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Awesome Game Talks !Awesome (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) (https://github.com/sindresorhus/awesome)
 
2005 Heart of a Gamer (https://www.youtube.com/watch?v=RMrj8gdUfCU): Satoru Iwata (Nintendo)
 
On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.
 
Check out contribution guidelines (CONTRIBUTING.md) and other awesome (https://github.com/sindresorhus/awesome) stuff!
 
GDC has a channel now: https://www.youtube.com/c/gdconf
 
If you want just a list of free GDC talks: GDC (GDC.md)
 
Table of Contents
- GDC Talks (#gdc-talks)
- TED Talks (#ted-talks)
- Other Talks (#other-talks)
- Podcasts (#podcasts)
- Playlist of Conferences / Lectures (#conferences)
- Lists (#lists)
 
GDC Talks
- 2016 Overwatch - The Elusive Goal: Play by Sound (https://www.youtube.com/watch?v=zF_jcrTCMsA): Scott Lawlor, Tomas Neumann (Blizzard)
- 2015 How to Make Your Game Just Completely Hilarious: The Stanley Parable (http://www.gdcvault.com/play/1022057/): William Pugh (Roberts & Co Bunsen Outlet Limited)
- 2015 Classic Game Postmortem: Loom (http://gdcvault.com/play/1021862/): Brian Moriarty (WPI)
- 2015 Hearthstone: How to Create an Immersive User Interface (http://www.gdcvault.com/play/1022036/): Derek Sakamoto (Blizzard)
- 2015 Scroll Back: The Theory and Practice of Cameras in Side-Scrollers (http://www.gdcvault.com/play/1022243/): Itay Keren (Untame)
- 2015 A Live Art Demonstration of Creating Worlds through Design Thinking (http://gdcvault.com/play/1021752/): Feng Zhu (Feng Zhu Design)
- 2014 Hearthstone: 10 Bits of Design Wisdom (http://www.gdcvault.com/play/1020775/): Eric Dodds (Blizzard)
- 2014 Level Design in a Day: Decisions That Matter - Meaningful Choice in Game and Level Design (http://www.gdcvault.com/play/1020570/): Matthias Worch (2K Games)
- 2014 There and Dad Again - The Octodad: Dadliest Catch Postmortem (http://www.gdcvault.com/play/1021471/): John Murphy, Phil Tibitoski (Young Horses)
- 2014 TwitchPlayedPokemon: An Analysis of the Experimental Interactive Phenomenon (http://gdcvault.com/play/1021438/): Alex Leavitt (USC)
- 2014 Narrative Legos (http://www.gdcvault.com/play/1020434/): Ken Levine (Irrational Games)
- 2014 Antichamber: An Overnight Success, Seven Years in the Making (http://www.gdcvault.com/play/1020776/): Alexander Bruce
- 2014 Antichamber: Three Years of Hardcore Iteration (http://gdcvault.com/play/1020586/): Alexander Bruce
- 2014 A Study in Transparency: How Board Games Matter (http://www.gdcvault.com/play/1020408/): Soren Johnson (Mohawk Games)
- 2014 Hearts and Minds (http://www.gdcvault.com/play/1020788/): Frank Lantz (NYU Game Center)
- 2014 Interpreting Feedback and Maintaining Your Vision (http://www.gdcvault.com/play/1020495/): Andy Nguyen (Pocketwatch Games)
- 2014 Why Is Gone Home a Game? (http://www.gdcvault.com/play/1020376/): Steve Gaynor (The Fullbright Company)
- 2014 Jiro Dreams of Game Design (http://www.gdcvault.com/play/1020496/): Brenda Romero (UC Santa Cruz)
- 2014 Preserving a Sense of Discovery in the Age of Spoilers (http://vimeo.com/91436410): James Crawford (Twinbeard Studios)
- 2014 Animation Bootcamp: An Indie Approach to Procedural Animation (http://www.gdcvault.com/play/1020583/): David Rosen (Wolfire Games)
- 2014, Europe Super Time Force: Solving the Time Travel Paradox (http://gdcvault.com/play/1020766/): Kenneth Yeung (Capy Games)
- 2014 Enhancing Sportsmanship in Online Games (http://www.gdcvault.com/play/1020389/): Jeffrey Lin (Riot Games)
- 2014 The Art of The Witness (http://www.gdcvault.com/play/1020552/): Luis Antonio (Thekla Inc)
- 2014 Building the Content that Drives the Counter-Strike: Global Offensive Economy (http://gdcvault.com/play/1021349/): Bronwen Grimes (Valve)
- 2013 Classic Game Postmortem: Myst (http://www.gdcvault.com/play/1018048/): Robyn Miller (Zoo Break Gun Club)
- 2013, Europe #1ReasonToBe (http://gdcvault.com/play/1020902/): Annakaisa Kultima, Auriea Harvey, Brenda Romero, Zuraida Buter, Henrike aka Riker Lode, Siobhan Reddy, Leigh Alexander (Panel)
- 2013 Obsessive-Compulsive Development: Retro/Grade Postmortem (http://www.gdcvault.com/play/1017963/): Matt Gilgenbach (24 Caret Games)
- 2013 The Western Games That Conquered China (http://gdcvault.com/play/1017999/): Henry Fong (Yodo1)
- 2013 Designing Journey (http://www.gdcvault.com/play/1017700/): Jenova Chen (thatgamecompany)
- 2013 AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe (http://www.gdcvault.com/play/1018058/): Daniel Brewer, Alex Cheng, Richard Dumas, Aleissia Laidacker (Panel)
- 2013 Building the Touchy-Feely World of Tearaway (http://www.gdcvault.com/play/1017845/): Rex Crowle (Media Molecule)
- 2012 A Theory of Fun 10 Years Later (http://www.gdcvault.com/play/1016632/): Raph Koster (Playdom)
- 2012 Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way (http://www.gdcvault.com/play/1015745/): Richard Lemarchand (Naughty Dog)
- 2012 Classic Game Postmortem: Harvest Moon (http://www.gdcvault.com/play/1015842/): Yasuhiro Wada (Toy Box, Inc.)
- 2012 The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to Games (http://gdcvault.com/play/1015595/): Jason VandenBerghe (Ubisoft)
- 2012 Creating a Sequel to a Game That Doesn't Need One (https://www.youtube.com/watch?v=OLqk4aqpXlQ): Chet Faliszek, Erik Wolpaw (Valve)
- 2012 How I Got My Mom to Play Through Plants vs. Zombies (http://www.gdcvault.com/play/1015541/): George Fan (PopCap)
- 2011 Design in Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty Across the HALO Franchise (http://www.gdcvault.com/play/1014704/): Jaime Griesemer (Bungie)
- 2011 Dynamics: The State of the Art (http://www.gdcvault.com/play/1014597/): Clint Hocking (LucasArts)
- 2011 Life and Death and Middle Pair: Go, Poker and the Sublime (http://gdcvault.com/play/1014383/): Frank Lantz (Zynga)
- 2011 The Road Ahead (https://www.youtube.com/watch?v=5fkSUQEMwV4): Cliff Bleszinski (Epic Games)
- 2011 Truth in Game Design (http://www.gdcvault.com/play/1014982/): Jonathan Blow (Number None, Inc.)
- 2010 Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 (http://www.gdcvault.com/play/1012211/): Jaime Griesemer (Bungie)
- 2010, Keynote Everything You Know is Wrong (https://www.youtube.com/watch?v=bY7aRJE-oOY): by Sid Meier (Firaxis Games)
- 2009 Everything I Learned About Level Design I Learned from Disneyland (http://gdcvault.com/play/1305/): Scott Rogers (THQ)
- 2009 Helping Your Players Feel Smart: Puzzles as User Interface (http://www.gdcvault.com/play/1333/): Randy Smith (Tiger Style)
- 2007 Indie Prototyping (https://www.youtube.com/watch?v=ISutk1mauPM): Jonathan Blow (Number None, Inc.)
- 2007 Innovation in Indie Games (https://www.youtube.com/watch?v=PR-ZtrOGHiY): Kyle Gabler, Jenova Chen, Jon Mak, Jon Blow (Panel)
- 2000 It's Great to be Back! Fast Code, Game Programming, and Other Thoughts from 20 (Minus Two) Years in the Trenches (http://www.gdcvault.com/play/1016641/): Michael Abrash (Rad Game Tools)
 
TED Talks
 
http://www.ted.com/topics/gaming (http://www.ted.com/topics/gaming)
 
- 2015, TED  Physical Therapy Is Boring — Play A Game Instead (http://www.ted.com/talks/cosmin_mihaiu_physical_therapy_is_boring_play_a_game_instead): Cosmin Mihaiu
- 2015, TEDxTokyo Play This Game To Come Up With Original ideas (http://www.ted.com/talks/shimpei_takahashi_play_this_game_to_come_up_with_original_ideas): Shimpei Takahashi
- 2013, TEDGlobal Massively Multi-Player… Thumb-Wrestling? (http://www.ted.com/talks/jane_mcgonigal_massively_multi_player_thumb_wrestling): Jane McGonigal (Institute for the Future)
- 2012, TEDGlobal The Game That Can Give You 10 Extra Years Of Life (https://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life?language=en): Jane McGonigal
- 2012, TEDxCHUV Your Brain On Video Games (http://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games): Daphne Bavelier (University of Geneva)
- 2012, TEDxPhoenix Gaming For Understanding (http://www.ted.com/talks/brenda_brathwaite_gaming_for_understanding): Brenda Romero (Loot Drop)
- 2011, TEDxKids@Brussels How Games Make Kids Smarter: (http://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter)Gabe Zichermann (Author)
- 2010, TEDGlobal 7 Ways Games Reward The Brain (http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain): Tom Chatfield
- 2010, TEDxBoston The Game Layer On Top Of The World (http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world): Seth Priebatsch
- 2010, TEDGlobal Meet Milo, The Virtual Boy (http://www.ted.com/talks/peter_molyneux_demos_milo_the_virtual_boy): Peter Molyneux
- 2010, TED Gaming Can Make A Better World (http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world?language=en): Jane McGonigal (Institute for the Future)
- 2009, EG The Art of Puzzles (http://www.ted.com/talks/scott_kim_takes_apart_the_art_of_puzzles) Scott Kim (Discover Magazine)
- 2009, Serious Play Play is More than Just Fun (http://www.ted.com/talks/stuart_brown_says_play_is_more_than_fun_it_s_vital): Stuart Brown (National Institute for Play)
- 1998, TED Games for Girls (http://www.ted.com/talks/brenda_laurel_on_making_games_for_girls): Brenda Laurel (California College of the Arts)
- 2007, TED Spore, Birth of a Game (http://www.ted.com/talks/will_wright_makes_toys_that_make_worlds):Will Wright (Maxis)
- 2006, TED Are Games Better than Liife? (http://www.ted.com/talks/david_perry_on_videogames?language=en): David Perry (Gaikai)
 
Other Talks
- 2015, University of Texas John D. Carmack at UT Dallas (https://vimeo.com/126275510): John D. Carmack (Oculus)
- 2014, Nordic Game Making of Monument Valley in Unity (https://www.youtube.com/watch?v=mCCC9hQm6MM): Peter Pashley (ustwo)
- 2014, PRACTICE 2014 On Trying to Make Idea-Rich Games (https://vimeo.com/125149688): Jonathan Blow (Number None, Inc.)
- 2014, Indievelopment Attempting Deep Work, Surviving Long Projects (http://vimeo.com/94259578): Jonathan Blow (Number None, Inc.)
- 2014, University of Virginia A Fireside Chat with Rich Hilleman (https://www.youtube.com/watch?v=LZu6229ZcT0): Rich Hilleman (EA)
- 2014, Tallinn University Innovation in Game Design (https://www.youtube.com/watch?v=4DBq2dHw4uM): Richard Bartle
- 2013, PRACTICE 2013 Desigining a Legacy Game (http://vimeo.com/82383614): Rob Daviau (IronWall Games)
- 2013, BAFTA From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions (https://www.youtube.com/watch?v=Efv9Mgwk8SU): Ken Levine (Irrational Games)
- 2013, Creative Mornings Game Design: The Medium is the Message (https://www.youtube.com/watch?v=AxFzf6yIfcc): Jonathan Blow (Number None, Inc.)
- 2013, Game Connection Europe Great Level Design and the Artistic Expression of Mathematics (https://www.youtube.com/watch?v=BIlr7R7UAfc): Hamish Todd
- 2013, Unite Nordic Sir, You Are Being Proceudrally Generated (https://www.youtube.com/watch?v=GYYuhuarTA0): Tom Betts, James Carey (Big Robot)
- 2013, INDIGO The Art of Screenshake (https://www.youtube.com/watch?v=AJdEqssNZ-U): Jan Willem Nijman (Vlambeer)
- 2013, IGDA Seattle Game Design Tools (I Wish I learned About Sooner) (https://www.youtube.com/watch?v=qwPe3OHR04c): Daniel Cook (Spry Fox)
- 2013, Georgia Tech Facilitating Stories in Journey (https://www.youtube.com/watch?v=qHhetpaZBTs): John Nesky (thatgamecompany)
- 2013, PAX East Mastering Game Mechanics (https://www.youtube.com/watch?v=UPU_yi9Nv3M): Brandon DeCoster, Scott Rubin (GeekNights)
- 2012, G.A.N.G Summit Music Design in Games (https://www.youtube.com/watch?v=Pl86ND_c5Og): Rich Vreeland (Disasterpeace)
- 2012, NY Film Academy Functional Theory for Game Design (https://www.youtube.com/watch?v=RzhdkYws_60): Keith Burgun (Dinofarm Games)
- 2012, Eurogamer Expo How to Give Yourself a Job in the Games Industry (https://www.youtube.com/watch?v=tdwzvdZFxVM): Chet Faliszek (Valve)
- 2012 - Nordic Game Indie Night Juice It Or Lose It (https://www.youtube.com/watch?v=Fy0aCDmgnxg): Martin Jonasson, Petri Purho (Indie)
- 2012, Indie Connect Sensible Nonsense (https://www.youtube.com/watch?v=vk94HoI_tCo): Rami Ismail, Jan Willem Nijman (Vlambeer)
- 2012, George Mason University Lecture Series (https://www.youtube.com/watch?v=CrfdNJDVpR4): Todd Howard (Bethesda)
- 2011, NYU Game Center Lecture Series: Portal 2 (http://vimeo.com/23534126): Erik Wolpaw (Valve)
- 2011, Google Tech Talks Getting Gamification Right (https://www.youtube.com/watch?v=7ZGCPap7GkY): Sebastian Deterding (PLAIT Lab)
- 2011, Games for Change G4LI Keynote (http://vimeo.com/25780504): Gabe Newell (Valve)
- 2011, Games for Change Make Games, Not War (http://vimeo.com/25681002): Jesse Schell (Schell Games)
- 2011, Berkeley Programming Aesthetics Learned From Making Independent Games (https://www.youtube.com/watch?v=JjDsP5n2kSM): Jonathan Blow (Number None, Inc.)
- 2011, IndieCade Designing the Universe (https://www.youtube.com/watch?v=OGSeLSmOALU): Jonathan Blow, Marc Ten Boch
- 2010, Rice Univerisity Video Games and the Human Condition (https://www.youtube.com/watch?v=SqFu5O-oPmU): Jonathan Blow (Number None, Inc.)
- 2008, MIGS Fundamental Conflicts in Contemporary Game Design (https://www.youtube.com/watch?v=mGTV8qLbBWE): Jonathan Blow (Number None, Inc.)
- 2008, Google Tech Talks Designing a Pandemic: Lessons Learned (https://www.youtube.com/watch?v=cdTVcFo2EQw): Matt Leacock
- 2007, Freeplay How and Why (https://www.youtube.com/watch?v=RsT-5VSqk8I): Jonathan Blow (Number None, Inc.)
- 2007, MIGS Design Reboot (https://www.youtube.com/watch?v=K0kup_anLeU): Jonathan Blow (Number None, Inc.)
- 2003, Computer History Museum Lessons from Game Design (https://www.youtube.com/watch?v=CdgQyq3hEPo): Will Wright (Maxis)
 
Panels
 
- 2014, PlayStation Experience How to Become a Game Designer (or How to Consider It) Panel (https://www.youtube.com/watch?v=Y3zK9MsQ9NI) Doug Holder, Quentin Cobb (Naughty Dog), Parker Hamilton (SuckerPunch), Ramone Russell (Sony San Diego),
Massimo Giuarni (Ovosonico)
 
Conferences
 
- 2014, DICE Europe 2014 D.I.C.E Europe (https://www.youtube.com/playlist?list=PLLx_Nt-I7ViqrulUPyfVQQf1xiu7Fj0b1)
- 2014, DICE 2014 D.I.C.E. Summit (https://www.youtube.com/playlist?list=PLLx_Nt-I7Vio9PferYNMlxZoMjD_Yzk3d)
- 2014, Steam Dev Days Steam Dev Days (https://www.youtube.com/playlist?list=PLckFgM6dUP2hc4iy-IdKFtqR9TeZWMPjm)
- 2014, Unknown Worlds Post Mortems Game Development Micro-Talks (https://www.youtube.com/playlist?list=PLWuf3ThLEyAgy-V9EtFo_LA-96_lrGTKf)
- 2014, Oculus Connect Oculus Connect: Developer Sessions (https://www.youtube.com/playlist?list=PLL2xVXGs1SP5CVE6X3GMSroO2cfHxzeCz)
- 2013, DICE Europe 2013 D.I.C.E Europe (https://www.youtube.com/playlist?list=PLLx_Nt-I7Viqp_BIKm8gyyOHVrLi8HrEI)
- 2013, DICE 2013 D.I.C.E. Summit (https://www.youtube.com/playlist?list=PLLx_Nt-I7VioDSuOC24uI52knYk44egII)
- 2013 - Now, IndieCade Indiecade Official Channel (https://www.youtube.com/user/indiecadeofficial/videos)
- 2013, PRACTICE PRACTICE 2013 (http://vimeo.com/album/2869597)
- 2012 - Now, DigiPen Game Engine Architecture Game Engine Architecture Club (https://www.youtube.com/user/GameEngineArchitects/videos)
- 2012 - Now, NYU Poly Game Lab POLYGAMELAB Official Channel (https://www.youtube.com/user/POLYGAMELAB/videos)
- 2012, DICE dicesummit (http://www.dicesummit.org/video_gallery/video_gallery_2012.asp)
- 2011, DICE dicesummit (http://www.dicesummit.org/video_gallery/video_gallery_2011.asp)
- 2010, DICE dicesummit (http://www.dicesummit.org/video_gallery/video_gallery_2010.asp)
 
Lists
- https://twitter.com/GameDevTalks/
 
 
Podcasts
 
Dedicated Podcasts
 
- A life well wasted (http://alifewellwasted.com/): Robert Ashley
- Another Castle (http://gamedesignadvance.com/?page_id=1616): Charles J Pratt (Game Design Advance)
- Brainy Gamer (http://www.brainygamer.com/the_brainy_gamer/podcast/): Michael Abbott
- Game Developers Radio (http://www.gamedevradio.com/): Joseph Burchett (http://www.linkedin.com/pub/joseph-burchett/10/677/50b)
- The Game Design Round Table (http://thegamedesignroundtable.com): Jon Shafer (Firaxis), Dirk Knemeyer (The New Science, Tomorrow).
- IndieGamePod (http://www.indiegamepod.com/) Interviews with developers about their games.
- Infinite Ammo Podcast (http://infiniteammo.ca/podcast): Alec Holowka
- Ludology (http://ludology.libsyn.com/): Ryan Sturm, Geoff Engelstein
- Podclass (https://www.digipen.edu/news-and-events/podclass-the-digipen-podcast/): (Digipen)
 
Talks
 
- Episode 93, Collective Podcast Discussing Monument Valley (http://www.thecollectivepodcast.com/#/ken-wong/): Ken Wong (UsTwo Games)
 
gametalks Github: https://github.com/hzoo/awesome-gametalks