Awesome Löve !Awesome (https://awesome.re/badge.svg) (https://awesome.re) !Awesome Löve (logo.png) A categorized community-driven collection of high-quality, awesome LÖVE (http://love2d.org) libraries, projects, and resources. Contents ⟡ 3D (#3d) ⟡ AI (#ai) ⟡ Animation (#animation) ⟡ Camera (#camera) ⟡ Development (#development) ⟡ Drawing (#drawing) ⟡ Entity (#entity) ⟡ Helpers (#helpers) ⟡ Input (#input) ⟡ Lighting (#lighting) ⟡ Math (#math) ⟡ Music (#music) ⟡ Networking (#networking) ⟡ OO (#oo) ⟡ Performance (#performance) ⟡ Physics (#physics) ⟡ Platforms (#platforms) ⟡ Publishing (#publishing) ⟡ Serialization (#serialization) ⟡ Shaders (#shaders) ⟡ Testing (#testing) ⟡ Tweening (#tweening) ⟡ UI (#ui) ⟡ Utilities (#utilities) ⟡ Tutorials (#tutorials) ⟡ IDEs (#ides) ⟡ Distribution (#distribution) ⟡ Related (#related) 3D 3D-centric Libraries ⟡ 3DreamEngine (https://github.com/3dreamengine/3DreamEngine) - An awesome 3D engine for LÖVE. ⟡ anim9 (https://github.com/excessive/anim9) - 3D skeletal animation library (design to be used with IQM and IQE). ⟡ Brinevector3D (https://github.com/flamendless/brinevector3D) - FFI-enabled vector library for 3D (x,y,z). ⟡ bump-3dpd (https://github.com/oniietzschan/bump-3dpd) - A 3D collision detection library for Lua. ⟡ IQE (https://github.com/excessive/iqe) - Inter-Quake Export loader (text). ⟡ IQM (https://github.com/excessive/iqm-exm) - Inter-Quake Model loader (binary). ⟡ love-gltf (https://gitlab.com/Alloyed/love-gltf) - Gltf asset loader and test renderer; Supports skeletal animations and morph targets. ⟡ Lovox (https://github.com/tjakka5/Lovox) - Pseudo-3D library for working with voxels. ⟡ g3d (https://github.com/groverburger/g3d) - Simple and easy 3D engine for LÖVE. ⟡ Menori (https://github.com/rozenmad/Menori) - Library for 3D rendering with LÖVE. AI Navigation, Decision-Making and AI Libraries ⟡ Jumper (https://github.com/Yonaba/Jumper) - Grid-based pathfinding library. ⟡ Lua-star (https://github.com/wesleywerner/lua-star) - Easy and pure Lua A path finding. ⟡ astar (https://github.com/xiejiangzhi/astar) - An other A library. Any map (grid, point, mesh or infinite map) and support path cost. ⟡ pathfun (https://codeberg.org/apicici/pathfun) - Pure Lua library for 2D pathfinding using the funnel algorithm. ⟡ beehive.lua (https://github.com/drhayes/beehive.lua) - A functional behavior tree implementation. ⟡ Luafinding (https://github.com/GlorifiedPig/Luafinding) - Class-based A implementation written purely in Lua. ⟡ LÖVElyTrees (https://github.com/Nrosa01/LOVElyTrees) - Fully featured behaviour tree implementation with tree rendering. Animation Animation & Frame-Managing Libraries ⟡ andross (https://github.com/pfirsich/andross) - A Lua library for 2D skeletal/bone animations with a Löve backend. ⟡ anim8 (https://github.com/kikito/anim8) - Animation library. ⟡ animx (https://github.com/YoungNeer/animx) - A featureful Animation library for loading animations from XML files!. ⟡ Aseprite loader (https://github.com/elloramir/love-ase) - Complete ase/aseprite file loader (no json). ⟡ chiro (https://github.com/bjornbytes/chiro) - Convenience wrapper around Spine (http://esotericsoftware.com). ⟡ Peachy (https://github.com/josh-perry/peachy) - A parser/renderer for Aseprite animations in LÖVE. ⟡ skeletor (https://github.com/pelevesque/skeletor) - 2D skeletal animation system. ⟡ Walt (https://github.com/davisdude/Walt) - Animation library. ⟡ Lump (https://github.com/sixFingers/lump) - Adobe Flash animation runtime. ⟡ lovanim (https://github.com/patrixr/love-animation) - A minimal stateful animation library. ⟡ SYSL-Text (https://github.com/SystemLogoff/SYSL-Text) - Text animation and automatic wrapping library based on tags. Camera Viewport & Camera Libraries ⟡ Brady (https://github.com/davisdude/Brady) - Camera library with parallax scrolling. ⟡ cam11 (https://notabug.org/pgimeno/cam11) - Camera library that leverages the Transform object introduced in love2d 11.0+. ⟡ Editgrid (https://github.com/bakpakin/Editgrid) - Gamera and HUMP compatible scaling grid. ⟡ gamera (https://github.com/kikito/gamera) - Camera system. ⟡ hump.camera (https://hump.readthedocs.io/en/latest/camera.html) - Camera library with window locking and smooth camera movement interpolation. ⟡ parallax (https://github.com/idbrii/love-parallax) - Parallax scrolling with any camera system; seamlessly tile background images. Development Development assisting Libraries, that enrich your development experience ⟡ FPSGraph (https://github.com/icrawler/FPSGraph) - Small FPS graphing utility. ⟡ debugGraph (https://github.com/Mechazawa/Love-Debug-Graph) - Small OO FPS graphing utillity based on FPSGraph. ⟡ Lovebird (https://github.com/rxi/lovebird) - Browser-based debug console. ⟡ LoveDebug (https://github.com/flamendless/lovedebug) - Inline console-like debugger utility. ⟡ lurker (https://github.com/rxi/lurker) - Auto-swaps changed Lua files in a running game. ⟡ LÖVE API (https://github.com/love2d-community/love-api) - The complete API documentation of LÖVE in a Lua table. ⟡ LÖVE Build (https://github.com/nhartland/love-build) - GitHub Action for automated cross-platform builds. ⟡ LÖVE TypeScript Definitions (https://github.com/hazzard993/love-typescript-definitions) - Write LÖVE games with TypeScript. ⟡ lovelier (https://github.com/patrixr/lovelier) - A LÖVE live reloader with Moonscript support. ⟡ loveprofiler (https://github.com/dknight/loveprofiler) - LoveProfiler is an extremely simple logger and profiler. ⟡ vudu (https://github.com/deltadaedalus/vudu) - Broad in-game debugging gui with a console, variable browser/editor, speed controls, and more. Drawing Drawing specific Libraries, that simplify the Drawing process ⟡ Artal (https://github.com/unXedDani/Artal) - A .PSD parsing library for LÖVE. ⟡ Autobatch (https://github.com/rxi/autobatch) - Small LÖVE module to automate the use of SpriteBatches. ⟡ center (https://github.com/S-Walrus/center) - A simple module to dynamically align and fit content to screens of any size. ⟡ deep (https://github.com/Nikaoto/deep) - Adds Z axis; allows you to queue actions and draw calls. ⟡ draft (https://github.com/pelevesque/draft) - A module for drawing complex shapes. ⟡ grove.draworder (https://github.com/FloatingBanana/Grove/blob/master/grove/draworder.lua) - Similar to deep, but you can set a custom sorting method and create multiple, nestable instances. ⟡ Hot particles (https://github.com/ReFreezed/HotParticles) - "Hot Particles is a particle editor for the LÖVE game framework." ⟡ HSLUV (https://github.com/hsluv/hsluv-lua) - Lua implementation of HSLuv (a human-friendly alternative to HSL). ⟡ Maid64 (https://github.com/adekto/maid64) - Low resolution scaler for LÖVE. ⟡ Push (https://github.com/Ulydev/push) - A simple resolution-handling library for LÖVE. ⟡ renderplanet (https://github.com/meric/renderplanet/) - Realistic orthographic planet rendering. ⟡ Resolution Solution (https://github.com/grif-on/love2d_resolution_solution) - Scale library, that help you add resolution support to your games! ⟡ Shöve (https://github.com/Oval-Tutu/shove) - A powerful resolution-handler and rendering library for LÖVE. ⟡ svglover (https://github.com/globalcitizen/svglover) - Library to import and display simple SVGs in LÖVE. ⟡ SYSL-Pixel (https://github.com/SystemLogoff/Sysl-Pixel) - Pixel art focused scaler for graphics, position, screen-captures and shaders. ⟡ Sölar (https://github.com/JanWerder/soelar) - A fairly simple solar system simulator. ⟡ Tove2d (https://github.com/poke1024/tove2d) - Animated vector graphics for LÖVE. ⟡ turtle.lua (https://github.com/arthurealike/turtle.lua) - Turtle graphics library for LÖVE. ⟡ Runtime-TextureAtlas (https://github.com/EngineerSmith/Runtime-TextureAtlas) - Texture atlas packer and renderer at runtime; no external tools. ⟡ Export-TextureAtlas (https://github.com/EngineerSmith/Export-TextureAtlas) - Extends Runtime-TextureAtlas as a commandline tool to export an atlas. Entity Entity and Gameobject Managing Libraries ⟡ adorbs (https://github.com/JosephShering/adorbs) - Minimal, Functional Entity Component System. ⟡ Concord (https://github.com/Tjakka5/Concord) - A feature-complete ECS library. ⟡ ecs-lua (https://github.com/nidorx/ecs-lua) - ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development. ⟡ evolved.lua (https://github.com/BlackMATov/evolved.lua) - Evolved ECS (Entity-Component-System) for Lua. ⟡ knife.system (https://github.com/airstruck/knife/blob/master/readme/system.md) - Minimalist functional ECS. ⟡ nata (https://github.com/tesselode/nata) - Hybrid OOP/ECS entity management. ⟡ tiny-ecs (https://github.com/bakpakin/tiny-ecs) - Entity Component System for Lua that's simple, flexible, and useful. Helpers Game specific Library bundles, that provide reuseable functions ⟡ astray (https://github.com/SiENcE/astray) - Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and roguelike video games. ⟡ batteries (https://github.com/1bardesign/batteries/) - Fills out lua's sparse standard library and provides implementations of common algorithms and data structures useful for games. ⟡ cartographer (https://github.com/tesselode/cartographer) - Small Tiled map loader and drawer. ⟡ clove (https://github.com/YoungNeer/clove) - A helper library which allows you to quickly loads huge amount of assets. ⟡ grove.color (https://github.com/FloatingBanana/Grove/blob/master/grove/color.lua) - Blend, convert and interpolate colors using 'color objects'. ⟡ hump (https://github.com/HDictus/hump) - Collection of tools for developing games with LÖVE (Gamestates, Timers/Tweens, Vectors, Classes, Signals, Cameras). ⟡ iffy (https://github.com/YoungNeer/iffy) - A SpriteSheet and Tileset helper library for LÖVE. ⟡ knife (https://github.com/airstruck/knife) - Collection of useful micro-modules for Lua (Class, State Machines, Bind, Chain, Coroutines, Event, Memoize, Entity, Tests, Timer). ⟡ shard (https://github.com/MineGame159/shard) - Collection of useful mini modules. ⟡ lovely-windows (https://github.com/flamendless/lovely-windows) - A Window/Screen Manager Module for virtual windows. ⟡ love-state-switcher (https://github.com/nekromoff/love-state-switcher) - State switcher class for Lua LÖVE Engine. ⟡ lua-state-machine (https://github.com/kyleconroy/lua-state-machine) - Lua Finite State Machine. ⟡ lue (https://github.com/Ulydev/lue) - Lue is a LÖVE library that allows you to display hue color effects in your game. ⟡ lume (https://github.com/rxi/lume/) - Collection of functions for Lua, geared towards game development. ⟡ Manami (https://github.com/MikuAuahDark/NPad93/blob/master/manami.lua) - An improved "reflowprint" with UTF-8, multicolor, and justify support. ⟡ narrator (https://github.com/astrochili/narrator) - An Ink narrative scripting language parser and runtime implementation. ⟡ reflowprint (https://github.com/josefnpat/reflowprint) - A library designed for alignment of text that is shown one character at a time. ⟡ roomy (https://github.com/tesselode/roomy) - Screen management library for LÖVE. ⟡ rotLove (https://github.com/paulofmandown/rotLove) - Roguelike Toolkit in LÖVE. A LÖVE/lua port of rot.js. ⟡ YAS (https://github.com/kithf/yas) - Yet Another Screen manager. ⟡ SceneMan (https://github.com/KINGTUT10101/SceneMan) - A simple, but powerful scene/gamestate manager that uses a stack, allowing you to run multiple scenes at once. ⟡ Scenery (https://github.com/paltze/scenery) - A dead simple scene/state management system. ⟡ ScreenManager (https://github.com/rm-code/screenmanager) - Screen/State Management for the LÖVE framework. ⟡ shack (https://github.com/Ulydev/shack) - Shack is a LÖVE library that lets you easily add screen effects such as shake and rotation. ⟡ Simple Tiled Implementation (https://github.com/karai17/Simple-Tiled-Implementation) - Tiled map loader and renderer. ⟡ Vivid (https://github.com/WetDesertRock/vivid) - Color math, manipulation and conversion library. ⟡ Yonder (https://github.com/thenerdie/Yonder) - A ridiculously easy to use game state management library for LOVE2D. ⟡ GameStateManager (https://github.com/GwyrddGlas/GameStateManager) - A lightweight, optimized, and easy-to-implement solution for efficient game state management. ⟡ Love dialogue (https://github.com/Miisan-png/Love-Dialogue) - Simple to use Dialogue Library for Love2d with custom scripting language for dialogues . Input Input & Binding Libraries ⟡ baton (https://github.com/tesselode/baton) - Input library for LÖVE that bridges the gap between keyboard and gamepad controls. ⟡ GamepadGuesser (https://github.com/idbrii/love-gamepadguesser) - Get the right button icons for gamepads; load updated gamepad db. ⟡ input (https://github.com/xiejiangzhi/input) - Simple and powerful input library. support check operation time, sequence. ⟡ Kazari (https://github.com/MikuAuahDark/Kazari) - Multitouch gesture and input library. ⟡ love-microphone (https://github.com/LPGhatguy/love-microphone) - Simple microphone support for LÖVE. ⟡ LoveKeys (https://github.com/SpaceCat-Chan/LoveKeys) - A simple input handeling library that keeps track of things for you. ⟡ Swipe (https://github.com/zombrodo/swipe) - A simple radial keyboard library. ⟡ tactile (https://github.com/tesselode/tactile) - A straightforward and flexible input library. Lighting Lighting & Shadow Libraries ⟡ bitumbra (https://github.com/a13X-B/bitumbra) - GPU accelerated many lights 2D shadows. ⟡ lighter (https://github.com/speakk/lighter) - A performant dynamic light implementation with a simple API. ⟡ Shädows (https://github.com/matiasah/shadows) - A Shadows & Lights engine for LÖVE. ⟡ Light World (https://github.com/tanema/light_world.lua) - A lighting model. ⟡ Simple Love Lights (https://github.com/dylhunn/simple-love-lights) - A very simple raycasting light implementation. ⟡ Light (https://github.com/xiejiangzhi/light) - A simple dynamic light implementation. Math Math specific Libraries ⟡ Bresenham (https://github.com/rm-code/Bresenham) - Bresenham's line algorithm written in Lua. ⟡ brinevector (https://github.com/novemberisms/brinevector) - Standalone lightweight luajit ffi-accelerated 2D vector library for great performance. ⟡ Cirno's Perfect Math Library (https://github.com/excessive/cpml) - Math/intersection library designed for games. ⟡ delaunay (https://github.com/Yonaba/delaunay) - Delaunay triangulation for convex polygons. ⟡ hump.vector (https://hump.readthedocs.io/en/latest/vector.html) - Powerful 2D vector class. ⟡ loaded_dice (https://github.com/a13X-B/loaded_dice) - Walker-Vose alias method implementation (loaded dice-like RNG) useful for rolling loot tables, etc. ⟡ MLib (https://github.com/davisdude/mlib) - Math and shape-intersection detection library written in Lua. It's aim is to be robust and easy to use. ⟡ nvec (https://github.com/MikuAuahDark/NPad93/blob/master/nvec.lua) - Hump.vector-compatible LuaJIT FFI-accelerated 2D vector library. ⟡ shash (https://github.com/rxi/shash) - A simple, lightweight spatial hash for Lua. ⟡ vector.lua (https://github.com/themousery/vector.lua) - A simple vector library based on the PVector class from processing. ⟡ Vornmath (https://github.com/DUznanski/vornmath) - The most comprehensive small vector & matrix, complex number, and quaternion library for Lua. ⟡ polysec (https://github.com/dknight/polysec) - A performant and lightweight library to detect polygon and rectangle intersections. Music Music related libraries ⟡ denver (https://github.com/superzazu/denver.lua) - A Löve custom waveform generation library. ⟡ lovebpm (https://github.com/rxi/lovebpm) - A LÖVE library for syncing events to the BPM of an audio track. ⟡ ripple (https://github.com/tesselode/ripple) - An audio manager with tagging support. ⟡ wave (https://github.com/Ulydev/wave) - A sound manager with audio parsing and rhythm functionalities. Networking Networking & Online-Play Libraries ⟡ Grease (https://github.com/bartbes/love-misc-libs/tree/master/grease) - Networking library intended to make networking easy for lovers (TCP, UDP, Enet). (IPv6) ⟡ LoverNet (https://github.com/josefnpat/LoverNet) - A networking library that leverages bitser and enet. (IPv4) ⟡ NoobHub (https://github.com/Overtorment/NoobHub) - OpenSource multiplayer and network messaging. (IPv6) ⟡ Sock.lua (https://github.com/camchenry/sock.lua) - A Lua networking library for LÖVE games. (IPv4) ⟡ löve-ws (https://github.com/holywyvern/love-ws) - A websocket client and server library. ⟡ love2d-lua-websocket (https://github.com/flaribbit/love2d-lua-websocket) - A simple event-driven websocket client library. (IPv4) ⟡ fetch-lua (https://github.com/elloramir/fetch-lua) - An HTTPS/HTTP requests library made only with luajjit. OO Object Orientation Libraries that support Class-Commons (https://github.com/bartbes/Class-Commons) ⟡ 30log (https://github.com/Yonaba/30log) - Minified framework for object-orientation in Lua. It features named (and unnamed) classes, single inheritance and a basic support for mixins. ⟡ classic (https://github.com/rxi/classic/) - Tiny class module for Lua. Attempts to stay simple and provide decent performance by avoiding unnecessary over-abstraction. ⟡ hump.class (https://hump.readthedocs.io/en/latest/class.html) - Small, fast class/prototype implementation with multiple inheritance (class-commons). ⟡ knife.base (https://github.com/airstruck/knife/blob/master/readme/base.md) - Extremely minimal base class providing single inheritance and constructors. ⟡ middleclass (https://github.com/kikito/middleclass) - Simple OOP library for Lua; has inheritance, metamethods (operators), class variables and weak mixin support (class-commons). ⟡ muun (https://github.com/megagrump/muun) - Moonscript compatible class implementation. ⟡ selene (https://github.com/novafacing/selene) - Project template for writing games in Moonscript instead of Lua without precompiling. ⟡ Object-Library (https://github.com/Virus01Official/Object-Library) - ObjectLibrary is a simple library for the LÖVE2D game engine that allows users to create objects with collision detection and optional textures. ⟡ LowerClass (https://github.com/DevonPalma/LowerClass) - A MiddleClass Inspired library with extended features. Performance Performance measurement tools ⟡ AppleCake (https://github.com/EngineerSmith/AppleCake) - Profiling library for LÖVE, with detailed profiling and thread support. ⟡ jprof (https://github.com/pfirsich/jprof) - Profiling library/tool for LÖVE. ⟡ Piefiller (https://github.com/Polynominal/Piefiller) - Graphical profiler for LÖVE. ⟡ ProFi (https://gist.github.com/rm-code/383c98a6af04652ed9f39b7ae536bcc5) - A simple lua profiler that works with LuaJIT and prints a pretty report file in columns. Physics Collision Detection & Physics Wrappers ⟡ breezefield (https://github.com/HDictus/breezefield) - A lightweight and easy love.physics wrapper (windfield alternative). ⟡ Bump (https://github.com/kikito/bump.lua) - Collision detection library for Lua. ⟡ HC (https://hc.readthedocs.io/en/latest/) - Collision detection with arbitrary polygons; allows rotation of objects. ⟡ loveblobs (https://github.com/exezin/loveblobs) - A softbody library with support for both dynamic and static arbitrary softbodies. ⟡ slick (https://github.com/erinmaus/slick/) - A simple to use polygon collision library inspired by bump.lua. ⟡ Strike (https://github.com/Aweptimum/Strike) - 2D collision detection library. Extendable, based on Separating-Axis-Theorem. Platforms Ports for Platforms other than the ones officially supported by LÖVE ⟡ LoveDos (https://github.com/rxi/lovedos) - A Lua framework for 2D DOS games, implementing a subset of the LÖVE API. ⟡ LoveFTW (https://bitbucket.org/T-BoneISS/l-veftw) - Work-in-progress port to Windows phone 8.1. ⟡ LÖVE Potion (https://github.com/lovebrew/lovepotion) - Unofficial implementation of the LÖVE for Nintendo (3DS, Switch and Wii U) Homebrew. ⟡ LOVE-WrapLua (https://github.com/LukeZGD/LOVE-WrapLua) - A small and simple wrapper for OneLua, lpp-vita, and Lua Player PS3. ⟡ Love.js (https://github.com/Davidobot/love.js) - LÖVE ported to the web using Emscripten. ⟡ LÖVR (https://github.com/bjornbytes/lovr) - LÖVE for virtual reality devices. Publishing Guides to distributing LÖVE games in 3rd party stores ⟡ Love-Snap-Template (https://github.com/popey/love-snap-template) - A template for packaging LÖVE games for distribution in the Snappy Store. ⟡ AppImageKit  (https://github.com/AppImage/AppImageKit) - Using AppImageKit you can package LÖVE games as AppImages that run on common Linux-based operating systems, such as RHEL, CentOS, Ubuntu, Fedora, debian and derivatives; one game = one file. Serialization Save Game & Storage Libraries ⟡ arson (https://github.com/flamendless/arson.lua) - Companion library for registering custom data types that can be encoded and decoded by json.lua. ⟡ binser (https://github.com/bakpakin/binser) - Customizable Lua Serializer. ⟡ bitser (https://github.com/gvx/bitser) - Serializes and deserializes Lua values with LuaJIT. ⟡ cdata (https://github.com/excessive/cdata) - Serialize between Lua data and C data using LuaJIT's FFI. ⟡ knife.serialize (https://github.com/airstruck/knife/blob/master/readme/serialize.md) - Serialize data as a Lua script. ⟡ Lady (https://github.com/gvx/Lady) - Saving and loading savegames; based on Ser. ⟡ moonblob (https://github.com/megagrump/moonblob) - Binary serialization and data parsing library. ⟡ Ser (https://github.com/gvx/Ser) - Fast, robust, richly-featured table serialization library for Lua. ⟡ Smallfolk (https://github.com/gvx/Smallfolk) - A fast, robust, secure, richly-featured table serialization library for Lua. ⟡ trickle (https://github.com/bjornbytes/trickle) - A bitstream library focused on high compression for use in networking. Shaders GLSL related Libraries ⟡ LoveShaderConverter (https://github.com/tsteinholz/LoveShaderConverter) - Convert Shadertoy Shader files to LÖVE GLSL Files with handy utilities for infinite purposes. ⟡ ngrading (https://github.com/MikuAuahDark/NPad93/tree/master/ngrading) - Simple color grading library. ⟡ Shadertoy viewer (http://love2d.org/forums/viewtopic.php?f=5&t=80885) - Run code copied from shadertoy directly or output the converted code to a LÖVE shader. ⟡ Moonshine (https://github.com/vrld/moonshine) - Repository of common post-processing effects like blur, vignette, color-grading, etc. ⟡ ShaderScan (https://github.com/idbrii/love-shaderscan) - Adds hot reload, includes, and better error messages for faster shader iteration. Testing Libraries and Tools for Unit Testing ⟡ busted (https://github.com/Olivine-Labs/busted) - Simple unit-testing framework with customizable assertions. ⟡ knife.test (https://github.com/airstruck/knife/blob/master/readme/test.md) - Fixture-free test framework. ⟡ Luassert (https://github.com/Olivine-Labs/luassert) - Extends assert() with additional, customizable tests. ⟡ Lunatest (https://github.com/silentbicycle/lunatest) - xUnit-style randomized unit testing framework. ⟡ lust (https://github.com/bjornbytes/lust) - Minimal test framework. ⟡ Specl (http://gvvaughan.github.io/specl/) - Behavior Driven Development (BDD) tool. ⟡ Telescope (http://norman.github.io/telescope/) - Highly-customizable BDD-style testing library. Tweening Smoothing & Timer Libraries ⟡ Flux (https://github.com/rxi/flux) - A fast, lightweight tweening library for Lua. ⟡ hump.timer (https://hump.readthedocs.io/en/latest/timer.html) - Timer and tweening library with flexible tweening methods. ⟡ knife.timer (https://github.com/airstruck/knife/blob/master/readme/timer.md) - Create timers and tweens with ease. ⟡ NAniTe (https://github.com/MikuAuahDark/NPad93/blob/master/nanite.lua) - Timeline-based animation system that supports forward and backward update. ⟡ tick (https://github.com/rxi/tick) - Lua module for delaying function calls. ⟡ tween.lua (https://github.com/kikito/tween.lua) - Tweening/Easing/Interpolating functions for Lua inspired on jQuery's animate method. UI User Interface Libraries ⟡ CatUI (https://github.com/wilhantian/catui) - A very light-weight GUI library for LÖVE. ⟡ cimgui-love (https://codeberg.org/apicici/cimgui-love) - LÖVE module for Dear ImGui obtained by wrapping cimgui (programmatically generated C-api) using LuaJIT FFI, easy to update to the latest Dear Imgui version. ⟡ GOOi (https://github.com/tavuntu/gooi) - Android-oriented GUI library. ⟡ Gspöt (https://notabug.org/pgimeno/Gspot) - A stateful GUI lib for LÖVE. ⟡ Hanker (https://gitlab.com/Alloyed/hanker) - Maximalist immediate mode-ish UI elements; gamepad-friendly. ⟡ Helium (https://github.com/qeffects/helium) - A modern, customizable, high performance retained UI framework. ⟡ Layouter (https://github.com/nekromoff/layouter) - A simple UI grid layout library for LÖVE 2D game engine. ⟡ ListBox (https://github.com/darkmetalic/ListBox) - A dynamic ListBox for LÖVE that supports touch, mouse, and keyboard inputs. ⟡ LoveFrames Fork (https://github.com/linux-man/LoveFrames) - 11.2 Fork of a GUI library. ⟡ Love Imgui (https://github.com/slages/love-imgui) - Imgui module for the LÖVE game engine. ⟡ Löve-Nuklear (https://github.com/keharriso/love-nuklear) - Lightweight immediate mode GUI for LÖVE games. ⟡ Lovely Toasts (https://codeberg.org/togfox/Lovely-Toasts) - Floating speech bubbles with text of your choice. ⟡ lovr-ui2d (https://github.com/immortalx74/lovr-ui2d) - An immediate mode GUI library for LÖVR and LÖVE. ⟡ Luis  (https://github.com/SiENcE/luis) - LUIS (Love UI System) - A retained Mode UI Framework for LÖVE with Input processing (mouse, keyboard, touch, gamepad), Layer-, Grid-, State-, Theming-system, UI Editor, 16+ Widgets (for Desktop & Mobile). ⟡ Lynx (https://gitlab.com/TSnake41/lynx) - Very-lightweight list-based UI library. ⟡ NLay (https://github.com/MikuAuahDark/NPad93#nlay) - Flexible layouting library. ⟡ Patchy (https://github.com/excessive/patchy) - 9patch library. ⟡ Slicy (https://github.com/wqferr/slicy) - A newer 9patch/9slice library fixing some issues with Patchy. ⟡ Plan (https://github.com/zombrodo/plan) - A super simple Rule-based layout library. ⟡ Polywell (https://gitlab.com/technomancy/polywell) - A highly-configurable text editor / coding tool written in Lua that runs on the LÖVE game engine. ⟡ SafeWord (https://github.com/josefnpat/safeword) - An overscan detection library for LÖVE. ⟡ Slab (https://github.com/flamendless/Slab) - Slab is an immediate mode GUI toolkit for the LÖVE framework. ⟡ SUIT (https://github.com/vrld/SUIT) - Small immediate mode GUI library. ⟡ TuxRedux (https://github.com/KINGTUT10101/TuxRedux) - An immediate-mode UI system for LOVE2D inspired by SUIT. ⟡ YALG (https://github.com/sasszem/yalg) - A very simple, cross-platform, reactive UI for last minute UIs. ⟡ YUI (https://gitea.it/1414codeforge/yui) - Declarative UI library for LÖVE. ⟡ Inky (https://github.com/Keyslam/Inky) - Any-purpose GUI framework. ⟡ Badar 🌕 (https://github.com/Nabeel20/Badar) - Simple custom UI syntax for easy components compositions. ⟡ MeowUI (https://github.com/MoonGameLab/MeowUI) - Extensible library written in MoonScript that enables you to create your own GUI controls based on provided core modules for Löve2D. Utilities Non-Game specific libraries and tools ⟡ andromeda (https://github.com/itzKiwiSky/Andromeda) - Asset database and loader for love. ⟡ ArrayRotation (https://gist.github.com/rm-code/4118d4a97d8cde16952199d94b84ead0) - Rotation of two dimensional arrays (square and non-square). ⟡ bar128-love (https://github.com/Nawias/bar128-love) - Barcode rendering library for LÖVE. ⟡ cargo (https://github.com/bjornbytes/cargo) - Asset manager. ⟡ chance.lua (http://ejmr.github.io/chance.lua/) - Library for generating random data. ⟡ colorchanger (https://github.com/santoslove/colorchanger) - Change the colors in your LÖVE game. ⟡ Flirt (https://github.com/Alloyed/flirt) - LÖVE version manager; allows to switch between multiple versions of engine on same machine. ⟡ GifCat (https://github.com/WetDesertRock/GifCat) - A simple module for saving gifs from LÖVE. ⟡ hex2color (https://github.com/S-Walrus/hex2color/) - A single function to use HEX color values. ⟡ i18n (https://github.com/excessive/i18n) - Internationalization library designed to help localize your game. ⟡ Ini Parser (https://github.com/FivosM/ini_parser) - General purpose ini configuration parser. ⟡ KeyedArray (https://github.com/KINGTUT10101/KeyedArray) - A special data structure where items can be found by their position or key. Similar to an ordered dictionary. ⟡ log.lua (https://github.com/rxi/log.lua) - Library for configurable log output. ⟡ love-loader (https://github.com/kikito/love-loader) - Threaded resource loading. ⟡ love-qrcode (https://github.com/Nawias/love-qrcode) - QR Code rendering library for LÖVE. ⟡ love2d-assets-loader (https://github.com/Yonaba/love2d-assets-loader) - Assets Loader. ⟡ love-pe (https://github.com/RamiLego4Game/love-pe) - A tool made in LÖVE for changing LÖVE icon itself. ⟡ lovely-engine (https://github.com/vinnyhorgan/lovely-engine) - A tool that makes setting up and using LÖVE easier and with Moonscript support. ⟡ Lily (https://github.com/MikuAuahDark/lily) - Async Asset Loader. ⟡ LuaRequireExtended (https://github.com/KINGTUT10101/LuaRequireExtended) - A Lua module that lets you require files with input parameters and multiple output values. ⟡ luasteam (https://github.com/uspgamedev/luasteam) - Lua bindings for the Steamworks API. ⟡ Luvent (https://github.com/ejmr/Luvent) - Simple event-driven programming. ⟡ nativefiledialog (https://github.com/Alloyed/nativefiledialog/tree/master/lua) - Open a file picker on Windows/Mac/Linux. ⟡ nativefs (https://github.com/EngineerSmith/nativefs) - Read and write files outside of LÖVE's allowed paths. ⟡ ParticleEditor (https://github.com/MusouCrow/ParticleEditor) - An editor of particle for LÖVE. ⟡ particle-system-playground (https://github.com/santoslove/particle-system-playground) - A basic LÖVE particle system editor. ⟡ require.lua (https://github.com/premek/require.lua) - Require all files in a folder. ⟡ smiti18n (https://github.com/Oval-Tutu/smiti18n) - A very complete internationalization library for Lua with LÖVE support. ⟡ splashy (https://github.com/videah/splashy) - Splash Screen Library. ⟡ ShakeDetectorLua (https://github.com/azoyan/ShakeDetectorLua) - Uses accelerometer data for shake device detection written in Lua. ⟡ text2.love (https://git.sr.ht/~akkartik/text2.love) - Full-featured text editor for prose (not code). ⟡ tick (https://github.com/bjornbytes/tick) - Useful timing tweaks for LÖVE's run loop. ⟡ servelove (https://github.com/YellowButShort/servelove/) - A web server library that runs on love. Tutorials Blogs and tutorials ⟡ learn2love (https://rvagamejams.com/learn2love/) - Book for learning programming with Lua and LÖVE (Version 11.0+). ⟡ Using Tiled Maps in LÖVE (http://lua.space/gamedev/using-tiled-maps-in-love) - An article about using maps created with Tiled in your LÖVE game. ⟡ Tutorial on making an Arkanoid-type game (https://github.com/noooway/love2d_arkanoid_tutorial/wiki) - A complete tutorial on how to make a breakout clone by nooowaay. ⟡ Simple Game Tutorials (https://simplegametutorials.github.io/) - Tutorials for making simple games with LÖVE (Snake, Sokoban, Tetris, etc.). ⟡ How to LÖVE (https://sheepolution.com/learn/book/contents) - A book by Sheepolution teaching LÖVE from the ground up. ⟡ CS50 Introduction to Game Development (https://cs50.harvard.edu/games/) - Harvard Colleges CS50 OpenCourseWare. ⟡ Building love2d games for the web with love.js and Docker (https://kalis.me/building-love2d-games-web-docker/) - A tutorial on packaging LÖVE games for the web. IDEs Integrated Development Environments and text editor plugins ⟡ Brackets (http://brackets.io/) - A modern, open source text editor by Adobe (obsolete). * **Lua Syntax Highlighter** (https://github.com/ForbesLindesay/brackets-language-extensions) - Add Lua syntax highlighting in Brackets. * **LÖVE Hints for Brackets.io** (https://gitlab.com/sdonalcreative/brackets-love-hints/) - Provides LÖVE code hints.  * **Run LÖVE** (https://github.com/instilledbee/run-love2d) - Run LÖVE projects with a hotkey.  ⟡ ZeroBrane Studio (https://studio.zerobrane.com/) - ZeroBrane Studio is a lightweight Lua IDE with code completion, syntax highlighting, live coding, code analyzer, and debugging support. * **API Syntax Hightlight** (https://github.com/flamendless/LOVE-API-Extractor-for-ZeroBraneStudio) - Script to add LOVE API syntax highlighting to ZBS. ⟡ IntelliJ IDEA (https://www.jetbrains.com/idea/) - Capable and Ergonomic Java IDE. * **EmmyLua** (https://github.com/EmmyLua/VSCode-EmmyLua) - Lua IDE/Debugger Plugin for VSCode.  * **LÖVE IDEA** (https://github.com/rm-code/love-IDEA-plugin) - Snippets and code completion for IntelliJ-IDEA. ⟡ Vim (https://vim.sourceforge.io/) - Vim is a highly configurable text editor built to make creating and changing any kind of text very efficient. * **Vim LOVE Docs** (https://github.com/davisdude/vim-love-docs) - Syntax highlighting for Vim. ⟡ Notepad++ (https://notepad-plus-plus.org) - Notepad++ is a free source code editor and Notepad replacement that supports several languages. * **LÖVE API for Notepad++** (https://github.com/dail8859/love-api-npp) - Code completion and documentation for Notepad++. ⟡ Visual Studio Code (https://code.visualstudio.com/) - VS Code is a new type of tool that combines the simplicity of a code editor with what developers need for their core edit-build-debug cycle. * **Local Lua Debugger** (https://marketplace.visualstudio.com/items?itemName=tomblind.local-lua-debugger-vscode) - Simple Lua debugger with no dependencies. Löve specific launch.json example provided.  * **Lua for Visual Studio Code** (https://marketplace.visualstudio.com/items?itemName=trixnz.vscode-lua) - Provides Intellisense and Linting for Lua in VSCode.  * **Lua Language Server** (https://marketplace.visualstudio.com/items?itemName=sumneko.lua) - Various language features for Lua to make development easier and faster; includes LÖVE code completion and documentation. * **Visual Studio Code LÖVE Launcher** (https://marketplace.visualstudio.com/items?itemName=JanW.love-launcher) - A Löve Launcher Extension for Visual Studio Code.  ⟡ Sublime Text (https://www.sublimetext.com) - Sublime Text is a sophisticated text editor for code, markup and prose. You'll love the slick user interface, extraordinary features and amazing performance. * **Package Manager** (https://packagecontrol.io/) - The Sublime Text package manager that makes it exceedingly simple to find, install and keep packages up-to-date. * **SublimeLove** (https://packagecontrol.io/packages/SublimeLove) - Supports syntax highlighting, auto-completion, and build system.  * **SublimeLinter-luacheck** (https://packagecontrol.io/packages/SublimeLinter-luacheck) - Provides linting and static analysis of your Lua code.  ⟡ Pulsar (https://pulsar-edit.dev/) - Hackable text editor based on the extinct Atom; Has great support and auto-completion works nicely, but for now lacks error highlighting. * **autocomplete-love** (https://github.com/rameshvarun/autocomplete-love) - Auto-complete and snippets for LÖVE.  * **love-ide** (https://github.com/rameshvarun/love-ide) - Auto-installs several utilities for writing Love2D games in Pulsar. * **language-lua** (https://github.com/FireZenk/language-lua) - Add syntax highlighting and snippets to lua files.  * **atom-autocomplete-lua** (https://github.com/dapetcu21/atom-autocomplete-lua) - Autocomplete for Lua.  ⟡ Zed (https://zed.dev) - Zed is a next-generation code editor designed for high-performance written in rust. * **love2z** (https://github.com/alejandro-alzate/love2z) - Alejandro's Beta typing hints for Zed.  * **love2d** (https://github.com/LuaCATS/love2d) - LuaCATS typing hints for the lua language server. Distribution Tools that automate game publishing in one way or another ⟡ lover (https://github.com/Wolfyxon/lover) - Bringing the joys of rust's package manager (Cargo) to love. ⟡ LÖVE Actions (https://github.com/love-actions) - Build & deploy cross-platform game packages on ALL popular platforms. Supports Android, iOS, Linux, maxOS, Windows. ⟡ love-packager (https://github.com/simplifylabs/love-packager) - Simple CLI to package your LÖVE Game in seconds. ⟡ boon (https://github.com/camchenry/boon) - Multi-platform, easy to use tool supporting Windows, macOS, Linux. ⟡ LÖVE Game Development & Automated Build System (https://github.com/Oval-Tutu/bootstrap-love2d-project) - Preconfigured VSCode/Codium. Build for Android, iOS, HTML5, Linux, macOS and Windows and automatically publish to Itch.io. ⟡ love-export (https://github.com/dmoa/love-export) - Fast and simple command-line tool that builds binaries for you. Supports Windows, macOS, and Linux. ⟡ love-release (https://github.com/MisterDA/love-release) - A Lua script that automates game distribution. Supports Windows, macOS, Debian, Linux. ⟡ lovesfx (https://github.com/tpimh/lovesfx) - Packs love games in a single file for windows. ⟡ makelove (https://github.com/pfirsich/makelove) - Advanced multi-platform tool to fuse your game written in Python 3. Supports Windows and Linux with AppImage. ⟡ love-build (https://github.com/ellraiser/love-build) - Downloadable application (made in LÖVE!) that can build games for Windows, macOS, and Linux regardless of your own OS. ⟡ love-deploy (https://github.com/tducasse/love-deploy) - Build and deploy games on itch.io (supports windows and web exports). ⟡ love-fuser (https://github.com/MikuAuahDark/love-fuser) - Packages LÖVE Games using GitHub Actions. Supports Windows, Linux, and Android. Related ⟡ awesome-lua (https://github.com/LewisJEllis/awesome-lua) - A list like this one, but more general and encompassing all of Lua's uses. ⟡ awesome-love-shaders (https://github.com/karai17/awesome-love-shaders) - A collection of shaders designed to work in LÖVE. ⟡ awesome-pico8 (https://github.com/pico-8/awesome-PICO-8) - A curated list of PICO-8 resources, tutorials, tools and more. Other awesome lists can be found in the awesome-awesomeness (https://github.com/bayandin/awesome-awesomeness) list. love2d Github: https://github.com/love2d-community/awesome-love2d