Update and add index

This commit is contained in:
Jonas Zeunert
2024-04-23 15:17:38 +02:00
parent 4d0cd768f7
commit 8d4db5d359
726 changed files with 41721 additions and 53949 deletions

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 Awesome Open Source Games !Awesome (https://awesome.re/badge.svg) (https://github.com/sindresorhus/awesome)
 Awesome Open Source Games !Awesome (https://awesome.re/badge.svg) (https://github.com/sindresorhus/awesome)
<!-- Uncomment the awesome badge when the repository is added to awesome main list.
!Awesome (https://awesome.re/badge-flat.svg) (https://awesome.re)
@@ -87,8 +87,7 @@
- Captain Rogers (https://github.com/EnclaveGames/Captain-Rogers) - Captain Rogers: Asteroid Belt of Sirius - HTML5 mobile game created using ImpactJavaScript.
- Ceros Snake (https://github.com/mjhasbach/ceros-snake) - A remake of the iconic 70's Snake game.
- CHANG€ (https://github.com/RothschildGames/change) - Intense game about the extreme life of supermarket cashiers.
- Chromacore (https://github.com/Murkantilism/game-off-2013) - 2D musical platformer set in a dark, black & white world that progressively becomes more colorful and happy through successful 
gameplay.
- Chromacore (https://github.com/Murkantilism/game-off-2013) - 2D musical platformer set in a dark, black & white world that progressively becomes more colorful and happy through successful gameplay.
- Jolly Jumper (https://github.com/shohan4556/jolly-jumper) - Infinite jumping style game inspired by Doodle jump.
- Clumsy Bird (https://github.com/ellisonleao/clumsy-bird) - Flappy Bird clone in JavaScript using MelonJavaScript.
- Coffee Snake (https://github.com/dommmel/coffee-snake) - HTML5 snake game written in CoffeeScript.
@@ -107,11 +106,9 @@
- Fluid Table Tennis (https://github.com/anirudhjoshi/fluid_table_tennis) - Renders a table tennis game interacting with a full-color real-time fluid simulation at 60 FPS.
- Heal 'em All (https://github.com/krzysu/game-off-2013) - Explore old, abandoned graveyard, heal as many zombies as you can, and find your way out. But be careful not to become one of them.
- HotFix (https://github.com/sdrdis/hotfix) - Help Hotfix collect stargazers and avoid enemies. Collect commits to upgrade hotfix and add new features.
- Hyperspace Garbage Collector (https://github.com/razh/game-off-2013) - Guide N4n through the dangerous trash-heap caverns to reach the Primary Systems Core and restore compliance to the 
Trash.
- Hyperspace Garbage Collector (https://github.com/razh/game-off-2013) - Guide N4n through the dangerous trash-heap caverns to reach the Primary Systems Core and restore compliance to the Trash.
- I Spy A Ghost (https://github.com/OmarShehata/I-Spy-A-Ghost) - An experimental p2p multiplayer game made in HTML5/Phaser using WebRTC.
- Jekyll & Hyde Collide (https://github.com/awesome-interactive/game-off-2013) - Simple Unity 2d game that is very literally based around the theme of "change" using the classic Jeykll and 
Hyde story.
- Jekyll & Hyde Collide (https://github.com/awesome-interactive/game-off-2013) - Simple Unity 2d game that is very literally based around the theme of "change" using the classic Jeykll and Hyde story.
- JumpSuit (https://github.com/KordonBleu/jumpsuit) - With your awesome suit, jump from planet to planet to conquer them.
- Mario 5 HTML (https://github.com/robertkleffner/marioHTML5) - Infinite Mario in HTML5 JavaScript using Canvas and Audio elements.
- Mega Girl (https://github.com/ddionisio/game-off-2013) - The hyper-deluxed-super-mega software that beats back those malicious apps.
@@ -119,19 +116,15 @@
- Monster Wants Candy (https://github.com/EnclaveGames/Monster-Wants-Candy-demo) - Monster Wants Candy demo is a simple HTML5 game created with Phaser 2.0.7.
- Octocat Jump (https://github.com/ogoshen/game-off-2012) - Navigate your ever-jumping Octocat and collect stars for extra points.
- Onslaught Arena (https://github.com/lostdecade/onslaught_arena) - Fight off hordes of classic medieval monsters in this fast paced arcade shooter.
- Pappu Pakia (https://github.com/mindd-it/pappu-pakia) - Addictive game where you guide little Pappu around obstacles while collecting coins, stars, and berries and avoiding enemies known as
Pakias.
- Pappu Pakia (https://github.com/mindd-it/pappu-pakia) - Addictive game where you guide little Pappu around obstacles while collecting coins, stars, and berries and avoiding enemies known as Pakias.
- Phaser Snake (https://github.com/gamedolphin/JavaScript_snake) - JavaScript version of the snake game, created using the Phaser Engine.
- PixelPlatformer (https://github.com/bendangelo/PixelPlatformer) - Simple platformer game that demostrates the power of the Entity game engine.
- PolyBranch (https://github.com/gbatha/PolyBranch) - Minimalist 3D game. Dodging branches may seem easy at first, let's see how long can you hold up as you approach terminal velocity.
- Protocol 390 (https://github.com/josegallegos07/game-off-2013) - To survive in People's Park, you must supply the prophet with change.
- Raging Gardens (https://github.com/petarov/game-off-2012) - JavaScript/HTML5 web browser game where a a hungry (ninja) rabbit farts too often.
- Release Cycles (https://github.com/RothschildGames/release-cycles) - Abstract racing game where you fight against the clock and the computer to get as far as you can in a product's 
life-cycle.
- Save The Forest (https://github.com/softvar/save-the-forest) - Fully canvas based HTML5 game where a player has to extinguish fire on tress using his magical water tank in order to save the
Burning Forests.
- Ski Free (https://github.com/basicallydan/skifree.js) - Controls a skier on a mountain slope, avoiding obstacles while racing against time or performing stunts for points, depending on the 
game mode.
- Release Cycles (https://github.com/RothschildGames/release-cycles) - Abstract racing game where you fight against the clock and the computer to get as far as you can in a product's life-cycle.
- Save The Forest (https://github.com/softvar/save-the-forest) - Fully canvas based HTML5 game where a player has to extinguish fire on tress using his magical water tank in order to save the Burning Forests.
- Ski Free (https://github.com/basicallydan/skifree.js) - Controls a skier on a mountain slope, avoiding obstacles while racing against time or performing stunts for points, depending on the game mode.
- Snake (https://github.com/jrgdiz/snake) - Simple clone of the snake game, using canvas and JavaScript.
- Snake_new (https://github.com/RabiRoshan/snake_game) - Classic nokia snake game using web.
- Space-Shooter (https://github.com/Couchfriends/Space-Shooter) - Classic shoot'em up space shooter build in HTML5 with multiplayer.
@@ -139,23 +132,20 @@
- Square Off! (https://github.com/ScriptaGames/SquareOff) - Multiplayer 1v1 air-hockey style game, place squares to deflect the ball.
- Space Crusade (https://github.com/Loopeex/space-crusade) - HTML5 game developped with PhaserJavaScript Framework.
- Super Mario Bros (https://github.com/martindrapeau/backbone-game-engine) - Super Mario Bros level one written with Backbone Game Engine.
- Survivor (https://github.com/scottschiller/SURVIVOR) - Playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a 
level editor and design tool.
- Survivor (https://github.com/scottschiller/SURVIVOR) - Playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool.
- WPilot (https://github.com/jfd/wpilot) - Browser-based remake of the famous XPilot game, built with Node.js and HTML5.
- Zedinvaders (https://github.com/salvatorecapolupo/zedinvaders) - Game is based on our original comic ZED, seen inside "zero-episode" called "Game Over".
- 111 one-button games (https://github.com/abagames/111-one-button-games-in-2021) - One button games are famous for realizing various actions with one button.
FPS
- BananaBread (https://github.com/kripken/BananaBread) - Port of the Cube 2/Sauerbraten 3D game engine/first person shooter to the web, compiling C++ and OpenGL to JavaScript and WebGL using 
Emscripten.
- BananaBread (https://github.com/kripken/BananaBread) - Port of the Cube 2/Sauerbraten 3D game engine/first person shooter to the web, compiling C++ and OpenGL to JavaScript and WebGL using Emscripten.
RPG
- Diablo JavaScript (https://github.com/mitallast/diablo-js) - Isometric minimal-code style game at HTML5 canvas and JavaScript.
- Roguish (https://github.com/CamHenlin/Roguish) - RPG/Rogue-like game created in JavaScript.
- Room for Change (https://github.com/antionio/game-off-2013) - Randomly generated action RPG. You play as a chubby archeologist who is tasked to retrieve three sacred artifacts from the 
pyramid of the legendary Pharaohs.
- Room for Change (https://github.com/antionio/game-off-2013) - Randomly generated action RPG. You play as a chubby archeologist who is tasked to retrieve three sacred artifacts from the pyramid of the legendary Pharaohs.
MMORPG
@@ -164,8 +154,7 @@
Strategy
- Ancient Beast (https://github.com/FreezingMoon/AncientBeast) - Materialize and control beasts in order to defeat your opponents.
- Command & Conquer (https://github.com/adityaravishankar/command-and-conquer) - Recreation of the original Command and Conquer, Real Time Strategy game entirely in HTML5 and JavaScript.
- Freeciv-web (https://github.com/freeciv/freeciv-web) - Build cities, collect resources, organize your government, and build an army, with the ultimate goal of creating the best 
civilization.
- Freeciv-web (https://github.com/freeciv/freeciv-web) - Build cities, collect resources, organize your government, and build an army, with the ultimate goal of creating the best civilization.
- Hexa Battle (https://github.com/itajaja/hb) - Turn based dungeon crawler written with Typescript, using React and SVG.
- Rapid Dominance (https://github.com/wenta/rapid-dominance) - Open source turn-based strategy game. Clone of the Enemy Flag.
- Tower Defense (https://github.com/Casmo/tower-defense) - 3D Tower Defense build with Three.js in HTML5.
@@ -199,14 +188,13 @@
- Ending (http://robotacid.com/flash/ending) - Roguelike puzzle game.
- Follow me! A Simon Clone (https://github.com/gamedolphin/follow_me_JavaScript_simon_clone) - Fully commented version of the famous game in JavaScript, built using Phaser game engine.
- For King (https://github.com/AD1337/ForKingGame) - Puzzle platformer game about a king in search for his lost crown.
- Genetic Drift (https://github.com/DancingBanana/genetic-drift) - Victor, an annoyed janitor dealing with a lot of annoyed clones and the problems that inevitably arise from genetic 
duplication. Will he make it home to feed his faithful pet companion?.
- Genetic Drift (https://github.com/DancingBanana/genetic-drift) - Victor, an annoyed janitor dealing with a lot of annoyed clones and the problems that inevitably arise from genetic duplication. Will he make it home to feed his 
faithful pet companion?.
- Hex 2048 (https://github.com/jeffhou/hex-2048) - Hexgrid-based clone of 2048.
- Hexahedral (https://github.com/mminer/hexahedral) - Push down all the blocks in the minimum number of moves.
- Hextris (https://github.com/Hextris/hextris) - Addictive puzzle game inspired by Tetris.
- Infectors (https://github.com/satanas/infectors) - Sokoban-like puzzle game developed with Phaser.
- Lost! Beneath the Surface (https://github.com/gamedolphin/Lost-Beneath-The-Surface) - You're a firefly lost in the dark, beneath the surface and must find a way out of the mazes created by 
the horrors in the dark.
- Lost! Beneath the Surface (https://github.com/gamedolphin/Lost-Beneath-The-Surface) - You're a firefly lost in the dark, beneath the surface and must find a way out of the mazes created by the horrors in the dark.
- Maze 3D (https://github.com/demonixis/Maze3D) - A 3D maze game.
- Monkey Rally (https://github.com/antila/ludum-dare-28) - JavaScript game created for the Ludum Dare #28 jam.
- Ned Et Les Maki (https://github.com/devnewton/nedetlesmaki) - Puzzle game with isometric 3D graphics inspired by Sokoban.
@@ -220,8 +208,8 @@
- Sliding Puzzle (https://github.com/gamedolphin/sliding_puzzle) - Sliding blocks puzzle game.
- Sudoku JavaScript (https://github.com/baruchel/sudoku-js) - A Sudoku puzzle game with a clean design and mobile devices in mind.
- Swap (https://github.com/nmoroze/swap) - New take on the classic tile-based puzzle game, where you change which character you're controlling to reach your goal.
- TransCube (https://github.com/jeroenverfallie/ggo13-transcube) - 2d puzzle platformer based on the concept of transforming into different "blocks", with their unique properties, and making 
you way to the end of the level with the provided transformations.
- TransCube (https://github.com/jeroenverfallie/ggo13-transcube) - 2d puzzle platformer based on the concept of transforming into different "blocks", with their unique properties, and making you way to the end of the level with the 
provided transformations.
- Untrusted (https://github.com/AlexNisnevich/untrusted) - Meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin.
- Matching Pairs (https://github.com/gamedolphin/matching-pairs) - Made in HTML5 using Phaser as the framework, original assets and generated music.
- Zoko (https://github.com/lulea/game-off-2012) - 3D version of Sokoban.
@@ -237,8 +225,8 @@
Others
- Beast (https://github.com/dominikwilkowski/beast.js) - An homage to the 1984 ASCII game "BEAST" from Dan Baker, Alan Brown, Mark Hamilton and Derrick Shadel written in node. You have to 
squash little ASCII beasts between pushable blocks but watch you to not be eaten by them.
- Beast (https://github.com/dominikwilkowski/beast.js) - An homage to the 1984 ASCII game "BEAST" from Dan Baker, Alan Brown, Mark Hamilton and Derrick Shadel written in node. You have to squash little ASCII beasts between pushable 
blocks but watch you to not be eaten by them.
- Binb (https://github.com/lpinca/binb) - Competitive, multiplayer, realtime, guess the song game.
- Dental Defender: Saga of the Candy Horde (https://github.com/cshepp/candyjam) - HTML5 shooter/tower defense game for the #CandyJam.
- Descensus 2 (https://github.com/TomWHall/Descensus2) - A TypeScript 2D physics game.
@@ -248,8 +236,8 @@
- CyberPong (https://github.com/dreamtocode/Cyber-Pong) - Unusual Ping Pong game, adaptable with Makey Makey Kit.
- Squirts (https://github.com/KrofDrakula/squirts) - Well-known indie game implemented in JavaScript.
- The Killer (https://github.com/JordanMagnuson/The-Killer) - Flash/ActionScript3-based "nongame".
- Turkey Cooking Simulator (https://github.com/fernjager/game-off-2013) - You have been invited to craft the centerpiece of the American thanksgiving dinner, the turkey. Woo your girlfriend /
boyfriend and be judged by your future in-laws! Apply your culinary expertise to impress your family.
- Turkey Cooking Simulator (https://github.com/fernjager/game-off-2013) - You have been invited to craft the centerpiece of the American thanksgiving dinner, the turkey. Woo your girlfriend / boyfriend and be judged by your future 
in-laws! Apply your culinary expertise to impress your family.
- Double Damnation (https://github.com/TheYellowArchitect/doubledamnation) - Exclusively Co-Op Metroidvania with Smash Bros Melee Movement.
Native
@@ -328,8 +316,7 @@
- Escape of the cat (https://github.com/gl00my/catesc) - Hardcore oldschool platformer on INSTEAD (http://github.com/instead-hub/instead).
- Frogatto (https://github.com/frogatto/frogatto) - Action-adventure game, starring a certain quixotic frog.
- Gish (https://github.com/blinry/gish) - Award-winning physics platformer.
- Journey to the Center of Hawkthorne (https://github.com/hawkthorne/hawkthorne-journey) - This 2d platformer is based on Community's Digital Estate Planning episodebuilt using the LÖVE game 
engine.
- Journey to the Center of Hawkthorne (https://github.com/hawkthorne/hawkthorne-journey) - This 2d platformer is based on Community's Digital Estate Planning episodebuilt using the LÖVE game engine.
- Mario-Level-1 (https://github.com/justinmeister/Mario-Level-1) - First level of Super Mario Bros made with Python and Pygame.
- HFT Mario Party (https://github.com/amiruqdah/mario-party) - A remixed local multiplayer reimagining of the original Mario Bros.
- Sky Engine (https://github.com/ilenburg/game-engine) - Custom engine 2D platform game made with OpenGL.
@@ -458,30 +445,28 @@
- MaNGOS (https://github.com/mangos/mangos) - Full featured World of Warcraft server.
- Miner Wars 2081 (https://github.com/KeenSoftwareHouse/Miner-Wars-2081) - For modders of Miner Wars 2081, a 6DOF action-survival space-shooter simulation-game set in the year 2081.
- OpenJK (https://github.com/JACoders/OpenJK) - Community maintained fork of Jedi Academy and Jedi Outcast development.
- Prince of Persia (https://github.com/jmechner/Prince-of-Persia-Apple-II) - Source code for the original Prince of Persia game that was written on the Apple II, in 6502 assembly language, 
between 1985-89.
- Prince of Persia (https://github.com/jmechner/Prince-of-Persia-Apple-II) - Source code for the original Prince of Persia game that was written on the Apple II, in 6502 assembly language, between 1985-89.
- UFO RUN (https://github.com/Nextpeer/Nextpeer-UFORUN) - Real time multiplayer with Nextpeer.
- System Shock (https://github.com/NightDiveStudios/shockmac) - Source code for original System Shock game (PowerMac version), more readable fork available here 
(https://github.com/ToxicFrog/shockmac).
- System Shock (https://github.com/NightDiveStudios/shockmac) - Source code for original System Shock game (PowerMac version), more readable fork available here (https://github.com/ToxicFrog/shockmac).
Frameworks/Engines/Libraries
- Akihabara (https://github.com/Akihabara/akihabara) - Set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in JavaScript.
- Allegro 5 (https://github.com/liballeg/allegro5) - C++ libraries to make 2D games(graphics, sound, etc.).
- Ammo.js (https://github.com/kripken/ammo.js) - Direct port of the Bullet Physics engine to JavaScript using Emscripten.
- Atomic Engine (https://github.com/AtomicGameEngine/AtomicGameEngine) - Features 2D and 3D rendering, standards compliant JavaScript, full Player and Editor source on GitHub, Windows & Mac 
Editors, with deployment to Windows, Mac, WebGL, Android, and iOS from the editor.
- Atomic Engine (https://github.com/AtomicGameEngine/AtomicGameEngine) - Features 2D and 3D rendering, standards compliant JavaScript, full Player and Editor source on GitHub, Windows & Mac Editors, with deployment to Windows, Mac, 
WebGL, Android, and iOS from the editor.
- Babylon.js (https://github.com/BabylonJavaScript/Babylon.js) - Complete JavaScript framework for building 3D games with HTML 5 and WebGL.
- Bgfx (https://github.com/bkaradzic/bgfx#bgfx---cross-platform-rendering-library) - Cross-platform rendering library.
- Chilli Works (https://github.com/ChilliWorks/ChilliSource) - An open source, cross-platform game engine designed for indie developers.
- Chipmunk Physics (https://github.com/slembcke/Chipmunk-Physics) - Simple, lightweight, fast and portable 2D rigid body physics library written in C.
- ChoiceScript (https://github.com/dfabulich/choicescript) - A language/engine for developing text-based multiple-choice interactive novels.
- Cocos2d for Android (https://github.com/ZhouWeikuan/cocos2d) - Cocos2d for Android, based on cocos2d-android-0.82, and now ported from cocos2d-iphone 0.99.4.
- Cocos2d for iPhone (https://github.com/cocos2d/cocos2d-iphone) - Framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. 
It is based on the cocos2d design but instead of using python it, uses objective-C.
- Cocos2d for iPhone (https://github.com/cocos2d/cocos2d-iphone) - Framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead 
of using python it, uses objective-C.
- Cocos2d for HTML5 (https://github.com/cocos2d/cocos2d-HTML5) - Cocos2d for Web Browsers. Built using JavaScript.
- Cocos2d-x (https://github.com/cocos2d/cocos2d-x) - Multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, 
but instead of using Objective-C, it uses C++. It works on iOS, Android, Windows Phone, macOS, Windows and Linux.
- Cocos2d-x (https://github.com/cocos2d/cocos2d-x) - Multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses 
C++. It works on iOS, Android, Windows Phone, macOS, Windows and Linux.
- Crafty (https://github.com/craftyjs/Crafty) - JavaScript game library that can help you create games in a structured way.
- CutJavaScript (https://github.com/piqnt/cutjs) - Lightweight and fast 2D HTML5 rendering engine for cross-platform game development.
- Dash (https://github.com/Circular-Studios/Dash) - Free and open 3D game engine written in D.
@@ -495,11 +480,11 @@
- GameJavaScript (https://github.com/gamejs/gamejs) - GameJs is a JavaScript library for writing 2D games or other interactive graphic applications for the HTML Canvas inspired by PyGame.
- GamePlay (https://github.com/gameplay3d/GamePlay) - Cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games.
- GemRB (https://github.com/gemrb/gemrb) - Cross-platform implementation of Bioware's Infinity Engine.
- GenesisEngine (https://github.com/SaintGimp/GenesisEngine) - GenesisEngine allows you to create and explore procedurally-generated planetary systems, from ground level all the way out into 
space. Experiments with procedurally-generated worlds, XNA, and design patterns.
- GenesisEngine (https://github.com/SaintGimp/GenesisEngine) - GenesisEngine allows you to create and explore procedurally-generated planetary systems, from ground level all the way out into space. Experiments with 
procedurally-generated worlds, XNA, and design patterns.
- Gladiator 3D (https://github.com/krotik/gladiator_3d) - Canvas based JavaScript ray casting engine for pseudo 3D games.
- Godot (https://github.com/okamstudio/godot) - Fully featured, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and 
Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
- Godot (https://github.com/okamstudio/godot) - Fully featured, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, 
language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
- HaxeFlixel (https://github.com/HaxeFlixel/flixel) - Free, cross-platform 2D game engine powered by Haxe and OpenFL.
- JiGS (https://github.com/Techbot/JiGS-PHP-RPG-engine) - Online RPG and Trading Game Engine built in PHP.
- JMonkeyEngine (https://github.com/jMonkeyEngine/jmonkeyengine) - Cutting edge, cross-platform 3D game engine for adventurous Java developers.
@@ -516,8 +501,7 @@
- osu-framework (https://github.com/ppy/osu-framework) - A game framework written with osu! in mind.
- Oxygine (https://github.com/oxygine/oxygine-framework) - C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac.
- panda.js (https://github.com/ekelokorpi/panda.js) - Free HTML5 game engine for mobile and desktop with Canvas and WebGL rendering.
- Phaser (https://github.com/photonstorm/phaser) - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL 
rendering.
- Phaser (https://github.com/photonstorm/phaser) - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
- PhysicsJavaScript (https://github.com/wellcaffeinated/PhysicsJavaScript) - Modular, extendable, and easy-to-use physics engine for JavaScript.
- pixi.js (https://github.com/GoodBoyDigital/pixi.js) - Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback.
- Plasma (https://github.com/H-uru/Plasma) - Cyan Worlds's Plasma game engine.
@@ -528,23 +512,19 @@
- SFML (https://github.com/LaurentGomila/SFML) - Simple and Fast Multimedia Library.
- Solarus (https://github.com/christopho/solarus) - An Action-RPG game engine written in C++.
- Spring (https://github.com/spring/spring) - Real Time Strategy game engine.
- Starling (https://github.com/Gamua/Starling-Framework) - ActionScript 3 library that mimics the conventional Flash display tree architecture, can be deployed to mobile devices (iOS, 
Android), the desktop (Windows, macOS), and to the browser (via the Flash plugin).
- Starling (https://github.com/Gamua/Starling-Framework) - ActionScript 3 library that mimics the conventional Flash display tree architecture, can be deployed to mobile devices (iOS, Android), the desktop (Windows, macOS), and to the 
browser (via the Flash plugin).
- Superpowers (https://github.com/superpowers) - TypeScript & ThreeJavaScript powered game engine and framework (2D & 3D with WebGL).
- Tesseract (https://github.com/lsalzman/tesseract) - Make mapping more fun by using modern dynamic rendering techniques, sothat you can get instant feedback on lighting changes, not just 
geometry.
- Tesseract (https://github.com/lsalzman/tesseract) - Make mapping more fun by using modern dynamic rendering techniques, sothat you can get instant feedback on lighting changes, not just geometry.
- Three.js (https://github.com/mrdoob/three.js) - JavaScript 3D library used in many browser games.
- Tiled (https://github.com/bjorn/tiled) - Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
clone.
- Tiled (https://github.com/bjorn/tiled) - Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone.
- Torque 2D (https://github.com/TorqueGameEngines/Torque2D) - MIT Licensed version of Torque 2D from GarageGames.
- Torque 3D (https://github.com/GarageGames/Torque3D) - MIT Licensed version of Torque 3D from GarageGames.
- Turbulenz Engine (https://github.com/turbulenz/turbulenz_engine) - HTML5 game engine and server-side APIs available in JavaScript and TypeScript for building and distributing 2D and 3D 
games.
- Urho3D (https://github.com/urho3d/Urho3D) - Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by 
OGRE and Horde3D.
- Turbulenz Engine (https://github.com/turbulenz/turbulenz_engine) - HTML5 game engine and server-side APIs available in JavaScript and TypeScript for building and distributing 2D and 3D games.
- Urho3D (https://github.com/urho3d/Urho3D) - Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.
- Wurfel Engine (https://github.com/BSVogler/WurfelEngineSDK) - An isometric game engine for games with an open world made of blocks or voxels.
- XLE (https://github.com/xlgames-inc/XLE) - Rendering engine with advanced features such as Image Based Lighting, dynamic area lights, and a node based material editor. Flexible and modular,
it is designed to drop into existing solutions. XLE is the "hackable" engine, intended to be customised for specialised requirements.
- XLE (https://github.com/xlgames-inc/XLE) - Rendering engine with advanced features such as Image Based Lighting, dynamic area lights, and a node based material editor. Flexible and modular, it is designed to drop into existing 
solutions. XLE is the "hackable" engine, intended to be customised for specialised requirements.
Maps/Hacks/Plugins/Utilities/All of the Things™