Update render script and Makefile
This commit is contained in:
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terminal/gbdev
139
terminal/gbdev
@@ -1,9 +1,11 @@
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[38;5;12m [39m[38;2;255;187;0m[1m[4m![0m[38;5;14m[1m[4mGameboyIcon[0m[38;2;255;187;0m[1m[4m (http://i.imgur.com/ROUq7NT.gif) Awesome Game Boy Development[0m
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[38;5;12m [39m[38;2;255;187;0m[1m[4m![0m[38;5;14m[1m[4mGameboyIcon[0m[38;2;255;187;0m[1m[4m (http://i.imgur.com/ROUq7NT.gif) Awesome Game Boy Development[0m
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[38;5;14m[1m[4mJoin[0m[38;5;14m[1m[4m [0m[38;5;14m[1m[4mus[0m[38;5;14m[1m[4m [0m[38;5;14m[1m[4mon[0m[38;5;14m[1m[4m [0m[38;5;14m[1m[4mDiscord[0m[38;2;255;187;0m[4m [0m[38;2;255;187;0m[4m(https://gbdev.io/chat.html)[0m[38;2;255;187;0m[4m [0m[38;5;14m[1m[4m![0m[38;2;255;187;0m[4mDiscord[0m[38;2;255;187;0m[4m [0m[38;2;255;187;0m[4mBadge[0m[38;5;14m[1m[4m [0m
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[38;5;14m[1m[4m(https://img.shields.io/badge/dynamic/json.svg?label=chat&colorB=green&suffix=%20online&query=presence_count&uri=https://discordapp.com/api/guilds/303217943234215948/widget.json)[0m[38;2;255;187;0m[4m [0m[38;2;255;187;0m[4m(https://discord.gg/tKGMPNr)[0m
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[38;5;14m[1m[4m(https://img.shields.io/badge/dynamic/json.svg?label=chat&colorB=green&suffix=%20online&query=presence_count&uri=https://discordapp.com/api/guilds/303217943234215948/widget.json)[0m[38;2;255;187;0m[4m [0m
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[38;2;255;187;0m[4m(https://discord.gg/tKGMPNr)[0m
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[38;5;12mA curated list of awesome Game Boy (Color) Development resources, tools, docs, related projects and open-source ROMs. Inspired by the [39m[38;5;14m[1mawesome[0m[38;5;12m (https://github.com/sindresorhus/awesome) list thing.[39m
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[38;5;12mA[39m[38;5;12m [39m[38;5;12mcurated[39m[38;5;12m [39m[38;5;12mlist[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mawesome[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12m(Color)[39m[38;5;12m [39m[38;5;12mDevelopment[39m[38;5;12m [39m[38;5;12mresources,[39m[38;5;12m [39m[38;5;12mtools,[39m[38;5;12m [39m[38;5;12mdocs,[39m[38;5;12m [39m[38;5;12mrelated[39m[38;5;12m [39m[38;5;12mprojects[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mopen-source[39m[38;5;12m [39m[38;5;12mROMs.[39m[38;5;12m [39m[38;5;12mInspired[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;14m[1mawesome[0m[38;5;12m [39m[38;5;12m(https://github.com/sindresorhus/awesome)[39m[38;5;12m [39m[38;5;12mlist[39m[38;5;12m [39m
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[38;5;12mthing.[39m
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[38;5;12mYou can find a (way cooler) web version of this list [39m[38;5;14m[1mhere[0m[38;5;12m (https://gbdev.github.io/resources).[39m
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@@ -74,15 +76,16 @@
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[38;5;11m[1m▐[0m[38;5;12m [39m
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[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;12m#### Game Boy Color and Super Game Boy[39m
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[38;5;11m[1m▐[0m[38;5;12m [39m
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[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;12mThis list is focused on the original [39m[48;2;30;30;40m[38;5;13m[3mGame Boy[0m[38;5;12m (GB or DMG, 1989), the [39m[48;2;30;30;40m[38;5;13m[3mGame Boy Color[0m[38;5;12m (GBC or CGB) and the [39m[48;2;30;30;40m[38;5;13m[3mSuper Game Boy[0m[38;5;12m (SGB) are very similar systems, with a few important distinctions, such as:[39m
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[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;12mThis[39m[38;5;12m [39m[38;5;12mlist[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12mfocused[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12moriginal[39m[38;5;12m [39m[48;2;30;30;40m[38;5;13m[3mGame[0m[48;2;30;30;40m[38;5;13m[3m [0m[48;2;30;30;40m[38;5;13m[3mBoy[0m[38;5;12m [39m[38;5;12m(GB[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12mDMG,[39m[38;5;12m [39m[38;5;12m1989),[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[48;2;30;30;40m[38;5;13m[3mGame[0m[48;2;30;30;40m[38;5;13m[3m [0m[48;2;30;30;40m[38;5;13m[3mBoy[0m[48;2;30;30;40m[38;5;13m[3m [0m[48;2;30;30;40m[38;5;13m[3mColor[0m[38;5;12m [39m[38;5;12m(GBC[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12mCGB)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[48;2;30;30;40m[38;5;13m[3mSuper[0m[48;2;30;30;40m[38;5;13m[3m [0m[48;2;30;30;40m[38;5;13m[3mGame[0m[48;2;30;30;40m[38;5;13m[3m [0m[48;2;30;30;40m[38;5;13m[3mBoy[0m[38;5;12m [39m[38;5;12m(SGB)[39m[38;5;12m [39m[38;5;12mare[39m[38;5;12m [39m[38;5;12mvery[39m[38;5;12m [39m[38;5;12msimilar[39m[38;5;12m [39m[38;5;12msystems,[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mfew[39m[38;5;12m [39m[38;5;12mimportant[39m[38;5;12m [39m[38;5;12mdistinctions,[39m[38;5;12m [39m
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[38;5;11m[1m▐[0m[38;5;12m [39m[38;5;12msuch[39m[38;5;12m [39m[38;5;12mas:[39m
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[38;5;11m[1m▐[0m[38;5;12m [39m
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[38;5;12m>- Different hardware specifications;[39m
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[38;5;12m>- Specific hardware and software features;[39m
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[38;5;12m>- Specific registers;[39m
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[38;5;12m>- Specific bugs, quirks and exploitable behaviours.[39m
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[38;5;11m[1m▐[0m[38;5;12m [39m
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[38;5;12m>If[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12maim[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mdevelop[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12msoftware[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mSGB[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12mGBC,[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mwant[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mknow[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mit[39m[38;5;12m [39m[38;5;12mruns[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mother[39m[38;5;12m [39m[38;5;12msystems,[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mmay[39m[38;5;12m [39m[38;5;12mwant[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mtake[39m[38;5;12m [39m[38;5;12madvantage[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12madapt[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthese[39m[38;5;12m [39m[38;5;12mdifferences,[39m[38;5;12m [39m[38;5;12mcheck[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mColor[0m[38;5;12m [39m
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[38;5;12m(#game-boy-color)[39m[38;5;12m [39m[38;5;12mcategory[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mlook[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mspecific[39m[38;5;12m [39m[38;5;12mreferences[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mGBC/CGB[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mSGB.[39m
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[38;5;12m>If[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12maim[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mdevelop[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12msoftware[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mSGB[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12mGBC,[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mwant[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mknow[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mit[39m[38;5;12m [39m[38;5;12mruns[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mother[39m[38;5;12m [39m[38;5;12msystems,[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mmay[39m[38;5;12m [39m[38;5;12mwant[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mtake[39m[38;5;12m [39m[38;5;12madvantage[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12madapt[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthese[39m[38;5;12m [39m[38;5;12mdifferences,[39m[38;5;12m [39m[38;5;12mcheck[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m
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[38;5;14m[1mColor[0m[38;5;12m [39m[38;5;12m(#game-boy-color)[39m[38;5;12m [39m[38;5;12mcategory[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mlook[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mspecific[39m[38;5;12m [39m[38;5;12mreferences[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mGBC/CGB[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mSGB.[39m
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[38;2;255;187;0m[4mCommunity[0m
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@@ -96,8 +99,8 @@
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[38;5;12m- [39m[38;5;14m[1mThe Cycle-Accurate Game Boy Docs[0m[38;5;12m (https://github.com/AntonioND/giibiiadvance/blob/master/docs/TCAGBD.pdf) - A precise documentation by AntonioND to make a cycle-accurate Game Boy emulator.[39m
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[38;5;12m- [39m[38;5;14m[1mComplete Technical Reference[0m[38;5;12m (https://gekkio.fi/files/gb-docs/gbctr.pdf) - by Gekkio.[39m
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[38;5;12m- [39m[38;5;14m[1mGame Boy Architecture: A Practical Analysis[0m[38;5;12m (https://www.copetti.org/writings/consoles/game-boy/) - by Rodrigo Copetti.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mProject[0m[38;5;14m[1m [0m[38;5;14m[1mReport[0m[38;5;12m [39m[38;5;12m(http://www.cs.columbia.edu/~sedwards/classes/2019/4840-spring/reports/GameBoy.pdf)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mReport[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12man[39m[38;5;12m [39m[38;5;12mhardware[39m[38;5;12m [39m[38;5;14m[1memulator[0m[38;5;12m [39m[38;5;12m(https://github.com/kitsuneh/SVGameBoy)[39m[38;5;12m [39m[38;5;12m(on[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mTerasic[39m[38;5;12m [39m[38;5;12mDE1-SoC[39m[38;5;12m [39m[38;5;12mBoard)[39m
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[38;5;12mdeveloped[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mfinal[39m[38;5;12m [39m[38;5;12mproject[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mCSEE4840[39m[38;5;12m [39m[38;5;12mEmbedded[39m[38;5;12m [39m[38;5;12mSystems[39m[38;5;12m [39m[38;5;12mDesign[39m[38;5;12m [39m[38;5;12mcourse[39m[38;5;12m [39m[38;5;12mat[39m[38;5;12m [39m[38;5;12mColumbia[39m[38;5;12m [39m[38;5;12mUniversity.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mProject[0m[38;5;14m[1m [0m[38;5;14m[1mReport[0m[38;5;12m [39m[38;5;12m(http://www.cs.columbia.edu/~sedwards/classes/2019/4840-spring/reports/GameBoy.pdf)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mReport[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12man[39m[38;5;12m [39m[38;5;12mhardware[39m[38;5;12m [39m[38;5;14m[1memulator[0m[38;5;12m [39m[38;5;12m(https://github.com/kitsuneh/SVGameBoy)[39m[38;5;12m [39m[38;5;12m(on[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m
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[38;5;12mTerasic[39m[38;5;12m [39m[38;5;12mDE1-SoC[39m[38;5;12m [39m[38;5;12mBoard)[39m[38;5;12m [39m[38;5;12mdeveloped[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mfinal[39m[38;5;12m [39m[38;5;12mproject[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mCSEE4840[39m[38;5;12m [39m[38;5;12mEmbedded[39m[38;5;12m [39m[38;5;12mSystems[39m[38;5;12m [39m[38;5;12mDesign[39m[38;5;12m [39m[38;5;12mcourse[39m[38;5;12m [39m[38;5;12mat[39m[38;5;12m [39m[38;5;12mColumbia[39m[38;5;12m [39m[38;5;12mUniversity.[39m
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[38;2;255;187;0m[4mOpcodes[0m
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@@ -115,16 +118,16 @@
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[38;2;255;187;0m[4mHardware[0m
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[38;5;12m- [39m[38;5;14m[1mDMG Schematics[0m[38;5;12m (http://gbdev.gg8.se/wiki/articles/DMG_Schematics) - Hardware schematics.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mThe[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mProject[0m[38;5;12m [39m[38;5;12m(http://marc.rawer.de/Gameboy/Docs/GBProject.pdf)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mProvides[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mstudy[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mhardware[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mdetailed[39m[38;5;12m [39m[38;5;12mconstructional[39m[38;5;12m [39m[38;5;12minformation[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mimplementation[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthree[39m[38;5;12m [39m[38;5;12m8-bit[39m[38;5;12m [39m[38;5;12mbidirectional[39m[38;5;12m [39m[38;5;12mparallel[39m[38;5;12m [39m
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[38;5;12mports.[39m
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mThe[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mProject[0m[38;5;12m [39m[38;5;12m(http://marc.rawer.de/Gameboy/Docs/GBProject.pdf)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mProvides[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mstudy[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mhardware[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mdetailed[39m[38;5;12m [39m[38;5;12mconstructional[39m[38;5;12m [39m[38;5;12minformation[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mimplementation[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthree[39m[38;5;12m [39m[38;5;12m8-bit[39m[38;5;12m [39m
|
||||
[38;5;12mbidirectional[39m[38;5;12m [39m[38;5;12mparallel[39m[38;5;12m [39m[38;5;12mports.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mRelated custom hardware[0m[38;5;12m (https://github.com/Gekkio/gb-hardware) - by Gekkio.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mESP8266 GB Dev Board[0m[38;5;12m (https://github.com/applefreak/esp8266-gameboy-dev-board) - Dev board for Game Boy accessories development, powered by ESP8266.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mESP8266 GB Printer[0m[38;5;12m (https://github.com/applefreak/esp8266-gameboy-printer) - A device that emulates the GB Printer and lets you retrieve images using WiFi.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mfruttenboel[0m[38;5;12m [39m[38;5;12m(https://web.archive.org/web/20220628023315/https://verhoeven272.nl/fruttenboel/Gameboy/index.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mPage[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mloads[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12minformation[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mhardware,[39m[38;5;12m [39m[38;5;12mcustom[39m[38;5;12m [39m[38;5;12mboards[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12minterface[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mconsole[39m[38;5;12m [39m[38;5;12mand[39m
|
||||
[38;5;12mother[39m[38;5;12m [39m[38;5;12mrelated[39m[38;5;12m [39m[38;5;12mprojects.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mfruttenboel[0m[38;5;12m [39m[38;5;12m(https://web.archive.org/web/20220628023315/https://verhoeven272.nl/fruttenboel/Gameboy/index.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mPage[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mloads[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12minformation[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mhardware,[39m[38;5;12m [39m[38;5;12mcustom[39m[38;5;12m [39m[38;5;12mboards[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12minterface[39m[38;5;12m [39m
|
||||
[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mconsole[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mother[39m[38;5;12m [39m[38;5;12mrelated[39m[38;5;12m [39m[38;5;12mprojects.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy hardware database[0m[38;5;12m (https://gbhwdb.gekkio.fi/) - Data and photos of various types of Game Boy consoles.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mdmg-schematics[0m[38;5;12m [39m[38;5;12m(https://github.com/msinger/dmg-schematics)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mSchematics[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mannotated[39m[38;5;12m [39m[38;5;12moverlay[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mDMG-CPU[39m[38;5;12m [39m[38;5;12mB[39m[38;5;12m [39m[38;5;12mchip,[39m[38;5;12m [39m[38;5;12mextracted[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12mdie[39m[38;5;12m [39m[38;5;12mphotos,[39m[38;5;12m [39m[38;5;12mmade[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mKiCad.[39m[38;5;12m [39m[38;5;12mAlso[39m[38;5;12m [39m[38;5;12mcontains[39m[38;5;12m [39m[38;5;12mElectric[39m[38;5;12m [39m[38;5;12mVLSI[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m
|
||||
[38;5;12mlayouts[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12msome[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcells[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmemories.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mdmg-schematics[0m[38;5;12m [39m[38;5;12m(https://github.com/msinger/dmg-schematics)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mSchematics[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mannotated[39m[38;5;12m [39m[38;5;12moverlay[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mDMG-CPU[39m[38;5;12m [39m[38;5;12mB[39m[38;5;12m [39m[38;5;12mchip,[39m[38;5;12m [39m[38;5;12mextracted[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12mdie[39m[38;5;12m [39m[38;5;12mphotos,[39m[38;5;12m [39m[38;5;12mmade[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mKiCad.[39m[38;5;12m [39m[38;5;12mAlso[39m[38;5;12m [39m[38;5;12mcontains[39m[38;5;12m [39m[38;5;12mElectric[39m[38;5;12m [39m[38;5;12mVLSI[39m
|
||||
[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mlayouts[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12msome[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcells[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmemories.[39m
|
||||
|
||||
[38;2;255;187;0m[4mPeripherals[0m
|
||||
|
||||
@@ -142,8 +145,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mDMG-07 Technical Documentation[0m[38;5;12m (https://raw.githubusercontent.com/shonumi/gbe-plus/master/src/docs/technical/DMG_07.txt)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy Camera RE[0m[38;5;12m (https://github.com/AntonioND/gbcam-rev-engineer) - Documentation about GB Camera and tools used to reverse engineer it by using Arduino.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mCreating photo realistic images with neural networks and a Gameboy Camera[0m[38;5;12m (http://www.pinchofintelligence.com/photorealistic-neural-network-gameboy/)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mThe[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mPrinter[0m[38;5;12m [39m[38;5;12m(https://shonumi.github.io/articles/art2.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mAn[39m[38;5;12m [39m[38;5;12min-depth[39m[38;5;12m [39m[38;5;12mtechnical[39m[38;5;12m [39m[38;5;12mdocument[39m[38;5;12m [39m[38;5;12mabout[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mprinter[39m[38;5;12m [39m[38;5;12mhardware,[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcommunication[39m[38;5;12m [39m[38;5;12mprotocol[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12musual[39m[38;5;12m [39m[38;5;12mroutine[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mgames[39m[38;5;12m [39m[38;5;12mused[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m
|
||||
[38;5;12mimplementing[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mprint[39m[38;5;12m [39m[38;5;12mfeature.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mThe[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mPrinter[0m[38;5;12m [39m[38;5;12m(https://shonumi.github.io/articles/art2.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mAn[39m[38;5;12m [39m[38;5;12min-depth[39m[38;5;12m [39m[38;5;12mtechnical[39m[38;5;12m [39m[38;5;12mdocument[39m[38;5;12m [39m[38;5;12mabout[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mprinter[39m[38;5;12m [39m[38;5;12mhardware,[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcommunication[39m[38;5;12m [39m[38;5;12mprotocol[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12musual[39m[38;5;12m [39m[38;5;12mroutine[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mgames[39m[38;5;12m [39m
|
||||
[38;5;12mused[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mimplementing[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mprint[39m[38;5;12m [39m[38;5;12mfeature.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mBen Heck Reverse Engineers Game Boy Printer[0m[38;5;12m (https://www.youtube.com/watch?v=43FfJvd-YP4) (Errata: the used thermal paper is expired, 4 colors are actually printable).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mArduino Game Boy Printer Emulator[0m[38;5;12m (https://github.com/mofosyne/arduino-gameboy-printer-emulator) - Emulating a Game Boy Printer via the Game Boy Link cable with an Arduino.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mMobile Game Boy Adapter[0m[38;5;12m (https://bulbapedia.bulbagarden.net/wiki/Mobile_Game_Boy_Adapter)[39m
|
||||
@@ -177,7 +180,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mHomebrew-Gameboy-Cartridge[0m[38;5;12m (https://github.com/dwaq/Homebrew-Gameboy-Cartridge) - Eagle library, schematic, and board files for a cartridge PCB using an Atmel AT49F040 as ROM.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mHomebrew Gameboy Color Cartridge[0m[38;5;12m (https://github.com/Xyl2k/Gameboy-Color-Cartridge) - Board layout for an EEPROM powered cartridge.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mNekocart[0m[38;5;12m (https://github.com/zephray/NekoCart-GB) - Open-source flash cartridge using an Xilinx CPLD as MBC5 ([39m[38;5;14m[1mPost[0m[38;5;12m (https://hackaday.io/project/41160-nekocart-cpld-gameboy-cartridge)).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mReiner Ziegler's Game Boy page[0m[38;5;12m (http://reinerziegler.de.mirrors.gg8.se/) - Commercial and homemade programmable cartridges and programming systems. Tutorials, wiring and schematics provided.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mReiner[0m[38;5;14m[1m [0m[38;5;14m[1mZiegler's[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mpage[0m[38;5;12m [39m[38;5;12m(http://reinerziegler.de.mirrors.gg8.se/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mCommercial[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mhomemade[39m[38;5;12m [39m[38;5;12mprogrammable[39m[38;5;12m [39m[38;5;12mcartridges[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mprogramming[39m[38;5;12m [39m[38;5;12msystems.[39m[38;5;12m [39m[38;5;12mTutorials,[39m[38;5;12m [39m[38;5;12mwiring[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mschematics[39m[38;5;12m [39m
|
||||
[38;5;12mprovided.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGameboy-MBC5-MBC1-Hybrid[0m[38;5;12m (https://github.com/insidegadgets/Gameboy-MBC5-MBC1-Hybrid) - CPLD implementation of a MBC5/MBC1 Hybrid cartridge.[39m
|
||||
|
||||
[38;2;255;187;0m[4mMisc[0m
|
||||
@@ -206,13 +210,13 @@
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mbinjgb[0m[38;5;14m[1m [0m[38;5;14m[1mon[0m[38;5;14m[1m [0m[38;5;14m[1mthe[0m[38;5;14m[1m [0m[38;5;14m[1mweb[0m[38;5;12m [39m[38;5;12m(https://binji.github.io/2017/02/26/binjgb-on-the-web-part-1.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mPorting[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mbinjgb[39m[38;5;12m [39m[38;5;12memulator[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mWeb[39m[38;5;12m [39m[38;5;12mAssembly.[39m[38;5;12m [39m[38;5;14m[1m(Part[0m[38;5;14m[1m [0m[38;5;14m[1m2)[0m[38;5;12m [39m
|
||||
[38;5;12m(https://binji.github.io/2017/02/27/binjgb-on-the-web-part-2.html)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mbinjgb debugging hangs[0m[38;5;12m (https://binji.github.io/2017/05/03/debugging-hangs.html) - Investigations on emulations quirks.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mDecoding[0m[38;5;14m[1m [0m[38;5;14m[1mGameboy[0m[38;5;14m[1m [0m[38;5;14m[1mZ80[0m[38;5;14m[1m [0m[38;5;14m[1mopcodes[0m[38;5;12m [39m[38;5;12m(https://gb-archive.github.io/salvage/decoding_gbz80_opcodes/Decoding%20Gamboy%20Z80%20Opcodes.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mHow[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12malgorithmically[39m[38;5;12m [39m[38;5;12mdecode[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12minstructions[39m[38;5;12m [39m[38;5;12m(as[39m[38;5;12m [39m[38;5;12mopposed[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mwriting[39m[38;5;12m [39m
|
||||
[38;5;12mone[39m[38;5;12m [39m[38;5;12mhuge[39m[38;5;12m [39m[38;5;12mswitch-case[39m[38;5;12m [39m[38;5;12mstatement).[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mDecoding[0m[38;5;14m[1m [0m[38;5;14m[1mGameboy[0m[38;5;14m[1m [0m[38;5;14m[1mZ80[0m[38;5;14m[1m [0m[38;5;14m[1mopcodes[0m[38;5;12m [39m[38;5;12m(https://gb-archive.github.io/salvage/decoding_gbz80_opcodes/Decoding%20Gamboy%20Z80%20Opcodes.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mHow[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12malgorithmically[39m[38;5;12m [39m[38;5;12mdecode[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12minstructions[39m[38;5;12m [39m[38;5;12m(as[39m[38;5;12m [39m
|
||||
[38;5;12mopposed[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mwriting[39m[38;5;12m [39m[38;5;12mone[39m[38;5;12m [39m[38;5;12mhuge[39m[38;5;12m [39m[38;5;12mswitch-case[39m[38;5;12m [39m[38;5;12mstatement).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mPorting a GO Game Boy emulator to WebAssembly[0m[38;5;12m (https://djhworld.github.io/post/2018/09/21/i-ported-my-gameboy-color-emulator-to-webassembly/)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mAbout swotGB[0m[38;5;12m (https://mitxela.com/projects/swotgb/about) - Notes about the development of a Game Boy emulator in JavaScript.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mList of open source emulators[0m[38;5;12m (EMULATORS.md)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mDoctor[0m[38;5;12m [39m[38;5;12m(https://github.com/robert/gameboy-doctor)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mcommand[39m[38;5;12m [39m[38;5;12mline[39m[38;5;12m [39m[38;5;12mtool[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mcomparing[39m[38;5;12m [39m[38;5;12mlogs[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12memulator[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthose[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mknown-correct[39m[38;5;12m [39m[38;5;12mone.[39m[38;5;12m [39m[38;5;12mUseful[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mline-by-line[39m[38;5;12m [39m[38;5;12mdebugging[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mBlargg's[39m[38;5;12m [39m[38;5;12mtest[39m[38;5;12m [39m
|
||||
[38;5;12mROMs.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mDoctor[0m[38;5;12m [39m[38;5;12m(https://github.com/robert/gameboy-doctor)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mcommand[39m[38;5;12m [39m[38;5;12mline[39m[38;5;12m [39m[38;5;12mtool[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mcomparing[39m[38;5;12m [39m[38;5;12mlogs[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12memulator[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mthose[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mknown-correct[39m[38;5;12m [39m[38;5;12mone.[39m[38;5;12m [39m[38;5;12mUseful[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mline-by-line[39m[38;5;12m [39m[38;5;12mdebugging[39m[38;5;12m [39m
|
||||
[38;5;12mof[39m[38;5;12m [39m[38;5;12mBlargg's[39m[38;5;12m [39m[38;5;12mtest[39m[38;5;12m [39m[38;5;12mROMs.[39m
|
||||
|
||||
[38;2;255;187;0m[4mTesting[0m
|
||||
|
||||
@@ -238,13 +242,13 @@
|
||||
|
||||
[38;2;255;187;0m[4mCompilers[0m
|
||||
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBDK[0m[38;5;12m [39m[38;5;12m(https://github.com/gbdk-2020/gbdk-2020/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mMaintained[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmodernized[39m[38;5;12m [39m[38;5;12mGBDK[39m[38;5;12m [39m[38;5;12m(Game[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mDevelopment[39m[38;5;12m [39m[38;5;12mKit)[39m[38;5;12m [39m[38;5;12mpowered[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12man[39m[38;5;12m [39m[38;5;12mupdated[39m[38;5;12m [39m[38;5;12mversion[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mSDCC[39m[38;5;12m [39m[38;5;12mtoolchain.[39m[38;5;12m [39m[38;5;12mProvides[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mC[39m[38;5;12m [39m[38;5;12mcompiler,[39m[38;5;12m [39m[38;5;12massembler,[39m[38;5;12m [39m[38;5;12mlinker[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m
|
||||
[38;5;12mset[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mlibraries.[39m[38;5;12m [39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBDK[0m[38;5;12m [39m[38;5;12m(https://github.com/gbdk-2020/gbdk-2020/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mMaintained[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmodernized[39m[38;5;12m [39m[38;5;12mGBDK[39m[38;5;12m [39m[38;5;12m(Game[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mDevelopment[39m[38;5;12m [39m[38;5;12mKit)[39m[38;5;12m [39m[38;5;12mpowered[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12man[39m[38;5;12m [39m[38;5;12mupdated[39m[38;5;12m [39m[38;5;12mversion[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mSDCC[39m[38;5;12m [39m[38;5;12mtoolchain.[39m[38;5;12m [39m[38;5;12mProvides[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mC[39m[38;5;12m [39m[38;5;12mcompiler,[39m[38;5;12m [39m
|
||||
[38;5;12massembler,[39m[38;5;12m [39m[38;5;12mlinker[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mset[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mlibraries.[39m[38;5;12m [39m
|
||||
[38;5;12m - [39m[38;5;14m[1mAPI docs: Getting Started[0m[38;5;12m (https://gbdk-2020.github.io/gbdk-2020/docs/api/docs_getting_started.html)[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mExamples[0m[38;5;12m (https://github.com/mrombout/gbdk_playground)[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mDocumentation, links and tools[0m[38;5;12m (https://gbdk-2020.github.io/gbdk-2020/docs/api/docs_links_and_tools.html)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mTurbo[0m[38;5;14m[1m [0m[38;5;14m[1mRascal[0m[38;5;14m[1m [0m[38;5;14m[1mSyntax[0m[38;5;14m[1m [0m[38;5;14m[1mError[0m[38;5;12m [39m[38;5;12m(https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mComplete[39m[38;5;12m [39m[38;5;12msuite[39m[38;5;12m [39m[38;5;12m(IDE,[39m[38;5;12m [39m[38;5;12mcompiler,[39m[38;5;12m [39m[38;5;12mprogramming[39m[38;5;12m [39m[38;5;12mlanguage,[39m[38;5;12m [39m[38;5;12mresource[39m[38;5;12m [39m[38;5;12meditor)[39m[38;5;12m [39m[38;5;12mintended[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mdeveloping[39m[38;5;12m [39m[38;5;12mgames/demos[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m
|
||||
[38;5;12m8[39m[38;5;12m [39m[38;5;12m/[39m[38;5;12m [39m[38;5;12m16-bit[39m[38;5;12m [39m[38;5;12mline[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mcomputers,[39m[38;5;12m [39m[38;5;12mincluding[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mTurbo[0m[38;5;14m[1m [0m[38;5;14m[1mRascal[0m[38;5;14m[1m [0m[38;5;14m[1mSyntax[0m[38;5;14m[1m [0m[38;5;14m[1mError[0m[38;5;12m [39m[38;5;12m(https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mComplete[39m[38;5;12m [39m[38;5;12msuite[39m[38;5;12m [39m[38;5;12m(IDE,[39m[38;5;12m [39m[38;5;12mcompiler,[39m[38;5;12m [39m[38;5;12mprogramming[39m[38;5;12m [39m[38;5;12mlanguage,[39m[38;5;12m [39m[38;5;12mresource[39m[38;5;12m [39m[38;5;12meditor)[39m[38;5;12m [39m[38;5;12mintended[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m
|
||||
[38;5;12mdeveloping[39m[38;5;12m [39m[38;5;12mgames/demos[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12m8[39m[38;5;12m [39m[38;5;12m/[39m[38;5;12m [39m[38;5;12m16-bit[39m[38;5;12m [39m[38;5;12mline[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mcomputers,[39m[38;5;12m [39m[38;5;12mincluding[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor.[39m
|
||||
|
||||
[38;2;255;187;0m[4mExperimental/Proof of Concepts[0m
|
||||
|
||||
@@ -269,8 +273,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mGambatte[0m[38;5;12m (https://github.com/gb-archive/gambatte) - Cross-platform and accurate emulator.[39m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mMetroBoy[0m[38;5;12m (https://github.com/aappleby/MetroBoy) - A playable, circuit-level simulation of an entire Game Boy.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mgbe-plus[0m[38;5;12m [39m[38;5;12m(https://github.com/shonumi/gbe-plus)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m[38;5;12mrewritten[39m[38;5;12m [39m[38;5;12memulator[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mhas[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mlarge[39m[38;5;12m [39m[38;5;12meffort[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mpreserving[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfunctions[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mobscure[39m[38;5;12m [39m[38;5;12maccessories[39m[38;5;12m [39m[38;5;12m(such[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mIR[39m[38;5;12m [39m[38;5;12mlink,[39m[38;5;12m [39m[38;5;12mMobile[39m[38;5;12m [39m[38;5;12mNetwork[39m[38;5;12m [39m[38;5;12mGB,[39m[38;5;12m [39m[38;5;12mBarcode[39m[38;5;12m [39m[38;5;12mBoy,[39m[38;5;12m [39m[38;5;12mGB[39m[38;5;12m [39m
|
||||
[38;5;12mPrinter,[39m[38;5;12m [39m[38;5;12mlocal[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12monline[39m[38;5;12m [39m[38;5;12mGB[39m[38;5;12m [39m[38;5;12mSerial[39m[38;5;12m [39m[38;5;12mLink[39m[38;5;12m [39m[38;5;12mCable,[39m[38;5;12m [39m[38;5;12m...[39m[38;5;12m [39m[38;5;12m)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mgbe-plus[0m[38;5;12m [39m[38;5;12m(https://github.com/shonumi/gbe-plus)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m[38;5;12mrewritten[39m[38;5;12m [39m[38;5;12memulator[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mhas[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mlarge[39m[38;5;12m [39m[38;5;12meffort[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mpreserving[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfunctions[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mobscure[39m[38;5;12m [39m[38;5;12maccessories[39m[38;5;12m [39m[38;5;12m(such[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mIR[39m[38;5;12m [39m[38;5;12mlink,[39m[38;5;12m [39m[38;5;12mMobile[39m[38;5;12m [39m[38;5;12mNetwork[39m[38;5;12m [39m
|
||||
[38;5;12mGB,[39m[38;5;12m [39m[38;5;12mBarcode[39m[38;5;12m [39m[38;5;12mBoy,[39m[38;5;12m [39m[38;5;12mGB[39m[38;5;12m [39m[38;5;12mPrinter,[39m[38;5;12m [39m[38;5;12mlocal[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12monline[39m[38;5;12m [39m[38;5;12mGB[39m[38;5;12m [39m[38;5;12mSerial[39m[38;5;12m [39m[38;5;12mLink[39m[38;5;12m [39m[38;5;12mCable,[39m[38;5;12m [39m[38;5;12m...[39m[38;5;12m [39m[38;5;12m)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mEmulicious[0m[38;5;12m [39m[38;5;12m(https://emulicious.net/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mProvides[39m[38;5;12m [39m[38;5;12maccurate[39m[38;5;12m [39m[38;5;12memulation[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mincludes[39m[38;5;12m [39m[38;5;12mpowerful[39m[38;5;12m [39m[38;5;12mtools[39m[38;5;12m [39m[38;5;12msuch[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mprofiler[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12msource-level[39m[38;5;12m [39m[38;5;12mdebugging[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mASM[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mC[39m[38;5;12m [39m[38;5;12mvia[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;14m[1mVS[0m[38;5;14m[1m [0m[38;5;14m[1mCode[0m[38;5;14m[1m [0m[38;5;14m[1mdebug[0m[38;5;14m[1m [0m[38;5;14m[1madapter[0m[38;5;12m [39m
|
||||
[38;5;12m(https://marketplace.visualstudio.com/items?itemName=emulicious.emulicious-debugger).[39m
|
||||
|
||||
@@ -280,14 +284,16 @@
|
||||
|
||||
[38;2;255;187;0m[4mEngines[0m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mZGB[0m[38;5;12m (https://github.com/Zal0/ZGB) - A little engine for creating games for the original Game Boy (expands gbdk, more info [39m[38;5;14m[1mhere[0m[38;5;12m (http://zalods.blogspot.com/2017/01/zgb-little-engine-for-game-boy.html)).[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mZGB[0m[38;5;12m [39m[38;5;12m(https://github.com/Zal0/ZGB)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mlittle[39m[38;5;12m [39m[38;5;12mengine[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mcreating[39m[38;5;12m [39m[38;5;12mgames[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12moriginal[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12m(expands[39m[38;5;12m [39m[38;5;12mgbdk,[39m[38;5;12m [39m[38;5;12mmore[39m[38;5;12m [39m[38;5;12minfo[39m[38;5;12m [39m[38;5;14m[1mhere[0m[38;5;12m [39m
|
||||
[38;5;12m(http://zalods.blogspot.com/2017/01/zgb-little-engine-for-game-boy.html)).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mRetr0 GB[0m[38;5;12m (https://bitbucket.org/HellSuffering/retr0-gb/) - An engine for creating games (expands GBDK).[39m
|
||||
|
||||
[38;2;255;187;0m[4mDevelopment tools[0m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mGBExtended[0m[38;5;12m (https://www.tensi.eu/thomas/programming/utilities/gbx_library/gbx_library.html) - C library extending gbdk.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgbdk-lib-extension[0m[38;5;12m (https://github.com/ProGM/gbdk-lib-extension) - A small set of sources and tools for the Game Boy Development Kit by Michael Hope.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDot Matrix Game Editor[0m[38;5;12m (http://www.dotmatrixgame.com/) - An IDE for Game Boy programming in a C-like language called GBL, with many other features like tile and map extraction, WLA-DX assembly, and more.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mDot[0m[38;5;14m[1m [0m[38;5;14m[1mMatrix[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mEditor[0m[38;5;12m [39m[38;5;12m(http://www.dotmatrixgame.com/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mAn[39m[38;5;12m [39m[38;5;12mIDE[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mprogramming[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mC-like[39m[38;5;12m [39m[38;5;12mlanguage[39m[38;5;12m [39m[38;5;12mcalled[39m[38;5;12m [39m[38;5;12mGBL,[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mmany[39m[38;5;12m [39m[38;5;12mother[39m[38;5;12m [39m[38;5;12mfeatures[39m[38;5;12m [39m[38;5;12mlike[39m[38;5;12m [39m[38;5;12mtile[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmap[39m[38;5;12m [39m[38;5;12mextraction,[39m[38;5;12m [39m[38;5;12mWLA-DX[39m[38;5;12m [39m
|
||||
[38;5;12massembly,[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmore.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mmgbdis[0m[38;5;12m (https://github.com/mattcurrie/mgbdis) - Game Boy ROM disassembler with RGBDS compatible output.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mROM Header Utility[0m[38;5;12m (http://catskull.net/GB-Logo-Generator/) - An online tool to inspect and modify a ROM's header data, including the logo.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mromusage[0m[38;5;12m (https://github.com/bbbbbr/romusage) - Command line tool for estimating usage (free space) of Game Boy ROMs from a .map, .noi or ihx file. Works with GBDK-2020 and RGBDS.[39m
|
||||
@@ -299,11 +305,11 @@
|
||||
|
||||
[38;2;255;187;0m[4mGraphics utilities[0m
|
||||
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mTile[0m[38;5;14m[1m [0m[38;5;14m[1mData[0m[38;5;14m[1m [0m[38;5;14m[1mGenerator[0m[38;5;12m [39m[38;5;12m(https://github.com/chrisantonellis/gbtdg)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mHTML5[39m[38;5;12m [39m[38;5;12m/[39m[38;5;12m [39m[38;5;12mJS[39m[38;5;12m [39m[38;5;12mweb[39m[38;5;12m [39m[38;5;12mapplication[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mwill[39m[38;5;12m [39m[38;5;12mconvert[39m[38;5;12m [39m[38;5;12mbitmap[39m[38;5;12m [39m[38;5;12mimages[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mhexadecimal[39m[38;5;12m [39m[38;5;12mdata[39m[38;5;12m [39m[38;5;12mappropriate[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mtile[39m[38;5;12m [39m[38;5;12mbased[39m[38;5;12m [39m[38;5;12mgraphical[39m[38;5;12m [39m
|
||||
[38;5;12mapplications,[39m[38;5;12m [39m[38;5;12mspecifically[39m[38;5;12m [39m[38;5;12mGB.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mTile[0m[38;5;14m[1m [0m[38;5;14m[1mData[0m[38;5;14m[1m [0m[38;5;14m[1mGenerator[0m[38;5;12m [39m[38;5;12m(https://github.com/chrisantonellis/gbtdg)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mHTML5[39m[38;5;12m [39m[38;5;12m/[39m[38;5;12m [39m[38;5;12mJS[39m[38;5;12m [39m[38;5;12mweb[39m[38;5;12m [39m[38;5;12mapplication[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mwill[39m[38;5;12m [39m[38;5;12mconvert[39m[38;5;12m [39m[38;5;12mbitmap[39m[38;5;12m [39m[38;5;12mimages[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mhexadecimal[39m[38;5;12m [39m[38;5;12mdata[39m[38;5;12m [39m[38;5;12mappropriate[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mtile[39m[38;5;12m [39m[38;5;12mbased[39m[38;5;12m [39m
|
||||
[38;5;12mgraphical[39m[38;5;12m [39m[38;5;12mapplications,[39m[38;5;12m [39m[38;5;12mspecifically[39m[38;5;12m [39m[38;5;12mGB.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mHarry Mulder's GB Development[0m[38;5;12m (http://www.devrs.com/gb/hmgd/intro.html) - Some sources and home of Game Boy Tile Designer (GBTD) and Game Boy Map Builder (GBMB) tools.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBTiles[0m[38;5;12m [39m[38;5;12m(https://github.com/bashaus/gbtiles)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mConverts[39m[38;5;12m [39m[38;5;12m.GBR[39m[38;5;12m [39m[38;5;12mfiles[39m[38;5;12m [39m[38;5;12mcreated[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mHarry[39m[38;5;12m [39m[38;5;12mMulder's[39m[38;5;12m [39m[38;5;12mTile[39m[38;5;12m [39m[38;5;12mDesigner[39m[38;5;12m [39m[38;5;12m(GBTD)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12m.GBM[39m[38;5;12m [39m[38;5;12mfiles[39m[38;5;12m [39m[38;5;12mcreated[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mHarry[39m[38;5;12m [39m[38;5;12mMulder's[39m[38;5;12m [39m[38;5;12mMap[39m[38;5;12m [39m[38;5;12mBuilder[39m[38;5;12m [39m[38;5;12m(GBMB)[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mdifferent[39m[38;5;12m [39m[38;5;12mformats[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m
|
||||
[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mGBDK.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBTiles[0m[38;5;12m [39m[38;5;12m(https://github.com/bashaus/gbtiles)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mConverts[39m[38;5;12m [39m[38;5;12m.GBR[39m[38;5;12m [39m[38;5;12mfiles[39m[38;5;12m [39m[38;5;12mcreated[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mHarry[39m[38;5;12m [39m[38;5;12mMulder's[39m[38;5;12m [39m[38;5;12mTile[39m[38;5;12m [39m[38;5;12mDesigner[39m[38;5;12m [39m[38;5;12m(GBTD)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12m.GBM[39m[38;5;12m [39m[38;5;12mfiles[39m[38;5;12m [39m[38;5;12mcreated[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mHarry[39m[38;5;12m [39m[38;5;12mMulder's[39m[38;5;12m [39m[38;5;12mMap[39m[38;5;12m [39m[38;5;12mBuilder[39m[38;5;12m [39m[38;5;12m(GBMB)[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m
|
||||
[38;5;12mdifferent[39m[38;5;12m [39m[38;5;12mformats[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mGBDK.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mbmp2cgb[0m[38;5;12m (https://github.com/gitendo/bmp2cgb) - Graphics converter for Game Boy Color development providing real time palette adjustments.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mpng2gb[0m[38;5;12m (https://github.com/LuckyLights/png2gb) - CLI tool to convert image file to game boy .c array.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGB-convert[0m[38;5;12m (https://github.com/exezin/gb-convert) - Game Boy tile conversion and map editor tool (converts to assembly).[39m
|
||||
@@ -314,8 +320,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mTilemap GB[0m[38;5;12m (https://github.com/bbbbbr/gimp-tilemap-gb) - GIMP image editor plug-in for importing & exporting GBMB and GBTD tilemaps and tilesets (as bitmap images or .GBM/.GBR files).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mTilemap Helper[0m[38;5;12m (https://github.com/bbbbbr/gimp-tilemap-helper) - GIMP image editor plug-in for optimizing tile maps and tile sets.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mTilemap Studio[0m[38;5;12m (https://github.com/Rangi42/tilemap-studio) - A tilemap editor for Game Boy, Color, Advance, and SNES projects. Written in C++ with FLTK. [39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mSuperfamiconv[0m[38;5;12m [39m[38;5;12m(https://github.com/Optiroc/SuperFamiconv)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mFlexible[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mcomposable[39m[38;5;12m [39m[38;5;12mtile[39m[38;5;12m [39m[38;5;12mgraphics[39m[38;5;12m [39m[38;5;12mconverter[39m[38;5;12m [39m[38;5;12msupporting[39m[38;5;12m [39m[38;5;12mSuper[39m[38;5;12m [39m[38;5;12mNintendo,[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy,[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor,[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mAdvance,[39m[38;5;12m [39m[38;5;12mMega[39m[38;5;12m [39m[38;5;12mDrive[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mPC[39m[38;5;12m [39m[38;5;12mEngine[39m[38;5;12m [39m
|
||||
[38;5;12mformats.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mSuperfamiconv[0m[38;5;12m [39m[38;5;12m(https://github.com/Optiroc/SuperFamiconv)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mFlexible[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mcomposable[39m[38;5;12m [39m[38;5;12mtile[39m[38;5;12m [39m[38;5;12mgraphics[39m[38;5;12m [39m[38;5;12mconverter[39m[38;5;12m [39m[38;5;12msupporting[39m[38;5;12m [39m[38;5;12mSuper[39m[38;5;12m [39m[38;5;12mNintendo,[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy,[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor,[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mAdvance,[39m[38;5;12m [39m[38;5;12mMega[39m[38;5;12m [39m[38;5;12mDrive[39m[38;5;12m [39m
|
||||
[38;5;12mand[39m[38;5;12m [39m[38;5;12mPC[39m[38;5;12m [39m[38;5;12mEngine[39m[38;5;12m [39m[38;5;12mformats.[39m
|
||||
|
||||
[38;2;255;187;0m[4mHardware and ROM utilities[0m
|
||||
|
||||
@@ -344,13 +350,13 @@
|
||||
|
||||
[38;5;12m- [39m[38;5;12mgb asm tutorial[39m[38;5;14m[1m (https://eldred.fr/gb-asm-tutorial)[0m[38;5;12m - Step by step tutorial, building several ROMs to accompany its explanations.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mhardware.inc[0m[38;5;12m (https://github.com/tobiasvl/hardware.inc) - Standard include file containing Game Boy hardware definitions for use in RGBDS projects.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mAssembly[0m[38;5;14m[1m [0m[38;5;14m[1mtutorial[0m[38;5;14m[1m [0m[38;5;14m[1mby[0m[38;5;14m[1m [0m[38;5;14m[1mDavid[0m[38;5;14m[1m [0m[38;5;14m[1mPello[0m[38;5;12m [39m[38;5;12m(https://gb-archive.github.io/salvage/tutorial_de_ensamblador/tutorial_de_ensamblador_la_decadence.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mGood[39m[38;5;12m [39m[38;5;12mdocument[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mlearn[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mproduce[39m[38;5;12m [39m[38;5;12mworking[39m[38;5;12m [39m[38;5;12masm[39m[38;5;12m [39m[38;5;12mcode[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mgb.[39m[38;5;12m [39m[38;5;12mBrief[39m[38;5;12m [39m
|
||||
[38;5;12mexplanations[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mmany[39m[38;5;12m [39m[38;5;12mimportant[39m[38;5;12m [39m[38;5;12mtopics.[39m[38;5;12m [39m[38;5;12mMany[39m[38;5;12m [39m[38;5;12mexamples[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mcommented[39m[38;5;12m [39m[38;5;12msource[39m[38;5;12m [39m[38;5;12mcode.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mAssembly[0m[38;5;14m[1m [0m[38;5;14m[1mtutorial[0m[38;5;14m[1m [0m[38;5;14m[1mby[0m[38;5;14m[1m [0m[38;5;14m[1mDavid[0m[38;5;14m[1m [0m[38;5;14m[1mPello[0m[38;5;12m [39m[38;5;12m(https://gb-archive.github.io/salvage/tutorial_de_ensamblador/tutorial_de_ensamblador_la_decadence.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mGood[39m[38;5;12m [39m[38;5;12mdocument[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mlearn[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mproduce[39m[38;5;12m [39m[38;5;12mworking[39m[38;5;12m [39m[38;5;12masm[39m[38;5;12m [39m
|
||||
[38;5;12mcode[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mgb.[39m[38;5;12m [39m[38;5;12mBrief[39m[38;5;12m [39m[38;5;12mexplanations[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mmany[39m[38;5;12m [39m[38;5;12mimportant[39m[38;5;12m [39m[38;5;12mtopics.[39m[38;5;12m [39m[38;5;12mMany[39m[38;5;12m [39m[38;5;12mexamples[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mcommented[39m[38;5;12m [39m[38;5;12msource[39m[38;5;12m [39m[38;5;12mcode.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1massemblydigest[0m[38;5;12m (https://github.com/assemblydigest/gameboy) - Exploring Game Boy programming techniques:[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mMaking an Empty Game Boy ROM (in Wiz)[0m[38;5;12m (http://assemblydigest.tumblr.com/post/77203696711/tutorial-making-an-empty-game-boy-rom-in-wiz)[39m
|
||||
[38;5;12m - [39m[38;5;14m[1mMaking Art for the Game Boy[0m[38;5;12m (http://assemblydigest.tumblr.com/post/77404621743/tutorial-making-art-for-the-game-boy)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mBeginner's[0m[38;5;14m[1m [0m[38;5;14m[1mGuide[0m[38;5;14m[1m [0m[38;5;14m[1mto[0m[38;5;14m[1m [0m[38;5;14m[1mReverse[0m[38;5;14m[1m [0m[38;5;14m[1mEngineering[0m[38;5;14m[1m [0m[38;5;14m[1mGB[0m[38;5;12m [39m[38;5;12m(http://web.archive.org/web/20150511145100/http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mSome[39m[38;5;12m [39m[38;5;12mstarting[39m[38;5;12m [39m[38;5;12mtips[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m[38;5;12mdisassembling[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mreverse[39m[38;5;12m [39m
|
||||
[38;5;12mengineering.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mBeginner's[0m[38;5;14m[1m [0m[38;5;14m[1mGuide[0m[38;5;14m[1m [0m[38;5;14m[1mto[0m[38;5;14m[1m [0m[38;5;14m[1mReverse[0m[38;5;14m[1m [0m[38;5;14m[1mEngineering[0m[38;5;14m[1m [0m[38;5;14m[1mGB[0m[38;5;12m [39m[38;5;12m(http://web.archive.org/web/20150511145100/http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mSome[39m[38;5;12m [39m[38;5;12mstarting[39m[38;5;12m [39m[38;5;12mtips[39m[38;5;12m [39m[38;5;12mon[39m[38;5;12m [39m
|
||||
[38;5;12mdisassembling[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mreverse[39m[38;5;12m [39m[38;5;12mengineering.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mFlappyBoy: Making a simple Game Boy Game[0m[38;5;12m (http://voidptr.io/blog/2017/01/21/GameBoy.html)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mSuper Game Boy development[0m[38;5;12m (https://imanoleasgames.blogspot.no/2016/12/games-aside-1-super-game-boy.html) - Step by step tutorial to implement Super Game Boy features (frame and palettes).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGameBoy programming tutorial: Hello World![0m[38;5;12m (https://peterwynroberts.wordpress.com/2014/05/11/gameboy-programming-tutorial-hello-world/) - Step by step tutorial.[39m
|
||||
@@ -363,7 +369,8 @@
|
||||
[38;5;12mFragments of code, effects, proof of concepts and generally non complete games.[39m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mdev'rs ASM section[0m[38;5;12m (http://www.devrs.com/gb/asmcode.php) - A lot of working demos and sources.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mEmmaEwert's experiments[0m[38;5;12m (https://github.com/EmmaEwert/gameboy) - A collection of prototype programs, mostly just toying around. Among others, a daylight effect, transparency and a weather effect.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mEmmaEwert's[0m[38;5;14m[1m [0m[38;5;14m[1mexperiments[0m[38;5;12m [39m[38;5;12m(https://github.com/EmmaEwert/gameboy)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mcollection[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mprototype[39m[38;5;12m [39m[38;5;12mprograms,[39m[38;5;12m [39m[38;5;12mmostly[39m[38;5;12m [39m[38;5;12mjust[39m[38;5;12m [39m[38;5;12mtoying[39m[38;5;12m [39m[38;5;12maround.[39m[38;5;12m [39m[38;5;12mAmong[39m[38;5;12m [39m[38;5;12mothers,[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mdaylight[39m[38;5;12m [39m[38;5;12meffect,[39m[38;5;12m [39m[38;5;12mtransparency[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mweather[39m[38;5;12m [39m
|
||||
[38;5;12meffect.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDeadCScroll[0m[38;5;12m (https://github.com/gb-archive/DeadCScroll) - A detailed tutorial on how to make the screen wobble, among other "raster effects"[39m
|
||||
|
||||
[38;2;255;187;0m[4mTimings[0m
|
||||
@@ -380,8 +387,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy Assembly Language Primer[0m[38;5;12m (http://www.devrs.com/gb/files/galp.zip) - Simple template code with memory defines, copy routines and IBM font tilemap.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mbootstrap.gb[0m[38;5;12m (https://github.com/yenatch/bootstrap.gb) - An example Game Boy project.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGameboy Boilerplate[0m[38;5;12m (https://github.com/junebug12851/GameboyBoilerplateProj) - Boilerplate project to move quicker into the actual assembly code for your game.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGingerBread[0m[38;5;12m [39m[38;5;12m(https://github.com/ahrnbom/gingerbread)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12msoftware[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mmaking[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12mown[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mgames.[39m[38;5;12m [39m[38;5;12mIt[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12mmade[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mused[39m[38;5;12m [39m[38;5;12malongside[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mbook[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mAssembly[0m[38;5;14m[1m [0m[38;5;14m[1mProgramming[0m[38;5;14m[1m [0m[38;5;14m[1mfor[0m[38;5;14m[1m [0m[38;5;14m[1mthe[0m[38;5;14m[1m [0m[38;5;14m[1mModern[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m
|
||||
[38;5;14m[1mDeveloper[0m[38;5;12m [39m[38;5;12m(https://github.com/ahrnbom/gbapfomgd)[39m[38;5;12m [39m[38;5;12mwhich[39m[38;5;12m [39m[38;5;12malso[39m[38;5;12m [39m[38;5;12mdoubles[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mdocumentation.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGingerBread[0m[38;5;12m [39m[38;5;12m(https://github.com/ahrnbom/gingerbread)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12msoftware[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mmaking[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12mown[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mgames.[39m[38;5;12m [39m[38;5;12mIt[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12mmade[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mused[39m[38;5;12m [39m[38;5;12malongside[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mbook[39m[38;5;12m [39m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mAssembly[0m[38;5;14m[1m [0m[38;5;14m[1mProgramming[0m[38;5;14m[1m [0m[38;5;14m[1mfor[0m[38;5;14m[1m [0m[38;5;14m[1mthe[0m[38;5;14m[1m [0m
|
||||
[38;5;14m[1mModern[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mDeveloper[0m[38;5;12m [39m[38;5;12m(https://github.com/ahrnbom/gbapfomgd)[39m[38;5;12m [39m[38;5;12mwhich[39m[38;5;12m [39m[38;5;12malso[39m[38;5;12m [39m[38;5;12mdoubles[39m[38;5;12m [39m[38;5;12mas[39m[38;5;12m [39m[38;5;12mdocumentation.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgb-vwf[0m[38;5;12m (https://github.com/ISSOtm/gb-vwf) - Library to print variable-width text, comes with a demo.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgb-boilerplate[0m[38;5;12m (https://github.com/ISSOtm/gb-boilerplate) - A template for starting Game Boy projects, providing a Makefile for infrastructure.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgb-starter-kit[0m[38;5;12m (https://github.com/ISSOtm/gb-starter-kit) - An expansion on the above, including base library code as well to get started faster.[39m
|
||||
@@ -399,7 +406,8 @@
|
||||
|
||||
[38;2;255;187;0m[4mC[0m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1m8-Bit Wonderland[0m[38;5;12m (https://github.com/gb-archive/salvage/blob/master/misc/8bit_wonderland.pdf) - Well-written introductory document about how the Game Boy works and how to start developing working code for it.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1m8-Bit[0m[38;5;14m[1m [0m[38;5;14m[1mWonderland[0m[38;5;12m [39m[38;5;12m(https://github.com/gb-archive/salvage/blob/master/misc/8bit_wonderland.pdf)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mWell-written[39m[38;5;12m [39m[38;5;12mintroductory[39m[38;5;12m [39m[38;5;12mdocument[39m[38;5;12m [39m[38;5;12mabout[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mworks[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mstart[39m[38;5;12m [39m[38;5;12mdeveloping[39m[38;5;12m [39m
|
||||
[38;5;12mworking[39m[38;5;12m [39m[38;5;12mcode[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mit.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGrooves Game Boy Programming[0m[38;5;12m (https://github.com/gbdk-salvage/grooves-game-boy-programming) - A complete set of lessons about implementing various game mechanics in a Game Boy game.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mHow to Write a Simple Side Scrolling Game[0m[38;5;12m (http://pastebin.com/F3tHLj68) - Old (but still relevant) tutorial.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mJust another simple tutorial[0m[38;5;12m (http://pastebin.com/gzT47MPJ)[39m
|
||||
@@ -408,8 +416,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mGBDK Color[0m[38;5;12m (http://gbdev.gg8.se/wiki/articles/GBDK_Color_Tutorial) - Extends your knowledge of basic spriting on the Game Boy by adding colors to sprites, backgrounds and the window layer.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBDK Joypad[0m[38;5;12m (http://gbdev.gg8.se/wiki/articles/GBDK_Joypad_Tutorial) - Details the use of the joypad with GBDK.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy home of Flavor[0m[38;5;12m (https://web.archive.org/web/20210427064949/www.personal.triticom.com/~erm/GameBoy/) - Some full games and sources.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBDK[0m[38;5;14m[1m [0m[38;5;14m[1mConfiguring[0m[38;5;14m[1m [0m[38;5;14m[1mand[0m[38;5;14m[1m [0m[38;5;14m[1mProgramming[0m[38;5;14m[1m [0m[38;5;14m[1mTutorial[0m[38;5;12m [39m[38;5;12m(https://videlais.com/2016/07/03/programming-game-boy-games-using-gbdk-part-1-configuring-programming-and-compiling/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mConfiguring[39m[38;5;12m [39m[38;5;12mGBDK,[39m[38;5;12m [39m[38;5;12mUsing[39m[38;5;12m [39m[38;5;12mTiles,[39m[38;5;12m [39m[38;5;12mColliding[39m[38;5;12m [39m
|
||||
[38;5;12mSprites,[39m[38;5;12m [39m[38;5;12mGBTD,[39m[38;5;12m [39m[38;5;12mGBMB,[39m[38;5;12m [39m[38;5;12mMemory[39m[38;5;12m [39m[38;5;12mManagement[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mROM[39m[38;5;12m [39m[38;5;12mBanking.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBDK[0m[38;5;14m[1m [0m[38;5;14m[1mConfiguring[0m[38;5;14m[1m [0m[38;5;14m[1mand[0m[38;5;14m[1m [0m[38;5;14m[1mProgramming[0m[38;5;14m[1m [0m[38;5;14m[1mTutorial[0m[38;5;12m [39m[38;5;12m(https://videlais.com/2016/07/03/programming-game-boy-games-using-gbdk-part-1-configuring-programming-and-compiling/)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mConfiguring[39m[38;5;12m [39m[38;5;12mGBDK,[39m[38;5;12m [39m[38;5;12mUsing[39m[38;5;12m [39m
|
||||
[38;5;12mTiles,[39m[38;5;12m [39m[38;5;12mColliding[39m[38;5;12m [39m[38;5;12mSprites,[39m[38;5;12m [39m[38;5;12mGBTD,[39m[38;5;12m [39m[38;5;12mGBMB,[39m[38;5;12m [39m[38;5;12mMemory[39m[38;5;12m [39m[38;5;12mManagement[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mROM[39m[38;5;12m [39m[38;5;12mBanking.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mSimplified GBDK examples[0m[38;5;12m (https://github.com/mrombout/gbdk_playground)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBDK Programming Video Tutorials[0m[38;5;12m (https://www.youtube.com/playlist?list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx4iPGJo) - A series of video tutorials introducing beginners to programming with GBDK.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mLarold's Jubilant Junkyard[0m[38;5;12m (https://laroldsjubilantjunkyard.com/tutorials/) - A collection of detailed GBDK-2020 based tutorials.[39m
|
||||
@@ -446,7 +454,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1msuperhappyfunbubbletime[0m[38;5;12m (https://github.com/l0k1/superhappyfunbubbletime)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mminesweepGB[0m[38;5;12m (https://github.com/lancekindle/minesweepGB)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mLibbet and the Magic Floor[0m[38;5;12m (https://github.com/pinobatch/libbet)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mwaveform-gb[0m[38;5;12m (https://github.com/dannye/waveform-gb) - Program visualizing the wave form used by the wave channel. The wave form can be edited freely and playback of the wave is updated immediately.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mwaveform-gb[0m[38;5;12m [39m[38;5;12m(https://github.com/dannye/waveform-gb)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mProgram[39m[38;5;12m [39m[38;5;12mvisualizing[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mwave[39m[38;5;12m [39m[38;5;12mform[39m[38;5;12m [39m[38;5;12mused[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mwave[39m[38;5;12m [39m[38;5;12mchannel.[39m[38;5;12m [39m[38;5;12mThe[39m[38;5;12m [39m[38;5;12mwave[39m[38;5;12m [39m[38;5;12mform[39m[38;5;12m [39m[38;5;12mcan[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12medited[39m[38;5;12m [39m[38;5;12mfreely[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mplayback[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mwave[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12mupdated[39m[38;5;12m [39m
|
||||
[38;5;12mimmediately.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mvectroid.gb[0m[38;5;12m (https://gitlab.com/BonsaiDen/vectroid.gb) - Developed with gbasm.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mPlantBoy[0m[38;5;12m (https://github.com/gb-archive/plantboy)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDeath Planet[0m[38;5;12m (https://makrill.itch.io/death-planet)[39m
|
||||
@@ -480,8 +489,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mdino-gb[0m[38;5;12m (https://github.com/rnegron/dino-gb) - Another clone of the Chrome game.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mEvoland.gb[0m[38;5;12m (https://github.com/flozz/evoland.gb) - A port of the first level of Evoland.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mPetris[0m[38;5;12m (https://github.com/bbbbbr/Petris) - A puzzle game of shapely pets for the Game Boy Color ([39m[38;5;14m[1mitch.io[0m[38;5;12m (https://bbbbbr.itch.io/petris)).[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mInfinity[0m[38;5;12m [39m[38;5;12m(https://github.com/gb-archive/infinity-gbc)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mRPG[39m[38;5;12m [39m[38;5;12mdeveloped[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mAffinix[39m[38;5;12m [39m[38;5;12mSoftware[39m[38;5;12m [39m[38;5;12mprimarily[39m[38;5;12m [39m[38;5;12mbetween[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12myears[39m[38;5;12m [39m[38;5;12m1999[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12m2001.[39m[38;5;12m [39m[38;5;12mThe[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12mnever[39m[38;5;12m [39m[38;5;12mfound[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mpublisher[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mwas[39m[38;5;12m [39m[38;5;12meventually[39m[38;5;12m [39m[38;5;12mcanceled.[39m[38;5;12m [39m[38;5;12mGot[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m
|
||||
[38;5;12mreleased[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfull[39m[38;5;12m [39m[38;5;12msource,[39m[38;5;12m [39m[38;5;12mdevelopment[39m[38;5;12m [39m[38;5;12mtools[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mworkflows.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mInfinity[0m[38;5;12m [39m[38;5;12m(https://github.com/gb-archive/infinity-gbc)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mRPG[39m[38;5;12m [39m[38;5;12mdeveloped[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mAffinix[39m[38;5;12m [39m[38;5;12mSoftware[39m[38;5;12m [39m[38;5;12mprimarily[39m[38;5;12m [39m[38;5;12mbetween[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12myears[39m[38;5;12m [39m[38;5;12m1999[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12m2001.[39m[38;5;12m [39m[38;5;12mThe[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12mnever[39m[38;5;12m [39m[38;5;12mfound[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mpublisher[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mwas[39m[38;5;12m [39m[38;5;12meventually[39m[38;5;12m [39m
|
||||
[38;5;12mcanceled.[39m[38;5;12m [39m[38;5;12mGot[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m[38;5;12mreleased[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfull[39m[38;5;12m [39m[38;5;12msource,[39m[38;5;12m [39m[38;5;12mdevelopment[39m[38;5;12m [39m[38;5;12mtools[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mworkflows.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mBlack Castle[0m[38;5;12m (https://gbdev.gg8.se/forums/viewtopic.php?id=743) - Side scrolling platformer for the Game Boy ([39m[38;5;14m[1mitch.io[0m[38;5;12m (https://user0x7f.itch.io/black-castle)).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGenesis[0m[38;5;12m (https://gbdev.gg8.se/forums/viewtopic.php?id=674) - Shmup for the Game Boy ([39m[38;5;14m[1mitch.io[0m[38;5;12m (https://user0x7f.itch.io/genesis)).[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mIndestructo Tank![0m[38;5;12m (https://antonylavelle.itch.io/indestructotank-gb)[39m
|
||||
@@ -506,15 +515,16 @@
|
||||
[38;5;12m- [39m[48;5;235m[38;5;249m[1m10 PRINT[0m[38;5;14m[1m Game Boy[0m[38;5;12m (https://github.com/svendahlstrand/10-print-game-boy)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mRoboto Demo[0m[38;5;12m (https://github.com/naavis/roboto-demo)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mmatrix-rain-gb[0m[38;5;12m (https://github.com/wtjones/matrix-rain-gb) - A Matrix digital rain effect in assembler.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBVideoPlayer[0m[38;5;12m [39m[38;5;12m(https://github.com/LIJI32/GBVideoPlayer)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mtechnical[39m[38;5;12m [39m[38;5;12mdemo[39m[38;5;12m [39m[38;5;12mdemonstrating[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mLCD[39m[38;5;12m [39m[38;5;12mcontroller[39m[38;5;12m [39m[38;5;12mcan[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mhacked[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mmake[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor[39m[38;5;12m [39m[38;5;12mplay[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mfull[39m[38;5;12m [39m[38;5;12mmotion[39m[38;5;12m [39m[38;5;12mvideo[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mcolor,[39m[38;5;12m [39m[38;5;12mtogether[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m
|
||||
[38;5;12mmusic.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBVideoPlayer[0m[38;5;12m [39m[38;5;12m(https://github.com/LIJI32/GBVideoPlayer)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mtechnical[39m[38;5;12m [39m[38;5;12mdemo[39m[38;5;12m [39m[38;5;12mdemonstrating[39m[38;5;12m [39m[38;5;12mhow[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mLCD[39m[38;5;12m [39m[38;5;12mcontroller[39m[38;5;12m [39m[38;5;12mcan[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mhacked[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mmake[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor[39m[38;5;12m [39m[38;5;12mplay[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mfull[39m[38;5;12m [39m[38;5;12mmotion[39m[38;5;12m [39m[38;5;12mvideo[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m
|
||||
[38;5;12mcolor,[39m[38;5;12m [39m[38;5;12mtogether[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mmusic.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBVideoPlayer2[0m[38;5;12m (https://github.com/LIJI32/GBVideoPlayer2) - The second iteration of the above demo, which increases the resolution, adds [39m[48;2;30;30;40m[38;5;13m[3mstereo- PCM audio, and introduces video compression[0m[38;5;12m.[39m
|
||||
|
||||
[38;2;255;187;0m[4mReverse Engineering[0m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mReverse engineering Kirby's Dreamland 2[0m[38;5;12m (http://ecc-comp.blogspot.it/2016/03/reverse-engineering-kirbys-dreamland-2.html)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mpokemontools[0m[38;5;12m (https://github.com/pret/pokemon-reverse-engineering-tools) - a python module that provides various reverse engineering components for various Pokémon games.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mReverse Engineering a Gameboy ROM with radare2[0m[38;5;12m (https://www.megabeets.net/reverse-engineering-a-gameboy-rom-with-radare2) - A walkthrough to reverse engineer a Game Boy ROM challenge using radare2.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mReverse[0m[38;5;14m[1m [0m[38;5;14m[1mEngineering[0m[38;5;14m[1m [0m[38;5;14m[1ma[0m[38;5;14m[1m [0m[38;5;14m[1mGameboy[0m[38;5;14m[1m [0m[38;5;14m[1mROM[0m[38;5;14m[1m [0m[38;5;14m[1mwith[0m[38;5;14m[1m [0m[38;5;14m[1mradare2[0m[38;5;12m [39m[38;5;12m(https://www.megabeets.net/reverse-engineering-a-gameboy-rom-with-radare2)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mwalkthrough[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mreverse[39m[38;5;12m [39m[38;5;12mengineer[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mROM[39m[38;5;12m [39m[38;5;12mchallenge[39m[38;5;12m [39m[38;5;12musing[39m[38;5;12m [39m
|
||||
[38;5;12mradare2.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDisassembling Link's Awakening[0m[38;5;12m (http://kemenaran.winosx.com/posts/category-disassembling-links-awakening/) - A series of blog posts about disassembling Link's Awakening DX.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mReverse Engineering the GameBoy Tetris[0m[38;5;12m (https://github.com/h3nnn4n/Reverse-Engineering-the-GameBoy-Tetris)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mDMA hijacking[0m[38;5;12m (https://gbdev.io/guides/dma_hijacking) - A simple technique that allows you to run custom code in most GB/SGB/CGB games, provided you have an ACE exploit.[39m
|
||||
@@ -571,8 +581,8 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mPiglet[0m[38;5;12m (https://github.com/danShumway/Piglet) - A LUA-driven AI that plays classic Game Boy color games using experimentation. In active development.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mOstrich[0m[38;5;12m (https://github.com/PumpMagic/ostrich) - A Game Boy Sound System player written in Swift.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mmGB[0m[38;5;12m (https://github.com/trash80/mGB) - A Game Boy cartridge program that enables the Game Boy to act as a full MIDI supported sound module.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBVisualizer[0m[38;5;12m [39m[38;5;12m(https://github.com/LIJI32/GBVisualizer)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mDemonstrating[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mtwo[39m[38;5;12m [39m[38;5;12mundocumented[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor[39m[38;5;12m [39m[38;5;12mregisters,[39m[38;5;12m [39m[38;5;12mnicknamed[39m[38;5;12m [39m[38;5;12mPCM12[39m[38;5;12m [39m[38;5;12m(FF76)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mPCM34[39m[38;5;12m [39m[38;5;12m(FF77),[39m[38;5;12m [39m[38;5;12mwhich[39m[38;5;12m [39m[38;5;12mcan[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mused[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mread[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcurrent[39m[38;5;12m [39m[38;5;12mPCM[39m[38;5;12m [39m
|
||||
[38;5;12mamplitude[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12m4[39m[38;5;12m [39m[38;5;12mAPU[39m[38;5;12m [39m[38;5;12mchannels.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mGBVisualizer[0m[38;5;12m [39m[38;5;12m(https://github.com/LIJI32/GBVisualizer)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mDemonstrating[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mtwo[39m[38;5;12m [39m[38;5;12mundocumented[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mColor[39m[38;5;12m [39m[38;5;12mregisters,[39m[38;5;12m [39m[38;5;12mnicknamed[39m[38;5;12m [39m[38;5;12mPCM12[39m[38;5;12m [39m[38;5;12m(FF76)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mPCM34[39m[38;5;12m [39m[38;5;12m(FF77),[39m[38;5;12m [39m[38;5;12mwhich[39m[38;5;12m [39m[38;5;12mcan[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mused[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m
|
||||
[38;5;12mread[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcurrent[39m[38;5;12m [39m[38;5;12mPCM[39m[38;5;12m [39m[38;5;12mamplitude[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12m4[39m[38;5;12m [39m[38;5;12mAPU[39m[38;5;12m [39m[38;5;12mchannels.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mArduinoGameBoy[0m[38;5;12m (https://github.com/drhelius/arduinogameboy) - Arduino based Game Boy cartridge reader and writer.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgameboy-brainfuck[0m[38;5;12m (https://github.com/bitnenfer/gameboy-brainfuck) - Brainf[39m[48;2;30;30;40m[38;5;13m[3mck interpreter.[0m
|
||||
[38;5;12m- [39m[38;5;14m[1mgbfk[0m[38;5;12m (https://github.com/elseyf/gbfk) - Brainf[39m[48;2;30;30;40m[38;5;13m[3mck interpreter, with input.[0m
|
||||
@@ -585,15 +595,16 @@
|
||||
[38;5;12m- [39m[38;5;14m[1mProgramming Game Boy Chinese cartridges with an STM32F4[0m[38;5;12m (https://dhole.github.io/post/gameboy_cartridge_rw_1/)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mPokemon Pocket Computer:[0m[38;5;12m (https://tilde.town/~minerobber/techwriteups/pokemonpc.html) - What is it and how to use it to make cheat codes.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mBooting the Game Boy with a custom logo[0m[38;5;12m (https://dhole.github.io/post/gameboy_custom_logo/) - Bypassing the Nintendo logo check.[39m
|
||||
[38;5;12m- Making a Game Boy game in 2017: A "Sheep It Up!" Post-Mortem ([39m[38;5;14m[1mpart 1[0m[38;5;12m (https://www.gamasutra.com/blogs/DoctorLudos/20171207/311143/), [39m[38;5;14m[1mpart 2[0m[38;5;12m (https://www.gamasutra.com/blogs/DoctorLudos/20180213/314554/))[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mNintendo's[0m[38;5;14m[1m [0m[38;5;14m[1mfake[0m[38;5;14m[1m [0m[38;5;14m[1mlogos[0m[38;5;12m [39m[38;5;12m(http://fuji.drillspirits.net/?post=87)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mEvery[39m[38;5;12m [39m[38;5;12mcartridge[39m[38;5;12m [39m[38;5;12mhas[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mshow[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mauthentic[39m[38;5;12m [39m[38;5;12mlogo[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mconsidered[39m[38;5;12m [39m[38;5;12mvalid[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mrun,[39m[38;5;12m [39m[38;5;12mbut[39m[38;5;12m [39m[38;5;12mobviously[39m[38;5;12m [39m[38;5;12msome[39m[38;5;12m [39m[38;5;12mcompanies[39m[38;5;12m [39m[38;5;12mmanaged[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mexploit[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcheck[39m[38;5;12m [39m
|
||||
[38;5;12msystem.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;12mMaking[39m[38;5;12m [39m[38;5;12ma[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mgame[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12m2017:[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12m"Sheep[39m[38;5;12m [39m[38;5;12mIt[39m[38;5;12m [39m[38;5;12mUp!"[39m[38;5;12m [39m[38;5;12mPost-Mortem[39m[38;5;12m [39m[38;5;12m([39m[38;5;14m[1mpart[0m[38;5;14m[1m [0m[38;5;14m[1m1[0m[38;5;12m [39m[38;5;12m(https://www.gamasutra.com/blogs/DoctorLudos/20171207/311143/),[39m[38;5;12m [39m[38;5;14m[1mpart[0m[38;5;14m[1m [0m[38;5;14m[1m2[0m[38;5;12m [39m
|
||||
[38;5;12m(https://www.gamasutra.com/blogs/DoctorLudos/20180213/314554/))[39m
|
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[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mNintendo's[0m[38;5;14m[1m [0m[38;5;14m[1mfake[0m[38;5;14m[1m [0m[38;5;14m[1mlogos[0m[38;5;12m [39m[38;5;12m(http://fuji.drillspirits.net/?post=87)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mEvery[39m[38;5;12m [39m[38;5;12mcartridge[39m[38;5;12m [39m[38;5;12mhas[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mshow[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mauthentic[39m[38;5;12m [39m[38;5;12mlogo[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mconsidered[39m[38;5;12m [39m[38;5;12mvalid[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mrun,[39m[38;5;12m [39m[38;5;12mbut[39m[38;5;12m [39m[38;5;12mobviously[39m[38;5;12m [39m[38;5;12msome[39m[38;5;12m [39m[38;5;12mcompanies[39m[38;5;12m [39m[38;5;12mmanaged[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m
|
||||
[38;5;12mexploit[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mcheck[39m[38;5;12m [39m[38;5;12msystem.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mliblsdj[0m[38;5;12m (https://github.com/stijnfrishert/liblsdj) - Utility library for interacting with the LSDj save format (.sav), song files (.lsdsng) and more.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mlsdpatch[0m[38;5;12m (https://github.com/jkotlinski/lsdpatch) - Tool for modifying samples, fonts and palettes on LSDj ROM images.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy video effects[0m[38;5;12m (https://github.com/ChaosCabbage/crazy-gameboy-video-experiments) - Some little experiments using the STAT interrupt to do funny video manipulations.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mgbos[0m[38;5;12m (https://github.com/ekimekim/gbos) - A basic operating system for the Game Boy.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mWork[0m[38;5;14m[1m [0m[38;5;14m[1mMaster[0m[38;5;14m[1m [0m[38;5;14m[1mOS[0m[38;5;12m [39m[38;5;12m(https://translate.google.com/translate?hl=&sl=ru&tl=en&u=https%3A%2F%2Fweb.archive.org%2Fweb%2F20081226145726%2Fhttp%3A%2F%2Fworkmaster.ru%2Findex.php%3Fp%3D8&sandbox=1)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mRussian[39m[38;5;12m [39m[38;5;12mmulti[39m[38;5;12m [39m[38;5;12mtasking[39m
|
||||
[38;5;12moperating[39m[38;5;12m [39m[38;5;12msystem.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mWork[0m[38;5;14m[1m [0m[38;5;14m[1mMaster[0m[38;5;14m[1m [0m[38;5;14m[1mOS[0m[38;5;12m [39m[38;5;12m(https://translate.google.com/translate?hl=&sl=ru&tl=en&u=https%3A%2F%2Fweb.archive.org%2Fweb%2F20081226145726%2Fhttp%3A%2F%2Fworkmaster.ru%2Findex.php%3Fp%3D8&sandbox=1)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m
|
||||
[38;5;12mRussian[39m[38;5;12m [39m[38;5;12mmulti[39m[38;5;12m [39m[38;5;12mtasking[39m[38;5;12m [39m[38;5;12moperating[39m[38;5;12m [39m[38;5;12msystem.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGame Boy Link Cable Breakout Board[0m[38;5;12m (https://github.com/Palmr/gb-link-cable)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mGBCartFlasher firmware[0m[38;5;12m (https://github.com/Tauwasser/GBCartFlasher)[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mVerilogBoy[0m[38;5;12m (https://github.com/zephray/VerilogBoy/) - Game Boy compatible console Verilog RTL implementation.[39m
|
||||
@@ -605,8 +616,8 @@
|
||||
[38;2;255;187;0m[4mDirectories[0m
|
||||
|
||||
[38;5;12m- [39m[38;5;14m[1mArchive of related files[0m[38;5;12m (http://gbdev.gg8.se/files/)[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mThe[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mArchive[0m[38;5;12m [39m[38;5;12m(https://github.com/gb-archive)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mrelated[39m[38;5;12m [39m[38;5;12msoftware,[39m[38;5;12m [39m[38;5;12mhardware[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mliterature.[39m[38;5;12m [39m[38;5;12mAimed[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mmirror[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mpreserve[39m[38;5;12m [39m[38;5;12mold[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mfragmented[39m[38;5;12m [39m[38;5;12mcontributions[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mlast[39m[38;5;12m [39m[38;5;12mthree[39m[38;5;12m [39m
|
||||
[38;5;12mdecades.[39m
|
||||
[38;5;12m-[39m[38;5;12m [39m[38;5;14m[1mThe[0m[38;5;14m[1m [0m[38;5;14m[1mGame[0m[38;5;14m[1m [0m[38;5;14m[1mBoy[0m[38;5;14m[1m [0m[38;5;14m[1mArchive[0m[38;5;12m [39m[38;5;12m(https://github.com/gb-archive)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mlibrary[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mrelated[39m[38;5;12m [39m[38;5;12msoftware,[39m[38;5;12m [39m[38;5;12mhardware[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mliterature.[39m[38;5;12m [39m[38;5;12mAimed[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mmirror[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mpreserve[39m[38;5;12m [39m[38;5;12mold[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mfragmented[39m[38;5;12m [39m[38;5;12mcontributions[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m
|
||||
[38;5;12mthe[39m[38;5;12m [39m[38;5;12mlast[39m[38;5;12m [39m[38;5;12mthree[39m[38;5;12m [39m[38;5;12mdecades.[39m
|
||||
[38;5;12m- [39m[38;5;14m[1mThe Game Boy Archive - Salvage[0m[38;5;12m (https://github.com/gb-archive/salvage) - Historical archive of software, old articles, FAQs and various documents.[39m
|
||||
|
||||
[38;2;255;187;0m[4mWebsites[0m
|
||||
@@ -629,9 +640,11 @@
|
||||
|
||||
[38;2;255;187;0m[4mAcknowledgements[0m
|
||||
|
||||
[38;5;12mThanks[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;14m[1mevery[0m[38;5;12m [39m[38;5;12m(https://github.com/avivace/awesome-gbdev/graphs/contributors)[39m[38;5;12m [39m[38;5;12mcontributor[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthis[39m[38;5;12m [39m[38;5;12mproject,[39m[38;5;12m [39m[38;5;12mJeff[39m[38;5;12m [39m[38;5;12mFrohwein,[39m[38;5;12m [39m[38;5;12mPascal[39m[38;5;12m [39m[38;5;12mFelber,[39m[38;5;12m [39m[38;5;12mKOOPa,[39m[38;5;12m [39m[38;5;12mPan[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mAnthrox,[39m[38;5;12m [39m[38;5;12mGABY,[39m[38;5;12m [39m[38;5;12mMarat[39m[38;5;12m [39m[38;5;12mFayzullin,[39m[38;5;12m [39m[38;5;12mPaul[39m[38;5;12m [39m[38;5;12mRobson,[39m[38;5;12m [39m[38;5;12mBOWSER,[39m[38;5;12m [39m
|
||||
[38;5;12mneviksti,[39m[38;5;12m [39m[38;5;12mMartin[39m[38;5;12m [39m[38;5;12m"nocash"[39m[38;5;12m [39m[38;5;12mKorth,[39m[38;5;12m [39m[38;5;12mNitro2k01,[39m[38;5;12m [39m[38;5;12mDuo,[39m[38;5;12m [39m[38;5;12mChris[39m[38;5;12m [39m[38;5;12mAntonellis,[39m[38;5;12m [39m[38;5;12mMichael[39m[38;5;12m [39m[38;5;12mHope,[39m[38;5;12m [39m[38;5;12mBeware,[39m[38;5;12m [39m[38;5;12mJonathan[39m[38;5;12m [39m[38;5;12m“Lord[39m[38;5;12m [39m[38;5;12mNightmare”[39m[38;5;12m [39m[38;5;12mGevaryahu,[39m[38;5;12m [39m[38;5;12mCarsten[39m[38;5;12m [39m[38;5;12mSorense,[39m[38;5;12m [39m[38;5;12mSindre[39m[38;5;12m [39m[38;5;12mAamås,[39m[38;5;12m [39m[38;5;12mOtaku[39m[38;5;12m [39m[38;5;12mNo[39m[38;5;12m [39m[38;5;12mZoku,[39m[38;5;12m [39m[38;5;12mGeeBee.[39m
|
||||
[38;5;12mThanks[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;14m[1mevery[0m[38;5;12m [39m[38;5;12m(https://github.com/avivace/awesome-gbdev/graphs/contributors)[39m[38;5;12m [39m[38;5;12mcontributor[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mthis[39m[38;5;12m [39m[38;5;12mproject,[39m[38;5;12m [39m[38;5;12mJeff[39m[38;5;12m [39m[38;5;12mFrohwein,[39m[38;5;12m [39m[38;5;12mPascal[39m[38;5;12m [39m[38;5;12mFelber,[39m[38;5;12m [39m[38;5;12mKOOPa,[39m[38;5;12m [39m[38;5;12mPan[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mAnthrox,[39m[38;5;12m [39m[38;5;12mGABY,[39m[38;5;12m [39m[38;5;12mMarat[39m[38;5;12m [39m[38;5;12mFayzullin,[39m[38;5;12m [39m[38;5;12mPaul[39m[38;5;12m [39m
|
||||
[38;5;12mRobson,[39m[38;5;12m [39m[38;5;12mBOWSER,[39m[38;5;12m [39m[38;5;12mneviksti,[39m[38;5;12m [39m[38;5;12mMartin[39m[38;5;12m [39m[38;5;12m"nocash"[39m[38;5;12m [39m[38;5;12mKorth,[39m[38;5;12m [39m[38;5;12mNitro2k01,[39m[38;5;12m [39m[38;5;12mDuo,[39m[38;5;12m [39m[38;5;12mChris[39m[38;5;12m [39m[38;5;12mAntonellis,[39m[38;5;12m [39m[38;5;12mMichael[39m[38;5;12m [39m[38;5;12mHope,[39m[38;5;12m [39m[38;5;12mBeware,[39m[38;5;12m [39m[38;5;12mJonathan[39m[38;5;12m [39m[38;5;12m“Lord[39m[38;5;12m [39m[38;5;12mNightmare”[39m[38;5;12m [39m[38;5;12mGevaryahu,[39m[38;5;12m [39m[38;5;12mCarsten[39m[38;5;12m [39m[38;5;12mSorense,[39m[38;5;12m [39m[38;5;12mSindre[39m[38;5;12m [39m[38;5;12mAamås,[39m[38;5;12m [39m[38;5;12mOtaku[39m[38;5;12m [39m[38;5;12mNo[39m[38;5;12m [39m[38;5;12mZoku,[39m[38;5;12m [39m
|
||||
[38;5;12mGeeBee.[39m
|
||||
|
||||
[38;2;255;187;0m[4mSponsors[0m
|
||||
|
||||
[38;5;12mSpecial thanks to our friends at [39m[38;5;14m[1mDigitalOcean[0m[38;5;12m (https://www.digitalocean.com/) and [39m[38;5;14m[1mIncube8 Games[0m[38;5;12m (https://incube8games.com/), sponsoring the open source activites of our Game Boy Development community.[39m
|
||||
[38;5;12mSpecial[39m[38;5;12m [39m[38;5;12mthanks[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mour[39m[38;5;12m [39m[38;5;12mfriends[39m[38;5;12m [39m[38;5;12mat[39m[38;5;12m [39m[38;5;14m[1mDigitalOcean[0m[38;5;12m [39m[38;5;12m(https://www.digitalocean.com/)[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;14m[1mIncube8[0m[38;5;14m[1m [0m[38;5;14m[1mGames[0m[38;5;12m [39m[38;5;12m(https://incube8games.com/),[39m[38;5;12m [39m[38;5;12msponsoring[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mopen[39m[38;5;12m [39m[38;5;12msource[39m[38;5;12m [39m[38;5;12mactivites[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mour[39m[38;5;12m [39m[38;5;12mGame[39m[38;5;12m [39m[38;5;12mBoy[39m[38;5;12m [39m[38;5;12mDevelopment[39m[38;5;12m [39m
|
||||
[38;5;12mcommunity.[39m
|
||||
|
||||
Reference in New Issue
Block a user