Update and add index
This commit is contained in:
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terminal/gbdev
132
terminal/gbdev
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[38;5;12m [39m[38;2;255;187;0m[1m[4m![0m[38;5;14m[1m[4mGameboyIcon[0m[38;2;255;187;0m[1m[4m (http://i.imgur.com/ROUq7NT.gif) Awesome Game Boy Development[0m
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[38;5;12m [39m[38;2;255;187;0m[1m[4m![0m[38;5;14m[1m[4mGameboyIcon[0m[38;2;255;187;0m[1m[4m (http://i.imgur.com/ROUq7NT.gif) Awesome Game Boy Development[0m
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[38;5;14m[1m[4mJoin[0m[38;5;14m[1m[4m [0m[38;5;14m[1m[4mus[0m[38;5;14m[1m[4m [0m[38;5;14m[1m[4mon[0m[38;5;14m[1m[4m [0m[38;5;14m[1m[4mDiscord[0m[38;2;255;187;0m[4m [0m[38;2;255;187;0m[4m(https://gbdev.io/chat.html)[0m[38;2;255;187;0m[4m [0m[38;5;14m[1m[4m![0m[38;2;255;187;0m[4mDiscord[0m[38;2;255;187;0m[4m [0m[38;2;255;187;0m[4mBadge[0m[38;5;14m[1m[4m [0m
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[38;5;14m[1m[4m(https://img.shields.io/badge/dynamic/json.svg?label=chat&colorB=green&suffix=%20online&query=presence_count&uri=https://discordapp.com/api/guilds/303217943234215948/widget.json)[0m[38;2;255;187;0m[4m [0m
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[38;2;255;187;0m[4m(https://discord.gg/tKGMPNr)[0m
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[38;5;14m[1m[4m(https://img.shields.io/badge/dynamic/json.svg?label=chat&colorB=green&suffix=%20online&query=presence_count&uri=https://discordapp.com/api/guilds/303217943234215948/widget.json)[0m[38;2;255;187;0m[4m [0m[38;2;255;187;0m[4m(https://discord.gg/tKGMPNr)[0m
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[38;5;12mA[39m[38;5;12m [39m[38;5;12mcurated[39m[38;5;12m [39m[38;5;12mlist[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mawesome[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12m(Color)[39m[38;5;12m [39m[38;5;12mDevelopment[39m[38;5;12m [39m[38;5;12mresources,[39m[38;5;12m [39m[38;5;12mtools,[39m[38;5;12m [39m[38;5;12mdocs,[39m[38;5;12m [39m[38;5;12mrelated[39m[38;5;12m [39m[38;5;12mprojects[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mopen-source[39m[38;5;12m [39m[38;5;12mROMs.[39m[38;5;12m [39m[38;5;12mInspired[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;14m[1mawesome[0m[38;5;12m [39m[38;5;12m(https://github.com/sindresorhus/awesome)[39m[38;5;12m [39m[38;5;12mlist[39m[38;5;12m [39m
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[38;5;12mthing.[39m
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[38;5;12mA curated list of awesome Game Boy (Color) Development resources, tools, docs, related projects and open-source ROMs. Inspired by the [39m[38;5;14m[1mawesome[0m[38;5;12m (https://github.com/sindresorhus/awesome) list thing.[39m
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[38;5;12mYou can find a (way cooler) web version of this list [39m[38;5;14m[1mhere[0m[38;5;12m (https://gbdev.github.io/resources).[39m
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@@ -76,16 +74,15 @@
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[38;5;11m[1m▐[0m[38;5;12m [39m
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[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;12m#### Game Boy Color and Super Game Boy[39m
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[38;5;11m[1m▐[0m[38;5;12m [39m
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[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;12mThis[39m[38;5;12m [39m[38;5;12mlist[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12mfocused[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12moriginal[39m[38;5;12m [39m[48;2;30;30;40m[38;5;13m[3mGame[0m[48;2;30;30;40m[38;5;13m[3m [0m[48;2;30;30;40m[38;5;13m[3mBoy[0m[38;5;12m [39m[38;5;12m(GB[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12mDMG,[39m[38;5;12m [39m[38;5;12m1989),[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[48;2;30;30;40m[38;5;13m[3mGame[0m[48;2;30;30;40m[38;5;13m[3m [0m[48;2;30;30;40m[38;5;13m[3mBoy[0m[48;2;30;30;40m[38;5;13m[3m [0m[48;2;30;30;40m[38;5;13m[3mColor[0m[38;5;12m [39m[38;5;12m(GBC[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12mCGB)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[48;2;30;30;40m[38;5;13m[3mSuper[0m[48;2;30;30;40m[38;5;13m[3m [0m[48;2;30;30;40m[38;5;13m[3mGame[0m[48;2;30;30;40m[38;5;13m[3m [0m[48;2;30;30;40m[38;5;13m[3mBoy[0m[38;5;12m [39m[38;5;12m(SGB)[39m[38;5;12m [39m[38;5;12mare[39m[38;5;12m [39m[38;5;12mvery[39m[38;5;12m [39m[38;5;12msimilar[39m[38;5;12m [39m[38;5;12msystems,[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mfew[39m[38;5;12m [39m[38;5;12mimportant[39m[38;5;12m [39m[38;5;12mdistinctions,[39m[38;5;12m [39m
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[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;12msuch[39m[38;5;12m [39m[38;5;12mas:[39m
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[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;12mThis list is focused on the original [39m[48;2;30;30;40m[38;5;13m[3mGame Boy[0m[38;5;12m (GB or DMG, 1989), the [39m[48;2;30;30;40m[38;5;13m[3mGame Boy Color[0m[38;5;12m (GBC or CGB) and the [39m[48;2;30;30;40m[38;5;13m[3mSuper Game Boy[0m[38;5;12m (SGB) are very similar systems, with a few important distinctions, such as:[39m
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[38;5;11m[1m▐[0m[38;5;12m [39m
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[38;5;12m>- Different hardware specifications;[39m
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[38;5;12m>- Specific hardware and software features;[39m
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[38;5;12m>- Specific registers;[39m
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[38;5;12m>- Specific bugs, quirks and exploitable behaviours.[39m
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[38;5;11m[1m▐[0m[38;5;12m [39m
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[38;5;12m>If[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12maim[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mdevelop[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12msoftware[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mSGB[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12mGBC,[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mwant[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mknow[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mit[39m[38;5;12m [39m[38;5;12mruns[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mother[39m[38;5;12m [39m[38;5;12msystems,[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mmay[39m[38;5;12m [39m[38;5;12mwant[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mtake[39m[38;5;12m [39m[38;5;12madvantage[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12madapt[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthese[39m[38;5;12m [39m[38;5;12mdifferences,[39m[38;5;12m [39m[38;5;12mcheck[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m
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[38;5;14m[1mColor[0m[38;5;12m [39m[38;5;12m(#game-boy-color)[39m[38;5;12m [39m[38;5;12mcategory[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mlook[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mspecific[39m[38;5;12m [39m[38;5;12mreferences[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mGBC/CGB[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mSGB.[39m
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[38;5;12m>If[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12maim[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mdevelop[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12msoftware[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mSGB[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12mGBC,[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mwant[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mknow[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mit[39m[38;5;12m [39m[38;5;12mruns[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mother[39m[38;5;12m [39m[38;5;12msystems,[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mmay[39m[38;5;12m [39m[38;5;12mwant[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mtake[39m[38;5;12m [39m[38;5;12madvantage[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12madapt[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthese[39m[38;5;12m [39m[38;5;12mdifferences,[39m[38;5;12m [39m[38;5;12mcheck[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mColor[0m[38;5;12m [39m[38;5;12m(#game-boy-color)[39m[38;5;12m [39m[38;5;12mcategory[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mlook[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m
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[38;5;12mspecific[39m[38;5;12m [39m[38;5;12mreferences[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mGBC/CGB[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mSGB.[39m
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[38;2;255;187;0m[4mCommunity[0m
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@@ -99,8 +96,8 @@
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[38;5;12m- [39m[38;5;14m[1mThe Cycle-Accurate Game Boy Docs[0m[38;5;12m (https://github.com/AntonioND/giibiiadvance/blob/master/docs/TCAGBD.pdf) - A precise documentation by AntonioND to make a cycle-accurate Game Boy emulator.[39m
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[38;5;12m- [39m[38;5;14m[1mComplete Technical Reference[0m[38;5;12m (https://gekkio.fi/files/gb-docs/gbctr.pdf) - by Gekkio.[39m
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[38;5;12m- [39m[38;5;14m[1mGame Boy Architecture: A Practical Analysis[0m[38;5;12m (https://www.copetti.org/writings/consoles/game-boy/) - by Rodrigo Copetti.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mProject[0m[38;5;14m[1m [0m[38;5;14m[1mReport[0m[38;5;12m [39m[38;5;12m(http://www.cs.columbia.edu/~sedwards/classes/2019/4840-spring/reports/GameBoy.pdf)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mReport[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12man[39m[38;5;12m [39m[38;5;12mhardware[39m[38;5;12m [39m[38;5;14m[1memulator[0m[38;5;12m [39m[38;5;12m(https://github.com/kitsuneh/SVGameBoy)[39m[38;5;12m [39m[38;5;12m(on[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m
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[38;5;12mTerasic[39m[38;5;12m [39m[38;5;12mDE1-SoC[39m[38;5;12m [39m[38;5;12mBoard)[39m[38;5;12m [39m[38;5;12mdeveloped[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mfinal[39m[38;5;12m [39m[38;5;12mproject[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mCSEE4840[39m[38;5;12m [39m[38;5;12mEmbedded[39m[38;5;12m [39m[38;5;12mSystems[39m[38;5;12m [39m[38;5;12mDesign[39m[38;5;12m [39m[38;5;12mcourse[39m[38;5;12m [39m[38;5;12mat[39m[38;5;12m [39m[38;5;12mColumbia[39m[38;5;12m [39m[38;5;12mUniversity.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mProject[0m[38;5;14m[1m [0m[38;5;14m[1mReport[0m[38;5;12m [39m[38;5;12m(http://www.cs.columbia.edu/~sedwards/classes/2019/4840-spring/reports/GameBoy.pdf)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mReport[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12man[39m[38;5;12m [39m[38;5;12mhardware[39m[38;5;12m [39m[38;5;14m[1memulator[0m[38;5;12m [39m[38;5;12m(https://github.com/kitsuneh/SVGameBoy)[39m[38;5;12m [39m[38;5;12m(on[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mTerasic[39m[38;5;12m [39m[38;5;12mDE1-SoC[39m[38;5;12m [39m[38;5;12mBoard)[39m[38;5;12m [39m[38;5;12mdeveloped[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mfinal[39m[38;5;12m [39m
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[38;5;12mproject[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mCSEE4840[39m[38;5;12m [39m[38;5;12mEmbedded[39m[38;5;12m [39m[38;5;12mSystems[39m[38;5;12m [39m[38;5;12mDesign[39m[38;5;12m [39m[38;5;12mcourse[39m[38;5;12m [39m[38;5;12mat[39m[38;5;12m [39m[38;5;12mColumbia[39m[38;5;12m [39m[38;5;12mUniversity.[39m
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[38;2;255;187;0m[4mOpcodes[0m
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@@ -118,16 +115,14 @@
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[38;2;255;187;0m[4mHardware[0m
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[38;5;12m- [39m[38;5;14m[1mDMG Schematics[0m[38;5;12m (http://gbdev.gg8.se/wiki/articles/DMG_Schematics) - Hardware schematics.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mThe[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mProject[0m[38;5;12m [39m[38;5;12m(http://marc.rawer.de/Gameboy/Docs/GBProject.pdf)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mProvides[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mstudy[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mhardware[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mdetailed[39m[38;5;12m [39m[38;5;12mconstructional[39m[38;5;12m [39m[38;5;12minformation[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mimplementation[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthree[39m[38;5;12m [39m[38;5;12m8-bit[39m[38;5;12m [39m
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[38;5;12mbidirectional[39m[38;5;12m [39m[38;5;12mparallel[39m[38;5;12m [39m[38;5;12mports.[39m
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[38;5;12m- [39m[38;5;14m[1mThe Game Boy Project[0m[38;5;12m (http://marc.rawer.de/Gameboy/Docs/GBProject.pdf) - Provides a study on the hardware and detailed constructional information for the implementation of three 8-bit bidirectional parallel ports.[39m
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[38;5;12m- [39m[38;5;14m[1mRelated custom hardware[0m[38;5;12m (https://github.com/Gekkio/gb-hardware) - by Gekkio.[39m
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[38;5;12m- [39m[38;5;14m[1mESP8266 GB Dev Board[0m[38;5;12m (https://github.com/applefreak/esp8266-gameboy-dev-board) - Dev board for Game Boy accessories development, powered by ESP8266.[39m
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[38;5;12m- [39m[38;5;14m[1mESP8266 GB Printer[0m[38;5;12m (https://github.com/applefreak/esp8266-gameboy-printer) - A device that emulates the GB Printer and lets you retrieve images using WiFi.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mfruttenboel[0m[38;5;12m [39m[38;5;12m(https://web.archive.org/web/20220628023315/https://verhoeven272.nl/fruttenboel/Gameboy/index.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mPage[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mloads[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12minformation[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mhardware,[39m[38;5;12m [39m[38;5;12mcustom[39m[38;5;12m [39m[38;5;12mboards[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12minterface[39m[38;5;12m [39m
|
||||
[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mconsole[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mother[39m[38;5;12m [39m[38;5;12mrelated[39m[38;5;12m [39m[38;5;12mprojects.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mfruttenboel[0m[38;5;12m (https://web.archive.org/web/20220628023315/https://verhoeven272.nl/fruttenboel/Gameboy/index.html) - Page with loads of information on the hardware, custom boards to interface with the console and other related projects.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy hardware database[0m[38;5;12m (https://gbhwdb.gekkio.fi/) - Data and photos of various types of Game Boy consoles.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mdmg-schematics[0m[38;5;12m [39m[38;5;12m(https://github.com/msinger/dmg-schematics)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mSchematics[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mannotated[39m[38;5;12m [39m[38;5;12moverlay[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mDMG-CPU[39m[38;5;12m [39m[38;5;12mB[39m[38;5;12m [39m[38;5;12mchip,[39m[38;5;12m [39m[38;5;12mextracted[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12mdie[39m[38;5;12m [39m[38;5;12mphotos,[39m[38;5;12m [39m[38;5;12mmade[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mKiCad.[39m[38;5;12m [39m[38;5;12mAlso[39m[38;5;12m [39m[38;5;12mcontains[39m[38;5;12m [39m[38;5;12mElectric[39m[38;5;12m [39m[38;5;12mVLSI[39m
|
||||
[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mlayouts[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12msome[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcells[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmemories.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mdmg-schematics[0m[38;5;12m [39m[38;5;12m(https://github.com/msinger/dmg-schematics)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mSchematics[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mannotated[39m[38;5;12m [39m[38;5;12moverlay[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mDMG-CPU[39m[38;5;12m [39m[38;5;12mB[39m[38;5;12m [39m[38;5;12mchip,[39m[38;5;12m [39m[38;5;12mextracted[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12mdie[39m[38;5;12m [39m[38;5;12mphotos,[39m[38;5;12m [39m[38;5;12mmade[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mKiCad.[39m[38;5;12m [39m[38;5;12mAlso[39m[38;5;12m [39m[38;5;12mcontains[39m[38;5;12m [39m[38;5;12mElectric[39m[38;5;12m [39m[38;5;12mVLSI[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mlayouts[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12msome[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcells[39m[38;5;12m [39m
|
||||
[38;5;12mand[39m[38;5;12m [39m[38;5;12mmemories.[39m
|
||||
|
||||
[38;2;255;187;0m[4mPeripherals[0m
|
||||
|
||||
@@ -145,8 +140,7 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mDMG-07 Technical Documentation[0m[38;5;12m (https://raw.githubusercontent.com/shonumi/gbe-plus/master/src/docs/technical/DMG_07.txt)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy Camera RE[0m[38;5;12m (https://github.com/AntonioND/gbcam-rev-engineer) - Documentation about GB Camera and tools used to reverse engineer it by using Arduino.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mCreating photo realistic images with neural networks and a Gameboy Camera[0m[38;5;12m (http://www.pinchofintelligence.com/photorealistic-neural-network-gameboy/)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mThe[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mPrinter[0m[38;5;12m [39m[38;5;12m(https://shonumi.github.io/articles/art2.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mAn[39m[38;5;12m [39m[38;5;12min-depth[39m[38;5;12m [39m[38;5;12mtechnical[39m[38;5;12m [39m[38;5;12mdocument[39m[38;5;12m [39m[38;5;12mabout[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mprinter[39m[38;5;12m [39m[38;5;12mhardware,[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcommunication[39m[38;5;12m [39m[38;5;12mprotocol[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12musual[39m[38;5;12m [39m[38;5;12mroutine[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mgames[39m[38;5;12m [39m
|
||||
[38;5;12mused[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mimplementing[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mprint[39m[38;5;12m [39m[38;5;12mfeature.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mThe Game Boy Printer[0m[38;5;12m (https://shonumi.github.io/articles/art2.html) - An in-depth technical document about the printer hardware, the communication protocol and the usual routine that games used for implementing the print feature.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mBen Heck Reverse Engineers Game Boy Printer[0m[38;5;12m (https://www.youtube.com/watch?v=43FfJvd-YP4) (Errata: the used thermal paper is expired, 4 colors are actually printable).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mArduino Game Boy Printer Emulator[0m[38;5;12m (https://github.com/mofosyne/arduino-gameboy-printer-emulator) - Emulating a Game Boy Printer via the Game Boy Link cable with an Arduino.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mMobile Game Boy Adapter[0m[38;5;12m (https://bulbapedia.bulbagarden.net/wiki/Mobile_Game_Boy_Adapter)[39m
|
||||
@@ -180,8 +174,7 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mHomebrew-Gameboy-Cartridge[0m[38;5;12m (https://github.com/dwaq/Homebrew-Gameboy-Cartridge) - Eagle library, schematic, and board files for a cartridge PCB using an Atmel AT49F040 as ROM.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mHomebrew Gameboy Color Cartridge[0m[38;5;12m (https://github.com/Xyl2k/Gameboy-Color-Cartridge) - Board layout for an EEPROM powered cartridge.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mNekocart[0m[38;5;12m (https://github.com/zephray/NekoCart-GB) - Open-source flash cartridge using an Xilinx CPLD as MBC5 ([39m[38;5;14m[1mPost[0m[38;5;12m (https://hackaday.io/project/41160-nekocart-cpld-gameboy-cartridge)).[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mReiner[0m[38;5;14m[1m [0m[38;5;14m[1mZiegler's[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mpage[0m[38;5;12m [39m[38;5;12m(http://reinerziegler.de.mirrors.gg8.se/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mCommercial[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mhomemade[39m[38;5;12m [39m[38;5;12mprogrammable[39m[38;5;12m [39m[38;5;12mcartridges[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mprogramming[39m[38;5;12m [39m[38;5;12msystems.[39m[38;5;12m [39m[38;5;12mTutorials,[39m[38;5;12m [39m[38;5;12mwiring[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mschematics[39m[38;5;12m [39m
|
||||
[38;5;12mprovided.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mReiner Ziegler's Game Boy page[0m[38;5;12m (http://reinerziegler.de.mirrors.gg8.se/) - Commercial and homemade programmable cartridges and programming systems. Tutorials, wiring and schematics provided.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGameboy-MBC5-MBC1-Hybrid[0m[38;5;12m (https://github.com/insidegadgets/Gameboy-MBC5-MBC1-Hybrid) - CPLD implementation of a MBC5/MBC1 Hybrid cartridge.[39m
|
||||
|
||||
[38;2;255;187;0m[4mMisc[0m
|
||||
@@ -207,16 +200,14 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mCodeslinger[0m[38;5;12m (http://www.codeslinger.co.uk/pages/projects/gameboy.html) - Another series of posts documenting the building of an emulator.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mWhy did I spend 1.5 months creating a Gameboy emulator?[0m[38;5;12m (http://blog.rekawek.eu/2017/02/09/coffee-gb/) - Blog post.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mbinjgb rewind[0m[38;5;12m (https://binji.github.io/2017/12/31/binjgb-rewind.html) - Implementing a [39m[48;2;30;30;40m[38;5;13m[3mrewind- feature.[0m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mbinjgb[0m[38;5;14m[1m [0m[38;5;14m[1mon[0m[38;5;14m[1m [0m[38;5;14m[1mthe[0m[38;5;14m[1m [0m[38;5;14m[1mweb[0m[38;5;12m [39m[38;5;12m(https://binji.github.io/2017/02/26/binjgb-on-the-web-part-1.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mPorting[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mbinjgb[39m[38;5;12m [39m[38;5;12memulator[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mWeb[39m[38;5;12m [39m[38;5;12mAssembly.[39m[38;5;12m [39m[38;5;14m[1m(Part[0m[38;5;14m[1m [0m[38;5;14m[1m2)[0m[38;5;12m [39m
|
||||
[38;5;12m(https://binji.github.io/2017/02/27/binjgb-on-the-web-part-2.html)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mbinjgb on the web[0m[38;5;12m (https://binji.github.io/2017/02/26/binjgb-on-the-web-part-1.html) - Porting of the binjgb emulator to Web Assembly. [39m[38;5;14m[1m(Part 2)[0m[38;5;12m (https://binji.github.io/2017/02/27/binjgb-on-the-web-part-2.html)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mbinjgb debugging hangs[0m[38;5;12m (https://binji.github.io/2017/05/03/debugging-hangs.html) - Investigations on emulations quirks.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mDecoding[0m[38;5;14m[1m [0m[38;5;14m[1mGameboy[0m[38;5;14m[1m [0m[38;5;14m[1mZ80[0m[38;5;14m[1m [0m[38;5;14m[1mopcodes[0m[38;5;12m [39m[38;5;12m(https://gb-archive.github.io/salvage/decoding_gbz80_opcodes/Decoding%20Gamboy%20Z80%20Opcodes.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mHow[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12malgorithmically[39m[38;5;12m [39m[38;5;12mdecode[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12minstructions[39m[38;5;12m [39m[38;5;12m(as[39m[38;5;12m [39m
|
||||
[38;5;12mopposed[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mwriting[39m[38;5;12m [39m[38;5;12mone[39m[38;5;12m [39m[38;5;12mhuge[39m[38;5;12m [39m[38;5;12mswitch-case[39m[38;5;12m [39m[38;5;12mstatement).[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mDecoding[0m[38;5;14m[1m [0m[38;5;14m[1mGameboy[0m[38;5;14m[1m [0m[38;5;14m[1mZ80[0m[38;5;14m[1m [0m[38;5;14m[1mopcodes[0m[38;5;12m [39m[38;5;12m(https://gb-archive.github.io/salvage/decoding_gbz80_opcodes/Decoding%20Gamboy%20Z80%20Opcodes.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mHow[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12malgorithmically[39m[38;5;12m [39m[38;5;12mdecode[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12minstructions[39m[38;5;12m [39m[38;5;12m(as[39m[38;5;12m [39m[38;5;12mopposed[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mwriting[39m[38;5;12m [39m[38;5;12mone[39m[38;5;12m [39m[38;5;12mhuge[39m[38;5;12m [39m[38;5;12mswitch-case[39m[38;5;12m [39m
|
||||
[38;5;12mstatement).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mPorting a GO Game Boy emulator to WebAssembly[0m[38;5;12m (https://djhworld.github.io/post/2018/09/21/i-ported-my-gameboy-color-emulator-to-webassembly/)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mAbout swotGB[0m[38;5;12m (https://mitxela.com/projects/swotgb/about) - Notes about the development of a Game Boy emulator in JavaScript.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mList of open source emulators[0m[38;5;12m (EMULATORS.md)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mDoctor[0m[38;5;12m [39m[38;5;12m(https://github.com/robert/gameboy-doctor)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mcommand[39m[38;5;12m [39m[38;5;12mline[39m[38;5;12m [39m[38;5;12mtool[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mcomparing[39m[38;5;12m [39m[38;5;12mlogs[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12memulator[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthose[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mknown-correct[39m[38;5;12m [39m[38;5;12mone.[39m[38;5;12m [39m[38;5;12mUseful[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mline-by-line[39m[38;5;12m [39m[38;5;12mdebugging[39m[38;5;12m [39m
|
||||
[38;5;12mof[39m[38;5;12m [39m[38;5;12mBlargg's[39m[38;5;12m [39m[38;5;12mtest[39m[38;5;12m [39m[38;5;12mROMs.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy Doctor[0m[38;5;12m (https://github.com/robert/gameboy-doctor) - A command line tool for comparing logs from your emulator to those from a known-correct one. Useful for line-by-line debugging of Blargg's test ROMs.[39m
|
||||
|
||||
[38;2;255;187;0m[4mTesting[0m
|
||||
|
||||
@@ -242,13 +233,12 @@
|
||||
|
||||
[38;2;255;187;0m[4mCompilers[0m
|
||||
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBDK[0m[38;5;12m [39m[38;5;12m(https://github.com/gbdk-2020/gbdk-2020/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mMaintained[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmodernized[39m[38;5;12m [39m[38;5;12mGBDK[39m[38;5;12m [39m[38;5;12m(Game[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mDevelopment[39m[38;5;12m [39m[38;5;12mKit)[39m[38;5;12m [39m[38;5;12mpowered[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12man[39m[38;5;12m [39m[38;5;12mupdated[39m[38;5;12m [39m[38;5;12mversion[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mSDCC[39m[38;5;12m [39m[38;5;12mtoolchain.[39m[38;5;12m [39m[38;5;12mProvides[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mC[39m[38;5;12m [39m[38;5;12mcompiler,[39m[38;5;12m [39m
|
||||
[38;5;12massembler,[39m[38;5;12m [39m[38;5;12mlinker[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mset[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mlibraries.[39m[38;5;12m [39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBDK[0m[38;5;12m (https://github.com/gbdk-2020/gbdk-2020/) - Maintained and modernized GBDK (Game Boy Development Kit) powered by an updated version of the SDCC toolchain. Provides a C compiler, assembler, linker and a set of libraries. [39m
|
||||
[38;5;12m - [39m[38;5;14m[1mAPI docs: Getting Started[0m[38;5;12m (https://gbdk-2020.github.io/gbdk-2020/docs/api/docs_getting_started.html)[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mExamples[0m[38;5;12m (https://github.com/mrombout/gbdk_playground)[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mDocumentation, links and tools[0m[38;5;12m (https://gbdk-2020.github.io/gbdk-2020/docs/api/docs_links_and_tools.html)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mTurbo[0m[38;5;14m[1m [0m[38;5;14m[1mRascal[0m[38;5;14m[1m [0m[38;5;14m[1mSyntax[0m[38;5;14m[1m [0m[38;5;14m[1mError[0m[38;5;12m [39m[38;5;12m(https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mComplete[39m[38;5;12m [39m[38;5;12msuite[39m[38;5;12m [39m[38;5;12m(IDE,[39m[38;5;12m [39m[38;5;12mcompiler,[39m[38;5;12m [39m[38;5;12mprogramming[39m[38;5;12m [39m[38;5;12mlanguage,[39m[38;5;12m [39m[38;5;12mresource[39m[38;5;12m [39m[38;5;12meditor)[39m[38;5;12m [39m[38;5;12mintended[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m
|
||||
[38;5;12mdeveloping[39m[38;5;12m [39m[38;5;12mgames/demos[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12m8[39m[38;5;12m [39m[38;5;12m/[39m[38;5;12m [39m[38;5;12m16-bit[39m[38;5;12m [39m[38;5;12mline[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mcomputers,[39m[38;5;12m [39m[38;5;12mincluding[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mTurbo[0m[38;5;14m[1m [0m[38;5;14m[1mRascal[0m[38;5;14m[1m [0m[38;5;14m[1mSyntax[0m[38;5;14m[1m [0m[38;5;14m[1mError[0m[38;5;12m [39m[38;5;12m(https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mComplete[39m[38;5;12m [39m[38;5;12msuite[39m[38;5;12m [39m[38;5;12m(IDE,[39m[38;5;12m [39m[38;5;12mcompiler,[39m[38;5;12m [39m[38;5;12mprogramming[39m[38;5;12m [39m[38;5;12mlanguage,[39m[38;5;12m [39m[38;5;12mresource[39m[38;5;12m [39m[38;5;12meditor)[39m[38;5;12m [39m[38;5;12mintended[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mdeveloping[39m[38;5;12m [39m[38;5;12mgames/demos[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12m8[39m[38;5;12m [39m[38;5;12m/[39m[38;5;12m [39m[38;5;12m16-bit[39m[38;5;12m [39m[38;5;12mline[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m
|
||||
[38;5;12mcomputers,[39m[38;5;12m [39m[38;5;12mincluding[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor.[39m
|
||||
|
||||
[38;2;255;187;0m[4mExperimental/Proof of Concepts[0m
|
||||
|
||||
@@ -259,8 +249,7 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mgbasm[0m[38;5;12m (https://github.com/BonsaiDen/gbasm) - A JavaScript based compiler for Game Boy z80 assembly code.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mtniASM[0m[38;5;12m (http://www.tni.nl/products/tniasm.html) - Macro Assembler.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mAssembler[0m[38;5;12m (https://github.com/ulrikdamm/Assembler) - Assembler written in Swift.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mllvm-gbz80[0m[38;5;12m [39m[38;5;12m(https://github.com/Bevinsky/llvm-gbz80)[39m[38;5;12m [39m[38;5;12m/[39m[38;5;12m [39m[38;5;14m[1mclang-gbz80[0m[38;5;12m [39m[38;5;12m(https://github.com/Bevinsky/clang-gbz80)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mClang/LLVM[39m[38;5;12m [39m[38;5;12mport[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGBZ80[39m[38;5;12m [39m[38;5;12mCPU[39m[38;5;12m [39m[38;5;12m(similar[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mdeprecated[39m[38;5;12m [39m[38;5;14m[1meuclio/llvm-gbz80[0m[38;5;12m [39m
|
||||
[38;5;12m(https://github.com/euclio/llvm-gbz80)).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mllvm-gbz80[0m[38;5;12m (https://github.com/Bevinsky/llvm-gbz80) / [39m[38;5;14m[1mclang-gbz80[0m[38;5;12m (https://github.com/Bevinsky/clang-gbz80) - Clang/LLVM port to the GBZ80 CPU (similar to the deprecated [39m[38;5;14m[1meuclio/llvm-gbz80[0m[38;5;12m (https://github.com/euclio/llvm-gbz80)).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgbdk-go[0m[38;5;12m (https://github.com/pokemium/gbdk-go) - A compiler translates Go programs to C code. The output C code is built into GB ROM by GBDK.[39m
|
||||
|
||||
[38;2;255;187;0m[4mEmulators[0m
|
||||
@@ -273,8 +262,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mGambatte[0m[38;5;12m (https://github.com/gb-archive/gambatte) - Cross-platform and accurate emulator.[39m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mMetroBoy[0m[38;5;12m (https://github.com/aappleby/MetroBoy) - A playable, circuit-level simulation of an entire Game Boy.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mgbe-plus[0m[38;5;12m [39m[38;5;12m(https://github.com/shonumi/gbe-plus)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m[38;5;12mrewritten[39m[38;5;12m [39m[38;5;12memulator[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mhas[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mlarge[39m[38;5;12m [39m[38;5;12meffort[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mpreserving[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfunctions[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mobscure[39m[38;5;12m [39m[38;5;12maccessories[39m[38;5;12m [39m[38;5;12m(such[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mIR[39m[38;5;12m [39m[38;5;12mlink,[39m[38;5;12m [39m[38;5;12mMobile[39m[38;5;12m [39m[38;5;12mNetwork[39m[38;5;12m [39m
|
||||
[38;5;12mGB,[39m[38;5;12m [39m[38;5;12mBarcode[39m[38;5;12m [39m[38;5;12mBoy,[39m[38;5;12m [39m[38;5;12mGB[39m[38;5;12m [39m[38;5;12mPrinter,[39m[38;5;12m [39m[38;5;12mlocal[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12monline[39m[38;5;12m [39m[38;5;12mGB[39m[38;5;12m [39m[38;5;12mSerial[39m[38;5;12m [39m[38;5;12mLink[39m[38;5;12m [39m[38;5;12mCable,[39m[38;5;12m [39m[38;5;12m...[39m[38;5;12m [39m[38;5;12m)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mgbe-plus[0m[38;5;12m [39m[38;5;12m(https://github.com/shonumi/gbe-plus)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m[38;5;12mrewritten[39m[38;5;12m [39m[38;5;12memulator[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mhas[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mlarge[39m[38;5;12m [39m[38;5;12meffort[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mpreserving[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfunctions[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mobscure[39m[38;5;12m [39m[38;5;12maccessories[39m[38;5;12m [39m[38;5;12m(such[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mIR[39m[38;5;12m [39m[38;5;12mlink,[39m[38;5;12m [39m[38;5;12mMobile[39m[38;5;12m [39m[38;5;12mNetwork[39m[38;5;12m [39m[38;5;12mGB,[39m[38;5;12m [39m[38;5;12mBarcode[39m[38;5;12m [39m[38;5;12mBoy,[39m[38;5;12m [39m[38;5;12mGB[39m[38;5;12m [39m[38;5;12mPrinter,[39m[38;5;12m [39m[38;5;12mlocal[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12monline[39m[38;5;12m [39m
|
||||
[38;5;12mGB[39m[38;5;12m [39m[38;5;12mSerial[39m[38;5;12m [39m[38;5;12mLink[39m[38;5;12m [39m[38;5;12mCable,[39m[38;5;12m [39m[38;5;12m...[39m[38;5;12m [39m[38;5;12m)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mEmulicious[0m[38;5;12m [39m[38;5;12m(https://emulicious.net/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mProvides[39m[38;5;12m [39m[38;5;12maccurate[39m[38;5;12m [39m[38;5;12memulation[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mincludes[39m[38;5;12m [39m[38;5;12mpowerful[39m[38;5;12m [39m[38;5;12mtools[39m[38;5;12m [39m[38;5;12msuch[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mprofiler[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12msource-level[39m[38;5;12m [39m[38;5;12mdebugging[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mASM[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mC[39m[38;5;12m [39m[38;5;12mvia[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;14m[1mVS[0m[38;5;14m[1m [0m[38;5;14m[1mCode[0m[38;5;14m[1m [0m[38;5;14m[1mdebug[0m[38;5;14m[1m [0m[38;5;14m[1madapter[0m[38;5;12m [39m
|
||||
[38;5;12m(https://marketplace.visualstudio.com/items?itemName=emulicious.emulicious-debugger).[39m
|
||||
|
||||
@@ -284,16 +273,14 @@
|
||||
|
||||
[38;2;255;187;0m[4mEngines[0m
|
||||
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mZGB[0m[38;5;12m [39m[38;5;12m(https://github.com/Zal0/ZGB)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mlittle[39m[38;5;12m [39m[38;5;12mengine[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mcreating[39m[38;5;12m [39m[38;5;12mgames[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12moriginal[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12m(expands[39m[38;5;12m [39m[38;5;12mgbdk,[39m[38;5;12m [39m[38;5;12mmore[39m[38;5;12m [39m[38;5;12minfo[39m[38;5;12m [39m[38;5;14m[1mhere[0m[38;5;12m [39m
|
||||
[38;5;12m(http://zalods.blogspot.com/2017/01/zgb-little-engine-for-game-boy.html)).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mZGB[0m[38;5;12m (https://github.com/Zal0/ZGB) - A little engine for creating games for the original Game Boy (expands gbdk, more info [39m[38;5;14m[1mhere[0m[38;5;12m (http://zalods.blogspot.com/2017/01/zgb-little-engine-for-game-boy.html)).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mRetr0 GB[0m[38;5;12m (https://bitbucket.org/HellSuffering/retr0-gb/) - An engine for creating games (expands GBDK).[39m
|
||||
|
||||
[38;2;255;187;0m[4mDevelopment tools[0m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mGBExtended[0m[38;5;12m (https://www.tensi.eu/thomas/programming/utilities/gbx_library/gbx_library.html) - C library extending gbdk.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgbdk-lib-extension[0m[38;5;12m (https://github.com/ProGM/gbdk-lib-extension) - A small set of sources and tools for the Game Boy Development Kit by Michael Hope.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mDot[0m[38;5;14m[1m [0m[38;5;14m[1mMatrix[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mEditor[0m[38;5;12m [39m[38;5;12m(http://www.dotmatrixgame.com/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mAn[39m[38;5;12m [39m[38;5;12mIDE[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mprogramming[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mC-like[39m[38;5;12m [39m[38;5;12mlanguage[39m[38;5;12m [39m[38;5;12mcalled[39m[38;5;12m [39m[38;5;12mGBL,[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mmany[39m[38;5;12m [39m[38;5;12mother[39m[38;5;12m [39m[38;5;12mfeatures[39m[38;5;12m [39m[38;5;12mlike[39m[38;5;12m [39m[38;5;12mtile[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmap[39m[38;5;12m [39m[38;5;12mextraction,[39m[38;5;12m [39m[38;5;12mWLA-DX[39m[38;5;12m [39m
|
||||
[38;5;12massembly,[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmore.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDot Matrix Game Editor[0m[38;5;12m (http://www.dotmatrixgame.com/) - An IDE for Game Boy programming in a C-like language called GBL, with many other features like tile and map extraction, WLA-DX assembly, and more.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mmgbdis[0m[38;5;12m (https://github.com/mattcurrie/mgbdis) - Game Boy ROM disassembler with RGBDS compatible output.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mROM Header Utility[0m[38;5;12m (http://catskull.net/GB-Logo-Generator/) - An online tool to inspect and modify a ROM's header data, including the logo.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mromusage[0m[38;5;12m (https://github.com/bbbbbr/romusage) - Command line tool for estimating usage (free space) of Game Boy ROMs from a .map, .noi or ihx file. Works with GBDK-2020 and RGBDS.[39m
|
||||
@@ -305,11 +292,9 @@
|
||||
|
||||
[38;2;255;187;0m[4mGraphics utilities[0m
|
||||
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mTile[0m[38;5;14m[1m [0m[38;5;14m[1mData[0m[38;5;14m[1m [0m[38;5;14m[1mGenerator[0m[38;5;12m [39m[38;5;12m(https://github.com/chrisantonellis/gbtdg)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mHTML5[39m[38;5;12m [39m[38;5;12m/[39m[38;5;12m [39m[38;5;12mJS[39m[38;5;12m [39m[38;5;12mweb[39m[38;5;12m [39m[38;5;12mapplication[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mwill[39m[38;5;12m [39m[38;5;12mconvert[39m[38;5;12m [39m[38;5;12mbitmap[39m[38;5;12m [39m[38;5;12mimages[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mhexadecimal[39m[38;5;12m [39m[38;5;12mdata[39m[38;5;12m [39m[38;5;12mappropriate[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mtile[39m[38;5;12m [39m[38;5;12mbased[39m[38;5;12m [39m
|
||||
[38;5;12mgraphical[39m[38;5;12m [39m[38;5;12mapplications,[39m[38;5;12m [39m[38;5;12mspecifically[39m[38;5;12m [39m[38;5;12mGB.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy Tile Data Generator[0m[38;5;12m (https://github.com/chrisantonellis/gbtdg) - HTML5 / JS web application that will convert bitmap images to hexadecimal data appropriate for use in tile based graphical applications, specifically GB.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mHarry Mulder's GB Development[0m[38;5;12m (http://www.devrs.com/gb/hmgd/intro.html) - Some sources and home of Game Boy Tile Designer (GBTD) and Game Boy Map Builder (GBMB) tools.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBTiles[0m[38;5;12m [39m[38;5;12m(https://github.com/bashaus/gbtiles)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mConverts[39m[38;5;12m [39m[38;5;12m.GBR[39m[38;5;12m [39m[38;5;12mfiles[39m[38;5;12m [39m[38;5;12mcreated[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mHarry[39m[38;5;12m [39m[38;5;12mMulder's[39m[38;5;12m [39m[38;5;12mTile[39m[38;5;12m [39m[38;5;12mDesigner[39m[38;5;12m [39m[38;5;12m(GBTD)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12m.GBM[39m[38;5;12m [39m[38;5;12mfiles[39m[38;5;12m [39m[38;5;12mcreated[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mHarry[39m[38;5;12m [39m[38;5;12mMulder's[39m[38;5;12m [39m[38;5;12mMap[39m[38;5;12m [39m[38;5;12mBuilder[39m[38;5;12m [39m[38;5;12m(GBMB)[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m
|
||||
[38;5;12mdifferent[39m[38;5;12m [39m[38;5;12mformats[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mGBDK.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBTiles[0m[38;5;12m (https://github.com/bashaus/gbtiles) - Converts .GBR files created with Harry Mulder's Tile Designer (GBTD) and .GBM files created with Harry Mulder's Map Builder (GBMB) to different formats for use with the Game Boy and GBDK.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mbmp2cgb[0m[38;5;12m (https://github.com/gitendo/bmp2cgb) - Graphics converter for Game Boy Color development providing real time palette adjustments.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mpng2gb[0m[38;5;12m (https://github.com/LuckyLights/png2gb) - CLI tool to convert image file to game boy .c array.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGB-convert[0m[38;5;12m (https://github.com/exezin/gb-convert) - Game Boy tile conversion and map editor tool (converts to assembly).[39m
|
||||
@@ -320,8 +305,7 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mTilemap GB[0m[38;5;12m (https://github.com/bbbbbr/gimp-tilemap-gb) - GIMP image editor plug-in for importing & exporting GBMB and GBTD tilemaps and tilesets (as bitmap images or .GBM/.GBR files).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mTilemap Helper[0m[38;5;12m (https://github.com/bbbbbr/gimp-tilemap-helper) - GIMP image editor plug-in for optimizing tile maps and tile sets.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mTilemap Studio[0m[38;5;12m (https://github.com/Rangi42/tilemap-studio) - A tilemap editor for Game Boy, Color, Advance, and SNES projects. Written in C++ with FLTK. [39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mSuperfamiconv[0m[38;5;12m [39m[38;5;12m(https://github.com/Optiroc/SuperFamiconv)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mFlexible[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mcomposable[39m[38;5;12m [39m[38;5;12mtile[39m[38;5;12m [39m[38;5;12mgraphics[39m[38;5;12m [39m[38;5;12mconverter[39m[38;5;12m [39m[38;5;12msupporting[39m[38;5;12m [39m[38;5;12mSuper[39m[38;5;12m [39m[38;5;12mNintendo,[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy,[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor,[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mAdvance,[39m[38;5;12m [39m[38;5;12mMega[39m[38;5;12m [39m[38;5;12mDrive[39m[38;5;12m [39m
|
||||
[38;5;12mand[39m[38;5;12m [39m[38;5;12mPC[39m[38;5;12m [39m[38;5;12mEngine[39m[38;5;12m [39m[38;5;12mformats.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mSuperfamiconv[0m[38;5;12m (https://github.com/Optiroc/SuperFamiconv) - Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive and PC Engine formats.[39m
|
||||
|
||||
[38;2;255;187;0m[4mHardware and ROM utilities[0m
|
||||
|
||||
@@ -350,13 +334,12 @@
|
||||
|
||||
[38;5;12m- [39m[38;5;12mgb asm tutorial[39m[38;5;14m[1m (https://eldred.fr/gb-asm-tutorial)[0m[38;5;12m - Step by step tutorial, building several ROMs to accompany its explanations.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mhardware.inc[0m[38;5;12m (https://github.com/tobiasvl/hardware.inc) - Standard include file containing Game Boy hardware definitions for use in RGBDS projects.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mAssembly[0m[38;5;14m[1m [0m[38;5;14m[1mtutorial[0m[38;5;14m[1m [0m[38;5;14m[1mby[0m[38;5;14m[1m [0m[38;5;14m[1mDavid[0m[38;5;14m[1m [0m[38;5;14m[1mPello[0m[38;5;12m [39m[38;5;12m(https://gb-archive.github.io/salvage/tutorial_de_ensamblador/tutorial_de_ensamblador_la_decadence.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mGood[39m[38;5;12m [39m[38;5;12mdocument[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mlearn[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mproduce[39m[38;5;12m [39m[38;5;12mworking[39m[38;5;12m [39m[38;5;12masm[39m[38;5;12m [39m
|
||||
[38;5;12mcode[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mgb.[39m[38;5;12m [39m[38;5;12mBrief[39m[38;5;12m [39m[38;5;12mexplanations[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mmany[39m[38;5;12m [39m[38;5;12mimportant[39m[38;5;12m [39m[38;5;12mtopics.[39m[38;5;12m [39m[38;5;12mMany[39m[38;5;12m [39m[38;5;12mexamples[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mcommented[39m[38;5;12m [39m[38;5;12msource[39m[38;5;12m [39m[38;5;12mcode.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mAssembly[0m[38;5;14m[1m [0m[38;5;14m[1mtutorial[0m[38;5;14m[1m [0m[38;5;14m[1mby[0m[38;5;14m[1m [0m[38;5;14m[1mDavid[0m[38;5;14m[1m [0m[38;5;14m[1mPello[0m[38;5;12m [39m[38;5;12m(https://gb-archive.github.io/salvage/tutorial_de_ensamblador/tutorial_de_ensamblador_la_decadence.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mGood[39m[38;5;12m [39m[38;5;12mdocument[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mlearn[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mproduce[39m[38;5;12m [39m[38;5;12mworking[39m[38;5;12m [39m[38;5;12masm[39m[38;5;12m [39m[38;5;12mcode[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mgb.[39m[38;5;12m [39m[38;5;12mBrief[39m[38;5;12m [39m[38;5;12mexplanations[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mmany[39m[38;5;12m [39m
|
||||
[38;5;12mimportant[39m[38;5;12m [39m[38;5;12mtopics.[39m[38;5;12m [39m[38;5;12mMany[39m[38;5;12m [39m[38;5;12mexamples[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mcommented[39m[38;5;12m [39m[38;5;12msource[39m[38;5;12m [39m[38;5;12mcode.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1massemblydigest[0m[38;5;12m (https://github.com/assemblydigest/gameboy) - Exploring Game Boy programming techniques:[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mMaking an Empty Game Boy ROM (in Wiz)[0m[38;5;12m (http://assemblydigest.tumblr.com/post/77203696711/tutorial-making-an-empty-game-boy-rom-in-wiz)[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mMaking Art for the Game Boy[0m[38;5;12m (http://assemblydigest.tumblr.com/post/77404621743/tutorial-making-art-for-the-game-boy)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mBeginner's[0m[38;5;14m[1m [0m[38;5;14m[1mGuide[0m[38;5;14m[1m [0m[38;5;14m[1mto[0m[38;5;14m[1m [0m[38;5;14m[1mReverse[0m[38;5;14m[1m [0m[38;5;14m[1mEngineering[0m[38;5;14m[1m [0m[38;5;14m[1mGB[0m[38;5;12m [39m[38;5;12m(http://web.archive.org/web/20150511145100/http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mSome[39m[38;5;12m [39m[38;5;12mstarting[39m[38;5;12m [39m[38;5;12mtips[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m
|
||||
[38;5;12mdisassembling[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mreverse[39m[38;5;12m [39m[38;5;12mengineering.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mBeginner's Guide to Reverse Engineering GB[0m[38;5;12m (http://web.archive.org/web/20150511145100/http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm) - Some starting tips on disassembling and reverse engineering.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mFlappyBoy: Making a simple Game Boy Game[0m[38;5;12m (http://voidptr.io/blog/2017/01/21/GameBoy.html)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mSuper Game Boy development[0m[38;5;12m (https://imanoleasgames.blogspot.no/2016/12/games-aside-1-super-game-boy.html) - Step by step tutorial to implement Super Game Boy features (frame and palettes).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGameBoy programming tutorial: Hello World![0m[38;5;12m (https://peterwynroberts.wordpress.com/2014/05/11/gameboy-programming-tutorial-hello-world/) - Step by step tutorial.[39m
|
||||
@@ -369,8 +352,7 @@
|
||||
[38;5;12mFragments of code, effects, proof of concepts and generally non complete games.[39m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mdev'rs ASM section[0m[38;5;12m (http://www.devrs.com/gb/asmcode.php) - A lot of working demos and sources.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mEmmaEwert's[0m[38;5;14m[1m [0m[38;5;14m[1mexperiments[0m[38;5;12m [39m[38;5;12m(https://github.com/EmmaEwert/gameboy)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mcollection[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mprototype[39m[38;5;12m [39m[38;5;12mprograms,[39m[38;5;12m [39m[38;5;12mmostly[39m[38;5;12m [39m[38;5;12mjust[39m[38;5;12m [39m[38;5;12mtoying[39m[38;5;12m [39m[38;5;12maround.[39m[38;5;12m [39m[38;5;12mAmong[39m[38;5;12m [39m[38;5;12mothers,[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mdaylight[39m[38;5;12m [39m[38;5;12meffect,[39m[38;5;12m [39m[38;5;12mtransparency[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mweather[39m[38;5;12m [39m
|
||||
[38;5;12meffect.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mEmmaEwert's experiments[0m[38;5;12m (https://github.com/EmmaEwert/gameboy) - A collection of prototype programs, mostly just toying around. Among others, a daylight effect, transparency and a weather effect.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDeadCScroll[0m[38;5;12m (https://github.com/gb-archive/DeadCScroll) - A detailed tutorial on how to make the screen wobble, among other "raster effects"[39m
|
||||
|
||||
[38;2;255;187;0m[4mTimings[0m
|
||||
@@ -387,8 +369,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy Assembly Language Primer[0m[38;5;12m (http://www.devrs.com/gb/files/galp.zip) - Simple template code with memory defines, copy routines and IBM font tilemap.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mbootstrap.gb[0m[38;5;12m (https://github.com/yenatch/bootstrap.gb) - An example Game Boy project.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGameboy Boilerplate[0m[38;5;12m (https://github.com/junebug12851/GameboyBoilerplateProj) - Boilerplate project to move quicker into the actual assembly code for your game.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGingerBread[0m[38;5;12m [39m[38;5;12m(https://github.com/ahrnbom/gingerbread)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12msoftware[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mmaking[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12mown[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mgames.[39m[38;5;12m [39m[38;5;12mIt[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12mmade[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mused[39m[38;5;12m [39m[38;5;12malongside[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mbook[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mAssembly[0m[38;5;14m[1m [0m[38;5;14m[1mProgramming[0m[38;5;14m[1m [0m[38;5;14m[1mfor[0m[38;5;14m[1m [0m[38;5;14m[1mthe[0m[38;5;14m[1m [0m
|
||||
[38;5;14m[1mModern[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mDeveloper[0m[38;5;12m [39m[38;5;12m(https://github.com/ahrnbom/gbapfomgd)[39m[38;5;12m [39m[38;5;12mwhich[39m[38;5;12m [39m[38;5;12malso[39m[38;5;12m [39m[38;5;12mdoubles[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mdocumentation.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGingerBread[0m[38;5;12m [39m[38;5;12m(https://github.com/ahrnbom/gingerbread)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12msoftware[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mmaking[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12mown[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mgames.[39m[38;5;12m [39m[38;5;12mIt[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12mmade[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mused[39m[38;5;12m [39m[38;5;12malongside[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mbook[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mAssembly[0m[38;5;14m[1m [0m[38;5;14m[1mProgramming[0m[38;5;14m[1m [0m[38;5;14m[1mfor[0m[38;5;14m[1m [0m[38;5;14m[1mthe[0m[38;5;14m[1m [0m[38;5;14m[1mModern[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mDeveloper[0m[38;5;12m [39m
|
||||
[38;5;12m(https://github.com/ahrnbom/gbapfomgd)[39m[38;5;12m [39m[38;5;12mwhich[39m[38;5;12m [39m[38;5;12malso[39m[38;5;12m [39m[38;5;12mdoubles[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mdocumentation.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgb-vwf[0m[38;5;12m (https://github.com/ISSOtm/gb-vwf) - Library to print variable-width text, comes with a demo.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgb-boilerplate[0m[38;5;12m (https://github.com/ISSOtm/gb-boilerplate) - A template for starting Game Boy projects, providing a Makefile for infrastructure.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgb-starter-kit[0m[38;5;12m (https://github.com/ISSOtm/gb-starter-kit) - An expansion on the above, including base library code as well to get started faster.[39m
|
||||
@@ -406,8 +388,7 @@
|
||||
|
||||
[38;2;255;187;0m[4mC[0m
|
||||
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1m8-Bit[0m[38;5;14m[1m [0m[38;5;14m[1mWonderland[0m[38;5;12m [39m[38;5;12m(https://github.com/gb-archive/salvage/blob/master/misc/8bit_wonderland.pdf)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mWell-written[39m[38;5;12m [39m[38;5;12mintroductory[39m[38;5;12m [39m[38;5;12mdocument[39m[38;5;12m [39m[38;5;12mabout[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mworks[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mstart[39m[38;5;12m [39m[38;5;12mdeveloping[39m[38;5;12m [39m
|
||||
[38;5;12mworking[39m[38;5;12m [39m[38;5;12mcode[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mit.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1m8-Bit Wonderland[0m[38;5;12m (https://github.com/gb-archive/salvage/blob/master/misc/8bit_wonderland.pdf) - Well-written introductory document about how the Game Boy works and how to start developing working code for it.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGrooves Game Boy Programming[0m[38;5;12m (https://github.com/gbdk-salvage/grooves-game-boy-programming) - A complete set of lessons about implementing various game mechanics in a Game Boy game.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mHow to Write a Simple Side Scrolling Game[0m[38;5;12m (http://pastebin.com/F3tHLj68) - Old (but still relevant) tutorial.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mJust another simple tutorial[0m[38;5;12m (http://pastebin.com/gzT47MPJ)[39m
|
||||
@@ -416,8 +397,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mGBDK Color[0m[38;5;12m (http://gbdev.gg8.se/wiki/articles/GBDK_Color_Tutorial) - Extends your knowledge of basic spriting on the Game Boy by adding colors to sprites, backgrounds and the window layer.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBDK Joypad[0m[38;5;12m (http://gbdev.gg8.se/wiki/articles/GBDK_Joypad_Tutorial) - Details the use of the joypad with GBDK.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy home of Flavor[0m[38;5;12m (https://web.archive.org/web/20210427064949/www.personal.triticom.com/~erm/GameBoy/) - Some full games and sources.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBDK[0m[38;5;14m[1m [0m[38;5;14m[1mConfiguring[0m[38;5;14m[1m [0m[38;5;14m[1mand[0m[38;5;14m[1m [0m[38;5;14m[1mProgramming[0m[38;5;14m[1m [0m[38;5;14m[1mTutorial[0m[38;5;12m [39m[38;5;12m(https://videlais.com/2016/07/03/programming-game-boy-games-using-gbdk-part-1-configuring-programming-and-compiling/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mConfiguring[39m[38;5;12m [39m[38;5;12mGBDK,[39m[38;5;12m [39m[38;5;12mUsing[39m[38;5;12m [39m
|
||||
[38;5;12mTiles,[39m[38;5;12m [39m[38;5;12mColliding[39m[38;5;12m [39m[38;5;12mSprites,[39m[38;5;12m [39m[38;5;12mGBTD,[39m[38;5;12m [39m[38;5;12mGBMB,[39m[38;5;12m [39m[38;5;12mMemory[39m[38;5;12m [39m[38;5;12mManagement[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mROM[39m[38;5;12m [39m[38;5;12mBanking.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBDK[0m[38;5;14m[1m [0m[38;5;14m[1mConfiguring[0m[38;5;14m[1m [0m[38;5;14m[1mand[0m[38;5;14m[1m [0m[38;5;14m[1mProgramming[0m[38;5;14m[1m [0m[38;5;14m[1mTutorial[0m[38;5;12m [39m[38;5;12m(https://videlais.com/2016/07/03/programming-game-boy-games-using-gbdk-part-1-configuring-programming-and-compiling/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mConfiguring[39m[38;5;12m [39m[38;5;12mGBDK,[39m[38;5;12m [39m[38;5;12mUsing[39m[38;5;12m [39m[38;5;12mTiles,[39m[38;5;12m [39m[38;5;12mColliding[39m[38;5;12m [39m[38;5;12mSprites,[39m[38;5;12m [39m[38;5;12mGBTD,[39m[38;5;12m [39m[38;5;12mGBMB,[39m[38;5;12m [39m[38;5;12mMemory[39m[38;5;12m [39m
|
||||
[38;5;12mManagement[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mROM[39m[38;5;12m [39m[38;5;12mBanking.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mSimplified GBDK examples[0m[38;5;12m (https://github.com/mrombout/gbdk_playground)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBDK Programming Video Tutorials[0m[38;5;12m (https://www.youtube.com/playlist?list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx4iPGJo) - A series of video tutorials introducing beginners to programming with GBDK.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mLarold's Jubilant Junkyard[0m[38;5;12m (https://laroldsjubilantjunkyard.com/tutorials/) - A collection of detailed GBDK-2020 based tutorials.[39m
|
||||
@@ -454,8 +435,7 @@
|
||||
[38;5;12m- [39m[38;5;14m[1msuperhappyfunbubbletime[0m[38;5;12m (https://github.com/l0k1/superhappyfunbubbletime)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mminesweepGB[0m[38;5;12m (https://github.com/lancekindle/minesweepGB)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mLibbet and the Magic Floor[0m[38;5;12m (https://github.com/pinobatch/libbet)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mwaveform-gb[0m[38;5;12m [39m[38;5;12m(https://github.com/dannye/waveform-gb)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mProgram[39m[38;5;12m [39m[38;5;12mvisualizing[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mwave[39m[38;5;12m [39m[38;5;12mform[39m[38;5;12m [39m[38;5;12mused[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mwave[39m[38;5;12m [39m[38;5;12mchannel.[39m[38;5;12m [39m[38;5;12mThe[39m[38;5;12m [39m[38;5;12mwave[39m[38;5;12m [39m[38;5;12mform[39m[38;5;12m [39m[38;5;12mcan[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12medited[39m[38;5;12m [39m[38;5;12mfreely[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mplayback[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mwave[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12mupdated[39m[38;5;12m [39m
|
||||
[38;5;12mimmediately.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mwaveform-gb[0m[38;5;12m (https://github.com/dannye/waveform-gb) - Program visualizing the wave form used by the wave channel. The wave form can be edited freely and playback of the wave is updated immediately.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mvectroid.gb[0m[38;5;12m (https://gitlab.com/BonsaiDen/vectroid.gb) - Developed with gbasm.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mPlantBoy[0m[38;5;12m (https://github.com/gb-archive/plantboy)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDeath Planet[0m[38;5;12m (https://makrill.itch.io/death-planet)[39m
|
||||
@@ -489,8 +469,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mdino-gb[0m[38;5;12m (https://github.com/rnegron/dino-gb) - Another clone of the Chrome game.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mEvoland.gb[0m[38;5;12m (https://github.com/flozz/evoland.gb) - A port of the first level of Evoland.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mPetris[0m[38;5;12m (https://github.com/bbbbbr/Petris) - A puzzle game of shapely pets for the Game Boy Color ([39m[38;5;14m[1mitch.io[0m[38;5;12m (https://bbbbbr.itch.io/petris)).[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mInfinity[0m[38;5;12m [39m[38;5;12m(https://github.com/gb-archive/infinity-gbc)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mRPG[39m[38;5;12m [39m[38;5;12mdeveloped[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mAffinix[39m[38;5;12m [39m[38;5;12mSoftware[39m[38;5;12m [39m[38;5;12mprimarily[39m[38;5;12m [39m[38;5;12mbetween[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12myears[39m[38;5;12m [39m[38;5;12m1999[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12m2001.[39m[38;5;12m [39m[38;5;12mThe[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12mnever[39m[38;5;12m [39m[38;5;12mfound[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mpublisher[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mwas[39m[38;5;12m [39m[38;5;12meventually[39m[38;5;12m [39m
|
||||
[38;5;12mcanceled.[39m[38;5;12m [39m[38;5;12mGot[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m[38;5;12mreleased[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfull[39m[38;5;12m [39m[38;5;12msource,[39m[38;5;12m [39m[38;5;12mdevelopment[39m[38;5;12m [39m[38;5;12mtools[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mworkflows.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mInfinity[0m[38;5;12m [39m[38;5;12m(https://github.com/gb-archive/infinity-gbc)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mRPG[39m[38;5;12m [39m[38;5;12mdeveloped[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mAffinix[39m[38;5;12m [39m[38;5;12mSoftware[39m[38;5;12m [39m[38;5;12mprimarily[39m[38;5;12m [39m[38;5;12mbetween[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12myears[39m[38;5;12m [39m[38;5;12m1999[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12m2001.[39m[38;5;12m [39m[38;5;12mThe[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12mnever[39m[38;5;12m [39m[38;5;12mfound[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mpublisher[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mwas[39m[38;5;12m [39m[38;5;12meventually[39m[38;5;12m [39m[38;5;12mcanceled.[39m[38;5;12m [39m[38;5;12mGot[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m[38;5;12mreleased[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfull[39m[38;5;12m [39m
|
||||
[38;5;12msource,[39m[38;5;12m [39m[38;5;12mdevelopment[39m[38;5;12m [39m[38;5;12mtools[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mworkflows.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mBlack Castle[0m[38;5;12m (https://gbdev.gg8.se/forums/viewtopic.php?id=743) - Side scrolling platformer for the Game Boy ([39m[38;5;14m[1mitch.io[0m[38;5;12m (https://user0x7f.itch.io/black-castle)).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGenesis[0m[38;5;12m (https://gbdev.gg8.se/forums/viewtopic.php?id=674) - Shmup for the Game Boy ([39m[38;5;14m[1mitch.io[0m[38;5;12m (https://user0x7f.itch.io/genesis)).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mIndestructo Tank![0m[38;5;12m (https://antonylavelle.itch.io/indestructotank-gb)[39m
|
||||
@@ -515,16 +495,14 @@
|
||||
[38;5;12m- [39m[48;5;235m[38;5;249m[1m10 PRINT[0m[38;5;14m[1m Game Boy[0m[38;5;12m (https://github.com/svendahlstrand/10-print-game-boy)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mRoboto Demo[0m[38;5;12m (https://github.com/naavis/roboto-demo)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mmatrix-rain-gb[0m[38;5;12m (https://github.com/wtjones/matrix-rain-gb) - A Matrix digital rain effect in assembler.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBVideoPlayer[0m[38;5;12m [39m[38;5;12m(https://github.com/LIJI32/GBVideoPlayer)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mtechnical[39m[38;5;12m [39m[38;5;12mdemo[39m[38;5;12m [39m[38;5;12mdemonstrating[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mLCD[39m[38;5;12m [39m[38;5;12mcontroller[39m[38;5;12m [39m[38;5;12mcan[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mhacked[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mmake[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor[39m[38;5;12m [39m[38;5;12mplay[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mfull[39m[38;5;12m [39m[38;5;12mmotion[39m[38;5;12m [39m[38;5;12mvideo[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m
|
||||
[38;5;12mcolor,[39m[38;5;12m [39m[38;5;12mtogether[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mmusic.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBVideoPlayer[0m[38;5;12m (https://github.com/LIJI32/GBVideoPlayer) - A technical demo demonstrating how the Game Boy LCD controller can be hacked to make a Game Boy Color play a full motion video in color, together with music.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBVideoPlayer2[0m[38;5;12m (https://github.com/LIJI32/GBVideoPlayer2) - The second iteration of the above demo, which increases the resolution, adds [39m[48;2;30;30;40m[38;5;13m[3mstereo- PCM audio, and introduces video compression[0m[38;5;12m.[39m
|
||||
|
||||
[38;2;255;187;0m[4mReverse Engineering[0m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mReverse engineering Kirby's Dreamland 2[0m[38;5;12m (http://ecc-comp.blogspot.it/2016/03/reverse-engineering-kirbys-dreamland-2.html)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mpokemontools[0m[38;5;12m (https://github.com/pret/pokemon-reverse-engineering-tools) - a python module that provides various reverse engineering components for various Pokémon games.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mReverse[0m[38;5;14m[1m [0m[38;5;14m[1mEngineering[0m[38;5;14m[1m [0m[38;5;14m[1ma[0m[38;5;14m[1m [0m[38;5;14m[1mGameboy[0m[38;5;14m[1m [0m[38;5;14m[1mROM[0m[38;5;14m[1m [0m[38;5;14m[1mwith[0m[38;5;14m[1m [0m[38;5;14m[1mradare2[0m[38;5;12m [39m[38;5;12m(https://www.megabeets.net/reverse-engineering-a-gameboy-rom-with-radare2)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mwalkthrough[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mreverse[39m[38;5;12m [39m[38;5;12mengineer[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mROM[39m[38;5;12m [39m[38;5;12mchallenge[39m[38;5;12m [39m[38;5;12musing[39m[38;5;12m [39m
|
||||
[38;5;12mradare2.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mReverse Engineering a Gameboy ROM with radare2[0m[38;5;12m (https://www.megabeets.net/reverse-engineering-a-gameboy-rom-with-radare2) - A walkthrough to reverse engineer a Game Boy ROM challenge using radare2.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDisassembling Link's Awakening[0m[38;5;12m (http://kemenaran.winosx.com/posts/category-disassembling-links-awakening/) - A series of blog posts about disassembling Link's Awakening DX.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mReverse Engineering the GameBoy Tetris[0m[38;5;12m (https://github.com/h3nnn4n/Reverse-Engineering-the-GameBoy-Tetris)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDMA hijacking[0m[38;5;12m (https://gbdev.io/guides/dma_hijacking) - A simple technique that allows you to run custom code in most GB/SGB/CGB games, provided you have an ACE exploit.[39m
|
||||
@@ -581,8 +559,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mPiglet[0m[38;5;12m (https://github.com/danShumway/Piglet) - A LUA-driven AI that plays classic Game Boy color games using experimentation. In active development.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mOstrich[0m[38;5;12m (https://github.com/PumpMagic/ostrich) - A Game Boy Sound System player written in Swift.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mmGB[0m[38;5;12m (https://github.com/trash80/mGB) - A Game Boy cartridge program that enables the Game Boy to act as a full MIDI supported sound module.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBVisualizer[0m[38;5;12m [39m[38;5;12m(https://github.com/LIJI32/GBVisualizer)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mDemonstrating[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mtwo[39m[38;5;12m [39m[38;5;12mundocumented[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor[39m[38;5;12m [39m[38;5;12mregisters,[39m[38;5;12m [39m[38;5;12mnicknamed[39m[38;5;12m [39m[38;5;12mPCM12[39m[38;5;12m [39m[38;5;12m(FF76)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mPCM34[39m[38;5;12m [39m[38;5;12m(FF77),[39m[38;5;12m [39m[38;5;12mwhich[39m[38;5;12m [39m[38;5;12mcan[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mused[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m
|
||||
[38;5;12mread[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcurrent[39m[38;5;12m [39m[38;5;12mPCM[39m[38;5;12m [39m[38;5;12mamplitude[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12m4[39m[38;5;12m [39m[38;5;12mAPU[39m[38;5;12m [39m[38;5;12mchannels.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBVisualizer[0m[38;5;12m [39m[38;5;12m(https://github.com/LIJI32/GBVisualizer)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mDemonstrating[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mtwo[39m[38;5;12m [39m[38;5;12mundocumented[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor[39m[38;5;12m [39m[38;5;12mregisters,[39m[38;5;12m [39m[38;5;12mnicknamed[39m[38;5;12m [39m[38;5;12mPCM12[39m[38;5;12m [39m[38;5;12m(FF76)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mPCM34[39m[38;5;12m [39m[38;5;12m(FF77),[39m[38;5;12m [39m[38;5;12mwhich[39m[38;5;12m [39m[38;5;12mcan[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mused[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mread[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcurrent[39m[38;5;12m [39m[38;5;12mPCM[39m[38;5;12m [39m[38;5;12mamplitude[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12m4[39m[38;5;12m [39m[38;5;12mAPU[39m[38;5;12m [39m
|
||||
[38;5;12mchannels.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mArduinoGameBoy[0m[38;5;12m (https://github.com/drhelius/arduinogameboy) - Arduino based Game Boy cartridge reader and writer.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgameboy-brainfuck[0m[38;5;12m (https://github.com/bitnenfer/gameboy-brainfuck) - Brainf[39m[48;2;30;30;40m[38;5;13m[3mck interpreter.[0m
|
||||
[38;5;12m- [39m[38;5;14m[1mgbfk[0m[38;5;12m (https://github.com/elseyf/gbfk) - Brainf[39m[48;2;30;30;40m[38;5;13m[3mck interpreter, with input.[0m
|
||||
@@ -595,16 +573,13 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mProgramming Game Boy Chinese cartridges with an STM32F4[0m[38;5;12m (https://dhole.github.io/post/gameboy_cartridge_rw_1/)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mPokemon Pocket Computer:[0m[38;5;12m (https://tilde.town/~minerobber/techwriteups/pokemonpc.html) - What is it and how to use it to make cheat codes.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mBooting the Game Boy with a custom logo[0m[38;5;12m (https://dhole.github.io/post/gameboy_custom_logo/) - Bypassing the Nintendo logo check.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;12mMaking[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12m2017:[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12m"Sheep[39m[38;5;12m [39m[38;5;12mIt[39m[38;5;12m [39m[38;5;12mUp!"[39m[38;5;12m [39m[38;5;12mPost-Mortem[39m[38;5;12m [39m[38;5;12m([39m[38;5;14m[1mpart[0m[38;5;14m[1m [0m[38;5;14m[1m1[0m[38;5;12m [39m[38;5;12m(https://www.gamasutra.com/blogs/DoctorLudos/20171207/311143/),[39m[38;5;12m [39m[38;5;14m[1mpart[0m[38;5;14m[1m [0m[38;5;14m[1m2[0m[38;5;12m [39m
|
||||
[38;5;12m(https://www.gamasutra.com/blogs/DoctorLudos/20180213/314554/))[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mNintendo's[0m[38;5;14m[1m [0m[38;5;14m[1mfake[0m[38;5;14m[1m [0m[38;5;14m[1mlogos[0m[38;5;12m [39m[38;5;12m(http://fuji.drillspirits.net/?post=87)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mEvery[39m[38;5;12m [39m[38;5;12mcartridge[39m[38;5;12m [39m[38;5;12mhas[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mshow[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mauthentic[39m[38;5;12m [39m[38;5;12mlogo[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mconsidered[39m[38;5;12m [39m[38;5;12mvalid[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mrun,[39m[38;5;12m [39m[38;5;12mbut[39m[38;5;12m [39m[38;5;12mobviously[39m[38;5;12m [39m[38;5;12msome[39m[38;5;12m [39m[38;5;12mcompanies[39m[38;5;12m [39m[38;5;12mmanaged[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m
|
||||
[38;5;12mexploit[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcheck[39m[38;5;12m [39m[38;5;12msystem.[39m
|
||||
[38;5;12m- Making a Game Boy game in 2017: A "Sheep It Up!" Post-Mortem ([39m[38;5;14m[1mpart 1[0m[38;5;12m (https://www.gamasutra.com/blogs/DoctorLudos/20171207/311143/), [39m[38;5;14m[1mpart 2[0m[38;5;12m (https://www.gamasutra.com/blogs/DoctorLudos/20180213/314554/))[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mNintendo's fake logos[0m[38;5;12m (http://fuji.drillspirits.net/?post=87) - Every cartridge has to show the authentic logo to be considered valid and be run, but obviously some companies managed to exploit the check system.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mliblsdj[0m[38;5;12m (https://github.com/stijnfrishert/liblsdj) - Utility library for interacting with the LSDj save format (.sav), song files (.lsdsng) and more.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mlsdpatch[0m[38;5;12m (https://github.com/jkotlinski/lsdpatch) - Tool for modifying samples, fonts and palettes on LSDj ROM images.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy video effects[0m[38;5;12m (https://github.com/ChaosCabbage/crazy-gameboy-video-experiments) - Some little experiments using the STAT interrupt to do funny video manipulations.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgbos[0m[38;5;12m (https://github.com/ekimekim/gbos) - A basic operating system for the Game Boy.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mWork[0m[38;5;14m[1m [0m[38;5;14m[1mMaster[0m[38;5;14m[1m [0m[38;5;14m[1mOS[0m[38;5;12m [39m[38;5;12m(https://translate.google.com/translate?hl=&sl=ru&tl=en&u=https%3A%2F%2Fweb.archive.org%2Fweb%2F20081226145726%2Fhttp%3A%2F%2Fworkmaster.ru%2Findex.php%3Fp%3D8&sandbox=1)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m
|
||||
[38;5;12mRussian[39m[38;5;12m [39m[38;5;12mmulti[39m[38;5;12m [39m[38;5;12mtasking[39m[38;5;12m [39m[38;5;12moperating[39m[38;5;12m [39m[38;5;12msystem.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mWork Master OS[0m[38;5;12m (https://translate.google.com/translate?hl=&sl=ru&tl=en&u=https%3A%2F%2Fweb.archive.org%2Fweb%2F20081226145726%2Fhttp%3A%2F%2Fworkmaster.ru%2Findex.php%3Fp%3D8&sandbox=1) - Russian multi tasking operating system.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy Link Cable Breakout Board[0m[38;5;12m (https://github.com/Palmr/gb-link-cable)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBCartFlasher firmware[0m[38;5;12m (https://github.com/Tauwasser/GBCartFlasher)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mVerilogBoy[0m[38;5;12m (https://github.com/zephray/VerilogBoy/) - Game Boy compatible console Verilog RTL implementation.[39m
|
||||
@@ -616,8 +591,7 @@
|
||||
[38;2;255;187;0m[4mDirectories[0m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mArchive of related files[0m[38;5;12m (http://gbdev.gg8.se/files/)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mThe[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mArchive[0m[38;5;12m [39m[38;5;12m(https://github.com/gb-archive)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mrelated[39m[38;5;12m [39m[38;5;12msoftware,[39m[38;5;12m [39m[38;5;12mhardware[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mliterature.[39m[38;5;12m [39m[38;5;12mAimed[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mmirror[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mpreserve[39m[38;5;12m [39m[38;5;12mold[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mfragmented[39m[38;5;12m [39m[38;5;12mcontributions[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m
|
||||
[38;5;12mthe[39m[38;5;12m [39m[38;5;12mlast[39m[38;5;12m [39m[38;5;12mthree[39m[38;5;12m [39m[38;5;12mdecades.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mThe Game Boy Archive[0m[38;5;12m (https://github.com/gb-archive) - A library of Game Boy related software, hardware and literature. Aimed to mirror and preserve old and fragmented contributions from the last three decades.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mThe Game Boy Archive - Salvage[0m[38;5;12m (https://github.com/gb-archive/salvage) - Historical archive of software, old articles, FAQs and various documents.[39m
|
||||
|
||||
[38;2;255;187;0m[4mWebsites[0m
|
||||
@@ -640,11 +614,9 @@
|
||||
|
||||
[38;2;255;187;0m[4mAcknowledgements[0m
|
||||
|
||||
[38;5;12mThanks[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;14m[1mevery[0m[38;5;12m [39m[38;5;12m(https://github.com/avivace/awesome-gbdev/graphs/contributors)[39m[38;5;12m [39m[38;5;12mcontributor[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthis[39m[38;5;12m [39m[38;5;12mproject,[39m[38;5;12m [39m[38;5;12mJeff[39m[38;5;12m [39m[38;5;12mFrohwein,[39m[38;5;12m [39m[38;5;12mPascal[39m[38;5;12m [39m[38;5;12mFelber,[39m[38;5;12m [39m[38;5;12mKOOPa,[39m[38;5;12m [39m[38;5;12mPan[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mAnthrox,[39m[38;5;12m [39m[38;5;12mGABY,[39m[38;5;12m [39m[38;5;12mMarat[39m[38;5;12m [39m[38;5;12mFayzullin,[39m[38;5;12m [39m[38;5;12mPaul[39m[38;5;12m [39m
|
||||
[38;5;12mRobson,[39m[38;5;12m [39m[38;5;12mBOWSER,[39m[38;5;12m [39m[38;5;12mneviksti,[39m[38;5;12m [39m[38;5;12mMartin[39m[38;5;12m [39m[38;5;12m"nocash"[39m[38;5;12m [39m[38;5;12mKorth,[39m[38;5;12m [39m[38;5;12mNitro2k01,[39m[38;5;12m [39m[38;5;12mDuo,[39m[38;5;12m [39m[38;5;12mChris[39m[38;5;12m [39m[38;5;12mAntonellis,[39m[38;5;12m [39m[38;5;12mMichael[39m[38;5;12m [39m[38;5;12mHope,[39m[38;5;12m [39m[38;5;12mBeware,[39m[38;5;12m [39m[38;5;12mJonathan[39m[38;5;12m [39m[38;5;12m“Lord[39m[38;5;12m [39m[38;5;12mNightmare”[39m[38;5;12m [39m[38;5;12mGevaryahu,[39m[38;5;12m [39m[38;5;12mCarsten[39m[38;5;12m [39m[38;5;12mSorense,[39m[38;5;12m [39m[38;5;12mSindre[39m[38;5;12m [39m[38;5;12mAamås,[39m[38;5;12m [39m[38;5;12mOtaku[39m[38;5;12m [39m[38;5;12mNo[39m[38;5;12m [39m[38;5;12mZoku,[39m[38;5;12m [39m
|
||||
[38;5;12mGeeBee.[39m
|
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[38;5;12mThanks[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;14m[1mevery[0m[38;5;12m [39m[38;5;12m(https://github.com/avivace/awesome-gbdev/graphs/contributors)[39m[38;5;12m [39m[38;5;12mcontributor[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthis[39m[38;5;12m [39m[38;5;12mproject,[39m[38;5;12m [39m[38;5;12mJeff[39m[38;5;12m [39m[38;5;12mFrohwein,[39m[38;5;12m [39m[38;5;12mPascal[39m[38;5;12m [39m[38;5;12mFelber,[39m[38;5;12m [39m[38;5;12mKOOPa,[39m[38;5;12m [39m[38;5;12mPan[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mAnthrox,[39m[38;5;12m [39m[38;5;12mGABY,[39m[38;5;12m [39m[38;5;12mMarat[39m[38;5;12m [39m[38;5;12mFayzullin,[39m[38;5;12m [39m[38;5;12mPaul[39m[38;5;12m [39m[38;5;12mRobson,[39m[38;5;12m [39m[38;5;12mBOWSER,[39m[38;5;12m [39m[38;5;12mneviksti,[39m[38;5;12m [39m[38;5;12mMartin[39m[38;5;12m [39m[38;5;12m"nocash"[39m[38;5;12m [39m
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[38;5;12mKorth,[39m[38;5;12m [39m[38;5;12mNitro2k01,[39m[38;5;12m [39m[38;5;12mDuo,[39m[38;5;12m [39m[38;5;12mChris[39m[38;5;12m [39m[38;5;12mAntonellis,[39m[38;5;12m [39m[38;5;12mMichael[39m[38;5;12m [39m[38;5;12mHope,[39m[38;5;12m [39m[38;5;12mBeware,[39m[38;5;12m [39m[38;5;12mJonathan[39m[38;5;12m [39m[38;5;12m“Lord[39m[38;5;12m [39m[38;5;12mNightmare”[39m[38;5;12m [39m[38;5;12mGevaryahu,[39m[38;5;12m [39m[38;5;12mCarsten[39m[38;5;12m [39m[38;5;12mSorense,[39m[38;5;12m [39m[38;5;12mSindre[39m[38;5;12m [39m[38;5;12mAamås,[39m[38;5;12m [39m[38;5;12mOtaku[39m[38;5;12m [39m[38;5;12mNo[39m[38;5;12m [39m[38;5;12mZoku,[39m[38;5;12m [39m[38;5;12mGeeBee.[39m
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[38;2;255;187;0m[4mSponsors[0m
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[38;5;12mSpecial[39m[38;5;12m [39m[38;5;12mthanks[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mour[39m[38;5;12m [39m[38;5;12mfriends[39m[38;5;12m [39m[38;5;12mat[39m[38;5;12m [39m[38;5;14m[1mDigitalOcean[0m[38;5;12m [39m[38;5;12m(https://www.digitalocean.com/)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;14m[1mIncube8[0m[38;5;14m[1m [0m[38;5;14m[1mGames[0m[38;5;12m [39m[38;5;12m(https://incube8games.com/),[39m[38;5;12m [39m[38;5;12msponsoring[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mopen[39m[38;5;12m [39m[38;5;12msource[39m[38;5;12m [39m[38;5;12mactivites[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mour[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mDevelopment[39m[38;5;12m [39m
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[38;5;12mcommunity.[39m
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[38;5;12mSpecial thanks to our friends at [39m[38;5;14m[1mDigitalOcean[0m[38;5;12m (https://www.digitalocean.com/) and [39m[38;5;14m[1mIncube8 Games[0m[38;5;12m (https://incube8games.com/), sponsoring the open source activites of our Game Boy Development community.[39m
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Reference in New Issue
Block a user