update lists
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@@ -85,7 +85,7 @@ A curated list of awesome Vulkan libraries, debuggers and resources. Inspired by
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* [Vulkan Usage Recommencation](https://developer.samsung.com/game/usage) (for mobile)
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* Epic
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* [Efficient use of Vulkan on UE4 Mobile](https://community.arm.com/cfs-file/__key/telligent-evolution-extensions-calendar-calendarfiles/00-00-00-00-05/6_2D00_mmg_2D00_siggraph2016_2D00_vulkan_2D00_smedis.pdf)
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* Khronos
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* Khronos
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* [Vulkan Guide](https://github.com/KhronosGroup/Vulkan-Guide)
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* [LunarG](https://lunarg.com)
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* [Vulkan SDK](https://vulkan.lunarg.com/)
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@@ -98,6 +98,8 @@ A curated list of awesome Vulkan libraries, debuggers and resources. Inspired by
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* [Automatic RelaxedPrecision Decoration and Conversion in Spirv-Opt](https://www.lunarg.com/news-insights/white-papers/automatic-relaxedprecision-decoration-and-conversion-in-spirv-opt/)
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* [SPIR-V Legalization and Size Reduction with spirv-opt](https://www.lunarg.com/news-insights/white-papers/spir-v-legalization-and-size-reduction-with-spirv-opt/)
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* [All White Papers](https://www.lunarg.com/vulkan-white-papers/)
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* Community
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* [VulkanHub](https://vkdoc.net)
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## Tutorial
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* [How to Learn Vulkan](https://www.jeremyong.com/c++/vulkan/graphics/rendering/2018/03/26/how-to-learn-vulkan.html) - Meta post on how to learn Vulkan
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@@ -223,7 +225,6 @@ drm/kms.
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* [Tephra](https://github.com/Dolkar/Tephra) - A modern C++17 graphics and compute library filling the gap between Vulkan and high-level APIs like OpenGL. [MIT]
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* [The-Forge](https://github.com/ConfettiFX/The-Forge) - DirectX 12, Vulkan, macOS Metal 2 rendering framework. [Apache License 2.0]
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* [VKFS](https://github.com/MHDtA-dev/VKFS) - Cross-platform easy-to-use C++ framework that allows you to quickly initialize Vulkan and get a ready-made environment. Provides high-level abstraction over basic Vulkan objects.
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* [VkHLF](https://github.com/nvpro-pipeline/VkHLF) - Vulkan High Level Framework. [[LICENSE]](https://github.com/nvpro-pipeline/VkHLF/blob/master/LICENSE.txt)
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* [Vulkan Launchpad](https://github.com/cg-tuwien/VulkanLaunchpad) - Vulkan framework for Windows, macOS, and Linux. Especially well-suited for Vulkan beginners, used in university education, by the Research Unit of Computer Graphics, TU Wien. [MIT]
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* [Vulkan Launchpad Starter](https://github.com/cg-tuwien/VulkanLaunchpadStarter) - Starter template containing additional functionality and assets. [[LICENSE]](https://github.com/cg-tuwien/VulkanLaunchpadStarter/blob/main/LICENSE)
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@@ -250,6 +251,9 @@ drm/kms.
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* [glslang](https://github.com/KhronosGroup/glslang) - Library for compiling glsl to spirv [BSD 3-Clause]
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* [SPIRV-Cross](https://github.com/KhronosGroup/SPIRV-Cross) - Library for reflection of spirv, simplify the creation of Vulkan pipeline layouts [ Apache-2.0 License]
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* Outdated ⚠️
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* [VkHLF](https://github.com/nvpro-pipeline/VkHLF) - Vulkan High Level Framework. [[LICENSE]](https://github.com/nvpro-pipeline/VkHLF/blob/master/LICENSE.txt)
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## Bindings
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* [ash](https://github.com/MaikKlein/ash) - Vulkan bindings for Rust. [MIT]
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* [gfx-rs](https://github.com/gfx-rs/gfx) - A low-overhead Vulkan-like GPU API for Rust. [Apache License 2.0]
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@@ -361,3 +365,6 @@ This work is licensed under a [Creative Commons Attribution 4.0 International Li
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## Contributing
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Please see [CONTRIBUTING](https://github.com/vinjn/awesome-vulkan/blob/master/CONTRIBUTING.md) for details.
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[vulkan.md Github](https://github.com/vinjn/awesome-vulkan
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)
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