Update and add index

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Jonas Zeunert
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A categorized community-driven collection of high-quality awesome Unity assets, projects, and resources. Free assets and resources are prioritized over paid when possible.
Suggestions and contributions are always welcome! Make sure to read the contribution guidelines (https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md) for more information
before submitting a pull request.
Suggestions and contributions are always welcome! Make sure to read the contribution guidelines (https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md) for more information before submitting a pull request.
Thanks to all the contributors (https://github.com/ryannielson/awesome-unity/graphs/contributors), this wouldn't be possible without you!
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⟡ Ferr2D Terrain Tool (Paid) (https://assetstore.unity.com/packages/tools/level-design/ferr2d-terrain-tool-11653) - Quickly create handcrafted 2D landscapes and levels.
⟡ Pixel Camera 2D (https://github.com/RyanNielson/PixelCamera2D) - A simple pixel perfect camera with scaling options for 2D Games.
⟡ Spine (Paid) (http://esotericsoftware.com) - A skeletal animation editor with a Unity library.
⟡ Tiled2Unity (http://www.seanba.com/tiled2unity) - Takes your Tiled (http://www.mapeditor.org) files and creates Unity prefabs from them that are easily placed into your Unity scene. Complex
collision is supported through Unitys PolygonCollider2D class.
⟡ Unity Anima2D (https://assetstore.unity.com/packages/2d/characters/anima2d-no-longer-supported-replaced-by-2d-animation-79840) - Advanced skeletal animation editor with support for both 
per-object and skinned mesh animation with an integrated in-editor skinning tool.
⟡ Tiled2Unity (http://www.seanba.com/tiled2unity) - Takes your Tiled (http://www.mapeditor.org) files and creates Unity prefabs from them that are easily placed into your Unity scene. Complex collision is supported through Unitys 
PolygonCollider2D class.
⟡ Unity Anima2D (https://assetstore.unity.com/packages/2d/characters/anima2d-no-longer-supported-replaced-by-2d-animation-79840) - Advanced skeletal animation editor with support for both per-object and skinned mesh animation with an 
integrated in-editor skinning tool.
⟡ UnityTiled (https://github.com/nickgravelyn/UnityTiled) - An importer for Tiled (http://www.mapeditor.org) maps.
AI
@@ -57,8 +56,7 @@
Augmented & Virtual Reality
⟡ ARToolKit (http://artoolkit.org/documentation/doku.php?id=6_Unity:unity_about) - Augmented Reality SDK that includes libraries, utilities, and examples.
⟡ Google VR SDK (https://developers.google.com/vr/unity) - Scripts and prefabs to help with the development of Google Daydream and Cardboard apps for Android and iOS.
⟡ SteamVR Unity Toolkit
 (https://assetstore.unity.com/packages/tools/integration/vrtk-virtual-reality-toolkit-vr-toolkit-64131) - Scripts and Great examples to abstract the use of VR controller actions in Unity.
⟡ SteamVR Unity Toolkit (https://assetstore.unity.com/packages/tools/integration/vrtk-virtual-reality-toolkit-vr-toolkit-64131) - Scripts and Great examples to abstract the use of VR controller actions in Unity.
⟡ Virtual Reality Toolkit (http://github.com/thestonefox/vrtk) - Virtual Reality framework that allows for powerful interactions, locomotion, and visual effects.
⟡ Vuforia (https://vuforia.com/) - Augmented Reality SDK with image and object recognition, smart terrain and extended tracking features.
@@ -74,8 +72,7 @@
⟡ Fungus (https://github.com/snozbot/fungus) - An easy to use Unity 3D library for creating illustrated Interactive Fiction games.
⟡ StrangeIoC (http://strangeioc.github.io/strangeioc/) - Strange is a super-lightweight and highly extensible Inversion-of-Control (IoC) framework, written specifically for C# and Unity.
⟡ uFrame (Paid)
 (https://assetstore.unity.com/packages/tools/visual-scripting/uframe-game-framework-14381) - Create maintainable games faster, better, more stable, and consistent than ever before.
⟡ uFrame (Paid) (https://assetstore.unity.com/packages/tools/visual-scripting/uframe-game-framework-14381) - Create maintainable games faster, better, more stable, and consistent than ever before.
Input
@@ -88,50 +85,44 @@
⟡ SabreCSG (http://sabrecsg.com/) - A set of CSG (https://en.wikipedia.org/wiki/Constructive_solid_geometry) level design tools for building complex levels quickly inside Unity. 
Monetization
⟡ Unity Monetization
 (https://assetstore.unity.com/packages/add-ons/services/unity-monetization-66123) - Unity Ads is a video ad network with quick and seamless integration using regular and opt-in ads.
⟡ Unity Monetization (https://assetstore.unity.com/packages/add-ons/services/unity-monetization-66123) - Unity Ads is a video ad network with quick and seamless integration using regular and opt-in ads.
Networking
⟡ Nakama (https://assetstore.unity.com/packages/tools/network/nakama-81338) - Build social and realtime games with an open-source distributed server (https://github.com/heroiclabs/nakama).
⟡ Photon Bolt (Paid)
 (https://assetstore.unity.com/packages/tools/network/photon-bolt-free-127156) - Build networked games without having to know the details of networking or write any complex networking code.
⟡ Photon Unity Networking (https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786) - Plug and play cloud networking that also works for local hosting. 
Free for up to 20 concurrent users.
⟡ Photon Bolt (Paid) (https://assetstore.unity.com/packages/tools/network/photon-bolt-free-127156) - Build networked games without having to know the details of networking or write any complex networking code.
⟡ Photon Unity Networking (https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786) - Plug and play cloud networking that also works for local hosting. Free for up to 20 concurrent users.
Scripting
⟡ Easy Save 2 (Paid) (https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768) - A fast and simple way to save and load data on all major 
platforms supported by Unity.
⟡ UniStorm (Paid) (https://assetstore.unity.com/packages/tools/particles-effects/unistorm-volumetric-clouds-sky-modular-weather-and-cloud-shadows-2714) - A customizable dynamic day and night 
weather system that creates realistic storms and weather.
⟡ Easy Save 2 (Paid) (https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768) - A fast and simple way to save and load data on all major platforms supported by Unity.
⟡ UniStorm (Paid)
 (https://assetstore.unity.com/packages/tools/particles-effects/unistorm-volumetric-clouds-sky-modular-weather-and-cloud-shadows-2714) - A customizable dynamic day and night weather system that creates realistic storms and weather.
Services
⟡ Unity Analytics (https://docs.unity3d.com/Manual/UnityAnalyticsSetup.html) - Provides a dashboard with metrics to help track active players, sessions, retention, and revenue.
Tweening
⟡ DOTween (https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676) - Tween any numeric property or field (including Vectors, Rectangles, etc.), plus some non-numeric 
ones (like strings). This is the follow-up to HOTween.
⟡ DOTween
 (https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676) - Tween any numeric property or field (including Vectors, Rectangles, etc.), plus some non-numeric ones (like strings). This is the follow-up to HOTween.
⟡ GoKit (https://github.com/prime31/GoKit) - An open source, lightweight tween library aimed at making tweening objects dead simple.
⟡ iTween (https://assetstore.unity.com/packages/tools/animation/itween-84) - A simple, and easy to use animation system.
⟡ LeanTween (https://assetstore.unity.com/packages/tools/animation/leantween-3595) - FOSS, and also the most lightweight tweening library for Unity. Allows you to tween any value you have 
access to via the .value() method.
⟡ LeanTween (https://assetstore.unity.com/packages/tools/animation/leantween-3595) - FOSS, and also the most lightweight tweening library for Unity. Allows you to tween any value you have access to via the .value() method.
UI
⟡ NGUI (Paid) (https://assetstore.unity.com/packages/tools/gui/ngui-next-gen-ui-2413) - A powerful UI system and event notification framework.
⟡ TextMesh Pro (https://docs.unity3d.com/Packages/com.unity.textmeshpro@1.3/manual/index.html) - A alternative to render text in uGUI by using the distance field technique, which allows crisp
fonts at any scale. This was recently purchased by Unity and will be integrated into the engine in the future.
⟡ TextMesh Pro (https://docs.unity3d.com/Packages/com.unity.textmeshpro@1.3/manual/index.html) - A alternative to render text in uGUI by using the distance field technique, which allows crisp fonts at any scale. This was recently 
purchased by Unity and will be integrated into the engine in the future.
Utilities
⟡ Consolation (https://github.com/mminer/consolation) - In-game debug console that displays output from Debug.Log.
⟡ GitHub for Unity
 (https://unity.github.com/) - The new GitHub for Unity extension brings the GitHub workflow and more to Unity, providing support for large files with Git LFS and file locking.
⟡ GitHub for Unity (https://unity.github.com/) - The new GitHub for Unity extension brings the GitHub workflow and more to Unity, providing support for large files with Git LFS and file locking.
⟡ Grouping Tool (https://assetstore.unity.com/packages/tools/utilities/grouping-tool-147552) - Easily group objects together
⟡ Scene View Bookmarks (https://github.com/mminer/scene-view-bookmarks) - Editor extension to bookmark and later recall scene views.
⟡ SnazzyGrid (Paid) (https://assetstore.unity.com/packages/tools/level-design/snazzygrid2-19245) - Makes it easy to manage positions of assets in the scene with easy to use snapping tools and
many more features to improve the scene creation workflow.
⟡ SnazzyGrid (Paid)
 (https://assetstore.unity.com/packages/tools/level-design/snazzygrid2-19245) - Makes it easy to manage positions of assets in the scene with easy to use snapping tools and many more features to improve the scene creation workflow.
⟡ UniMerge (Paid) (https://assetstore.unity.com/packages/tools/version-control/unimerge-9733) - Editor extension for merging scenes and prefabs, also integrates with VCS.
⟡ UniRx (https://github.com/neuecc/UniRx) - UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. Rx cures the "asynchronous blues" without async/await.
⟡ UnityToolbag (https://github.com/nickgravelyn/unitytoolbag) - Collection of miscellaneous open source scripts and helpers for Unity 5.0.
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Visual Scripting
⟡ Playmaker (Paid) (https://assetstore.unity.com/packages/tools/visual-scripting/playmaker-368) - Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, and 
more using finite state machines.
⟡ Playmaker (Paid) (https://assetstore.unity.com/packages/tools/visual-scripting/playmaker-368) - Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, and more using finite state machines.
 Projects
 Projects
Games
⟡ Nodulus (https://github.com/Hyperparticle/nodulus) - A complete puzzle game with a clever twist. Play it online.
 Resources
 Resources
Tips and Tricks
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Tutorials
⟡ 2D Splatter Effects Using the Stencil Buffer (http://nielson.dev/2015/12/splatter-effects-in-unity-using-the-stencil-buffer) - Using the stencil buffer in Unity to draw splatter effects on 
surfaces. This could be used for paint or blood splatter.
⟡ A Gentle Introduction to Shaders in Unity3D (http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d) - This series of posts will introduce you to shader coding, 
and is oriented to developers with little to no knowledge about shaders.
⟡ 2D Splatter Effects Using the Stencil Buffer
 (http://nielson.dev/2015/12/splatter-effects-in-unity-using-the-stencil-buffer) - Using the stencil buffer in Unity to draw splatter effects on surfaces. This could be used for paint or blood splatter.
⟡ A Gentle Introduction to Shaders in Unity3D
 (http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d) - This series of posts will introduce you to shader coding, and is oriented to developers with little to no knowledge about shaders.
⟡ Amits Game Programming Information (http://www-cs-students.stanford.edu/~amitp/gameprog.html) - An great collection of general purpose game programming content.
⟡ Catlike Coding (http://catlikecoding.com/unity/tutorials/) - Tutorials designed for learning the C# scripting side of Unity.
⟡ Fixing Gaps Between Sprites
 (http://nielson.dev/2015/10/fixing-gaps-between-sprites-better-2d-in-unity-part-2) - A short tutorial about removing the small gaps that sometimes appear between adjacent sprites.
⟡ Fixing Gaps Between Sprites (http://nielson.dev/2015/10/fixing-gaps-between-sprites-better-2d-in-unity-part-2) - A short tutorial about removing the small gaps that sometimes appear between adjacent sprites.
⟡ Game Programming Patterns (http://gameprogrammingpatterns.com/contents.html) - Lots of great game development patterns useful when making games with or without Unity.
⟡ Modern GUI Development in Unity 4.6
 (https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c) - A video tutorial providing an in-depth explanation of Unity's new UI system. 
⟡ Modern GUI Development in Unity 4.6 (https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c) - A video tutorial providing an in-depth explanation of Unity's new UI system. 
⟡ Official Video Tutorials (http://unity3d.com/learn/tutorials/modules) - The official tutorials for scripting, animation, audio, and almost anything Unity related.
⟡ Ray Wenderlich's Tutorials (http://www.raywenderlich.com/category/unity) - Beginner and mid-level tutorials focused on learning Unity features or creating small example games.
⟡ Unity in HoloLens (https://developer.microsoft.com/en-us/windows/holographic/unity_development_overview) - Official tutorials from Microsoft for creating Microsoft HoloLens applications.
⟡ Unity Virtual Reality (http://docs.unity3d.com/Manual/VROverview.html) - Unity's official documentation on developing virtual reality applications.
 Contributing
 Contributing
Please see CONTRIBUTING (https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md) for details.
TESTING