Updating conversion, creating readmes
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[38;5;12mA categorized community-driven collection of high-quality awesome Unity assets, projects, and resources. Free assets and resources are prioritized over paid when possible.[39m
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[38;5;12mSuggestions[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mcontributions[39m[38;5;12m [39m[38;5;12mare[39m[38;5;12m [39m[38;5;12malways[39m[38;5;12m [39m[38;5;12mwelcome![39m[38;5;12m [39m[38;5;12mMake[39m[38;5;12m [39m[38;5;12msure[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mread[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;14m[1mcontribution[0m[38;5;14m[1m [0m[38;5;14m[1mguidelines[0m[38;5;12m [39m[38;5;12m(https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md)[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mmore[39m[38;5;12m [39m[38;5;12minformation[39m[38;5;12m [39m[38;5;12mbefore[39m[38;5;12m [39m[38;5;12msubmitting[39m[38;5;12m [39m[38;5;12ma[39m
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[38;5;12mpull[39m[38;5;12m [39m[38;5;12mrequest.[39m
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[38;5;12mSuggestions and contributions are always welcome! Make sure to read the [39m[38;5;14m[1mcontribution guidelines[0m[38;5;12m (https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md) for more information before submitting a pull request.[39m
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[38;5;12mThanks to all the [39m[38;5;14m[1mcontributors[0m[38;5;12m (https://github.com/ryannielson/awesome-unity/graphs/contributors), this wouldn't be possible without you![39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mFerr2D Terrain Tool (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/level-design/ferr2d-terrain-tool-11653) - Quickly create handcrafted 2D landscapes and levels.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mPixel Camera 2D[0m[38;5;12m (https://github.com/RyanNielson/PixelCamera2D) - A simple pixel perfect camera with scaling options for 2D Games.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mSpine (Paid)[0m[38;5;12m (http://esotericsoftware.com) - A skeletal animation editor with a Unity library.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mTiled2Unity[0m[38;5;12m [39m[38;5;12m(http://www.seanba.com/tiled2unity)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mTakes[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;14m[1mTiled[0m[38;5;12m [39m[38;5;12m(http://www.mapeditor.org)[39m[38;5;12m [39m[38;5;12mfiles[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mcreates[39m[38;5;12m [39m[38;5;12mUnity[39m[38;5;12m [39m[38;5;12mprefabs[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12mthem[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mare[39m[38;5;12m [39m[38;5;12measily[39m[38;5;12m [39m[38;5;12mplaced[39m[38;5;12m [39m[38;5;12minto[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12mUnity[39m[38;5;12m [39m[38;5;12mscene.[39m[38;5;12m [39m[38;5;12mComplex[39m[38;5;12m [39m[38;5;12mcollision[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m
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[38;5;12msupported[39m[38;5;12m [39m[38;5;12mthrough[39m[38;5;12m [39m[38;5;12mUnity’s[39m[38;5;12m [39m[38;5;12mPolygonCollider2D[39m[38;5;12m [39m[38;5;12mclass.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnity[0m[38;5;14m[1m [0m[38;5;14m[1mAnima2D[0m[38;5;12m [39m[38;5;12m(https://assetstore.unity.com/packages/2d/characters/anima2d-no-longer-supported-replaced-by-2d-animation-79840)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mAdvanced[39m[38;5;12m [39m[38;5;12mskeletal[39m[38;5;12m [39m[38;5;12manimation[39m[38;5;12m [39m[38;5;12meditor[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12msupport[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mboth[39m[38;5;12m [39m[38;5;12mper-object[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mskinned[39m[38;5;12m [39m
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[38;5;12mmesh[39m[38;5;12m [39m[38;5;12manimation[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12man[39m[38;5;12m [39m[38;5;12mintegrated[39m[38;5;12m [39m[38;5;12min-editor[39m[38;5;12m [39m[38;5;12mskinning[39m[38;5;12m [39m[38;5;12mtool.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mTiled2Unity[0m[38;5;12m [39m[38;5;12m(http://www.seanba.com/tiled2unity)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mTakes[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;14m[1mTiled[0m[38;5;12m [39m[38;5;12m(http://www.mapeditor.org)[39m[38;5;12m [39m[38;5;12mfiles[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mcreates[39m[38;5;12m [39m[38;5;12mUnity[39m[38;5;12m [39m[38;5;12mprefabs[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12mthem[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mare[39m[38;5;12m [39m[38;5;12measily[39m[38;5;12m [39m[38;5;12mplaced[39m[38;5;12m [39m[38;5;12minto[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12mUnity[39m[38;5;12m [39m[38;5;12mscene.[39m[38;5;12m [39m[38;5;12mComplex[39m[38;5;12m [39m[38;5;12mcollision[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12msupported[39m[38;5;12m [39m[38;5;12mthrough[39m[38;5;12m [39m[38;5;12mUnity’s[39m[38;5;12m [39m
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[38;5;12mPolygonCollider2D[39m[38;5;12m [39m[38;5;12mclass.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnity[0m[38;5;14m[1m [0m[38;5;14m[1mAnima2D[0m[38;5;12m [39m[38;5;12m(https://assetstore.unity.com/packages/2d/characters/anima2d-no-longer-supported-replaced-by-2d-animation-79840)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mAdvanced[39m[38;5;12m [39m[38;5;12mskeletal[39m[38;5;12m [39m[38;5;12manimation[39m[38;5;12m [39m[38;5;12meditor[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12msupport[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mboth[39m[38;5;12m [39m[38;5;12mper-object[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mskinned[39m[38;5;12m [39m[38;5;12mmesh[39m[38;5;12m [39m[38;5;12manimation[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12man[39m[38;5;12m [39m
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[38;5;12mintegrated[39m[38;5;12m [39m[38;5;12min-editor[39m[38;5;12m [39m[38;5;12mskinning[39m[38;5;12m [39m[38;5;12mtool.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnityTiled[0m[38;5;12m (https://github.com/nickgravelyn/UnityTiled) - An importer for [39m[38;5;14m[1mTiled[0m[38;5;12m (http://www.mapeditor.org) maps.[39m
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[38;2;255;187;0m[4mAI[0m
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@@ -92,32 +91,29 @@
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mNakama[0m[38;5;12m (https://assetstore.unity.com/packages/tools/network/nakama-81338) - Build social and realtime games with an open-source [39m[38;5;14m[1mdistributed server[0m[38;5;12m (https://github.com/heroiclabs/nakama).[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mPhoton Bolt (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/network/photon-bolt-free-127156) - Build networked games without having to know the details of networking or write any complex networking code.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mPhoton Unity Networking[0m
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[38;5;12m (https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786) - Plug and play cloud networking that also works for local hosting. Free for up to 20 concurrent users.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mPhoton Unity Networking[0m[38;5;12m (https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786) - Plug and play cloud networking that also works for local hosting. Free for up to 20 concurrent users.[39m
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[38;2;255;187;0m[4mScripting[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mEasy Save 2 (Paid)[0m
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[38;5;12m (https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768) - A fast and simple way to save and load data on all major platforms supported by Unity.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUniStorm[0m[38;5;14m[1m [0m[38;5;14m[1m(Paid)[0m[38;5;12m [39m[38;5;12m(https://assetstore.unity.com/packages/tools/particles-effects/unistorm-volumetric-clouds-sky-modular-weather-and-cloud-shadows-2714)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12mcustomizable[39m[38;5;12m [39m[38;5;12mdynamic[39m[38;5;12m [39m[38;5;12mday[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mnight[39m[38;5;12m [39m[38;5;12mweather[39m[38;5;12m [39m[38;5;12msystem[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m
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[38;5;12mcreates[39m[38;5;12m [39m[38;5;12mrealistic[39m[38;5;12m [39m[38;5;12mstorms[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mweather.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mEasy Save 2 (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768) - A fast and simple way to save and load data on all major platforms supported by Unity.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUniStorm (Paid)[0m
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[38;5;12m (https://assetstore.unity.com/packages/tools/particles-effects/unistorm-volumetric-clouds-sky-modular-weather-and-cloud-shadows-2714) - A customizable dynamic day and night weather system that creates realistic storms and weather.[39m
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[38;2;255;187;0m[4mServices[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnity Analytics[0m[38;5;12m (https://docs.unity3d.com/Manual/UnityAnalyticsSetup.html) - Provides a dashboard with metrics to help track active players, sessions, retention, and revenue.[39m
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[38;2;255;187;0m[4mTweening[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mDOTween[0m[38;5;12m [39m[38;5;12m(https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mTween[39m[38;5;12m [39m[38;5;12many[39m[38;5;12m [39m[38;5;12mnumeric[39m[38;5;12m [39m[38;5;12mproperty[39m[38;5;12m [39m[38;5;12mor[39m[38;5;12m [39m[38;5;12mfield[39m[38;5;12m [39m[38;5;12m(including[39m[38;5;12m [39m[38;5;12mVectors,[39m[38;5;12m [39m[38;5;12mRectangles,[39m[38;5;12m [39m[38;5;12metc.),[39m[38;5;12m [39m[38;5;12mplus[39m[38;5;12m [39m[38;5;12msome[39m[38;5;12m [39m[38;5;12mnon-numeric[39m[38;5;12m [39m[38;5;12mones[39m[38;5;12m [39m[38;5;12m(like[39m[38;5;12m [39m[38;5;12mstrings).[39m[38;5;12m [39m
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[38;5;12mThis[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfollow-up[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mHOTween.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mDOTween[0m
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[38;5;12m (https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676) - Tween any numeric property or field (including Vectors, Rectangles, etc.), plus some non-numeric ones (like strings). This is the follow-up to HOTween.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mGoKit[0m[38;5;12m (https://github.com/prime31/GoKit) - An open source, lightweight tween library aimed at making tweening objects dead simple.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1miTween[0m[38;5;12m (https://assetstore.unity.com/packages/tools/animation/itween-84) - A simple, and easy to use animation system.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mLeanTween[0m
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[38;5;12m (https://assetstore.unity.com/packages/tools/animation/leantween-3595) - FOSS, and also the most lightweight tweening library for Unity. Allows you to tween any value you have access to via the .value() method.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mLeanTween[0m[38;5;12m (https://assetstore.unity.com/packages/tools/animation/leantween-3595) - FOSS, and also the most lightweight tweening library for Unity. Allows you to tween any value you have access to via the .value() method.[39m
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[38;2;255;187;0m[4mUI[0m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mNGUI (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/gui/ngui-next-gen-ui-2413) - A powerful UI system and event notification framework.[39m
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[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mTextMesh[0m[38;5;14m[1m [0m[38;5;14m[1mPro[0m[38;5;12m [39m[38;5;12m(https://docs.unity3d.com/Packages/com.unity.textmeshpro@1.3/manual/index.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12malternative[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mrender[39m[38;5;12m [39m[38;5;12mtext[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12muGUI[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12musing[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mdistance[39m[38;5;12m [39m[38;5;12mfield[39m[38;5;12m [39m[38;5;12mtechnique,[39m[38;5;12m [39m[38;5;12mwhich[39m[38;5;12m [39m[38;5;12mallows[39m[38;5;12m [39m[38;5;12mcrisp[39m[38;5;12m [39m[38;5;12mfonts[39m[38;5;12m [39m[38;5;12mat[39m[38;5;12m [39m[38;5;12many[39m[38;5;12m [39m[38;5;12mscale.[39m[38;5;12m [39m[38;5;12mThis[39m[38;5;12m [39m[38;5;12mwas[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m
|
||||
[38;5;12mpurchased[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mUnity[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mwill[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mintegrated[39m[38;5;12m [39m[38;5;12minto[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mengine[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfuture.[39m
|
||||
|
||||
[38;2;255;187;0m[4mUtilities[0m
|
||||
|
||||
@@ -125,8 +121,8 @@
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mGitHub for Unity[0m[38;5;12m (https://unity.github.com/) - The new GitHub for Unity extension brings the GitHub workflow and more to Unity, providing support for large files with Git LFS and file locking.[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mGrouping Tool[0m[38;5;12m (https://assetstore.unity.com/packages/tools/utilities/grouping-tool-147552) - Easily group objects together[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mScene View Bookmarks[0m[38;5;12m (https://github.com/mminer/scene-view-bookmarks) - Editor extension to bookmark and later recall scene views.[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mSnazzyGrid[0m[38;5;14m[1m [0m[38;5;14m[1m(Paid)[0m[38;5;12m [39m[38;5;12m(https://assetstore.unity.com/packages/tools/level-design/snazzygrid2-19245)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mMakes[39m[38;5;12m [39m[38;5;12mit[39m[38;5;12m [39m[38;5;12measy[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mmanage[39m[38;5;12m [39m[38;5;12mpositions[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12massets[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mscene[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12measy[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12muse[39m[38;5;12m [39m[38;5;12msnapping[39m[38;5;12m [39m[38;5;12mtools[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mmany[39m[38;5;12m [39m[38;5;12mmore[39m[38;5;12m [39m[38;5;12mfeatures[39m[38;5;12m [39m
|
||||
[38;5;12mto[39m[38;5;12m [39m[38;5;12mimprove[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mscene[39m[38;5;12m [39m[38;5;12mcreation[39m[38;5;12m [39m[38;5;12mworkflow.[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mSnazzyGrid (Paid)[0m
|
||||
[38;5;12m (https://assetstore.unity.com/packages/tools/level-design/snazzygrid2-19245) - Makes it easy to manage positions of assets in the scene with easy to use snapping tools and many more features to improve the scene creation workflow.[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUniMerge (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/version-control/unimerge-9733) - Editor extension for merging scenes and prefabs, also integrates with VCS.[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUniRx[0m[38;5;12m (https://github.com/neuecc/UniRx) - UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. Rx cures the "asynchronous blues" without async/await.[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnityToolbag[0m[38;5;12m (https://github.com/nickgravelyn/unitytoolbag) - Collection of miscellaneous open source scripts and helpers for Unity 5.0.[39m
|
||||
@@ -137,16 +133,15 @@
|
||||
|
||||
[38;2;255;187;0m[4mVisual Scripting[0m
|
||||
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mPlaymaker (Paid)[0m
|
||||
[38;5;12m (https://assetstore.unity.com/packages/tools/visual-scripting/playmaker-368) - Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, and more using finite state machines.[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mPlaymaker (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/visual-scripting/playmaker-368) - Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, and more using finite state machines.[39m
|
||||
|
||||
[38;5;12m [39m[38;2;255;187;0m[1m[4mProjects[0m
|
||||
[38;5;12m [39m[38;2;255;187;0m[1m[4mProjects[0m
|
||||
|
||||
[38;2;255;187;0m[4mGames[0m
|
||||
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mNodulus[0m[38;5;12m (https://github.com/Hyperparticle/nodulus) - A complete puzzle game with a clever twist. Play it online.[39m
|
||||
|
||||
[38;5;12m [39m[38;2;255;187;0m[1m[4mResources[0m
|
||||
[38;5;12m [39m[38;2;255;187;0m[1m[4mResources[0m
|
||||
|
||||
[38;2;255;187;0m[4mTips and Tricks[0m
|
||||
|
||||
@@ -158,8 +153,8 @@
|
||||
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1m2D Splatter Effects Using the Stencil Buffer[0m
|
||||
[38;5;12m (http://nielson.dev/2015/12/splatter-effects-in-unity-using-the-stencil-buffer) - Using the stencil buffer in Unity to draw splatter effects on surfaces. This could be used for paint or blood splatter.[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mA[0m[38;5;14m[1m [0m[38;5;14m[1mGentle[0m[38;5;14m[1m [0m[38;5;14m[1mIntroduction[0m[38;5;14m[1m [0m[38;5;14m[1mto[0m[38;5;14m[1m [0m[38;5;14m[1mShaders[0m[38;5;14m[1m [0m[38;5;14m[1min[0m[38;5;14m[1m [0m[38;5;14m[1mUnity3D[0m[38;5;12m [39m[38;5;12m(http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mThis[39m[38;5;12m [39m[38;5;12mseries[39m[38;5;12m [39m[38;5;12mof[39m[38;5;12m [39m[38;5;12mposts[39m[38;5;12m [39m[38;5;12mwill[39m[38;5;12m [39m[38;5;12mintroduce[39m[38;5;12m [39m[38;5;12myou[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mshader[39m[38;5;12m [39m[38;5;12mcoding,[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12moriented[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m
|
||||
[38;5;12mdevelopers[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12mlittle[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mno[39m[38;5;12m [39m[38;5;12mknowledge[39m[38;5;12m [39m[38;5;12mabout[39m[38;5;12m [39m[38;5;12mshaders.[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mA Gentle Introduction to Shaders in Unity3D[0m
|
||||
[38;5;12m (http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d) - This series of posts will introduce you to shader coding, and is oriented to developers with little to no knowledge about shaders.[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mAmit’s Game Programming Information[0m[38;5;12m (http://www-cs-students.stanford.edu/~amitp/gameprog.html) - An great collection of general purpose game programming content.[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mCatlike Coding[0m[38;5;12m (http://catlikecoding.com/unity/tutorials/) - Tutorials designed for learning the C# scripting side of Unity.[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mFixing Gaps Between Sprites[0m[38;5;12m (http://nielson.dev/2015/10/fixing-gaps-between-sprites-better-2d-in-unity-part-2) - A short tutorial about removing the small gaps that sometimes appear between adjacent sprites.[39m
|
||||
@@ -170,7 +165,7 @@
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnity in HoloLens[0m[38;5;12m (https://developer.microsoft.com/en-us/windows/holographic/unity_development_overview) - Official tutorials from Microsoft for creating Microsoft HoloLens applications.[39m
|
||||
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnity Virtual Reality[0m[38;5;12m (http://docs.unity3d.com/Manual/VROverview.html) - Unity's official documentation on developing virtual reality applications.[39m
|
||||
|
||||
[38;5;12m [39m[38;2;255;187;0m[1m[4mContributing[0m
|
||||
[38;5;12m [39m[38;2;255;187;0m[1m[4mContributing[0m
|
||||
[38;5;12mPlease see [39m[38;5;14m[1mCONTRIBUTING[0m[38;5;12m (https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md) for details.[39m
|
||||
|
||||
[38;5;12mTESTING[39m
|
||||
|
||||
Reference in New Issue
Block a user