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 awesome-opengl !Awesome (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) (https://github.com/sindresorhus/awesome)
 awesome-opengl !Awesome (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) (https://github.com/sindresorhus/awesome)
 (https://www.opengl.org)
A curated list of awesome OpenGL libraries, debuggers and resources.
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Popular books about OpenGL
⟡ A Trip Down the Graphics Pipeline (http://www.amazon.com/dp/1558603875) by Jim Blinn - Popular book that contains wealth information about the graphics pipeline, and of the best sources to learn the core concepts of Computer Graphics.
⟡ Computer Graphics (http://www.amazon.com/dp/0321399528) by John F. Hughes, et al. - Computer Graphics is indeed a must for anyone being involved in the design and implementation of Computer Graphics algorithms. However, this is not a 
OpenGL focused book, but contains valuable demonstrations of the technology.
⟡ Interactive Computer Graphics (http://www.amazon.com/dp/0132545233) by Edward Angel and Dave Shreiner - It provides several examples using OpenGL and it covers several aspects at once, but if you are trying to learn OpenGL on your own
you might not find this helpful.
⟡ Computer Graphics (http://www.amazon.com/dp/0321399528) by John F. Hughes, et al. - Computer Graphics is indeed a must for anyone being involved in the design and implementation of Computer Graphics algorithms. However, this is not a OpenGL 
focused book, but contains valuable demonstrations of the technology.
⟡ Interactive Computer Graphics (http://www.amazon.com/dp/0132545233) by Edward Angel and Dave Shreiner - It provides several examples using OpenGL and it covers several aspects at once, but if you are trying to learn OpenGL on your own you might
not find this helpful.
⟡ OpenGL ES 3.0 Programming Guide (http://www.amazon.com/dp/0321933885) by Dan Ginsburg, et al. - It presents all the necessary information to use the OpenGL ES 3.0 API in a clear manner.
⟡ OpenGL Insights (http://www.amazon.com/dp/1439893764) by Patrick Cozzi, Christophe Riccio - Rich and comprehensive resource to learn techniques and tips, covering several advanced topics of OpenGL.
⟡ OpenGL Programming Guide (http://www.amazon.com/dp/0321773039) by Dave Shreiner, et al. - It does a good job covering the basics and providing clear reference of the API.
⟡ OpenGL Shading Language (http://www.amazon.com/dp/0321637631) by Randi J. Rost, et al. - Very clear and well written book about Shading Language. Also, it provides several explanations of writing shaders.
⟡ OpenGL SuperBible (http://www.amazon.com/dp/0321712617) by Richard S. Wright, et al. - It covers the basic concepts of computer graphics and provides clear examples using OpenGL. Definitely, it is a must for beginners.
⟡ Real-Time Rendering (http://www.amazon.com/dp/1568814240) by Tomas Akenine-Moller, Eric Haines and Naty Hoffman - It does a good job at explaining concepts for game engine, basis for game client programming as well as the necessary 
knowledge for understanding DirectX and OpenGL.
⟡ Real-Time Rendering (http://www.amazon.com/dp/1568814240) by Tomas Akenine-Moller, Eric Haines and Naty Hoffman - It does a good job at explaining concepts for game engine, basis for game client programming as well as the necessary knowledge 
for understanding DirectX and OpenGL.
Debug
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Contributing
Please see CONTRIBUTING (https://github.com/eug/awesome-opengl/blob/master/CONTRIBUTING.md) for details.
opengl Github: https://github.com/eug/awesome-opengl