games)
- [2013, Creative Mornings] [Game Design: The Medium is the Message](https://www.youtube.com/watch?v=AxFzf6yIfcc): Jonathan Blow (Number None, Inc.)
- [2013, Game Connection Europe] [Great Level Design and the Artistic Expression of Mathematics](https://www.youtube.com/watch?v=BIlr7R7UAfc): Hamish Todd
- [2013, Unite Nordic] [Sir, You Are Being Proceudrally Generated](https://www.youtube.com/watch?v=GYYuhuarTA0): Tom Betts, James Carey (Big Robot)
- [2013, INDIGO] [The Art of Screenshake](https://www.youtube.com/watch?v=AJdEqssNZ-U): Jan Willem Nijman (Vlambeer)
- [2013, IGDA Seattle] [Game Design Tools (I Wish I learned About Sooner)](https://www.youtube.com/watch?v=qwPe3OHR04c): Daniel Cook (Spry Fox)
- [2013, Georgia Tech] [Facilitating Stories in Journey](https://www.youtube.com/watch?v=qHhetpaZBTs): John Nesky (thatgamecompany)
- [2013, PAX East] [Mastering Game Mechanics](https://www.youtube.com/watch?v=UPU_yi9Nv3M): Brandon DeCoster, Scott Rubin (GeekNights)
- [2012, G.A.N.G Summit] [Music Design in Games](https://www.youtube.com/watch?v=Pl86ND_c5Og): Rich Vreeland (Disasterpeace)
- [2012, NY Film Academy] [Functional Theory for Game Design](https://www.youtube.com/watch?v=RzhdkYws_60): Keith Burgun (Dinofarm Games)
- [2012, Eurogamer Expo] [How to Give Yourself a Job in the Games Industry](https://www.youtube.com/watch?v=tdwzvdZFxVM): Chet Faliszek (Valve)
- [2012 - Nordic Game Indie Night] [Juice It Or Lose It](https://www.youtube.com/watch?v=Fy0aCDmgnxg): Martin Jonasson, Petri Purho (Indie)
- [2012, Indie Connect] [Sensible Nonsense](https://www.youtube.com/watch?v=vk94HoI_tCo): Rami Ismail, Jan Willem Nijman (Vlambeer)
- [2012, George Mason University] [Lecture Series](https://www.youtube.com/watch?v=CrfdNJDVpR4): Todd Howard (Bethesda)
- [2011, NYU Game Center] [Lecture Series: Portal 2](http://vimeo.com/23534126): Erik Wolpaw (Valve)
- [2011, Google Tech Talks] [Getting Gamification Right](https://www.youtube.com/watch?v=7ZGCPap7GkY): Sebastian Deterding (PLAIT Lab)
- [2011, Games for Change] [G4LI Keynote](http://vimeo.com/25780504): Gabe Newell (Valve)
- [2011, Games for Change] [Make Games, Not War](http://vimeo.com/25681002): Jesse Schell (Schell Games)
- [2011, Berkeley] [Programming Aesthetics Learned From Making Independent Games](https://www.youtube.com/watch?v=JjDsP5n2kSM): Jonathan Blow (Number None, Inc.)
- [2011, IndieCade] [Designing the Universe](https://www.youtube.com/watch?v=OGSeLSmOALU): Jonathan Blow, Marc Ten Boch
- [2010, Rice Univerisity] [Video Games and the Human Condition](https://www.youtube.com/watch?v=SqFu5O-oPmU): Jonathan Blow (Number None, Inc.)
- [2008, MIGS] [Fundamental Conflicts in Contemporary Game Design](https://www.youtube.com/watch?v=mGTV8qLbBWE): Jonathan Blow (Number None, Inc.)
- [2008, Google Tech Talks] [Designing a Pandemic: Lessons Learned](https://www.youtube.com/watch?v=cdTVcFo2EQw): Matt Leacock
- [2007, Freeplay] [How and Why](https://www.youtube.com/watch?v=RsT-5VSqk8I): Jonathan Blow (Number None, Inc.)
- [2007, MIGS] [Design Reboot](https://www.youtube.com/watch?v=K0kup_anLeU): Jonathan Blow (Number None, Inc.)
- [2003, Computer History Museum] [Lessons from Game Design](https://www.youtube.com/watch?v=CdgQyq3hEPo): Will Wright (Maxis)
## Panels
- [2014, PlayStation Experience] [How to Become a Game Designer (or How to Consider It) Panel](https://www.youtube.com/watch?v=Y3zK9MsQ9NI) Doug Holder, Quentin Cobb (Naughty Dog), Parker Hamilton (SuckerPunch), Ramone Russell (Sony San Diego), Massimo Giuarni (Ovosonico)
## Conferences
- [2014, DICE Europe] [2014 D.I.C.E Europe](https://www.youtube.com/playlist?list=PLLx_Nt-I7ViqrulUPyfVQQf1xiu7Fj0b1)
- [2014, DICE] [2014 D.I.C.E. Summit](https://www.youtube.com/playlist?list=PLLx_Nt-I7Vio9PferYNMlxZoMjD_Yzk3d)
- [2014, Steam Dev Days] [Steam Dev Days](https://www.youtube.com/playlist?list=PLckFgM6dUP2hc4iy-IdKFtqR9TeZWMPjm)
- [2014, Unknown Worlds Post Mortems] [Game Development Micro-Talks](https://www.youtube.com/playlist?list=PLWuf3ThLEyAgy-V9EtFo_LA-96_lrGTKf)
- [2014, Oculus Connect] [Oculus Connect: Developer Sessions](https://www.youtube.com/playlist?list=PLL2xVXGs1SP5CVE6X3GMSroO2cfHxzeCz)
- [2013, DICE Europe] [2013 D.I.C.E Europe](https://www.youtube.com/playlist?list=PLLx_Nt-I7Viqp_BIKm8gyyOHVrLi8HrEI)
- [2013, DICE] [2013 D.I.C.E. Summit](https://www.youtube.com/playlist?list=PLLx_Nt-I7VioDSuOC24uI52knYk44egII)
- [2013 - Now, IndieCade] [Indiecade Official Channel](https://www.youtube.com/user/indiecadeofficial/videos)
- [2013, PRACTICE] [PRACTICE 2013](http://vimeo.com/album/2869597)
- [2012 - Now, DigiPen Game Engine Architecture] [Game Engine Architecture Club](https://www.youtube.com/user/GameEngineArchitects/videos)
- [2012 - Now, NYU Poly Game Lab] [POLYGAMELAB Official Channel](https://www.youtube.com/user/POLYGAMELAB/videos)
- [2012, DICE] [dicesummit](http://www.dicesummit.org/video_gallery/video_gallery_2012.asp)
- [2011, DICE] [dicesummit](http://www.dicesummit.org/video_gallery/video_gallery_2011.asp)
- [2010, DICE] [dicesummit](http://www.dicesummit.org/video_gallery/video_gallery_2010.asp)
## Lists
- https://twitter.com/GameDevTalks/
# Podcasts
## Dedicated Podcasts
- [A life well wasted](http://alifewellwasted.com/): Robert Ashley
- [Another Castle](http://gamedesignadvance.com/?page_id=1616): Charles J Pratt (Game Design Advance)
- [Brainy Gamer](http://www.brainygamer.com/the_brainy_gamer/podcast/): Michael Abbott
- [Game Developers Radio](http://www.gamedevradio.com/): [Joseph Burchett](http://www.linkedin.com/pub/joseph-burchett/10/677/50b)
- [The Game Design Round Table](http://thegamedesignroundtable.com): Jon Shafer (Firaxis), Dirk Knemeyer (The New Science, Tomorrow).
- [IndieGamePod](http://www.indiegamepod.com/) Interviews with developers about their games.
- [Infinite Ammo Podcast](http://infiniteammo.ca/podcast): Alec Holowka
- [Ludology](http://ludology.libsyn.com/): Ryan Sturm, Geoff Engelstein
- [Podclass](https://www.digipen.edu/news-and-events/podclass-the-digipen-podcast/): (Digipen)
## Talks
- [Episode 93, Collective Podcast] [Discussing Monument Valley](http://www.thecollectivepodcast.com/#/ken-wong/): Ken Wong (UsTwo Games)