Awesome Gideros !Awesome (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) (https://github.com/sindresorhus/awesome)    A curated list of awesome resources for the Gideros Game Development Framework (http://giderosmobile.com/) that allows you to easily create games and apps for Android, iOS, HTML5, WinRT and Desktop (Windows, OSX). Please feel free to contribute  to the list by making a pull request. Contents - Getting Started (#getting-started) - Resources (#resources) - **Tutorials and Tips** (#tutorials-and-tips)  - **Full game examples** (#full-game-examples)  - **Publications** (#publications)  - **IDEs and Editors** (#ides-and-editors)  - **Graphics and Shaders** (#graphics-and-shaders) - **Scene Managment** (#scene-management)  - **Input** (#input)  - **Animation and Tweens** (#animation-and-tweens) - **Tilemaps** (#tilemaps)  - **Camera** (#camera)  - **Audio** (#audio)  - **Saving and Loading** (#saving-and-loading)  - **Monetization** (#monetization)  - **GUI** (#gui)  - **3D** (#3d)  - **Plugins** (#plugins)  - Useful Lua-Libraries (#useful-lua-libraries) - License and Contriuting (#license-and-contributing) Getting Started - Download Gideros (http://giderosmobile.com/download) - Get Gideros here (it is free but donations are welcome!). - Getting Started Manual (http://docs.giderosmobile.com) - Check here first to get an overview of the framework. - API Reference (http://docs.giderosmobile.com/reference/) - Whenever you need to figure something out- this is the first place to go. - Forum (http://giderosmobile.com/forum/) - Join the very helpful community. - Online Editor (http://giderosmobile.com/code/) - Try Gideros in your browser without installing anything. - Online Examples (http://giderosmobile.com/examples) - See some of the capabilites of Gideros in your browser. - Developer Guide (http://giderosmobile.com/guide) - Official list of guides and tutorials. Resources A collection of resources (blog and forum entries, websites, packages etc) for Gideros Tutorials and Tips - Introductory Video Tutorial (https://www.youtube.com/watch?v=IRLxBijIX50) - By one of the maintainers of Gideros. - Publishing to Android (http://giderosmobile.com/forum/discussion/6894/publishing-tutorial#Item_7) - Getting started with publishing to Android. - Improving performance (http://giderosmobile.com/forum/discussion/4892/software-improve-what-kind-of-skills-do-you-need) - Forum thread with hints about improving the performance of Gideros apps. - Desktop API (http://giderosmobile.com/forum/discussion/5870/new-desktop-api-test/p1) - Overview of the Desktop API to manipulate mouse cursor and window decorations. Full game examples - Simple square-dodge game (http://bluebilby.com/2013/05/08/gideros-mobile-tutorial-creating-your-first-game/) - Introductory tutorial about creating a simple square-dodge game. - Top-down roguelike Tutorial (https://programmingbymoonlight.com/roguelike-intro/) - Extensive tutorial series about making a turn-based roguelike in Gideros. - Breakout Clone (http://blog.hotbutteredgames.com/post/143878823915/gideros-tutorial-a-simple-box2d-game-gideros-is-a) - Tutorial about creating a Breakout-like game using Gideros and Box2D. - "Grab the treasure" course (http://www.moosader.com/learn/introduction-to-mobile-game-development/) - Comprehensive getting-started guide to Gideros by developing a small game. Publications Books about Gideros - Gideros Mobile Game Development (https://www.packtpub.com/game-development/gideros-mobile-game-development) - Comprehensive book about developing a game for mobile with Gideros. - Learn Lua for iOS Game Development (http://www.apress.com/us/book/9781430246626) - Introducing a variety of Lua-based game development frameworks including Gideros. IDEs and Editors Code editors and plugins that work with Gideros - Using ZeroBrane Studio with Gideros (http://www.indiedb.com/tutorials/gideros-with-zerobrane) - Introductory tutorial for using ZBS with Gideros Remote Preview. - Live Coding with Gideros and ZeroBrane Studio (https://www.youtube.com/watch?v=wPYvJxFxMkM) - Video showing the live coding capabilities of ZBS and Gideros. - ZeroBrane Studio integration and debugging (https://www.youtube.com/watch?v=GIipyzSpSr0) - Video tutorial by the creator of ZBS. - Visual Studio Code plugin (https://marketplace.visualstudio.com/items?itemName=devCAT.lua-debug ) - With Gideros support (Windows only). - Sublime Text 3 plugin (http://giderosmobile.com/forum/discussion/5218/gideros-sublime-text-3-package-for-osx-windows-version-0-10/p1) - Adding Gideros support to ST3. Graphics and Shaders - Shaders in Gideros (http://bit.ly/2pkF09m) - Introductory text about shaders in Gideros. - Shadertoy viewer (http://giderosmobile.com/forum/discussion/6667/shadertoy-viewer-beta-shaders-from-www-shadertoy-com-in-gideros/p1) - Check out shaders from Shadertoy using Gideros. - Intro to clipping and the RenderTarget (http://www.indiedb.com/engines/gideros/tutorials/clipping-in-gideros-with-rendertarget) - Text-based tutorial on how to use the RenderTarget class to create a clipping effect. Scene Management - SceneManager (http://appcodingeasy.com/Gideros-Mobile/Manage-Scenes-in-Gideros-Mobile) - Easily switch between scenes with or without transitions. - Passing variables using the SceneManager (http://giderosmobile.com/forum/discussion/1474/passing-variables-with-scene-manager/p1) - Passing variables to the next scene when using the scene manager. Input - GidSwipe (https://github.com/stetso/GidSwipe) - Easy to use tap and swipe manager for mobile. - Gestures (http://appcodingeasy.com/Gideros-Mobile/Detecting-Gestures-in-Gideros) - Define and detect complex gestures from points a list of points. - Accelerometer (http://appcodingeasy.com/Gideros-Mobile/Using-Accelerometer-with-Box2d-in-Gideros) - Quick example of how to use the device accelerometer as input. - Shake detection (http://appcodingeasy.com/Gideros-Mobile/Gideros-Shake-detection) - Small snippet to detect device shake. Animation and Tweens - GTween (http://appcodingeasy.com/Gideros-Mobile/Gideros-GTween-with-easing) - Tween sprite variables with this library (comes with all the easing functions you need). - Animation using MovieClip (http://bluebilby.com/2013/05/12/gideros-mobile-tutorial-animated-movieclips/) - Tutorial on how to animate sprites using the MovieClip class. - Spriteheet animation class (https://github.com/nascode/gideros_animsheet) - Class that helps with creating and playing animations from spritesheets. Tilemaps  - Collision with Tilemaps (http://giderosmobile.com/forum/discussion/6353/collision-with-any-object/p1) - Examples and suggestions on how to make stuff collide with the tiles in your tilemap.  ### Camera  - Smooth camera with Drag and Pinch-to-Zoom (http://giderosmobile.com/forum/discussion/2715/camera-class-with-kinetics-and-pinch-to-zoom/p1) - Useful class implementation for a camera in a mobile game. Audio - Intro to using audio with Gideros (http://bluebilby.com/2013/04/18/gideros-mobile-tutorial-playing-music-and-sound-effects/) - Tutorial about generating and using sounds with Gideros. Saving and Loading - Using JSON (http://giderosmobile.com/forum/discussion/6918/saving-and-loading-data-files#Item_1) - Loading and saving manually via JSON. - DataSaver module (http://appcodingeasy.com/Gideros-Mobile/Save-and-load-data-module-for-Gideros-Mobile) - User-friendly wrapper to make saving and loading data as easy as possible. - Encrypting save files (http://giderosmobile.com/forum/discussion/5625/simple-savegame-encryption/p1) - Some ideas (with code) about securing the save files from unwanted manipulation. Monetization - Admob integration (http://giderosmobile.com/forum/discussion/5801/tuto-video-tutorial-how-to-add-admob-plugin-to-your-app) - Video tutorial about integrating Admob into your game. - Google Service integration (http://giderosmobile.com/forum/discussion/5806/tuto-video-tutorial-how-to-add-google-services-to-your-app) - Second part of the Admob tutorial showing Google Play Service integration. GUI - Layout (https://github.com/Nlcke/layout) - Comprehensive Gideors GUI framework (forum entry (http://giderosmobile.com/forum/discussion/6651/layout-gideros-gui-framework#Item_23)). - Button class (http://appcodingeasy.com/Gideros-Mobile/Gideros-mobile-button-class) - Simple class for creating clickable buttons. - AceSlide class (http://appcodingeasy.com/Gideros-Mobile/Easy-input-for-choosing-packages-or-levels-in-Gideros-Mobile) - Sliding UI-Element that can be used for example for level selection. 3D Note: 3D support is still in development but if you like to play around with it already, here are some starting points - Tutorial using 3D in Gideros (https://www.youtube.com/watch?v=IfHwdJD6ad8) - Introduction by one of the maintainers of Gideros. Plugins - SKStoreReview (https://github.com/mertkurum/GiderosStoreReview) - Gideros Plugin for SKStoreReviewController iOS 10.3+. - C++ plugin development (http://giderosmobile.com/forum/discussion/1025/step-by-step-how-to-write-a-c-plugin-and-deploy-it-to-the-desktop-windows-player) - Getting started with Gideros plugin development in C++. Useful Lua-Libraries General Lua libraries that are useful in gamedev but are not Gideros specific - lume (https://github.com/rxi/lume) - Great collection of functions that are useful for game development. - inspect (https://github.com/kikito/inspect.lua) - Easily pretty-print your tables to the console in a readable way. - jumper (http://yonaba.github.io/Jumper/) - Super-fast grid-based pathfinding for Lua. - bump (https://github.com/kikito/bump.lua) - Simple, flexible and fast library for collision detection using axis-aligned bounding boxes (from version 2017.8 onwards Gideros contains a C-port of the library with the same API that should be used  instead cbump (https://wiki.giderosmobile.com/index.php/Bump). - Bresenham (https://github.com/rm-code/Bresenham) - Bresenham's line algorithm, implemented in Lua. Related Awesome Lists - awesome-lua (https://github.com/LewisJEllis/awesome-lua) - awesome-love2d (https://github.com/love2d-community/awesome-love2d) - awesome-gamedev (https://github.com/mbrukman/awesome-gamedev) License and Contributing Please contribute to the list. Simply read the contribution guidelines (contributing.md) to get started. !CC0 (http://mirrors.creativecommons.org/presskit/buttons/88x31/svg/cc-zero.svg) (https://creativecommons.org/publicdomain/zero/1.0/) gideros Github: https://github.com/stetso/awesome-gideros