update lists
This commit is contained in:
@@ -1,7 +1,7 @@
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[38;5;12m [39m[38;2;255;187;0m[1m[4m![0m[38;5;14m[1m[4mGameboyIcon[0m[38;2;255;187;0m[1m[4m (http://i.imgur.com/ROUq7NT.gif) Awesome Game Boy Development[0m
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[38;5;12m [39m[38;2;255;187;0m[1m[4m![0m[38;5;14m[1m[4mGameboyIcon[0m[38;2;255;187;0m[1m[4m (http://i.imgur.com/ROUq7NT.gif) Awesome Game Boy Development[0m
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[38;5;14m[1m[4mJoin[0m[38;5;14m[1m[4m [0m[38;5;14m[1m[4mus[0m[38;5;14m[1m[4m [0m[38;5;14m[1m[4mon[0m[38;5;14m[1m[4m [0m[38;5;14m[1m[4mDiscord[0m[38;2;255;187;0m[4m [0m[38;2;255;187;0m[4m(https://gbdev.io/chat.html)[0m[38;2;255;187;0m[4m [0m[38;5;14m[1m[4m![0m[38;2;255;187;0m[4mDiscord[0m[38;2;255;187;0m[4m [0m[38;2;255;187;0m[4mBadge[0m[38;5;14m[1m[4m [0m
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[38;5;14m[1m[4m(https://img.shields.io/badge/dynamic/json.svg?label=chat&colorB=green&suffix=%20online&query=presence_count&uri=https://discordapp.com/api/guilds/303217943234215948/widget.json)[0m[38;2;255;187;0m[4m [0m[38;2;255;187;0m[4m(https://discord.gg/tKGMPNr)[0m
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[38;5;14m[1m[4mJoin[0m[38;5;14m[1m[4m [0m[38;5;14m[1m[4mus[0m[38;5;14m[1m[4m [0m[38;5;14m[1m[4mon[0m[38;5;14m[1m[4m [0m[38;5;14m[1m[4mDiscord[0m[38;2;255;187;0m[4m [0m[38;2;255;187;0m[4m(https://gbdev.io/chat.html)[0m[38;2;255;187;0m[4m [0m[38;5;14m[1m[4m![0m[38;2;255;187;0m[4mDiscord[0m[38;2;255;187;0m[4m [0m[38;2;255;187;0m[4mBadge[0m[38;5;14m[1m[4m [0m[38;5;14m[1m[4m(https://img.shields.io/badge/dynamic/json.svg?label=chat&colorB=green&suffix=%20online&query=presence_count&uri=https://discordapp.com/api/guilds/303217943234215948/widget.json)[0m[38;2;255;187;0m[4m [0m
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[38;2;255;187;0m[4m(https://discord.gg/tKGMPNr)[0m
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[38;5;12mA curated list of awesome Game Boy (Color) Development resources, tools, docs, related projects and open-source ROMs. Inspired by the [39m[38;5;14m[1mawesome[0m[38;5;12m (https://github.com/sindresorhus/awesome) list thing.[39m
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@@ -81,8 +81,8 @@
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[38;5;12m>- Specific registers;[39m
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[38;5;12m>- Specific bugs, quirks and exploitable behaviours.[39m
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[38;5;11m[1m▐[0m[38;5;12m [39m
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[38;5;12m>If[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12maim[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mdevelop[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12msoftware[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mSGB[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12mGBC,[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mwant[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mknow[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mit[39m[38;5;12m [39m[38;5;12mruns[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mother[39m[38;5;12m [39m[38;5;12msystems,[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mmay[39m[38;5;12m [39m[38;5;12mwant[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mtake[39m[38;5;12m [39m[38;5;12madvantage[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12madapt[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthese[39m[38;5;12m [39m[38;5;12mdifferences,[39m[38;5;12m [39m[38;5;12mcheck[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mColor[0m[38;5;12m [39m[38;5;12m(#game-boy-color)[39m[38;5;12m [39m[38;5;12mcategory[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mlook[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m
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[38;5;12mspecific[39m[38;5;12m [39m[38;5;12mreferences[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mGBC/CGB[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mSGB.[39m
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[38;5;12m>If[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12maim[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mdevelop[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12msoftware[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mSGB[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12mGBC,[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mwant[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mknow[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mit[39m[38;5;12m [39m[38;5;12mruns[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mother[39m[38;5;12m [39m[38;5;12msystems,[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mmay[39m[38;5;12m [39m[38;5;12mwant[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mtake[39m[38;5;12m [39m[38;5;12madvantage[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12madapt[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthese[39m[38;5;12m [39m[38;5;12mdifferences,[39m[38;5;12m [39m[38;5;12mcheck[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mColor[0m[38;5;12m [39m[38;5;12m(#game-boy-color)[39m[38;5;12m [39m[38;5;12mcategory[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mlook[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mspecific[39m[38;5;12m [39m
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[38;5;12mreferences[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mGBC/CGB[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mSGB.[39m
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[38;2;255;187;0m[4mCommunity[0m
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@@ -96,8 +96,8 @@
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[38;5;12m- [39m[38;5;14m[1mThe Cycle-Accurate Game Boy Docs[0m[38;5;12m (https://github.com/AntonioND/giibiiadvance/blob/master/docs/TCAGBD.pdf) - A precise documentation by AntonioND to make a cycle-accurate Game Boy emulator.[39m
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[38;5;12m- [39m[38;5;14m[1mComplete Technical Reference[0m[38;5;12m (https://gekkio.fi/files/gb-docs/gbctr.pdf) - by Gekkio.[39m
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[38;5;12m- [39m[38;5;14m[1mGame Boy Architecture: A Practical Analysis[0m[38;5;12m (https://www.copetti.org/writings/consoles/game-boy/) - by Rodrigo Copetti.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mProject[0m[38;5;14m[1m [0m[38;5;14m[1mReport[0m[38;5;12m [39m[38;5;12m(http://www.cs.columbia.edu/~sedwards/classes/2019/4840-spring/reports/GameBoy.pdf)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mReport[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12man[39m[38;5;12m [39m[38;5;12mhardware[39m[38;5;12m [39m[38;5;14m[1memulator[0m[38;5;12m [39m[38;5;12m(https://github.com/kitsuneh/SVGameBoy)[39m[38;5;12m [39m[38;5;12m(on[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mTerasic[39m[38;5;12m [39m[38;5;12mDE1-SoC[39m[38;5;12m [39m[38;5;12mBoard)[39m[38;5;12m [39m[38;5;12mdeveloped[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mfinal[39m[38;5;12m [39m
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[38;5;12mproject[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mCSEE4840[39m[38;5;12m [39m[38;5;12mEmbedded[39m[38;5;12m [39m[38;5;12mSystems[39m[38;5;12m [39m[38;5;12mDesign[39m[38;5;12m [39m[38;5;12mcourse[39m[38;5;12m [39m[38;5;12mat[39m[38;5;12m [39m[38;5;12mColumbia[39m[38;5;12m [39m[38;5;12mUniversity.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mProject[0m[38;5;14m[1m [0m[38;5;14m[1mReport[0m[38;5;12m [39m[38;5;12m(http://www.cs.columbia.edu/~sedwards/classes/2019/4840-spring/reports/GameBoy.pdf)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mReport[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12man[39m[38;5;12m [39m[38;5;12mhardware[39m[38;5;12m [39m[38;5;14m[1memulator[0m[38;5;12m [39m[38;5;12m(https://github.com/kitsuneh/SVGameBoy)[39m[38;5;12m [39m[38;5;12m(on[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mTerasic[39m[38;5;12m [39m[38;5;12mDE1-SoC[39m[38;5;12m [39m[38;5;12mBoard)[39m[38;5;12m [39m[38;5;12mdeveloped[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mfinal[39m[38;5;12m [39m[38;5;12mproject[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m
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[38;5;12mCSEE4840[39m[38;5;12m [39m[38;5;12mEmbedded[39m[38;5;12m [39m[38;5;12mSystems[39m[38;5;12m [39m[38;5;12mDesign[39m[38;5;12m [39m[38;5;12mcourse[39m[38;5;12m [39m[38;5;12mat[39m[38;5;12m [39m[38;5;12mColumbia[39m[38;5;12m [39m[38;5;12mUniversity.[39m
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[38;2;255;187;0m[4mOpcodes[0m
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@@ -121,14 +121,14 @@
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[38;5;12m- [39m[38;5;14m[1mESP8266 GB Printer[0m[38;5;12m (https://github.com/applefreak/esp8266-gameboy-printer) - A device that emulates the GB Printer and lets you retrieve images using WiFi.[39m
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[38;5;12m- [39m[38;5;14m[1mfruttenboel[0m[38;5;12m (https://web.archive.org/web/20220628023315/https://verhoeven272.nl/fruttenboel/Gameboy/index.html) - Page with loads of information on the hardware, custom boards to interface with the console and other related projects.[39m
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[38;5;12m- [39m[38;5;14m[1mGame Boy hardware database[0m[38;5;12m (https://gbhwdb.gekkio.fi/) - Data and photos of various types of Game Boy consoles.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mdmg-schematics[0m[38;5;12m [39m[38;5;12m(https://github.com/msinger/dmg-schematics)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mSchematics[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mannotated[39m[38;5;12m [39m[38;5;12moverlay[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mDMG-CPU[39m[38;5;12m [39m[38;5;12mB[39m[38;5;12m [39m[38;5;12mchip,[39m[38;5;12m [39m[38;5;12mextracted[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12mdie[39m[38;5;12m [39m[38;5;12mphotos,[39m[38;5;12m [39m[38;5;12mmade[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mKiCad.[39m[38;5;12m [39m[38;5;12mAlso[39m[38;5;12m [39m[38;5;12mcontains[39m[38;5;12m [39m[38;5;12mElectric[39m[38;5;12m [39m[38;5;12mVLSI[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mlayouts[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12msome[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcells[39m[38;5;12m [39m
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[38;5;12mand[39m[38;5;12m [39m[38;5;12mmemories.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mdmg-schematics[0m[38;5;12m [39m[38;5;12m(https://github.com/msinger/dmg-schematics)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mSchematics[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mannotated[39m[38;5;12m [39m[38;5;12moverlay[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mDMG-CPU[39m[38;5;12m [39m[38;5;12mB[39m[38;5;12m [39m[38;5;12mchip,[39m[38;5;12m [39m[38;5;12mextracted[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12mdie[39m[38;5;12m [39m[38;5;12mphotos,[39m[38;5;12m [39m[38;5;12mmade[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mKiCad.[39m[38;5;12m [39m[38;5;12mAlso[39m[38;5;12m [39m[38;5;12mcontains[39m[38;5;12m [39m[38;5;12mElectric[39m[38;5;12m [39m[38;5;12mVLSI[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mlayouts[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12msome[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcells[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m
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[38;5;12mmemories.[39m
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[38;2;255;187;0m[4mPeripherals[0m
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[38;5;12m- [39m[38;5;14m[1mDan Docs[0m[38;5;12m (https://shonumi.github.io/dandocs.html) - Obscure Game Boy hardware documentation.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mEdge[0m[38;5;14m[1m [0m[38;5;14m[1mof[0m[38;5;14m[1m [0m[38;5;14m[1mEmulation[0m[38;5;12m [39m[38;5;12m(https://shonumi.github.io/articles.html),[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mseries[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12marticles[39m[38;5;12m [39m[38;5;12mabout[39m[38;5;12m [39m[38;5;12memulating[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12minvestigating[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12maccessories.[39m[38;5;12m [39m[38;5;12mAlso[39m[38;5;12m [39m[38;5;12mavailable[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;14m[1mtechnical[0m[38;5;14m[1m [0m[38;5;14m[1mdocuments[0m[38;5;12m [39m
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[38;5;12m(https://github.com/shonumi/gbe-plus/tree/master/src/docs/technical)[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGBE-[39m[38;5;12m [39m[38;5;12memulator[39m[38;5;12m [39m[38;5;12mdocumentation.[39m
|
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mEdge[0m[38;5;14m[1m [0m[38;5;14m[1mof[0m[38;5;14m[1m [0m[38;5;14m[1mEmulation[0m[38;5;12m [39m[38;5;12m(https://shonumi.github.io/articles.html),[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mseries[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12marticles[39m[38;5;12m [39m[38;5;12mabout[39m[38;5;12m [39m[38;5;12memulating[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12minvestigating[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12maccessories.[39m[38;5;12m [39m[38;5;12mAlso[39m[38;5;12m [39m[38;5;12mavailable[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;14m[1mtechnical[0m[38;5;14m[1m [0m[38;5;14m[1mdocuments[0m[38;5;12m [39m[38;5;12m(https://github.com/shonumi/gbe-plus/tree/master/src/docs/technical)[39m
|
||||
[38;5;12min[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGBE-[39m[38;5;12m [39m[38;5;12memulator[39m[38;5;12m [39m[38;5;12mdocumentation.[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mMobile Adapter GB[0m[38;5;12m (https://shonumi.github.io/articles/art14.html) - Internet connectivity and DLC on the Game Boy Color.[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mThe Game Boy Printer[0m[38;5;12m (https://shonumi.github.io/articles/art2.html)[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mPocket Sonar[0m[38;5;12m (https://shonumi.github.io/articles/art13.html) - A blue cart with built-in sonar hardware.[39m
|
||||
@@ -202,8 +202,7 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mbinjgb rewind[0m[38;5;12m (https://binji.github.io/2017/12/31/binjgb-rewind.html) - Implementing a [39m[48;2;30;30;40m[38;5;13m[3mrewind- feature.[0m
|
||||
[38;5;12m- [39m[38;5;14m[1mbinjgb on the web[0m[38;5;12m (https://binji.github.io/2017/02/26/binjgb-on-the-web-part-1.html) - Porting of the binjgb emulator to Web Assembly. [39m[38;5;14m[1m(Part 2)[0m[38;5;12m (https://binji.github.io/2017/02/27/binjgb-on-the-web-part-2.html)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mbinjgb debugging hangs[0m[38;5;12m (https://binji.github.io/2017/05/03/debugging-hangs.html) - Investigations on emulations quirks.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mDecoding[0m[38;5;14m[1m [0m[38;5;14m[1mGameboy[0m[38;5;14m[1m [0m[38;5;14m[1mZ80[0m[38;5;14m[1m [0m[38;5;14m[1mopcodes[0m[38;5;12m [39m[38;5;12m(https://gb-archive.github.io/salvage/decoding_gbz80_opcodes/Decoding%20Gamboy%20Z80%20Opcodes.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mHow[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12malgorithmically[39m[38;5;12m [39m[38;5;12mdecode[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12minstructions[39m[38;5;12m [39m[38;5;12m(as[39m[38;5;12m [39m[38;5;12mopposed[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mwriting[39m[38;5;12m [39m[38;5;12mone[39m[38;5;12m [39m[38;5;12mhuge[39m[38;5;12m [39m[38;5;12mswitch-case[39m[38;5;12m [39m
|
||||
[38;5;12mstatement).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDecoding Gameboy Z80 opcodes[0m[38;5;12m (https://gb-archive.github.io/salvage/decoding_gbz80_opcodes/Decoding%20Gamboy%20Z80%20Opcodes.html) - How to algorithmically decode Game Boy instructions (as opposed to writing one huge switch-case statement).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mPorting a GO Game Boy emulator to WebAssembly[0m[38;5;12m (https://djhworld.github.io/post/2018/09/21/i-ported-my-gameboy-color-emulator-to-webassembly/)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mAbout swotGB[0m[38;5;12m (https://mitxela.com/projects/swotgb/about) - Notes about the development of a Game Boy emulator in JavaScript.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mList of open source emulators[0m[38;5;12m (EMULATORS.md)[39m
|
||||
@@ -226,9 +225,8 @@
|
||||
|
||||
[38;2;255;187;0m[4mAssemblers[0m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mRGBDS[0m[38;5;12m (https://github.com/gbdev/rgbds) - Assembler and linker package. [39m[38;5;14m[1mDocumentation[0m[38;5;12m (https://rgbds.gbdev.io/docs/).[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mASMotor[0m[38;5;12m [39m[38;5;12m(https://github.com/csoren/asmotor)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mAssembler[39m[38;5;12m [39m[38;5;12mengine[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mdevelopment[39m[38;5;12m [39m[38;5;12msystem[39m[38;5;12m [39m[38;5;12mtargeting[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy,[39m[38;5;12m [39m[38;5;12mamong[39m[38;5;12m [39m[38;5;12mother[39m[38;5;12m [39m[38;5;12mCPUs.[39m[38;5;12m [39m[38;5;12mWritten[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12moriginal[39m[38;5;12m [39m[38;5;12mRGBDS[39m[38;5;12m [39m[38;5;12mauthor.[39m[38;5;12m [39m[38;5;14m[1mDocumentation[0m[38;5;12m [39m
|
||||
[38;5;12m(https://github.com/asmotor/asmotor/tree/develop#further-reading).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mRGBDS[0m[38;5;12m (https://github.com/gbdev/rgbds) - Assembler and linker package. [39m[38;5;14m[1mDocumentation[0m[38;5;12m (https://rgbds.gbdev.io).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mASMotor[0m[38;5;12m (https://github.com/csoren/asmotor) - Assembler engine and development system targeting Game Boy, among other CPUs. Written by the original RGBDS author. [39m[38;5;14m[1mDocumentation[0m[38;5;12m (https://github.com/asmotor/asmotor/tree/develop#further-reading).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mwla-dx[0m[38;5;12m (https://github.com/vhelin/wla-dx) - Yet Another GB-Z80/Z80/... Multi Platform Cross Assembler Package. [39m[38;5;14m[1mDocumentation[0m[38;5;12m (http://www.villehelin.com/wla.txt).[39m
|
||||
|
||||
[38;2;255;187;0m[4mCompilers[0m
|
||||
@@ -237,8 +235,8 @@
|
||||
[38;5;12m - [39m[38;5;14m[1mAPI docs: Getting Started[0m[38;5;12m (https://gbdk-2020.github.io/gbdk-2020/docs/api/docs_getting_started.html)[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mExamples[0m[38;5;12m (https://github.com/mrombout/gbdk_playground)[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mDocumentation, links and tools[0m[38;5;12m (https://gbdk-2020.github.io/gbdk-2020/docs/api/docs_links_and_tools.html)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mTurbo[0m[38;5;14m[1m [0m[38;5;14m[1mRascal[0m[38;5;14m[1m [0m[38;5;14m[1mSyntax[0m[38;5;14m[1m [0m[38;5;14m[1mError[0m[38;5;12m [39m[38;5;12m(https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mComplete[39m[38;5;12m [39m[38;5;12msuite[39m[38;5;12m [39m[38;5;12m(IDE,[39m[38;5;12m [39m[38;5;12mcompiler,[39m[38;5;12m [39m[38;5;12mprogramming[39m[38;5;12m [39m[38;5;12mlanguage,[39m[38;5;12m [39m[38;5;12mresource[39m[38;5;12m [39m[38;5;12meditor)[39m[38;5;12m [39m[38;5;12mintended[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mdeveloping[39m[38;5;12m [39m[38;5;12mgames/demos[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12m8[39m[38;5;12m [39m[38;5;12m/[39m[38;5;12m [39m[38;5;12m16-bit[39m[38;5;12m [39m[38;5;12mline[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m
|
||||
[38;5;12mcomputers,[39m[38;5;12m [39m[38;5;12mincluding[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mTurbo[0m[38;5;14m[1m [0m[38;5;14m[1mRascal[0m[38;5;14m[1m [0m[38;5;14m[1mSyntax[0m[38;5;14m[1m [0m[38;5;14m[1mError[0m[38;5;12m [39m[38;5;12m(https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mComplete[39m[38;5;12m [39m[38;5;12msuite[39m[38;5;12m [39m[38;5;12m(IDE,[39m[38;5;12m [39m[38;5;12mcompiler,[39m[38;5;12m [39m[38;5;12mprogramming[39m[38;5;12m [39m[38;5;12mlanguage,[39m[38;5;12m [39m[38;5;12mresource[39m[38;5;12m [39m[38;5;12meditor)[39m[38;5;12m [39m[38;5;12mintended[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mdeveloping[39m[38;5;12m [39m[38;5;12mgames/demos[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12m8[39m[38;5;12m [39m[38;5;12m/[39m[38;5;12m [39m[38;5;12m16-bit[39m[38;5;12m [39m[38;5;12mline[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mcomputers,[39m[38;5;12m [39m
|
||||
[38;5;12mincluding[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor.[39m
|
||||
|
||||
[38;2;255;187;0m[4mExperimental/Proof of Concepts[0m
|
||||
|
||||
@@ -251,6 +249,7 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mAssembler[0m[38;5;12m (https://github.com/ulrikdamm/Assembler) - Assembler written in Swift.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mllvm-gbz80[0m[38;5;12m (https://github.com/Bevinsky/llvm-gbz80) / [39m[38;5;14m[1mclang-gbz80[0m[38;5;12m (https://github.com/Bevinsky/clang-gbz80) - Clang/LLVM port to the GBZ80 CPU (similar to the deprecated [39m[38;5;14m[1meuclio/llvm-gbz80[0m[38;5;12m (https://github.com/euclio/llvm-gbz80)).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgbdk-go[0m[38;5;12m (https://github.com/pokemium/gbdk-go) - A compiler translates Go programs to C code. The output C code is built into GB ROM by GBDK.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mRust-GB[0m[38;5;12m (https://github.com/zlfn/rust-gb) - A compiler and library that enable the development of GB ROMs using Rust.[39m
|
||||
|
||||
[38;2;255;187;0m[4mEmulators[0m
|
||||
|
||||
@@ -262,8 +261,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mGambatte[0m[38;5;12m (https://github.com/gb-archive/gambatte) - Cross-platform and accurate emulator.[39m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mMetroBoy[0m[38;5;12m (https://github.com/aappleby/MetroBoy) - A playable, circuit-level simulation of an entire Game Boy.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mgbe-plus[0m[38;5;12m [39m[38;5;12m(https://github.com/shonumi/gbe-plus)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m[38;5;12mrewritten[39m[38;5;12m [39m[38;5;12memulator[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mhas[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mlarge[39m[38;5;12m [39m[38;5;12meffort[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mpreserving[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfunctions[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mobscure[39m[38;5;12m [39m[38;5;12maccessories[39m[38;5;12m [39m[38;5;12m(such[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mIR[39m[38;5;12m [39m[38;5;12mlink,[39m[38;5;12m [39m[38;5;12mMobile[39m[38;5;12m [39m[38;5;12mNetwork[39m[38;5;12m [39m[38;5;12mGB,[39m[38;5;12m [39m[38;5;12mBarcode[39m[38;5;12m [39m[38;5;12mBoy,[39m[38;5;12m [39m[38;5;12mGB[39m[38;5;12m [39m[38;5;12mPrinter,[39m[38;5;12m [39m[38;5;12mlocal[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12monline[39m[38;5;12m [39m
|
||||
[38;5;12mGB[39m[38;5;12m [39m[38;5;12mSerial[39m[38;5;12m [39m[38;5;12mLink[39m[38;5;12m [39m[38;5;12mCable,[39m[38;5;12m [39m[38;5;12m...[39m[38;5;12m [39m[38;5;12m)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mgbe-plus[0m[38;5;12m [39m[38;5;12m(https://github.com/shonumi/gbe-plus)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m[38;5;12mrewritten[39m[38;5;12m [39m[38;5;12memulator[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mhas[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mlarge[39m[38;5;12m [39m[38;5;12meffort[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mpreserving[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfunctions[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mobscure[39m[38;5;12m [39m[38;5;12maccessories[39m[38;5;12m [39m[38;5;12m(such[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mIR[39m[38;5;12m [39m[38;5;12mlink,[39m[38;5;12m [39m[38;5;12mMobile[39m[38;5;12m [39m[38;5;12mNetwork[39m[38;5;12m [39m[38;5;12mGB,[39m[38;5;12m [39m[38;5;12mBarcode[39m[38;5;12m [39m[38;5;12mBoy,[39m[38;5;12m [39m[38;5;12mGB[39m[38;5;12m [39m[38;5;12mPrinter,[39m[38;5;12m [39m[38;5;12mlocal[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12monline[39m[38;5;12m [39m[38;5;12mGB[39m[38;5;12m [39m[38;5;12mSerial[39m[38;5;12m [39m
|
||||
[38;5;12mLink[39m[38;5;12m [39m[38;5;12mCable,[39m[38;5;12m [39m[38;5;12m...[39m[38;5;12m [39m[38;5;12m)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mEmulicious[0m[38;5;12m [39m[38;5;12m(https://emulicious.net/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mProvides[39m[38;5;12m [39m[38;5;12maccurate[39m[38;5;12m [39m[38;5;12memulation[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mincludes[39m[38;5;12m [39m[38;5;12mpowerful[39m[38;5;12m [39m[38;5;12mtools[39m[38;5;12m [39m[38;5;12msuch[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mprofiler[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12msource-level[39m[38;5;12m [39m[38;5;12mdebugging[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mASM[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mC[39m[38;5;12m [39m[38;5;12mvia[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;14m[1mVS[0m[38;5;14m[1m [0m[38;5;14m[1mCode[0m[38;5;14m[1m [0m[38;5;14m[1mdebug[0m[38;5;14m[1m [0m[38;5;14m[1madapter[0m[38;5;12m [39m
|
||||
[38;5;12m(https://marketplace.visualstudio.com/items?itemName=emulicious.emulicious-debugger).[39m
|
||||
|
||||
@@ -280,7 +279,6 @@
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mGBExtended[0m[38;5;12m (https://www.tensi.eu/thomas/programming/utilities/gbx_library/gbx_library.html) - C library extending gbdk.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgbdk-lib-extension[0m[38;5;12m (https://github.com/ProGM/gbdk-lib-extension) - A small set of sources and tools for the Game Boy Development Kit by Michael Hope.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDot Matrix Game Editor[0m[38;5;12m (http://www.dotmatrixgame.com/) - An IDE for Game Boy programming in a C-like language called GBL, with many other features like tile and map extraction, WLA-DX assembly, and more.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mmgbdis[0m[38;5;12m (https://github.com/mattcurrie/mgbdis) - Game Boy ROM disassembler with RGBDS compatible output.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mROM Header Utility[0m[38;5;12m (http://catskull.net/GB-Logo-Generator/) - An online tool to inspect and modify a ROM's header data, including the logo.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mromusage[0m[38;5;12m (https://github.com/bbbbbr/romusage) - Command line tool for estimating usage (free space) of Game Boy ROMs from a .map, .noi or ihx file. Works with GBDK-2020 and RGBDS.[39m
|
||||
@@ -297,7 +295,7 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mGBTiles[0m[38;5;12m (https://github.com/bashaus/gbtiles) - Converts .GBR files created with Harry Mulder's Tile Designer (GBTD) and .GBM files created with Harry Mulder's Map Builder (GBMB) to different formats for use with the Game Boy and GBDK.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mbmp2cgb[0m[38;5;12m (https://github.com/gitendo/bmp2cgb) - Graphics converter for Game Boy Color development providing real time palette adjustments.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mpng2gb[0m[38;5;12m (https://github.com/LuckyLights/png2gb) - CLI tool to convert image file to game boy .c array.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGB-convert[0m[38;5;12m (https://github.com/exezin/gb-convert) - Game Boy tile conversion and map editor tool (converts to assembly).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGB-convert[0m[38;5;12m (https://github.com/gb-archive/gb-convert) - Game Boy tile conversion and map editor tool (converts to assembly).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mbrewtool[0m[38;5;12m (http://make.vg/brewtool/) - A collection of primitive editor/converter tools for making assets used with homebrew ROM development.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mvtGBte[0m[38;5;12m (https://github.com/paul-arutyunov/vtGBte) - A minimalistic ncurses tile editor.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mtpp1[0m[38;5;12m (https://github.com/TwitchPlaysPokemon/tpp1) - Definition and specification of a custom GB/GBC memory/hardware mapper, as a functional superset of MBC.[39m
|
||||
@@ -317,7 +315,7 @@
|
||||
|
||||
[38;2;255;187;0m[4mMusic drivers and trackers[0m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mDevSound[0m[38;5;12m (https://github.com/DevEd2/DevSound) - Sound driver embeddable in homebrews which supports pulse width manipulation, arpeggios, and multiple waveforms.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDevSoundX[0m[38;5;12m (https://github.com/DevEd2/DevSoundX) - Sound driver embeddable in homebrews which supports pulse width manipulation, arpeggios, and multiple waveforms.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mCarillon Player[0m[38;5;12m (http://gbdev.gg8.se/files/musictools/Aleksi%20Eeben/Carillon%20Editor.zip) - Music Engine.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBT PLAYER[0m[38;5;12m (https://github.com/AntonioND/gbt-player) - A music player library and converter kit.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mmmlgb[0m[38;5;12m (https://github.com/SimonLarsen/mmlgb) - A MML parser and GBDK sound driver for the Nintendo Game Boy.[39m
|
||||
@@ -334,8 +332,8 @@
|
||||
|
||||
[38;5;12m- [39m[38;5;12mgb asm tutorial[39m[38;5;14m[1m (https://eldred.fr/gb-asm-tutorial)[0m[38;5;12m - Step by step tutorial, building several ROMs to accompany its explanations.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mhardware.inc[0m[38;5;12m (https://github.com/tobiasvl/hardware.inc) - Standard include file containing Game Boy hardware definitions for use in RGBDS projects.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mAssembly[0m[38;5;14m[1m [0m[38;5;14m[1mtutorial[0m[38;5;14m[1m [0m[38;5;14m[1mby[0m[38;5;14m[1m [0m[38;5;14m[1mDavid[0m[38;5;14m[1m [0m[38;5;14m[1mPello[0m[38;5;12m [39m[38;5;12m(https://gb-archive.github.io/salvage/tutorial_de_ensamblador/tutorial_de_ensamblador_la_decadence.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mGood[39m[38;5;12m [39m[38;5;12mdocument[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mlearn[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mproduce[39m[38;5;12m [39m[38;5;12mworking[39m[38;5;12m [39m[38;5;12masm[39m[38;5;12m [39m[38;5;12mcode[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mgb.[39m[38;5;12m [39m[38;5;12mBrief[39m[38;5;12m [39m[38;5;12mexplanations[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mmany[39m[38;5;12m [39m
|
||||
[38;5;12mimportant[39m[38;5;12m [39m[38;5;12mtopics.[39m[38;5;12m [39m[38;5;12mMany[39m[38;5;12m [39m[38;5;12mexamples[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mcommented[39m[38;5;12m [39m[38;5;12msource[39m[38;5;12m [39m[38;5;12mcode.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mAssembly[0m[38;5;14m[1m [0m[38;5;14m[1mtutorial[0m[38;5;14m[1m [0m[38;5;14m[1mby[0m[38;5;14m[1m [0m[38;5;14m[1mDavid[0m[38;5;14m[1m [0m[38;5;14m[1mPello[0m[38;5;12m [39m[38;5;12m(https://gb-archive.github.io/salvage/tutorial_de_ensamblador/tutorial_de_ensamblador_la_decadence.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mGood[39m[38;5;12m [39m[38;5;12mdocument[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mlearn[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mproduce[39m[38;5;12m [39m[38;5;12mworking[39m[38;5;12m [39m[38;5;12masm[39m[38;5;12m [39m[38;5;12mcode[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mgb.[39m[38;5;12m [39m[38;5;12mBrief[39m[38;5;12m [39m[38;5;12mexplanations[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mmany[39m[38;5;12m [39m[38;5;12mimportant[39m[38;5;12m [39m[38;5;12mtopics.[39m[38;5;12m [39m
|
||||
[38;5;12mMany[39m[38;5;12m [39m[38;5;12mexamples[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mcommented[39m[38;5;12m [39m[38;5;12msource[39m[38;5;12m [39m[38;5;12mcode.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1massemblydigest[0m[38;5;12m (https://github.com/assemblydigest/gameboy) - Exploring Game Boy programming techniques:[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mMaking an Empty Game Boy ROM (in Wiz)[0m[38;5;12m (http://assemblydigest.tumblr.com/post/77203696711/tutorial-making-an-empty-game-boy-rom-in-wiz)[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mMaking Art for the Game Boy[0m[38;5;12m (http://assemblydigest.tumblr.com/post/77404621743/tutorial-making-art-for-the-game-boy)[39m
|
||||
@@ -358,7 +356,7 @@
|
||||
[38;2;255;187;0m[4mTimings[0m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mNitty Gritty Gameboy Cycle Timing[0m[38;5;12m (http://blog.kevtris.org/blogfiles/Nitty%20Gritty%20Gameboy%20VRAM%20Timing.txt)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mMode3 Sprite Timing[0m[38;5;12m (https://www.reddit.com/r/EmuDev/comments/59pawp/gb_mode3_sprite_timing/)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mMode3 Sprite Timing[0m[38;5;12m (https://old.reddit.com/r/EmuDev/comments/59pawp/gb_mode3_sprite_timing/)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGameBoy Color DMA-Transfers v0.0.1[0m[38;5;12m (http://gameboy.mongenel.com/dmg/gbc_dma_transfers.txt)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mSTAT interrupt timings[0m[38;5;12m (http://gameboy.mongenel.com/dmg/istat98.txt)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mVideo Timing[0m[38;5;12m (https://github.com/jdeblese/gbcpu/wiki/Video-Timing)[39m
|
||||
@@ -391,17 +389,17 @@
|
||||
[38;5;12m- [39m[38;5;14m[1m8-Bit Wonderland[0m[38;5;12m (https://github.com/gb-archive/salvage/blob/master/misc/8bit_wonderland.pdf) - Well-written introductory document about how the Game Boy works and how to start developing working code for it.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGrooves Game Boy Programming[0m[38;5;12m (https://github.com/gbdk-salvage/grooves-game-boy-programming) - A complete set of lessons about implementing various game mechanics in a Game Boy game.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mHow to Write a Simple Side Scrolling Game[0m[38;5;12m (http://pastebin.com/F3tHLj68) - Old (but still relevant) tutorial.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mJust another simple tutorial[0m[38;5;12m (http://pastebin.com/gzT47MPJ)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mJust another simple tutorial[0m[38;5;12m (http://web.archive.org/web/20230327070526/http://pastebin.com/gzT47MPJ)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBDK Tutorial[0m[38;5;12m (https://refreshgames.co.uk/2016/04/18/gameboy-tutorial-rom/) - Fairly minimal game demo for getting started with GBDK.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBDK Sprite[0m[38;5;12m (http://gbdev.gg8.se/wiki/articles/GBDK_Sprite_Tutorial) - Presents a workflow for getting multiple sprites to display and animate.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBDK Color[0m[38;5;12m (http://gbdev.gg8.se/wiki/articles/GBDK_Color_Tutorial) - Extends your knowledge of basic spriting on the Game Boy by adding colors to sprites, backgrounds and the window layer.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBDK Joypad[0m[38;5;12m (http://gbdev.gg8.se/wiki/articles/GBDK_Joypad_Tutorial) - Details the use of the joypad with GBDK.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy home of Flavor[0m[38;5;12m (https://web.archive.org/web/20210427064949/www.personal.triticom.com/~erm/GameBoy/) - Some full games and sources.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBDK[0m[38;5;14m[1m [0m[38;5;14m[1mConfiguring[0m[38;5;14m[1m [0m[38;5;14m[1mand[0m[38;5;14m[1m [0m[38;5;14m[1mProgramming[0m[38;5;14m[1m [0m[38;5;14m[1mTutorial[0m[38;5;12m [39m[38;5;12m(https://videlais.com/2016/07/03/programming-game-boy-games-using-gbdk-part-1-configuring-programming-and-compiling/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mConfiguring[39m[38;5;12m [39m[38;5;12mGBDK,[39m[38;5;12m [39m[38;5;12mUsing[39m[38;5;12m [39m[38;5;12mTiles,[39m[38;5;12m [39m[38;5;12mColliding[39m[38;5;12m [39m[38;5;12mSprites,[39m[38;5;12m [39m[38;5;12mGBTD,[39m[38;5;12m [39m[38;5;12mGBMB,[39m[38;5;12m [39m[38;5;12mMemory[39m[38;5;12m [39m
|
||||
[38;5;12mManagement[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mROM[39m[38;5;12m [39m[38;5;12mBanking.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBDK[0m[38;5;14m[1m [0m[38;5;14m[1mConfiguring[0m[38;5;14m[1m [0m[38;5;14m[1mand[0m[38;5;14m[1m [0m[38;5;14m[1mProgramming[0m[38;5;14m[1m [0m[38;5;14m[1mTutorial[0m[38;5;12m [39m[38;5;12m(https://videlais.com/2016/07/03/programming-game-boy-games-using-gbdk-part-1-configuring-programming-and-compiling/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mConfiguring[39m[38;5;12m [39m[38;5;12mGBDK,[39m[38;5;12m [39m[38;5;12mUsing[39m[38;5;12m [39m[38;5;12mTiles,[39m[38;5;12m [39m[38;5;12mColliding[39m[38;5;12m [39m[38;5;12mSprites,[39m[38;5;12m [39m[38;5;12mGBTD,[39m[38;5;12m [39m[38;5;12mGBMB,[39m[38;5;12m [39m[38;5;12mMemory[39m[38;5;12m [39m[38;5;12mManagement[39m[38;5;12m [39m
|
||||
[38;5;12mand[39m[38;5;12m [39m[38;5;12mROM[39m[38;5;12m [39m[38;5;12mBanking.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mSimplified GBDK examples[0m[38;5;12m (https://github.com/mrombout/gbdk_playground)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBDK Programming Video Tutorials[0m[38;5;12m (https://www.youtube.com/playlist?list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx4iPGJo) - A series of video tutorials introducing beginners to programming with GBDK.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mLarold's Jubilant Junkyard[0m[38;5;12m (https://laroldsjubilantjunkyard.com/tutorials/) - A collection of detailed GBDK-2020 based tutorials.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mLarold's Retro Gameyard[0m[38;5;12m (https://laroldsretrogameyard.com/category/tutorials/gb/) - A collection of detailed GBDK-2020 based tutorials.[39m
|
||||
|
||||
[38;2;255;187;0m[4mHomebrews[0m
|
||||
|
||||
@@ -424,7 +422,7 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mFlappy-boy-asm[0m[38;5;12m (https://github.com/bitnenfer/flappy-boy-asm)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mkupman[0m[38;5;12m (https://github.com/dubvulture/gbdev) and some other projects.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mAdjustris[0m[38;5;12m (https://github.com/tbsp/Adjustris)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mexeman[0m[38;5;12m (https://github.com/exezin/exeman/)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mexeman[0m[38;5;12m (https://github.com/gb-archive/exeman)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mAevilia[0m[38;5;12m (https://github.com/ISSOtm/Aevilia-GB)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBSlides[0m[38;5;12m (https://github.com/Kartones/gameboy) - A simple Game Boy Powerpoint-like slides viewer.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mPokered-gbc[0m[38;5;12m (https://github.com/dannye/pokered-gbc) - Pokémon Red remade with full GBC support.[39m
|
||||
@@ -469,8 +467,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mdino-gb[0m[38;5;12m (https://github.com/rnegron/dino-gb) - Another clone of the Chrome game.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mEvoland.gb[0m[38;5;12m (https://github.com/flozz/evoland.gb) - A port of the first level of Evoland.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mPetris[0m[38;5;12m (https://github.com/bbbbbr/Petris) - A puzzle game of shapely pets for the Game Boy Color ([39m[38;5;14m[1mitch.io[0m[38;5;12m (https://bbbbbr.itch.io/petris)).[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mInfinity[0m[38;5;12m [39m[38;5;12m(https://github.com/gb-archive/infinity-gbc)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mRPG[39m[38;5;12m [39m[38;5;12mdeveloped[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mAffinix[39m[38;5;12m [39m[38;5;12mSoftware[39m[38;5;12m [39m[38;5;12mprimarily[39m[38;5;12m [39m[38;5;12mbetween[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12myears[39m[38;5;12m [39m[38;5;12m1999[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12m2001.[39m[38;5;12m [39m[38;5;12mThe[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12mnever[39m[38;5;12m [39m[38;5;12mfound[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mpublisher[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mwas[39m[38;5;12m [39m[38;5;12meventually[39m[38;5;12m [39m[38;5;12mcanceled.[39m[38;5;12m [39m[38;5;12mGot[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m[38;5;12mreleased[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfull[39m[38;5;12m [39m
|
||||
[38;5;12msource,[39m[38;5;12m [39m[38;5;12mdevelopment[39m[38;5;12m [39m[38;5;12mtools[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mworkflows.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mInfinity[0m[38;5;12m [39m[38;5;12m(https://github.com/gb-archive/infinity-gbc)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mRPG[39m[38;5;12m [39m[38;5;12mdeveloped[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mAffinix[39m[38;5;12m [39m[38;5;12mSoftware[39m[38;5;12m [39m[38;5;12mprimarily[39m[38;5;12m [39m[38;5;12mbetween[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12myears[39m[38;5;12m [39m[38;5;12m1999[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12m2001.[39m[38;5;12m [39m[38;5;12mThe[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12mnever[39m[38;5;12m [39m[38;5;12mfound[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mpublisher[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mwas[39m[38;5;12m [39m[38;5;12meventually[39m[38;5;12m [39m[38;5;12mcanceled.[39m[38;5;12m [39m[38;5;12mGot[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m[38;5;12mreleased[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfull[39m[38;5;12m [39m[38;5;12msource,[39m[38;5;12m [39m
|
||||
[38;5;12mdevelopment[39m[38;5;12m [39m[38;5;12mtools[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mworkflows.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mBlack Castle[0m[38;5;12m (https://gbdev.gg8.se/forums/viewtopic.php?id=743) - Side scrolling platformer for the Game Boy ([39m[38;5;14m[1mitch.io[0m[38;5;12m (https://user0x7f.itch.io/black-castle)).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGenesis[0m[38;5;12m (https://gbdev.gg8.se/forums/viewtopic.php?id=674) - Shmup for the Game Boy ([39m[38;5;14m[1mitch.io[0m[38;5;12m (https://user0x7f.itch.io/genesis)).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mIndestructo Tank![0m[38;5;12m (https://antonylavelle.itch.io/indestructotank-gb)[39m
|
||||
@@ -522,6 +520,7 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mFX Hammer[0m[38;5;12m (https://github.com/DevEd2/FXHammer-Disasm)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mHarvest Moon 3[0m[38;5;12m (https://github.com/sanqui/hm3)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mFinal Fantasy Adventure[0m[38;5;12m (https://github.com/daid/FFA-disassembly)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mThe Jungle Book[0m[38;5;12m (https://github.com/not-chciken/jungle-book-gb-disassembly)[39m
|
||||
|
||||
[38;2;255;187;0m[4mGame Boy Camera[0m
|
||||
|
||||
@@ -553,14 +552,14 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mGB Studio[0m[38;5;12m (https://www.gbstudio.dev/) - Drag and drop game creator with simple, no knowledge required, visual scripting.[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mResources to get started[0m[38;5;12m (https://gbstudiocentral.com/resources/)[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mDedicated Discord[0m[38;5;12m (https://discord.gg/knRryZWGcm)[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mLets Build a Platformer Game![0m[38;5;12m (https://gumpyfunction.itch.io/lets-build-a-platformer) - A course designed to teach anyone how to create a platformer game using GB Studio 4+.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mArduinoBoy[0m[38;5;12m (https://github.com/trash80/Arduinoboy) - Serial communication (MIDI) from an Arduino to the Game Boy for music applications such as LittleSoundDJ, Nanoloop, and mGB.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mpapiGB[0m[38;5;12m (https://github.com/diegovalverde/papiGB) - Game Boy Classic fully functional FPGA implementation from scratch.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mfpgaboy[0m[38;5;12m (https://github.com/trun/fpgaboy) - Implementation Nintendo's Game Boy console on an FPGA.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mPiglet[0m[38;5;12m (https://github.com/danShumway/Piglet) - A LUA-driven AI that plays classic Game Boy color games using experimentation. In active development.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mOstrich[0m[38;5;12m (https://github.com/PumpMagic/ostrich) - A Game Boy Sound System player written in Swift.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mmGB[0m[38;5;12m (https://github.com/trash80/mGB) - A Game Boy cartridge program that enables the Game Boy to act as a full MIDI supported sound module.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBVisualizer[0m[38;5;12m [39m[38;5;12m(https://github.com/LIJI32/GBVisualizer)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mDemonstrating[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mtwo[39m[38;5;12m [39m[38;5;12mundocumented[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor[39m[38;5;12m [39m[38;5;12mregisters,[39m[38;5;12m [39m[38;5;12mnicknamed[39m[38;5;12m [39m[38;5;12mPCM12[39m[38;5;12m [39m[38;5;12m(FF76)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mPCM34[39m[38;5;12m [39m[38;5;12m(FF77),[39m[38;5;12m [39m[38;5;12mwhich[39m[38;5;12m [39m[38;5;12mcan[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mused[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mread[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcurrent[39m[38;5;12m [39m[38;5;12mPCM[39m[38;5;12m [39m[38;5;12mamplitude[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12m4[39m[38;5;12m [39m[38;5;12mAPU[39m[38;5;12m [39m
|
||||
[38;5;12mchannels.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBVisualizer[0m[38;5;12m (https://github.com/LIJI32/GBVisualizer) - Demonstrating the use of two undocumented Game Boy Color registers, nicknamed PCM12 (FF76) and PCM34 (FF77), which can be used to read the current PCM amplitude of the 4 APU channels.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mArduinoGameBoy[0m[38;5;12m (https://github.com/drhelius/arduinogameboy) - Arduino based Game Boy cartridge reader and writer.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgameboy-brainfuck[0m[38;5;12m (https://github.com/bitnenfer/gameboy-brainfuck) - Brainf[39m[48;2;30;30;40m[38;5;13m[3mck interpreter.[0m
|
||||
[38;5;12m- [39m[38;5;14m[1mgbfk[0m[38;5;12m (https://github.com/elseyf/gbfk) - Brainf[39m[48;2;30;30;40m[38;5;13m[3mck interpreter, with input.[0m
|
||||
@@ -614,9 +613,11 @@
|
||||
|
||||
[38;2;255;187;0m[4mAcknowledgements[0m
|
||||
|
||||
[38;5;12mThanks[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;14m[1mevery[0m[38;5;12m [39m[38;5;12m(https://github.com/avivace/awesome-gbdev/graphs/contributors)[39m[38;5;12m [39m[38;5;12mcontributor[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthis[39m[38;5;12m [39m[38;5;12mproject,[39m[38;5;12m [39m[38;5;12mJeff[39m[38;5;12m [39m[38;5;12mFrohwein,[39m[38;5;12m [39m[38;5;12mPascal[39m[38;5;12m [39m[38;5;12mFelber,[39m[38;5;12m [39m[38;5;12mKOOPa,[39m[38;5;12m [39m[38;5;12mPan[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mAnthrox,[39m[38;5;12m [39m[38;5;12mGABY,[39m[38;5;12m [39m[38;5;12mMarat[39m[38;5;12m [39m[38;5;12mFayzullin,[39m[38;5;12m [39m[38;5;12mPaul[39m[38;5;12m [39m[38;5;12mRobson,[39m[38;5;12m [39m[38;5;12mBOWSER,[39m[38;5;12m [39m[38;5;12mneviksti,[39m[38;5;12m [39m[38;5;12mMartin[39m[38;5;12m [39m[38;5;12m"nocash"[39m[38;5;12m [39m
|
||||
[38;5;12mKorth,[39m[38;5;12m [39m[38;5;12mNitro2k01,[39m[38;5;12m [39m[38;5;12mDuo,[39m[38;5;12m [39m[38;5;12mChris[39m[38;5;12m [39m[38;5;12mAntonellis,[39m[38;5;12m [39m[38;5;12mMichael[39m[38;5;12m [39m[38;5;12mHope,[39m[38;5;12m [39m[38;5;12mBeware,[39m[38;5;12m [39m[38;5;12mJonathan[39m[38;5;12m [39m[38;5;12m“Lord[39m[38;5;12m [39m[38;5;12mNightmare”[39m[38;5;12m [39m[38;5;12mGevaryahu,[39m[38;5;12m [39m[38;5;12mCarsten[39m[38;5;12m [39m[38;5;12mSorense,[39m[38;5;12m [39m[38;5;12mSindre[39m[38;5;12m [39m[38;5;12mAamås,[39m[38;5;12m [39m[38;5;12mOtaku[39m[38;5;12m [39m[38;5;12mNo[39m[38;5;12m [39m[38;5;12mZoku,[39m[38;5;12m [39m[38;5;12mGeeBee.[39m
|
||||
[38;5;12mThanks[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;14m[1mevery[0m[38;5;12m [39m[38;5;12m(https://github.com/avivace/awesome-gbdev/graphs/contributors)[39m[38;5;12m [39m[38;5;12mcontributor[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthis[39m[38;5;12m [39m[38;5;12mproject,[39m[38;5;12m [39m[38;5;12mJeff[39m[38;5;12m [39m[38;5;12mFrohwein,[39m[38;5;12m [39m[38;5;12mPascal[39m[38;5;12m [39m[38;5;12mFelber,[39m[38;5;12m [39m[38;5;12mKOOPa,[39m[38;5;12m [39m[38;5;12mPan[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mAnthrox,[39m[38;5;12m [39m[38;5;12mGABY,[39m[38;5;12m [39m[38;5;12mMarat[39m[38;5;12m [39m[38;5;12mFayzullin,[39m[38;5;12m [39m[38;5;12mPaul[39m[38;5;12m [39m[38;5;12mRobson,[39m[38;5;12m [39m[38;5;12mBOWSER,[39m[38;5;12m [39m[38;5;12mneviksti,[39m[38;5;12m [39m[38;5;12mMartin[39m[38;5;12m [39m[38;5;12m"nocash"[39m[38;5;12m [39m[38;5;12mKorth,[39m[38;5;12m [39m
|
||||
[38;5;12mNitro2k01,[39m[38;5;12m [39m[38;5;12mDuo,[39m[38;5;12m [39m[38;5;12mChris[39m[38;5;12m [39m[38;5;12mAntonellis,[39m[38;5;12m [39m[38;5;12mMichael[39m[38;5;12m [39m[38;5;12mHope,[39m[38;5;12m [39m[38;5;12mBeware,[39m[38;5;12m [39m[38;5;12mJonathan[39m[38;5;12m [39m[38;5;12m“Lord[39m[38;5;12m [39m[38;5;12mNightmare”[39m[38;5;12m [39m[38;5;12mGevaryahu,[39m[38;5;12m [39m[38;5;12mCarsten[39m[38;5;12m [39m[38;5;12mSorense,[39m[38;5;12m [39m[38;5;12mSindre[39m[38;5;12m [39m[38;5;12mAamås,[39m[38;5;12m [39m[38;5;12mOtaku[39m[38;5;12m [39m[38;5;12mNo[39m[38;5;12m [39m[38;5;12mZoku,[39m[38;5;12m [39m[38;5;12mGeeBee.[39m
|
||||
|
||||
[38;2;255;187;0m[4mSponsors[0m
|
||||
|
||||
[38;5;12mSpecial thanks to our friends at [39m[38;5;14m[1mDigitalOcean[0m[38;5;12m (https://www.digitalocean.com/) and [39m[38;5;14m[1mIncube8 Games[0m[38;5;12m (https://incube8games.com/), sponsoring the open source activites of our Game Boy Development community.[39m
|
||||
|
||||
[38;5;12mgbdev Github: https://github.com/gbdev/awesome-gbdev[39m
|
||||
|
||||
Reference in New Issue
Block a user