update lists

This commit is contained in:
2025-07-18 22:22:32 +02:00
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@@ -1,4 +1,4 @@
 Awesome Vulkan !Awesome (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) (https://github.com/sindresorhus/awesome)
 Awesome Vulkan !Awesome (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) (https://github.com/sindresorhus/awesome)
@@ -85,7 +85,7 @@
* **Vulkan Usage Recommencation** (https://developer.samsung.com/game/usage) (for mobile) 
⟡ Epic
* **Efficient use of Vulkan on UE4 Mobile** (https://community.arm.com/cfs-file/__key/telligent-evolution-extensions-calendar-calendarfiles/00-00-00-00-05/6_2D00_mmg_2D00_siggraph2016_2D00_vulkan_2D00_smedis.pdf)
⟡  Khronos
⟡ Khronos
   ⟡ Vulkan Guide (https://github.com/KhronosGroup/Vulkan-Guide)
⟡ LunarG (https://lunarg.com)
* **Vulkan SDK** (https://vulkan.lunarg.com/) 
@@ -98,6 +98,8 @@
* **Automatic RelaxedPrecision Decoration and Conversion in Spirv-Opt** (https://www.lunarg.com/news-insights/white-papers/automatic-relaxedprecision-decoration-and-conversion-in-spirv-opt/)
* **SPIR-V Legalization and Size Reduction with spirv-opt** (https://www.lunarg.com/news-insights/white-papers/spir-v-legalization-and-size-reduction-with-spirv-opt/) 
* **All White Papers** (https://www.lunarg.com/vulkan-white-papers/) 
⟡ Community
* **VulkanHub** (https://vkdoc.net) 
Tutorial
⟡  How to Learn Vulkan (https://www.jeremyong.com/c++/vulkan/graphics/rendering/2018/03/26/how-to-learn-vulkan.html) - Meta post on how to learn Vulkan
@@ -113,13 +115,12 @@
⟡ Siggraph
* **An overview of next-generation graphics APIs** (http://nextgenapis.realtimerendering.com/) - covers Vulkan, D3D12 etc.
⟡  Tutorial by Overv (https://vulkan-tutorial.com/) and its github repository (https://github.com/Overv/VulkanTutorial). CC BY-SA 4.0 
⟡  vulkan-sxs (https://github.com/philiptaylor/vulkan-sxs) - explain the Vulkan API step by step and vulkan-sync (https://github.com/philiptaylor/vulkan-sync) - rephrase Vulkan's requirements on execution dependencies in a more precise 
form. MIT 
⟡  vulkan-sxs (https://github.com/philiptaylor/vulkan-sxs) - explain the Vulkan API step by step and vulkan-sync (https://github.com/philiptaylor/vulkan-sync) - rephrase Vulkan's requirements on execution dependencies in a more precise form. MIT 
⟡  Vulkan in 30 minutes (https://renderdoc.org/vulkan-in-30-minutes.html) - by baldurk.
⟡  Vulkan Demos and Tutorials (https://github.com/Z80Fan/VulkanDemos). MIT 
⟡  Vulkan Guide (https://vkguide.dev). MIT 
⟡  Vulkan Lecture Series (https://www.youtube.com/playlist?list=PLmIqTlJ6KsE1Jx5HV4sd2jOe3V1KMHHgn) - University lectures by Johannes Unterguggenberger from the Research Unit of Computer Graphics, TU Wien. Covers basic and advanced 
topics like: Vulkan essentials, the swap chain, resources and descriptors, commands and command buffers, pipelines and stages, real-time ray tracing, and synchronization.
⟡  Vulkan Lecture Series (https://www.youtube.com/playlist?list=PLmIqTlJ6KsE1Jx5HV4sd2jOe3V1KMHHgn) - University lectures by Johannes Unterguggenberger from the Research Unit of Computer Graphics, TU Wien. Covers basic and advanced topics like: 
Vulkan essentials, the swap chain, resources and descriptors, commands and command buffers, pipelines and stages, real-time ray tracing, and synchronization.
Apps
⟡  The Talos Principle (http://www.croteam.com/talos-principle-will-support-vulkan-first-screenshot-released/) - by Croteam.
@@ -149,8 +150,8 @@
* **android tutorials** (https://github.com/googlesamples/android-vulkan-tutorials). 
⟡  nvpro-samples (https://github.com/nvpro-samples) - NVIDIA DesignWorks Samples. LICENSE (https://github.com/nvpro-samples/gl_vk_threaded_cadscene/blob/master/LICENSE) 
* **gl_vk_chopper** (https://github.com/nvpro-samples/gl_vk_chopper) - Simple vulkan rendering example. 
* **gl_vk_threaded_cadscene** (https://github.com/nvpro-samples/gl_vk_threaded_cadscene) - OpenGL and Vulkan comparison on rendering a CAD scene using various techniques and **the blog** (https://developer.nvidia.com/vulkan-opengl-thre 
aded-cad-scene-sample) about it. 
* **gl_vk_threaded_cadscene** (https://github.com/nvpro-samples/gl_vk_threaded_cadscene) - OpenGL and Vulkan comparison on rendering a CAD scene using various techniques and **the blog** (https://developer.nvidia.com/vulkan-opengl-threaded-cad-s 
cene-sample) about it. 
* **gl_vk_bk3dthreaded** (https://github.com/nvpro-samples/gl_vk_bk3dthreaded) - Vulkan sample rendering 3D with 'worker-threads'. 
* **gl_vk_supersampled** (https://github.com/nvpro-samples/gl_vk_supersampled) - Vulkan sample showing a high quality super-sampled rendering. 
⟡  NVIDIA GameWorks Samples (https://github.com/NVIDIAGameWorks/GraphicsSamples) - GameWorks cross-platform graphics API samples. LICENSE (https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/license.txt) 
@@ -208,8 +209,8 @@
   ⟡  Acid (https://github.com/Equilibrium-Games/Acid) - A high speed C++17 Vulkan game engine. MIT 
   ⟡  AMD's Anvil (https://github.com/GPUOpen-LibrariesAndSDKs/Anvil) - cross-platform framework for Vulkan. LICENSE (https://github.com/GPUOpen-LibrariesAndSDKs/Anvil/blob/master/LICENSE.txt) 
   ⟡  Auto-Vk (https://github.com/cg-tuwien/Auto-Vk) - Vulkan convenience and productivity layer for modern C++, atop Vulkan-Hpp, by the Research Unit of Computer Graphics, TU Wien. MIT 
   ⟡  Auto-Vk-Toolkit (https://github.com/cg-tuwien/Auto-Vk-Toolkit) - C++ framework around Auto-Vk (https://github.com/cg-tuwien/Auto-Vk) for rapid prototyping, research, and teaching, by the Research Unit of Computer Graphics, TU 
Wien. MIT for the framework's code 
   ⟡  Auto-Vk-Toolkit (https://github.com/cg-tuwien/Auto-Vk-Toolkit) - C++ framework around Auto-Vk (https://github.com/cg-tuwien/Auto-Vk) for rapid prototyping, research, and teaching, by the Research Unit of Computer Graphics, TU Wien. MIT for 
the framework's code 
   ⟡  bgfx (https://github.com/bkaradzic/bgfx#bgfx---cross-platform-rendering-library) - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. BSD-2-clause 
(https://github.com/bkaradzic/bgfx/blob/master/LICENSE) 
   ⟡  bsf (https://github.com/GameFoundry/bsf) - Modern C++14 library for the development of real-time graphical applications. MIT 
@@ -225,8 +226,7 @@
   ⟡  Logi (https://github.com/UL-FRI-LGM/Logi) - Light-weight object oriented Vulkan abstraction framework. BSD 2-clause 
   ⟡  Lugdunum (https://github.com/Lugdunum3D/Lugdunum) - Modern cross-platform 3D rendering engine built with Vulkan and modern C++14. MIT 
   ⟡  openFrameworks (https://github.com/openframeworks-vk/openFrameworks) - the most famouse C++ creative coding framework. MIT 
   ⟡  PowerVR SDK (https://github.com/powervr-graphics/Native_SDK) - C++ cross-platform 3D graphics SDK to speed up development of Vulkan and GLES. LICENSE 
(https://github.com/powervr-graphics/Native_SDK/blob/4.1/LICENSE_POWERVR_SDK.txt) 
   ⟡  PowerVR SDK (https://github.com/powervr-graphics/Native_SDK) - C++ cross-platform 3D graphics SDK to speed up development of Vulkan and GLES. LICENSE (https://github.com/powervr-graphics/Native_SDK/blob/4.1/LICENSE_POWERVR_SDK.txt) 
   ⟡  Pumex (https://github.com/pumexx/pumex) - cross-platform Vulkan renderer implementing frame graph and simple scene graph. Able to render on many surfaces at once MIT 
   ⟡  SDL (https://discourse.libsdl.org/t/sdl-2-0-6-released/23109) - added cross-platform Vulkan graphics support in SDL_vulkan.h. zlib 
   ⟡  small3d (https://www.gamedev.net/projects/515-small3d/), Tiny Vulkan based C++ cross-platform game development framework BSD 3-clause 
@@ -234,11 +234,9 @@
   ⟡  Tephra (https://github.com/Dolkar/Tephra) - A modern C++17 graphics and compute library filling the gap between Vulkan and high-level APIs like OpenGL. MIT 
   ⟡  The-Forge (https://github.com/ConfettiFX/The-Forge) - DirectX 12, Vulkan, macOS Metal 2 rendering framework. Apache License 2.0 
   ⟡  VKFS (https://github.com/MHDtA-dev/VKFS) - Cross-platform easy-to-use C++ framework that allows you to quickly initialize Vulkan and get a ready-made environment. Provides high-level abstraction over basic Vulkan objects.
   ⟡  VkHLF (https://github.com/nvpro-pipeline/VkHLF) - Vulkan High Level Framework. LICENSE  (https://github.com/nvpro-pipeline/VkHLF/blob/master/LICENSE.txt)
   ⟡  Vulkan Launchpad (https://github.com/cg-tuwien/VulkanLaunchpad) - Vulkan framework for Windows, macOS, and Linux. Especially well-suited for Vulkan beginners, used in university education, by the Research Unit of Computer 
Graphics, TU Wien. MIT 
 * **Vulkan Launchpad Starter** (https://github.com/cg-tuwien/VulkanLaunchpadStarter) - Starter template containing additional functionality and assets. ****LICENSE** ** (https://github.com/cg-tuwien/VulkanLaunchpadStarter/blob/main/L 
ICENSE) 
   ⟡  Vulkan Launchpad (https://github.com/cg-tuwien/VulkanLaunchpad) - Vulkan framework for Windows, macOS, and Linux. Especially well-suited for Vulkan beginners, used in university education, by the Research Unit of Computer Graphics, TU Wien.
MIT 
 * **Vulkan Launchpad Starter** (https://github.com/cg-tuwien/VulkanLaunchpadStarter) - Starter template containing additional functionality and assets. ****LICENSE** ** (https://github.com/cg-tuwien/VulkanLaunchpadStarter/blob/main/LICENSE)
⟡ Other API Interop and Implementations
   ⟡  visor (https://github.com/baldurk/visor) - Vulkan Ignoble Software Rasterizer. MIT 
@@ -263,6 +261,9 @@
   ⟡  glslang (https://github.com/KhronosGroup/glslang) - Library for compiling glsl to spirv BSD 3-Clause 
   ⟡  SPIRV-Cross (https://github.com/KhronosGroup/SPIRV-Cross) - Library for reflection of spirv, simplify the creation of Vulkan pipeline layouts  Apache-2.0 License 
⟡ Outdated ⚠️
   ⟡  VkHLF (https://github.com/nvpro-pipeline/VkHLF) - Vulkan High Level Framework. LICENSE  (https://github.com/nvpro-pipeline/VkHLF/blob/master/LICENSE.txt)
Bindings
⟡  ash (https://github.com/MaikKlein/ash) - Vulkan bindings for Rust. MIT 
⟡  gfx-rs (https://github.com/gfx-rs/gfx) - A low-overhead Vulkan-like GPU API for Rust. Apache License 2.0 
@@ -298,8 +299,8 @@
⟡  CodeXL (https://github.com/GPUOpen-Tools/CodeXL) - CodeXL goes open source. MIT 
⟡  Qualcomm Adreno GPU Tools (https://developer.qualcomm.com/software/adreno-gpu-sdk/tools) - samples, Adreno recommendation layer, best practice docs for Adreno GPU.
⟡  Qualcomm Snapdragon Profiler (https://developer.qualcomm.com/software/snapdragon-profiler) - includes Vulkan traces and frame captures for Adreno GPU.
⟡  Arm Mobile Studio (https://www.arm.com/products/development-tools/graphics/arm-mobile-studio) - includes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a 
whole-system view of performance to determine bottlenecks quickly across both the CPU and GPU.
⟡  Arm Mobile Studio (https://www.arm.com/products/development-tools/graphics/arm-mobile-studio) - includes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a whole-system view of
performance to determine bottlenecks quickly across both the CPU and GPU.
⟡  Open Capture and Analytics Tool (OCAT) (https://github.com/GPUOpen-Tools/OCAT) - provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan. MIT 
⟡  gapid (https://github.com/google/gapid) - Graphics API Debugger, can trace and replay Android OpenGL ES and Vulkan applications. Apache License 2.0 
⟡  Arm - PerfDoc (https://github.com/ARM-software/perfdoc) - a validation layer against the Mali Application Developer Best Practices document. MIT 
@@ -307,49 +308,49 @@
⟡  MangoHud (https://github.com/flightlessmango/MangoHud) - Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load. MIT 
Books
⟡ Introduction to Computer Graphics and the Vulkan API (https://www.amazon.com/Introduction-Computer-Graphics-Vulkan-API/dp/1548616176) by Kenwright - Introduce the reader to the exciting topic of computer graphics from a grounds-up 
practical perspective with the Vulkan API.
⟡ Introduction to Computer Graphics and the Vulkan API (https://www.amazon.com/Introduction-Computer-Graphics-Vulkan-API/dp/1548616176) by Kenwright - Introduce the reader to the exciting topic of computer graphics from a grounds-up practical 
perspective with the Vulkan API.
⟡ Learning Vulkan (https://www.amazon.com/Learning-Vulkan-Parminder-Singh/dp/1786469804) - by Parminder Singh - Get started with the Vulkan API and its programming techniques using the easy-to-follow examples.
  ⟡ Book's Examples (https://github.com/PacktPublishing/Learning-Vulkan)
⟡ Vulkan Cookbook (https://www.amazon.com/Vulkan-Cookbook-Pawel-Lapinski/dp/1786468158)- by Pawel Lapinski - Explores a wide range of graphics programming and GPU compute methods to make the best use of the Vulkan API.
  ⟡ Book's Examples (https://github.com/PacktPublishing/Vulkan-Cookbook)
⟡ Vulkan Programming Guide (https://www.amazon.com/Vulkan-Programming-Guide-Official-Learning/dp/0134464540) - by Graham Sellers and John Kessenich - Introduces powerful 3D development techniques for many fields.
⟡ Mastering Graphics Programming with Vulkan 
(https://www.amazon.com/Mastering-Graphics-Programming-Vulkan-state/dp/1803244798/ref=sr_1_1?keywords=mastering+graphics+programming+with+vulkan&qid=1678290788&sprefix=mastering+graphics+%2Caps%2C255&sr=8-1) - Develop a modern rendering
engine from first principles to state-of-the-art techniques, by Marco Castorina and Gabriel Sassone.
(https://www.amazon.com/Mastering-Graphics-Programming-Vulkan-state/dp/1803244798/ref=sr_1_1?keywords=mastering+graphics+programming+with+vulkan&qid=1678290788&sprefix=mastering+graphics+%2Caps%2C255&sr=8-1) - Develop a modern rendering engine 
from first principles to state-of-the-art techniques, by Marco Castorina and Gabriel Sassone.
Papers
⟡  The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses (https://www.cg.tuwien.ac.at/research/publications/2022/unterguggenberger-2022-vulkan) by Johannes Unterguggenberger, Bernhard Kerbl, and Michael 
Wimmer, Eurographics 2022 - Education Papers
⟡  The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses (https://www.cg.tuwien.ac.at/research/publications/2022/unterguggenberger-2022-vulkan) by Johannes Unterguggenberger, Bernhard Kerbl, and Michael Wimmer, 
Eurographics 2022 - Education Papers
* Direct link to the **paper** (https://www.cg.tuwien.ac.at/research/publications/2022/unterguggenberger-2022-vulkan/unterguggenberger-2022-vulkan-paper.pdf).
* Pre-recorded presentation on **YouTube** (https://youtu.be/ZG0ct4V6c0k). 
Khronos
⟡  Specification
* Vulkan 1.0 Core API (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.0/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.0/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulka 
n/specs/1.0/html/vkspec.html)) 
* Vulkan 1.0 Core API + Khronos-defined Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.0-wsi_extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.0-wsi_extensions/pdf/vkspec.pdf) 
) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1.0-wsi_extensions/html/vkspec.html)) 
* Vulkan 1.0 Core API + all registered Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.0-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.0-extensions/pdf/vkspec.pdf)) (**Sing 
le-file HTML** (https://registry.khronos.org/vulkan/specs/1.0-extensions/html/vkspec.html))  
* Vulkan 1.1 Core API (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.1/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.1/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulka 
n/specs/1.1/html/vkspec.html)) 
* Vulkan 1.1 Core API + Khronos-defined Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.1-khr-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.1-khr-extensions/pdf/vkspec.pdf) 
) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1.1-khr-extensions/html/vkspec.html)) 
* Vulkan 1.1 Core API + all registered Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.1-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.1-extensions/pdf/vkspec.pdf)) (**Sing 
le-file HTML** (https://registry.khronos.org/vulkan/specs/1.1-extensions/html/vkspec.html))  
* Vulkan 1.2 Core API (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.2/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.2/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulka 
n/specs/1.2/html/vkspec.html)) 
* Vulkan 1.2 Core API + Khronos-defined Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.2-khr-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.2-khr-extensions/pdf/vkspec.pdf) 
) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1.2-khr-extensions/html/vkspec.html)) 
* Vulkan 1.2 Core API + all registered Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.2-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.2-extensions/pdf/vkspec.pdf)) (**Sing 
le-file HTML** (https://registry.khronos.org/vulkan/specs/1.2-extensions/html/vkspec.html))  
* Vulkan 1.3 Core API (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.3/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.3/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulka 
n/specs/1.3/html/vkspec.html)) 
* Vulkan 1.3 Core API + Khronos-defined Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.3-khr-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.3-khr-extensions/pdf/vkspec.pdf) 
) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1.3-khr-extensions/html/vkspec.html)) 
* Vulkan 1.3 Core API + all registered Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.3-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.3-extensions/pdf/vkspec.pdf)) (**Sing 
le-file HTML** (https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html))  
* Vulkan 1.0 Core API (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.0/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.0/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1. 
0/html/vkspec.html)) 
* Vulkan 1.0 Core API + Khronos-defined Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.0-wsi_extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.0-wsi_extensions/pdf/vkspec.pdf)) (**Singl 
e-file HTML** (https://registry.khronos.org/vulkan/specs/1.0-wsi_extensions/html/vkspec.html)) 
* Vulkan 1.0 Core API + all registered Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.0-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.0-extensions/pdf/vkspec.pdf)) (**Single-file HT 
ML** (https://registry.khronos.org/vulkan/specs/1.0-extensions/html/vkspec.html))  
* Vulkan 1.1 Core API (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.1/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.1/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1. 
1/html/vkspec.html)) 
* Vulkan 1.1 Core API + Khronos-defined Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.1-khr-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.1-khr-extensions/pdf/vkspec.pdf)) (**Singl 
e-file HTML** (https://registry.khronos.org/vulkan/specs/1.1-khr-extensions/html/vkspec.html)) 
* Vulkan 1.1 Core API + all registered Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.1-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.1-extensions/pdf/vkspec.pdf)) (**Single-file HT 
ML** (https://registry.khronos.org/vulkan/specs/1.1-extensions/html/vkspec.html))  
* Vulkan 1.2 Core API (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.2/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.2/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1. 
2/html/vkspec.html)) 
* Vulkan 1.2 Core API + Khronos-defined Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.2-khr-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.2-khr-extensions/pdf/vkspec.pdf)) (**Singl 
e-file HTML** (https://registry.khronos.org/vulkan/specs/1.2-khr-extensions/html/vkspec.html)) 
* Vulkan 1.2 Core API + all registered Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.2-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.2-extensions/pdf/vkspec.pdf)) (**Single-file HT 
ML** (https://registry.khronos.org/vulkan/specs/1.2-extensions/html/vkspec.html))  
* Vulkan 1.3 Core API (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.3/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.3/pdf/vkspec.pdf)) (**Single-file HTML** (https://registry.khronos.org/vulkan/specs/1. 
3/html/vkspec.html)) 
* Vulkan 1.3 Core API + Khronos-defined Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.3-khr-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.3-khr-extensions/pdf/vkspec.pdf)) (**Singl 
e-file HTML** (https://registry.khronos.org/vulkan/specs/1.3-khr-extensions/html/vkspec.html)) 
* Vulkan 1.3 Core API + all registered Extensions (**Chunked HTML** (https://registry.khronos.org/vulkan/specs/1.3-extensions/html/index.html)) (**PDF** (https://registry.khronos.org/vulkan/specs/1.3-extensions/pdf/vkspec.pdf)) (**Single-file HT 
ML** (https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html))  
⟡  Quick Reference Sheets
* **Vulkan 1.0 Quick Reference Sheets** (https://www.khronos.org/registry/vulkan/specs/1.0/refguide/Vulkan-1.0-web.pdf)
* **Vulkan 1.1 Quick Reference Sheets** (https://www.khronos.org/registry/vulkan/specs/1.1/refguide/Vulkan-1.1-web.pdf)
@@ -391,3 +392,5 @@
Contributing
Please see CONTRIBUTING (https://github.com/vinjn/awesome-vulkan/blob/master/CONTRIBUTING.md) for details.
vulkan Github: https://github.com/vinjn/awesome-vulkan