update lists
This commit is contained in:
@@ -65,8 +65,8 @@ such Maniac Mansion and Monkey Island.</li>
|
||||
<ul>
|
||||
<li><a href="http://barbarian.1987.free.fr/indexEN.htm">Barbarian</a> -
|
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Open-source clone of Barbarian: The Ultimate Warrior.</li>
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<li><a href="https://github.com/cxong/cdogs-sdl">C-Dogs
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SDL</a>:flower_playing_cards: - Classic overhead run-and-gun game.</li>
|
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<li><a href="https://github.com/cxong/cdogs-sdl">C-Dogs SDL</a> -
|
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Classic overhead run-and-gun game. :flower_playing_cards:</li>
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<li><a href="https://github.com/Javanaise/mrboom-libretro">Mr.Boom</a> -
|
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8 player Bomberman clone for RetroArch/Libretro.</li>
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<li><a href="https://github.com/openclonk/openclonk">OpenClonk</a> -
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@@ -74,18 +74,18 @@ Multiplayer action game where you control small and nimble
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humanoids.</li>
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<li><a href="https://github.com/AlisterT/openjazz">OpenJazz</a> - Free,
|
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open-source version of the classic Jazz Jackrabbit™ games.</li>
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<li><a href="https://github.com/ssenegas/kickoff">Open
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Kick-Off</a>:flower_playing_cards: - Rewriting attempt of the cult
|
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football game Kick Off 2.</li>
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<li><a
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href="https://github.com/opentyrian/opentyrian">OpenTyrian</a>:flower_playing_cards:
|
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- An open-source port of Tyrian from Turbo Pascal to C.</li>
|
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<li><a
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href="https://github.com/taisei-project/taisei">Taisei</a>:flower_playing_cards:
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- Fan-made, open-source clone of the Touhou series.</li>
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<li><a href="https://github.com/ssenegas/kickoff">Open Kick-Off</a> -
|
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Rewriting attempt of the cult football game Kick Off 2.
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:flower_playing_cards:</li>
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<li><a href="https://github.com/opentyrian/opentyrian">OpenTyrian</a> -
|
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An open-source port of Tyrian from Turbo Pascal to C.
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:flower_playing_cards:</li>
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<li><a href="https://github.com/taisei-project/taisei">Taisei</a> -
|
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Fan-made, open-source clone of the Touhou series.
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:flower_playing_cards:</li>
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<li><a href="https://github.com/dpt/The-Great-Escape-in-C">The Great
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Escape in C</a>:flower_playing_cards: - Classic ZX Spectrum game The
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Great Escape in portable C.</li>
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Escape in C</a> - Classic ZX Spectrum game The Great Escape in portable
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C. :flower_playing_cards:</li>
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<li><a href="https://github.com/ArmageddonGames/ZeldaClassic">Zelda
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Classic</a> - A game and editing tool that lets you create custom Legend
|
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of Zelda quests.</li>
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@@ -106,20 +106,22 @@ Strike.</li>
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Windows source port of Catacomb 3D and the Catacomb Adventure
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series.</li>
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<li><a href="https://github.com/chocolate-doom/chocolate-doom">Chocolate
|
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Doom</a>:flower_playing_cards: - Source port that is minimalist,
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historically accurate and includes ports of Heretic and Hexen, and
|
||||
Strife.</li>
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Doom</a> - Source port that is minimalist, historically accurate and
|
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includes ports of Heretic and Hexen, and Strife.
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:flower_playing_cards:</li>
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<li><a href="https://github.com/ClassiCube/ClassiCube">ClassiCube</a> -
|
||||
Minecraft Classic compatible client written in C from scratch.
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:flower_playing_cards:</li>
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<li><a href="https://sourceforge.net/projects/doomlegacy/">Doom
|
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Legacy</a>:flower_playing_cards: - One of the most popular DOOM source
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ports, which enhances it with things like TCP/IP networking, OpenGL
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renderer etc.</li>
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<li><a
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href="https://github.com/bradharding/doomretro">DoomRetro</a>:flower_playing_cards:
|
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- Classic, refined DOOM source port for Windows PC.</li>
|
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<li><a
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href="https://github.com/skyjake/Doomsday-Engine:flower_playing_cards::flower_playing_cards:">Doomsday
|
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Engine</a>:flower_playing_cards: - Source port of id Software’s DOOM
|
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I/II and Raven Software’s Heretic and Hexen.</li>
|
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Legacy</a> - One of the most popular DOOM source ports, which enhances
|
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it with things like TCP/IP networking, OpenGL renderer etc.
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:flower_playing_cards:</li>
|
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<li><a href="https://github.com/bradharding/doomretro">DoomRetro</a> -
|
||||
Classic, refined DOOM source port for Windows PC.
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:flower_playing_cards:</li>
|
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<li><a href="https://github.com/skyjake/Doomsday-Engine">Doomsday
|
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Engine</a> - Source port of id Software’s DOOM I/II and Raven Software’s
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Heretic and Hexen. :flower_playing_cards:</li>
|
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<li><a href="https://gitlab.com/m210/DukeGDX">DukeGDX</a> - Duke Nukem
|
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3D port.</li>
|
||||
<li><a href="https://bitbucket.org/ecwolf/ecwolf/src/master/">ECWolf</a>
|
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@@ -127,19 +129,17 @@ I/II and Raven Software’s Heretic and Hexen.</li>
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<li><a href="https://github.com/ezQuake/ezquake-source">ezQuake</a> -
|
||||
Combining the features of all modern QuakeWorld clients, ezQuake makes
|
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QuakeWorld easier to start and play.</li>
|
||||
<li><a
|
||||
href="https://sourceforge.net/projects/freecs-1-5/">FreeCS</a>:flower_playing_cards:
|
||||
- Free-software re-implementation of Counter-Strike 1.5 running on the
|
||||
FTEQW engine.</li>
|
||||
<li><a
|
||||
href="https://github.com/freedoom/freedoom">Freedoom</a>:flower_playing_cards:
|
||||
- Free software FPS based on the classic DOOM engine.</li>
|
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<li><a href="https://sourceforge.net/projects/freecs-1-5/">FreeCS</a> -
|
||||
Free-software re-implementation of Counter-Strike 1.5 running on the
|
||||
FTEQW engine. :flower_playing_cards:</li>
|
||||
<li><a href="https://github.com/freedoom/freedoom">Freedoom</a> - Free
|
||||
software FPS based on the classic DOOM engine.
|
||||
:flower_playing_cards:</li>
|
||||
<li><a href="https://fte.triptohell.info/">FTEQW</a> - FPS Engine for
|
||||
Quake 1, QuakeWorld, Quake 2, Hexen II & Quake III Arena.</li>
|
||||
<li><a
|
||||
href="https://github.com/coelckers/gzdoom">GZDoom</a>:flower_playing_cards:
|
||||
- Modder-friendly OpenGL and Vulkan source port based on the DOOM
|
||||
engine.</li>
|
||||
<li><a href="https://github.com/coelckers/gzdoom">GZDoom</a> -
|
||||
Modder-friendly OpenGL and Vulkan source port based on the DOOM engine.
|
||||
:flower_playing_cards:</li>
|
||||
<li><a href="https://sourceforge.net/p/uhexen2/code/HEAD/tree/">Hexen
|
||||
II: Hammer of Thyrion</a> - Cross-platform port of the Hexen II
|
||||
game.</li>
|
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@@ -148,10 +148,14 @@ software FPS engine that can be used to play Quake 3, or make your own
|
||||
game.</li>
|
||||
<li><a href="https://github.com/nukeykt/NBlood">NBlood</a> - Port of the
|
||||
classic FPS Blood.</li>
|
||||
<li><a
|
||||
href="https://github.com/odamex/odamex">Odamex</a>:flower_playing_cards:
|
||||
- Online multiplayer DOOM port with a strong focus on the original
|
||||
gameplay while providing a breadth of enhancements.</li>
|
||||
<li><a href="https://github.com/rohit-n/NearChuckle">NearChuckle</a> - A
|
||||
Linux port of Far Cry 1.</li>
|
||||
<li><a href="https://github.com/odamex/odamex">Odamex</a> - Online
|
||||
multiplayer DOOM port with a strong focus on the original gameplay while
|
||||
providing a breadth of enhancements. :flower_playing_cards:</li>
|
||||
<li><a href="https://github.com/openmoh/openmohaa">OpenMoHAA</a> - Open
|
||||
re-implementation of Medal of Honor: Allied Assault including Spearhead
|
||||
and Breakthrough expansions.</li>
|
||||
<li><a href="https://github.com/yvt/openspades">OpenSpades</a> -
|
||||
Compatible client of Ace of Spades, a voxel FPS.</li>
|
||||
<li><a
|
||||
@@ -167,7 +171,7 @@ of Redneck Rampage.</li>
|
||||
- The goal of this project is to reimplement enough of the original
|
||||
Unreal Engine to make the Unreal Tournament (UT99) maps playable.</li>
|
||||
<li><a href="https://github.com/team-eternity/eternity">The Eternity
|
||||
Engine</a>:flower_playing_cards: - Advanced DOOM source port.</li>
|
||||
Engine</a> - Advanced DOOM source port. :flower_playing_cards:</li>
|
||||
<li><a href="https://github.com/luciusDXL/TheForceEngine">The Force
|
||||
Engine</a> - Jedi Engine for modern systems and the games that used that
|
||||
engine - Dark Forces and Outlaws.</li>
|
||||
@@ -176,36 +180,44 @@ Libretro port of Tyrquake.</li>
|
||||
<li><a href="https://github.com/yquake2/yquake2">Yamagi Quake II</a> -
|
||||
Enhanced client for id Software’s Quake II with focus on offline and
|
||||
coop gameplay.</li>
|
||||
<li><a href="https://zandronum.com/">Zandronum</a>:flower_playing_cards:
|
||||
- Multiplayer oriented port, based off Skulltag, for Doom and Doom II.
|
||||
Also runs Heretic, Hexen and Strife.</li>
|
||||
<li><a href="https://zandronum.com/">Zandronum</a> - Multiplayer
|
||||
oriented port, based off Skulltag, for Doom and Doom II. Also runs
|
||||
Heretic, Hexen and Strife. :flower_playing_cards:</li>
|
||||
</ul>
|
||||
<h2 id="online">Online</h2>
|
||||
<ul>
|
||||
<li><a
|
||||
href="https://github.com/dginovker/2006rebotted">2006rebotted</a>:flower_playing_cards:
|
||||
- A 2006 Runescape Emulation Server.</li>
|
||||
<li><a href="https://2009scape.org">2009scape</a>:flower_playing_cards:
|
||||
- A free & open-source remake of 2009 era RuneScape.</li>
|
||||
<li><a
|
||||
href="https://github.com/riperiperi/FreeSO">FreeSO</a>:flower_playing_cards:
|
||||
- Reimplementation of The Sims Online, targetted mainly at mobile
|
||||
devices.</li>
|
||||
<li><a href="https://github.com/dginovker/2006rebotted">2006rebotted</a>
|
||||
- A 2006 RuneScape 2 Emulation Server. :flower_playing_cards:</li>
|
||||
<li><a href="https://2004scape.org">2004scape</a> - A free &
|
||||
open-source remake of 2004 era RuneScape 2. :flower_playing_cards:</li>
|
||||
<li><a href="https://2009scape.org">2009scape</a> - A free &
|
||||
open-source remake of 2009 era RuneScape 2. :flower_playing_cards:</li>
|
||||
<li><a href="https://emulator.ac">ACEmulator</a> - A custom, completely
|
||||
from-scratch open source server emulator for Asheron’s Call built on C#.
|
||||
:flower_playing_cards:</li>
|
||||
<li><a href="https://github.com/riperiperi/FreeSO">FreeSO</a> -
|
||||
Reimplementation of The Sims Online, targetted mainly at mobile devices.
|
||||
:flower_playing_cards:</li>
|
||||
<li><a href="https://github.com/Meridian59/Meridian59">Meridian 59</a> -
|
||||
The first 3D MMORPG, released in 1996 and open sourced in 2012. The
|
||||
original codebase for Meridian 59.</li>
|
||||
<li><a
|
||||
href="https://git.minetest.land/MineClone2/MineClone2">MineClone2</a>:flower_playing_cards:
|
||||
- Stable, moddable & free/libre clone of Minecraft based on the
|
||||
Minetest engine.</li>
|
||||
href="https://git.minetest.land/MineClone2/MineClone2">MineClone2</a> -
|
||||
Stable, moddable & free/libre clone of Minecraft based on the
|
||||
Minetest engine. :flower_playing_cards:</li>
|
||||
<li><a href="https://sourceforge.net/projects/opengate/">Opengate</a> -
|
||||
Remake of Jumpgate.</li>
|
||||
<li><a
|
||||
href="https://github.com/runelite/runelite">RuneLite</a>:flower_playing_cards:
|
||||
- Open source old school RuneScape client.</li>
|
||||
<li><a href="https://github.com/ryzom/ryzomcore">Ryzom
|
||||
Core</a>:flower_playing_cards: - Ryzom Core contains the whole code
|
||||
(client, server, tools) used to make the commercial MMORPG Ryzom.</li>
|
||||
<li><a href="https://gitlab.com/open-runescape-classic/core">OpenRSC</a>
|
||||
- Open source accurate RuneScape Classic (2001-2003) game server in
|
||||
Java, based on recorded data and videos. :flower_playing_cards:</li>
|
||||
<li><a href="https://github.com/2003scape/rsc-c">RSC-C</a> - Rewrite of
|
||||
the RuneScape Classic (2001-2003) game client in portable C.
|
||||
:flower_playing_cards:</li>
|
||||
<li><a href="https://github.com/runelite/runelite">RuneLite</a> - Open
|
||||
source Old School RuneScape (OSRS) client. :flower_playing_cards:</li>
|
||||
<li><a href="https://github.com/ryzom/ryzomcore">Ryzom Core</a> - Ryzom
|
||||
Core contains the whole code (client, server, tools) used to make the
|
||||
commercial MMORPG Ryzom. :flower_playing_cards:</li>
|
||||
<li><a href="https://github.com/space-wizards/space-station-14">Space
|
||||
Station 14</a> - Space Station 14 is a revived attempt at a Space
|
||||
Station 13 remake.</li>
|
||||
@@ -267,6 +279,10 @@ engine modifications for the classic game Fallout 2.</li>
|
||||
Same great System Shock, new great taste.</li>
|
||||
<li><a href="https://github.com/csinkers/ualbion">UAlbion</a> - Remake
|
||||
of 1995 Albion.</li>
|
||||
<li><a
|
||||
href="https://github.com/hankmorgan/UnderworldGodot">UnderworldGodot</a>
|
||||
- An engine recreation of Ultima Underworld and Ultima Underworld 2 in
|
||||
the Godot Engine.</li>
|
||||
<li><a href="https://gitlab.com/m210/WitchavenGDX">WitchavenGDX</a> -
|
||||
Witchaven Java port.</li>
|
||||
<li><a href="https://github.com/xoreos/xoreos">xoreos</a> -
|
||||
@@ -282,8 +298,8 @@ Reimplementation of the original Zork game developed by Infocom.</li>
|
||||
<li><a href="https://github.com/AliveTeam/alive_reversing">Alive
|
||||
Reversing</a> - Reimplementation of Oddworld: Abe’s Exoddus.</li>
|
||||
<li><a href="https://gitlab.com/Dringgstein/Commander-Genius">Commander
|
||||
Genius</a>:flower_playing_cards: - Modern Interpreter for the Commander
|
||||
Keen Games.</li>
|
||||
Genius</a> - Modern Interpreter for the Commander Keen Games.
|
||||
:flower_playing_cards:</li>
|
||||
<li><a href="https://github.com/deathkiller/jazz2">Jazz²
|
||||
Resurrection</a> - Reimplementation of Jazz Jackrabbit 2.</li>
|
||||
<li><a href="https://github.com/b3dgs/lionheart-remake">Lionheart
|
||||
@@ -298,9 +314,15 @@ href="https://github.com/salvadorc17/Prince-Monogame">Prince-Monogame</a>
|
||||
- Monogame implementation of Prince of Persia 2.</li>
|
||||
<li><a href="https://github.com/NagyD/SDLPoP">SDLPoP</a> - Port of
|
||||
Prince of Persia, based on the disassembly of the DOS version.</li>
|
||||
<li><a href="https://github.com/sm64jsarchive/sm64jsarchive">sm64js</a>
|
||||
- Super Mario 64 reimplementation in JavaScript.</li>
|
||||
<li><a href="https://github.com/secretchronicles/TSC">The Secret
|
||||
Chronicles of Dr. M</a>:flower_playing_cards: - Adaptation of Secret
|
||||
Mario Chronicles.</li>
|
||||
Chronicles of Dr. M</a> - Adaptation of Secret Mario Chronicles.
|
||||
:flower_playing_cards:</li>
|
||||
<li><a
|
||||
href="https://github.com/hedge-dev/UnleashedRecomp">UnleashedRecomp</a>
|
||||
- An unofficial PC port of the Xbox 360 version of Sonic Unleashed
|
||||
created through the process of static recompilation.</li>
|
||||
<li><a href="https://github.com/TerryCavanagh/vvvvvv">VVVVV</a> - The
|
||||
source code to VVVVVV.</li>
|
||||
</ul>
|
||||
@@ -320,8 +342,8 @@ hybrid made open-source by its creators, written in C++.</li>
|
||||
of this project is to replicate the old look and behavior of Vangers,
|
||||
but with native hardware acceleration for the graphics.</li>
|
||||
<li><a href="https://github.com/phoboslab/wipeout-rewrite">wipEout
|
||||
Rewrite</a>:flower_playing_cards: - This is a re-implementation of the
|
||||
1995 PSX game wipEout.</li>
|
||||
Rewrite</a> - This is a re-implementation of the 1995 PSX game wipEout.
|
||||
:flower_playing_cards:</li>
|
||||
</ul>
|
||||
<h2 id="simulator">Simulator</h2>
|
||||
<ul>
|
||||
@@ -338,6 +360,9 @@ FreeSpace2 Source Code Project.</li>
|
||||
</ul>
|
||||
<h2 id="strategy">Strategy</h2>
|
||||
<ul>
|
||||
<li><a href="https://github.com/FreezingMoon/AncientBeast">Ancient
|
||||
Beast</a> - Spiritual successor to Heroes of Might and Magic III
|
||||
focusing on combat; matched based eSport.</li>
|
||||
<li><a href="https://github.com/arescentral/antares">Antares</a> -
|
||||
Remake of Ares, a tactical space combat game.</li>
|
||||
<li><a href="https://github.com/SWY1985/CivOne">CivOne</a> -
|
||||
@@ -375,32 +400,39 @@ the Age of Empires II engine.</li>
|
||||
Rebuild of the X-COM: Apocalypse engine.</li>
|
||||
<li><a href="https://github.com/openblack/openblack">openblack</a> -
|
||||
Reimplementation of Black & White.</li>
|
||||
<li><a href="https://github.com/OpenE2140/OpenE2140">OpenE2140</a> -
|
||||
Remake of Earth 2140 based on <a
|
||||
href="https://github.com/OpenRA/OpenRA">the OpenRA engine</a></li>
|
||||
<li><a href="https://github.com/OpenDUNE/OpenDUNE">OpenDUNE</a> -
|
||||
Recreation of the popular game Dune II.</li>
|
||||
<li><a href="https://github.com/OpenFodder/openfodder">Open Fodder</a> -
|
||||
Open-source implementation of Cannon Fodder.</li>
|
||||
<li><a
|
||||
href="https://github.com/OpenHV/OpenHV">OpenHV</a>:flower_playing_cards:
|
||||
- Open-source implementation of Hard Vacuum.</li>
|
||||
<li><a href="https://github.com/OpenHV/OpenHV">OpenHV</a> - Open-source
|
||||
implementation of Hard Vacuum. :flower_playing_cards:</li>
|
||||
<li><a href="https://github.com/IceReaper/OpenKrush">OpenKrush</a> -
|
||||
Remake of KKnD (Krush, Kill ‘n’ Destroy) and KKnD2 based on <a
|
||||
href="https://github.com/OpenRA/OpenRA">the OpenRA engine</a></li>
|
||||
<li><a href="https://github.com/OpenLoco/OpenLoco">OpenLoco</a> -
|
||||
Reimplementation of Chris Sawyer’s Locomotion.</li>
|
||||
<li><a href="https://github.com/nicupavel/openpanzer">Open
|
||||
Panzer</a>:flower_playing_cards: - HTML5 Panzer General 2.</li>
|
||||
<li><a href="https://github.com/nicupavel/openpanzer">Open Panzer</a> -
|
||||
HTML5 Panzer General 2. :flower_playing_cards:</li>
|
||||
<li><a href="https://github.com/OpenRA/OpenRA">OpenRA</a> -
|
||||
Implementation of the Red Alert engine using .NET/mono and OpenGL. Runs
|
||||
on Windows, Linux and macOS.</li>
|
||||
<li><a href="https://github.com/OpenRCT2/OpenRCT2">OpenRCT2</a> -
|
||||
Recreation of RollerCoaster Tycoon 2.</li>
|
||||
<li><a href="https://github.com/Dzierzan/OpenSA">OpenSA</a> - Remake of
|
||||
Swarm Assault based on <a href="https://github.com/OpenRA/OpenRA">the
|
||||
OpenRA engine</a></li>
|
||||
<li><a href="https://github.com/OpenSAGE/OpenSAGE">OpenSAGE</a> - C#
|
||||
reimplementation of SAGE, the game engine used by a bunch of EA Pacific
|
||||
games, including Command & Conquer: Generals and Battle for Middle
|
||||
Earth.</li>
|
||||
<li><a href="https://github.com/nicholas-ochoa/OpenSC2K">OpenSC2K</a> -
|
||||
Remake of SimCity 2000 by Maxis.</li>
|
||||
<li><a
|
||||
href="https://github.com/OpenTTD/OpenTTD">OpenTTD</a>:flower_playing_cards:
|
||||
- OpenTTD is a transport simulation game based upon the popular game
|
||||
Transport Tycoon Deluxe, written by Chris Sawyer.</li>
|
||||
<li><a href="https://github.com/OpenTTD/OpenTTD">OpenTTD</a> - OpenTTD
|
||||
is a transport simulation game based upon the popular game Transport
|
||||
Tycoon Deluxe, written by Chris Sawyer. :flower_playing_cards:</li>
|
||||
<li><a href="https://github.com/SupSuper/OpenXcom">OpenXcom</a> - Clone
|
||||
of UFO: Enemy Unknown and X-COM: Terror From the Deep.</li>
|
||||
<li><a href="https://github.com/OutpostUniverse/OPHD">OutpostHD</a> -
|
||||
@@ -412,6 +444,13 @@ engine.</li>
|
||||
Space</a> - Version of Interplay’s Buzz Aldrin’s Race into Space.</li>
|
||||
<li><a href="https://github.com/Return-To-The-Roots/s25client">Return To
|
||||
The Roots</a> - Settlers II remake written in C++.</li>
|
||||
<li><a
|
||||
href="https://github.com/ABrandau/Shattered-Paradise-SDK">Shattered
|
||||
Paradise</a> - Remake of C&C Tiberian Sun based on <a
|
||||
href="https://github.com/OpenRA/OpenRA">the OpenRA engine</a></li>
|
||||
<li><a href="https://github.com/MustaphaTR/Romanovs-Vengeance">Romanov’s
|
||||
Vengeance</a> - Remake of C&C Red Alert 2 based on <a
|
||||
href="https://github.com/OpenRA/OpenRA">the OpenRA engine</a></li>
|
||||
<li><a href="https://github.com/sourcehold/Sourcehold">Sourcehold</a> -
|
||||
Implementation of Stronghold by Firefly Studios.</li>
|
||||
<li><a href="https://gitlab.com/stone-kingdoms/stone-kingdoms">Stone
|
||||
@@ -426,8 +465,11 @@ of Might and Magic III.</li>
|
||||
<li><a href="https://github.com/Wargus/wargus">Wargus</a> - Warcraft 2
|
||||
Mod that allows you to play Warcraft 2 with the Stratagus engine.</li>
|
||||
<li><a href="https://github.com/Warzone2100/warzone2100">Warzone
|
||||
2100</a>:flower_playing_cards: - Free and open-source real time strategy
|
||||
game.</li>
|
||||
2100</a> - Free and open-source real time strategy game.
|
||||
:flower_playing_cards:</li>
|
||||
<li><a href="https://sourceforge.net/projects/zedonline/">Zed Online</a>
|
||||
- Remake of the 1996 classic game Z.</li>
|
||||
</ul>
|
||||
<p><a
|
||||
href="https://github.com/radek-sprta/awesome-game-remakes">gameremakes.md
|
||||
Github</a></p>
|
||||
|
||||
Reference in New Issue
Block a user