Update render script and Makefile
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
[38;5;12m [39m[38;2;255;187;0m[1m[4mAwesome Godot [0m[38;5;14m[1m[4m![0m[38;2;255;187;0m[1m[4mAwesome[0m[38;5;14m[1m[4m (https://awesome.re/badge.svg)[0m[38;2;255;187;0m[1m[4m (https://awesome.re)[0m
|
||||
[38;5;12m [39m[38;2;255;187;0m[1m[4mAwesome Godot [0m[38;5;14m[1m[4m![0m[38;2;255;187;0m[1m[4mAwesome[0m[38;5;14m[1m[4m (https://awesome.re/badge.svg)[0m[38;2;255;187;0m[1m[4m (https://awesome.re)[0m
|
||||
|
||||
[38;5;14m[1m![0m[38;5;12mGodot Engine logo[39m[38;5;14m[1m (godot-logo.svg)[0m[38;5;12m (https://godotengine.org)[39m
|
||||
|
||||
@@ -122,8 +122,8 @@
|
||||
[38;2;255;187;0m[4mGodot 3.2+[0m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mArrow[0m[38;5;12m (https://github.com/mhgolkar/Arrow) - A tool to design game narratives with nodes.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGodello[0m[38;5;12m [39m[38;5;12m(https://github.com/alfredbaudisch/Godello)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mTrello-like[39m[38;5;12m [39m[38;5;12mkanban[39m[38;5;12m [39m[38;5;12mboard[39m[38;5;12m [39m[38;5;12mapplication[39m[38;5;12m [39m[38;5;12mmade[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mGodot.[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mproof[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mconcept[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mcomplex[39m[38;5;12m [39m[38;5;12mnon-game[39m[38;5;12m [39m[38;5;12mapplications[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mGodot,[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mwell[39m[38;5;12m [39m[38;5;12mreal-time[39m[38;5;12m [39m[38;5;12monline[39m[38;5;12m [39m
|
||||
[38;5;12minteractions[39m[38;5;12m [39m[38;5;12mbetween[39m[38;5;12m [39m[38;5;12mmultiple[39m[38;5;12m [39m[38;5;12musers.[39m[38;5;12m [39m[38;5;12mIncludes[39m[38;5;12m [39m[38;5;12mbackend[39m[38;5;12m [39m[38;5;12mcode.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGodello[0m[38;5;12m [39m[38;5;12m(https://github.com/alfredbaudisch/Godello)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mTrello-like[39m[38;5;12m [39m[38;5;12mkanban[39m[38;5;12m [39m[38;5;12mboard[39m[38;5;12m [39m[38;5;12mapplication[39m[38;5;12m [39m[38;5;12mmade[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mGodot.[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mproof[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mconcept[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mcomplex[39m[38;5;12m [39m[38;5;12mnon-game[39m[38;5;12m [39m[38;5;12mapplications[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mGodot,[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mwell[39m[38;5;12m [39m
|
||||
[38;5;12mreal-time[39m[38;5;12m [39m[38;5;12monline[39m[38;5;12m [39m[38;5;12minteractions[39m[38;5;12m [39m[38;5;12mbetween[39m[38;5;12m [39m[38;5;12mmultiple[39m[38;5;12m [39m[38;5;12musers.[39m[38;5;12m [39m[38;5;12mIncludes[39m[38;5;12m [39m[38;5;12mbackend[39m[38;5;12m [39m[38;5;12mcode.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mLorien[0m[38;5;12m (https://github.com/mbrlabs/Lorien) - Infinite-canvas drawing/whiteboarding app for Windows, Linux and macOS. Supports drawing tablets and pressure sensitivity.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mMaterial Maker[0m[38;5;12m (https://github.com/RodZill4/material-maker) - Create PBR materials procedurally (similar to Substance Designer).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mPixelorama[0m[38;5;12m (https://github.com/Orama-Interactive/Pixelorama) - 2D pixel art editor.[39m
|
||||
@@ -136,13 +136,13 @@
|
||||
|
||||
[38;2;255;187;0m[4mGodot 3.5+[0m
|
||||
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mbendn's[0m[38;5;14m[1m [0m[38;5;14m[1mGodot[0m[38;5;14m[1m [0m[38;5;14m[1mTemplate[0m[38;5;12m [39m[38;5;12m(https://github.com/bend-n/godot-template)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mtemplate[39m[38;5;12m [39m[38;5;12musing[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;14m[1mgpm[0m[38;5;12m [39m[38;5;12m(https://github.com/you-win/godot-package-manager),[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mitch.io[39m[38;5;12m [39m[38;5;12mpushing[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mbuilds[39m[38;5;12m [39m[38;5;12mautomated.[39m[38;5;12m [39m[38;5;12mStarter[39m[38;5;12m [39m[38;5;12mCLI[39m[38;5;12m [39m
|
||||
[38;5;12mincluded.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mbendn's[0m[38;5;14m[1m [0m[38;5;14m[1mGodot[0m[38;5;14m[1m [0m[38;5;14m[1mTemplate[0m[38;5;12m [39m[38;5;12m(https://github.com/bend-n/godot-template)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mtemplate[39m[38;5;12m [39m[38;5;12musing[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;14m[1mgpm[0m[38;5;12m [39m[38;5;12m(https://github.com/you-win/godot-package-manager),[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mitch.io[39m[38;5;12m [39m[38;5;12mpushing[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mbuilds[39m[38;5;12m [39m
|
||||
[38;5;12mautomated.[39m[38;5;12m [39m[38;5;12mStarter[39m[38;5;12m [39m[38;5;12mCLI[39m[38;5;12m [39m[38;5;12mincluded.[39m
|
||||
|
||||
[38;2;255;187;0m[4mGodot 3.2+[0m
|
||||
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mCrystal[0m[38;5;14m[1m [0m[38;5;14m[1mBit[0m[38;5;14m[1m [0m[38;5;14m[1mGodot[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mTemplate[0m[38;5;12m [39m[38;5;12m(https://github.com/crystal-bit/godot-game-template)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mOpinionated[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12mtemplate.[39m[38;5;12m [39m[38;5;12mIt[39m[38;5;12m [39m[38;5;12mincludes[39m[38;5;12m [39m[38;5;12mcontinuous[39m[38;5;12m [39m[38;5;12mintegration,[39m[38;5;12m [39m[38;5;12mscene[39m[38;5;12m [39m[38;5;12mloading[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mgraphic[39m[38;5;12m [39m[38;5;12mtransitions[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12mpause[39m[38;5;12m [39m
|
||||
[38;5;12mhandling.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mCrystal[0m[38;5;14m[1m [0m[38;5;14m[1mBit[0m[38;5;14m[1m [0m[38;5;14m[1mGodot[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mTemplate[0m[38;5;12m [39m[38;5;12m(https://github.com/crystal-bit/godot-game-template)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mOpinionated[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12mtemplate.[39m[38;5;12m [39m[38;5;12mIt[39m[38;5;12m [39m[38;5;12mincludes[39m[38;5;12m [39m[38;5;12mcontinuous[39m[38;5;12m [39m[38;5;12mintegration,[39m[38;5;12m [39m[38;5;12mscene[39m[38;5;12m [39m[38;5;12mloading[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mgraphic[39m[38;5;12m [39m[38;5;12mtransitions[39m[38;5;12m [39m
|
||||
[38;5;12mand[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12mpause[39m[38;5;12m [39m[38;5;12mhandling.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mFirst Person Starter[0m[38;5;12m (https://github.com/Whimfoome/godot-FirstPersonStarter) - Template with First Person Controller, easily adjustable from the Inspector.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGodot First Person Camera[0m[38;5;12m (https://github.com/tavurth/godot-simple-fps-camera) - A simple FPS starter with jumping, movement, flashlight and a player character with animations.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGodot FPS Template[0m[38;5;12m (https://github.com/MilkAndBanana01/godot-fps-template) - A free first person game template for the Godot Engine.[39m
|
||||
@@ -202,7 +202,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mAgonesSDK[0m[38;5;12m (https://github.com/AndreMicheletti/godot-agones-sdk) - Plugin to add [39m[38;5;14m[1mAgones[0m[38;5;12m (https://github.com/googleforgames/agones) SDK functionality to Godot (Godot 3.x).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mAnima[0m[38;5;12m (https://github.com/ceceppa/anima) - Run sequential and parallel animations with less code compared to Tween (Godot 3.x).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mAseprite Wizard[0m[38;5;12m (https://github.com/viniciusgerevini/godot-aseprite-wizard) - Plugin for importing animations from Aseprite as SpriteFrames (Godot 3.x).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mAutoColliders[0m[38;5;12m (https://github.com/graycastle/godot-AutoColliders) - Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future (Godot 3.x).[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mAutoColliders[0m[38;5;12m [39m[38;5;12m(https://github.com/graycastle/godot-AutoColliders)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mAllows[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mautomatic[39m[38;5;12m [39m[38;5;12mgeneration[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mcolliders[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mSprites,[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mplanned[39m[38;5;12m [39m[38;5;12mexpansion[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mhandle[39m[38;5;12m [39m[38;5;12m3D[39m[38;5;12m [39m[38;5;12mmeshes[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfuture[39m[38;5;12m [39m[38;5;12m(Godot[39m
|
||||
[38;5;12m3.x).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mBoxCam2D[0m[38;5;12m (https://github.com/sarooptech/BoxCam2D) - Simplest way to implement grid-based 2D camera movement (Godot 3.x).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mCRT Shader[0m[38;5;12m (https://github.com/hiulit/Godot-3-2D-CRT-Shader) - A Godot shader that simulates CRT Displays with many shader parameters (Godot 3.x).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mCyclops Level Builder[0m[38;5;12m (https://github.com/blackears/cyclopsLevelBuilder) - A level builder for quick prototypes and proof-of-concepts (Godot 4.x).[39m
|
||||
@@ -233,7 +234,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mScene Manager[0m[38;5;12m (https://github.com/glass-brick/Scene-Manager) - Make nice and customizable scene transitions in one line of code (Godot 3.x, 4.0.alpha).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mScrolling Background[0m[38;5;12m (https://github.com/dploeger/godot-scrollingbackground) - A scrolling background node (Godot 2.1,3.x).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mSimpleGodotCRTShader[0m[38;5;12m (https://github.com/henriquelalves/SimpleGodotCRTShader) - A simple Godot shader that simulates CRT Displays (Godot 2.x, 3.x).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mSimplified Flight Simulation library[0m[38;5;12m (https://github.com/fbcosentino/godot-simplified-flightsim) - A library that helps you create a simple airplane/helicopter/spaceship flight simulator (Godot 3.x, 4.x).[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mSimplified[0m[38;5;14m[1m [0m[38;5;14m[1mFlight[0m[38;5;14m[1m [0m[38;5;14m[1mSimulation[0m[38;5;14m[1m [0m[38;5;14m[1mlibrary[0m[38;5;12m [39m[38;5;12m(https://github.com/fbcosentino/godot-simplified-flightsim)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mhelps[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mcreate[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12msimple[39m[38;5;12m [39m[38;5;12mairplane/helicopter/spaceship[39m[38;5;12m [39m[38;5;12mflight[39m[38;5;12m [39m[38;5;12msimulator[39m[38;5;12m [39m
|
||||
[38;5;12m(Godot[39m[38;5;12m [39m[38;5;12m3.x,[39m[38;5;12m [39m[38;5;12m4.x).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mSignalVisualizer[0m[38;5;12m (https://github.com/Ericdowney/SignalVisualizer) - Displays the current scene's signals and connections in a easy to read graph and tree dock (Godot 4.x).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mSmartShape2D[0m[38;5;12m (https://github.com/SirRamEsq/SmartShape2D) - A 2D terrain tool (Godot 3.x, 4.x).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mStoryTeller Engine[0m[38;5;12m (https://github.com/HeavenMercy/StoryTeller-Engine) - Dialog and interactive fiction engine (Godot 3.x).[39m
|
||||
@@ -248,13 +250,13 @@
|
||||
|
||||
[38;2;255;187;0m[4mGodot 3.2+[0m
|
||||
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mAntialiasedLine2D[0m[38;5;12m [39m[38;5;12m(https://github.com/godot-extended-libraries/godot-antialiased-line2d)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mHigher-quality[39m[38;5;12m [39m[38;5;12mantialiased[39m[38;5;12m [39m[38;5;12mLine2D[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mPolygon2D[39m[38;5;12m [39m[38;5;12mdrawing[39m[38;5;12m [39m[38;5;12mcompared[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mdefault[39m[38;5;12m [39m[38;5;12mGodot[39m[38;5;12m [39m[38;5;12mimplementation[39m[38;5;12m [39m[38;5;12m(GLES3[39m[38;5;12m [39m[38;5;12m+[39m[38;5;12m [39m[38;5;12mGLES2,[39m[38;5;12m [39m
|
||||
[38;5;12mall[39m[38;5;12m [39m[38;5;12mplatforms).[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mAntialiasedLine2D[0m[38;5;12m [39m[38;5;12m(https://github.com/godot-extended-libraries/godot-antialiased-line2d)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mHigher-quality[39m[38;5;12m [39m[38;5;12mantialiased[39m[38;5;12m [39m[38;5;12mLine2D[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mPolygon2D[39m[38;5;12m [39m[38;5;12mdrawing[39m[38;5;12m [39m[38;5;12mcompared[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mdefault[39m[38;5;12m [39m[38;5;12mGodot[39m[38;5;12m [39m
|
||||
[38;5;12mimplementation[39m[38;5;12m [39m[38;5;12m(GLES3[39m[38;5;12m [39m[38;5;12m+[39m[38;5;12m [39m[38;5;12mGLES2,[39m[38;5;12m [39m[38;5;12mall[39m[38;5;12m [39m[38;5;12mplatforms).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mCartographer[0m[38;5;12m (https://github.com/awkwardpolygons/cartographer) - Heightmap-based 3D terrain editor.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mCSG Mesh Exporter (.OBJ)[0m[38;5;12m (https://github.com/mohammedzero43/CSGExport-Godot) - Export CSG nodes to OBJ meshes to improve editing performance.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mCode Snapshot[0m[38;5;12m (https://github.com/fenix-hub/godot-engine.code-snapshot) - A plugin which lets you take beautified screenshots of your code within the editor.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mDebanding[0m[38;5;14m[1m [0m[38;5;14m[1mMaterial[0m[38;5;14m[1m [0m[38;5;14m[1mShader[0m[38;5;12m [39m[38;5;12m(https://github.com/fractilegames/godot-gles2-debanding-material)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mSimple[39m[38;5;12m [39m[38;5;12mmaterial[39m[38;5;12m [39m[38;5;12mshader[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12madded[39m[38;5;12m [39m[38;5;12mdebanding[39m[38;5;12m [39m[38;5;12mnoise,[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGLES2[39m[38;5;12m [39m[38;5;12mrenderer[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mit[39m[38;5;12m [39m[38;5;12mdoesn't[39m[38;5;12m [39m[38;5;12msupport[39m[38;5;12m [39m
|
||||
[38;5;12mfull-screen[39m[38;5;12m [39m[38;5;12mdebanding.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mDebanding[0m[38;5;14m[1m [0m[38;5;14m[1mMaterial[0m[38;5;14m[1m [0m[38;5;14m[1mShader[0m[38;5;12m [39m[38;5;12m(https://github.com/fractilegames/godot-gles2-debanding-material)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mSimple[39m[38;5;12m [39m[38;5;12mmaterial[39m[38;5;12m [39m[38;5;12mshader[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12madded[39m[38;5;12m [39m[38;5;12mdebanding[39m[38;5;12m [39m[38;5;12mnoise,[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGLES2[39m[38;5;12m [39m[38;5;12mrenderer[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mit[39m[38;5;12m [39m
|
||||
[38;5;12mdoesn't[39m[38;5;12m [39m[38;5;12msupport[39m[38;5;12m [39m[38;5;12mfull-screen[39m[38;5;12m [39m[38;5;12mdebanding.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDelaunator GDScript[0m[38;5;12m (https://github.com/hiulit/Delaunator-GDScript) - A GDScript library for Delaunay triangulation of 2D points.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDialogic[0m[38;5;12m (https://github.com/coppolaemilio/dialogic) - Create dialogs, characters and scenes to display conversations.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDijkstra map for Godot[0m[38;5;12m (https://github.com/MatejSloboda/Dijkstra_map_for_Godot) - A GDNative project for Godot game engine, that introduces Dijktra Map pathfinding node.[39m
|
||||
@@ -264,11 +266,12 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mGitHub integration[0m[38;5;12m (https://github.com/fenix-hub/godot-engine.github-integration) - Interact with GitHub without opening your browser.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgodotccd[0m[38;5;12m (https://github.com/TheSHEEEP/godotccd) - Fast 3D collision checks in Godot using libccd.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgodotdetour[0m[38;5;12m (https://github.com/TheSHEEEP/godotdetour) - A GDNative implementation of the detour/detourcrowd library.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGodotDiscordSDK[0m[38;5;12m [39m[38;5;12m(https://github.com/LennyPhoenix/GodotDiscordSDK)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mGDNative[39m[38;5;12m [39m[38;5;12mwrapper[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mDiscord[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mSDK,[39m[38;5;12m [39m[38;5;12madding[39m[38;5;12m [39m[38;5;12msupport[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mits[39m[38;5;12m [39m[38;5;12mfunctionality[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mGDScript[39m[38;5;12m [39m[38;5;12mwithout[39m[38;5;12m [39m[38;5;12mrecompiling[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mengine[39m[38;5;12m [39m[38;5;12m(as[39m[38;5;12m [39m[38;5;12mopposed[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m
|
||||
[38;5;12msomething[39m[38;5;12m [39m[38;5;12mlike[39m[38;5;12m [39m[38;5;12mgodotcord[39m[38;5;12m [39m[38;5;12mwhich[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mcustom[39m[38;5;12m [39m[38;5;12mengine[39m[38;5;12m [39m[38;5;12mmodule).[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGodotDiscordSDK[0m[38;5;12m [39m[38;5;12m(https://github.com/LennyPhoenix/GodotDiscordSDK)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mGDNative[39m[38;5;12m [39m[38;5;12mwrapper[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mDiscord[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mSDK,[39m[38;5;12m [39m[38;5;12madding[39m[38;5;12m [39m[38;5;12msupport[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mits[39m[38;5;12m [39m[38;5;12mfunctionality[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mGDScript[39m[38;5;12m [39m[38;5;12mwithout[39m[38;5;12m [39m[38;5;12mrecompiling[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m
|
||||
[38;5;12mengine[39m[38;5;12m [39m[38;5;12m(as[39m[38;5;12m [39m[38;5;12mopposed[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12msomething[39m[38;5;12m [39m[38;5;12mlike[39m[38;5;12m [39m[38;5;12mgodotcord[39m[38;5;12m [39m[38;5;12mwhich[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mcustom[39m[38;5;12m [39m[38;5;12mengine[39m[38;5;12m [39m[38;5;12mmodule).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGodot GamePad[0m[38;5;12m (https://github.com/ACB-prgm/Godot_GamePad) - Allows players to use their mobile devices as controllers.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGodot Gif Getter[0m[38;5;12m (https://github.com/you-win/godot-gif-getter) - An in-game utility for recording and saving GIFs (written in GDNative Rust).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgodot-ink[0m[38;5;12m (https://github.com/paulloz/godot-ink) - A C# (Mono) plugin to integrate stories writen in [39m[38;5;14m[1mink[0m[38;5;12m (https://github.com/inkle/ink), a scripting language for writing interactive narrative.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mgodot-ink[0m[38;5;12m [39m[38;5;12m(https://github.com/paulloz/godot-ink)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mC#[39m[38;5;12m [39m[38;5;12m(Mono)[39m[38;5;12m [39m[38;5;12mplugin[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mintegrate[39m[38;5;12m [39m[38;5;12mstories[39m[38;5;12m [39m[38;5;12mwriten[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;14m[1mink[0m[38;5;12m [39m[38;5;12m(https://github.com/inkle/ink),[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mscripting[39m[38;5;12m [39m[38;5;12mlanguage[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mwriting[39m[38;5;12m [39m[38;5;12minteractive[39m[38;5;12m [39m
|
||||
[38;5;12mnarrative.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGodot NExt[0m[38;5;12m (https://github.com/godot-extended-libraries/godot-next) - A set of basic node extensions.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGodot Mixing Desk[0m[38;5;12m (https://github.com/kyzfrintin/Godot-Mixing-Desk) - Make procedural sound and adaptive/procedural music with a few nodes and a couple lines of code.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGodotOnReady[0m[38;5;12m (https://github.com/31/GodotOnReady) - A C# (Mono) alternative to the GDScript-only [39m[48;5;235m[38;5;249monready[49m[39m[38;5;12m keyword, without reflection.[39m
|
||||
@@ -282,9 +285,9 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mLine Collider 2D[0m[38;5;12m (https://github.com/Kylogias/godot-line-collider-2d) - A script which adds colliders that follow an array of Line2Ds (useful for prototypes).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mMDFramework[0m[38;5;12m (https://github.com/DoubleDeez/MDFramework) - A C# multiplayer framework with additional tools (Mono).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mNI mate Motion Capture[0m[38;5;12m (https://github.com/hoontee/godot-ni-mate-motion-capture) - Animate Skeletons with a Microsoft Kinect sensor.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mNativeLib[0m[38;5;12m [39m[38;5;12m(https://github.com/DrMoriarty/nativelib)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mPlugin[39m[38;5;12m [39m[38;5;12mmanagement[39m[38;5;12m [39m[38;5;12msystem[39m[38;5;12m [39m[38;5;12mdesigned[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12measily[39m[38;5;12m [39m[38;5;12moperate[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mnative[39m[38;5;12m [39m[38;5;12mlibraries[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12miOS/Android.[39m[38;5;12m [39m[38;5;12mIt[39m[38;5;12m [39m[38;5;12malso[39m[38;5;12m [39m[38;5;12mtakes[39m[38;5;12m [39m[38;5;12mcare[39m[38;5;12m [39m[38;5;12mabout[39m[38;5;12m [39m[38;5;12mplugin[39m[38;5;12m [39m[38;5;12mdependencies[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mprovides[39m[38;5;12m [39m
|
||||
[38;5;12mhassle-free[39m[38;5;12m [39m[38;5;12mnative[39m[38;5;12m [39m[38;5;12mlibs[39m[38;5;12m [39m[38;5;12mupdating.[39m[38;5;12m [39m[38;5;12mAttribution[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12manalytics:[39m[38;5;12m [39m[38;5;12mAdjust,[39m[38;5;12m [39m[38;5;12mAmplitude,[39m[38;5;12m [39m[38;5;12mAppsFlyer,[39m[38;5;12m [39m[38;5;12mFlurry,[39m[38;5;12m [39m[38;5;12mGameAnalytics,[39m[38;5;12m [39m[38;5;12mTenjin.[39m[38;5;12m [39m[38;5;12mAds[39m[38;5;12m [39m[38;5;12mnetworks[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmediation:[39m[38;5;12m [39m[38;5;12mAdColony,[39m[38;5;12m [39m[38;5;12mAppLovin,[39m[38;5;12m [39m[38;5;12mTapDaq.[39m[38;5;12m [39m[38;5;12mGDPR[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mprivacy:[39m[38;5;12m [39m[38;5;12mApp[39m[38;5;12m [39m[38;5;12mTracking[39m[38;5;12m [39m
|
||||
[38;5;12mTransparency,[39m[38;5;12m [39m[38;5;12mOgury.[39m[38;5;12m [39m[38;5;12mSocial:[39m[38;5;12m [39m[38;5;12mFacebook.[39m[38;5;12m [39m[38;5;12mUniversal[39m[38;5;12m [39m[38;5;12mbackend[39m[38;5;12m [39m[38;5;12msolution:[39m[38;5;12m [39m[38;5;12mFirebase.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mNativeLib[0m[38;5;12m [39m[38;5;12m(https://github.com/DrMoriarty/nativelib)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mPlugin[39m[38;5;12m [39m[38;5;12mmanagement[39m[38;5;12m [39m[38;5;12msystem[39m[38;5;12m [39m[38;5;12mdesigned[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12measily[39m[38;5;12m [39m[38;5;12moperate[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mnative[39m[38;5;12m [39m[38;5;12mlibraries[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12miOS/Android.[39m[38;5;12m [39m[38;5;12mIt[39m[38;5;12m [39m[38;5;12malso[39m[38;5;12m [39m[38;5;12mtakes[39m[38;5;12m [39m[38;5;12mcare[39m[38;5;12m [39m[38;5;12mabout[39m[38;5;12m [39m[38;5;12mplugin[39m[38;5;12m [39m[38;5;12mdependencies[39m
|
||||
[38;5;12mand[39m[38;5;12m [39m[38;5;12mprovides[39m[38;5;12m [39m[38;5;12mhassle-free[39m[38;5;12m [39m[38;5;12mnative[39m[38;5;12m [39m[38;5;12mlibs[39m[38;5;12m [39m[38;5;12mupdating.[39m[38;5;12m [39m[38;5;12mAttribution[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12manalytics:[39m[38;5;12m [39m[38;5;12mAdjust,[39m[38;5;12m [39m[38;5;12mAmplitude,[39m[38;5;12m [39m[38;5;12mAppsFlyer,[39m[38;5;12m [39m[38;5;12mFlurry,[39m[38;5;12m [39m[38;5;12mGameAnalytics,[39m[38;5;12m [39m[38;5;12mTenjin.[39m[38;5;12m [39m[38;5;12mAds[39m[38;5;12m [39m[38;5;12mnetworks[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmediation:[39m[38;5;12m [39m[38;5;12mAdColony,[39m[38;5;12m [39m[38;5;12mAppLovin,[39m[38;5;12m [39m[38;5;12mTapDaq.[39m[38;5;12m [39m
|
||||
[38;5;12mGDPR[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mprivacy:[39m[38;5;12m [39m[38;5;12mApp[39m[38;5;12m [39m[38;5;12mTracking[39m[38;5;12m [39m[38;5;12mTransparency,[39m[38;5;12m [39m[38;5;12mOgury.[39m[38;5;12m [39m[38;5;12mSocial:[39m[38;5;12m [39m[38;5;12mFacebook.[39m[38;5;12m [39m[38;5;12mUniversal[39m[38;5;12m [39m[38;5;12mbackend[39m[38;5;12m [39m[38;5;12msolution:[39m[38;5;12m [39m[38;5;12mFirebase.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mQodot[0m[38;5;12m (https://github.com/Shfty/qodot-plugin) - Quake [39m[48;5;235m[38;5;249m.map[49m[39m[38;5;12m file support for Godot. Lets you use [39m[38;5;14m[1mTrenchBroom[0m[38;5;12m (https://kristianduske.com/trenchbroom/) for level design.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mScatter[0m[38;5;12m (https://github.com/HungryProton/scatter) - Randomly fill an area with props or other scenes.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mShell Fur[0m[38;5;12m (https://github.com/Arnklit/ShellFurGodot) - 3D fur node for Godot.[39m
|
||||
@@ -390,9 +393,10 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mSublime Text[0m[38;5;12m (https://github.com/beefsack/GDScript-sublime) - Syntax highlighting.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mVim[0m[38;5;12m (https://github.com/habamax/vim-godot) - Syntax highlighting, autocompletion and linting using the LSP server provided by the Godot editor. Also supports the Godot shader language.[39m
|
||||
[38;5;12m- Visual Studio Code[39m
|
||||
[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mgodot-tools[0m[38;5;14m[1m [0m[38;5;14m[1mVisual[0m[38;5;14m[1m [0m[38;5;14m[1mStudio[0m[38;5;14m[1m [0m[38;5;14m[1mCode[0m[38;5;14m[1m [0m[38;5;14m[1mExtension[0m[38;5;12m [39m[38;5;12m(https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mcomplete[39m[38;5;12m [39m[38;5;12mset[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mtools[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mcode[39m[38;5;12m [39m[38;5;12mgames[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mGodot[39m[38;5;12m [39m[38;5;12mEngine[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mVisual[39m[38;5;12m [39m[38;5;12mStudio[39m[38;5;12m [39m[38;5;12mCode.[39m[38;5;12m [39m[38;5;12mIncludes[39m[38;5;12m [39m[38;5;12ma[39m
|
||||
[38;5;12mGDScript[39m[38;5;12m [39m[38;5;12mlanguage[39m[38;5;12m [39m[38;5;12mclient.[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mC# Tools for Godot Visual Studio Code Extension[0m[38;5;12m (https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode) - Debugger and utilities for working with Godot C# projects in VSCode.[39m
|
||||
[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mgodot-tools[0m[38;5;14m[1m [0m[38;5;14m[1mVisual[0m[38;5;14m[1m [0m[38;5;14m[1mStudio[0m[38;5;14m[1m [0m[38;5;14m[1mCode[0m[38;5;14m[1m [0m[38;5;14m[1mExtension[0m[38;5;12m [39m[38;5;12m(https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mcomplete[39m[38;5;12m [39m[38;5;12mset[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mtools[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mcode[39m[38;5;12m [39m[38;5;12mgames[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mGodot[39m[38;5;12m [39m[38;5;12mEngine[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mVisual[39m[38;5;12m [39m
|
||||
[38;5;12mStudio[39m[38;5;12m [39m[38;5;12mCode.[39m[38;5;12m [39m[38;5;12mIncludes[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mGDScript[39m[38;5;12m [39m[38;5;12mlanguage[39m[38;5;12m [39m[38;5;12mclient.[39m
|
||||
[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mC#[0m[38;5;14m[1m [0m[38;5;14m[1mTools[0m[38;5;14m[1m [0m[38;5;14m[1mfor[0m[38;5;14m[1m [0m[38;5;14m[1mGodot[0m[38;5;14m[1m [0m[38;5;14m[1mVisual[0m[38;5;14m[1m [0m[38;5;14m[1mStudio[0m[38;5;14m[1m [0m[38;5;14m[1mCode[0m[38;5;14m[1m [0m[38;5;14m[1mExtension[0m[38;5;12m [39m[38;5;12m(https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mDebugger[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mutilities[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mworking[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mGodot[39m[38;5;12m [39m[38;5;12mC#[39m[38;5;12m [39m
|
||||
[38;5;12mprojects[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mVSCode.[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mGUT Visual Studio Code Extension[0m[38;5;12m (https://github.com/bitwes/gut-extension) - Run GUT framework unit/integration tests directly from the Visual Studio Code Editors.[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mgdformat Visual Studio Code Extension[0m[38;5;12m (https://marketplace.visualstudio.com/items?itemName=Razoric.gdscript-toolkit-formatter) - Formatter for GDScript in Visual Studio Code (Godot 3.x).[39m
|
||||
|
||||
@@ -411,16 +415,17 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mCalinou's builds[0m[38;5;12m (https://hugo.pro/projects/godot-builds/) - Mainly master branch, other branches can be found [39m[38;5;14m[1mhere[0m[38;5;12m (https://archive.hugo.pro/builds/godot/).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1miFire's builds[0m[38;5;12m (https://ifiregames.itch.io/stern-flowers-chibifire-com-godot-engine) - Distributed via Itch.io (automatic updates with [39m[38;5;14m[1mapp[0m[38;5;12m (https://itch.io/app)), master branch only.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mRaspberry Pi 4 builds[0m[38;5;12m (https://github.com/hiulit/Unofficial-Godot-Engine-Raspberry-Pi) - ARM builds of Godot Engine for the Raspberry Pi 4.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mbend-n's[0m[38;5;14m[1m [0m[38;5;14m[1m2D[0m[38;5;14m[1m [0m[38;5;14m[1mbuilds[0m[38;5;12m [39m[38;5;12m(https://github.com/bend-n/godot-builds)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mGodot[39m[38;5;12m [39m[38;5;12mbuilds[39m[38;5;12m [39m[38;5;14m[1moptimized[0m[38;5;14m[1m [0m[38;5;14m[1mfor[0m[38;5;14m[1m [0m[38;5;14m[1msize[0m[38;5;12m [39m[38;5;12m(https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html)[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;14m[1mthese[0m[38;5;14m[1m [0m[38;5;14m[1mmodules[0m[38;5;14m[1m [0m[38;5;14m[1mdisabled[0m
|
||||
[38;5;12m(https://github.com/bend-n/godot-builds/blob/main/.github/2d-build-modules.py).[39m[38;5;12m [39m[38;5;12mAlso[39m[38;5;12m [39m[38;5;12mincludes[39m[38;5;12m [39m[38;5;12mmisc[39m[38;5;12m [39m[38;5;12mnon[39m[38;5;12m [39m[38;5;12mbreaking[39m[38;5;12m [39m[38;5;12mpatches.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mbend-n's[0m[38;5;14m[1m [0m[38;5;14m[1m2D[0m[38;5;14m[1m [0m[38;5;14m[1mbuilds[0m[38;5;12m [39m[38;5;12m(https://github.com/bend-n/godot-builds)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mGodot[39m[38;5;12m [39m[38;5;12mbuilds[39m[38;5;12m [39m[38;5;14m[1moptimized[0m[38;5;14m[1m [0m[38;5;14m[1mfor[0m[38;5;14m[1m [0m[38;5;14m[1msize[0m[38;5;12m [39m[38;5;12m(https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html)[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m
|
||||
[38;5;14m[1mthese[0m[38;5;14m[1m [0m[38;5;14m[1mmodules[0m[38;5;14m[1m [0m[38;5;14m[1mdisabled[0m[38;5;12m [39m[38;5;12m(https://github.com/bend-n/godot-builds/blob/main/.github/2d-build-modules.py).[39m[38;5;12m [39m[38;5;12mAlso[39m[38;5;12m [39m[38;5;12mincludes[39m[38;5;12m [39m[38;5;12mmisc[39m[38;5;12m [39m[38;5;12mnon[39m[38;5;12m [39m[38;5;12mbreaking[39m[38;5;12m [39m[38;5;12mpatches.[39m
|
||||
|
||||
[38;2;255;187;0m[4mBash scripts[0m
|
||||
|
||||
[48;2;30;30;40m[38;5;13m[3mBash scripts can be placed in [0m[48;5;235m[38;5;249m[3m~/.local/bin[0m[48;2;30;30;40m[38;5;13m[3m.[0m
|
||||
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mbuild-godot[0m[38;5;12m [39m[38;5;12m(https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12m(and[39m[38;5;12m [39m[38;5;14m[1mbuild-godot-mono[0m[38;5;12m [39m[38;5;12m(https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot-mono))[39m[38;5;12m [39m
|
||||
[38;5;12mScripts[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mcompile[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mrun[39m[38;5;12m [39m[38;5;12mGodot,[39m[38;5;12m [39m[38;5;12mattempting[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12minstall[39m[38;5;12m [39m[38;5;12mdependencies[39m[38;5;12m [39m[38;5;12mif[39m[38;5;12m [39m[38;5;12mneeded.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgodot.sh[0m[38;5;12m (https://github.com/adolson/godot-stuff/blob/master/godot.sh) - Script that automatically downloads and launches latest version of Godot, or compiles and launches the Git [39m[48;5;235m[38;5;249mmaster[49m[39m[38;5;12m branch.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mbuild-godot[0m[38;5;12m [39m[38;5;12m(https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12m(and[39m[38;5;12m [39m[38;5;14m[1mbuild-godot-mono[0m[38;5;12m [39m
|
||||
[38;5;12m(https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot-mono))[39m[38;5;12m [39m[38;5;12mScripts[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mcompile[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mrun[39m[38;5;12m [39m[38;5;12mGodot,[39m[38;5;12m [39m[38;5;12mattempting[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12minstall[39m[38;5;12m [39m[38;5;12mdependencies[39m[38;5;12m [39m[38;5;12mif[39m[38;5;12m [39m[38;5;12mneeded.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mgodot.sh[0m[38;5;12m [39m[38;5;12m(https://github.com/adolson/godot-stuff/blob/master/godot.sh)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mScript[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mautomatically[39m[38;5;12m [39m[38;5;12mdownloads[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mlaunches[39m[38;5;12m [39m[38;5;12mlatest[39m[38;5;12m [39m[38;5;12mversion[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mGodot,[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12mcompiles[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mlaunches[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGit[39m[38;5;12m [39m[48;5;235m[38;5;249mmaster[49m[39m[38;5;12m [39m
|
||||
[38;5;12mbranch.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgodot-wrapper[0m[38;5;12m (https://github.com/nsrosenqvist/godot-wrapper) - Script that helps Debian and Ubuntu users install and use Godot.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mreplicate-file.sh[0m[38;5;12m (https://github.com/adolson/godot-stuff/blob/master/replicate-file.sh) - Script to update copies of a file with one master file.[39m
|
||||
|
||||
|
||||
Reference in New Issue
Block a user