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<!--lint disable no-repeat-punctuation match-punctuation awesome-heading awesome-github awesome-git-repo-age-->
<div data-align="center">
<p><img src="./assets/images/Jon_Board.png" alt="Jon and the Board Game of Westeros" title="you know nothing, Jon Snow">
<br />
<a href="https://awesome.re" title="more awesome lists"><img src="https://awesome.re/badge.svg" alt="Awesome list badge"></a></p>
</div>
<blockquote>
<p>Board games are played on a tabletop, often employ combinations of
strategy, skill, and luck, and are a great way to pass the time with
friends and loved ones.</p>
</blockquote>
<h2 id="contents">Contents</h2>
<ul>
<li><a href="#family">Family</a></li>
<li><a href="#strategy">Strategy</a></li>
<li><a href="#party">Party</a></li>
<li><a href="#contribute">Contribute</a></li>
</ul>
<h2 id="family">Family</h2>
<h3 id="takenoko"><a
href="https://boardgamegeek.com/boardgame/70919/takenoko">Takenoko</a></h3>
<blockquote>
<p>Takenoko: A long time ago at the Japanese Imperial court, the Chinese
Emperor offered a giant panda bear as a symbol of peace to the Japanese
Emperor. Since then, the Japanese Emperor has entrusted his court
members (the players) with the difficult task of caring for the animal
by tending to his bamboo garden.</p>
<p>In Takenoko, the players will cultivate land plots, irrigate them,
and grow one of the three species of bamboo (Green, Yellow, and Pink)
with the help of the Imperial gardener to maintain this bamboo garden.
They will have to bear with the immoderate hunger of this sacred animal
for the juicy and tender bamboo. The player who manages his land plots
best, growing the most bamboo while feeding the delicate appetite of the
panda, will win the game.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/uvz-5V6A2R6dp2oWIXmj_g__itemrep/img/fT5tXhYc0kc5ur8NDdnJHj_GOSw=/fit-in/246x300/filters:strip_icc()/pic1912529.jpg"
alt="Takenoko image" />
<figcaption aria-hidden="true">Takenoko image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">8+</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="shadows-of-brimstone-swamps-of-death"><a
href="https://boardgamegeek.com/boardgame/150997/shadows-of-brimstone-swamps-of-death">Shadows
of Brimstone: Swamps of Death</a></h3>
<blockquote>
<p>Shadows of Brimstone: Swamps of Death is a fast-paced, fully
cooperative, dungeon-crawl board game set in the Old West, with a heavy
dose of unspeakable horror! Players create characters, taking on the
role of a classic Western Hero Archetype, such as the Law Man,
Gunslinger, or Saloon Girl. Forming an adventuring posse, the Heroes
venture down into the dark mines, overrun with all manner of ancient
demons and foul creatures from another world. With tactical gameplay,
lots of dice, and a robust card-driven exploration system, no two games
are ever the same as the heroes explore the mines finding new enemies to
fight, new loot to collect, and new dangers to overcome.</p>
<p>Players can even find portals to other worlds, stepping through to
continue their adventures on the other side!</p>
<p>In Swamps of Death, players will encounter portals to the otherworld
Jargono, a humid swampland inhabited by sentient reptiles, vicious
dinosaurs and a tribe of humanoids, cut off from return to their
homeworld untold years after their own portal closed.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/qRyYKK4IxR9QBwyr7OMvzw__itemrep/img/inbrCrbkzm-36PykegNeHmOD7yc=/fit-in/246x300/filters:strip_icc()/pic2037826.jpg"
alt="Shadows of Brimstone: Swamps of Death game image" />
<figcaption aria-hidden="true">Shadows of Brimstone: Swamps of Death
game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">90 - 180m</td>
</tr>
</tbody>
</table>
<h3 id="the-crew-mission-deep-sea"><a
href="https://boardgamegeek.com/boardgame/324856/the-crew-mission-deep-sea">The
Crew: Mission Deep Sea</a></h3>
<blockquote>
<p>In the trick-taking card game The Crew: Mission Deep Sea, you and the
other players work together to search for the lost continent of Mu. This
new adventure takes your crew deep down into the abyss on a search for
the fabled sunken land. How far you get depends entirely on how well you
work together as a team. Card by card, trick by trick, your search party
will discover the challenges that lie ahead and forge a path to Mu.</p>
<p>This new version of The Crew has the same innovative co-operative
trick-taking mechanism as the highly lauded original game — but with
some exciting new surprises! While communication between your crew
members is severely limited by your submerged state, it is also critical
to your success; finding the hidden land in the murky depths depends not
only on winning tricks, but also on carefully negotiating the order in
which they are won. If things dont go as planned, you might just be
able to salvage the operation, but it will take near flawless execution
and perhaps a little luck to finally reach Mu.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/VuBqZ1sMaDAVVHF_OEJP4g__itemrep/img/tgB3g7PECxG14yQ0FkMiMaXaOFE=/fit-in/246x300/filters:strip_icc()/pic5988903.jpg"
alt="The Crew: Mission Deep Sea game image" />
<figcaption aria-hidden="true">The Crew: Mission Deep Sea game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">20m</td>
</tr>
</tbody>
</table>
<h3 id="dungeon-mayhem"><a
href="https://boardgamegeek.com/boardgame/260300/dungeon-mayhem">Dungeon
Mayhem</a></h3>
<blockquote>
<p>In this action-packed Dungeons &amp; Dragons card game, you win by
being the last adventurer standing.</p>
<p>Play as one of four brave, quirky characters—Barbarian, Paladin,
Rogue, or Wizard—battling it out in a dungeon full of treasure! With
magic missiles flinging, dual daggers slinging, and spiked shields
dinging, its up to you to prove your adventurer has the guts to bring
home the glory!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/faJfKYz6tG8JvDYqYHBjHg__itemrep/img/KHoxN3JiwDTqAibJdkagE4T7n_M=/fit-in/246x300/filters:strip_icc()/pic5322689.jpg"
alt="Dungeon Mayhem" />
<figcaption aria-hidden="true">Dungeon Mayhem</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">10m</td>
</tr>
</tbody>
</table>
<h3 id="thats-pretty-clever"><a
href="https://boardgamegeek.com/boardgame/244522/thats-pretty-clever">Thats
Pretty Clever</a></h3>
<blockquote>
<p>Choose your dice cleverly in Ganz schön clever (German for “Thats
Pretty Clever”) to enter them into the matching colored areas on your
score sheet, putting together tricky chain-scoring opportunities, and
racking up the points! The dice you dont use are as important as those
you do, because every die with a lower value than the chosen one can be
used by the other players, keeping everyone in the game at all
times.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/3-unuy5JW1cC8C6EUBNiOA__itemrep/img/6BcSS0mLm9nJBIXTcz0HQ5SKJmI=/fit-in/246x300/filters:strip_icc()/pic4410877.jpg"
alt="Thats Pretty Clever! game image" />
<figcaption aria-hidden="true">Thats Pretty Clever! game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="wingspan"><a
href="https://boardgamegeek.com/boardgame/266192/wingspan">Wingspan</a></h3>
<blockquote>
<p>Wingspan is a competitive, medium-weight, card-driven,
engine-building board game from Stonemaier Games. Its designed by
Elizabeth Hargrave and features over 170 birds illustrated by Beth
Sobel, Natalia Rojas, and Ana Maria Martinez.</p>
<p>You are bird enthusiasts—researchers, bird watchers, ornithologists,
and collectors—seeking to discover and attract the best birds to your
network of wildlife preserves. Each bird extends a chain of powerful
combinations in one of your habitats (actions). These habitats focus on
several key aspects of growth: - Gain food tokens via custom dice in a
birdfeeder dice tower - Lay eggs using egg miniatures in a variety of
colors</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/yLZJCVLlIx4c7eJEWUNJ7w__itemrep/img/DR7181wU4sHT6gn6Q1XccpPxNHg=/fit-in/246x300/filters:strip_icc()/pic4458123.jpg"
alt="Wingspan game image" />
<figcaption aria-hidden="true">Wingspan game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 5</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">40-70m</td>
</tr>
</tbody>
</table>
<h3 id="stationfall"><a
href="https://boardgamegeek.com/boardgame/316624/stationfall">Stationfall</a></h3>
<blockquote>
<p>A game of blackmail and betrayal, murder and mayhem, danger and
destruction. What is Stationfall? Well, imagine a dozen or so random
humans, robots, and none-of-the-aboves, each with their own abilities,
goals, and secret relationships, have been turned loose on a space
station that is going to be incinerated upon its inevitable reentry into
Earths atmosphere. You are one of these characters, and the others are
collaborators you have on hand ready to assist you in achieving your
goals. But choose them wisely, as any one of them could secretly be
another player waiting to betray you! - Stationfall is a box full of
creative solutions, but that box is going to morph, twist, and grow
teeth over the course of play. Your best turns will exploit the unique
tactical freedom of being a secret conspiracy, as well as deductions
about your opponents identities and motives. Stationfall is messy,
intricate, and full of dangerous variables.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/eUiju5SqZbkNt8gnEofrTw__itemrep/img/lpTPPEk14XV1RzIhRYVIWNHD0I4=/fit-in/246x300/filters:strip_icc()/pic6035127.png"
alt="Stationfall game image" />
<figcaption aria-hidden="true">Stationfall game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 9</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">90-120m</td>
</tr>
</tbody>
</table>
<h3 id="clank-catacombs"><a
href="https://boardgamegeek.com/boardgame/365717/clank-catacombs">Clank!:
Catacombs</a></h3>
<blockquote>
<p>The catacombs of the skeletal dragon Umbrok Vessna are mysterious and
dangerous. Portals transport you all around the dungeon depths.
Wayshrines offer vast riches to intrepid explorers. Prisoners are
counting on you to free them. Ghosts, once disturbed, may haunt you to
death. Despite all that, its time to leave the board behind with Clank!
Catacombs, a standalone deck-building adventure.</p>
<p>Each trip into the catacombs is unique since you lay tiles to create
the dungeon. You can play using only the all-new dungeon deck, or you
can include cards from previous Clank! expansions.</p>
<p>Find your fortune (and escape the dragon!) in Clank! Catacombs.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/cCLn9Mvb7jRSaZzHeUXhoQ__itemrep/img/A1D0c966kaxlKRgGMPakzgeupmU=/fit-in/246x300/filters:strip_icc()/pic6937913.jpg"
alt="Clank!: Catacombs game image" />
<figcaption aria-hidden="true">Clank!: Catacombs game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 4</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">4590m</td>
</tr>
</tbody>
</table>
<h3 id="ghost-blitz"><a
href="https://boardgamegeek.com/boardgame/83195/ghost-blitz">Ghost
Blitz</a></h3>
<blockquote>
<p>Balduin, the house ghost, found an old camera in the castle cellar.
Immediately he photographed everything that he loves to make disappear
when he is haunting including himself, of course. Unfortunately, the
enchanted camera takes many photos in the wrong colors. Sometimes the
green bottle is white, at other times its blue. Looking at the photos,
Balduin doesnt really remember any more what he wanted to make
disappear next. Can you help him with his haunting and quickly name the
right item, or even make it disappear by yourself? If you grab the right
items quickly, you have a good chance of winning…</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/D-2aizsXhm-kpy0ffA4R--Xd07Y=/fit-in/246x300/pic2034769.jpg"
alt="Ghost Blitz game image" />
<figcaption aria-hidden="true">Ghost Blitz game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 8</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">20m</td>
</tr>
</tbody>
</table>
<h3 id="lost-ruins-of-arnak"><a
href="https://boardgamegeek.com/boardgame/312484/lost-ruins-of-arnak">Lost
Ruins of Arnak</a></h3>
<blockquote>
<p>On an uninhabited island in uncharted seas, explorers have found
traces of a great civilization. Now you will lead an expedition to
explore the island, find lost artifacts, and face fearsome guardians,
all in a quest to learn the islands secrets.</p>
<p>Lost Ruins of Arnak combines deck-building and worker placement in a
game of exploration, resource management, and discovery. In addition to
traditional deck-builder effects, cards can also be used to place
workers, and new worker actions become available as players explore the
island. Some of these actions require resources instead of workers, so
building a solid resource base will be essential. You are limited to
only one action per turn, so make your choice carefully… what action
will benefit you most now? And what can you afford to do later… assuming
someone else doesnt take the action first!?</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/6GqH14TJJhza86BX5HCLEQ__itemrep/img/ETni1QwddAVjM-xLhciF0UM0FxQ=/fit-in/246x300/filters:strip_icc()/pic5674958.jpg"
alt="Lost Ruins of Arnak game image" />
<figcaption aria-hidden="true">Lost Ruins of Arnak game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">30-120</td>
</tr>
</tbody>
</table>
<h3 id="istanbul"><a
href="https://boardgamegeek.com/boardgame/148949/istanbul">Istanbul</a></h3>
<blockquote>
<p>Theres hustle and bustle at Istanbuls grand bazaar as merchants and
their assistants rush through the narrow alleys in their attempt to be
more successful than their competitors. Everything must be well
organized: wheelbarrows must be filled with goods at the warehouses,
then swiftly transported by the assistants to various destinations. Your
goal? Be the first merchant to collect a certain number of rubies.</p>
<p>In Istanbul, you lead a group of one merchant and four assistants
through 16 locations in the bazaar. At each such location, you can carry
out a specific action. The challenge, though, is that to take an action,
you must move your merchant and an assistant there, then leave the
assistant behind (to handle all the details while you focus on larger
matters). If you want to use that assistant again later, your merchant
must return to that location to pick him up. Thus, you must plan ahead
carefully to avoid being left with no assistants and thus unable to do
anything…</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/PHH9Mreen2sBcxV6ZsE3ew__itemrep/img/3-96MTKIPtgjJ8inH9DWDxCf0no=/fit-in/246x300/filters:strip_icc()/pic1885326.jpg"
alt="Istanbul game image" />
<figcaption aria-hidden="true">Istanbul game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 5</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">4060m</td>
</tr>
</tbody>
</table>
<h3 id="ticket-to-ride"><a
href="https://en.wikipedia.org/wiki/Ticket_to_Ride_(board_game)">Ticket
to Ride</a></h3>
<blockquote>
<p>…a cross-country train adventure where players collect cards of
various types of train cars that enable them to claim railway routes
connecting cities in various countries around the world.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/en/thumb/9/92/Ticket_to_Ride_Board_Game_Box_EN.jpg/220px-Ticket_to_Ride_Board_Game_Box_EN.jpg"
alt="Ticket to Ride game image" />
<figcaption aria-hidden="true">Ticket to Ride game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">30-60m</td>
</tr>
</tbody>
</table>
<h3 id="pandemic"><a
href="https://en.wikipedia.org/wiki/Pandemic_(board_game)">Pandemic</a></h3>
<blockquote>
<p>Can you save humanity in this cooperative game where deadly viruses
are spreading across the globe? Together, you will treat diseases, share
knowledge, and fly all over the world to prevent outbreaks and slow down
the epidemic.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/cTrAWasNHyKMcNs8Zrv5O7sKS6M=/fit-in/246x300/pic1534148.jpg"
alt="Pandemic game image" />
<figcaption aria-hidden="true">Pandemic game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="forbidden-desert"><a
href="https://en.wikipedia.org/wiki/Forbidden_Desert">Forbidden
Desert</a></h3>
<blockquote>
<p>…players take on the roles of brave adventurers who must throw
caution to the wind and survive both blistering heat and blustering sand
in order to recover a legendary flying machine buried under an ancient
desert city.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/9cYnsP-GJPPrse1qZc3pTAqZTU4=/fit-in/246x300/pic1528722.jpg"
alt="Forbidden Desert game image" />
<figcaption aria-hidden="true">Forbidden Desert game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="everdell"><a
href="https://boardgamegeek.com/boardgame/199792/everdell">Everdell</a></h3>
<blockquote>
<p>Within the charming valley of Everdell, beneath the boughs of
towering trees, among meandering streams and mossy hollows, a
civilization of forest critters is thriving and expanding. From
Everfrost to Bellsong, many a year have come and gone, but the time has
come for new territories to be settled and new cities established. You
will be the leader of a group of critters intent on just such a task.
There are buildings to construct, lively characters to meet, events to
host—you have a busy year ahead of yourself. Will the sun shine
brightest on your city before the winter moon rises?</p>
<p>Everdell is a game of dynamic tableau building and worker
placement.</p>
<p>On their turn a player can take one of three actions:</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/fjE7V5LNq31yVEW_yuqI-Q__itemrep/img/nyVhVuXdmw-1sigbocTKG81UInM=/fit-in/246x300/filters:strip_icc()/pic3918905.png"
alt="Everdell game image" />
<figcaption aria-hidden="true">Everdell game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">40-80m</td>
</tr>
</tbody>
</table>
<h3 id="forbidden-sky"><a
href="https://boardgamegeek.com/boardgame/245271/forbidden-sky">Forbidden
Sky</a></h3>
<blockquote>
<p>Soar to dizzying heights in the electrifying cooperative adventure.
Work as a team to explore a mysterious platform that floats at the
center of a savage storm. Connect a circuit of cables to launch a secret
rocket — all before you are struck by lightning or blown off to the
depths below. Its a high-wire act that will test your teams capacity
for courage and cooperation. One false step and you all could be
grounded.This latest installment in the Forbidden that game series takes
you to new heights with several novel challenges, including collectively
planning a terrain using only limited information and constructing a
real electrical circuit.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/zu-kq_Fnq8twvfhPG5PevtT4z5E=/fit-in/246x300/filters:strip_icc()/pic4177924.jpg"
alt="Forbidden Sky image" />
<figcaption aria-hidden="true">Forbidden Sky image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">60m</td>
</tr>
</tbody>
</table>
<h3 id="elder-sign"><a
href="https://en.wikipedia.org/wiki/Elder_Sign_(card_game)">Elder
Sign</a></h3>
<blockquote>
<p>Set in a world of Lovecraftian horror, cooperatively investigate a
museum full of strange artefacts and stranger demons. Collect eldritch
symbols, “elder signs”, to close the portals and prevent the creatures
from invading our world. Collect enough before the time is up or suffer
the wrath of the Ancient Ones.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/V3ZBoSTdW7AjenPmOws7jfbkFsY=/fit-in/246x300/pic1236119.jpg"
alt="Elder Sign game image" />
<figcaption aria-hidden="true">Elder Sign game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 8</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">90m</td>
</tr>
</tbody>
</table>
<h3 id="betrayal-at-house-on-the-hill"><a
href="https://en.wikipedia.org/wiki/Betrayal_at_House_on_the_Hill">Betrayal
at House on the Hill</a></h3>
<blockquote>
<p>Players all begin as allies exploring a haunted house filled with
dangers, traps, items, and omens.<br />
As players journey to new parts of the mansion, room tiles are chosen at
random and placed on the game board.<br />
Eventually the “haunt” begins, one player usually “betrays” the others
and takes the side of the ghosts, monsters, or other enemies, while the
remaining players collaborate to defeat them.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/Les6nIiycIhjCX7kbUosXATygEc=/fit-in/246x300/pic828598.jpg"
alt="Betrayal at House on the Hill game image" />
<figcaption aria-hidden="true">Betrayal at House on the Hill game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 6</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">60m</td>
</tr>
</tbody>
</table>
<h3 id="crokinole"><a
href="https://boardgamegeek.com/boardgame/521/crokinole">Crokinole</a></h3>
<blockquote>
<p>Crokinole is a traditional dexterity game.</p>
<p>Crokinole is played on a circular wooden board, with wooden circular
disks as playing pieces. Players take turns shooting disks across the
circular wooden board by flicking the disks with their fingers. Players
try to land their disks in scoring regions on the board, with the
highest scoring area the recessed hole in the very center of the board.
Each round, each player/side alternately shoots a set number of disks
(usually 12 or 8), shooting one disk each turn.</p>
<p>As a traditional game, there are often many variations played, but
the following method is based on the National Crokinole Associations
rules which also govern the World Crokinole Championship.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/7ejbxsn-UtLl3ehamuAEdw__itemrep/img/5OXvXz34AnlF9eCXZtNFMJ89JNc=/fit-in/246x300/filters:strip_icc()/pic79413.jpg"
alt="Crokinole game image" />
<figcaption aria-hidden="true">Crokinole game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="welcome-to"><a
href="https://boardgamegeek.com/boardgame/233867/welcome-to">Welcome
To</a></h3>
<blockquote>
<p>As an architect in Welcome To…, you want to build the best new town
in the United States of the 1950s by adding resources to a pool, hiring
employees, and more.</p>
<p>Welcome To… plays like a roll-and-write dice game in which you mark
results on a score-sheet…but without dice. Instead you flip cards from
three piles to make three different action sets with both a house number
and a corresponding action from which everyone chooses one. You use the
number to fill in a house on your street in numerical order. Then you
take the action to increase the point value of estates you build or
score points at the end for building parks and pools. Players also have
the option of taking actions to alter or duplicate their house numbers.
And everyone is racing to be the first to complete public goals. Theres
lots to do and many paths to becoming the best suburban architect in
!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/g4XmxyKhNVdhC3QPd1purQ__itemrep/img/QKJwfdV3Qrv9w2TX_ML5T3z5G9E=/fit-in/246x300/filters:strip_icc()/pic3761012.jpg"
alt="Welcome To… game image" />
<figcaption aria-hidden="true">Welcome To… game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 100</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">25m</td>
</tr>
</tbody>
</table>
<h3 id="dixit"><a
href="https://en.wikipedia.org/wiki/Dixit_(card_game)">Dixit</a></h3>
<blockquote>
<p>Using a deck of cards illustrated with dreamlike images, players
select cards that match a title suggested by the “storyteller”, and
attempt to guess which card the “storyteller” selected.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/en/thumb/7/7b/Dixitgame.jpg/200px-Dixitgame.jpg"
alt="Dixit_game_image" />
<figcaption aria-hidden="true">Dixit_game_image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 8</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="contrast"><a
href="https://boardgamegeek.com/boardgame/218465/contrast">Contrast</a></h3>
<blockquote>
<p><em>Tall, Small, Big, Thin, Heavy, Light, Round, Square, Yellow, Red,
Blue and Green.</em> Pick the symbol that matches the picture best!
Dont worry, there is no wrong answer, but you only get a point if the
majority of players has picked the same symbol as you!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/_UZrwCiUkZHABXrGsjTQ2YoSjjs=/fit-in/246x300/pic3788079.png"
alt="Contrast_game_image" />
<figcaption aria-hidden="true">Contrast_game_image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">10-20m</td>
</tr>
</tbody>
</table>
<h3 id="unstable-unicorns"><a
href="https://boardgamegeek.com/boardgame/234190/unstable-unicorns">Unstable
Unicorns</a></h3>
<blockquote>
<p>Build a Unicorn Army. Betray your friends. Unicorns are your friends
now.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/35yKKOnpi5NTc4fCjrt9hqRA7qM=/fit-in/246x300/pic3912914.jpg"
alt="Unstable Unicorns" />
<figcaption aria-hidden="true">Unstable Unicorns</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 8</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">30-45m</td>
</tr>
</tbody>
</table>
<h3 id="cascadia"><a
href="https://boardgamegeek.com/boardgame/295947/cascadia">Cascadia</a></h3>
<blockquote>
<p>Cascadia is a puzzly tile-laying and token-drafting game featuring
the habitats and wildlife of the Pacific Northwest.</p>
<p>In the game, you take turns building out your own terrain area and
populating it with wildlife. You start with three hexagonal habitat
tiles (with the five types of habitat in the game), and on a turn you
choose a new habitat tile thats paired with a wildlife token, then
place that tile next to your other ones and place the wildlife token on
an appropriate habitat. (Each tile depicts 1-3 types of wildlife from
the five types in the game, and you can place at most one tile on a
habitat.) Four tiles are on display, with each tile being paired at
random with a wildlife token, so you must make the best of whats
available — unless you have a nature token to spend so that you can pick
your choice of each item.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/MjeJZfulbsM1DSV3DrGJYA__itemrep/img/RjD03wEf_LoX0EF4DhnW6f0xNHU=/fit-in/246x300/filters:strip_icc()/pic5100691.jpg"
alt="Cascadia game image" />
<figcaption aria-hidden="true">Cascadia game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30-45m</td>
</tr>
</tbody>
</table>
<h3 id="dungeons-dragons-castle-ravenloft"><a
href="https://boardgamegeek.com/boardgame/59946/dungeons-and-dragons-castle-ravenloft-board-game">Dungeons
&amp; Dragons: Castle Ravenloft</a></h3>
<blockquote>
<p>The master of Ravenloft is having guests for dinner and you are
invited!<br />
Evil lurks in the towers and dungeons of Castle Ravenloft, and only
heroes of exceptional bravery can survive the horrors within.<br />
Designed for 1-5 players, this boardgame features multiple scenarios,
challenging quests, and cooperative gameplay.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/XTw-eglE4VMj6fgZytjEAIqa98g=/fit-in/246x300/pic660244.jpg"
alt="Dungeons &amp; Dragons: Castle Ravenloft" />
<figcaption aria-hidden="true">Dungeons &amp; Dragons: Castle
Ravenloft</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 5</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">60m</td>
</tr>
</tbody>
</table>
<h3 id="exit-the-game-the-abandoned-cabin"><a
href="https://boardgamegeek.com/boardgame/203420/exit-the-game-the-abandoned-cabin">Exit
The Game the Abandoned Cabin</a></h3>
<blockquote>
<p>After seeking shelter in an abandoned cabin and spending the night,
you and your friends realize that someone has secured the door with a
combination lock. The only way to escape your predicament is to work as
a team, crack codes and solve various puzzles in order to deduct the
combination that leads to freedom.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/YuNiISiSOUDAtk634f7dUq7MXu8=/fit-in/246x300/pic3332426.jpg"
alt="Exit Abandoned Cabin game image" />
<figcaption aria-hidden="true">Exit Abandoned Cabin game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 6</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60-120m</td>
</tr>
</tbody>
</table>
<h3 id="candy-land"><a
href="https://en.wikipedia.org/wiki/Candy_Land">Candy Land</a></h3>
<blockquote>
<p>The race is woven around a storyline about finding King Kandy, the
lost king of Candy Land…game requires no reading and minimal counting
skills, making it suitable for young children…players are never required
to make choices, just follow directions.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/en/thumb/4/46/Candy_land_mb_cover_1949.jpg/250px-Candy_land_mb_cover_1949.jpg"
alt="Candy Land image" />
<figcaption aria-hidden="true">Candy Land image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">3</td>
<td style="text-align: right;">15-21m</td>
</tr>
</tbody>
</table>
<h3 id="chutes-and-ladders"><a
href="https://en.wikipedia.org/wiki/Snakes_and_Ladders">Chutes and
Ladders</a></h3>
<blockquote>
<p>Also known as Snakes and Ladders, Chutes and Ladders is simple and
easy to play, even for those who cant read. Going up the ladders and
down the chutes, a child will learn (by the pictures) the rewards of
good deeds and the consequences of naughty ones.</p>
</blockquote>
<figure>
<img src="https://upload.wikimedia.org/wikipedia/en/b/ba/Cnl03.jpg"
alt="Chutes and Ladders game image" />
<figcaption aria-hidden="true">Chutes and Ladders game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">4</td>
<td style="text-align: right;">15-30m</td>
</tr>
</tbody>
</table>
<h3 id="sorry"><a
href="https://boardgamegeek.com/boardgame/2407/sorry">Sorry</a></h3>
<blockquote>
<p>Slide, collide and score to win the game of Sorry! Draw cards to see
how far you get to move one of your pawns on the board. If you land on a
Slide you can zip to the end and bump your opponents pawns or your
own!</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/2/27/Sorry_diamond_edit.jpg/300px-Sorry_diamond_edit.jpg"
alt="Sorry image" />
<figcaption aria-hidden="true">Sorry image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">6</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="klask"><a
href="https://boardgamegeek.com/boardgame/165722/klask">Klask</a></h3>
<blockquote>
<p>Klask is a board game that has a ball field shape with two deep holes
functioning as goals in each end of the field. The purpose of the game
is to push the small ball around on the field with your magnet/gaming
piece, shoot the ball past the obstacles and your opponent and into the
goal hole.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/tVtNzNug3e8QiLREwiEJOZMF0UY=/fit-in/246x300/pic2627442.jpg"
alt="Klask image" />
<figcaption aria-hidden="true">Klask image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">10m</td>
</tr>
</tbody>
</table>
<h3 id="battleball"><a
href="https://boardgamegeek.com/boardgame/6795/battleball">Battleball</a></h3>
<blockquote>
<p>Battleball is a football board game but with teams made of players
with physical and mechanical enhancements - which has made the sport
more intense and more deadly. Plan a strategy and do your best to score
two touchdowns without having all of your players be destroyed!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/_ybsCFVKunSnqyGPCiuXbT2kuDo=/fit-in/246x300/filters:strip_icc()/pic227687.jpg"
alt="Battleball Image" />
<figcaption aria-hidden="true">Battleball Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="heat-pedal-to-the-metal"><a
href="https://boardgamegeek.com/boardgame/366013/heat-pedal-to-the-metal">Heat:
Pedal to the Metal</a></h3>
<blockquote>
<p>Based on simple and intuitive hand management, Heat: Pedal to the
Metal puts players in the drivers seat of intense car races, jockeying
for position to cross the finish line first, while managing their cars
speed if they dont want to overheat. Selecting the right upgrades for
their car will help them hug the curves and keep their engine cool
enough to maintain top speeds. Ultimately, their driving skills will be
the key to victory!</p>
<p>Drivers can compete in a single race or use the “Championship System”
to play a whole season in one game night, customizing their car before
each race to claim the top spot of the podium. They have to be careful
as the weather, road conditions, and events will change every race to
spice up their championship. Players can also enjoy a solo mode with the
Legends Module or add automated drivers as additional opponents in
multiplayer games.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/-vOrd4bOspibyohYExLqWg__itemrep/img/mSj0nZUY3ofhIXFZJLGzF-6MQTg=/fit-in/246x300/filters:strip_icc()/pic6940449.png"
alt="Heat: Pedal to the Metal game image" />
<figcaption aria-hidden="true">Heat: Pedal to the Metal game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 6</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30-60m</td>
</tr>
</tbody>
</table>
<h3 id="parcheesi"><a
href="https://en.wikipedia.org/wiki/Parcheesi">Parcheesi</a></h3>
<blockquote>
<p>Pachisi, the national game of India, dates back to 4 AD and remains
popular today. Parcheesi is the westernized version. Parcheesi is
typically played with two dice, four pieces per player and a gameboard
with a track around the outside, four corner spaces and four home paths
leading to a central end space. Moving all four pieces to the home
position wins the game.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/1/11/Parcheesi-board-perspective.jpg/320px-Parcheesi-board-perspective.jpg"
alt="Parcheesi Image" />
<figcaption aria-hidden="true">Parcheesi Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">30-60m</td>
</tr>
</tbody>
</table>
<h3 id="tokaido"><a
href="https://boardgamegeek.com/boardgame/123540/tokaido">Tokaido</a></h3>
<blockquote>
<p>In Tokaido, each player is a traveler crossing the “East sea road”,
one of the most magnificent roads of Japan. While traveling, you will
meet people, taste fine meals, collect beautiful items, discover great
panoramas, and visit temples and wild places but at the end of the day,
when everyone has arrived at the end of the road youll have to be the
most initiated traveler which means that youll have to be the one who
discovered the most interesting and varied things. All of the actions in
Tokaido are very simple, and combined with a unique graphic design,
Tokaido offers players a peaceful zen mood in its play.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/oNPKz7nD6d53yT7CDIquGw6moNg=/fit-in/246x300/filters:strip_icc()/pic3747956.png"
alt="Tokaido Image" />
<figcaption aria-hidden="true">Tokaido Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="santorini"><a
href="https://boardgamegeek.com/boardgame/194655/santorini">Santorini</a></h3>
<blockquote>
<p>Santorini is an accessible strategy game, simple enough for an
elementary school classroom while aiming to provide gameplay depth and
content for hardcore gamers to explore, The rules are simple. Each turn
consists of 2 steps. those are Move (move one of your builders into a
neighboring space) and Build (construct a building level adjacent to the
builder you move). If either of your builders reaches the third level,
you win.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/8vG-UtGeFbhMXPTzLDUOqWot8hA=/fit-in/246x300/filters:strip_icc()/pic3283110.png"
alt="Santorini Image" />
<figcaption aria-hidden="true">Santorini Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">20m</td>
</tr>
</tbody>
</table>
<h3 id="sushi-draft"><a
href="https://boardgamegeek.com/boardgame/144865/sushi-draft">Sushi
Draft</a></h3>
<blockquote>
<p>Sushi Draft is a card game that looks good enough to eat! Sushi Draft
includes a deck of 32 sushi cards (8 ikura, 7 ebi, 6 maguro, 5 tamago, 4
kappa and 2 “wild” triples) and 18 point tokens (three each for the five
types of sushi and three for dessert); the point tokens range in value
from 1-5, with the more plentiful sushi dishes being worth more points.
Over three rounds, players draft plates of sushi and collect sushi
points, which are drawn randomly. The player with the most diverse menu
gets dessert. Players tally their points, and whoever has the highest
score wins. Sushi Draft is quick to learn and fun for the whole family,
and is the perfect introduction to the classic genre of
pick-and-pass/card-drafting games!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/VBF3tF7GdSMA0j1E6HPlvQ__itemrep/img/wAInfSxdweuNqVxnL5Qsq5P_wtk=/fit-in/246x300/filters:strip_icc()/pic2062272.jpg"
alt="Sushi Draft image" />
<figcaption aria-hidden="true">Sushi Draft image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 5</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h3 id="parks"><a
href="https://boardgamegeek.com/boardgame/266524/parks">PARKS</a></h3>
<blockquote>
<p>PARKS is a celebration of the US National Parks featuring illustrious
art from Fifty-Nine Parks. In PARKS, players will take on the role of
two hikers who will trek trails to see sites, observe wildlife, take
photos, and visit national parks over the course of the game. They will
take actions and collect memories of the places your hikers visit. These
memories are represented by various resource tokens like mountains and
forests. Collecting these memories in sets will allow players to trade
them in to visit a National Park at the end of each hike. Each trail,
represented by tiles, represents a different season, and as each season
passes, the trails change and grow steadily longer. Each turn, players
send one of their hikers down the trail. While on the trail, hikers will
see beautiful sites and perform an action when they arrive. When a hiker
reaches the end of the trail, they can spend tokens they have received
to visit Parks and earn points. Your goal is to have the most points
from your Parks, photos, and personal bonus at the end of the year.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/mF2cSNRk2O6HtE45Sl9TcA__itemrep/img/aO688RtGLH5MV7LUHkmghPUjSJQ=/fit-in/246x300/filters:strip_icc()/pic4852372.jpg"
alt="PARKS image" />
<figcaption aria-hidden="true">PARKS image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 5</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">40 -70m</td>
</tr>
</tbody>
</table>
<h3 id="the-quest-for-el-dorado"><a
href="https://boardgamegeek.com/boardgame/217372/the-quest-for-el-dorado">The
Quest for El Dorado</a></h3>
<blockquote>
<p>In The Quest for El Dorado, players take the roles of expedition
leaders who have embarked on a search for the legendary land of gold in
the dense jungles of South America. Each player assembles and equips
their own team, hiring various helpers from the scout to the scientist
to the aborigine. All of them have one goal in mind: Reaching the golden
border first and winning all of the riches for themselves. Whoever
chooses the best tactics will be rewarded!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/GLXfUI72Qph2136CxWIJww__itemrep/img/dD5tKXielG7vTwuJWeyv2PmVsds=/fit-in/246x300/filters:strip_icc()/pic7648372.png"
alt="The Quest for El Dorado game image" />
<figcaption aria-hidden="true">The Quest for El Dorado game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30-60m</td>
</tr>
</tbody>
</table>
<h3 id="the-quacks-of-quedlinburg"><a
href="https://boardgamegeek.com/boardgame/244521/quacks">The Quacks of
Quedlinburg</a></h3>
<blockquote>
<p>In The Quacks of Quedlinburg, players are charlatans — or quack
doctors — each making their own secret brew by adding ingredients one at
a time. Take care with what you add, though, for a pinch too much of
this or that will spoil the whole mixture!</p>
<p>Each player has their own bag of ingredient chips. During each round,
they simultaneously draw chips from their bags and add them to their
pots. The higher the face value of the drawn chip, the further it is
placed in the pots swirling pattern, increasing how much the potion
will be worth. Push your luck as far as you can, but if you add too many
cherry bombs, your pot will explode!</p>
<p>At the end of each round, players gain victory points and coins to
spend on new ingredients, depending on how well they managed to fill up
their pots. But players whose pots have exploded must choose points or
coins — not both! The player with the most victory points at the end of
nine rounds wins the game.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/pH5LgRL4mNRon-2NsSDb1Q__itemrep/img/qe9ywOTxtPr_n4DoXZgEY-C2qU0=/fit-in/246x300/filters:strip_icc()/pic6137509.png"
alt="The Quacks of Quedlinburg game image" />
<figcaption aria-hidden="true">The Quacks of Quedlinburg game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="kingdomino"><a
href="https://boardgamegeek.com/boardgame/204583/kingdomino">Kingdomino</a></h3>
<blockquote>
<p>In Kingdomino, you are playing as a lord who is seeking new lands to
expand your kingdom. You must explore all the lands, including wheat
fields, lakes, and mountains, to spot the best plots, while competing
with other lords to acquire them first. This game is like Dominoes. It
uses tiles with two sections. Each turn, player will select a new domino
to connect to their existing kingdom, making sure at least one of its
sides connects to a matching terrain type already in play. The order of
who picks first depends on which tile was previously chosen, with better
tiles forcing players to pick later in the next round. The game ends
when each player has completed a 5x5 grid and then points are counted
based on number of connecting tiles and crowns symbol.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/3h9W8BfB_rltQ48EBmHliw__itemrep/img/iL7bbm8d4meLUnnrFrmKx0Xk2k0=/fit-in/246x300/filters:strip_icc()/pic3132685.png"
alt="Kingdomino image" />
<figcaption aria-hidden="true">Kingdomino image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h3 id="scout"><a
href="https://boardgamegeek.com/boardgame/291453/scout">SCOUT</a></h3>
<blockquote>
<p>SCOUT is a ladder-climbing game in which cards have two potential
values, players may not rearrange their hand of cards, and players may
pass their turn to take a card from the current high set of cards into
their hand.</p>
<p>More specifically, cards are dual-indexed, with different values on
each half of the card, with the 45 cards having all possible
combinations of the numbers 1-10. During set-up, whoever is shuffling
the cards should randomize both the order of the cards in the deck and
their orientation. Once each player has been dealt their entire hand of
cards, they pick up that hand without rearranging any of the cards; if
they wish, they can rotate their entire hand of cards in order to use
the values on the other end of each card, but again they cannot
rearrange the order of cards in their hand.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/cf0xxkevbwTGF3VUZymKjg__itemrep/img/SBOXfC-WOg_Iko_2lHw3VMymsow=/fit-in/246x300/filters:strip_icc()/pic6398727.png"
alt="SCOUT game image" />
<figcaption aria-hidden="true">SCOUT game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">9</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h3 id="cobra-paw"><a
href="https://boardgamegeek.com/boardgame/220700/cobra-paw">Cobra
Paw</a></h3>
<blockquote>
<p>Players take turns rolling the dice — which feature six unique
symbols — then race to grab the tile with the matching pattern before
anyone else. Whoever grabs six tiles first wins!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/4dwXEEXmCGd8JIiRg7njUA__itemrep/img/vEPbqyeRa30jmstCkz2rkvHom5E=/fit-in/246x300/filters:strip_icc()/pic5349983.png"
alt="Cobra Paw image" />
<figcaption aria-hidden="true">Cobra Paw image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">5</td>
<td style="text-align: right;">5-15m</td>
</tr>
</tbody>
</table>
<h3 id="splendor-duel"><a
href="https://boardgamegeek.com/boardgame/364073/splendor-duel">Splendor
Duel</a></h3>
<blockquote>
<p>Confront your rival guild in a race for victory. Take Gem and Pearl
tokens from the common board, then purchase cards, gather bonuses, royal
favours, and prestige.</p>
<p>Discover new twists and strategic opportunities derived from
Splendor, the original best-selling game. Acquire cards with impressive
powers, take advantage of special Privileges, and fight over scarce
access to Pearls.</p>
<p>Splendor Duel is a two-player only standalone game based on Splendor
that retains some of the main gameplay mechanisms of that design, while
being a bit more complex, dynamic, interactive, rich, tense, and
mean.</p>
<p>The game features a main board shared by both opponents, card powers,
and three victory conditions.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/V1PyFDPNFY4bJFgreLPxmQ__itemrep/img/X1a_aOpNwx26n4NuXIK3RDvP7hY=/fit-in/246x300/filters:strip_icc()/pic6929347.jpg"
alt="Splendor Duel game image" />
<figcaption aria-hidden="true">Splendor Duel game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30-60m</td>
</tr>
</tbody>
</table>
<h3 id="sagrada"><a
href="https://boardgamegeek.com/boardgame/199561/sagrada">Sagrada</a></h3>
<blockquote>
<p>Each player builds a stained glass window by building up a grid of
dice on their player board. Each board has some restrictions on which
color or shade (value) of die can be placed there. Dice of the same
shade or color may never be placed next to each other. Dice are drafted
in player order, with the start player rotating each round, snaking back
around after the last player drafts two dice. Scoring is variable per
game based on achieving various patterns and varieties of placement…as
well as bonus points for dark shades of a particular hidden goal
color.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/PZt3EAAGV3dFIVuwMR0AEw__itemrep/img/fLGFtsAiZgj3VwTDvgCn2yBIDYw=/fit-in/246x300/filters:strip_icc()/pic3525224.jpg"
alt="Sagrada game image" />
<figcaption aria-hidden="true">Sagrada game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30-45m</td>
</tr>
</tbody>
</table>
<h3 id="azul"><a
href="https://boardgamegeek.com/boardgame/230802/azul">Azul</a></h3>
<blockquote>
<p>Introduced by the Moors, azulejos (originally white and blue ceramic
tiles) were fully embraced by the Portuguese when their king Manuel I,
on a visit to the Alhambra palace in Southern Spain, was mesmerized by
the stunning beauty of the Moorish decorative tiles. The king, awestruck
by the interior beauty of the Alhambra, immediately ordered that his own
palace in Portugal be decorated with similar wall tiles. As a
tile-laying artist, you have been challenged to embellish the walls of
the Royal Palace of Evora.</p>
<p>In the game Azul, players take turns drafting colored tiles from
suppliers to their player board. Later in the round, players score
points based on how theyve placed their tiles to decorate the palace.
Extra points are scored for specific patterns and completing sets;
wasted supplies harm the players score. The player with the most points
at the end of the game wins.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/aPSHJO0d0XOpQR5X-wJonw__itemrep/img/6oRLPDvy4zz3gOZM6e6NzIk8Seg=/fit-in/246x300/filters:strip_icc()/pic6973671.png"
alt="Azul game image" />
<figcaption aria-hidden="true">Azul game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">30-45m</td>
</tr>
</tbody>
</table>
<h3 id="azul-summer-pavilion"><a
href="https://boardgamegeek.com/boardgame/287954/azul-summer-pavilion">Azul:
Summer Pavilion</a></h3>
<blockquote>
<p>At the turn of the 16th Century, King Manuel I commissioned
Portugals greatest artisans to construct grandiose buildings. After
completing the Palaces of Evora and Sintra, the king sought to build a
summer pavilion to honor the most famous members of the royal family.
This construction was intended for the most talented artisans — whose
skills meet the splendor that the royal family deserves. Sadly, King
Manuel I died before construction ever began.</p>
<p>In Azul: Summer Pavilion, players return to Portugal to accomplish
the task that never began. As a master artisan, you must use the finest
materials to create the summer pavilion while carefully avoiding wasting
supplies. Only the best will rise to the challenge to honor the
Portuguese royal family.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/843kZ6WR0HfyXWEybA6L7A__itemrep/img/zOE89_4aCHOqoYITnbMSxAVR_UA=/fit-in/246x300/filters:strip_icc()/pic4930887.jpg"
alt="Azul: Summer Pavilion game image" />
<figcaption aria-hidden="true">Azul: Summer Pavilion game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">3045m</td>
</tr>
</tbody>
</table>
<h3 id="patchwork"><a
href="https://boardgamegeek.com/boardgame/163412/patchwork">Patchwork</a></h3>
<blockquote>
<p>In Patchwork, two players compete to build the most aesthetic (and
high-scoring) patchwork quilt on a personal 9x9 game board. To start
play, lay out all of the patches at random in a circle and place a
marker directly clockwise of the 2-1 patch. Each player takes five
buttons — the currency/points in the game — and someone is chosen as the
start player.</p>
<p>On a turn, a player either purchases one of the three patches
standing clockwise of the spool or passes. To purchase a patch, you pay
the cost in buttons shown on the patch, move the spool to that patchs
location in the circle, add the patch to your game board, then advance
your time token on the time track a number of spaces equal to the time
shown on the patch. Youre free to place the patch anywhere on your
board that doesnt overlap other patches, but you probably want to fit
things together as tightly as possible. If your time token is behind or
on top of the other players time token, then you take another turn;
otherwise the opponent now goes. Instead of purchasing a patch, you can
choose to pass; to do this, you move your time token to the space
immediately in front of the opponents time token, then take one button
from the bank for each space you moved.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/wLW7pFn0--20lEizEz5p3A__itemrep/img/rJ1GPoOG_t9d3H2mnfROcR5OhNQ=/fit-in/246x300/filters:strip_icc()/pic2270442.jpg"
alt="Patchwork game image" />
<figcaption aria-hidden="true">Patchwork game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">15-30m</td>
</tr>
</tbody>
</table>
<h3 id="cartographers"><a
href="https://boardgamegeek.com/boardgame/263918/cartographers">Cartographers</a></h3>
<blockquote>
<p>Queen Gimnax has ordered the reclamation of the northern lands. As a
cartographer in her service, you are sent to map this territory,
claiming it for the Kingdom of Nalos. Through official edicts, the queen
announces which lands she prizes most, and you will increase your
reputation by meeting her demands. But you are not alone in this
wilderness. The Dragul contest your claims with their outposts, so you
must draw your lines carefully to reduce their influence. Reclaim the
greatest share of the queens desired lands and you will be declared the
greatest cartographer in the kingdom.</p>
<p>In Cartographers: A Roll Player Tale, players compete to earn the
most reputation stars by the time four seasons have passed. Each season,
players draw on their map sheets and earn reputation by carrying out the
queens edicts before the season is over. The player with the most
reputation stars at the end of winter wins!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/GifbnAmsA4lfEcDkeaC9VA__itemrep/img/0wjmkvfHlWU5_l9dnaoDanV0s5U=/fit-in/246x300/filters:strip_icc()/pic4397932.png"
alt="Cartographers game image" />
<figcaption aria-hidden="true">Cartographers game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 100</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30-45m</td>
</tr>
</tbody>
</table>
<h3 id="tide-of-fortune"><a
href="https://boardgamegeek.com/boardgame/3354/tide-of-fortune">Tide of
Fortune</a></h3>
<blockquote>
<p>This is an evolution of the Westwar series first introduced by
Vanguard Games with Pas de Calais. Other games using a similar system
are To the Far Shore and the Italian Campaign series (Sicily, Salerno,
Anzio and Med War).</p>
<p>Tide of Fortune features the September-October Allied campaign in
northern Belgium and in the Low countries, culminating with the Arnhem
operation.</p>
<p>Scale is 1-2 days/turn (variable because of the Impulse system), 3
km/hex. Units are regiments/brigades.</p>
<p>The game has 2 22”x34” maps, 300 counters.</p>
<p>The heart of the system is the Operations phase where players
alternate activating formations (divisions) which execute Orders
(Assault, Advance, Maneuver etc.).</p>
<p>Players bid for Initiative and there are possibilities for the
Reaction player to foil the initiative players moves by having units
react and do spoiling attacks.</p>
<p>Losses can be applied to the HQ of a formation, not only directly to
units.</p>
<p>Low counter density, high maneuver. Medium-high complexity.</p>
</blockquote>
<p><img src="https://cf.geekdo-images.com/vkDLqn-CMvTelKH0BvBBRA__imagepage/img/k2e0JHeSt5AwvNJco2rzFAXXaKM=/fit-in/900x600/filters:no_upscale():strip_icc()/pic3446255.jpg" width="270" height="285"></p>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 -2</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">360m</td>
</tr>
</tbody>
</table>
<h3 id="talisman"><a
href="https://boardgamegeek.com/boardgame/714/talisman">Talisman</a></h3>
<blockquote>
<p>Talisman takes you on a journey through magical lands, as you
endeavor to reclaim the Crown of Command. Each turn will see your hero
advancing, battling, gaining knowledge and power necessary to defeat the
guardians lurking between the Portal of Power and the Valley of
Fire.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/GfXN7KP7ny2YU7A-zrZObA__itemrep/img/qTes0WV8umHK5pLuKl5tZFpGYrU=/fit-in/246x300/filters:strip_icc()/pic818904.jpg"
alt="Talisman" />
<figcaption aria-hidden="true">Talisman</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 -6</td>
<td style="text-align: right;">9</td>
<td style="text-align: right;">90-240m</td>
</tr>
</tbody>
</table>
<h3 id="welcome-to-the-moon"><a
href="https://boardgamegeek.com/boardgame/339789/welcome-to-the-moon">Welcome
to the Moon</a></h3>
<blockquote>
<p>Youve built housing for humanity in neighborhoods and New Las Vegas.
Now you need to save humanity through space colonization…</p>
<p>Welcome to the Moon uses the same flip-and-write game mechanisms as
the earlier title Welcome To…, but now you can play in a campaign across
eight adventure sheets. On a turn, you flip cards from three stacks to
create three different combinations of a starship number and a
corresponding action, then all players choose one of these three
combinations. You use the number to fill a space in a zone on your
adventure sheet in numerical order, and everyone is racing to be the
first to complete common missions.</p>
<p>The eight adventure sheets feature very different mechanisms from the
classic concept, and when you play in campaign mode, youll make choices
that change the next adventure, which means that each campaign will
differ from the previous one.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/eCdiHCB9OobumwaGl4dbOQ__itemrep/img/S8KJaJ1UfomzoC4XGob6pIkresI=/fit-in/246x300/filters:strip_icc()/pic6204967.png"
alt="Welcome to the Moon game image" />
<figcaption aria-hidden="true">Welcome to the Moon game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 6</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">25-30m</td>
</tr>
</tbody>
</table>
<h3 id="wingspan-asia"><a
href="https://boardgamegeek.com/boardgame/366161/wingspan-asia">Wingspan
Asia</a></h3>
<blockquote>
<p>In this third expansion to Wingspan, we welcome new species to our
habitats by exploring the vibrant, intriguing, and magnificent birds of
Asia. These birds were chosen from the over 2,800 species that live in
Asia. Wingspan Asia is several different things: A stand-alone game for
1 player or 2 players (Duet mode that can be used with any bird/bonus
cards), a card expansion to the original Wingspan (any bird/bonus cards
across any Wingspan game or expansion can be combined), and a 6-7 player
expansion via the new Flock mode (for which the player components from
the core game are necessary). —description from the publisher</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/h1dRxq4lNMpuSUSGdgCmfA__itemrep/img/0qPO5ec-o8lueYYpLW2Hb2ikahU=/fit-in/246x300/filters:strip_icc()/pic7107431.jpg"
alt="Wingspan Asia game image" />
<figcaption aria-hidden="true">Wingspan Asia game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 2</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">40-70m</td>
</tr>
</tbody>
</table>
<h3 id="the-witcher-old-world"><a
href="https://boardgamegeek.com/boardgame/331106/the-witcher-old-world">The
Witcher: Old World</a></h3>
<blockquote>
<p>The Witcher: Old World immerses you in the legendary universe of The
Witcher franchise. In the time when monsters roamed the Continent, the
well-trained Witchers were in high demand. Competing schools prepared
them for perilous adventures and helping those in trouble in exchange
for coins. In this competitive board game, 2-5 players embark on quests,
make moral choices, fight monsters, and sometimes brawl with other
witchers to defend their schools honor. Players construct unique decks
with attacks, dodges, and witcher magic called “signs” to achieve
powerful combos. Earn money, obtain items, and train skills through
quests, battles or even dice poker.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/tQVVSXcmYLvAoI28cp-2Tg__itemrep/img/rxCXKwIjRmHKwONcIo5Ja7iTiKc=/fit-in/246x300/filters:strip_icc()/pic5974859.jpg"
alt="The Witcher: Old World" />
<figcaption aria-hidden="true">The Witcher: Old World</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 -5</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">90-150m</td>
</tr>
</tbody>
</table>
<h3 id="the-isle-of-cats"><a
href="https://boardgamegeek.com/boardgame/281259/the-isle-of-cats">The
Isle of Cats</a></h3>
<blockquote>
<p>The Isle of Cats is a competitive, medium-weight, card-drafting,
polyomino cat-placement board game for 1-4 players (6 with
expansions).</p>
<p>In the game, you are citizens of Squalls End on a rescue mission to
The Isle of Cats and must rescue as many cats as possible before the
evil Lord Vesh arrives. Each cat is represented by a unique tile and
belongs to a family, you must find a way to make them all fit on your
boat while keeping families together. You will also need to manage
resources as you: - Explore the island (by drafting cards) - Rescue cats
- Find treasures - Befriend Oshax</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/AuAheDzhkLufiZFE9JaRNA__itemrep/img/UTvJuevXkKm8HYOJYtUms_7iC2I=/fit-in/246x300/filters:strip_icc()/pic4781085.jpg"
alt="The Isle of Cats game image" />
<figcaption aria-hidden="true">The Isle of Cats game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">60-90m</td>
</tr>
</tbody>
</table>
<h3 id="the-book-of-pop-up-board-games"><a
href="https://boardgamegeek.com/boardgame/22626/the-book-of-pop-up-board-games">The
Book of Pop-Up Board Games</a></h3>
<blockquote>
<p>There are four pop-up board games in this book. The games are, Space
Escape, Pirate Treasure, Mummy Chase, &amp; Save the Princess. Each game
has a storage pocket to store the stand-up people. There is also a fold
out spinner, that you use to move.</p>
</blockquote>
<figure>
<img
src="https://github.com/kishanrajput23/awesome-board-games/assets/70385488/27a63c2f-e87d-4457-b944-f0f1b2ef8f53"
alt="The Book of Pop-Up Board Games (1996)" />
<figcaption aria-hidden="true">The Book of Pop-Up Board Games
(1996)</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h2 id="strategy">Strategy</h2>
<h3 id="ashtapada"><a
href="https://en.wikipedia.org/wiki/Ashtapada">Ashtapada</a></h3>
<blockquote>
<p>Ashtapada, an ancient game originating in India, is played on an 8x8
grid featuring marked spaces. The game can be played by two to four
players, with the objective being to enter and exit both pieces
strategically. Players use cowrie shells to determine movement. If a
player lands on an opponents piece, its sent off the board for
re-entry, except on crosscut spaces, where pieces remain safe.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/kg1eP5Vdj6LoFqQ2E2Kxew__opengraph/img/lykEixPPGFGql26yrwEYvhj3XMo=/fit-in/1200x630/filters:strip_icc()/pic55539.jpg"
alt="Ashtapada game image" />
<figcaption aria-hidden="true">Ashtapada game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">24</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">3060 Min</td>
</tr>
</tbody>
</table>
<h3 id="blood-rage"><a
href="https://boardgamegeek.com/boardgame/170216/blood-rage">Blood
Rage</a></h3>
<blockquote>
<p>“Life is Battle; Battle is Glory; Glory is ALL” In Blood Rage, each
player controls their own Viking clans warriors, leader, and ship.
Ragnarök has come, and its the end of the world! Its the Vikings last
chance to go down in a blaze of glory and secure their place in Valhalla
at Odins side! For a Viking there are many pathways to glory. You can
invade and pillage the land for its rewards, crush your opponents in
epic battles, fulfill quests, increase your clans stats, or even die
gloriously either in battle or from Ragnarök, the ultimate inescapable
doom. Most player strategies are guided by the cards drafted at the
beginning of each of the three game rounds (or Ages). These “Gods
Gifts” grant you numerous boons for your clan including: increased
Viking strength and devious battle strategies, upgrades to your clan, or
even the aid of legendary creatures from Norse mythology. They may also
include various quests, from dominating specific provinces, to having
lots of your Vikings sent to Valhalla. Most of these cards are aligned
with one of the Norse gods, hinting at the kind of strategy they
support. For example, Thor gives more glory for victory in battle,
Heimdall grants you foresight and surprises, Tyr strengthens you in
battle, while the trickster Loki actually rewards you for losing
battles, or punishes the winner.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/HkZSJfQnZ3EpS214xtuplg__itemrep/img/ZSJhCapvtPoiIQZ1XdfO-qgUuFY=/fit-in/246x300/filters:strip_icc()/pic2439223.jpg"
alt="Blood Rage game image" />
<figcaption aria-hidden="true">Blood Rage game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">24</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">6090 Min</td>
</tr>
</tbody>
</table>
<h3 id="backgammon"><a
href="https://en.wikipedia.org/wiki/Backgammon">Backgammon</a></h3>
<blockquote>
<p>It is one of the oldest known board games. It is a two player game
where each player has fifteen pieces (checkers) which move between
twenty-four triangles (points) according to the roll of two dice. The
objective of the game is to be first to bear off, i.e. move all fifteen
checkers off the board.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/30/Backgammon_lg.png/320px-Backgammon_lg.png"
alt="Backgammon" />
<figcaption aria-hidden="true">Backgammon</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">5</td>
<td style="text-align: right;">5-60m</td>
</tr>
</tbody>
</table>
<h3 id="tak"><a
href="https://en.wikipedia.org/wiki/Tak_(game)">Tak</a></h3>
<blockquote>
<p>The objective of Tak is to be the first to connect any two opposite
edges of the board with their pieces, called “stones”, creating a road.
To this end, players will take turns attacking and capturing their
opponents pieces while supporting their own.</p>
</blockquote>
<figure>
<img
src="https://d31wxntiwn0x96.cloudfront.net/wjzajk/productimages/2921_0.jpeg?etag=%22337530d698d616468ed5f3f095ab7288%22&amp;width=200&amp;height=200"
alt="Tak game image" />
<figcaption aria-hidden="true">Tak game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">5</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="puerto-rico"><a
href="https://boardgamegeek.com/boardgame/3076/puerto-rico">Puerto
Rico</a></h3>
<blockquote>
<p>In Puerto Rico, players assume the roles of colonial governors on the
island of Puerto Rico. The aim of the game is to amass victory points by
shipping goods to Europe or by constructing buildings. Each player uses
a separate small board with spaces for city buildings, plantations, and
resources. Shared between the players are three ships, a trading house,
and a supply of resources and doubloons. The resource cycle of the game
is that players grow crops which they exchange for points or doubloons.
Doubloons can then be used to buy buildings, which allow players to
produce more crops or give them other abilities. Buildings and
plantations do not work unless they are manned by colonists.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/QFiIRd2kimaMqTyWsX0aUg__itemrep/img/YDEozo5DfKYdDp8xi2mAfoV2qWk=/fit-in/246x300/filters:strip_icc()/pic158548.jpg"
alt="Puerto Rico game image" />
<figcaption aria-hidden="true">Puerto Rico game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">35</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">90150 Min</td>
</tr>
</tbody>
</table>
<h3 id="wonders"><a
href="https://en.wikipedia.org/wiki/7_Wonders_(board_game)">7
Wonders</a></h3>
<blockquote>
<p>You are the leader of one of the 7 great cities of the Ancient World.
Gather resources, develop commercial routes, and affirm your military
supremacy. Build your city and erect an architectural wonder which will
transcend future times.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/RvFVTEpnbb4NM7k0IF8V7A__itemrep/img/F__zhk-OFDgFcMBysW2JlcYJADw=/fit-in/246x300/filters:strip_icc()/pic860217.jpg"
alt="7 Wonders game image" />
<figcaption aria-hidden="true">7 Wonders game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 7</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="wonders-duel"><a
href="https://boardgamegeek.com/boardgame/173346/7-wonders-duel">7
Wonders Duel</a></h3>
<blockquote>
<p>The great 7 Wonders concepts adapted especially for two players. The
feel is very 7 Wonders with a few refinements which many will with
made it to the main game such as the reworked military and science
victories as well as new commerce dynamics. Playing a game always leaves
me wanting to play again.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/small/img/1fkPb9DgZ8n_F99jAhJpKgShYPY=/fit-in/200x150/pic2576399.jpg"
alt="7_Wonders_Duel_game_image" />
<figcaption aria-hidden="true">7_Wonders_Duel_game_image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="the-gallerist"><a
href="https://boardgamegeek.com/boardgame/125153/the-gallerist">The
Gallerist</a></h3>
<blockquote>
<p>This age of art and capitalism has created a need for a new
occupation - The Gallerist. Combining the elements of an Art dealer,
museum curator, and Artists manager, you are about to take on that job!
You will promote and nurture Artists; buy, display, and sell their Art;
and build and exert your international reputation. As a result, you will
achieve the respect needed to draw visitors to your Gallery from all
over the world. Theres a lot of work to be done, but dont worry, you
can hire assistants to help you achieve your goals. Build your fortune
by running the most lucrative Gallery and secure your reputation as a
world-class Gallerist! Maximize your money and thus win the game by:</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/ie1GSt1XV04sXQXt-3O1UQ__itemrep/img/HBQJFsyK0mDMgd_DKxD4Xmhi4UA=/fit-in/246x300/filters:strip_icc()/pic2503200.png"
alt="The Gallerist game image" />
<figcaption aria-hidden="true">The Gallerist game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">14</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">60150 Min</td>
</tr>
</tbody>
</table>
<h3 id="barrage"><a
href="https://boardgamegeek.com/boardgame/251247/barrage">Barrage</a></h3>
<blockquote>
<p>In the dystopic 1930s, the industrial revolution pushed the
exploitation of fossil-based resources to the limit, and now the only
thing powerful enough to quench the thirst for power of the massive
machines and of the unstoppable engineering progress is the unlimited
hydroelectric energy provided by the rivers. Barrage is a resource
management strategic game in which players compete to build their
majestic dams, raise them to increase their storing capacity, and
deliver all the potential power through pressure tunnels connected to
the energy turbines of their powerhouses. Each player represents one of
the four international companies who are gathering machinery, innovative
patents and brilliant engineers to claim the best locations to collect
and exploit the water of a contested Alpine region crossed by
rivers.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/jEPmWvvYpqkWrKOzqIHFsg__itemrep/img/-s65MFZDOx3Uf0Ec8Nol2nTBl5g=/fit-in/246x300/filters:strip_icc()/pic4336469.png"
alt="Barrage game image" />
<figcaption aria-hidden="true">Barrage game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">14</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">60120 Min</td>
</tr>
</tbody>
</table>
<h3 id="antike-duellum"><a
href="https://boardgamegeek.com/boardgame/104955/antike-duellum">Antike
Duellum</a></h3>
<blockquote>
<p>Antike Duellum previewed at Spiel 2011 under the name Casus Belli
is a two-player strategy game based on modified rules from Mac Gerdts
Antike. The game includes two scenarios: Punic Wars (Rome vs. Carthago)
on one side of the board, and Persian Wars (Greeks vs. Persians) on the
other. The goal of the game is to be the first to gain nine ancient
personages (Kings, Scholars, Generals, Citizens, Navigators).</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/_wW6NgcIS12ZDpjZdXgzgMxqgQE=/fit-in/246x300/pic1282841.jpg"
alt="Antike Duellum game image" />
<figcaption aria-hidden="true">Antike Duellum game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">75m</td>
</tr>
</tbody>
</table>
<h3 id="too-many-bones"><a
href="https://boardgamegeek.com/boardgame/192135/too-many-bones">Too
Many Bones</a></h3>
<blockquote>
<p>Too Many Bones comes loaded for bear by breaking into a new genre:
the dice-builder RPG. This game takes everything you think you know
about dice-rolling and turns it on its head. Dripping with strategy,
this fantasy-based RPG puts you in the skin of a new race and takes you
on an adventure to the northern territories to root out and defeat
growing enemy forces and of course the infamous “baddie” responsible.
Team up or go it alone in a 1-4 player Coop or Solo play campaign. With
over 100+ unique skill dice and 4-7 classes to choose from, every battle
is its own mini challenge to figure out. Your adventure will consist of
8-12 battles before you reach your final destination and face off
against one of a number of possible kingpins in order to win. Along the
way, you will be faced with storyline decisions that will quickly have
you weighing risk/reward, odds, and logic - with dice woven into every
aspect! Your party will also be faced with other decisions: when to
rest, when to explore, or even which fights to pursue! The Encounter
cards offer fun plot twists and some comic relief, all while setting the
stage for your next battle.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/wKwRk0wYBcrtLAfgn4PCdg__itemrep/img/xKVF_SqBoULptBCjVdvHmpdsP0o=/fit-in/246x300/filters:strip_icc()/pic6624445.png"
alt="Too Many Bones game image" />
<figcaption aria-hidden="true">Too Many Bones game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">14</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60120 Min</td>
</tr>
</tbody>
</table>
<h3 id="legendary-a-marvel-deck-building-game"><a
href="https://boardgamegeek.com/boardgame/129437/legendary-a-marvel-deck-building-game">Legendary:
A Marvel Deck Building Game</a></h3>
<!-- nothing on wikipedia currently -->
<blockquote>
<p>…a deck-building game set in the Marvel Comics universe. To set up
the game, players choose a number of hero decks from the likes of
Spider-man, Hulk, Cyclops or Wolverine, and shuffle them together to get
a variety of hero decks. Players then choose a mastermind villain
(Magneto, Loki, Dr. Doom, etc.) and stack that particular villains
attack cards underneath it. Next, modify the villain deck as needed
based on that villains particular scheme.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/oP3_ojBKQ6EXfUupdha3t9JF728=/fit-in/246x300/pic1430769.jpg"
alt="Legendary A Marvel Deck Building Game image" />
<figcaption aria-hidden="true">Legendary A Marvel Deck Building Game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 5</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="mansions-of-madness-2nd-ed"><a
href="https://en.wikipedia.org/wiki/Mansions_of_Madness">Mansions of
Madness, 2nd ed</a></h3>
<blockquote>
<p>A fully cooperative, app-driven board game of horror and mystery for
one to five players that takes place in the same universe as Eldritch
Horror and Elder Sign. Explore the veiled streets of Innsmouth and the
haunted corridors of Arkhams cursed mansions as you search for answers
as you investigate four scenarios of fear and mystery. Collect weapons,
tools, and information, solving complex puzzles, and fighting monsters,
insanity, and death.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/B0F4U1vQnELePmNg4n5dtvcryGU=/fit-in/246x300/pic3118622.jpg"
alt="Mansions of Madness game image" />
<figcaption aria-hidden="true">Mansions of Madness game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 5</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">120-180m</td>
</tr>
</tbody>
</table>
<h3 id="game-of-thrones"><a
href="https://en.wikipedia.org/wiki/A_Game_of_Thrones_(board_game)">Game
of Thrones</a></h3>
<blockquote>
<p>A Game of Thrones allows the players to take on the roles of several
of the Great Houses vying for control of the Seven Kingdoms, including
House Stark, House Lannister, House Baratheon, House Greyjoy, House
Tyrell, and as of the expansion A Clash of Kings, House Martell. Players
maneuver armies to secure support in the various regions that comprise
the Seven Kingdoms, with the goal of capturing enough support to claim
the Iron Throne. The basic gameplay mechanics are reminiscent of
Diplomacy, especially in the order-giving process, though A Game of
Thrones is significantly more complicated overall.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/M_7UvwZvuxBVjxdadsa5AA__itemrep/img/ZdvVWyy_BWv4QMZ7x1bxYGU0DE0=/fit-in/246x300/filters:strip_icc()/pic1077906.jpg"
alt="Game of thrones boardgame image" />
<figcaption aria-hidden="true">Game of thrones boardgame
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 6</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">180-360m</td>
</tr>
</tbody>
</table>
<h3 id="yinsh"><a
href="https://en.wikipedia.org/wiki/YINSH">YINSH</a></h3>
<blockquote>
<p>Players start with five rings on the board. First player to remove 3
rings becomes the winner. Every time a ring is moved, it leaves a marker
behind. Markers are white on one side and black on the other, and each
time they are jumped they must be flipped. Once a player forms a row of
5 markers of their color, they can remove a ring. The challenge is each
row you make brings you closer to victory-but also makes you weaker,
because you have one fewer ring to play with.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/9/95/YINSH_in_Play.jpg/250px-YINSH_in_Play.jpg"
alt="YINSH game image" />
<figcaption aria-hidden="true">YINSH game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">9</td>
<td style="text-align: right;">30-60m</td>
</tr>
</tbody>
</table>
<h3 id="cthulhu-wars"><a
href="https://petersengames.com/cthulhu-wars/">Cthulhu Wars</a></h3>
<blockquote>
<p>Cthulhu Wars is a fast-moving strategy game about the end of the
world. You take the part of various monstrous aliens seeking to dominate
the world. You can play as Great Cthulhu himself, or you can take charge
of other factions, such as the slithering hordes of the Crawling Chaos,
or the insane minions of the Yellow Sign.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/Q5jn_9sxJzHb9KTKKGq44t_k-3U=/fit-in/246x300/pic3527761.jpg"
alt="Cthulhu Wars game image" />
<figcaption aria-hidden="true">Cthulhu Wars game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 8</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">90-120m</td>
</tr>
</tbody>
</table>
<h3 id="anachrony"><a
href="https://mindclashgames.com/game-worlds/anachrony/">Anachrony</a></h3>
<blockquote>
<p>Anachrony is a competitive Euro-style strategy game set in a
post-apocalyptic world rebuilt along four different ideological Paths.
The game is played through a series of turns called Eras, with past ones
reachable through time travel later in the game. Players assume the
roles of iconic leaders of the four Paths, striving not only for the
supremacy and well-being of their people, but also their survival. After
the fourth Era, an asteroid impact shakes Earth, threatening to destroy
the World Capital, Earths last independent city. The Paths should
prepare for the coming cataclysm, and when the time comes, take their
part in evacuating the collapsing Capital. In the end, one of the Paths
will be the new home to the reformed World Council, and lead humanity
into a new future.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/SnpcIpaKXsWaMWsxf4-bZHDbSG0=/fit-in/246x300/pic3499707.jpg"
alt="Anachrony game image" />
<figcaption aria-hidden="true">Anachrony game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">15</td>
<td style="text-align: right;">30-120m</td>
</tr>
</tbody>
</table>
<h3 id="caylus"><a
href="https://boardgamegeek.com/boardgame/18602/caylus">Caylus</a></h3>
<blockquote>
<p>The players embody master builders. By building the Kings castle and
developing the city around it, they earn prestige points and gain the
Kings favor. When the castle is finished, the player who has earned the
most prestige wins the game. The expansion Caylus Expansion: The
Jeweller was included in the 2nd Edition.</p>
</blockquote>
<blockquote>
<p>Each turn, players pay to place their workers in various buildings in
the village. These buildings allow players to gather resources or money,
or to build or upgrade buildings with those resources. Players can also
use their resources to help build the castle itself, earning points and
favors from the king, which provide larger bonuses. Building a building
provides some immediate points, and potentially income throughout the
game, since players receive bonuses when others use their buildings. The
buildings chosen by the players have a heavy impact on the course of the
game, since they determine the actions that will be available to all the
players.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/yC7nOSc1x5PT-oNnh6TEcQ__itemrep/img/jVFZ85jsjJHQUXlImoDptZcENP8=/fit-in/246x300/filters:strip_icc()/pic1638795.jpg"
alt="Caylus game image" />
<figcaption aria-hidden="true">Caylus game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60-150m</td>
</tr>
</tbody>
</table>
<h3 id="clockwork-wars"><a
href="https://boardgamegeek.com/boardgame/139952/clockwork-wars">Clockwork
Wars</a></h3>
<blockquote>
<p>In Clockwork Wars each player commands a unique race of creatures in
a tense war game set in a fantasy-steampunk universe. Take control of
the calculating Purebreeds, the industrious Troglodytes, the mighty
Rhinochs, or the proud Mongrels. Your goal is to vanquish your foes and
accumulate the most victory points through nine turns of play. You earn
points by fighting for control of territories that contain valuable
natural resources. To win these battles, you need manpower gained by
seizing villages and developing them into cities. Invest in research and
discover astonishing new technologies, position your troops, research
powerful discoveries, employ espionage, and conquer your enemies to win
the game!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/hqnGEUQvqBevvs6vmA_N8Q__itemrep/img/YBF6w9nWSsasYnzP_mQ4drM02-g=/fit-in/246x300/filters:strip_icc()/pic2355823.jpg"
alt="Clockwork Wars game image" />
<figcaption aria-hidden="true">Clockwork Wars game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">90-120m</td>
</tr>
</tbody>
</table>
<h3 id="orléans"><a
href="https://boardgamegeek.com/boardgame/164928/orleans">Orléans</a></h3>
<blockquote>
<p>During the medieval goings-on around Orléans, you must assemble a
following of farmers, merchants, knights, monks, etc. to gain supremacy
through trade, construction and science in medieval France. In Orléans,
you will recruit followers and put them to work to make use of their
abilities. Farmers and Boatmen supply you with money and goods; Knights
expand your scope of action and secure your mercantile expeditions;
Craftsmen build trading stations and tools to facilitate work; Scholars
make progress in science; Traders open up new locations for you to use
your followers; and last but not least, it cannot hurt to get active in
monasteries since with Monks on your side you are much less likely to
fall prey to fate.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/nagl1li6kYt9elV9jbfVQw__itemrep/img/oYYWKekDiHllrWnFNef7En3gP4c=/fit-in/246x300/filters:strip_icc()/pic6228507.jpg"
alt="Orléans game image" />
<figcaption aria-hidden="true">Orléans game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">24</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">90 Min</td>
</tr>
</tbody>
</table>
<h3 id="complots"><a
href="https://boardgamegeek.com/boardgame/188188/complots">Complots</a></h3>
<blockquote>
<p>A corrupt city, subject to vice and avarice, is under the control of
vile characters. The seat of power is vacant and waiting for you to take
it — unless someone else takes it first. In Complots, as in the original
game Coup, you control two characters and start with two coins, and
through trickery, manipulation and bluffing, you want to eliminate all
other players who stand in your way, possibly by having them eliminate
one another along the way.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/Y9SNNhUIUkSTq-2UOvZxbx0oxg8=/fit-in/246x300/pic1896477.jpg"
alt="Complots game image" />
<figcaption aria-hidden="true">Complots game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 8</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h3 id="shogi"><a
href="https://en.wikipedia.org/wiki/Shogi">Shogi</a></h3>
<blockquote>
<p>Shogi, also known as Game of Generals, is a Japanese board game
similar to chess, played on a 9x9 grid with 20 pieces per player. The
objective is to checkmate the opponents king, but pieces can be
promoted upon reaching the enemys promotion zone. Shogi offers a
dynamic and strategic gameplay experience with unique piece movements
and captures. It is much more complex than international chess.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/a/a6/Shogi_Ban_Koma.jpg/250px-Shogi_Ban_Koma.jpg"
alt="Shogi image" />
<figcaption aria-hidden="true">Shogi image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">30-120m</td>
</tr>
</tbody>
</table>
<h3 id="checkers"><a
href="https://en.wikipedia.org/wiki/Checkers">Checkers</a></h3>
<blockquote>
<p>Checkers, also known as American Draughts, an abstract strategy game
where players move disc-shaped pieces across an 8 by 8 cross-hatched
(“checker”) board. Pieces only move diagonally, and only one space at a
time. If a player can move one of his pieces so that it jumps over an
adjacent piece of their opponent and into an empty space, that player
captures the opponents disc.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/f/f1/CheckersStandard.jpg/250px-CheckersStandard.jpg"
alt="Checkers image" />
<figcaption aria-hidden="true">Checkers image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">6</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="chaupar"><a
href="https://en.wikipedia.org/wiki/Chaupar">Chaupar</a></h3>
<blockquote>
<p>Chaupar, chopad or chaupad is a cross and circle board game very
similar to pachisi, played in Pakistan &amp; Ancient India. The board is
made of wool or cloth, with wooden pawns and seven cowry shells to be
used to determine each players move, although others distinguish
chaupur from pachisi by the use of three four-sided long dice.
Variations are played throughout India. It is similar in some ways to
Pachisi, Parcheesi and Ludo. In most of the villages of India, this game
is played by old people.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/8/83/Chopat.jpg/330px-Chopat.jpg"
alt="Chaupar image" />
<figcaption aria-hidden="true">Chaupar image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">4</td>
<td style="text-align: right;">15</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="lotería"><a
href="https://boardgamegeek.com/boardgame/5878/loteria">Lotería</a></h3>
<blockquote>
<p>Lotería (Spanish word meaning “lottery”) is a traditional game of
chance, similar to bingo, but using images on a deck of cards instead of
numbered ping pong balls. Every image has a name and an assigned number,
but the number is usually ignored. Each player has at least one tabla, a
board with a randomly created 4 x 4 grid of pictures with their
corresponding name and number. Players choose a tabla (Spanish word for
“board”) to play with, from a variety of previously created tablas, each
with a different selection of images.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Loteria_boards.jpg/330px-Loteria_boards.jpg"
alt="Lotería image" />
<figcaption aria-hidden="true">Lotería image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">20m</td>
</tr>
</tbody>
</table>
<h3 id="carcassonne"><a
href="https://en.wikipedia.org/wiki/Carcassonne_(board_game)">Carcassonne</a></h3>
<blockquote>
<p>Tile-placement game in which the players draw and place a tile with a
piece of southern French landscape on it. Build your castles, connect
them with roads and grassland, assign meeples to roles and score
points.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/Z3upN53-fsVPUDimN9SpOA__itemrep/img/sT0kjr-Klona2rygvD8kURJgqdU=/fit-in/246x300/filters:strip_icc()/pic2337577.jpg"
alt="Carcassonne game image" />
<figcaption aria-hidden="true">Carcassonne game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">30-90m</td>
</tr>
</tbody>
</table>
<h3 id="exploding-kittens"><a
href="https://www.explodingkittens.com/">Exploding Kittens</a></h3>
<blockquote>
<p>Exploding Kittens is a highly-strategic, kitty-powered version of
Russian roulette. It was the most-funded game in the history of
Kickstarter and has paved the way for peace and tranquility in the
modern world. It also features cards illustrated by The Oatmeal.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/N8bL53-pRU7zaXDTrEaYrw__itemrep/img/ON0bQporMQQ9KJlVC2UP8LAa_WI=/fit-in/246x300/filters:strip_icc()/pic2691976.png"
alt="Exploding Kittens image" />
<figcaption aria-hidden="true">Exploding Kittens image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">7</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h3 id="chess"><a
href="https://en.wikipedia.org/wiki/Chess">Chess</a></h3>
<blockquote>
<p>Chess is a board game played between two opponents on opposite sides
of a board containing 64 squares of alternating colors (white and
black). Each player has 16 pieces: 1 king, 1 queen, 2 rooks, 2 bishops,
2 knights, and 8 pawns. The goal of the game is to checkmate your
opponents king. The game is played by millions of people worldwide.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/30/ChessStartingPosition.jpg/250px-ChessStartingPosition.jpg"
alt="Chess game image" />
<figcaption aria-hidden="true">Chess game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">5</td>
<td style="text-align: right;">5-120m</td>
</tr>
</tbody>
</table>
<h3 id="pandemic-legacy-season-0"><a
href="https://boardgamegeek.com/boardgame/314040/pandemic-legacy-season-0">Pandemic
Legacy: Season 0</a></h3>
<blockquote>
<p>1962 — The Cold War continues as a new threat looms on the horizon, a
deadly new Soviet bioweapon, something called “Project MEDUSA”. You and
your fellow medical graduates have been recruited by the CIA for the
critical mission of investigating and preventing its development. Travel
the world using carefully constructed aliases to move swiftly between
Allied, Neutral, and Soviet cities. Your missions will require you to
neutralize enemy agents, acquire specific targets, and set up other CIA
agents on location to execute your operations without a hitch. As you
complete objectives over the course of twelve months, each success or
failure will bring you closer to the truth. Combatting this dangerous
new pathogen is of utmost importance, but its not the only threat
youll encounter in the field. Enemy agents are taking root in all parts
of the world, and its critical to your mission that you keep them
contained before they can escalate international tensions. Luckily for
you, you wont be without backup. Coordinate with other covert
operatives for assistance and make strategic use of these teams at
different locations to clean up the board and keep your eye on your main
objectives.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/y0x1zbkpUXjddzWWnhekYw__itemrep/img/jkXL5CPHgbwGPoahpK73KV7ohJA=/fit-in/246x300/filters:strip_icc()/pic5581457.jpg"
alt="Pandemic Legacy: Season 0 game image" />
<figcaption aria-hidden="true">Pandemic Legacy: Season 0 game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">24</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">4560 Min</td>
</tr>
</tbody>
</table>
<h3 id="commonspoly"><a
href="https://commonspoly.cc">Commonspoly</a></h3>
<blockquote>
<p>Commonspoly is a fun strategy and turn based RPG game where players
of the game work together to defend their world from being taken over by
speculators. The game is like the direct opposite of what one does in
the game of Monopoly. For in Commonspoly owning private goods is frowned
upon and converting the privately owned goods to either public or
community owned ones will be the task of the players. The game is really
fun as its a pit against good and evil, where evil is/are depicted by
the speculator characters in the game. Speculators go around the game
and try to undo the efforts of the defendors. Also the game is released
under Peer Production License and can be downloaded for free and printed
at home to play.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/b/bc/Commonspoly.JPG/320px-Commonspoly.JPG"
alt="Commonspoly game image" />
<figcaption aria-hidden="true">Commonspoly game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">4 - 8</td>
<td style="text-align: right;">7</td>
<td style="text-align: right;">30-90m</td>
</tr>
</tbody>
</table>
<h3 id="tzolkin-the-mayan-calendar"><a
href="https://boardgamegeek.com/boardgame/126163/tzolkin-the-mayan-calendar">Tzolkin:
The Mayan Calendar</a></h3>
<blockquote>
<p>Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic
worker placement. Players representing different Mayan tribes place
their workers on giant connected gears, and as the gears rotate they
take the workers to different action spots. During a turn, players can
either (a) place one or more workers on the lowest visible spot of the
gears or (b) pick up one or more workers. When placing workers, they
must pay corn, which is used as a currency in the game. When they pick
up a worker, they perform certain actions depending on the position of
the worker. Actions located “later” on the gears are more valuable, so
its wise to let the time work for you but players cannot skip their
turn; if they have all their workers on the gears, they have to pick
some up.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/kXf7mDyDYuHg6oe8yTUIEA__itemrep/img/8M-vck69HAdoJdStBZ8q91-7hRs=/fit-in/246x300/filters:strip_icc()/pic4604439.jpg"
alt="Tzolkin: The Mayan Calendar game image" />
<figcaption aria-hidden="true">Tzolkin: The Mayan Calendar game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">24</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">90 Min</td>
</tr>
</tbody>
</table>
<h3 id="cluedo"><a
href="https://en.wikipedia.org/wiki/Cluedo">Cluedo</a></h3>
<blockquote>
<p>Cluedo is a murder mystery game for three to six players. Each player
is a suspect in the murder and needs to prove his innocence by deducing
who the actual murderer is, where the crime took place and which weapon
was used. The players do this by strategically moving around the
different rooms in the mansion and collecting various clues from the
other players.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/en/6/61/Cluedo_1956_Small_Red_Box_Edition.jpg"
alt="Cluedo game image" />
<figcaption aria-hidden="true">Cluedo game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 6</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">10-60m</td>
</tr>
</tbody>
</table>
<h3 id="sheriff-of-nottingham"><a
href="https://boardgamegeek.com/boardgame/157969/sheriff-of-nottingham">Sheriff
of Nottingham</a></h3>
<blockquote>
<p>In Sheriff of Nottingham, each player assumes the role of a merchant
who is looking to make a tidy profit during the Princes visit to
Nottingham. While it is possible to make a decent profit off of legal
goods, illicit goods will leave you swimming in riches. But be careful,
lest the Sheriff of Nottingham catches you!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/ue8OIdjUCpDrnM9Y0ZXKuDdk8Y8=/fit-in/246x300/pic2075830.jpg"
alt="Sheriff of Nottingham game image" />
<figcaption aria-hidden="true">Sheriff of Nottingham game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 5</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">60m</td>
</tr>
</tbody>
</table>
<h3 id="splendor"><a
href="https://boardgamegeek.com/boardgame/148228/splendor">Splendor</a></h3>
<blockquote>
<p>Splendor places you in the shoes of a wealthy Renaissance merchant
trying to compete with others to build the most lucrative and
prestigious jewelry business in all of Europe. Players will compete with
each other to buy gem mines, transportation, and storefronts in order to
increase their wealth and accumulate the most prestige points. As your
fame and wealth grows, you may even attract the attention of the local
nobles…</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/en/2/2e/BoardGameSplendorLogoFairUse.jpg"
alt="Splendor game image" />
<figcaption aria-hidden="true">Splendor game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="connect-four"><a
href="https://en.wikipedia.org/wiki/Connect_Four">Connect Four</a></h3>
<blockquote>
<p>Connect Four is a two-player connection game in which the players
first choose a color and then take turns dropping one colored disc from
the top into a seven-column, six-row vertically suspended grid. The
pieces fall straight down, occupying the lowest available space within
the column. The objective of the game is to be the first to form a
horizontal, vertical, or diagonal line of four of ones own discs.
Connect Four is a solved game. The first player can always win by
playing the right moves.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/a/ad/Connect_Four.gif"
alt="Connect four image" />
<figcaption aria-hidden="true">Connect four image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">6</td>
<td style="text-align: right;">1-10m</td>
</tr>
</tbody>
</table>
<h3 id="gorgasali-battle-royale"><a
href="https://boardgamegeek.com/boardgame/289351/gorgasali-battle-royale">Gorgasali:
Battle Royale</a></h3>
<blockquote>
<p>Gorgasali: Battle Royale is a role-playing board game based mainly on
the concept of battle royale. The story of the game is fictional, and
the game mechanics - completely unique. Start the game from the sector
and enter the map through the gate. Scroll through the map and try to
open the boxes to collect the cards needed for the fight. Engage in
battle with an opponent to knock him out of the game and earn his own
cards. Higher strength cards give you a better chance of winning. Be
careful with the reducing of the zone, due to having less space to
navigate without taking damage. To win the game you must be the only
surviving player on the map.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/rEZCI1GVQMDIeeZ-IWGtRw__itemrep/img/L_ehmv4w5hR9hPdOF1RwoZIovK4=/fit-in/246x300/filters:strip_icc()/pic4960193.jpg"
alt="Gorgasali: Battle Royale Image" />
<figcaption aria-hidden="true">Gorgasali: Battle Royale
Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2-10</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">40-180m</td>
</tr>
</tbody>
</table>
<h3 id="paladins-of-the-west-kingdom"><a
href="https://boardgamegeek.com/boardgame/266810/paladins-of-the-west-kingdom">Paladins
of the West Kingdom</a></h3>
<blockquote>
<p>Paladins of the West Kingdom is set at a turbulent time of West
Francias story, circa 900 AD. Despite recent efforts to develop the
city, outlying townships are still under threat from outsiders. Saracens
scout the borders, while Vikings plunder wealth and livestock. Even the
Byzantines from the east have shown their darker side. As noble men and
women, players must gather workers from the city to defend against
enemies, build fortifications and spread faith throughout the land.
Fortunately you are not alone. In his great wisdom, the King has sent
his finest knights to help aid in our efforts. So ready the horses and
sharpen the swords. The Paladins are approaching. The aim of Paladins of
the West Kingdom is to be the player with the most victory points (VP)
at games end. Points are gained by building outposts and
fortifications, commissioning monks and confronting outsiders. Each
round, players will enlist the help of a specific Paladin and gather
workers to carry out tasks. As the game progresses, players will slowly
increase their faith, strength and influence. Not only will these affect
their final score, but they will also determine the significance of
their actions. The game is concluded at the end of the seventh
round.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/4nhokcLdYoo6ulbZ1rmGgA__itemrep/img/2YT-EqfAb6vwxDSrFQMSm-luQAs=/fit-in/246x300/filters:strip_icc()/pic4462987.png"
alt="Paladins of the West Kingdom game image" />
<figcaption aria-hidden="true">Paladins of the West Kingdom game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">14</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">90120 Min</td>
</tr>
</tbody>
</table>
<h3 id="shadow-hunters"><a
href="https://en.wikipedia.org/wiki/Shadow_Hunters">Shadow
Hunters</a></h3>
<blockquote>
<p>Shadow Hunters is a survival board game set in a devil-filled forest
in which three groups of characters—the Shadows, creatures of the night;
the Hunters, humans who try to destroy supernatural creatures; and the
Neutrals, civilians caught in the middle of this ancient battle—struggle
against each other to survive. You belong to one of these groups and
must conceal your identity from others since you dont know whom you can
trust—at least not initially. Over time, though, someone might decipher
who you are through your actions or through Hermit cards, or you might
even reveal yourself to use your special ability.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/RTm1Doeg8mGYz9VP_YEp__9h37Q=/fit-in/246x300/pic1215982.jpg"
alt="Shadow Hunters Image" />
<figcaption aria-hidden="true">Shadow Hunters Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">4-8</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="persian-wars"><a
href="https://boardgamegeek.com/boardgame/236008/persian-wars">Persian
Wars</a></h3>
<blockquote>
<p>Persian Wars is a card-driven wargame depicting the Greco-Persian
conflict from 494 to 466 B.C. Players control either the Persian empire
and its generals, Xerxes, Artabazus, Artayntes, Artemisia and Mardonius
or the Greek city-states and their generals, the Athenians Xanthippus,
Miltiades and Themistocles and Spartans, Leonidas and Pausanias.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/dP4fwGwf-wFQ36ROJU0v2lOQF3E=/fit-in/246x300/pic4079777.png"
alt="Persian Wars Image" />
<figcaption aria-hidden="true">Persian Wars Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60-90m</td>
</tr>
</tbody>
</table>
<h3 id="concordia-venus"><a
href="https://boardgamegeek.com/boardgame/256916/concordia-venus">Concordia
Venus</a></h3>
<blockquote>
<p>Concordia Venus is a standalone reimplementation of Concordia with
some added features. Concordia Venus is a peaceful strategy game of
economic development in Roman times for 2-6 players aged 13 and up.
Instead of looking to the luck of dice or cards, players must rely on
their strategic abilities. Be sure to watch your rivals to determine
which goals they are pursuing and where you can outpace them! In the
game, colonists are sent out from Rome to settle down in cities that
produce bricks, food, tools, wine, and cloth. Each player starts with an
identical set of playing cards and acquires more cards during the game.
These cards serve two purposes: They allow a player to choose actions
during the game. They are worth victory points (VPs) at the end of the
game.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/36WIe0ZHkp5OvHOlB-8vog__itemrep/img/_lJIROiyeLhIZi7z9XO3Wt9w7wA=/fit-in/246x300/filters:strip_icc()/pic4356580.jpg"
alt="Concordia Venus game image" />
<figcaption aria-hidden="true">Concordia Venus game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">26</td>
<td style="text-align: right;">12+</td>
<td style="text-align: right;">60120 Min</td>
</tr>
</tbody>
</table>
<h3 id="mastermind"><a
href="https://boardgamegeek.com/boardgame/2392/mastermind">Mastermind</a></h3>
<blockquote>
<p>Guess the color of hidden pegs. A deduction game where each player
takes turn making a limited number of guesses, using logic to deduce
what pegs the opponent has hidden.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/Mastermind.jpg/226px-Mastermind.jpg"
alt="Mastermind image" />
<figcaption aria-hidden="true">Mastermind image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="call-to-adventure"><a
href="https://www.brotherwisegames.com/all/p/call-to-adventure">Call to
Adventure</a></h3>
<blockquote>
<p>Call to Adventure is a tabletop game in which players compete to
craft the hero with the greatest destiny. Play cards to build your
character, cast runes to face challenges, and choose whether to follow a
path of heroism or villainy. The core game mode is a 2-4 player
competitive game, but Call to Adventure can also be played solo or
cooperatively!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/9s46VFMEDqq9BGZwHDB0ZnDHwhw=/fit-in/246x300/pic4165094.jpg"
alt="Call to Adventure box image" />
<figcaption aria-hidden="true">Call to Adventure box image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">30-45m</td>
</tr>
</tbody>
</table>
<h3 id="obsession"><a
href="https://boardgamegeek.com/boardgame/231733/obsession">Obsession</a></h3>
<blockquote>
<p>You are the head of a respected but troubled family estate in
mid-19th century Victorian England. After several lean decades, family
fortunes are looking up! Your goal is to improve your estate so as to be
in better standing with the truly influential families in Derbyshire.
Obsession is a game of 16 to 20 turns in which players build a deck of
Victorian gentry (British social upper class), renovate their estate by
acquiring building tiles from a centralized builders market, and
manipulate an extensive service staff of butlers, housekeepers,
underbutlers, maids, valets, and footmen utilizing a novel worker
placement mechanic. Successfully hosting prestigious social activities
such as Fox Hunts, Music Recitals, Billiards, Political Debates, and
Grand Balls increases a players wealth, reputation, and connections
among the elite.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/sy89BiuZXfbSnG7Cag9tBQ__itemrep/img/_1IdpMxkMKCR0bx-7E8mbh3nqzM=/fit-in/246x300/filters:strip_icc()/pic5902073.png"
alt="Obsession game image" />
<figcaption aria-hidden="true">Obsession game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">14</td>
<td style="text-align: right;">14+</td>
<td style="text-align: right;">3090 Min</td>
</tr>
</tbody>
</table>
<h3 id="heroscape"><a
href="https://cf.geekdo-images.com/itemrep/img/QxW14xwSXjhYU8h_KlvG09nbBd0=/fit-in/246x300/filters:strip_icc()/pic244662.jpg">Heroscape</a></h3>
<blockquote>
<p>Join the battle of all time! Draft your army from troops of all
different eras, species, and battle styles then fight on a battlefield
created by you and your friends. Work together to accomplish a scenario
laid out in the included rules or duke it out amongst yourselves to see
whos the greater battlefield commander.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/QxW14xwSXjhYU8h_KlvG09nbBd0=/fit-in/246x300/filters:strip_icc()/pic244662.jpg"
alt="Heroscape Master Set: Rise of the Valkyrie" />
<figcaption aria-hidden="true">Heroscape Master Set: Rise of the
Valkyrie</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">90m</td>
</tr>
</tbody>
</table>
<h3 id="stone-age"><a
href="https://boardgamegeek.com/boardgame/34635/stone-age">Stone
Age</a></h3>
<blockquote>
<p>In Stone Age, players live in the early days of human history,
competing for food and collecting resources to expand their tribe and
achieve new levels of civilization. Take turns assigning your tribe
members to limited areas on the board that benefit you in different
ways, sequence your actions strategically and feed your people to avoid
losing points or resources.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/vApiI-gvXtwafEriPc4jDVJ1ajA=/fit-in/246x300/filters:strip_icc()/pic1632539.jpg"
alt="Stone Age" />
<figcaption aria-hidden="true">Stone Age</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">60-90m</td>
</tr>
</tbody>
</table>
<h3 id="axis-allies"><a
href="https://en.wikipedia.org/wiki/Axis_%26_Allies">Axis &amp;
Allies</a></h3>
<blockquote>
<p>Played on a board depicting a Spring 1942 political map of Earth
divided by territories, players take the role of one or more of the five
major belligerents of World War II: the Axis powers of Germany and
Japan; and the Allied powers of the Soviet Union, the United Kingdom,
and the United States. Turn rotates among these belligerents, who
control armies of playing pieces with which they attempt to capture
enemy territories, with results determined by dice rolls.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/pWUe-w4DpXdcmH6GqbZqCw__itemrep/img/NfcWlfpNPWd9-AKDLRFHK8GZ-xI=/fit-in/246x300/filters:strip_icc()/pic24006.jpg"
alt="Axis &amp; Allies image" />
<figcaption aria-hidden="true">Axis &amp; Allies image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">180m</td>
</tr>
</tbody>
</table>
<h3 id="beyond-the-sun"><a
href="https://boardgamegeek.com/boardgame/317985/beyond-the-sun">Beyond
the Sun</a></h3>
<blockquote>
<p>Beyond the Sun is a space civilization game in which players
collectively decide the technological progress of humankind at the dawn
of the Spacefaring Era, while competing against each other to be the
leading faction in economic development, science, and galactic
influence. The game is played over a variable number of rounds until a
number of game-end achievements are collectively claimed by the players.
The winner is the faction with the most victory points, which are
obtained by researching technologies, improving their economy,
controlling and colonizing systems, and completing various achievements
and events throughout the game. On a turn, a player moves their action
pawn to an empty action space, then takes that action. They then conduct
their production phase, either producing ore, growing their population,
or trading one of those resources for another. Finally, they can claim
up to one achievement, if possible.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/BfEHqHQAvZLbRX7y7e9TWg__itemrep/img/kSw_dxGnXuq6trYpz7ob53-u2uU=/fit-in/246x300/filters:strip_icc()/pic5617866.jpg"
alt="Beyond the Sun game image" />
<figcaption aria-hidden="true">Beyond the Sun game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">24</td>
<td style="text-align: right;">14+</td>
<td style="text-align: right;">60120 Min</td>
</tr>
</tbody>
</table>
<h3 id="blokus"><a
href="https://en.wikipedia.org/wiki/Blokus">Blokus</a></h3>
<blockquote>
<p>Game with Tetris-like, colored pieces made from little squares that
players are trying to play onto the board. Each new piece must be placed
so that it touches at least one piece of the same color but only
corner-to-corner contact is allowed — edges of the same color pieces
cannot touch. Game ends when nobody can place any more pieces. Player
with least sum of squares from not placed peaces wins the game.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/en/thumb/a/a8/Blokus_board_game.jpg/200px-Blokus_board_game.jpg"
alt="Blokus game image" />
<figcaption aria-hidden="true">Blokus game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">7</td>
<td style="text-align: right;">20-30m</td>
</tr>
</tbody>
</table>
<h3 id="agricola"><a
href="https://boardgamegeek.com/boardgame/31260/agricola">Agricola</a></h3>
<blockquote>
<p>Description from BoardgameNews In Agricola, youre a farmer in a
wooden shack with your spouse and little else. On a turn, you get to
take only two actions, one for you and one for the spouse, from all the
possibilities youll find on a farm: collecting clay, wood, or stone;
building fences; and so on. You might think about having kids in order
to get more work accomplished, but first you need to expand your house.
And what are you going to feed all the little rugrats? The game supports
many levels of complexity, mainly through the use (or non-use) of two of
its main types of cards, Minor Improvements and Occupations. In the
beginners version (called the Family Variant in the U.S. release),
these cards are not used at all. For advanced play, the U.S. release
includes three levels of both types of cards; Basic (E-deck),
Interactive (I-deck), and Complex (K-deck), and the rulebook encourages
players to experiment with the various decks and mixtures thereof.
Aftermarket decks such as the Z-Deck and the L-Deck also exist.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/dDDo2Hexl80ucK1IlqTk-g__itemrep/img/DzC9cA0TNmWUO7WLdl4-uFHfO_k=/fit-in/246x300/filters:strip_icc()/pic831744.jpg"
alt="Agricola game image" />
<figcaption aria-hidden="true">Agricola game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">15</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">30150 Min</td>
</tr>
</tbody>
</table>
<h3 id="the-estates"><a
href="https://boardgamegeek.com/boardgame/249381/the-estates">The
Estates</a></h3>
<blockquote>
<p>Players take on the role of investors seeking to make the most money
by developing buildings in The Estates. The Estates is a new urban
development featuring high-end infrastructure and a modern atmosphere
for its citizens. The City Council recently approved the zoning map for
The Estates. It calls for two rows of four buildings each, located
between the River and Main Street. The meadows on the other side of the
River are to remain a recreational area for the City. Players will bid
for the various building pieces and place them in The Estates to their
benefit. All buildings in completed rows score positive points, while
all buildings in incomplete rows score negative points. It is possible
to have zero completed rows of buildings. At the end, the player with
the highest score wins The Estates!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/AvC3AzHo8JlcvgKtQ3PDWA__itemrep/img/fKXzvy-mkwqrTORbPC-aNLB_ei8=/fit-in/246x300/filters:strip_icc()/pic4071903.jpg"
alt="The Estates image" />
<figcaption aria-hidden="true">The Estates image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">40-60m</td>
</tr>
</tbody>
</table>
<h3 id="telepathy"><a
href="https://boardgamegeek.com/boardgame/40182/telepathy">Telepathy</a></h3>
<blockquote>
<p>In this puzzle solving challenge of deduction, logic and intuition,
players go head to head to see who can be the first to guess their
opponents secret square. Every action turn brings you closer to finding
the hidden, ancient symbol. But watch out; your opponent may be closer
to solving your secret square than you think! The Telepathy board game
is an outstanding logic building tool, ideal for educators and puzzle
solvers alike. If you like Sudoku, Mastermind, or Battleship, this game
is for you.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/HUrpAkrqZVwcjN8HXzaZaQ__itemrep/img/glE42FIgi4qCUEiDZxT_qJ1Vckk=/fit-in/246x300/filters:strip_icc()/pic5283740.jpg"
alt="Telepathy Image" />
<figcaption aria-hidden="true">Telepathy Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">20m</td>
</tr>
</tbody>
</table>
<h3 id="chinese-checkers"><a
href="https://en.wikipedia.org/wiki/Chinese_checkers">Chinese
Checkers</a></h3>
<blockquote>
<p>Sternhalma, commonly known as Chinese checkers or Chinese chequers,
is a strategy board game of German origin which can be played by two,
three, four, or six people, playing individually or with partners. The
game is a modern and simplified variation of the game Halma.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/3e/ChineseCheckersboard.jpeg/300px-ChineseCheckersboard.jpeg"
alt="Chinese Checkers game image" />
<figcaption aria-hidden="true">Chinese Checkers game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">7</td>
<td style="text-align: right;">1030m</td>
</tr>
</tbody>
</table>
<h3 id="citadels"><a
href="https://en.wikipedia.org/wiki/Citadels_(card_game)">Citadels</a></h3>
<blockquote>
<p>In Citadels Classic, you are vying to become the kingdoms next
Master Builder. But first, you must impress the monarchy with your
city-building skills. To achieve your goal, you must gather resources
while simultaneously predicting your opponents plans—and foiling them!
In the end, only the steward whose city most impresses the king will
earn the title of Master Builder.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/42iW4E-vOumFXRQAiSf-GA__itemrep/img/NVAwUCUVc6QWNKZNUBiIMg2nk8A=/fit-in/246x300/filters:strip_icc()/pic3239104.jpg"
alt="Citadels game image" />
<figcaption aria-hidden="true">Citadels game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 7</td>
<td style="text-align: right;">10+</td>
<td style="text-align: right;">30-60m</td>
</tr>
</tbody>
</table>
<h3 id="the-crew-the-quest-for-planet-nine"><a
href="https://boardgamegeek.com/boardgame/284083/the-crew-the-quest-for-planet-nine">The
Crew: The Quest for Planet Nine</a></h3>
<blockquote>
<p>In the co-operative trick-taking game The Crew: The Quest for Planet
Nine, the players set out as astronauts on an uncertain space adventure.
What are the rumors regarding the unknown planet about? The eventful
journey through space extends over 50 exciting missions. But this game
can only be defeated by meeting common individual tasks of each player.
In order to meet the varied challenges communication is essential in the
team. But this is more difficult than expected in space. With each
mission the game becomes more difficult. After each mission the game can
be paused and continued later. During each mission it is not the number
of tricks but the right tricks at the right time that count. The team
completes a mission only if every single player is successful in
fulfilling their tasks.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/98LnQShydr11OBKS46xY-Q__itemrep/img/etVRTXdF6IDsnGKQe77FRFP4H7M=/fit-in/246x300/filters:strip_icc()/pic5687013.jpg"
alt="The Crew: The Quest for Planet Nine game image" />
<figcaption aria-hidden="true">The Crew: The Quest for Planet Nine game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">25</td>
<td style="text-align: right;">10+</td>
<td style="text-align: right;">20 Min</td>
</tr>
</tbody>
</table>
<h3 id="leaving-earth"><a
href="https://boardgamegeek.com/boardgame/173064/leaving-earth">Leaving
Earth</a></h3>
<blockquote>
<p>The year is 1956. Mankind stands at the dawn of a new age, the Space
Age, when the flying bombs of yesteryear will become the rocket ships of
tomorrow. As the director of a national space program, your country is
depending on you for success in this great contest. You may be the first
to create an artificial satellite, send a probe to another planet, or
even put a man on the moon.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/rpjQ2X1g2fau-VsgAYvo2A__itemrep/img/6tc-Bi7iqr-DRoszSytamoIoQjw=/fit-in/246x300/filters:strip_icc()/pic2624698.jpg"
alt="Leaving Earth game image" />
<figcaption aria-hidden="true">Leaving Earth game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 5</td>
<td style="text-align: right;">15+</td>
<td style="text-align: right;">60-180m</td>
</tr>
</tbody>
</table>
<h3 id="ark-nova"><a
href="https://boardgamegeek.com/boardgame/342942/ark-nova">Ark
Nova</a></h3>
<blockquote>
<p>In Ark Nova, you will plan and design a modern, scientifically
managed zoo. With the ultimate goal of owning the most successful
zoological establishment, you will build enclosures, accommodate
animals, and support conservation projects all over the world.
Specialists and unique buildings will help you in achieving this
goal.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/SoU8p28Sk1s8MSvoM4N8pQ__itemrep/img/IRqrT7kOqPQilogauyQkOnLx-HU=/fit-in/246x300/filters:strip_icc()/pic6293412.jpg"
alt="Ark Nova" />
<figcaption aria-hidden="true">Ark Nova</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">14+</td>
<td style="text-align: right;">90-150m</td>
</tr>
</tbody>
</table>
<h3 id="clans-of-caledonia"><a
href="https://boardgamegeek.com/boardgame/216132/clans-of-caledonia">Clans
of Caledonia</a></h3>
<blockquote>
<p>Clans of Caledonia is a mid-to-heavy economic game set in
19th-century Scotland. At this time, Scotland made the transition from
an agricultural to an industrialized country that heavily relied on
trade and export. In the following years, food production increased
significantly to feed the population growth. Linen was increasingly
substituted by the cheaper cotton and raising sheep was given high
importance. More and more distilleries were founded and whisky became
the premium alcoholic beverage in Europe. Players represent historic
clans with unique abilities and compete to produce, trade and export
agricultural goods and of course whisky! The game ends after five
rounds. Each round consists of the three phases:</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/SPuwc6RJ6y4PnTH36Pegsg__itemrep/img/xxhvhwGExrMMiLD9lcsUvQoKxU8=/fit-in/246x300/filters:strip_icc()/pic3511783.png"
alt="Clans of Caledonia game image" />
<figcaption aria-hidden="true">Clans of Caledonia game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">14</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">30120 Min</td>
</tr>
</tbody>
</table>
<h3 id="rising-sun"><a
href="https://boardgamegeek.com/boardgame/205896/rising-sun">Rising
Sun</a></h3>
<blockquote>
<p>Rising Sun is a board game for 3 to 5 players set in legendary feudal
Japan. As the Kami descend from the heavens to reshape the land in their
image, it is up to each player to lead their clan to victory. Use
politics to further your cause, negotiate to seek the most profitable
alliances, worship the Kami to gain their favor, recruit monsters out of
legend to bolster your forces, and use your resources wisely to be
victorious in battle.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/iwevA6XmiNLHn1QnGUucqw__itemrep/img/QC2OAbicZssRpGJkUmp0Zbto-cs=/fit-in/246x300/filters:strip_icc()/pic3880340.jpg"
alt="Rising Sun image" />
<figcaption aria-hidden="true">Rising Sun image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 5</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">90-120m</td>
</tr>
</tbody>
</table>
<h3 id="pax-viking"><a
href="https://boardgamegeek.com/boardgame/303954/pax-viking">Pax
Viking</a></h3>
<blockquote>
<p>Pax Viking is a card driven game where you compete over cards in a
common market in combination with strategic movement of longships on the
map. You can play cards you buy on map locations you control through
your longships; create trading posts, claim benefits from events and
more. You can also play cards on your jarlboard, adding abilities to
your player through friends, allies and gods. Through your actions you
collect followers to give you power and influence for your final bid: to
be the first king of Sweden.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/Jvq10Wf6csC6P72tVOBwYA__itemrep/img/V8ERSuCUibRS82UDF_dxNXOmUro=/fit-in/246x300/filters:strip_icc()/pic5794320.jpg"
alt="Pax Viking image" />
<figcaption aria-hidden="true">Pax Viking image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 6</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60 - 90m</td>
</tr>
</tbody>
</table>
<h3 id="dune-imperium"><a
href="https://boardgamegeek.com/boardgame/316554/dune-imperium">Dune:
Imperium</a></h3>
<blockquote>
<p>Dune: Imperium uses deck-building to add a hidden-information angle
to traditional worker placement. You start with a unique leader card, as
well as a deck identical to those of your opponents. As you acquire
cards and build your deck, your choices will define your strengths and
weaknesses. Cards allow you to send your Agents to certain spaces on the
game board, so how your deck evolves affects your strategy.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/PhjygpWSo-0labGrPBMyyg__itemrep/img/3_xJ0tO5L62bUp2oRfjeVS0DHX0=/fit-in/246x300/filters:strip_icc()/pic5666597.jpg"
alt="Dune: Imperium image" />
<figcaption aria-hidden="true">Dune: Imperium image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">60-120m</td>
</tr>
</tbody>
</table>
<h3 id="gaia-project"><a
href="https://boardgamegeek.com/boardgame/220308/gaia-project">Gaia
Project</a></h3>
<blockquote>
<p>Gaia Project is a captivating board game, a spiritual successor to
Terra Mystica. In this game, players take on the roles of fourteen
distinct factions, each native to one of seven unique types of planets.
To thrive and expand, these factions must terraform neighboring planets
into their own habitats, all while competing with other groups for
resources and space. Gaia planets serve as common grounds for
colonization, and Transdimensional planets can be transformed into Gaia
planets, creating additional layers of strategic complexity. All
factions can enhance their skills across six key areas of development:
Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy,
and Research, leading to advanced technology and unique bonuses. Each
faction boasts its own set of skills and abilities, adding depth to the
gameplay. The game board consists of ten sectors, offering a variable
setup for enhanced replayability, making Gaia Project an engaging and
strategic experience for players looking to explore the frontiers of
interstellar colonization.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/hGWFm3hbMlCDsfCsauOQ4g__itemrep/img/MNyaVUlEsVQmbv3nObPl0SEd_TI=/fit-in/246x300/filters:strip_icc()/pic5375625.png"
alt="Gaia Project image" />
<figcaption aria-hidden="true">Gaia Project image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60-150m</td>
</tr>
</tbody>
</table>
<h3 id="pax-pamir-second-edition"><a
href="https://boardgamegeek.com/boardgame/256960/pax-pamir-second-edition">Pax
Pamir: Second Edition</a></h3>
<blockquote>
<p>In Pax Pamir, players assume the role of nineteenth century Afghan
leaders attempting to forge a new state after the collapse of the
Durrani Empire. Western histories often call this period “The Great
Game” because of the role played by the Europeans who attempted to use
central Asia as a theater for their own rivalries. In this game, those
empires are viewed strictly from the perspective of the Afghans who
sought to manipulate the interloping ferengi (foreigners) for their own
purposes. In terms of game play, Pax Pamir is a pretty straightforward
tableau builder. Players spend most of their turns purchasing cards from
a central market, then playing those cards in front of them in a single
row called a court. Playing cards adds units to the games map and
grants access to additional actions that can be taken to disrupt other
players and influence the course of the game. That last point is worth
emphasizing. Though everyone is building their own row of cards, the
game offers many ways for players to interfere with each other directly
and indirectly.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/oSM_AuKYfGIwOtKbVEsoVg__itemrep/img/4yTV5vAsuDi8MZP6wWysZA8tmQg=/fit-in/246x300/filters:strip_icc()/pic4503733.png"
alt="Pax Pamir: Second Edition game image" />
<figcaption aria-hidden="true">Pax Pamir: Second Edition game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">15</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">45120 Min</td>
</tr>
</tbody>
</table>
<h3 id="twilight-struggle"><a
href="https://boardgamegeek.com/boardgame/12333/twilight-struggle">Twilight
Struggle</a></h3>
<blockquote>
<p>Twilight Struggle is a compelling two-player board game that
encapsulates the forty-five-year geopolitical struggle between the
Soviet Union and the United States, characterized by intrigue, prestige,
and the occasional outbreak of warfare. Set against the backdrop of
post-World War II Europe and spanning until 1989, the game delves into
the complex dynamics of the Cold War. Players engage in a dance of
influence, intelligence, and diplomatic maneuvering, representing the
two superpowers efforts to shape the world according to their
ideologies. Based on the renowned card-driven game tradition, Twilight
Struggle presents a low-complexity, quick-playing experience in which
players use cards and units strategically on a world map to gain allies
and control key regions. Historical events, from the Arab-Israeli
conflicts to the Cuban Missile Crisis, are vividly portrayed through
Event cards, and players must navigate nuclear tensions and the Space
Race while avoiding the looming threat of nuclear war. Twilight Struggle
offers an immersive journey through one of the most critical periods in
modern history.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/pNCiUUphnoeWOYfsWq0kng__itemrep/img/WMsXl-Wa8q2n9_lJH536Mhi2COc=/fit-in/246x300/filters:strip_icc()/pic3530661.jpg"
alt="Twilight Struggle image" />
<figcaption aria-hidden="true">Twilight Struggle image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">120-180m</td>
</tr>
</tbody>
</table>
<h3 id="great-western-trails"><a
href="https://boardgamegeek.com/boardgame/193738/great-western-trail">Great
Western Trails</a></h3>
<blockquote>
<p>America in the 19th century: You are a rancher and repeatedly herd
your cattle from Texas to Kansas City, where you send them off by train.
This earns you money and victory points. Needless to say, each time you
arrive in Kansas City, you want to have your most valuable cattle in
tow. However, the “Great Western Trail” not only requires that you keep
your herd in good shape, but also that you wisely use the various
buildings along the trail. Also, it might be a good idea to hire capable
staff: cowboys to improve your herd, craftsmen to build your very own
buildings, or engineers for the important railroad line</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/u1l0gH7sb_vnvDvoO_QHqA__itemrep/img/s3qAGoXVCK6gA8nsHDICfZ4Jc1c=/fit-in/246x300/filters:strip_icc()/pic4887376.jpg"
alt="Great Western Trails image" />
<figcaption aria-hidden="true">Great Western Trails image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">75-150m</td>
</tr>
</tbody>
</table>
<h3 id="through-the-ages-a-new-story-of-civilization"><a
href="https://boardgamegeek.com/boardgame/182028/through-the-ages-a-new-story-of-civilization">Through
the Ages: A New Story of Civilization</a></h3>
<blockquote>
<p>Through the Ages: A New Story of Civilization is a strategic board
game that combines elements of card drafting, civilization building, and
resource management. In this digital implementation, players guide their
civilizations through the ages, from antiquity to the modern era,
focusing on advancements in technology, the construction of wonders, and
the development of a strong military. Weaker aspects of a players
civilization can be exploited by opponents, making military strength a
vital component. Victory is achieved by accumulating the most culture by
the end of the modern age. With its deep gameplay and historical
context, Through the Ages offers a challenging and immersive strategy
experience for players aiming to build the most prosperous
civilization.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/fVwPntkJKgaEo0rIC0RwpA__itemrep/img/TF5TpehpgE7XvNSRzSSWjnYCbLc=/fit-in/246x300/filters:strip_icc()/pic2663291.jpg"
alt="Through the Ages: A New Story of Civilization image" />
<figcaption aria-hidden="true">Through the Ages: A New Story of
Civilization image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">120m</td>
</tr>
</tbody>
</table>
<h3 id="kanban-ev"><a
href="https://boardgamegeek.com/boardgame/284378/kanban-ev">Kanban
EV</a></h3>
<blockquote>
<p>Electric vehicles (EVs) have become more common since 2014 and are
the future of the automobile industry. They are superior vehicles due to
them being more efficient, easier to maintain, cleaner, and cheaper to
run. They are computerized machines that use AI to improve safety and in
the near future will provide autonomous driving. They receive software
upgrades during their lifetime and are constantly improving, unlike
their traditional combustion-engine counterparts, which start to become
obsolete as soon as you start using them. You will be overseeing the
production of these vehicles in Kanban EV, with “kanban” (看板) being
the name for a scheduling system that supports an efficient assembly
line, just-in-time production, and a smooth workflow process. Over the
course of the game, players take on the role of rookie employees who are
trying to secure their career. You need to manage suppliers and
supplies, improve and innovate automobile parts, and get your hands
greasy on the assembly line in order to boost production and impress the
factory manager.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/L2Wn-zUqkcHgqvwvY212Ig__itemrep/img/S_mg665DznHuiuvxvOIPk2mYwHM=/fit-in/246x300/filters:strip_icc()/pic4924232.jpg"
alt="Kanban EV game image" />
<figcaption aria-hidden="true">Kanban EV game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">14</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">60180 Min</td>
</tr>
</tbody>
</table>
<h3 id="the-castles-of-burgundy"><a
href="https://boardgamegeek.com/boardgame/84876/the-castles-of-burgundy">The
Castles of Burgundy</a></h3>
<blockquote>
<p>The Castles of Burgundy is an immersive board game set in the
Burgundy region of High Medieval France. Players assume the roles of
aristocrats seeking to expand their princedoms by building settlements,
constructing formidable castles, engaging in river trade, exploiting
silver mines, and harnessing the knowledge of travelers. The core
gameplay revolves around selecting settlement tiles from the game board
and placing them onto a personal player board, with each tile having a
unique function. These tiles must be placed in regions that match their
type. The game unfolds in five phases, each comprising five rounds.
Players roll dice at the start of each round, with one player
determining the availability of goods tiles. On their turns, players can
perform two of four possible actions: taking settlement tiles from the
game board, placing tiles on their player board, delivering goods, or
obtaining worker tokens to adjust dice rolls. Bonus points are awarded
for various accomplishments, and the game concludes after the fifth
phase. Victory points are tallied, and the player with the most points
emerges as the winner. With both basic and advanced rules, The Castles
of Burgundy offers a deep and engaging gameplay experience, and it is
part of the Alea big box series.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/5CFwjd8zTcGYVUnkXh04hw__itemrep/img/GLJxEMRq5M4T9BZGcZ6xtDzj5OQ=/fit-in/246x300/filters:strip_icc()/pic1176894.jpg"
alt="The Castles of Burgundy image" />
<figcaption aria-hidden="true">The Castles of Burgundy
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">30-90m</td>
</tr>
</tbody>
</table>
<h3 id="mechs-vs.-minions"><a
href="https://boardgamegeek.com/boardgame/209010/mechs-vs-minions">Mechs
vs. Minions</a></h3>
<blockquote>
<p>Mechs vs. Minions is a cooperative tabletop campaign for 2-4 players.
Set in the world of Runeterra, players take on the roles of four
intrepid Yordles: Corki, Tristana, Heimerdinger, and Ziggs, who must
join forces and pilot their newly-crafted mechs against an army of
marauding minions. With modular boards, programmatic command lines, and
a story-driven campaign, each mission will be unique, putting your
teamwork, programming, and piloting skills to the test. There are ten
missions in total, and each individual mission will take about 60-90
minutes. The box includes five game boards, four command lines (one for
each player), four painted mech miniatures, ability and damage decks, a
sand timer, a bomb-like-power source miniature, 6 metal trackers, 4
acrylic shards, 4 dice, and 100 minion miniatures. There also appears to
be some large object trying to get out of that sealed box…</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/n4J5LebMj0DQD016qW7ABw__itemrep/img/httjWYSnwrB_d1pPomIftQATHMc=/fit-in/246x300/filters:strip_icc()/pic3184103.jpg"
alt="Mechs vs. Minions game image" />
<figcaption aria-hidden="true">Mechs vs. Minions game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">24</td>
<td style="text-align: right;">14+</td>
<td style="text-align: right;">60120 Min</td>
</tr>
</tbody>
</table>
<h3 id="brass-lancashire"><a
href="https://boardgamegeek.com/boardgame/28720/brass-lancashire">Brass:
Lancashire</a></h3>
<blockquote>
<p>Brass: Lancashire, formerly known as Brass, is an engaging economic
strategy game that immerses players in the competitive world of cotton
entrepreneurs during the industrial revolution in Lancashire. The
objective is to develop, construct, and expand your industrial network
to meet the high demand for iron, coal, and cotton. The game unfolds in
two phases, the canal phase, and the rail phase, with victory points
(VPs) being the ultimate goal. Players take turns, with each round
offering two actions to choose from a set list, which includes building
industries, constructing canals or rails, developing industries, selling
cotton, or taking a loan. The turn order depends on the amount of money
spent, creating strategic opportunities for those who go later in the
order. After the canal phase, a scoring round occurs, followed by the
rail phase with expanded building possibilities. After another scoring
round, the game concludes, and the winner is determined. The games
unique card system dictates where industries can be built while allowing
flexible use for other actions, encouraging strategic card management.
Resources are shared, adding depth to competition, as players often rely
on each others production. This 2018 edition by Roxley Games features
new artwork and rules enhancements, making it a captivating and improved
experience for players aiming to build the most prosperous industrial
empire in Lancashire.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/tHVtPzu82mBpeQbbZkV6EA__itemrep/img/A9DQBjrHvs1YlYCWMD0mtp-jnNc=/fit-in/246x300/filters:strip_icc()/pic3469216.jpg"
alt="Brass Lancashire image" />
<figcaption aria-hidden="true">Brass Lancashire image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">60-120m</td>
</tr>
</tbody>
</table>
<h3 id="eclipse-second-dawn-galaxy"><a
href="https://boardgamegeek.com/boardgame/246900/eclipse-second-dawn-for-the-galaxy">Eclipse:
Second Dawn Galaxy</a></h3>
<blockquote>
<p>A game of Eclipse places you in control of a vast interstellar
civilization, competing for success with its rivals. You explore new
star systems, research technologies, and build spaceships with which to
wage war. There are many potential paths to victory, so you need to plan
your strategy according to the strengths and weaknesses of your species,
while paying attention to the other civilizations endeavors.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/Oh3kHw6lweg6ru71Q16h2Q__itemrep/img/1flTGokf8uwox72PWvkNq3kOhMM=/fit-in/246x300/filters:strip_icc()/pic5235277.jpg"
alt="Eclipse: Second Dawn Galaxy image" />
<figcaption aria-hidden="true">Eclipse: Second Dawn Galaxy
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">60-200m</td>
</tr>
</tbody>
</table>
<h3 id="mage-knight-board-game"><a
href="https://boardgamegeek.com/boardgame/96848/mage-knight-board-game">Mage
Knight Board Game</a></h3>
<blockquote>
<p>The Mage Knight board game puts you in control of one of four
powerful Mage Knights as you explore (and conquer) a corner of the Mage
Knight universe under the control of the Atlantean Empire. Build your
army, fill your deck with powerful spells and actions, explore caves and
dungeons, and eventually conquer powerful cities controlled by this
once-great faction! In competitive scenarios, opposing players may be
powerful allies, but only one will be able to claim the land as their
own. In cooperative scenarios, the players win or lose as a group. Solo
rules are also included. Combining elements of RPGs, deck-building, and
traditional board games the Mage Knight board game captures the rich
history of the Mage Knight universe in a self-contained gaming
experience.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/DUO2hz9AlLOH8p9ED-lCWg__itemrep/img/6OmGo3bidk3ma7U1v-oq_2pEJZI=/fit-in/246x300/filters:strip_icc()/pic1083380.jpg"
alt="Mage Knight Board Game game image" />
<figcaption aria-hidden="true">Mage Knight Board Game game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">14</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">60240 Min</td>
</tr>
</tbody>
</table>
<h3 id="android-netrunner"><a
href="https://boardgamegeek.com/boardgame/124742/android-netrunner">Android:
Netrunner</a></h3>
<blockquote>
<p>Android: Netrunner is a strategic asymmetrical Living Card Game for
two players set in a cyberpunk future. One player represents a powerful
megacorporation aiming to score agendas by advancing them, protected by
a web of security ice programs, while the other player assumes the role
of a lone hacker, or runner, attempting to infiltrate and disrupt the
corporations plans by acquiring resources, hardware, and ice-breaker
programs. With a goal of reaching seven points, players face high-stakes
risks, including brain damage and bad publicity, in their quest for
victory in this futuristic battle for control and information.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/2ewHIIG_TRq8bYlqk0jIMw__itemrep/img/Nz7z5Qk3fZ3R6IM14pDRg1D8XKE=/fit-in/246x300/filters:strip_icc()/pic3738560.jpg"
alt="Android: Netrunner" />
<figcaption aria-hidden="true">Android: Netrunner</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="underwater-cities"><a
href="https://boardgamegeek.com/boardgame/247763/underwater-cities">Underwater
Cities</a></h3>
<blockquote>
<p>In Underwater Cities, which takes about 30-45 minutes per player,
players represent the most powerful brains in the world, brains
nominated due to the overpopulation of Earth to establish the best and
most livable underwater areas possible. The main principle of the game
is card placement. Three colored cards are placed along the edge of the
main board into 3 x 5 slots, which are also colored. Ideally players can
place cards into slots of the same color. Then they can take both
actions and advantages: the action depicted in the slot on the main
board and also the advantage of the card. Actions and advantages can
allow players to intake raw materials; to build and upgrade city domes,
tunnels and production buildings such as farms, desalination devices and
laboratories in their personal underwater area; to move their marker on
the initiative track (which is important for player order in the next
turn); to activate the players “A-cards”; and to collect cards, both
special ones and basic ones that allow for better decision possibilities
during gameplay.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/PwOwTVHovJAUQgghnGqCOg__itemrep/img/CHpbozXB266LtImU0nze5uXJ-HI=/fit-in/246x300/filters:strip_icc()/pic4837710.png"
alt="Underwater Cities game image" />
<figcaption aria-hidden="true">Underwater Cities game image</figcaption>
</figure>
<table style="width:100%;">
<colgroup>
<col style="width: 33%" />
<col style="width: 38%" />
<col style="width: 28%" />
</colgroup>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">14</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">80150 Min</td>
</tr>
<tr class="even">
<td style="text-align: right;">### [Agon</td>
<td style="text-align: right;">Queen Guard</td>
<td style="text-align: right;">Royal
Guard](https://boardgamegeek.com/boardgame/5168/queens-guard)</td>
</tr>
</tbody>
</table>
<blockquote>
<p>Queens Guard, also known as Agon, is a strategic board game played
on a hexagonal board consisting of 91 smaller hexagons, with a central
hexagon known as the throne. The board features alternating colors of
hexagons in rings, radiating from the throne. Each player has one queen
piece and six guard pieces, which start in alternating positions along
the outer ring of the board. Players take turns moving their pieces
towards the center of the board, either forward or laterally. A players
piece can be captured by an opponent if it is surrounded on two sides in
a straight line, and the captured piece must then be relocated to the
outer ring. To win the game, a player must successfully maneuver their
queen onto the throne while also surrounding it with all six of their
guard pieces. Queens Guard is a strategic game that requires careful
planning and tactical thinking to achieve victory.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/uZAIEi0sjSAW7lFktn8lkw__itemrep/img/kQcXUPRckHkbQZe3lC-yh_rgqYA=/fit-in/246x300/filters:strip_icc()/pic1750585.jpg"
alt="Agon or Queen Guard or Royal Guard image" />
<figcaption aria-hidden="true">Agon or Queen Guard or Royal Guard
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">9</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="fields-of-arle"><a
href="https://boardgamegeek.com/boardgame/159675/fields-of-arle">Fields
of Arle</a></h3>
<blockquote>
<p>Welcome to Arle In Fields of Arle, created by Uwe Rosenberg, one to
two players live as farmers in the small and peaceful town of Arle in
East Frisia. The flax grown in the land surrounding the village makes it
a profitable place to work and live. Fields of Arle takes players
through four and a half years of this era of prosperity, with different
opportunities available as the seasons change. Farm the land to
capitalize on the demand for flax, or find other ways to make the most
of the small towns prosperity. Work the Land Whether you delve into
flax farming or leverage other areas of expertise, always make sure that
you have the land to build up your village. Construct dikes to keep the
waters at bay and expand your fields. Dry out bogs to harvest peat and
then clear the land for cultivation. Create more fields for your
livestock, buildings, or future crops; after that, you can decide
whether to house animals or cultivate a forest for timber. Perhaps youd
like to take up some flax farming for yourself, or diversify and try out
a little bit of everything.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/0w8go6cfvlpgJKydHUkDtA__itemrep/img/d8By7I7jEh7VAduRxBrISS2qfnA=/fit-in/246x300/filters:strip_icc()/pic2225968.png"
alt="Fields of Arle game image" />
<figcaption aria-hidden="true">Fields of Arle game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">12</td>
<td style="text-align: right;">13+</td>
<td style="text-align: right;">60120 Min</td>
</tr>
</tbody>
</table>
<h3 id="field-of-fire"><a
href="https://boardgamegeek.com/boardgame/22877/fields-of-fire">Field of
Fire</a></h3>
<blockquote>
<p>Fields of Fire is a solitaire tactical wargame published by GMT
Games, designed to simulate historical campaigns from World War II to
the present day. The game revolves around a card-based system, employing
two decks—the terrain deck and action decks. Players are tasked with
constructing maps for various missions within a historical campaign,
employing turn-based strategic actions to achieve their objectives. A
single game comprises several missions, each lasting approximately 3 to
5 hours. Fields of Fire has received recognition for its excellence,
including Games Magazines award for Best New Historical Simulation Game
in their 2010 Games 100 issue. It offers a deep and immersive strategic
experience for players interested in historical warfare simulations.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/I6mylmwz8JSzMTL_1QJVeQ__itemrep/img/qRkrmdPBOZjxKXk5qzx6OEeU7PA=/fit-in/246x300/filters:strip_icc()/pic406760.jpg"
alt="Field of Fires" />
<figcaption aria-hidden="true">Field of Fires</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60-300m</td>
</tr>
</tbody>
</table>
<!--lint ignore no-heading-punctuation-->
<h3 id="ambush"><a
href="https://boardgamegeek.com/boardgame/1608/ambush">Ambush!</a></h3>
<blockquote>
<p>Ambush! is a strategy board game developed by Avalon Hill, known for
its innovative approach to single-player gameplay in the wargaming
genre. Released in 1983, it broke away from the traditional requirement
of two players by allowing a solo player to engage in man-to-man combat
scenarios. What made Ambush! unique was its use of tables, charts, and a
“paragraph book” to control the opponents actions, eliminating the need
for an opposing player. This approach kept the enemy hidden until they
became visible through gameplay, enhancing the element of surprise and
realism. While it allowed for multiple players to participate by
controlling different squads or soldiers, the complexity of scenario
creation often required players to purchase expansion modules. Ambush!
is a strategy game that offers an engaging and challenging experience
for players seeking tactical warfare simulations.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/8H-hiPuWsdD07fcj0kMsYA__itemrep/img/lrnLlctpbFXS7Sz_MnZu-SveGoE=/fit-in/246x300/filters:strip_icc()/pic265524.jpg"
alt="Ambush!" />
<figcaption aria-hidden="true">Ambush!</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">180-240m</td>
</tr>
</tbody>
</table>
<h3 id="brass-birmingham"><a
href="https://boardgamegeek.com/boardgame/224517/brass-birmingham">Brass:
Birmingham</a></h3>
<blockquote>
<p>Brass: Birmingham is an intricate economic strategy game, serving as
the sequel to Martin Wallaces classic Brass, and it immerses players in
the dynamic world of Birmingham during the industrial revolution,
spanning the years 1770-1870. In this game, players compete as
entrepreneurs, striving to build, develop, and expand their industries
and networks to capitalize on the shifting demands of the market.
Actions in each round include building industries, expanding networks,
developing industry value, selling goods through a new trader system,
and even taking loans when necessary. The game unfolds in two eras, the
canal era and the rail era, with the goal of accumulating the most
victory points. Birmingham introduces strategic complexity with the
addition of breweries, a range of manufactured goods, and pottery
industries, along with a modified market for coal and iron. This sequel
offers a fresh, captivating narrative and gameplay experience while
retaining the essence of its predecessor, Brass.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/x3zxjr-Vw5iU4yDPg70Jgw__itemrep/img/giNUMut4HAl-zWyQkGG0YchmuLI=/fit-in/246x300/filters:strip_icc()/pic3490053.jpg"
alt="Brass: Birmingham image" />
<figcaption aria-hidden="true">Brass: Birmingham image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">60-120m</td>
</tr>
</tbody>
</table>
<h3 id="le-havre"><a
href="https://boardgamegeek.com/boardgame/35677/le-havre">Le
Havre</a></h3>
<blockquote>
<p>In Le Havre, a players turn consists of two parts: First, distribute
newly supplied goods onto the offer spaces; then take an action. As an
action, players may choose either to take all goods of one type from an
offer space or to use one of the available buildings. Building actions
allow players to upgrade goods, sell them or use them to build their own
buildings and ships. Buildings are both an investment opportunity and a
revenue stream, as players must pay an entry fee to use buildings that
they do not own. Ships, on the other hand, are primarily used to provide
the food that is needed to feed the workers. After every seven turns,
the round ends: players cattle and grain may multiply through a
Harvest, and players must feed their workers. After a fixed number of
rounds, each player may carry out one final action, and then the game
ends. Players add the value of their buildings and ships to their cash
reserves. The player who has amassed the largest fortune is the
winner.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/y7Rqd3S6J7vyVhicR1bqTQ__itemrep/img/4Ks1jgI4QIqGjDjsOPIk9fJuLIE=/fit-in/246x300/filters:strip_icc()/pic6091101.jpg"
alt="Le Havre game image" />
<figcaption aria-hidden="true">Le Havre game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">15</td>
<td style="text-align: right;">12+</td>
<td style="text-align: right;">30150 Min</td>
</tr>
</tbody>
</table>
<h3 id="power-grid"><a
href="https://en.wikipedia.org/wiki/Power_Grid">Power Grid</a></h3>
<blockquote>
<p>Is an economic and resource management board game that simulates the
energy industry. Players take on the role of power company executives,
competing to expand their power networks, purchase resources, and supply
electricity to cities. The game is noted for its auctions, as players
bid for power plants and resources, making strategic decisions about
when and where to expand their networks. Success in Power Grid requires
careful financial planning and a keen understanding of market
dynamics.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/en/thumb/f/f0/PGbox_cover_cropped.jpg/150px-PGbox_cover_cropped.jpg"
alt="Power Grid" />
<figcaption aria-hidden="true">Power Grid</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">120m</td>
</tr>
</tbody>
</table>
<h3 id="grand-austria-hotel"><a
href="https://boardgamegeek.com/boardgame/182874/grand-austria-hotel">Grand
Austria Hotel</a></h3>
<blockquote>
<p>In the thick of the Viennese modern age, exquisite cafés are
competing for customers. Inspiring artists, important politicians, and
tourists from all over the world are populating Vienna and in need of a
hotel room. This is your opportunity to turn your little café into a
world famous hotel. Hire staff, fulfill the wishes of your guests, and
gain the emperors favor. Only then will your café become the Grand
Austria Hotel. The start player rolls the dice, sorting them by the
rolled number and placing them on the corresponding action spaces. On a
turn, a player chooses one of the six actions and carries it out. The
number of the available dice in the corresponding action spaces
determines how much the player gets from the action. They then remove
one of the dice and can carry out additional actions. With the different
actions, a player can get the necessary drinks and dishes, prepare the
rooms, or hire staff.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/GlCmHjdLwv3SqSjv52ToGw__itemrep/img/Meb89u4vSn3xNl_2wJTF2TYXhr8=/fit-in/246x300/filters:strip_icc()/pic6966955.jpg"
alt="Grand Austria Hotel game image" />
<figcaption aria-hidden="true">Grand Austria Hotel game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">24</td>
<td style="text-align: right;">12+</td>
<td style="text-align: right;">60120 Min</td>
</tr>
</tbody>
</table>
<h3 id="blue-and-gray"><a
href="https://boardgamegeek.com/boardgame/19254/blue-and-gray">Blue and
Gray</a></h3>
<blockquote>
<p>In Blue and Gray, each player begins with 17 guards and one captain
set up on the line intersections of a 9 × 9 grid board. The object of
the game is to advance the captain to the center of the board following
an outlined path of 17 steps. However, the captain can only advance if
the next step along the path is unoccupied by friendly or opposing
guards. Guards can move along lines in any direction (except over the
central point) and can capture each other by jumping, as in
checkers.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/HuNHalxx1iLEDID94UhvGg__itemrep/img/Eiqc98uK6pGm7ne5BgaQvPcnYZU=/fit-in/246x300/filters:strip_icc()/pic1525635.png"
alt="Blue and Gray" />
<figcaption aria-hidden="true">Blue and Gray</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">20m</td>
</tr>
</tbody>
</table>
<h3 id="the-forever-war"><a
href="https://boardgamegeek.com/boardgame/5043/the-forever-war">The
Forever War</a></h3>
<blockquote>
<p>The Forever War is a science fiction board game, based on the novel
“Forever War” by Joe Haldeman. It features squad-level combat in the
third millennium. Combat occurs on airless portal planets, where small
infantry ground units vie with each other for victory among the frozen
wastes. A player can never be sure of whom or what he will find when his
troops near the battlefield. Units are equipped with weapons of the
latest technology, and embark on their starships. Only weeks or months
pass for them, traveling at near-light speeds, but decades pass in the
universe surrounding them. The enemy these units meet on the battlefield
could be technologically decades ahead or behind them when the battle is
joined.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/Dy8ocrTp51HxcARd6Rha1A__itemrep/img/zpLHyvIy06wU44yNwx5LM6UVwDA=/fit-in/246x300/filters:strip_icc()/pic5722429.png"
alt="The Forever War" />
<figcaption aria-hidden="true">The Forever War</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60m</td>
</tr>
</tbody>
</table>
<h3 id="contigo"><a
href="https://boardgamegeek.com/boardgame/2545/contigo">Contigo</a></h3>
<blockquote>
<p>This game in the 3M Bookshelf Series is a cross between Mancala
(a.k.a. Warri, Oh-Wah-Ree, Kalah) and more traditional Checkers-like
games. It is played by four players according to the original rules, but
can be adapted to be played by just two (the three-player game would be
unbalanced).The 6x6 board is surrounded by Mancala-like pits, where
pebbles are moved. The number of pebbles in a row/column/diagonals pits
controls how the pawns on the board move.Two sets of rules are supplied:
the Alignment game, where you are trying to be the first to align four
of your pawns in any six-space row either horizontally, vertically or
diagonally without opposing pawns between them, and the more advanced
Capture game, where youre trying to capture your opponents key pawns
(kings, really).</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/B2P9bmgJlL87px1_mbSX6g__itemrep/img/6jfkcejPAXdZCyEClQGQtwWLUxQ=/fit-in/246x300/filters:strip_icc()/pic4084792.jpg"
alt="Contigo" />
<figcaption aria-hidden="true">Contigo</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="raiders-of-the-north-sea"><a
href="https://boardgamegeek.com/boardgame/170042/raiders-of-the-north-sea">Raiders
of the North Sea</a></h3>
<blockquote>
<p>Raiders of the North Sea is set in the central years of the Viking
Age. As Viking warriors, players seek to impress the Chieftain by
raiding unsuspecting settlements. To do so, players need to assemble a
crew, collect provisions, and journey north to plunder gold, iron and
livestock. Glory can be found in battle, even at the hands of the
Valkyrie, so gather your warriors because its raiding season.</p>
</blockquote>
<figure>
<img
src="https://github.com/kishanrajput23/awesome-board-games/assets/70385488/a5243a9a-90ca-4955-87ba-807679b2b68b"
alt="Raiders of the North Sea" />
<figcaption aria-hidden="true">Raiders of the North Sea</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">80m</td>
</tr>
</tbody>
</table>
<h3 id="the-old-kings-crown"><a
href="https://boardgamegeek.com/boardgame/357873/the-old-kings-crown">The
Old Kings Crown</a></h3>
<blockquote>
<p>The Old Kings Crown is a game of card-driven conquest, where you
play as heirs to a vacant throne, vying for control of an ancient,
overgrown kingdom. Wield unique abilities and leverage your followers
traits to best outwit your opponents across a map that stretches from
the teetering heights of the castle to the dappled light of the
necropolis.</p>
<p>As leader of your faction you will be staking claims with Heralds
openly as well as positioning your forces in secret, hoping to claim the
locations that fit your designs. However, keep an eye on your rivals, as
they too have agents and agendas, poised to undo your best laid
plans.</p>
<p>Royalty, rebels or ruses. What crown will you wear?</p>
<p>In The Old Kings Crown, players move their Herald to locations,
hoping to claim them. Then simultaneously players play cards from their
hand, facedown to regions of the board. These are then revealed and
resolved. Winning these clashes will result in different rewards that
further their position and grant them the games primary goal,
influence. When a player is able to reach a set number of influence,
dependent on player count, and is able to retain it until the end of a
round, they win the game.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/hQG2-XQoEhXCITIORvx24A__itemrep/img/nxjDR_nK5kmSdApd5YJDeoPoQnc=/fit-in/246x300/filters:strip_icc()/pic7508098.jpg"
alt="The Old Kings Crown game image" />
<figcaption aria-hidden="true">The Old Kings Crown game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60-90m</td>
</tr>
</tbody>
</table>
<h3 id="quoridor"><a
href="https://boardgamegeek.com/boardgame/624/quoridor">Quoridor</a></h3>
<blockquote>
<p>The abstract strategy game Quoridor is surprisingly deep for its
simple rules. The object of the game is to advance your pawn to the
opposite edge of the board. On your turn you may either move your pawn
or place a wall. You may hinder your opponent with wall placement, but
not completely block them off. Meanwhile, they are trying to do the same
to you. The first pawn to reach the opposite side wins.</p>
</blockquote>
<figure>
<img
src="https://mejoresjuegos.s3-eu-south-2.ionoscloud.com/715/conversions/65eaba8ee79b7-quoridor-caja-small.jpg"
alt="Quoridor" />
<figcaption aria-hidden="true">Quoridor</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h2 id="party">Party</h2>
<h3 id="jungle-speed"><a
href="https://boardgamegeek.com/boardgame/8098/jungle-speed">Jungle
Speed</a></h3>
<blockquote>
<p>In Jungle Speed, you must rely on your keen sense of observation and
quick reflexes. It requires a steady hand which can be hard to
maintain during the many fits of maniacal laughter! The wooden Totem
sits in the middle of the table, waiting for the player with the fastest
reflexes to snatch it up and win the game. Each player is dealt a hand
of cards. In order to win you must be the first player to get rid of all
of your cards. Each turn, all of the players reveal one of their cards.
If two cards are identical, those players must make a grab for the
Totem. The faster player then gives their cards to their unfortunate
adversary.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/qEV2X3KVOEE_cNowLyIwkJaB-w8=/fit-in/246x300/pic736534.jpg"
alt="Jungle Speed game image" />
<figcaption aria-hidden="true">Jungle Speed game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 8</td>
<td style="text-align: right;">7</td>
<td style="text-align: right;">10m</td>
</tr>
</tbody>
</table>
<h3 id="mysterium"><a
href="https://en.wikipedia.org/wiki/Mysterium_(board_game)">Mysterium</a></h3>
<blockquote>
<p>As a group, divine the messages from the recently murdered ghost to
solve the murder in this collaborative whodunit. Equally easy for
beginners and experienced gamers to play with something new every
game.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/cmPajGP0Q5NrBkZ7Ur4B7-V677w=/fit-in/246x300/pic2601683.jpg"
alt="Mysterium game image" />
<figcaption aria-hidden="true">Mysterium game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 7</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">42m</td>
</tr>
</tbody>
</table>
<h3 id="shabadabada"><a
href="https://boardgamegeek.com/boardgameexpansion/119871/shabadabada-2">Shabadabada</a></h3>
<blockquote>
<p>This is a small and quite simple party game designed to make you sing
beside the fireplace, or anywhere. Two teams compete using predetermined
words. As soon as a player sings part of a song which contains the
current word, the other team must find another song containing the word.
As soon as a team fails, the other one wins the card.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/YqqT45T_SyzsmTPiVOfgqqpGLec=/fit-in/246x300/pic1646452.jpg"
alt="Shabadabada game image" />
<figcaption aria-hidden="true">Shabadabada game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">4 - 16</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="coup"><a
href="https://boardgamegeek.com/boardgame/131357/coup">Coup</a></h3>
<blockquote>
<p>In the not too distant future, the government is run for profit by a
new “royal class” of multi-national CEOs. … To be successful, you must
destroy the influence of your rivals and drive them into exile. In these
turbulent times there is only room for one to survive.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/iwjc_79Aqz3lMb6orn7XhDplgKc=/fit-in/246x300/pic2016054.jpg"
alt="Coup game image" />
<figcaption aria-hidden="true">Coup game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h3 id="munchkin"><a href="https://munchkin.game/">Munchkin</a></h3>
<blockquote>
<p>Munchkin is the mega-hit card game about dungeon adventure … with
none of that stupid roleplaying stuff. You and your friends compete to
kill monsters and grab magic items. And what magic items! Don the Horny
Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm … or
maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the
Potted Plant and the Drooling Slime, and work your way up to the
Plutonium Dragon …</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/en/e/ee/Munchkin_game_cover.jpg"
alt="Munchkin game image" />
<figcaption aria-hidden="true">Munchkin game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 6</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">60-120m</td>
</tr>
</tbody>
</table>
<h3 id="ludo"><a
href="https://en.wikipedia.org/wiki/Ludo_(board_game)">Ludo</a></h3>
<blockquote>
<p>This board game can be played between minimum 2 to max 4 people of
any age group. One of two dices can be used to move the tokens. The
player whose all tokens reach home first is the winner. Player can kill
other players token by clashing his token to the same square. Other
players token goes back to house again. Some boards provides special
squares where the token are safe and cant be killed. Players can decide
if they want a rule of getting additional turn to roll the dice upon
getting 6. More exciting rules can be found on the Wikipedia link.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/1/10/Ludo-3.jpg/300px-Ludo-3.jpg"
alt="Ludo game image" />
<figcaption aria-hidden="true">Ludo game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">4</td>
<td style="text-align: right;">30-60m</td>
</tr>
</tbody>
</table>
<h3 id="carrom"><a
href="https://en.wikipedia.org/wiki/Carrom">Carrom</a></h3>
<blockquote>
<p>This board game is played by two to four players. The objective is to
use a striker disk with a flick of a finger to hit black or white
lighter disks called carrom men and put them in the pockets present at
the corners. The aim of the game is to pot (pocket) ones nine carrom
men and the queen before the other opponent does. The carrom queen is
analogous to the 8 ball (black ball) in the game of eight-ball pool.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/0/03/Boys_playing_%E2%80%99Shove_H%E2%80%99Apenny%2C.jpg/256px-Boys_playing_%E2%80%99Shove_H%E2%80%99Apenny%2C.jpg"
alt="Carrom game image" />
<figcaption aria-hidden="true">Carrom game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">3</td>
<td style="text-align: right;">30-60m</td>
</tr>
</tbody>
</table>
<h3 id="thats-a-question"><a
href="https://boardgamegeek.com/boardgame/226322/thats-a-question">Thats
A Question﹗</a></h3>
<blockquote>
<p>A great game to play with people you think you know. You take the
role of squirrels asking each other questions as they climb up a
mountain. Players assemble questions from tiles in their hands, asking
each other things like “Would you rather live in a world without pizza
or fruit?” or “Would you rather write the Great American Novel or never
have to sleep again?” Its a good time for everyone, and the game has
this nice, innocent charm to it. Even the manual is fun to read.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/HtERyYjSCmmOaczgGx_31xn_9EY=/fit-in/246x300/pic3643950.jpg"
alt="Thats A Question game image" />
<figcaption aria-hidden="true">Thats A Question game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 6</td>
<td style="text-align: right;">15</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="one-night-werewolf"><a
href="https://beziergames.com/products/one-night-ultimate-werewolf">One
Night Werewolf</a></h3>
<blockquote>
<p>One Night Ultimate Werewolf is a fast-paced game where everyone gets
to be a different role. In the course of only one night and the
following morning, the players will determine who among them is a
werewolf…hopefully.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/KLDb0vR3w8mfaHgIGF0gHw__itemrep/img/qv0WkrvyQumuNtJry2pjodxjZ5k=/fit-in/246x300/filters:strip_icc()/pic1809823.jpg"
alt="werewolf game image" />
<figcaption aria-hidden="true">werewolf game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 10</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">10-15m</td>
</tr>
</tbody>
</table>
<h3 id="who-wants-to-be-a-millionare"><a
href="https://www.boardgamecapital.com/who-wants-to-be-a-millionaire-rules.htm">Who
Wants to Be a Millionare</a></h3>
<blockquote>
<p>Ever wanted to play the popular Game Show game Who Wants To Be A
Millionaire? Check out this board game version of Who Wants To Be A
Millionaire. Other than the TV cameras, Regis Philbin, and the real
money, this is the same game including easy laughable $100 questions,
life lines, and a over 2,000 questions.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/en/7/75/Millionaire.png"
alt="Who Wants to be a millionare game image" />
<figcaption aria-hidden="true">Who Wants to be a millionare game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">45-60m</td>
</tr>
</tbody>
</table>
<h3 id="catan"><a href="https://www.catan.com/catan">Catan</a></h3>
<blockquote>
<p>Picture yourself in the era of discoveries: after a long voyage of
great deprivation, your ships have finally reached the coast of an
uncharted island. Its name shall be Catan! But you are not the only
discoverer. Other fearless seafarers have also landed on the shores of
Catan: the race to settle the island has begun!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/W3Bsga_uLP9kO91gZ7H8yw__itemrep/img/IzYEUm_gWFuRFOL8gQYqGm5gU6A=/fit-in/246x300/filters:strip_icc()/pic2419375.jpg"
alt="catan game image" />
<figcaption aria-hidden="true">catan game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">45-90m</td>
</tr>
</tbody>
</table>
<h3 id="sushi-go"><a
href="https://gamewright.com/product/Sushi-Go">Sushi Go</a></h3>
<blockquote>
<p>In the super-fast sushi card game Sushi Go!, you are eating at a
sushi restaurant and trying to grab the best combination of sushi dishes
as they whiz by. Score points for collecting the most sushi rolls or
making a full set of sashimi. Dip your favorite nigiri in wasabi to
triple its value! And once youve eaten it all, finish your meal with
all the pudding youve got! But be careful which sushi you allow your
friends to take; it might be just what they need to beat you!</p>
</blockquote>
<figure>
<img src="https://gamewright.com/images/two/GAMEWRIGHT-249.jpg"
alt="Sushi Go Image" />
<figcaption aria-hidden="true">Sushi Go Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h3 id="spirit-island"><a
href="https://boardgamegeek.com/boardgame/162886/spirit-island">Spirit
Island</a></h3>
<blockquote>
<p>In the most distant reaches of the world, magic still exists,
embodied by spirits of the land, of the sky, and of every natural thing.
As the great powers of Europe stretch their colonial empires further and
further, they will inevitably lay claim to a place where spirits still
hold power - and when they do, the land itself will fight back alongside
the islanders who live there.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/0f6KLNq-ynIWcx3VuZ1QsGAfSRo=/fit-in/246x300/pic3615739.png"
alt="Spirit Island Image" />
<figcaption aria-hidden="true">Spirit Island Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">90-120m</td>
</tr>
</tbody>
</table>
<h3 id="bears-vs.-babies"><a
href="https://boardgamegeek.com/boardgame/211534/bears-vs-babies">Bears
vs. Babies</a></h3>
<blockquote>
<p>Bears vs Babies is a card game in which you build handsome,
incredible monsters who go to war with horrible, awful babies. The
shared deck of cards consists of bear parts (and other monster parts)
and baby cards. When you draw a part, you use it to build a monster for
yourself; when you draw a baby, it goes in the center of the table. When
babies are provoked, they attack, and anyone who has fewer monster parts
than the number of attacking babies loses their monster; everyone with
more parts than babies defeats this infantile army and scores.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/iJpO2VOezeMXuclGqR_mXg__itemrep/img/TQYpLmeNOiCXBmEVHLDOpa9oxGI=/fit-in/246x300/filters:strip_icc()/pic3231155.png"
alt="Bears vs. Babies Image" />
<figcaption aria-hidden="true">Bears vs. Babies Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">7</td>
<td style="text-align: right;">15-20m</td>
</tr>
</tbody>
</table>
<h3 id="twilight-imperium-4th-edition"><a
href="https://boardgamegeek.com/boardgame/233078/twilight-imperium-fourth-edition">Twilight
Imperium 4th Edition</a></h3>
<blockquote>
<p>Twilight Imperium (Fourth Edition) is a game of galactic conquest in
which three to six players take on the role of one of seventeen factions
vying for galactic domination through military might, political
maneuvering, and economic bargaining. Every faction offers a completely
different play experience, from the wormhole-hopping Ghosts of Creuss to
the Emirates of Hacan, masters of trade and economics. These seventeen
races are offered many paths to victory, but only one may sit upon the
throne of Mecatol Rex as the new masters of the galaxy.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/UxsyZBpFiBNPOppOQ7ILJde_YhY=/fit-in/246x300/pic3727516.jpg"
alt="Twilight Imperium 4th Edition Image" />
<figcaption aria-hidden="true">Twilight Imperium 4th Edition
Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 6</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">240m</td>
</tr>
</tbody>
</table>
<h3 id="joking-hazard"><a
href="https://boardgamegeek.com/boardgame/193621/joking-hazard">Joking
Hazard</a></h3>
<blockquote>
<p>From the creators of Cyanide &amp; Happiness comes a card game where
players compete to finish an awful comic strip. The creators said:
“Someone on the Internet once told us that making stick figure comics is
easy as hell, and that we were ugly and stupid.They were right on all
counts. So, after crying for a few hours, we created the Random Comic
Generator which since its inception in 2014 has entertained millions
with its computer-generated comedy. After a few weeks of playing with
the Random Comic Generator, we started to wonder if its hundreds of
random panels might lend themselves to a card game, where you compete
against your friends to finish a comic with a funny punchline. So we
printed out all of the RCG panels and started playing with them.” Draw 7
cards. The deck plays the first card, select a Judge to play the second,
then everyone selects a third card to create a three panel comic strip.
The Judge picks a winner. The game includes a deck of 250 unique panel
cards - thats 15.4 million combinations of comics!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/ohrUtQ0FGHPSFxfSX2Ltmg__itemrep/img/5CtvRcuyQMZZV1QYhGNeSGo4J7Q=/fit-in/246x300/filters:strip_icc()/pic6411897.png"
alt="Joking Hazard image" />
<figcaption aria-hidden="true">Joking Hazard image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 10</td>
<td style="text-align: right;">18</td>
<td style="text-align: right;">30-90m</td>
</tr>
</tbody>
</table>
<h3 id="the-lord-of-the-rings-journeys-in-middle-earth"><a
href="https://boardgamegeek.com/boardgame/269385/the-lord-of-the-rings-journeys-in-middle-earth">The
Lord of the Rings: Journeys in Middle-Earth</a></h3>
<blockquote>
<p>Embark on your own adventures in J.R.R. Tolkiens iconic world with
The Lord of the Rings: Journeys in Middle-Earth, a fully co-operative,
app-supported board game for one to five players! Youll battle
villainous foes, make courageous choices, and strike a blow against the
evil that threatens the land — all as part of a thrilling campaign that
leads you across the storied hills and dales of Middle-Earth.</p>
<p>Each individual game of Journeys in Middle-Earth is a single
adventure in a larger campaign. Youll explore the vast and dynamic
landscapes of Middle-earth, using your skills to survive the challenges
that you encounter on these perilous quests. As you and your fellow
heroes explore the wilderness and battle the dark forces arrayed against
you, the games companion app guides you to reveal the looming forests,
quiet clearings, and ancient halls of Middle-Earth, while also
controlling the enemies you encounter. Whether youre venturing into the
wild on your own or with close companions by your side, you can write
your own legend in the history of Middle-Earth.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/1XA2-niwTBa0HEB7hOz3Dw__itemrep/img/_ITP3pPZx-TQoUYwXoBOLvUboSw=/fit-in/246x300/filters:strip_icc()/pic4530974.jpg"
alt="The Lord of the Rings: Journeys in Middle-Earth game image" />
<figcaption aria-hidden="true">The Lord of the Rings: Journeys in
Middle-Earth game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 5</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">60-120m</td>
</tr>
</tbody>
</table>
<h3 id="on-mars"><a
href="https://boardgamegeek.com/boardgame/184267/on-mars">On
Mars</a></h3>
<blockquote>
<p>Following the success of unmanned rover missions, the United Nations
established the Department of Operations and Mars Exploration
(D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in
the decades after establishment Mars Base Camp, private exploration
companies began work on the creation of a self-sustaining colony. As
chief astronaut for one of these enterprises, you want to be a pioneer
in the development of the biggest, most advanced colony on Mars by
achieving both D.O.M.E. mission goals as well as your companys private
agenda. In the beginning, you will be dependent on supplies from Earth
and will have to travel often between the Mars Space Station and the
planets surface. As the colony expands over time, you will shift your
activities to construct mines, power generators, water extractors,
greenhouses, oxygen factories, and shelters. Your goal is to develop a
self-sustaining colony independent of any terrestrial organization. This
will require understanding the importance of water, air, power, and food
— the necessities for survival.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/Nm0Iw8NoiM9V8IsifimGBw__itemrep/img/xTjuZwi_7iS6FpZIISWTk7SAZ5o=/fit-in/246x300/filters:strip_icc()/pic4357658.jpg"
alt="On Mars game image" />
<figcaption aria-hidden="true">On Mars game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">14</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">90150 Min</td>
</tr>
</tbody>
</table>
<h3 id="monopoly"><a
href="https://boardgamegeek.com/boardgame/41186/monopoly-city">Monopoly</a></h3>
<blockquote>
<p>At first you think you are playing good old Monopoly where they just
add some extra buildings to give a little twist. But the longer you
play, the more you realise they actually made a whole new game. You
start with more money than usual, which gives you the idea you will last
longer (with a bit of luck maybe). The fact that now you can build right
away when you bought a property, gives so much dynamic to the game. No
more waiting until you have the whole set, or not having the set because
one player refuses to trade. Even with a couple of single properties you
can win the game.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/CEVG3XKEt3JT0Zw4TeuNL36i4gM=/fit-in/246x300/pic486673.jpg"
alt="Monopoly image" />
<figcaption aria-hidden="true">Monopoly image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">40-75m</td>
</tr>
</tbody>
</table>
<h3 id="terror-below"><a
href="https://boardgamegeek.com/boardgame/270138/terror-below">Terror
Below</a></h3>
<blockquote>
<p>Terror Below is a game of government experiments gone wild in the
Nevada desert. The faster you move, the more vibrations you make,
attracting the attention of the vicious worms underground. Navigate the
difficult terrain to collect valuable worm eggs and deliver them to
locations around town to claim bounties. If youre feeling lucky,
collect items and weapons to go hunt em.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/-3Jw5XTh_9nBjVPO6PutnWCTVSQ=/fit-in/246x300/pic4560900.jpg"
alt="Terror Below Image" />
<figcaption aria-hidden="true">Terror Below Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 5</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">45-60m</td>
</tr>
</tbody>
</table>
<h3 id="food-chain-magnate"><a
href="https://boardgamegeek.com/boardgame/175914/food-chain-magnate">Food
Chain Magnate</a></h3>
<blockquote>
<p>Food Chain Magnate is a heavy strategy game about building a fast
food chain. The focus is on building your company using a card-driven
(human) resource management system. Players compete on a variable city
map through purchasing, marketing and sales, and on a job market for key
staff members. The game can be played by 2-5 serious gamers in 2-4
hours.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/Wtxml94LAXsIWQCxGPS63Q__itemrep/img/Bl9o9eur7lveoZUYwAl9LL9NSJo=/fit-in/246x300/filters:strip_icc()/pic2649434.png"
alt="Food Chain Magnate game image" />
<figcaption aria-hidden="true">Food Chain Magnate game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">25</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">120240 Min</td>
</tr>
</tbody>
</table>
<h3 id="terraforming-mars"><a
href="https://en.wikipedia.org/wiki/Terraforming_Mars_(board_game)">Terraforming
Mars</a></h3>
<blockquote>
<p>Terraforming Mars is a game where players take the role of
corporations to terraform the planet by raising the temperature and
creating oxygen, water, plant and animal life. Players compete to earn
the most points, which are measured by their contribution to
terraforming, as well as building human infrastructure.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/en/f/f0/Terraforming_Mars_board_game_box_cover.jpg"
alt="Terraforming Mars" />
<figcaption aria-hidden="true">Terraforming Mars</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 5</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">120m</td>
</tr>
</tbody>
</table>
<h3 id="secret-hitler"><a
href="https://boardgamegeek.com/boardgame/188834/secret-hitler">Secret
Hitler</a></h3>
<blockquote>
<p>Secret Hitler is a dramatic game of political intrigue and betrayal
set in 1930s Germany. Each player is randomly and secretly assigned to
be a liberal or a fascist, and one player is Secret Hitler. The fascists
coordinate to sow distrust and install their cold-blooded leader; the
liberals must find and stop the Secret Hitler before its too late. The
liberal team always has a majority.</p>
</blockquote>
<figure>
<img
src="https://m.media-amazon.com/images/S/aplus-seller-content-images-us-east-1/ATVPDKIKX0DER/AZM5C4RTN0ERZ/B01JKD4HYC/j0WJECPJTgSr._UX899_TTW__.jpg"
alt="Secret Hitler Image" />
<figcaption aria-hidden="true">Secret Hitler Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">5 - 10</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="smash-up"><a
href="https://boardgamegeek.com/boardgame/122522/smash-up">Smash
Up</a></h3>
<blockquote>
<p>The “shufflebuilding” game Smash Up begins with a simple premise:
take the 20-card decks of two factions, shuffle them into a deck of
forty cards, then compete to crush more Bases than your opponents! Each
faction involves a different gaming mechanism - the pirates move the
cards, the zombies bring back the cards from the discard pile, the
dinosaurs have enormous power - and each combination of factions brings
a different gaming experience.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/B477eHwGjDYBLMYSIlLGGeJcoMo=/fit-in/246x300/pic1269874.jpg"
alt="Smash Up Image" />
<figcaption aria-hidden="true">Smash Up Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="gloomhaven"><a
href="https://boardgamegeek.com/boardgame/174430/gloomhaven">Gloomhaven</a></h3>
<blockquote>
<p>Gloomhaven is a game of Euro-inspired tactical combat in a persistent
world of shifting motives. Players will take on the role of a wandering
adventurer with their own special set of skills and their own reasons
for traveling to this dark corner of the world. Players must work
together out of necessity to clear out menacing dungeons and forgotten
ruins. In the process, they will enhance their abilities with experience
and loot, discover new locations to explore and plunder, and expand an
ever-branching story fueled by the decisions they make.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/P7MVqNuhAl8Y4fxiM6e74kMX6e0=/fit-in/246x300/pic2437871.jpg"
alt="Gloomhaven Image" />
<figcaption aria-hidden="true">Gloomhaven Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60-120m</td>
</tr>
</tbody>
</table>
<h3 id="telestrations"><a
href="https://boardgamegeek.com/boardgame/46213/telestrations">Telestrations</a></h3>
<blockquote>
<p>Each player begins by sketching a TELESTRATIONS word dictated by the
roll of a die. The old fashioned sand timer may limit the amount of time
they get to execute their sketch, but it certainly doesnt limit
creativity! Times up! All players, all at the same time, pass their
sketch to the next player, who must guess whats been drawn. Players
then simultaneously pass their guess which hopefully matches the
original word (or does it??) to the next player who must try to draw
the word they see and so on.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/G28zSLO9mMXGHjn5ZSY4vk0sd3Y=/fit-in/246x300/pic2523100.jpg"
alt="Telestrations Image" />
<figcaption aria-hidden="true">Telestrations Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">4 - 8</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="root"><a
href="https://boardgamegeek.com/boardgame/237182/root">Root</a></h3>
<blockquote>
<p>Root is a game of adventure and war in which 2 to 4 (1 to 6 with the
Riverfolk expansion) players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on
harvesting its riches. Under her rule, the many creatures of the forest
have banded together. This Alliance will seek to strengthen its
resources and subvert the rule of Cats. In this effort, the Alliance may
enlist the help of the wandering Vagabonds who are able to move through
the more dangerous woodland paths. Though some may sympathize with the
Alliances hopes and dreams, these wanderers are old enough to remember
the great birds of prey who once controlled the woods.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/JUAUWaVUzeBgzirhZNmHHw__itemrep/img/sQgkl-_hydBVvQHAMLt2Zk_3dwI=/fit-in/246x300/filters:strip_icc()/pic4254509.jpg"
alt="Root game image" />
<figcaption aria-hidden="true">Root game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">24</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">6090 Min</td>
</tr>
</tbody>
</table>
<h3 id="trash-pandas"><a
href="https://gamewright.com/product/Trash-Pandas">Trash Pandas</a></h3>
<blockquote>
<p>Trash Pandas is a card game where you get to play as a racoon, trying
to gather useful trash as you paw through the card deck. Start a
collection of precious trash items, like day-old pizza or half-eaten
candy, and gain points to be the best trash panda on the block. But
wait, roll the dice to sabotage other masked fiends to prevent them from
taking your spot at the top, but make sure you dont mess with any
Doggos that can mess with you back. Trash is treasure, and stash the
most trash!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/_y-H3J7gUewKSFyTS4_lzkbblgo=/fit-in/246x300/pic3989423.jpg"
alt="Trash Pandas Image" />
<figcaption aria-hidden="true">Trash Pandas Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h3 id="codenames"><a
href="https://boardgamegeek.com/boardgame/178900/codenames">Codenames</a></h3>
<blockquote>
<p>Two rival spymasters know the secret identities of 25 agents. Their
teammates know the agents only by their CODENAMES.</p>
</blockquote>
<p>In Codenames, two teams compete to see who can make contact with all
of their agents first. Spymasters give one-word clues that can point to
multiple words on the board. Their teammates try to guess words of the
right color while avoiding those that belong to the opposing team. And
everyone wants to avoid the assassin.</p>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/j3KnNONTvPaOqyY_pwhS9C9s5bk=/fit-in/246x300/pic2582929.jpg"
alt="Codenames Image" />
<figcaption aria-hidden="true">Codenames Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 8</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h3 id="viticulture-essential-edition"><a
href="https://boardgamegeek.com/boardgame/183394/viticulture-essential-edition">Viticulture
Essential Edition</a></h3>
<blockquote>
<p>In Viticulture, the players find themselves in the roles of people in
rustic, pre-modern Tuscany who have inherited meager vineyards. They
have a few plots of land, an old crushpad, a tiny cellar, and three
workers. They each have a dream of being the first to call their winery
a true success. The players are in the position of determining how they
want to allocate their workers throughout the year. Every season is
different on a vineyard, so the workers have different tasks they can
take care of in the summer and winter. Theres competition over those
tasks, and often the first worker to get to the job has an advantage
over subsequent workers. Fortunately for the vineyard owners, people
love to visit wineries, and it just so happens that many of those
visitors are willing to help out around the vineyard when they visit as
long as you assign a worker to take care of them. Their visits (in the
form of cards) are brief but can be very helpful.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/l_PRU2lVlX9seScRFcvFlA__itemrep/img/rfRBuKUlSgnnNpbRfy_osB9xrsM=/fit-in/246x300/filters:strip_icc()/pic6500949.jpg"
alt="Viticulture Essential Edition game image" />
<figcaption aria-hidden="true">Viticulture Essential Edition game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">16</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">4590 Min</td>
</tr>
</tbody>
</table>
<h3 id="superfight"><a
href="https://boardgamegeek.com/boardgame/139443/superfight">SuperFight</a></h3>
<blockquote>
<p>A game of absurd arguments</p>
</blockquote>
<p>Superfight is a game where you argue with your friends over
ridiculous fights. The game is very simple. Players use the cards to
create ridiculous fighters, and argue about which character would win in
a fight. Then everyone around the table votes on the winner. As you can
imagine, the fights are epic and hilarious. Its fun for all ages and
works for all kinds of players.</p>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/lzYOqbq7xfZbofwrWPrIlxl1APA=/fit-in/246x300/pic2429251.png"
alt="SuperFight Image" />
<figcaption aria-hidden="true">SuperFight Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 8</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h3 id="love-letter"><a
href="https://en.wikipedia.org/wiki/Love_Letter_(card_game)">Love
Letter</a></h3>
<blockquote>
<p>Love Letter is a game of risk, deduction, and luck. Each player
attempts to have their love letter delivered to Annette, the princess of
Tempest, before anyone else does. From a deck with sixteen cards and
eight roles, each player starts with one card. As the game progresses,
each player must choose between their current role and those remaining
in the deck. Will your letter reach the princess first?</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/x7Xa_F99E1UJXXKp2_NQi-sgwEM=/fit-in/246x300/pic1401448.jpg"
alt="Love Letter Image" />
<figcaption aria-hidden="true">Love Letter Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">20m</td>
</tr>
</tbody>
</table>
<h3 id="tzaar"><a
href="https://en.wikipedia.org/wiki/TZAAR">TZAAR</a></h3>
<blockquote>
<p>TZAAR is the second game in the GIPF series of abstract strategy
games. Each player has types of pieces (6 tzaars, 9 tzarras, and 15
totts). Players take turns trying to capture opponents pieces or
stacking their pieces. Stacking pieces makes them stronger but reduces
the number of pieces the player has on the board. Players lose if they
cannot capture their opponents piece or they do not have at least one
type of each piece on the board.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/83RmBw8qTkDJo7qC-YY8og__itemrep/img/MsIQXw5i3XfQPNqcsKM56bPS-So=/fit-in/246x300/filters:strip_icc()/pic3607816.jpg"
alt="TZAAR image" />
<figcaption aria-hidden="true">TZAAR image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">30-60m</td>
</tr>
</tbody>
</table>
<h3 id="pinch-n-pass"><a
href="https://boardgamegeek.com/boardgame/270030/pinch-n-pass">Pinch n
Pass</a></h3>
<blockquote>
<p>Battle with your opponents and the buzzer in this quick-thinking,
fast-paced game of categories. How many famous actors, pizza topping,
things that are red, or breeds of dog can you name under pressure?
Pinch and pass category cards differ in that you try to snag pinch
cards from other players by shouting out something from the category and
you try to get rid of pass cards hot-potato style by saying something
from the category. Whoevers left holding the card when the buzzer goes
off reaps the benefit (for pinch cards) or suffering the penalty (for
pass cards). First player to the finish line is the winner, but dont
get knocked out for getting caught with too many pass cards! Each player
may also call another player out for a head-to-head round. You can only
do it once, so make it count!</p>
</blockquote>
<figure>
<img
src="https://images-na.ssl-images-amazon.com/images/I/51b2hKGHwnL._AC_.jpg"
alt="Pinch n Pass Image" />
<figcaption aria-hidden="true">Pinch n Pass Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 6</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="cranium"><a
href="https://boardgamegeek.com/boardgame/891/cranium">Cranium</a></h3>
<blockquote>
<p>Cranium bills itself as the “whole-brain” game. Its a party game
that borrows from a host of other popular party games of recent times.
Players have to successfully complete activities in each of four
sections to win. 1) Creative Cat - A player must clue a word to his or
her teammates by drawing it, sculpting it in clay, or drawing it with
his or her eyes closed. 2) Data Head - A variety of trivia questions. 3)
Word Worm - Players unscramble words, spell challenging words, guess
definitions, identify words with letters left out, or spell words
backwards. 4) Star Performer - players must whistle a song, impersonate
a celebrity, or act out a clue. Cranium has elements similar to those of
Pictionary, Charades, Trivial Pursuit: Genus Edition, Celebrities,
Huggermugger, Claymania, etc.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/LI4w44KvZfDdRJacsftOUtvSKC0=/fit-in/246x300/pic4994220.jpg"
alt="Cranium Image" />
<figcaption aria-hidden="true">Cranium Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">4 - 16</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">60m</td>
</tr>
</tbody>
</table>
<h3 id="mind-the-gap"><a
href="https://boardgamegeek.com/boardgame/229537/mind-the-gap">Mind the
Gap</a></h3>
<blockquote>
<p>Mind the Gap is a card game that replicates the iconic design of the
London Underground map, and the game is licensed by Transport for
London. Players have a hand of cards, each representing stations on the
London Underground. Each player lays a card face up and players in turn
play cards that are on a line that matches that of the previous card. If
they cannot lay a card, they draw a card. The winner is the first player
to exhaust their hand.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/-tBdBfB3GDsePPK0kNT4K4-EH5E=/fit-in/246x300/pic3604392.jpg"
alt="Mind the Gap image" />
<figcaption aria-hidden="true">Mind the Gap image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 8</td>
<td style="text-align: right;">6</td>
<td style="text-align: right;">20m</td>
</tr>
</tbody>
</table>
<h3 id="catan-explorers-pirates-expansion"><a
href="https://boardgamegeek.com/boardgame/135378/catan-explorers-and-pirates">Catan:
Explorers &amp; Pirates Expansion</a></h3>
<blockquote>
<p>Catan: Explorers &amp; Pirates is the fourth major expansion for The
Settlers of Catan. It includes five scenarios and three missions; some
of the scenarios make use of the missions while others do not. This
expansion is based on the CATAN base game rules but also contains a
number of new game mechanisms. For example, ships are now equipped for
expeditions and can be moved freely across the board. In the ships you
transport settlers, crews, fish, or spices across the seas. The main
goal is to build new outposts on the islands that are still undiscovered
and to complete the Council of Catans missions in the most skillful way
possible. Catan: Explorers &amp; Pirates differs from the Catan base
game in three main ways. First, instead of having only a single island
in the game on which players build and compete for resources, three
islands are present. Second, instead of using cities, Catan: Explorers
&amp; Pirates allows players to build port settlements. Like cities,
port settlements are worth two victory points (VPs), and the number of
VPs required to win depends on the scenario. Third, if a player receives
no resources during the production roll (other than on a roll of 7), she
receives one gold in compensation. The winner is the first one who
reaches 17 VPs.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/mSwnoBBEdGDnzC5wlDVU9dhpIyA=/fit-in/246x300/filters:strip_icc()/pic2420310.jpg"
alt="Catan image" />
<figcaption aria-hidden="true">Catan image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">12+</td>
<td style="text-align: right;">90-120m</td>
</tr>
</tbody>
</table>
<h3 id="the-mind"><a
href="https://www.boardgamegeek.com/boardgame/244992/mind">The
Mind</a></h3>
<blockquote>
<p>The Mind is more than just a game. Its an experiment, a journey, a
team experience in which you cant exchange information, yet will become
one to defeat all the levels of the game. In more detail, the deck
contains cards numbered 1-100, and during the game you try to complete
12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each
player receives a hand of cards equal to the number of the level: one
card in level 1, two cards in level 2, etc. Collectively you must play
these cards into the center of the table on a single discard pile in
ascending order but you cannot communicate with one another in any way
as to which cards you hold. You simply stare into one anothers eyes,
and when you feel the time is right, you play your lowest card. If no
one holds a card lower than what you played, great, the game continues!
If someone did, all players discard face up all cards lower than what
you played, and you lose one life.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/itemrep/img/w6x_ahGLQVe2u6trDx0kO91OprM=/fit-in/246x300/filters:strip_icc()/pic3979766.png"
alt="The Mind image" />
<figcaption aria-hidden="true">The Mind image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">8+</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h3 id="marrakesh"><a
href="https://boardgamegeek.com/boardgame/342810/marrakesh">Marrakesh</a></h3>
<blockquote>
<p>Compete with other influential families in the city to achieve the
most honorable titles through the skillful use of assistants and
resources at your disposal. The player who succeeds in doing this best
becomes the new “Obermufti” of Marrakesh. Marrakesh is played over three
rounds, with each round consisting of four turns. On each turn, players
simultaneously and secretly choose three colored cylinders from behind
their screen. Then, in turn order, they place matching colored
assistants on their player board and perform the corresponding action,
then all cylinders are placed in the cube tower. Then, in turn order,
players select a color and take 1-2 of the cylinders that have passed
through the tower (or those that were stuck from a previous round but
have now emerged) and place them on their player boards. These cylinders
will enhance future actions taken in the same color in future rounds.
Actions allow players to gain wealth, which can be traded for influence
in the city. Performing various actions also earns bonuses and enhances
actions even more as the game proceeds. The player who scores the most
points by the end of the game wins.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/zSMdU8DMBBvW2LIOjVCM7A__itemrep/img/-RnOaoGEX9YStxHqYm3x4Vvk8Nc=/fit-in/246x300/filters:strip_icc()/pic6289695.jpg"
alt="Marrakesh image" />
<figcaption aria-hidden="true">Marrakesh image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">14+</td>
<td style="text-align: right;">120m</td>
</tr>
</tbody>
</table>
<h3 id="rat-a-tat-cat"><a
href="https://www.boardgamegeek.com/boardgame/3837/rat-tat-cat">Rat-a-Tat
Cat</a></h3>
<blockquote>
<p>Get rid of the rats and go for the cats! In Rat-a-Tat Cat, less is
always better, and you want to go out with the lowest score. Can you
remember the numbers on the other players cards? Can you keep a poker
face, but notice when another player looks pleased? Sharpen your memory
and your timing, and have fun with the cool cats and bad rats of
Rat-a-Tat Cat. This is the Gamewright version.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/4nQQ9GA-1JXcxwNd-tCR8w__itemrep/img/7bCQhZauNwAuekRT3xwbt2FCLlo=/fit-in/246x300/filters:strip_icc()/pic147435.jpg"
alt="Rat-a-Tat Cat image" />
<figcaption aria-hidden="true">Rat-a-Tat Cat image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">6+</td>
<td style="text-align: right;">10m</td>
</tr>
</tbody>
</table>
<h3 id="abalone"><a
href="https://boardgamegeek.com/boardgame/526/abalone">Abalone</a></h3>
<blockquote>
<p>This beautiful and functional board has room for two teams of large
marbles. Players take turns pushing the marbles around the board, with
the goal of pushing six of the opposing players marbles off the board.
The central idea is that a column of marbles has weight given by the
number of marbles in line. Someone will need to push with a heavier
group of marbles in order to push the column along that axis. However,
with six possible directions, its difficult to defend yourself
perfectly. Also, its possible to play the game with up to six players
when supplemental marble sets are purchased.</p>
</blockquote>
<figure>
<img src="http://cdn.aktivcommunication.cz/images/products/box/4426.jpg"
alt="Abalone image" />
<figcaption aria-hidden="true">Abalone image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">7+</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="nine-mens-morris"><a
href="https://en.wikipedia.org/wiki/Nine_men&#39;s_morris">Nine Mens
Morris</a></h3>
<blockquote>
<p>The board consists of a grid with twenty-four intersections or
points. Each player has nine pieces, or “men”, usually coloured black
and white. Players try to form mills—three of their own men lined
horizontally or vertically—allowing a player to remove an opponents man
from the game. A player wins by reducing the opponent to two pieces
(where they could no longer form mills and thus be unable to win), or by
leaving them without a legal move.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/a/ab/Nine_Men%27s_Morris_board_with_coordinates.svg/300px-Nine_Men%27s_Morris_board_with_coordinates.svg.png"
alt="Nine Mens Morris image" />
<figcaption aria-hidden="true">Nine Mens Morris image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">5+</td>
<td style="text-align: right;">5m-60m</td>
</tr>
</tbody>
</table>
<h3 id="scrabble"><a
href="https://boardgamegeek.com/boardgame/320/scrabble">Scrabble</a></h3>
<blockquote>
<p>In this classic word game, players use their seven drawn letter-tiles
to form words on the gameboard. Each word laid out earns points based on
the commonality of the letters used, with certain board spaces giving
bonuses. But a word can only be played if it uses at least one
already-played tile or adds to an already-played word. This leads to
slightly tactical play, as potential words are rejected because they
would give an opponent too much access to the better bonus spaces.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/mVmmntn2oQd0PfFrWBvwIQ__itemrep/img/xtiNZzN_7T6xZ3EPxzgYcBz9Ydk=/fit-in/246x300/filters:strip_icc()/pic404651.jpg"
alt="Scrabble image" />
<figcaption aria-hidden="true">Scrabble image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">10+</td>
<td style="text-align: right;">90m</td>
</tr>
</tbody>
</table>
<h3 id="caverna-the-cave-farmers"><a
href="https://boardgamegeek.com/boardgame/102794/caverna-the-cave-farmers">Caverna:
The Cave Farmers</a></h3>
<blockquote>
<p>Following along the same lines as its predecessor (Agricola),
Caverna: The Cave Farmers is a worker-placement game at heart, with a
focus on farming. In the game, you are the bearded leader of a small
dwarf family that lives in a little cave in the mountains. You begin the
game with a farmer and his spouse, and each member of the farming family
represents an action that the player can take each turn. Together, you
cultivate the forest in front of your cave and dig deeper into the
mountain. You furnish the caves as dwellings for your offspring as well
as working spaces for small enterprises. Its up to you how much ore you
want to mine. You will need it to forge weapons that allow you to go on
expeditions to gain bonus items and actions. While digging through the
mountain, you may come across water sources and find ore and ruby mines
that help you increase your wealth. Right in front of your cave, you can
increase your wealth even further with agriculture: You can cut down the
forest to sow fields and fence in pastures to hold your animals. You can
also expand your family while running your ever-growing farm. In the
end, the player with the most efficiently developed home board wins.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/rz22tqa5PCYvK9oDjIbvxg__itemrep/img/8tBInJIElBaiYVJ-gngzWmrSrsw=/fit-in/246x300/filters:strip_icc()/pic1790789.jpg"
alt="Caverna: The Cave Farmers game image" />
<figcaption aria-hidden="true">Caverna: The Cave Farmers game
image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">17</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">30210 Min</td>
</tr>
</tbody>
</table>
<h3 id="unanimo-party"><a
href="https://www.boardgamegeek.com/boardgame/261614/unanimo-party">Unanimo
Party</a></h3>
<blockquote>
<p>Be unanimous on 6 words! A card is placed in the centre of the table.
At that moment, each player writes words on his notepad which are
inspired by the theme. Let your inspiration guide you… But be careful,
whatever you do, dont be original. The only answers which count are the
ones which are the same as the other players!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/7KL7IYpSbZ3xWVYVdKfUeg__itemrep/img/t5OBTFFAWagqcmrW6odyvW3Zn1I=/fit-in/246x300/filters:strip_icc()/pic4415146.jpg"
alt="Rat-a-Tat Cat image" />
<figcaption aria-hidden="true">Rat-a-Tat Cat image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 12</td>
<td style="text-align: right;">10+</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="maracaibo"><a
href="https://boardgamegeek.com/boardgame/276025/maracaibo">Maracaibo</a></h3>
<blockquote>
<p>Maracaibo, a strategy game for 1-4 players by Alexander Pfister, is
set in the Caribbean during the 17th century. The players try to
increase their influence in three nations in four rounds with a play
time of 40 minutes per player. The players sail on a round course
through the Caribbean, e.g., you have city tiles where you are able to
perform various actions or deliver goods to. One special feature is an
implemented quest mode over more and various tiles, which tells the
player, who chase after it, a little story. As a player, you move with
your ship around the course, managing it by using cards like in other
games from Alexander Pfister.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/rMNa0k05zMdKgSEp26Q3Tw__itemrep/img/VO-J8Vei6K6SFQSJO-WuHjsLYbY=/fit-in/246x300/filters:strip_icc()/pic4917407.jpg"
alt="Maracaibo game image" />
<figcaption aria-hidden="true">Maracaibo game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">14</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">30120 Min</td>
</tr>
</tbody>
</table>
<h3 id="small-world"><a
href="https://boardgamegeek.com/boardgame/40692/small-world">Small
World</a></h3>
<blockquote>
<p>An area control game where players control different fantasy races
with a unique set of abilities. The goal is to conquer and control as
much of the player board as possible and halting your opponents
expansion. When your race cant expand any further you let it fall into
decline and pick a new race to continue the quest for dominance.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/aoPM07XzoceB-RydLh08zA__itemrep/img/vxZGxHhrtnOMxPM38WNIu-tfYmI=/fit-in/246x300/filters:strip_icc()/pic428828.jpg"
alt="Small World game image" />
<figcaption aria-hidden="true">Small World game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">40-80m</td>
</tr>
</tbody>
</table>
<h3 id="noir"><a
href="https://boardgamegeek.com/boardgame/242483/noir">Noir</a></h3>
<blockquote>
<p>Noir is a “denouement” game that lasts only a few minutes per round.
The “denouement mechanic” is a special type of storytelling game, where
the key elements of the stories events are determined by the game, then
the players must weave them together in the most inventive of ways. Noir
is packed with a grim cast of Femme Fatales, gum shoe P.I.s, mean
Mobsters and hardened Hit Men. The play throws up stories which are by
turns dark, hilarious, inventive and always, always memorable. At the
bitter end the best denouement of the game wins!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/4gaw7uVUCijAZa5bnZP84Q__itemrep/img/iymr5JN2rzqoDvm7soJFk0IvquI=/fit-in/246x300/filters:strip_icc()/pic3941376.png"
alt="Noir game image" />
<figcaption aria-hidden="true">Noir game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 6</td>
<td style="text-align: right;">10+</td>
<td style="text-align: right;">10-60m</td>
</tr>
</tbody>
</table>
<h3 id="the-game-of-life"><a
href="https://en.wikipedia.org/wiki/The_Game_of_Life">The Game of
Life</a></h3>
<blockquote>
<p>Hit the road for a roller-coaster life of adventure, family,
unexpected surprises, and pets! Want to take the family path, start a
career, or venture down a risky road? In this game, players can make
their own exciting choices as they move through the twists and turns of
life. Move the car token around the gameboard from Start to Retirement,
and experience unexpected surprises related to family, career, and other
milestones of life. Players can adopt pets in this version of The Game
of Life game. The player with the most money at the end of the game
wins! Adult assembly required. This board game also has a digital app
version.</p>
</blockquote>
<figure>
<img
src="https://user-images.githubusercontent.com/61943677/138511931-aa1cdf9f-7d2a-4ab9-a3b7-f7f0d1a0f867.png"
alt="the game of life image" />
<figcaption aria-hidden="true">the game of life image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">8+</td>
<td style="text-align: right;">30-80m</td>
</tr>
</tbody>
</table>
<h3 id="the-singaporean-dream"><a
href="https://www.thesingaporeandream.com/">The Singaporean
Dream</a></h3>
<blockquote>
<p>A spin-off from Monopoly Deal, Singaporean Dream is an interactive
card game where you can sabo, complain and pay your way to be the
perfect Singaporean.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/AgAtrZRUwIttv1wRlvMskQ__itemrep/img/T6flb1-mQiTpzWu2S1dSQrhoUjw=/fit-in/246x300/filters:strip_icc()/pic4481765.png"
alt="The Singaporean Dream image" />
<figcaption aria-hidden="true">The Singaporean Dream image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">18+</td>
<td style="text-align: right;">20-30m</td>
</tr>
</tbody>
</table>
<h3 id="battleship"><a
href="https://board-games.fandom.com/wiki/Battleship">Battleship</a></h3>
<blockquote>
<p>In this two-person game of strategy, players secretly arrange their
ships on a lettered and numbered 10x10 grid and then try to locate and
destroy their opponents fleet. There are two grids for each player. One
grid is used for placing your own vessels and tracking hits made against
you, while the second grid is for marking the hits targeted at your
opponent. Take turns firing shots by calling out one of the grids plot
points. If a hit doesnt strike a ship, its considered a miss and
pegged with white pieces. If a hit makes contact with a ship, then that
strike gets pegged with red. The number of hits each kind of vessel can
sustain before it sinks is varied. After some initial exploratory
firing, you will likely start to figure out the location of your
opponents ships and begin to deal the fatal blows. Its a battle on the
high seas!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/dUh-sb2V8CyDjBDvwzf-qg__itemrep/img/_U6cCRlORa_Ex4emUsVXE77bCbo=/fit-in/246x300/filters:strip_icc()/pic1293566.jpg"
alt="Battleship image" />
<figcaption aria-hidden="true">Battleship image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">8+</td>
<td style="text-align: right;">30m around</td>
</tr>
</tbody>
</table>
<h3 id="say-what-shiok-food-card-game"><a
href="https://www.saywhatwithfriends.com/shop/say-what-singapores-shiok-food-card-game">Say
What? Shiok Food Card Game</a></h3>
<blockquote>
<p>Love Singapores Local Food? This Food Card Game contains 50 local
dishes for you to guess and the winner will be the one who can guess the
most.</p>
</blockquote>
<figure>
<img
src="https://images.squarespace-cdn.com/content/v1/5649b2dbe4b0142472e867bc/1573954498990-B1NESNC79U51TJNXQEBB/SG+FOOD+GAME+FRONT.JPG?format=250w"
alt="Say What? Shiok Food Card Game" />
<figcaption aria-hidden="true">Say What? Shiok Food Card
Game</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">5</td>
<td style="text-align: right;">20-30m</td>
</tr>
</tbody>
</table>
<h3 id="ayoayo"><a
href="https://en.wikipedia.org/wiki/Ayoayo">Ayoayo</a></h3>
<blockquote>
<p>Ayoayo (Yoruba: Ayò Ọlọ́pọ́n) is a traditional mancala played by the
Yoruba people in Nigeria. It is very close to the Oware game that spread
to the Americas with the atlantic slave trade. Among modern mancalas,
which are most often derived from Warri, the Kalah is a notable one that
has essentially the same rules as Ayoayo. There are games with identical
rules also in other areas of Africa. One such game is the Endodoi,
played by the Maasai people of Kenya and Tanzania.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/The_Ayo_%28Olopon%29_game.jpg/180px-The_Ayo_%28Olopon%29_game.jpg"
alt="Ayoayo image" />
<figcaption aria-hidden="true">Ayoayo image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">15-30m</td>
</tr>
</tbody>
</table>
<h3 id="condottiere"><a
href="https://boardgamegeek.com/boardgame/112/condottiere">Condottiere</a></h3>
<blockquote>
<p>The object of Condottiere is to acquire four connected provinces in
renaissance Italy. To do this players auction off different provinces on
the board and bid on these provinces with a hand of cards representing
mercenaries,seasons, scarecrows, and political figures. However, unlike
standard auctions, in Condottiere every player loses their bid. Players
are, in effect, bidding the number of troops they are willing to lose in
order to win a province.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/PZ3Y8nJBWeQzLrCbjFcNFA__itemrep/img/I5U2ErlXmrnGVjxkdlTrq7EuC8w=/fit-in/246x300/filters:strip_icc()/pic6974400.jpg"
alt="Condottiere image" />
<figcaption aria-hidden="true">Condottiere image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">around 45m</td>
</tr>
</tbody>
</table>
<h3 id="lisboa"><a
href="https://boardgamegeek.com/boardgame/161533/lisboa">Lisboa</a></h3>
<blockquote>
<p>Lisboa is a game about the reconstruction of Lisboa after the great
earthquake of 1755. On November 1, 1755, Lisbon suffered an earthquake
of an estimated magnitude of 8.59.0, followed by a tsunami and three
days of fires. The city was almost totally destroyed. The Marques of
Pombal — Sebastião José de Carvalho e Melo — was the then Minister of
Foreign Affairs and the King put him in charge of the reconstruction of
Lisbon. The Marques of Pombal gathered a team of engineers and
architects and you, the players, are members of the nobility; members
who will use your influence in the reconstruction and business
development of the new city. You will work with the architects to build
Lisbon anew, with the Marquis to develop commerce and with the King to
open all the buildings, but the true reason you do all this is not for
greatness or fame or even fortune, but for the most important thing of
all in that time: wigs.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/OrHS8_a1CqSGiXeTfCk0Wg__itemrep/img/3OmJPCYr0wEQQD5dIgW9YxY5hxQ=/fit-in/246x300/filters:strip_icc()/pic3209553.jpg"
alt="Lisboa game image" />
<figcaption aria-hidden="true">Lisboa game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">14</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60120 Min</td>
</tr>
</tbody>
</table>
<h3 id="decrypto"><a
href="https://boardgamegeek.com/boardgame/225694/decrypto">Decrypto</a></h3>
<blockquote>
<p>In Decypto, two teams composed of 2 to 4 players compete. Your goal
is to transmit codes to your teammates without letting the opposing team
intercept them. Therefore, your communication should be clear enough for
your team to understand, but vague enough to confound your opponents.
You are also attempting to intercept your opponents codes.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/hHZWXnUTMYDd_KTAM6Jwlw__itemrep/img/9Kx83YFeiA7DeSjMxyfmv6-cGC8=/fit-in/246x300/filters:strip_icc()/pic3759421.jpg"
alt="Decrypto image" />
<figcaption aria-hidden="true">Decrypto image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 8</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">15-45m</td>
</tr>
</tbody>
</table>
<h3 id="hidden-leaders"><a
href="https://boardgamegeek.com/boardgame/320718/hidden-leaders">Hidden
Leaders</a></h3>
<blockquote>
<p>The island of Oshra is in turmoil. Following the death of the
Emperor, the conflict between the Hill Tribes and the Imperial Army
escalated. While the Water People try to maintain balance between the
old rivals, the Undead aim to escalate the war. All hope rests on the
six children of the Emperor: Who of them will claim the throne? In
Hidden Leaders, you take the role of one of six secret leaders, each of
them is allied with two of the four factions/colors. By playing heroes
into your tableau, either openly or secretly, you influence the outcome
of the conflict. At the end of the game, one of the four factions will
win:Red leading &gt; Red victory Green leading &gt; Green victory Tie
between Red &amp; Green &gt; Blue victory Red &amp; Green in War Zone
&gt; Black victory Each player who is aligned with the winning faction
can claim the victory. However, they must have more heroes of this color
than any competitor. Hidden Leaders is a quick, light strategy card game
with direct player interaction. It combines tableau building and
deduction elements with its unique winning mechanism. This is a game of
great tension with no-down time, thats fast to learn. Its distinctive
artwork and character names will make you smile.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/vDu0Zb4ooGEOF29ZaRQ3EQ__itemrep/img/mjljolaPV0Y9NUYBVU1YOmdnnBY=/fit-in/246x300/filters:strip_icc()/pic5845169.jpg"
alt="Hidden Leaders" />
<figcaption aria-hidden="true">Hidden Leaders</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">20-40m</td>
</tr>
</tbody>
</table>
<h3 id="muse"><a
href="https://boardgamegeek.com/boardgame/234396/muse">Muse</a></h3>
<blockquote>
<p>Muse is a competitive or cooperative party game where you use
imaginative clues to inspire your teammates to get them to correctly
guess the Masterpiece. As a Muse, you need to be creative to give the
right clue to lead your team to their Masterpiece. As artists, you work
alongside one another to decipher that clue, and correctly choose the
Masterpiece from the line-up.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/6gDD73LSCMrr7ab1LHCXCg__itemrep/img/8JT5XGPKSWOt3VUGpjmfdkrBeSc=/fit-in/246x300/filters:strip_icc()/pic3719954.jpg"
alt="Muse image" />
<figcaption aria-hidden="true">Muse image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 12</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="jackal"><a
href="https://boardgamegeek.com/boardgame/42702/jackal">Jackal</a></h3>
<blockquote>
<p>In Jackal the players take command of pirate bands disembarking on
Treasure Island. Each player may move their selected pirate once per
round. The players explore the island in search of treasure to load on
board their ships, while trying to recapture treasure from each other at
the same time. The object of the game is to load more gold onto your
ship than any other player.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/LmNDNw-RdbcQzntcfQjmoQ__itemrep/img/kJZf7177r0fj_W9RmzJdX9t_3Cc=/fit-in/246x300/filters:strip_icc()/pic1638334.jpg"
alt="Jackal image" />
<figcaption aria-hidden="true">Jackal image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">120m</td>
</tr>
</tbody>
</table>
<h3 id="heist-one-team-one-mission"><a
href="https://boardgamegeek.com/boardgame/282237/heist-one-team-one-mission">Heist:
One Team, One Mission</a></h3>
<blockquote>
<p>In this co-operative electronic game, players take on the roles of
different characters Money Man, Hacker, Lookout, or Explosives Expert
and work together to open an electronic safe and grab $50 million in
cold hard cash along the way.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/T7_1ABnRxbmZLtJak_qJJg__itemrep/img/BGg1fCo4ihT15QfxrgHaDv5131A=/fit-in/246x300/filters:strip_icc()/pic4821613.png"
alt="Heist game image" />
<figcaption aria-hidden="true">Heist game image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">7</td>
<td style="text-align: right;">5-15m</td>
</tr>
</tbody>
</table>
<h3 id="magic-the-gathering"><a
href="https://boardgamegeek.com/boardgame/463/magic-the-gathering">Magic:
The Gathering</a></h3>
<blockquote>
<p>In the Magic game, you play the role of a planeswalker—a powerful
wizard who fights other planeswalkers for glory, knowledge, and
conquest. Your deck of cards represents all the weapons in your arsenal.
It contains the spells you know and the creatures you can summon to
fight for you. This is the grandfather of the collectible card game (or
CCG) genre. Cards are categorized as common, uncommon, rare, and mythic
rare. Players collect cards and build decks out of their collection.
Players build a deck of cards and duel against an opponents deck.
Players are wizards attempting to reduce their opponents life total to
zero. The first player to reduce his opponents life to zero (or meet
another set win condition) wins the game. An important part of the game
is deck construction, which is done prior to the actual game by
selecting what cards are included in a particular deck. There are over
25,000 different cards from which to build your deck! Cards can be
lands, which usually generate mana of various colors, or spells, which
require a certain amount of mana to be used. Some cards (creatures,
artifacts, and enchantments) stay on the board and continue to affect
the game, while others have a one-time effect. Players randomly draw
spells to see what they get and can play each turn. Although this limits
your choices, there is a lot of strategy in how you play those spells. A
robust list of game mechanics, including intricate rules for reactive
card play called “the stack,” provide for rich tactics and tough choices
each turn. Though traditionally a two-player duel, there are several
casual and tournament formats to Magic that allow more players to
play.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/CxJmNl4wR4InjqyNrMdBTw__itemrep/img/kBqgXHgOkEqyADW3Fk9c8KcCJRk=/fit-in/246x300/filters:strip_icc()/pic163749.jpg"
alt="MTG image" />
<figcaption aria-hidden="true">MTG image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">20m</td>
</tr>
</tbody>
</table>
<h3 id="wits-wagers"><a
href="https://boardgamegeek.com/boardgame/20100/wits-and-wagers">Wits
&amp; Wagers</a></h3>
<blockquote>
<p>Not a trivia buff? It doesnt matter! In Wits &amp; Wagers, each
player writes a guess to a question such as “In what year did the bikini
swimsuit makes its first appearance?” or “How many feet wide is an NFL
football field?” and places it face-up on the betting mat. Think you
know the answer? Bet on your guess. Think you know who the experts are?
Bet on their guess. The closest answer — without going over — pays out
according to the odds on the betting mat. Strike it big and youll be
cheering like you just hit the jackpot! Wits &amp; Wagers is a trivia
game that lets you bet on anyones answer. So you can win by making
educated guesses, by playing the odds, or by knowing the interests of
your friends. It can be taught in 2 minutes, played in 25 minutes, and
accommodates up to 20 people in teams.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/TxojLHTFHfBOBAk9MQSyLg__itemrep/img/HoSHsIveJn0jvXHUeM5x3-iGf44=/fit-in/246x300/filters:strip_icc()/pic2558555.jpg"
alt="Wits &amp; Wagers image" />
<figcaption aria-hidden="true">Wits &amp; Wagers image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 7</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">25m</td>
</tr>
</tbody>
</table>
<h3 id="just-one"><a
href="https://boardgamegeek.com/boardgame/254640/just-one">Just
One</a></h3>
<blockquote>
<p>Just One is a cooperative party game in which you play together to
discover as many mystery words as possible. Find the best clue to help
your teammate. Be unique, as all identical clues will be cancelled! A
complete game is played over 13 cards. The goal is to get a score as
close to 13 as possible. In case of a right answer, the players score 1
point. In case of wrong answer, they lose the current card as well as
the top card of the deck. Thus losing 2 points. In case of lack of
answer, the players only lose the current card, and therefore only 1
point. You have the choice make the difference!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/ocAuKT9hp99yBY77e4uuPg__itemrep/img/z0G8pfPvUewTm8apjBQHq0qkwAw=/fit-in/246x300/filters:strip_icc()/pic5137279.jpg"
alt="Just One image" />
<figcaption aria-hidden="true">Just One image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 7</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">20 - 60m</td>
</tr>
</tbody>
</table>
<h3 id="blood-on-the-clocktower"><a
href="https://boardgamegeek.com/boardgame/240980/blood-on-the-clocktower">Blood
on the Clocktower</a></h3>
<blockquote>
<p>Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players
on opposing teams of Good and Evil, overseen by a Storyteller player who
conducts the action and makes crucial decisions. The goal of the game is
to successfully deduce and execute the demons before they outnumber the
townfolk. During a day phase players socialize openly and whisper
privately to trade knowledge or spread lies, culminating in a players
execution if a majority suspects them of being Evil. Of a night time,
players close their eyes and are woken one at a time by the Storyteller
to gather information, spread mischief, or kill. The Storyteller uses
the games intricate playing pieces to guide each game, leaving others
free to play without a table or board. Players stay in the thick of the
action to the very end even if their characters are killed, haunting
Ravenswood Bluff as ghosts trying to win from beyond the grave. If you
arrive late to a game, you can enter after its started as a powerful
Traveller character with unusual talents and questionable allegiances.
Each character comes with their own special ability and no two players
in a game are ever the same character.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/HINb2nkFn5IiZxAlzQIs4g__itemrep/img/ji9nruIqJkNi8omWgNRZKmrZjwA=/fit-in/246x300/filters:strip_icc()/pic7009391.jpg"
alt="Blood on the clocktower img" />
<figcaption aria-hidden="true">Blood on the clocktower img</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">5-20</td>
<td style="text-align: right;">15</td>
<td style="text-align: right;">30-120m</td>
</tr>
</tbody>
</table>
<h3 id="snake-oil"><a
href="https://boardgamegeek.com/boardgame/113289/snake-oil">Snake
Oil</a></h3>
<blockquote>
<p>In the Old West, the wily snake oil salesman had a special talent,
getting the most skeptical customers to buy the most dubious products.
Now its your turn! Invent your own zany two-word products Rumor
Mirror! Burp Balloon! and sell them to all types of wacky customers.
If the rounds customer buys your product, you win the round! To set up
Snake Oil, each player takes six purple word cards. The customer for the
round draws a customer card and announces it. Inventors quickly combine
two purple word cards from their hand to form a crazy new product to
sell to that customer. When ready, each inventor quickly pitches his or
her product directly to the customer. The customer can end any pitch
that goes longer than thirty seconds. The customer decides which product
to buy and gives the inventor of that product the rounds customer card
as the prize. Inventors discard all used word cards and take two new
word cards each. The player to the left of the customer becomes the next
rounds customer. Play repeats until each player has been the customer
once. Whoever collects the most customer cards wins the game.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/q-Sdv383LKSBIPOrSRb5Cg__itemrep/img/c0f6lC5Lk2qu6i1MG8FA7osBb9w=/fit-in/246x300/filters:strip_icc()/pic7617053.jpg"
alt="Snake Oil image" />
<figcaption aria-hidden="true">Snake Oil image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 10</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">20-30m</td>
</tr>
</tbody>
</table>
<h3 id="bagh-chal"><a
href="https://en.wikipedia.org/wiki/Bagh-Chal">Bagh Chal</a></h3>
<blockquote>
<p>Bagh Chal (tiger game) is a strategic, two-player board game that
originated in Nepal. The game is asymmetric in that one player controls
four tigers and the other player controls up to twenty goats. The tigers
hunt the goats while the goats attempt to block the tigers movements.
This game is also seen in southern India with a different board, but the
rules are same. The game is played on a 5×5 point grid. Pieces are
positioned at the intersection of the lines. Gameplay takes place in two
phases. In the first phase the goats are placed on the board while the
tigers are moved. In the second phase both the tigers and the goats are
moved. For the tigers the goal is to capture five goats to win. A goat
can be captured by jumping over it, although capturing is not
obligatory. The goats win by blocking all of tigers leagal moves.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/8/89/Brass_goat_tiger_game_board.jpg/250px-Brass_goat_tiger_game_board.jpg"
alt="Bagh Chal image" />
<figcaption aria-hidden="true">Bagh Chal image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">6</td>
<td style="text-align: right;">60m</td>
</tr>
</tbody>
</table>
<h3 id="kragmortha"><a
href="https://boardgamegeek.com/boardgame/26859/kragmortha">Kragmortha</a></h3>
<blockquote>
<p>Oh clever goblins, will you be able to avoid the wrath of the Dark
Lord (Rigor Mortis, the Master of all Evils) while he wanders in his
study? Terrible spells will be cast upon those who are hit by the
glances of the Dark Lord! Kragmortha is a party game for 2-8 players
that will be afflicted by exhilarating penances. No one will resist its
humor! BEWARE! This game produces physical penances and is nocive
(definition of nocive is : Hurtful or injurious) to the health!
Kragmortha shares artwork with Aye, Dark Overlord! The Red Box</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/wTGi8HXbSeproPHaFizchw__itemrep/img/3wKW83dlMsWHc7CqIxMrxd66JsY=/fit-in/246x300/filters:strip_icc()/pic1703109.jpg"
alt="Kragmortha image" />
<figcaption aria-hidden="true">Kragmortha image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 8</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">30-45m</td>
</tr>
</tbody>
</table>
<h3 id="animocrazy"><a
href="https://boardgamegeek.com/boardgame/542/animocrazy">Animocrazy</a></h3>
<blockquote>
<p>How can the Jolly Pets resist the big bag of candies right in front
of them? Everything goes well at the beginning when they calmly agree on
the same amount of candies for each of them, but soon they come up with
more and more ideas and a debate starts… the Pig says,“Those who weigh
over 10kg should get an extra candy!”… the Dog says, “Whoever oversleeps
should return a candy to the pool!” To resolve their hectic argument,
they finally decide to form the House of Pets, at which the animal
councilors will discuss proposals and vote on new laws. Who can get the
most delicious candies in this exciting voting game? Based on Karl-Heinz
Schmiels Das Regeln Wir Schon, players attempt to pass laws which
benefit themselves. The laws are either immediate or semi-permanent, and
they can have all kinds of different effects: all players with beards
get five points, vote cards must be played with the left hand, or some
sort of re-evaluation or redistribution of the chips that each player
has. The chips are the main way that players score, but their worth
fluctuates constantly. On a turn, a player draws a card and then
proposes a vote, and this continues until the End card is drawn.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/CvX3vmdadXc-ZVlFsd6Iwg__itemrep/img/ChmtyLNIPBaIkRYVkiS4GH1uyEU=/fit-in/246x300/filters:strip_icc()/pic4888035.jpg"
alt="Animocrazy image" />
<figcaption aria-hidden="true">Animocrazy image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">4 - 10</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="geek-out"><a
href="https://boardgamegeek.com/boardgame/141430/geek-out">Geek
Out</a></h3>
<blockquote>
<p>Geek Out! is a party game that can determine once and for all which
player is the most knowledgeable about your favorite pop culture
subjects! In the game, you draw cards asking you to list a certain
number of things which fall under a certain category: comic books,
fantasy, games, science fiction, and miscellaneous. Before you begin,
however, the other players may try to steal your points (and bragging
rights!) by bidding to list even more than the card requires. The
bidding continues until one player is ready to “out-geek” their friends.
Collect a predetermined number of cards, and you win!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/mrrFDQq5nYASziu28UqomQ__itemrep/img/Wik_Jo17reIqCGCaok772tlLNAY=/fit-in/246x300/filters:strip_icc()/pic1634333.jpg"
alt="Geek Out image" />
<figcaption aria-hidden="true">Geek Out image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 99</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="overunder"><a
href="https://boardgamegeek.com/boardgame/129988/overunder">Over/Under</a></h3>
<blockquote>
<p>In the game, which was first published as Die Größe machts! in
German, players start with a stack of question cards, with each card
having three questions and the game having 200 cards. On a turn, the
active player reads one question to the other players, who then
collectively decide on a numerical answer for that question. The reader
must then state whether the answer given is too high, too low, or
exactly right. If the reader guesses wrong, he removes the card from the
game and the next player chooses the next question; if he guessed “over”
or “under” and was right, he keeps the card, then passes the deck; if he
guessed “exactly right” and was right, he keeps the card, then reads the
next question himself. Bonus! When the stack of cards runs out, the game
ends and whoever has the most cards wins.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/kpbFiqdQ-yeKNEooopuBQg__itemrep/img/77MAMlhpObiRmNnl0b3CtHZycsQ=/fit-in/246x300/filters:strip_icc()/pic1950463.jpg"
alt="Over/Under image" />
<figcaption aria-hidden="true">Over/Under image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 99</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h3 id="monikers"><a
href="https://boardgamegeek.com/boardgame/156546/monikers">Monikers</a></h3>
<blockquote>
<p>Monikers is a party game based on the public domain game Celebrities,
where players take turns attempting to get their teammates to guess
names by describing or imitating well-known people. In the first round,
clue givers can say anything they want, except for the name itself. For
the second round, clue givers can only say one word. And in the final
round, clue givers cant say anything at all: they can only use gestures
and charades.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/4ipWVnxUSwnSVywPTitgvQ__itemrep/img/4fS9QlOZN7CuMDu8x73YzqZstSU=/fit-in/246x300/filters:strip_icc()/pic6346032.png"
alt="Monikers image" />
<figcaption aria-hidden="true">Monikers image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">4 - 16</td>
<td style="text-align: right;">17</td>
<td style="text-align: right;">30-60m</td>
</tr>
</tbody>
</table>
<h3 id="jenga"><a
href="https://en.wikipedia.org/wiki/Jenga">Jenga</a></h3>
<blockquote>
<p>Jenga is a game of physical skill created by British board game
designer and author Leslie Scott and marketed by Hasbro. Players take
turns removing one block at a time from a tower constructed of 54
blocks.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/a/a9/Jenga.JPG/220px-Jenga.JPG"
alt="Jenga" />
<figcaption aria-hidden="true">Jenga</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">6</td>
<td style="text-align: right;">10-15m</td>
</tr>
</tbody>
</table>
<h3 id="mouse-trap"><a
href="https://en.wikipedia.org/wiki/Mouse_Trap_(board_game)">Mouse
Trap</a></h3>
<blockquote>
<p>Mouse Trap (originally Mouse Trap Game) is a board game first
published by Ideal in 1963 for two to four players. It is one of the
first mass-produced three-dimensional board games.The basic premise of
Mouse Trap has been consistent over time, but the turn-based gameplay
has changed. Its concept was first invented by Marvin Glass and designer
Gordon Barlow from Marvins company</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/en/5/5f/Mouse_Trap_Board_and_Box.jpg"
alt="Mouse Trap" />
<figcaption aria-hidden="true">Mouse Trap</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">6</td>
<td style="text-align: right;">30-35m</td>
</tr>
</tbody>
</table>
<h3 id="bruxelles-1893"><a
href="https://boardgamegeek.com/boardgame/144592/bruxelles-1893">Bruxelles
1893</a></h3>
<blockquote>
<p>Bruxelles 1893 is a worker placement game with elements of bidding
and majority control. Each player is an architect of the late 19th
century and is trying to achieve, through various actions, an
architectural work in the Art Nouveau style. The most successful
building yields the most points. Each player can also create works of
art to increase his score.The action board is modular, with not every
player having access to each action each turn. Some actions cost money
acquiring high-quality materials, building a level of your personal
house, finding a patron, creating a work of art, selling that art for
money and prestige while other actions are free but can potentially
cause you to lose one of your workers; these latter actions include
acquiring low-quality materials, activating your patrons, visiting the
stock exchange, and taking one of the actions with a cost. Once everyone
has passed on taking more actions, the round ends and players have an
art exhibition during which they can sell works. After this, players
receive prestige points or bonus cards based on the symbols theyve
placed their workers next to on the action board.After five rounds, the
game ends and players score bonus points based on their architect level,
their bonus cards, how well theyve completed their work, and their
money on hand. The player with the most points wins.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/sDga04VbcuQdapSSJme-Tg__itemrep/img/aui_nJkuW72phCvPezxpp5Pnw7M=/fit-in/246x300/filters:strip_icc()/pic1726346.jpg"
alt="Bruxelles 1893" />
<figcaption aria-hidden="true">Bruxelles 1893</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">50-125m</td>
</tr>
</tbody>
</table>
<h3 id="here-i-stand"><a
href="https://boardgamegeek.com/boardgame/17392/here-i-stand">Here I
Stand</a></h3>
<blockquote>
<p>Here I Stand is the first card-driven game to prominently feature
secret deal-making. A true six-sided diplomatic struggle, the game
places a heavy emphasis on successful alliance-building through
negotiations that occur away from the table during the pre-turn
Diplomacy Phase. Set during the period in which Niccolò Machiavelli
published his masterpiece “The Prince,” backstabbing is always possible,
especially because the card deck is loaded with event and response cards
that can be played by any power to disrupt the plans of the powers in
the lead.Here I Stand integrates religion, politics, economics, and
diplomacy in a card-driven design. Games vary in length from 34 hours
for a tournament scenario up to full campaign games that run about twice
the time. Rules to play games with 3, 4, or 5 players are also included.
The 3-player game is just as well balanced as the standard 6-player
configuration, taking advantage of the natural alliances of the
period.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/SaJz1vt6j4njvkhDaplSHA__itemrep/img/28KXJz7JsY47i1eKS6TRY_elzYg=/fit-in/246x300/filters:strip_icc()/pic353047.jpg"
alt="Here I Stand" />
<figcaption aria-hidden="true">Here I Stand</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">180-360m</td>
</tr>
</tbody>
</table>
<h3 id="space-marine-the-board-game"><a
href="https://boardgamegeek.com/boardgame/395847/space-marine-the-board-game">Space
Marine: The Board Game</a></h3>
<blockquote>
<p>In the grim darkness of the 41st Millennium, Humanity is spread thin,
fighting a losing battle against enemies all across the galaxy.Space
Marine: The Board Game is a thrilling survival game, pitting the noble
Lieutenant Titus of the Ultramarines against endless swarms of
all-consuming alien horrors!The box is packed with 23 push-fit
miniatures, dice, a ruler, a game board, and a 40-page rulebook packed
with backstory and missions.You and a friend will take control of either
the lone Space Marine, or more than 20 ravenous Tyranids that want to
eat him alive.Its fast-paced action, as Titus fights valiantly to
defeat his enemies with superhuman strength and brutal weapons.Can he
hold them back, or will the Tyranids overwhelm him in the end?Space
Marine: The Board Game represents the perfect foot in the door for
anyone whos completely new to the Warhammer hobby.Its easy to set up
every model is push-fit and can be played in around 30 minutes. So if
you have friends or family who want to give the worlds of Warhammer a
go, this is a brilliant place to start.</p>
</blockquote>
<figure>
<img
src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ1kxMoBJRFMOhti-sS_IXqVau-oWahn1XkwQ&amp;usqp=CAU"
alt="Space Marine: The Board Game" />
<figcaption aria-hidden="true">Space Marine: The Board Game</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">30-60m</td>
</tr>
</tbody>
</table>
<h3 id="moon"><a
href="https://boardgamegeek.com/boardgame/358386/moon">Moon</a></h3>
<blockquote>
<p>Moon depicts an almost plausible rush to construct lunar bases that
are attractive places to live and work for the people of Earth. The most
prestigious base will become the new lunar capital! The game employs the
familiar “pick &amp; pass” or “hand drafting” mechanism for players to
select a new structure cards to add to their base. Each hand of cards
represents a convoy of experts and equipment travelling between the
players outposts, giving the player the choice of one new construction
each turn. In a new twist on the genre, each hand always contains one of
a number of “Expedition” cards that grant a special free action every
turn before passing on to the next player.Wooden lunar rover tokens are
a neutral resource that add a worker placement element to the game. They
are also used to break ties and so must be used with care. Over the
three distinct eras of the game, players compete for majority in 5
aspects of their bases: housing, transportation, science, industry, and
food production. At the end of each era, the leader in each of these
areas as determined by flag icons on their constructed buildings,
collects bonus victory points.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/5S4mv0txfpPBtvttcOThUg__itemrep/img/tDaLiIY58rhlKzdvCnfxf31QTZ0=/fit-in/246x300/filters:strip_icc()/pic6742326.png"
alt="Moon" />
<figcaption aria-hidden="true">Moon</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 5</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">45-90m</td>
</tr>
</tbody>
</table>
<h3 id="risk"><a
href="https://en.wikipedia.org/wiki/Risk_(game)">Risk</a></h3>
<blockquote>
<p>…A strategy game of diplomacy, conflict and conquest. The standard
version is played on a board depicting a political map of the world,
divided into 42 territories, which are grouped into six continents.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/commons/thumb/8/8c/Amsterdam_-_Risk_players_-_1136_%28cropped%29.jpg/220px-Amsterdam_-_Risk_players_-_1136_%28cropped%29.jpg"
alt="Risk Image" />
<figcaption aria-hidden="true">Risk Image</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">1hr-5hr</td>
</tr>
</tbody>
</table>
<h3 id="london-second-edition"><a
href="https://boardgamegeek.com/boardgame/236191/london-second-edition">London
(Second Edition)</a></h3>
<blockquote>
<p>A brand new edition of a popular classic, London will appeal to the
strategic thinker among board game fans. Tasked with rebuilding London
in the decades following the great fire, players juggle building
requirements, bank loans, and poverty as they strive to realize their
vision for the city.The game features a unique mechanism of playing
cards to develop the city, then “running” the city by taking all the
card actions simultaneously. Players have to repay all their loans
before the game ends, but need to worry only about how much poverty
theyre creating relative to the other players.</p>
</blockquote>
<figure>
<img
src="https://images.tcdn.com.br/img/img_prod/1018249/90_london_second_edition_3583_1_a1994afae39c2d750a11164d6583491d.png"
alt="London (Second Edition)" />
<figcaption aria-hidden="true">London (Second Edition)</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">60-90m</td>
</tr>
</tbody>
</table>
<h3 id="project-l"><a
href="https://boardgamegeek.com/boardgame/260180/project-l">Project
L</a></h3>
<blockquote>
<p>Project L is a fast-paced, tile-matching brain burner with
triple-layer 3D puzzles and lovely acrylic pieces. Challenge your
friends to a game of simple design but intricate gameplay that makes a
lasting impression!The core of the game lies in using your pieces to
complete puzzles. Starting with just two basic pieces, you use three
actions every turn to develop a powerful engine. With more pieces of
various types, you can efficiently complete even the most difficult
puzzles. The puzzles you complete award you points or new pieces to
further fuel your engine. Can you outsmart your opponents?</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/Zwx2ZXS6r6PaxhkaVEe75Q__itemrep/img/G_vl8CJ7cfz6_zaqp57D6z0YErU=/fit-in/246x300/filters:strip_icc()/pic4309147.jpg"
alt="Project L" />
<figcaption aria-hidden="true">Project L</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">20-40m</td>
</tr>
</tbody>
</table>
<h3 id="king-of-tokyo"><a
href="https://boardgamegeek.com/boardgame/70323/king-of-tokyo">King of
Tokyo</a></h3>
<blockquote>
<p>In King of Tokyo, you play mutant monsters, gigantic robots, and
strange aliens—all of whom are destroying Tokyo and whacking each other
in order to become the one and only King of Tokyo.At the start of each
turn, you roll six dice, which show the following six symbols: 1, 2, or
3 Victory Points, Energy, Heal, and Attack. Over three successive
throws, choose whether to keep or discard each die in order to win
victory points, gain energy, restore health, or attack other players
into understanding that Tokyo is YOUR territory.The fiercest player will
occupy Tokyo, and earn extra victory points, but that player cant heal
and must face all the other monsters alone! Top this off with special
cards purchased with energy that have a permanent or temporary effect,
such as the growing of a second head which grants you an additional die,
body armor, nova death ray, and more…. and its one of the most
explosive games of the year!In order to win the game, one must either
destroy Tokyo by accumulating 20 victory points, or be the only
surviving monster once the fighting has ended.</p>
</blockquote>
<figure>
<img
src="https://www.boardgamesindia.com/image/cache/catalog/product/bgg_1589-320x320w.jpg"
alt="King of Tokyo" />
<figcaption aria-hidden="true">King of Tokyo</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="kutná-hora-the-city-of-silver"><a
href="https://boardgamegeek.com/boardgame/385610/kutna-hora-the-city-of-silver">Kutná
Hora: The City of Silver</a></h3>
<blockquote>
<p>Kutná Hora: The City of Silver is a historical city-building Eurogame
for 2-4 players that features a real-life supply and demand experience
in which every action you take has an impact on the games dynamic
economic systems.In each round, players take turns selecting actions
from a hand of double-sided cards to engage strategic plans like mining,
purchasing plots of land on which to build, gaining permits, raising
buildings for their affiliated guilds, gaining profit from their
production, and of course working towards the construction of Saint
Barbaras Cathedral.The asymmetrical nature of each players available
guilds makes for highly interactive rounds in which each decision
impacts the economy and other players in interesting ways as they expand
their mines and build infrastructure across a shared board.Mine ore and
smelt it into a fortune of silver for expanding this beautiful historic
city, but take care to balance your personal goal advancement with the
need to further the citys growth. Everything is connected, and
sometimes the path to personal victory relies on the prosperity of the
many.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/ar_YhktX6VcXBLcEfnu_dw__itemrep/img/wZoUA-HbhYKYxbu_8GfXScu7WME=/fit-in/246x300/filters:strip_icc()/pic7464921.png"
alt="Kutná Hora: The City of Silver" />
<figcaption aria-hidden="true">Kutná Hora: The City of
Silver</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">60-120m</td>
</tr>
</tbody>
</table>
<h3 id="the-white-castle"><a
href="https://boardgamegeek.com/boardgame/371942/the-white-castle">The
White Castle</a></h3>
<blockquote>
<p>The White Castle is a Euro type game with mechanics of resource
management, worker placement and dice placement to carry out actions.
During the game, over three rounds, players will send members of their
clan to tend the gardens, defend the castle or progress up the social
ladder of the nobility. At the end of the match, these will award
players victory points in a variety of ways.The central panel shows
Himeji Castle in all its splendor, divided into several zones. The
largest is inside the castle, with the Room of the Thousand Carpets,
where the courtiers must ascend socially until they reach the circle
closest to the Daimio to enjoy his favor. There is also the pond and the
gardens, patiently tended by the gardeners where everyone can relax and
contemplate its beauty without restriction. Another important area is
the wall and the outside of the castle, where the warriors patrol and
stand guard. Finally, we find the area of the three bridges, where the
three types of dice that can be used to carry out actions are
accumulated, and the personal domain of each player, where they will
keep track of their resources and where they will have the reserve of
workers.With accessible rules and a very careful setting, The White
Castle is a very versatile title that will fit in with different gaming
groups. As is tradition with Llama Dice titles, its sleek and simple
design belies a great deal of strategic depth within the grasp of
players.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/qXT1U-nFh9PE8ujfdmI7dA__itemrep/img/4VpX36FMypCo-iRbA_dkP9lhi-8=/fit-in/246x300/filters:strip_icc()/pic7754663.jpg"
alt="The White Castle" />
<figcaption aria-hidden="true">The White Castle</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">80m</td>
</tr>
</tbody>
</table>
<h3 id="nucleum"><a
href="https://boardgamegeek.com/boardgame/396790/nucleum">Nucleum</a></h3>
<blockquote>
<p>Nucleum is a heavy euro board game in which players take role of
industrialists trying to succeed during the economic and technological
boom of 19th-century Saxony, fueled by the invention and spread of the
Nucleum (a nuclear reactor).Players earn victory points by developing
their networks, building and powering urban buildings, securing
contracts, and meeting milestones (randomized endgame goals). Each
player also gets unique asymmetric technologies, giving them special
powers when unlocked. Gameplay is continuous; players take turns one
after another with no rounds or phases.</p>
</blockquote>
<figure>
<img
src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTFIjE71tvWlOSqaWueAWUegRdzazPDQbY-gzBfyueNAevX5a33dfjs-FTwOS5Q7rKtmIQ&amp;usqp=CAU"
alt="Nucleum" />
<figcaption aria-hidden="true">Nucleum</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">60-150m</td>
</tr>
</tbody>
</table>
<h3 id="voidfall"><a
href="https://boardgamegeek.com/boardgame/337627/voidfall">Voidfall</a></h3>
<blockquote>
<p>Voidfall is a space 4X game that brings the genre to Euro
enthusiasts tables. It combines the tension, player interaction, and
deep empire customization of the 4X genre with the resource management,
tight decisions, and minimum-luck gameplay of an economic Euro. Win by
pushing back the Voidborn in the solo/coop mode, or by overcoming your
rivals influence in restoring the Domineum in the competitive mode —
both using the same rule set and game system. Variability is ensured not
only by multiple playable houses with their own strengths and
weaknesses, but also by many different map set-ups for all game
modes.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/hItZjdDTNuaCZ7fEztwcUQ__itemrep/img/Uzot_otbvYXpwkTpnc1uwiXUWqs=/fit-in/246x300/filters:strip_icc()/pic6153324.jpg"
alt="Voidfall" />
<figcaption aria-hidden="true">Voidfall</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">15</td>
<td style="text-align: right;">90-120m</td>
</tr>
</tbody>
</table>
<h3 id="evenfall"><a
href="https://boardgamegeek.com/boardgame/396989/evenfall">Evenfall</a></h3>
<blockquote>
<p>Its Evenfall, and the Clans of Magic are preparing for a new era.
Evenfall is the time when the boundaries of reality collapse and the
supernatural awakens. The World-Tree opens its glowing gateways to
unknown distant regions. Send Witches from your clan to discover and
control new Places of Power. Use them for arcane rituals and battle for
the favor of the Powerstones. But there is only one seat on the
Enchanted Throne! Do you have the skills to lead the world into a new
era? Evenfall is a card-driven, engine-building game with both novel and
familiar mechanisms for 1 to 4 players. Manage your resources, execute
your actions in an efficient order, and discover card and action
synergies that generate victory points. The game ends after three
rounds, then the player with the most points wins.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/hEbikkJceop4K5OIVPOmSQ__itemrep/img/Og-JaIOaoKSnDSWGA22vvrPfxcs=/fit-in/246x300/filters:strip_icc()/pic7657810.jpg"
alt="Evenfall" />
<figcaption aria-hidden="true">Evenfall</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">60-120m</td>
</tr>
</tbody>
</table>
<h3 id="septima"><a
href="https://boardgamegeek.com/boardgame/360692/septima">Septima</a></h3>
<blockquote>
<p>Septima is a competitive, highly interactive strategy game of
witchcraft. As the leader of your coven, you must prove your worth in
the town of Noctenburg to become the successor of Septima, the High
Witch. Practice your craft and gain Wisdom by collecting herbs, brewing
potions, healing the townsfolk, mastering charms and rescuing your
fellow brothers and sisters from the trials. Simultaneous action
selection with positive player interaction: Septimas central mechanism
revolves around the simultaneous, secret selection of one of nine Action
cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite
and Remember. Each Action gets a powerful bonus if it is chosen by
multiple players, but performing them together also raises suspicion in
the townsfolk and attracts the attention of the Witch Hunters. Decisions
of when to do a shared action (and who to do it with) adds a fresh,
semi-cooperative touch to a competitive game, and lots of player
interaction. Rescue witches to build your Coven: Heal, enthrall or
convince the townsfolk and amass enough support to sway the periodic
Witch Trials in your favor. If the hostile witnesses are outvoted, the
convicted witch is absolved and joins the coven that rescued them. You
start small but you can grow your coven to up to four witches this way,
each with their own personality and special ability to help your cause.
Reckless Witches caught by Witch Hunters are also put to trial, so with
enough support from the townsfolk, even witches from other, less careful
players coven can end up in yours. Accessible, intuitive and familiar:
Septima is Mindclash Games most accessible title to date, with
beautiful, hand-drawn art style by Villő Farkas and with the character
art of Barbara Bernát, wooden components and intuitive, theme-inspired
mechanisms. It is very quick to teach and set up, and takes less than 2
hours to play, even with four players.</p>
</blockquote>
<figure>
<img
src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQRKbAxjXO8m6IA7ifrI5o_Q7mP24Lh2lxrYg&amp;usqp=CAU"
alt="Septima" />
<figcaption aria-hidden="true">Septima</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">50-100m</td>
</tr>
</tbody>
</table>
<h3 id="evacuation"><a
href="https://boardgamegeek.com/boardgame/382843/evacuation">Evacuation</a></h3>
<blockquote>
<p>In Evacuation, life on our planet is being burned away thanks to
increasingly intense sunlight, so everyone is trying to move all the
people and factories in their territories from the “old” planet to a new
one — and they have only four rounds in which to do so.You start the
game with a full functioning economy, and over the course of play, you
must dismantle that economy and move it. Income on the old planet
shrinks over time, and production probably wont be much better until
you establish yourself on the new planet and kick things into action.
Resources cant be mixed across the planets, so you need to take special
care with your planning.To do this, you choose actions from the player
board, with the expert variant adding cards to your hand that allow you
to choose additional actions and combine them. Each action has its own
value, and the sum of these actions is important for an “end of the
round” bonus. Additionally, players move their markers along the orbital
track based on the value of their actions.If you can raise production of
three resources to level 8 and have three virtual reality machines on
the new planet, you win.</p>
</blockquote>
<figure>
<img
src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQH6tyBr_kCApC4rO4jy0iT7lwN2k-9Jc-YZO-j9L6sDnYWeDKhsymhytJihS8Dfd60ujY&amp;usqp=CAU"
alt="Evacuation" />
<figcaption aria-hidden="true">Evacuation</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60-150m</td>
</tr>
</tbody>
</table>
<h3 id="sky-team"><a
href="https://boardgamegeek.com/boardgame/373106/sky-team">Sky
Team</a></h3>
<blockquote>
<p>Sky Team is a co-operative game, exclusively for two players, in
which you play a pilot and co-pilot at the controls of an airliner. Your
goal is to work together as a team to land your airplane in different
airports around the world.To land your plane, you need to silently
assign your dice to the correct spaces in your cockpit to balance the
axis of your plane, control its speed, deploy the flaps, extend the
landing gear, contact the control tower to clear your path, and even
have a little coffee to improve your concentration enough to change the
value of your dice.If the aircraft tilts too much and stalls, overshoots
the airport, or collides with another aircraft, you lose the game…and
your pilots license…and probably your life.From Montreal to Tokyo, each
airport offers its own set of challenges. Watch out for the turbulence
as this could end up being bumpy ride!</p>
</blockquote>
<figure>
<img
src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTfrVxx7Bo4gxSJggmQ3DsByCeAnzOuFhTGcS77p7knap5rvI7SUJB8afRLRolM-9eb1JM&amp;usqp=CAU"
alt="Sky team" />
<figcaption aria-hidden="true">Sky team</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">15m</td>
</tr>
</tbody>
</table>
<h3 id="living-forest"><a
href="https://en.wikipedia.org/wiki/Living_Forest_(board_game)">Living
Forest</a></h3>
<blockquote>
<p>Living Forest is a 2021 board game designed by Aske
Christiansen.Players act as Spirits of Nature to defend trees from being
burnt by Onibi. Each turn is split into three phases, the guardian
animal phase, the action phase, and attacks by Onibi. In the guardian
phase, players draw guardian animal cards to form help lines using a
push-your-luck mechanism.The action phase is split into actions that
players may perform depending on the symbols on their help line,
including gaining fragment tiles, attracting guardian animals,
extinguishing a fire, moving on the Circle of Spirits board, or placing
a protective tree. However, the strengths of the actions vary depending
on symbols on guardian animal cards. For example, players may only
extinguish fires for which they have fire symbols. After the action
phase, the players have to take penalty cards to their own discard pile,
a tree is attacked, and guardian animals are altered. Once a player
reaches one of the game thresholds, including planting 12 trees,
extinguishing 12 fires or gaining 12 flower symbols, the player ending
the game wins.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/fPhdfZX9UTLr4-SVgK0zoQ__itemrep/img/GkBRKg9Bx3YA5cciuNivpAul7V0=/fit-in/246x300/filters:strip_icc()/pic5899025.jpg"
alt="Living Forest" />
<figcaption aria-hidden="true">Living Forest</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">40m</td>
</tr>
</tbody>
</table>
<h3 id="pallanguzhi"><a
href="https://en.wikipedia.org/wiki/Pallanguzhi">Pallanguzhi</a></h3>
<blockquote>
<p>Pallanguzhi or Pallankuli (fourteen pits) is a traditional mancala
game played in south India. The game later also spread to as far as Sri
Lanka and Malaysia. The game is played by two players, with a wooden
board that has fourteen pits in all. There have been several variations
in the layout of the pits, one among them being seven pits on each
players side. The pits contain cowry shells, seeds or small pebbles
used as counters. It is played on a rectangular board with two rows and
seven columns. 12 counters are placed in each cup except the middle of
each row into which only 2 counters are placed. The starting player
lifts the counters from any of his holes and, going counter-clockwise,
distributes one counter in each hole. If he reaches the end of his cups
he goes on his opponents side of the board. When the player drops his
last counter, he takes the counter from the next cup and continues
placing them in this way. If the last counter falls into a cup with an
empty cup beyond, the counters in the cup beyond the empty hole are
captured by the player and put into his store. That player then
continues play from the next cup containing counters. If the last
counter falls into a cup with two empty holes beyond, he captures no
counters and his turn is over. The next player continues play in the
same way, taking counters from any of his cups and going around placing
counters in a counter-clockwise direction. If, after having acounter
dropped into it, a counter contains 6 counters, those become the
property of the player who dropped it. The round is over when no
counters remain.</p>
</blockquote>
<figure>
<img
src="https://rukminim2.flixcart.com/image/416/416/jvmpci80/board-game/m/h/k/pallankuzhi-with-shells-and-box-jayam-original-imafggugzjk5q7yb.jpeg?q=70"
alt="Pallanguzhi" />
<figcaption aria-hidden="true">Pallanguzhi</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">5</td>
<td style="text-align: right;">60m+</td>
</tr>
</tbody>
</table>
<h3 id="forest-shuffle"><a
href="https://boardgamegeek.com/boardgame/391163/forest-shuffle">Forest
Shuffle</a></h3>
<blockquote>
<p>In Forest Shuffle, players compete to gather the most valuable trees,
then attract species to these trees, thus creating an ecologically
balanced habitat for flora and fauna.To start, each player has six cards
in hand, with cards depicting either a particular type of tree or two
forest dwellers (animal, plant, mushroom, etc.), with these latter cards
being divided in half, whether vertically or horizontally, with one
dweller in each card half.On a turn, either draw two cards — whether
face down from the deck or face up from the clearing — and add them to
your hand, or play a card from your hand by paying the cost, then
putting it into play.Each tree and dweller shows a cost, and to pay this
cost, you must discard cards from your hand into the clearing face up.
If you play a tree, flip the top card of the deck into the clearing,
then place the tree in front of you. If you play a dweller, pay only the
cost on the dweller you choose, then slide this card under a tree that
has an empty side that matches the dweller you want to play. (A tree can
have cards played on all four sides of it: top, bottom, left, and
right.)</p>
</blockquote>
<figure>
<img
src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRk96Soxg16hec_i8-hs_hOnxn7dNJhRFfqBfomV7lc48kaTczCHxUyWCJw2GGZwfQzOl4&amp;usqp=CAU"
alt="Forest Shuffle" />
<figcaption aria-hidden="true">Forest Shuffle</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">40-60m</td>
</tr>
</tbody>
</table>
<h3 id="frosthaven"><a
href="https://boardgamegeek.com/boardgame/295770/frosthaven">Frosthaven</a></h3>
<blockquote>
<p>Frosthaven is a standalone adventure from the designer and publisher
of Gloomhaven that features sixteen new characters, three new races,
more than twenty new enemies, more than one hundred new items, and a
new, 100-scenario campaign. Characters and items from Gloomhaven will be
usable in Frosthaven, and vice versa.In addition to having the
well-known combat mechanisms of Gloomhaven, Frosthaven will feature much
more to do outside of combat, such as numerous mysteries to solve, a
seasonal event system to live through, and player control over how this
ramshackle village expands, with each new building offering new ways to
progress.Frosthaven has a whole new set of items but there is a mechanic
for bringing items over from Gloomhaven. However, as it is a remote
location, these products get imported and are not there as standard.
Resources are much more valuable and you have to build items through a
crafting system rather than just buy them.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/iEBr5o8AbJi9V9cgQcYROQ__itemrep/img/Z2XUvMkSdxK4qiewCLTJvUl41gA=/fit-in/246x300/filters:strip_icc()/pic6177719.jpg"
alt="Frosthaven" />
<figcaption aria-hidden="true">Frosthaven</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">30-120m</td>
</tr>
</tbody>
</table>
<h3 id="outfoxed"><a
href="https://boardgamegeek.com/boardgame/172931/outfoxed">Outfoxed</a></h3>
<blockquote>
<p>This game is like Clue but for younger kids and yet still fun for
adults too. A fox stole a pot pie, and you have to figure out which fox
it was before they escape into the foxhole. My kids regularly play this
cooperative whodunnit game independently, and I love watching them work
together as a team to solve the mystery. This is a fun little game to
build your childs logic and deductive reasoning skills!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/v0FCI-wY8YlPn39XKd3F8w__itemrep/img/KGnNOM0FA8nwFXtKFsamxkx5v2E=/fit-in/246x300/filters:strip_icc()/pic2401324.jpg"
alt="Outfoxed" />
<figcaption aria-hidden="true">Outfoxed</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">5</td>
<td style="text-align: right;">20m</td>
</tr>
</tbody>
</table>
<h3 id="verdant"><a
href="https://www.flatout.games/verdant">Verdant</a></h3>
<blockquote>
<p>Verdant is a puzzly spatial card game for 1 to 5 players. You take on
the role of a houseplant enthusiast trying to create the coziest
interior space by collecting and arranging houseplants and other objects
within your home. You must position your plants so that they are
provided the most suitable light conditions and take care of them to
create the most verdant collection.</p>
</blockquote>
<blockquote>
<p>Each turn, you select an adjacent pair of a card and token, then use
those items to build an ever-expanding tableau of cards that represents
your home. You need to keep various objectives in mind as you attempt to
increase plant verdancy by making spatial matches and using item tokens
to take various nurture actions. You can also build your “green thumb”
skills, which allows you to take additional actions to care for your
plants and create the coziest space!</p>
</blockquote>
<blockquote>
<p>Verdant has beautful artwork from Beth Sobel and was designed by
Flatout games who also created Cascadia and Calico.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/c1XGn5ryzbqgMOHzObZpQw__itemrep/img/4V6iTxz_WDK0EZCA4QSe2qQoTuU=/fit-in/246x300/filters:strip_icc()/pic6094080.png"
alt="Verdant" />
<figcaption aria-hidden="true">Verdant</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 5</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">45-60m</td>
</tr>
</tbody>
</table>
<h3 id="dice-forge"><a
href="https://boardgamegeek.com/boardgame/194594/dice-forge">Dice
Forge</a></h3>
<blockquote>
<p>Dice Forge is a unique and exciting board game that challenges
players to become gods by defeating their rivals. In this game, players
are given divine dice that they can customize by snapping new faces onto
them. The game combines some of the best mechanics of resource
collection, dice rolling, and ability usage, making it a fun and
engaging experience for players of all ages. To set up the game, players
choose a hero and take a reserve board and four tracking cubes in their
color, and start everything off at zero.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/4BTVGQWO0M9ayxyku3FW6Q__itemrep/img/0hqPt1oo9J1GxmHqluUP-QC7xII=/fit-in/246x300/filters:strip_icc()/pic3477004.jpg"
alt="Dice Forge" />
<figcaption aria-hidden="true">Dice Forge</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="paperback"><a
href="https://boardgamegeek.com/boardgame/141572/paperback">Paperback</a></h3>
<blockquote>
<p>You are a paperback author trying to finish novels for your editor.
Complete Westerns, Science Fiction, Romance or even the rare
Best-Seller. Live the dream — and maybe pay the bills. Word-building
meets deck-building in the unique game Paperback. Players start with a
deck of letter cards and wild cards. Each hand they form words, and
purchase more powerful letters based on how well their word scored. Most
letters have abilities that activate when they are used in a word, such
as drawing more cards or double letter score. Players buy wilds to gain
victory points. Variant included for cooperative play.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/iZl2U-2BjftbWfLw5y25Vg__itemrep/img/q0jh-ilPLYilMgq_LUePnruriKM=/fit-in/246x300/filters:strip_icc()/pic7069377.jpg"
alt="Paperback" />
<figcaption aria-hidden="true">Paperback</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="photosynthesis"><a
href="https://boardgamegeek.com/boardgame/218603/photosynthesis">Photosynthesis</a></h3>
<blockquote>
<p>Photosynthesis is a visually captivating board game that invites
players to immerse themselves in the beauty of a forests life cycle. In
this game, youll strategically grow and shape your trees as they strive
to reach for the suns nourishing light. With its unique 3D cardboard
trees and a thematic focus on ecology, Photosynthesis provides not only
a delightful gaming experience but also an educational one. Players must
strategically position their trees to maximize sunlight exposure while
casting shadows on their opponents growth.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/HhkYuVxMy-XrRCBWmZ78Eg__itemrep/img/WkJh5sVmz8F92ekuvSnHHebZA7I=/fit-in/246x300/filters:strip_icc()/pic3364832.jpg"
alt="Photosynthesis" />
<figcaption aria-hidden="true">Photosynthesis</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="kemet"><a
href="https://boardgamegeek.com/boardgame/127023/kemet">Kemet</a></h3>
<blockquote>
<p>Kemet is a thrilling and strategic board game set in the mystical
world of ancient Egypt. Players take on the roles of different Egyptian
tribes vying for dominance. The game is known for its asymmetric powers,
offering each tribe unique abilities and strengths. The goal is to build
a powerful army, engage in epic battles, and conquer temples to gain
victory points. With its rich theme, engaging battles, and diverse
strategies, Kemet offers a dynamic and competitive gaming experience,
where only the most cunning and powerful tribe will emerge
victorious.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/IU-az-0jlIpoUxDHCCclNw__itemrep/img/hk01l3YMGIwS85fFnHjmaonYmnM=/fit-in/246x300/filters:strip_icc()/pic6230640.jpg"
alt="Kemet" />
<figcaption aria-hidden="true">Kemet</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">90m</td>
</tr>
</tbody>
</table>
<h3 id="five-tribes"><a
href="https://boardgamegeek.com/boardgame/157354/five-tribes-the-djinns-of-naqala">Five
Tribes</a></h3>
<blockquote>
<p>In the fabled Sultanate of Naqala, the old sultans passing has left
control of the realm in contention, as strangers aim to fulfill the
oracles prophecy by shrewdly maneuvering the Five Tribes—Assassins,
Elders, Builders, Merchants, and Viziers—across villages, markets,
oases, and sacred places. Designed by Bruno Cathala, Five Tribes is a
captivating twist on worker placement games, with meeples already in
place at the start. As you invoke Djinns and make calculated moves, you
must strategically consider when and where to displace the tribes to
secure your influence over this legendary city-state, all while weighing
different pathways to victory and outmaneuvering your rivals.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/dmo-WD6HZHVUPrbVHunaTw__itemrep/img/4RfYsuXBO2FrnJynkXV5zTj7PU4=/fit-in/246x300/filters:strip_icc()/pic2055255.jpg"
alt="Five Tribes" />
<figcaption aria-hidden="true">Five Tribes</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">4080m</td>
</tr>
</tbody>
</table>
<h3 id="arkham-horror"><a
href="https://boardgamegeek.com/boardgame/15987/arkham-horror">Arkham
Horror</a></h3>
<blockquote>
<p>The year is 1926, and it is the height of the Roaring Twenties.
Flappers dance till dawn in smoke-filled speakeasies drinking alcohol
supplied by rum runners and the mob. Its a celebration to end all
celebrations in the aftermath of the war to end all wars.Yet a dark
shadow grows in the city of Arkham. Alien entities known as Ancient Ones
lurk in the emptiness beyond space and time, writhing at the gates
between worlds. These gates have begun to open and must be closed before
the Ancient Ones make our world their ruined domination.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/9cJf4kd_HZQo6NunfJlo9w__itemrep/img/d7sT40CRGgKcClC_UjTlanbRrUU=/fit-in/246x300/filters:strip_icc()/pic175966.jpg"
alt="Arkham" />
<figcaption aria-hidden="true">Arkham</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 8</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">120240m</td>
</tr>
</tbody>
</table>
<h3 id="zombie-kidz-evolution"><a
href="https://boardgamegeek.com/boardgame/256952/zombie-kidz-evolution">Zombie
Kidz Evolution</a></h3>
<blockquote>
<p>Zombie Kidz Evolution is the first “legacy”-style game for kids, with
basic gameplay similar to the 2013 title Zombie Kidz — but things will
quickly evolve!.In the game, the young players are at school when
zombies start to attack, infiltrating the entryways, then barring the
way to classrooms. Players move through rooms and entryways to eliminate
zombies and keep the zombie reserve full. If a zombie must enter the
school but none are available, then the school has been overrun and the
players lose. To win the game, players need to lock each of the four
entryways as apparently the custodian has abandoned the post and given
up the school for lost. As players get better, they can complete
missions, track their development through a trophy-sticker system
reminiscent of video games, and open envelopes that contain new material
for the game, upping the challenge they face while also providing them
with new powers and new heroes as well.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/Iwv0Vg8FXIKlEr8xKsapIQ__itemrep/img/arIztf26YRobgCtw60KgI_pmH8k=/fit-in/246x300/filters:strip_icc()/pic4334067.jpg"
alt="zombie kidz evolution" />
<figcaption aria-hidden="true">zombie kidz evolution</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">7</td>
<td style="text-align: right;">5-15m</td>
</tr>
</tbody>
</table>
<h3 id="lords-of-vegas"><a
href="https://boardgamegeek.com/boardgame/20437/lords-of-vegas">Lords of
Vegas</a></h3>
<blockquote>
<p>You and your opponents represent powerful developers in a burgeoning
Nevada city. You will earn money and prestige by building the biggest
and most profitable casinos on “The Strip,” the towns backbone of dust
and sin. You start with nothing but parking lots and dreams, but from
there you build, sprawl, reorganize and gamble your way to victory.
Score the most points investing in the most profitable development
companies and putting the best bosses in control of the richest casinos.
Put your dollars on the line . . . its time to roll!.The game board is
broken into 6 different areas, each consisting of a number of empty
lots. Players build lots by paying money and placing a die of the
value matching the one shown on the lots space onto the lot, along with
a casino tile of one of 7 colors. Adjoining lots of the same color are
considered a single casino. The casinos boss is the player whose die
value is higher than any other in the casino. On each players turn,
players turn over a new card representing a new lot they get. The card
also is one of the casino colors. Any built casinos of the matching
color will score both money and points. Money is earned for each lot in
the casino, where each lot may be owned by a different player. Points go
only to the casinos owner. Players can expand their casinos; try to
take over casinos owned by other players; make deals to trade lots,
casinos and money; or gamble in opponents casinos to make more money.
Ultimately, though, only points matter, and that means making yourself
boss of the biggest casinos.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/-uYn413Wy8Vzm9wkuOajWg__itemrep/img/cxNjgjWpiQ3ATxJ6rShTlMYYzpk=/fit-in/246x300/filters:strip_icc()/pic774410.jpg"
alt="Lords Of Vegas" />
<figcaption aria-hidden="true">Lords Of Vegas</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60-90m</td>
</tr>
</tbody>
</table>
<h3 id="diplomacy"><a
href="https://boardgamegeek.com/boardgame/483/diplomacy">Diplomacy</a></h3>
<blockquote>
<p>This classic game of pure negotiation has taken many forms over the
years. The first The Avalon Hill Game Co version has perhaps the widest
release, but Avalon Hill re-released the game in 1999, complete with a
colorful new map and metal pieces. In 2008, Avalon Hill released a 50th
anniversary edition with a new map and cardboard pieces representing the
armies and navies.In the game, players represent one of the seven “Great
Powers of Europe” (Great Britain, France, Austria-Hungary, Germany,
Italy, Russia or Turkey) in the years prior to World War I. Play begins
in the Spring of 1901, and players make both Spring and Autumn moves
each year. There are only two kinds of military units: armies and
fleets. On any given turn, each of your military units has limited
options: they can move into an adjoining territory, support an allied
unit in an attack on an adjoining territory, support an allied unit in
defending an adjoining territory, or hold their position. Players
instruct each of their units by writing a set of “orders.” The outcome
of each turn is determined by the rules of the game. There are no dice
rolls or other elements of chance. With its incredibly simplistic
movement mechanics fused to a significant negotiation element, this
system is highly respected by many gamers.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/CGJihifkrZSqW40zElgXkQ__itemrep/img/_dNaGO1i21OAbqm74ng6LkhOG8o=/fit-in/246x300/filters:strip_icc()/pic7376874.jpg"
alt="Diplomacy" />
<figcaption aria-hidden="true">Diplomacy</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 7</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">360m</td>
</tr>
</tbody>
</table>
<h3 id="amerigo"><a
href="https://boardgamegeek.com/boardgame/137408/amerigo">Amerigo</a></h3>
<blockquote>
<p>In Amerigo, the players help Amerigo Vespucci on his journey to
discover new land. The players explore the islands of South America,
secure trading routes, and build settlements.The actions available to
players are determined through the use of a specialized cube tower,
which has appeared in the Queen titles Im Zeichen des Kreuzes and
Wallenstein. At the start of the game, this tower is seeded with action
cubes, which come in seven colors, with each color matching a particular
type of action. During the game players will drop additional action
cubes into the tower but some of these cubes might get stuck in the
floors of the tower while other cubes already in the tower are knocked
free. Thus, players need to play both tactically taking advantage of
the actions currently available in the best way possible and
strategically using their knowledge of which actions do what to play
well over the course of the game.The game board is composed of nine,
twelve or sixteen tiles, depending on the number of players. Players
sail their ships through the landscape created for this game, landing on
islands to plan and build settlements, which then supply resources and
allow the player to earn victory points. Players might want to invest in
cannons to protect themselves from pirates roaming the waters or acquire
progress tokens to gain special advantages.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/CPTCRbcUGvW-gepKwTvjSg__itemrep/img/f-hyime0OFz0aZNowaIxDKxt2fM=/fit-in/246x300/filters:strip_icc()/pic1824151.jpg"
alt="Amerigo" />
<figcaption aria-hidden="true">Amerigo</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">90m</td>
</tr>
</tbody>
</table>
<h3 id="dominion"><a
href="https://boardgamegeek.com/boardgame/36218/dominion">Dominion</a></h3>
<blockquote>
<p>Dominion is a strategic deck-building board game that transports
players to the medieval era, where they wield the power to shape their
own dominion. With an ever-expanding array of kingdom cards representing
economic, military, and political facets, players craft their decks to
conquer provinces and accumulate victory points. The games modular
design ensures endless strategic permutations, challenging players to
navigate the delicate balance between growth and defense. In the end,
Dominion is not just a game of cards; its a dynamic journey through the
complexities of empire-building, where each decision influences the rise
or fall of your dominion.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/j6iQpZ4XkemZP07HNCODBA__itemrep/img/_QiaiFj-LGZoqdatE-wVqNaYWx8=/fit-in/246x300/filters:strip_icc()/pic394356.jpg"
alt="Dominion" />
<figcaption aria-hidden="true">Dominion</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="nemos-war"><a
href="https://boardgamegeek.com/boardgame/187617/nemos-war-second-edition">Nemos
War</a></h3>
<blockquote>
<p>Jules Vernes classic novel Twenty Thousand Leagues Under the Sea
tells the story of Captain Nemo and his astounding ship, the Nautilus.
The second edition of Nemos War, Victory Point Games popular solitaire
offering from designer Chris Taylor, is a greatly enhanced offering
featuring mass-production printing and amazing Ian OToole art and
graphics throughout. Set in year 1870, you set sail in this amazing
electric-powered submarine, assuming the role and motive of Captain Nemo
as you travel across the seas on missions of science, exploration,
anti-Imperialism, and War! With this supercharged second edition of
Nemos War, prepare yourself for the adventure of a lifetime!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/E5DrIRQo7MJS3ww70esx5Q__itemrep/img/pWQb8ILX46F-znillIZ2Kp-K93c=/fit-in/246x300/filters:strip_icc()/pic4892981.jpg"
alt="Nemos War" />
<figcaption aria-hidden="true">Nemos War</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">13</td>
<td style="text-align: right;">60-120m</td>
</tr>
</tbody>
</table>
<h3 id="imperial-settlers"><a
href="https://boardgamegeek.com/boardgame/154203/imperial-settlers">Imperial
Settlers</a></h3>
<blockquote>
<p>Imperial Settlers is a card game that lets players lead one of the
four factions and build empires by placing buildings, then sending
workers to those buildings to acquire new resources and abilities. The
game is played over five rounds during which players take various
actions in order to explore new lands, build buildings, trade resources,
conquer enemies, and thus score victory points.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/pRwsvyfsRJ-lWWwVJCdXNg__itemrep/img/fTfXILZ-2FIy12vUC3Fxix3RmzY=/fit-in/246x300/filters:strip_icc()/pic2871265.jpg"
alt="Imperial Settlers" />
<figcaption aria-hidden="true">Imperial Settlers</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">45-90m</td>
</tr>
</tbody>
</table>
<h3 id="space-alert"><a
href="https://boardgamegeek.com/boardgame/38453/space-alert">Space
Alert</a></h3>
<blockquote>
<p>Space Alert is a cooperative team survival game. Players become crew
members of a small spaceship scanning dangerous sectors of the galaxy.
The missions last just 10 real-time minutes (hyperspace jump, sector
scan, hyperspace jump back) and the only task the players have is to
protect their ship. During play, the central computer will announce the
presence of various threats on one of the supplied 10 minute soundtracks
that also acts as a game timer. The threats vary from space battleships
and interceptors to different interstellar monsters and abominations,
asteroids or even intruders and malfunctions on the spaceship. Players
have to agree who will take care of which task and coordinate their
actions (moving around the ship, firing weapons, distributing energy,
using battlebots to deal with intruders, launching guided missiles,
etc.) in real time to defend the ship. Only a well-working team can
survive 10 minutes and make the jump back to safety. The game offers
several difficulty levels, huge variability and a unique experience for
one to five player teams. One mission lasts only about 30 minutes,
including setup and evaluation.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/tinE1f2lauIsEL4aC9aU-w__itemrep/img/BOGa_tAkG2aSoCtTlarj2JY4O3A=/fit-in/246x300/filters:strip_icc()/pic384313.jpg"
alt="Space Alert" />
<figcaption aria-hidden="true">Space Alert</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 5</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="falling-koalas"><a
href="https://boardgamegeek.com/boardgame/270365/falling-koalas">Falling
Koalas</a></h3>
<blockquote>
<p>Falling Koalas is a card game all about koalas. Drop Bears, as they
are affectionately called, are known to eat eucalyptus leaves and sleep
all day. Although seemingly cute and cuddly, they attack! The game
involves intense strategy and a bit of luck where players battle to see
who will be the last koala hanging. Its easy to learn and takes 10-20
minutes to play. The game is simple. Be the last koala alive and win the
game Play cards from your hand and end your turn by drawing a card. If
you draw a falling koala card, you fall and are out of the game unless
you can save yourself.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/Z07A3BSaAf4LwRD3TJMkBA__imagepage/img/KnNV0uYMVot3TCQwGmjE5vioilc=/fit-in/900x600/filters:no_upscale():strip_icc()/pic6289957.png"
alt="Falling Koalas" />
<figcaption aria-hidden="true">Falling Koalas</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">10-20m</td>
</tr>
</tbody>
</table>
<h3 id="thunderstone"><a
href="https://boardgamegeek.com/boardgame/53953/thunderstone">Thunderstone</a></h3>
<blockquote>
<p>Thunderstone is a fantasy deck-building game much in the style of
Dominion. Before the game starts a selection of Village and Hero cards
will be randomnly chosen that players may add to their specific decks.
Like Dominion, every player starts with a basic deck of weaker cards
that they can use to purchase other more powerful cards. In Thunderstone
these cards may be different Heroes such as mages, archers, thieves, or
warriors or they may be supplies the heroes need like weapons, rations,
or light to reach further into the dungeon.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/pVyy-LSVBIMQ0GUsvsIfww__itemrep/img/CAn9h1_likJ6Lq_JtyspJwREDH0=/fit-in/246x300/filters:strip_icc()/pic544780.jpg"
alt="Thunderstone" />
<figcaption aria-hidden="true">Thunderstone</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 5</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">60m</td>
</tr>
</tbody>
</table>
<h3 id="skull"><a
href="https://boardgamegeek.com/boardgame/92415/skull">Skull</a></h3>
<blockquote>
<p>Skull &amp; Roses is the quintessence of bluffing, a game in which
everything is played in the players heads. Each player plays a
face-down card, then each player in turn adds one more card until
someone feels safe enough to state that he can turn a number of cards
face up and get only roses. Other players can then overbid him, saying
they can turn even more cards face up. The highest bidder must then turn
that number of cards face up, starting with his own. If he shows only
roses, he wins; if he reveals a skull, he loses, placing one of his
cards out of play. Two successful challenges wins the game. Skull &amp;
Roses is not a game of luck; its a game of poker face and meeting
eyes.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/OPrd2iXm43dir7BwKAMOuQ__itemrep/img/-OqEtnWB7kEI_C_Zq9XkhDYAnNI=/fit-in/246x300/filters:strip_icc()/pic6097488.jpg"
alt="Skull" />
<figcaption aria-hidden="true">Skull</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 6</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">15-45m</td>
</tr>
</tbody>
</table>
<h3 id="paleo"><a
href="https://boardgamegeek.com/boardgame/300531/paleo">Paleo</a></h3>
<blockquote>
<p>Paleo is a co-operative adventure game set in the stone age, a game
in which players try to keep the human beings in their care alive while
completing missions. Sometimes you need a fur, sometimes a tent, but
these are all minor quests compared to your long-term goal: Painting a
woolly mammoth on the wall so that humans thousands of years later will
know that you once existed. (Okay, you just think the mammoth painting
looks cool. Preserving a record of your past existence is gravy.) Each
player starts the game with a couple of humans, who each have a skill
and a number of life points. On a turn, each player chooses to go to one
location — possibly of the same type as other players, although not the
same location — and while you have some idea of what you might find
there, you wont know for sure until you arrive, at which point you
might acquire food or resources, or find what you need to craft a useful
object, or discover that you can help someone else in their project, or
suffer a snakebite that brings you close to death.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/85t1wkwgvh3d2mmjsRcDrw__itemrep/img/5Wx2IlXzKh8HmBD-_5Rm2b1YjO4=/fit-in/246x300/filters:strip_icc()/pic6039256.jpg"
alt="Paleo" />
<figcaption aria-hidden="true">Paleo</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">45-60m</td>
</tr>
</tbody>
</table>
<h3 id="paths-of-glory"><a
href="https://boardgamegeek.com/boardgame/91/paths-of-glory">Paths of
Glory</a></h3>
<blockquote>
<p>Paths of Glory: The First World War, designed by six-time Charles S.
Roberts awards winner, Ted Raicer, allows players to step into the shoes
of the monarchs and marshals who triumphed and bungled from 1914 to
1918. As the Central Powers you must use the advantage of interior lines
and the fighting skill of the Imperial German Army to win your rightful
place in the sun. As the Entente Powers (Allies) you must bring your
greater numbers to bear to put an end to German militarism and ensure
this is the war to end all wars. Both players will find their
generalship and strategic abilities put to the test as Paths of Glorys
innovative game systems let you recreate all the dramatic events of
World War I.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/Ip4TygnwFxuR57Vky9ZeZA__itemrep/img/D1X3z1gSLJg1IltMfhTpfhZ_dPA=/fit-in/246x300/filters:strip_icc()/pic4490515.jpg"
alt="Paths of Glory" />
<figcaption aria-hidden="true">Paths of Glory</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">14</td>
<td style="text-align: right;">480m</td>
</tr>
</tbody>
</table>
<h3 id="calico"><a
href="https://boardgamegeek.com/boardgame/283155/calico">Calico</a></h3>
<blockquote>
<p>Calico is a puzzly tile-laying game of quilts and cats. In Calico,
players compete to sew the coziest quilt as they collect and place
patches of different colors and patterns. Each quilt has a particular
pattern that must be followed, and players are also trying to create
color and pattern combinations that are not only aesthetically pleasing,
but also able to attract the cuddliest cats! Turns are simple. Select a
single patch tile from your hand and sew it into your quilt, then draw
another patch into your hand from the three available. If you are able
to create a color group, you may sew a button onto your quilt. If you
are able to create a pattern combination that is attractive to any of
the cats, it will come over and curl up on your quilt! At the end of the
game, you score points for buttons, cats, and how well you were able to
complete your unique quilt pattern.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/6O6HqeMY6z1MPPKKVKp93g__itemrep/img/XYmwXWKrSFRSB4e_RVQ7AkACF_U=/fit-in/246x300/filters:strip_icc()/pic7714854.jpg"
alt="Calico" />
<figcaption aria-hidden="true">Calico</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 4</td>
<td style="text-align: right;">10</td>
<td style="text-align: right;">30-45m</td>
</tr>
</tbody>
</table>
<h3 id="star-wars-the-deckbuilding-game"><a
href="https://en.wikipedia.org/wiki/Star_Wars:_The_Deckbuilding_Game">Star
Wars: The Deckbuilding Game</a></h3>
<blockquote>
<p>Star Wars is a deckbuilding game released by Fantasy Flight Games and
Asmodee.Each player controls a base that represent that players life
pool, and is able to obtain another base if theirs is destroyed. The
object is to destroy three bases to win the game, which is achieved by
attacking the opposing player.On their turn, a player uses the resources
from the five cards in their hand to obtain new cards from a central
“galaxy row”, which contains cards of the Empire and Rebel factions. The
player may only select from cards of their faction, and the galaxy row
is reconstituted with cards from the “galaxy deck”.One innovate game
mechanic is the ability of a player to attack cards still in the galaxy
row before they have been obtained by other players, known as sabotage
for the Rebel faction and bounty hunting for the Empire faction. These
provide a reward to the player taking that action, and also deny other
players from obtaining targeted cards.Throughout the game, a Force meter
records the balance in The Force, which may alter the effect of cards in
favour of a particular faction.</p>
</blockquote>
<figure>
<img
src="https://upload.wikimedia.org/wikipedia/en/thumb/e/e2/Star_Wars_The_Deckbuilding_Game.webp/229px-Star_Wars_The_Deckbuilding_Game.webp.png"
alt="Star Wars" />
<figcaption aria-hidden="true">Star Wars</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">30-45m</td>
</tr>
</tbody>
</table>
<h3 id="kill-doctor-lucky"><a
href="https://boardgamegeek.com/boardgame/257/kill-doctor-lucky">Kill
Doctor Lucky</a></h3>
<blockquote>
<p>“Kill Doctor Lucky” is a unique board game where players compete to
murder Doctor Lucky, the mansions owner. Players move through rooms,
collect weapon cards, and attempt to eliminate Doctor Lucky while
bluffing opponents. The game combines strategy, humor, and a reversed
murder-mystery theme for a fun experience. “Kill Doctor Lucky” stands
out as a lighthearted and entertaining board game that offers a unique
twist on the traditional murder-mystery theme. Players enter a world of
colorful rooms, dangerous weapons, and humorous strategies as they vie
to commit the murder of Doctor Lucky. This game encourages creative
thinking, clever moves, and comical bluffing, making it a delightful
choice for board game enthusiasts seeking a humorous and engaging gaming
experience.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/HzSvdAtAiktVmdTfDEIayA__itemrep/img/rkpchyBfTrCdFbG9SiPRHOGGXHA=/fit-in/246x300/filters:strip_icc()/pic2923257.jpg"
alt="Kill Doctor Lucky" />
<figcaption aria-hidden="true">Kill Doctor Lucky</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 8</td>
<td style="text-align: right;">12</td>
<td style="text-align: right;">45m</td>
</tr>
</tbody>
</table>
<h3 id="perudo"><a
href="https://boardgamegeek.com/boardgame/45/perudo">Perudo</a></h3>
<blockquote>
<p>Liars Dice, a.k.a. Bluff, Perudo or Dudo, is a South American dice
game in which each player is given five dice and cup to roll and hide
them with. Players make successively higher declarations regarding the
results of all the dice remaining in the game, e.g. “there are ten
sixes”. However, someone can always contest the bid. When that happens,
all the dice are revealed and either the bidder or the caller loses
dice, depending on who was correct. The last player with dice is the
winner.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/UCiGSoCqbOsXS8JzZZC_SA__itemrep/img/4LfYxtsu5ylAYZNK7_Qbefe7kqk=/fit-in/246x300/filters:strip_icc()/pic3949242.png"
alt="Perudo" />
<figcaption aria-hidden="true">Perudo</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">8</td>
<td style="text-align: right;">15-30m</td>
</tr>
</tbody>
</table>
<h3 id="keyflower"><a
href="https://boardgamegeek.com/boardgame/122515/keyflower">Keyflower</a></h3>
<blockquote>
<p>Keyflower is a strategic board game designed for 2 to 6 players, with
four rounds representing the seasons: spring, summer, autumn, and
winter. Players begin with a home tile and eight workers, each in red,
yellow, or blue, which are used for bidding on tiles and for resource
generation and skill acquisition. During spring, summer, and autumn,
additional workers with skills related to key resources like iron,
stone, and wood arrive, and random village tiles are auctioned. In the
winter, no new workers arrive, and players select village tiles for
auction, which offer victory points based on combinations of resources,
skills, and workers. The player with the most victory points at the end
of the winter season wins the game.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/HbfgxDJZQnNEZQKvpmJxQg__itemrep/img/1l2Uipp2Xmu0rSHR3nYaEHQarMY=/fit-in/246x300/filters:strip_icc()/pic2278942.jpg"
alt="Keyflower" />
<figcaption aria-hidden="true">Keyflower</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 6</td>
<td style="text-align: right;">12+</td>
<td style="text-align: right;">90-120m</td>
</tr>
</tbody>
</table>
<h3 id="the-gilded-realms"><a
href="https://boardgamegeek.com/boardgame/397099/the-gilded-realms">The
Gilded Realms</a></h3>
<blockquote>
<p>The Gilded Realms is a euro-style kingdom builder board game set in a
medieval fantasy world, where players will be tasked with ruling over
their young but ambitious kingdoms. In this hybrid simultaneous
turn-based game of economic management and risk assessment, you and up
to three other players will command a unique Faction and compete for the
title of ultimate regent.Through careful planning of two builds a turn
and management of your resources you must develop your five provinces
and construct a thriving income, all the while, fending off competing
kingdoms and the invading Sarrukar forces with your armies and
fortifications. Players can also earn Gold and Gems from successful
caravan trading and management of their kingdoms stance during economic
events. Or they can send armies into other players Hinterlands to raid
their Caravans and take Endeavour cards for themselves! At the end of
the 12th round of play, players earn prestigious titles based on their
Victory Points, the highest earning the Serpens Champion and declared
winner of The Gilded Realms!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/gWNSCaB9gE-cPNHhH33uQQ__itemrep/img/ulauk-nriJFsto6y8EJA76FH1z4=/fit-in/246x300/filters:strip_icc()/pic7666055.jpg"
alt="The Gilded Realms" />
<figcaption aria-hidden="true">The Gilded Realms</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 4</td>
<td style="text-align: right;">14+</td>
<td style="text-align: right;">90-180m</td>
</tr>
</tbody>
</table>
<h3 id="saboteur"><a
href="https://boardgamegeek.com/boardgame/9220/saboteur">Saboteur</a></h3>
<blockquote>
<p>With the help of Dwarf Cards, the players are assigned their role:
either miner or saboteur. The roles are kept secret until the end of the
round. As miners, they are hunting for gold. The miners are trying to
build an uninterrupted path from the Start Card to a Goal Card, while
the saboteurs are trying to prevent this. They shouldnt try to be too
obvious about it, however, lest they be immediately discovered.</p>
<p>The Start Card and the three Goal Cards are placed face-down onto the
table, each seven cards away from the start and one card between each
Goal Card. The gold is on one of the Goal Cards, but nobody knows which.
Players have cards in hand. On a players turn, they must do one of
three things: place a Path Card into the mine, play an Action Card in
front of a player, or pass. Action Cards can be placed in front of any
player, including oneself.</p>
<p>Action Cards let the players help or hinder one another, as well as
obtain information about the Goal Cards. Once a player places a Path
Card that reaches the gold, the round is over. The miners have won and
would receive cards with gold pieces as their reward. The round is also
over if the gold could not be reached. In that case, the saboteurs have
won and would receive the gold pieces.</p>
<p>After three rounds, the player with the most gold is the winner.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/0vJwP6NGa7GHPZKC3gplUw__itemrep/img/aJcXGhYr8XxyKEK6EqbG0bePrOk=/fit-in/246x300/filters:strip_icc()/pic3989824.jpg"
alt="Saboteur" />
<figcaption aria-hidden="true">Saboteur</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 10</td>
<td style="text-align: right;">8+</td>
<td style="text-align: right;">30m</td>
</tr>
</tbody>
</table>
<h3 id="the-last-bottle-of-rum"><a
href="https://boardgamegeek.com/boardgame/275557/the-last-bottle-of-rum">The
Last Bottle of Rum</a></h3>
<blockquote>
<p>A pirate board game for 2 to 5 players, where you play as a pirate
looking to trade its treasures for the very last bottle of rum of the
archipelago… Prepare to explore uncharted waters, plunder your enemies
and avoid the Kraken! To win the game, a player will have to score the
most victory points by digging up hidden treasures.</p>
</blockquote>
<blockquote>
<p>On each turn, choose two cards from your hand. The cards you play
determines the actions you may take. Cleverly combo actions and effects
to overcome obstacles and keep pace with rival captains. Fire your
cannons on your opponents to slow down their treasure-hunting. Push your
luck at the risk of being cursed and chased by the deadly Kraken! Play
one of the unique characters and use your game-changing abilities when
its least expected!</p>
</blockquote>
<blockquote>
<p>The first Captain to collect 10 booty points gets the last bottle of
the archipelago and wins the game.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/W-28SI7dtFwOM6KYD9egrQ__itemrep/img/UIIbwvNMAHbyDJriFpltV-7nHd4=/fit-in/246x300/filters:strip_icc()/pic5715210.jpg"
alt="The Last Bottle of Rum" />
<figcaption aria-hidden="true">The Last Bottle of Rum</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">2 - 5</td>
<td style="text-align: right;">10+</td>
<td style="text-align: right;">45-60m</td>
</tr>
</tbody>
</table>
<h3 id="zoo-vadis"><a
href="https://boardgamegeek.com/boardgame/368061/zoo-vadis">Zoo
Vadis</a></h3>
<blockquote>
<p>What if the animals were the ones who ran the zoo? Presumably, this
wild government would be built upon the support of fellow creatures and
fueled by the fame, attention, and prestige of wide-eyed visitors.
Naturally, the most aspirational beasts would lobby for a position in
the star exhibit, and the lead star would be elected Zoo Mascot.In order
to join the star exhibit, each species must campaign its way up the
hierarchy of enclosures with the majority support of animal voters. And
the lead star will be the species that has earned the most laurels from
both raving fans and jealous rivals along the way. How does one gain
support and earn laurels? Through crafty politicking, clever
negotiations, and ruthless schemes. There can only be one Zoo Mascot,
after all. Where are you going? That is the ultimate question of Zoo
Vadis.</p>
<p>Zoo Vadis is an evolution of Reiner Knizias classic negotiation
game, Quo Vadis? It retains the elegant, political gameplay that fans
have come to love while introducing many innovations and improvements
by: a) Enhancing the 3-player game and tailoring the board to all player
counts through neutral, bribable figures—roaming peacocks, b) Widening
the player count with a second game board for 6-7 players, c) Expanding
the possibilities for strategic negotiation with asymmetric animal
abilities, d) Increasing tactical opportunities with new special laurel
tokens, e) Broadening the appeal of the theme and presentation with
vibrant zoo art by Kwanchai Moriya and Brigette Indelicato, f)
Enlivening the production with chunky animal figures and functional
player screens.</p>
<p>Like the original design, the game ends immediately when the Star
Exhibit is full. Only the animals who have reached the Star Exhibit
qualify for victory, and the winner is the player with the most
laurels.</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/Kl3NjtNKpuJNPjdBQtdsow__itemrep/img/mmVsnLtn3T4zkeNbjWpfrWZKS5c=/fit-in/246x300/filters:strip_icc()/pic6988937.jpg"
alt="Zoo Vadis" />
<figcaption aria-hidden="true">Zoo Vadis</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">3 - 7</td>
<td style="text-align: right;">10+</td>
<td style="text-align: right;">20-40m</td>
</tr>
</tbody>
</table>
<h3 id="twilight-inscription"><a
href="https://boardgamegeek.com/boardgame/361545/twilight-inscription">Twilight
Inscription</a></h3>
<blockquote>
<p>Roll your way through the Twilight Imperium universe. The Lazax
Empire has burned to ash, rejected by its subjects. The aftermath was
tragedy and petty conflict in equal measure, a time of loss and
exhaustion. In the ensuing Dark Years, the factions of the galaxy
retreated and recovered their strength. Now, they look upon the stars
and see an opportunity—a chance to reclaim what was lost. A chance to
redefine galactic civilization. A chance to leave their mark upon the
stars. Twilight Inscription, an epic roll-and-write game for one to
eight players, offers an experience unlike anything Fantasy Flight Games
has done before. With a limited pool of resources at your disposal,
youll need to carefully manage Navigation, Expansion, Industry, and
Warfare as you amass victory points and earn your right to the throne on
Mecatol Rex. Will your faction become the new rulers of the galaxy? Or
will your fledgling empire fade into obscurity? Anything can happen in
this strategic, infinitely-replayable game!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/g36va6ofPCzNZXF-9GEpCg__itemrep/img/V3Cny2dR0eXaJjFkqkOCOoKP9Tg=/fit-in/246x300/filters:strip_icc()/pic7132023.png"
alt="Twilight Inscription" />
<figcaption aria-hidden="true">Twilight Inscription</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 8</td>
<td style="text-align: right;">14+</td>
<td style="text-align: right;">90-120m</td>
</tr>
</tbody>
</table>
<h3 id="hadrians-wall"><a
href="https://boardgamegeek.com/boardgame/304783/hadrians-wall">Hadrians
Wall</a></h3>
<blockquote>
<p>When visiting the North of Britannia in 122 AD, the Roman Emperor
Hadrian Augustus witnessed the aftermath of war between his armies and
the savage Picts. In a show of Roman might, he ordered a wall to be
built that would separate the Pict tribes from the rest of England.
Grand in its design, the wall stretched 80 Roman miles, from coast to
coast. Hadrians Wall stood in service to the Roman Empire for nearly
300 years before its eventual decline. Today, Hadrians Wall is a UNESCO
World Heritage Site and the remains of the forts, towers, and turrets
can still be explored.</p>
<p>In Hadrians Wall, players take on the role of a Roman General placed
in charge of the construction of a milecastle and bordering wall. Over
six years (rounds), players will construct their fort and wall, man the
defenses, and attract civilians by building services and providing
entertainment — all while defending the honor of the Roman Empire from
the warring Picts. The player who can accumulate the most renown, piety,
valor and discipline, whilst avoiding disdain, will prove to the Emperor
they are the model Roman citizen and be crowned Legatus Legionis!</p>
</blockquote>
<figure>
<img
src="https://cf.geekdo-images.com/4XzRDw3VrgNpNfZlzZl66w__itemrep/img/V1Db0T3MlAicjsL1C_PrOLfm_xY=/fit-in/246x300/filters:strip_icc()/pic5608818.png"
alt="Hadrians Wall" />
<figcaption aria-hidden="true">Hadrians Wall</figcaption>
</figure>
<table>
<thead>
<tr class="header">
<th style="text-align: right;">Players</th>
<th style="text-align: right;">Min. Age</th>
<th style="text-align: right;">Time</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td style="text-align: right;">1 - 6</td>
<td style="text-align: right;">12+</td>
<td style="text-align: right;">30-60m</td>
</tr>
</tbody>
</table>
<h2 id="contribute">Contribute</h2>
<p>Contributions are welcome and encouraged! Read the <a
href="contributing.md">contribution guidelines</a> first.</p>
<p><a
href="https://github.com/edm00se/awesome-board-games">boardgames.md
Github</a></p>