Awesome Haxe Game Development !Awesome (https://awesome.re/badge-flat2.svg) (https://awesome.re) A curated list of game development resources for Haxe 4 (https://haxe.org/), a high level strictly typed programming language which is used to produce cross-platform native code. Feel free to update it. Contents ⟡ Game engines (#game-engines) ⟡ Low-level Engine (#low-level-engine) ⟡ Physics (#physics) ⟡ Architecture (#architecture) ⟡ Networking (#networking) ⟡ Serialization and storage (#serialization-and-storage) ⟡ Games (#games) ⟡ Miscellaneous (#miscellaneous) ⟡ Articles (#articles) ⟡ Other haxe lists (#other-haxe-lists) Game engines Those are Haxe 4 compatible game engines ⟡ Armory (Kha) (https://github.com/armory3d/armory) - An open-source 3D game engine with full Blender integration (Web, Mobile, Desktop, Consoles). ⟡ Away3D (https://github.com/openfl/away3d) - An open source, real-time 3D engine for OpenFL (Web, Mobile, Desktop). ⟡ ceramic (https://github.com/ceramic-engine/ceramic) - Cross-platform 2D framework (Web, Mobile, Desktop, Unity). ⟡ HaxeFlixel (OpenFL) (https://github.com/HaxeFlixel/flixel) - Free, cross-platform 2D game engine powered by OpenFL (Web, Mobile, Desktop, Consoles). ⟡ Haxegon (OpenFL) (https://github.com/haxegon/haxegon) - A programming library for beginners. Powered by OpenFL and Starling (Web, Mobile, Desktop, Consoles). ⟡ Heaps (https://github.com/HeapsIO/heaps) - High Performance Game Framework (Web, Mobile, Desktop, Consoles). ⟡ hxdefold (https://github.com/hxdefold/hxdefold) - Haxe/Lua externs for Defold game engine (Web, Mobile, Desktop). ⟡ OpenFL (https://github.com/openfl/openfl) - Interactive game and app development library (Web, Mobile, Desktop, Consoles). ⟡ Starling (https://github.com/openfl/starling) - The "Cross-Platform Game Engine", a popular Stage3D framework (Web, Mobile, Desktop). ⟡ Stencyl (OpenFL) (https://github.com/Stencyl/stencyl-engine) - Create Flash, HTML5, iOS, Android, and desktop games with no code (Mobile, Desktop). ⟡ unreal.hx (https://github.com/proletariatgames/unreal.hx) - Haxe Integration for Unreal (Web, Mobile, Desktop, Consoles). ⟡ HxGodot (Godot 4.0) (https://github.com/HxGodot/hxgodot) - A Haxe GDExtension for Godot 4 (Web, Mobile, Desktop, Consoles). Low-level Engine ⟡ Kha (https://github.com/Kode/Kha) - Ultra-portable, high performance, open source multimedia framework (Web, Mobile, Desktop, Consoles).  ⟡ Lime (https://github.com/openfl/lime) - A flexible, lightweight layer for Haxe cross-platform developers (Web, Mobile, Desktop).  ⟡ linc_glfw (https://github.com/Sunjammer/linc_glfw) - Desktop - GLFW binding (multi-platform library for OpenGL, OpenGL ES and Vulkan) _(Desktop)_. ⟡ NME (https://github.com/haxenme/nme) - A cross-platform native backend (Web, Mobile, Desktop). ⟡ 3DSHaxe (https://github.com/Krismowo/3DSHaxe) - Make 3ds homebrew! (3DS). Physics ⟡ echo (https://github.com/AustinEast/echo/) - Simple Physics Library. ⟡ haxebullet (https://github.com/armory3d/haxebullet) - Bullet 3D Physics. ⟡ nape-haxe4 (https://github.com/HaxeFlixel/nape-haxe4) - Physics Engine (the original Haxe3 version of nape can be found here (https://github.com/deltaluca/nape)). Architecture IoC == Inversion of Control   EC == Entity Component   ECS == Entity-Component-System FSM == Finite State Machine  MVC == Model View Controller  ⟡ awe6 (https://github.com/hypersurge/awe6) - IoC, EC - The inverted game framework, is a development tool focused on Future Proofing. ⟡ ecx (https://github.com/eliasku/ecx) - ECS - An Entity Component System framework. ⟡ hexMachina (https://github.com/DoclerLabs/hexCore) - MVC - A powerful multi-modular MVC framework. ⟡ OSIS (https://github.com/Dvergar/OSIS) - ECS - Entity Component System architecture with networking support. Networking ⟡ Anette (https://github.com/Dvergar/Anette) - Simple network library (no UDP). ⟡ colyseus-hx (https://github.com/colyseus/colyseus-hx) - Multiplayer Game Client. ⟡ haxe-simple-peer (js) (https://github.com/melonin/haxe-simple-peer) - Haxe externs for simple-peer. ⟡ hxWebSockets (https://github.com/ianharrigan/hxWebSockets) - Websockets for all platforms. ⟡ Built-in - Heaps, OpenFL (HaxeFlixel & co), Kha (Armory). Serialization and storage ⟡ Bits (https://github.com/RealyUniqueName/Bits) - Binary bit flags with unlimited amount of bits. ⟡ CastleDB (https://github.com/ncannasse/castle) - A structured static database easing collaboration. ⟡ hxbit (https://github.com/ncannasse/hxbit) - A binary serialization and network synchronization library. ⟡ PODStream (https://github.com/Dvergar/PODStream) - Plain Old Data serializer. Games ⟡ Darksburg (https://store.steampowered.com/app/939100/Darksburg/) - Heaps - Desktop. * !**Screenshot** (https://raw.githubusercontent.com/Dvergar/awesome-haxe-gamedev/main/images/darksburg.jpg) ⟡ Dead Cells (https://dead-cells.com/) - Heaps - Desktop, Consoles. * !**Screenshot** (https://raw.githubusercontent.com/Dvergar/awesome-haxe-gamedev/main/images/dead-cells.jpg) ⟡ Defender's Quest (http://www.defendersquest.com/) - HaxeFlixel (OpenFL) - Desktop, Consoles. * !**Screenshot** (https://raw.githubusercontent.com/Dvergar/awesome-haxe-gamedev/main/images/defenders-quest.jpg) ⟡ Defender's Quest 2 (https://store.steampowered.com/app/252190/Defenders_Quest_2_Mists_of_Ruin/) - HaxeFlixel (OpenFL) - Desktop. * !**Screenshot** (https://raw.githubusercontent.com/Dvergar/awesome-haxe-gamedev/main/images/defenders-quest-2.jpg) ⟡ Dicey Dungeons (http://diceydungeons.com/) - Haxegon (OpenFL) - Desktop, Consoles. * !**Screenshot** (https://raw.githubusercontent.com/Dvergar/awesome-haxe-gamedev/main/images/dicey-dungeons.jpg) ⟡ Evoland (http://evoland.shirogames.com/) - Heaps - Desktop, Mobile. * !**Screenshot** (https://raw.githubusercontent.com/Dvergar/awesome-haxe-gamedev/main/images/evoland.jpg) ⟡ Northgard (http://northgard.net/) - Heaps - Desktop. * !**Screenshot** (https://raw.githubusercontent.com/Dvergar/awesome-haxe-gamedev/main/images/northgard.jpg) ⟡ Papers, Please (http://papersplea.se/) - OpenFL - Desktop, iOS, PsVita. * !**Screenshot** (https://raw.githubusercontent.com/Dvergar/awesome-haxe-gamedev/main/images/papers-please.jpg) ⟡ Pocket Kingdom (https://store.steampowered.com/app/462620/Pocket_Kingdom/) - HaxePunk (OpenFL)- Desktop. * !**Screenshot** (https://raw.githubusercontent.com/Dvergar/awesome-haxe-gamedev/main/images/pocket-kingdom.jpg) ⟡ rymdkapsel (https://rymdkapsel.com/) - OpenFL - Desktop, Mobile. * !**Screenshot** (https://raw.githubusercontent.com/Dvergar/awesome-haxe-gamedev/main/images/rymdkapsel.jpg) ⟡ Spellbreak (https://playspellbreak.com/) - unreal.hx - PC, PS, Xbox, Switch. * !**Screenshot** (https://raw.githubusercontent.com/Dvergar/awesome-haxe-gamedev/main/images/spellbreak.jpg) ⟡ The Westport Independent (http://www.doublezeroonezero.com/westport.html) - Luxe - Desktop, Mobile. * !**Screenshot** (https://raw.githubusercontent.com/Dvergar/awesome-haxe-gamedev/main/images/westport-independent.jpg) More showcase : ⟡ OpenFL showcase (https://www.openfl.org/showcase) ⟡ HaxeFlixel showcase (https://haxeflixel.com/showcase/) ⟡ itch.io showcase (https://itch.io/games/made-with-haxe) ⟡ HaxePunk showcase (https://haxepunk.com/games/) ⟡ Flambe showcase (https://github.com/aduros/flambe/wiki/Showcase) ⟡ Kha showcase (https://github.com/Kode/Kha/wiki/Games-Built-With-Kha) Miscellaneous 3rd party API ⟡ SteamWrap (https://github.com/larsiusprime/SteamWrap) - Native extension for the SteamAPI. ⟡ newgrounds (https://lib.haxe.org/p/newgrounds) - Newgrounds API. ⟡ hxgamejolt-api (https://github.com/MAJigsaw77/hxgamejolt-api) - Haxe bindings for GameJolt API. AI goap (https://gitlab.com/haath/goap) - Goal-oriented action planner for AI. Animation ⟡ spine-hx (https://github.com/jeremyfa/spine-hx) - Spine runtime automatically converted from the official Java/libgdx runtime. ⟡ HaxeFlixel - Spine parser. ⟡ Heaps-Spine (https://github.com/Beeblerox/Heaps-Spine) - Spine player for heaps. ⟡ heaps-aseprite (https://github.com/AustinEast/heaps-aseprite) - Load and render sprites and animations in Aseprite format. ⟡ openfl-aseprite (https://github.com/miriti/openfl-aseprite) - Load and render sprites and animations in Aseprite format. ⟡ openfl-spine (https://github.com/rainyt/openfl-spine) - Render Spine animation in the OpenFL engine, rendering processing can be achieved throughSprite and Tilemap. ⟡ ase (https://github.com/miriti/ase) - File format reader/writer for .ase/.aseprite without external dependencies. ⟡ flxgif (https://github.com/MAJigsaw77/flxgif) - Yagp's Gif Player for HaxeFlixel. Audio ⟡ sfxr-hx (https://github.com/jobf/sfxr-hx) - Pure haxe implementation of Sfxr. Color manipulation ⟡ nxColor (https://github.com/oscarcs/nxColor) - Color manipulation library. Collision ⟡ differ (https://github.com/snowkit/differ) - A separation axis theorem collision library. Computer Vision ⟡ Vision (https://github.com/ShaharMS/Vision) - Cross platform computer vision library. Data structures ⟡ polygonal-ds (https://github.com/polygonal/ds) - Data structures for games. Dialogues ⟡ hxyarn (https://github.com/cxsquared/hxyarn) - Parser and runner for Yarn dialogue files. Editor ⟡ flixel-studio (https://github.com/Dovyski/flixel-studio) - In-game editor for HaxeFlixel. Helpers ⟡ deepnightLibs (https://github.com/deepnight/deepnightLibs) - General gamedev purpose libs. Localization ⟡ firetongue (https://github.com/larsiusprime/firetongue) - A translation/localization framework. Map parser ⟡ PyxelEdit Map Importer (https://github.com/Dvergar/PyxelEdit-Map-Importer) - Parser for maps generated by the editor PyxelEdit. ⟡ Heaps - Built-in parser for Tiled. ⟡ HaxeFlixel - Parser for Tiled & Ogmo. ⟡ LEd (https://github.com/deepnight/led-haxe-api) - 2D level editor with a typed compile time loader. ⟡ TiledHX (https://github.com/yanrishatum/tiledhx) - A comprehensive modern Tiled parser. Math helpers ⟡ hxmath (https://github.com/tbrosman/hxmath) - A game-oriented math library. ⟡ haxe-glm (https://github.com/hamaluik/haxe-glm) - A toolset for using 2, 3, and 4 dimensional vectors and matrices, as well as quaternions. ⟡ hx-vector2d (https://github.com/markknol/hx-vector2d) - Worlds most complete Vector2d / Point class. With operator overloading. Modding ⟡ polymod (https://github.com/larsiusprime/polymod) - An atomic modding framework for games/apps. Particles ⟡ Sparkler (https://github.com/RudenkoArts/sparkler) - Modular Particle System. Monetization ⟡ extension-iap (https://github.com/charmdev/extension-iap) - Provides an access to in-app purchases (iOS) and in-app billing (Android) for OpenFL projects using a common API. Fork of this (https://github.com/HaxeExtension/extension-iap). Pathfinding ⟡ pathfinder (https://github.com/hypersurge/pathfinder) - Easy A pathfinding algorithm. ⟡ astar (https://gitlab.com/haath/astar) - Versatile framework-agnostic A-star solver Library. Procedural generation ⟡ Dungeon builder (https://github.com/julsam/dungeon-builder) - A set of dungeon generation algorithm (works w/ hx4 w/ minor changes). Shaders ⟡ HGSL (https://github.com/saharan/HGSL) - Haxe to GL Shading Language. ⟡ parasol (https://github.com/47rooks/parasol) - HaxeFlixel library of shaders. Sprite  ⟡ haxe-aseprite (https://github.com/PongoEngine/haxe-aseprite) - Parser for .ase and .aseprite files. Texture Packer  ⟡ hxpk (https://github.com/bendmorris/hxpk) - Port of the libGDX Texture Packer. Tweening  ⟡ actuate (https://github.com/jgranick/actuate) - A flexible, fast "tween" library. ⟡ YATL (https://github.com/Yanrishatum/yatl) - Yet Another (Haxe) Tweening Library. ⟡ TweenX/TweenXCore (https://github.com/shohei909/tweenx) - Tween library. UI  ⟡ domkit (https://github.com/ncannasse/domkit) - CSS Components based strictly typed UI framework. ⟡ flixel-ui (https://github.com/HaxeFlixel/flixel-ui) - GUI library for HaxeFlixel. ⟡ HaxeUI (http://haxeui.org/) - UI library with multiple framework backends (HTML5, Kha, OpenFL, PixiJS, WxWidgets, and a number of others as works in progress). ⟡ Feathers UI (https://feathersui.com/) - Cross-platform graphical user interface components for creative frontend projects. Video ⟡ hxCodec (https://github.com/polybiusproxy/hxCodec) - Adds native video playback on HaxeFlixel and OpenFL. Articles ⟡ Flash is dead, long live OpenFL! (http://gamasutra.com/blogs/LarsDoucet/20140318/213407/Flash_is_dead_long_live_OpenFL.php) ⟡ Flash is gone, what now? (https://www.linkedin.com/pulse/flash-gone-what-now-matan-uberstein/) ⟡ How I wrote my own 3D game engine and shipped a game with it in 20 months (https://kircode.com/post/how-i-wrote-my-own-3d-game-engine-and-shipped-a-game-with-it-in-20-months) ⟡ Building 42 games within a year — Insane game development (https://medium.com/@mknol/building-42-games-within-a-year-insane-game-development-5340d506068f) ⟡ Porting to console via Unity (https://do-games.com/blog/the-adventure-pals-console-tech-part1) Other haxe lists ⟡ awesome haxe (https://github.com/nadako/awesome-haxe) ⟡ awesome snowkit (https://github.com/anissen/awesome-snowkit) ⟡ awesome haxe js (https://github.com/MatthijsKamstra/awesome-haxe-js) haxegamedev Github: https://github.com/Dvergar/awesome-haxe-gamedev