Updating conversion, creating readmes

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Jonas Zeunert
2024-04-19 23:37:46 +02:00
parent 3619ac710a
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 Awesome WebGL !Awesome (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) (https://github.com/sindresorhus/awesome)
 Awesome WebGL !Awesome (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) (https://github.com/sindresorhus/awesome)
 (https://www.khronos.org/webgl/)
@@ -45,8 +45,7 @@
⟡ Context Loss & Preloading (https://medium.com/@mattdesl/non-intrusive-webgl-cebd176c281d#.gyc6h9mr5) - How to manage WebGL when you run into the dreaded context lost.
⟡ WebGL Off the Main Thread (https://hacks.mozilla.org/2016/01/webgl-off-the-main-thread/) - How to use Web Workers in WebGL.
⟡ Optimizing Scenes for Better WebGL Performance
 (https://www.soft8soft.com/docs/manual/en/introduction/Optimizing-WebGL-performance.html) - optimization techniques that proved to work well for creating WebGL-based interactives.
⟡ Optimizing Scenes for Better WebGL Performance (https://www.soft8soft.com/docs/manual/en/introduction/Optimizing-WebGL-performance.html) - optimization techniques that proved to work well for creating WebGL-based interactives.
⟡ First steps in WebGL (https://dev.to/aralroca/first-steps-in-webgl-385c) - Learn what WebGL is and how it works by drawing a triangle. 
Blog Series
@@ -58,29 +57,24 @@
⟡ WebGL Best Practices (https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices) - Mozilla's offical set of best practices.
⟡ WebGL Insights (http://webglinsights.blogspot.com/) - This is the blog for the book _WebGL Insights_.
⟡ WebGL Month (https://github.com/lesnitsky/webgl-month) Daily WebGL tutorial for a month.
⟡ WebGL Image Processing
 (https://maximmcnair.com/webgl-image-processing) - Covers a range of _Image Processing_ algorithms in WebGL such as Color Correction, Blend Modes, Thresholding, Dithering, Convolution and Film Grain.
⟡ WebGL Image Processing (https://maximmcnair.com/webgl-image-processing) - Covers a range of _Image Processing_ algorithms in WebGL such as Color Correction, Blend Modes, Thresholding, Dithering, Convolution and Film Grain.
Books
▐ Popular books about WebGL
⟡ Interactive Computer Graphics: A Top-Down Approach with WebGL (https://www.amazon.com/Interactive-Computer-Graphics-Top-Down-Approach/dp/0133574849) by Edward Angel and Dave Shreiner - Suitable for 
undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals interested in computer animation and graphics using the 
latest version of WebGL.
⟡ Professional WebGL Programming (https://www.amazon.com/Professional-WebGL-Programming-Developing-Graphics/dp/1119968860) by Andreas Anyuru - Everything you need to know about developing hardware-accelerated 3D
graphics with WebGL.
⟡ Programming 3D Applications with HTML5 and WebGL (https://www.amazon.com/Programming-Applications-HTML5-WebGL-Visualization/dp/1449362966) by Tony Parisi - Create high-performance, visually stunning 3D 
applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard.
⟡ WebGL Beginner's guide (https://www.amazon.com/WebGL-Beginners-Guide-Diego-Cantor/dp/184969172X) by Diego Cantor and Brandon Jones - For JavaScript developer who wants to take the plunge into 3D web 
development via WebGL.
⟡ WebGL Hotshot (https://www.amazon.com/WebGL-Hotshot-Mitch-Williams-ebook/dp/B00KLAJ65Y) by Mitch Williams - For web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing 
skill set.
⟡ WebGL Insights (https://github.com/WebGLInsights/WebGLInsights.github.io/releases/download/v1.0/WebGL.Insights.-.Patrick.Cozzi.pdf) by Patrick Cozzi - Presents real-world techniques for intermediate and 
advanced WebGL developers by assembling contributions from experienced WebGL engine and application developers, GPU vendors, browser developers, researchers, and educators.
⟡ Interactive Computer Graphics: A Top-Down Approach with WebGL (https://www.amazon.com/Interactive-Computer-Graphics-Top-Down-Approach/dp/0133574849) by Edward Angel and Dave Shreiner - Suitable for undergraduate students in computer 
science and engineering, for students in other disciplines who have good programming skills, and for professionals interested in computer animation and graphics using the latest version of WebGL.
⟡ Professional WebGL Programming (https://www.amazon.com/Professional-WebGL-Programming-Developing-Graphics/dp/1119968860) by Andreas Anyuru - Everything you need to know about developing hardware-accelerated 3D graphics with WebGL.
⟡ Programming 3D Applications with HTML5 and WebGL (https://www.amazon.com/Programming-Applications-HTML5-WebGL-Visualization/dp/1449362966) by Tony Parisi - Create high-performance, visually stunning 3D applications for the Web, using 
HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard.
⟡ WebGL Beginner's guide (https://www.amazon.com/WebGL-Beginners-Guide-Diego-Cantor/dp/184969172X) by Diego Cantor and Brandon Jones - For JavaScript developer who wants to take the plunge into 3D web development via WebGL.
⟡ WebGL Hotshot (https://www.amazon.com/WebGL-Hotshot-Mitch-Williams-ebook/dp/B00KLAJ65Y) by Mitch Williams - For web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing skill set.
⟡ WebGL Insights (https://github.com/WebGLInsights/WebGLInsights.github.io/releases/download/v1.0/WebGL.Insights.-.Patrick.Cozzi.pdf) by Patrick Cozzi - Presents real-world techniques for intermediate and advanced WebGL developers by 
assembling contributions from experienced WebGL engine and application developers, GPU vendors, browser developers, researchers, and educators.
  ⟡ Book's Personal Site (http://www.webglinsights.com/)
⟡ WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (https://www.amazon.com/WebGL-Programming-Guide-Interactive-Graphics/dp/0321902920) by Kouichi Matsuda and Rodger Lea - WebGL Programming
Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.
⟡ WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (https://www.amazon.com/WebGL-Programming-Guide-Interactive-Graphics/dp/0321902920) by Kouichi Matsuda and Rodger Lea - WebGL Programming Guide will help you get 
started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.
Bug Reporting
@@ -90,9 +84,9 @@
⟡ Khronos Github Issue Page (https://github.com/KhronosGroup/WebGL/issues) - Spec or Conformance related bugs
⟡ Mozilla BugZilla (https://bugzilla.mozilla.org) - Firefox related bugs
⟡ WebKit Bugzilla 
(https://bugs.webkit.org/enter_bug.cgi?assigned_to=cmarrin%40apple.com&attachurl=&blocked=&bug_file_loc=http%3A%2F%2F&bug_severity=Normal&bug_status=NEW&comment=&component=WebGL&contenttypeentry=&contenttypeme
thod=autodetect&contenttypeselection=text%2Fplain&data=&dependson=&description=&flag_type-1=X&flag_type-3=X&form_name=enter_bug&keywords=&maketemplate=Remember%20values%20as%20bookmarkable%20template&op_sys=Ma
c%20OS%20X%2010.5&priority=P2&product=WebKit&rep_platform=PC&short_desc=&version=528%2B%20%28Nightly%20build%29) - Safari related bugs
(https://bugs.webkit.org/enter_bug.cgi?assigned_to=cmarrin%40apple.com&attachurl=&blocked=&bug_file_loc=http%3A%2F%2F&bug_severity=Normal&bug_status=NEW&comment=&component=WebGL&contenttypeentry=&contenttypemethod=autodetect&contentty
peselection=text%2Fplain&data=&dependson=&description=&flag_type-1=X&flag_type-3=X&form_name=enter_bug&keywords=&maketemplate=Remember%20values%20as%20bookmarkable%20template&op_sys=Mac%20OS%20X%2010.5&priority=P2&product=WebKit&rep_p
latform=PC&short_desc=&version=528%2B%20%28Nightly%20build%29) - Safari related bugs
GLSL Editors
@@ -140,8 +134,8 @@
⟡ Khronos Dev Tools (https://github.com/KhronosGroup/WebGLDeveloperTools) - Useful WebGL developer tools, intended to be used as an ES6 module.
⟡ Spector.js (https://spector.babylonjs.com/) - Agnostic JavaScript framework for exploring and troubleshooting your WebGL scenes.
⟡ WebGL Inspector (http://benvanik.github.io/WebGL-Inspector/) - Tool inspired by gDEBugger and PIX with the goal of making the development of advanced WebGL applications easier.
⟡ WebGl Playground (http://jessevdk.github.io/webgl-play/) - The editor lets you work on the JavaScript code and the GLSL vertex/fragment shaders (if you have any) at the same time in a convenient way. 
Everything is organized, formatted and highlighted properly, just as you would like.
⟡ WebGl Playground (http://jessevdk.github.io/webgl-play/) - The editor lets you work on the JavaScript code and the GLSL vertex/fragment shaders (if you have any) at the same time in a convenient way. Everything is organized, formatted
and highlighted properly, just as you would like.
⟡ WebGL Report (http://webglreport.com/?v=1) - Way to view the details of what your browser supports for WebGL.
⟡ WebGL Support Stats (http://webglstats.com/) - Interactive dashboard showing the support for WebGL features in different browsers and devices.
⟡ WebGL Texture Tester (http://toji.github.io/texture-tester/) - Attempts to load one of every texture format supported by WebGL, intended to quickly show which formats your browser/device supports.