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 (https://www.adobe.com/products/air.html)
 Awesome ActionScript 3 !Awesome (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) (https://github.com/sindresorhus/awesome)
 Awesome ActionScript 3 !Awesome (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) (https://github.com/sindresorhus/awesome)
▐ A curated list of awesome libraries and components for ActionScript 3 and Adobe AIR.
Adobe AIR (https://en.wikipedia.org/wiki/Adobe_AIR) provides a single set of APIs to build cross-platform desktop/mobile applications and games. ActionScript 3 (https://en.wikipedia.org/wiki/ActionScript) is the programming language for
AIR. Powerful native functionality such as file system, SQLite, sensors are included by default. To add missing functionality, you can build ANEs (Air Native Extensions) coded in the native language (eg VC++ for Windows, Java for 
Android, Swift/Objective-C for iOS). To build mobile apps/games with GPU-rendered graphics, use the Starling (https://gamua.com/starling/) framework and optionally the Feathers UI (https://feathersui.com/). Adobe AIR is very popular in 
the mobile gaming space.
Adobe AIR (https://en.wikipedia.org/wiki/Adobe_AIR) provides a single set of APIs to build cross-platform desktop/mobile applications and games. ActionScript 3 (https://en.wikipedia.org/wiki/ActionScript) is the programming language for AIR. 
Powerful native functionality such as file system, SQLite, sensors are included by default. To add missing functionality, you can build ANEs (Air Native Extensions) coded in the native language (eg VC++ for Windows, Java for Android, 
Swift/Objective-C for iOS). To build mobile apps/games with GPU-rendered graphics, use the Starling (https://gamua.com/starling/) framework and optionally the Feathers UI (https://feathersui.com/). Adobe AIR is very popular in the mobile gaming 
space.
Contributions welcome. To add a useful project simply create an Issue (https://github.com/hgupta9/awesome-actionscript3/issues).
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⟡ Swiz (https://github.com/swiz/swiz-framework) - Brutally simple micro-architecture for creating RIAs with AS3 and Adobe Flex.
⟡ Hiddenwood (https://github.com/raweden/Project-Hiddenwood) - User interface library developed for a web app project, written in AS3 and in a MVC pattern.
⟡ Elastic-Lists (https://github.com/MoritzStefaner/Elastic-Lists) - Fluid and powerful interface for facet browsing.
⟡ Apache Flex® (https://flex.apache.org/) - The Apache Flex® SDK is the evolution of the popular Adobe Flex SDK. The Apache Flex® SDK is an application development framework for easily building Flash-based applications for mobile 
devices, web browsers, and desktop platforms.
⟡ Apache Royale® (http://royale.apache.org/) - The Apache Royale® project is developing a next-generation of the Apache Flex® SDK. Royale has the goal of allowing applications developed in MXML and ActionScript to not only run in the 
Flash/AIR runtimes, but also to run natively in the browser without Flash, on mobile devices as a PhoneGap/Cordova application, and in embedded JS environments such as Chromium Embedded Framework. Royale has the potential to allow your 
MXML and ActionScript code to run in even more places than Flash currently does.
⟡ Apache Flex® (https://flex.apache.org/) - The Apache Flex® SDK is the evolution of the popular Adobe Flex SDK. The Apache Flex® SDK is an application development framework for easily building Flash-based applications for mobile devices, web 
browsers, and desktop platforms.
⟡ Apache Royale® (http://royale.apache.org/) - The Apache Royale® project is developing a next-generation of the Apache Flex® SDK. Royale has the goal of allowing applications developed in MXML and ActionScript to not only run in the Flash/AIR 
runtimes, but also to run natively in the browser without Flash, on mobile devices as a PhoneGap/Cordova application, and in embedded JS environments such as Chromium Embedded Framework. Royale has the potential to allow your MXML and 
ActionScript code to run in even more places than Flash currently does.
Game Frameworks
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⟡ StarlingPunk (https://github.com/asaia/StarlingPunk) - Framework built on Starling to add structure and organization to your game projects.
⟡ FlashPunk (https://github.com/useflashpunk/FlashPunk) - Framework to build 2D games. Provides graphics, events, inputs, animation, etc.
⟡ Flixel (https://github.com/AdamAtomic/flixel) - Useful base classes that you can extend to make your own game objects.
⟡ Tetragon (https://github.com/NothingInteractive/tetragon) - Cross-platform framework to build any kind of game. Provides resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data 
structure, and more.
⟡ Tetragon
 (https://github.com/NothingInteractive/tetragon) - Cross-platform framework to build any kind of game. Provides resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and more.
⟡ Pixelizer (https://github.com/johanp/Pixelizer) - Component based game engine to build 2D games. Provides rendering, animation, input, etc.
⟡ AS3isolib (https://github.com/as3isolib/as3isolib.v1) - Isometric Library developed to assist in creating isometrically projected games.
⟡ IsoHill (https://github.com/jadbox/IsoHill-Game-Engine) - GPU-based Isometric engine built on Starling, with TILED map parser, layers, etc (website (http://www.isohill.com/)).
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⟡ AIRkinect (https://github.com/AS3NUI/airkinect-2-core) - ANE for integrating with Microsoft Kinect. (examples (https://github.com/AS3NUI/airkinect-2-examples)).
⟡ KinectGate (https://github.com/cleoag/KinectGate) - KinectSDK to AS3 socket gate.
⟡ Kinect-Gestures (https://github.com/tonybeltramelli/Air-Kinect-Gesture-Lib) - AIR Kinect Gesture Library.
⟡ OpenTSPS (https://github.com/labatrockwell/openTSPS) - TSPS is a cross platform Toolkit for Sensing People in Spaces. It performs openCV operations on live video (Kinect, web camera, etc) and sends it to clients as JSON (via 
WebSockets), OSC, TUIO, or TCP.
⟡ OpenTSPS (https://github.com/labatrockwell/openTSPS) - TSPS is a cross platform Toolkit for Sensing People in Spaces. It performs openCV operations on live video (Kinect, web camera, etc) and sends it to clients as JSON (via WebSockets), OSC, 
TUIO, or TCP.
⟡ LeapMotionAS3 (https://github.com/logotype/LeapMotionAS3) - Integrate with the LeapMotion sensor (provides Gestures, Image, Skeleton/Bone @ 210 FPS).
Servers
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⟡ HockeyApp (https://github.com/airext/hockeyapp) - ANE for the Hockeyapp testing & distribute platform.
⟡ Chartboost (https://github.com/ChartBoost/air) - ANE for the Chartboost SDK with compile scripts.
⟡ Devtodev (https://github.com/devtodev-analytics/air-sdk) - A full-cycle analytics solution for game developers.
actionscript3 Github: https://github.com/robinrodricks/awesome-actionscript3