Update and add index

This commit is contained in:
Jonas Zeunert
2024-04-23 15:17:38 +02:00
parent 4d0cd768f7
commit 8d4db5d359
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 Awesome Game Remakes !Awesome (https://awesome.re/badge.svg) (https://awesome.re)
 Awesome Game Remakes !Awesome (https://awesome.re/badge.svg) (https://awesome.re)
Actively maintained open-source game remakes.
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If you are also interested in clones and similar games (0 A.D. etc.), take a look at Open Source Game Clones (https://osgameclones.com/).
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Contents
- Action (#action)
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- BetterSpades (https://github.com/xtreme8000/BetterSpades/) - Ace Of Spades open source implementation that runs on older machines.
- BStone (https://github.com/bibendovsky/bstone) - A source port of Blake Stone: Aliens Of Gold and Blake Stone: Planet Strike.
- CatacombGL (https://github.com/ArnoAnsems/CatacombGL) - Windows source port of Catacomb 3D and the Catacomb Adventure series.
- Chocolate Doom (https://github.com/chocolate-doom/chocolate-doom):flower_playing_cards: - Source port that is minimalist, historically accurate and includes ports of Heretic and Hexen, and 
Strife.
- Doom Legacy (https://sourceforge.net/projects/doomlegacy/):flower_playing_cards: - One of the most popular DOOM source ports, which enhances it with things like TCP/IP networking, OpenGL 
renderer etc.
- Chocolate Doom (https://github.com/chocolate-doom/chocolate-doom):flower_playing_cards: - Source port that is minimalist, historically accurate and includes ports of Heretic and Hexen, and Strife.
- Doom Legacy (https://sourceforge.net/projects/doomlegacy/):flower_playing_cards: - One of the most popular DOOM source ports, which enhances it with things like TCP/IP networking, OpenGL renderer etc.
- DoomRetro (https://github.com/bradharding/doomretro):flower_playing_cards: - Classic, refined DOOM source port for Windows PC.
- Doomsday Engine (https://github.com/skyjake/Doomsday-Engine:flower_playing_cards::flower_playing_cards:):flower_playing_cards: - Source port of id Software's DOOM I/II and Raven Software's 
Heretic and Hexen.
- Doomsday Engine (https://github.com/skyjake/Doomsday-Engine:flower_playing_cards::flower_playing_cards:):flower_playing_cards: - Source port of id Software's DOOM I/II and Raven Software's Heretic and Hexen.
- DukeGDX (https://gitlab.com/m210/DukeGDX) - Duke Nukem 3D port.
- ECWolf (https://bitbucket.org/ecwolf/ecwolf/src/master/) - Port of Wolfenstein 3D based on Wolf4SDL.
- ezQuake (https://github.com/ezQuake/ezquake-source) - Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play.
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- QuakeSpasm (https://sourceforge.net/projects/quakespasm/) - A modern, cross-platform Quake game engine.
- RBDOOM-3-BFG (https://github.com/RobertBeckebans/RBDOOM-3-BFG) - Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support.
- RedneckGDX (https://gitlab.com/m210/RedneckGDX) - Port of Redneck Rampage.
- SurrealEngine (https://github.com/dpjudas/SurrealEngine) - The goal of this project is to reimplement enough of the original Unreal Engine to make the Unreal Tournament (UT99) maps 
playable.
- SurrealEngine (https://github.com/dpjudas/SurrealEngine) - The goal of this project is to reimplement enough of the original Unreal Engine to make the Unreal Tournament (UT99) maps playable.
- The Eternity Engine (https://github.com/team-eternity/eternity):flower_playing_cards: - Advanced DOOM source port.
- The Force Engine (https://github.com/luciusDXL/TheForceEngine) - Jedi Engine for modern systems and the games that used that engine - Dark Forces and Outlaws.
- Tyrquake (https://github.com/libretro/tyrquake) - Libretro port of Tyrquake.
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- Antares (https://github.com/arescentral/antares) - Remake of Ares, a tactical space combat game.
- CivOne (https://github.com/SWY1985/CivOne) - Implementation of Sid Meier's Civilization.
- CorsixTH (https://github.com/CorsixTH/CorsixTH) - Clone of Theme Hospital with support for modern operating systems, high resolutions and much more.
- Cortex Command Community Project Source (https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source) - Community-driven effort to continue the development of Cortex
Command.
- Cortex Command Community Project Source (https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source) - Community-driven effort to continue the development of Cortex Command.
- fheroes2 (https://github.com/ihhub/fheroes2) - Free implementation of Heroes of Might and Magic II game engine.
- FreeCol (https://sourceforge.net/projects/freecol/) - Turn-based strategy game based on the old game Colonization.
- GLSMAC (https://github.com/afwbkbc/glsmac) - Unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri ( + Alien Crossfire ).
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- Open Panzer (https://github.com/nicupavel/openpanzer):flower_playing_cards: - HTML5 Panzer General 2.
- OpenRA (https://github.com/OpenRA/OpenRA) - Implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and macOS.
- OpenRCT2 (https://github.com/OpenRCT2/OpenRCT2) - Recreation of RollerCoaster Tycoon 2.
- OpenSAGE (https://github.com/OpenSAGE/OpenSAGE) - C# reimplementation of SAGE, the game engine used by a bunch of EA Pacific games, including Command & Conquer: Generals and Battle for 
Middle Earth.
- OpenSAGE (https://github.com/OpenSAGE/OpenSAGE) - C# reimplementation of SAGE, the game engine used by a bunch of EA Pacific games, including Command & Conquer: Generals and Battle for Middle Earth.
- OpenSC2K (https://github.com/nicholas-ochoa/OpenSC2K) - Remake of SimCity 2000 by Maxis.
- OpenTTD (https://github.com/OpenTTD/OpenTTD):flower_playing_cards: - OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer.
- OpenXcom (https://github.com/SupSuper/OpenXcom) - Clone of UFO: Enemy Unknown and X-COM: Terror From the Deep.