Updating conversion, creating readmes

This commit is contained in:
Jonas Zeunert
2024-04-19 23:37:46 +02:00
parent 3619ac710a
commit 08e75b0f0a
635 changed files with 30878 additions and 37344 deletions

View File

@@ -1,4 +1,4 @@
 Awesome Open Source Games !Awesome (https://awesome.re/badge.svg) (https://github.com/sindresorhus/awesome)
 Awesome Open Source Games !Awesome (https://awesome.re/badge.svg) (https://github.com/sindresorhus/awesome)
<!-- Uncomment the awesome badge when the repository is added to awesome main list.
!Awesome (https://awesome.re/badge-flat.svg) (https://awesome.re)
@@ -132,8 +132,7 @@
- Square Off! (https://github.com/ScriptaGames/SquareOff) - Multiplayer 1v1 air-hockey style game, place squares to deflect the ball.
- Space Crusade (https://github.com/Loopeex/space-crusade) - HTML5 game developped with PhaserJavaScript Framework.
- Super Mario Bros (https://github.com/martindrapeau/backbone-game-engine) - Super Mario Bros level one written with Backbone Game Engine.
- Survivor (https://github.com/scottschiller/SURVIVOR) - Playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and 
design tool.
- Survivor (https://github.com/scottschiller/SURVIVOR) - Playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool.
- WPilot (https://github.com/jfd/wpilot) - Browser-based remake of the famous XPilot game, built with Node.js and HTML5.
- Zedinvaders (https://github.com/salvatorecapolupo/zedinvaders) - Game is based on our original comic ZED, seen inside "zero-episode" called "Game Over".
- 111 one-button games (https://github.com/abagames/111-one-button-games-in-2021) - One button games are famous for realizing various actions with one button.
@@ -146,8 +145,7 @@
- Diablo JavaScript (https://github.com/mitallast/diablo-js) - Isometric minimal-code style game at HTML5 canvas and JavaScript.
- Roguish (https://github.com/CamHenlin/Roguish) - RPG/Rogue-like game created in JavaScript.
- Room for Change (https://github.com/antionio/game-off-2013) - Randomly generated action RPG. You play as a chubby archeologist who is tasked to retrieve three sacred artifacts from the pyramid of the legendary
Pharaohs.
- Room for Change (https://github.com/antionio/game-off-2013) - Randomly generated action RPG. You play as a chubby archeologist who is tasked to retrieve three sacred artifacts from the pyramid of the legendary Pharaohs.
MMORPG
@@ -190,14 +188,13 @@
- Ending (http://robotacid.com/flash/ending) - Roguelike puzzle game.
- Follow me! A Simon Clone (https://github.com/gamedolphin/follow_me_JavaScript_simon_clone) - Fully commented version of the famous game in JavaScript, built using Phaser game engine.
- For King (https://github.com/AD1337/ForKingGame) - Puzzle platformer game about a king in search for his lost crown.
- Genetic Drift (https://github.com/DancingBanana/genetic-drift) - Victor, an annoyed janitor dealing with a lot of annoyed clones and the problems that inevitably arise from genetic duplication. Will he make it
home to feed his faithful pet companion?.
- Genetic Drift (https://github.com/DancingBanana/genetic-drift) - Victor, an annoyed janitor dealing with a lot of annoyed clones and the problems that inevitably arise from genetic duplication. Will he make it home to feed his 
faithful pet companion?.
- Hex 2048 (https://github.com/jeffhou/hex-2048) - Hexgrid-based clone of 2048.
- Hexahedral (https://github.com/mminer/hexahedral) - Push down all the blocks in the minimum number of moves.
- Hextris (https://github.com/Hextris/hextris) - Addictive puzzle game inspired by Tetris.
- Infectors (https://github.com/satanas/infectors) - Sokoban-like puzzle game developed with Phaser.
- Lost! Beneath the Surface (https://github.com/gamedolphin/Lost-Beneath-The-Surface) - You're a firefly lost in the dark, beneath the surface and must find a way out of the mazes created by the horrors in the 
dark.
- Lost! Beneath the Surface (https://github.com/gamedolphin/Lost-Beneath-The-Surface) - You're a firefly lost in the dark, beneath the surface and must find a way out of the mazes created by the horrors in the dark.
- Maze 3D (https://github.com/demonixis/Maze3D) - A 3D maze game.
- Monkey Rally (https://github.com/antila/ludum-dare-28) - JavaScript game created for the Ludum Dare #28 jam.
- Ned Et Les Maki (https://github.com/devnewton/nedetlesmaki) - Puzzle game with isometric 3D graphics inspired by Sokoban.
@@ -211,8 +208,8 @@
- Sliding Puzzle (https://github.com/gamedolphin/sliding_puzzle) - Sliding blocks puzzle game.
- Sudoku JavaScript (https://github.com/baruchel/sudoku-js) - A Sudoku puzzle game with a clean design and mobile devices in mind.
- Swap (https://github.com/nmoroze/swap) - New take on the classic tile-based puzzle game, where you change which character you're controlling to reach your goal.
- TransCube (https://github.com/jeroenverfallie/ggo13-transcube) - 2d puzzle platformer based on the concept of transforming into different "blocks", with their unique properties, and making you way to the end 
of the level with the provided transformations.
- TransCube (https://github.com/jeroenverfallie/ggo13-transcube) - 2d puzzle platformer based on the concept of transforming into different "blocks", with their unique properties, and making you way to the end of the level with the 
provided transformations.
- Untrusted (https://github.com/AlexNisnevich/untrusted) - Meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin.
- Matching Pairs (https://github.com/gamedolphin/matching-pairs) - Made in HTML5 using Phaser as the framework, original assets and generated music.
- Zoko (https://github.com/lulea/game-off-2012) - 3D version of Sokoban.
@@ -228,8 +225,8 @@
Others
- Beast (https://github.com/dominikwilkowski/beast.js) - An homage to the 1984 ASCII game "BEAST" from Dan Baker, Alan Brown, Mark Hamilton and Derrick Shadel written in node. You have to squash little ASCII 
beasts between pushable blocks but watch you to not be eaten by them.
- Beast (https://github.com/dominikwilkowski/beast.js) - An homage to the 1984 ASCII game "BEAST" from Dan Baker, Alan Brown, Mark Hamilton and Derrick Shadel written in node. You have to squash little ASCII beasts between pushable 
blocks but watch you to not be eaten by them.
- Binb (https://github.com/lpinca/binb) - Competitive, multiplayer, realtime, guess the song game.
- Dental Defender: Saga of the Candy Horde (https://github.com/cshepp/candyjam) - HTML5 shooter/tower defense game for the #CandyJam.
- Descensus 2 (https://github.com/TomWHall/Descensus2) - A TypeScript 2D physics game.
@@ -239,8 +236,8 @@
- CyberPong (https://github.com/dreamtocode/Cyber-Pong) - Unusual Ping Pong game, adaptable with Makey Makey Kit.
- Squirts (https://github.com/KrofDrakula/squirts) - Well-known indie game implemented in JavaScript.
- The Killer (https://github.com/JordanMagnuson/The-Killer) - Flash/ActionScript3-based "nongame".
- Turkey Cooking Simulator (https://github.com/fernjager/game-off-2013) - You have been invited to craft the centerpiece of the American thanksgiving dinner, the turkey. Woo your girlfriend / boyfriend and be 
judged by your future in-laws! Apply your culinary expertise to impress your family.
- Turkey Cooking Simulator (https://github.com/fernjager/game-off-2013) - You have been invited to craft the centerpiece of the American thanksgiving dinner, the turkey. Woo your girlfriend / boyfriend and be judged by your future 
in-laws! Apply your culinary expertise to impress your family.
- Double Damnation (https://github.com/TheYellowArchitect/doubledamnation) - Exclusively Co-Op Metroidvania with Smash Bros Melee Movement.
Native
@@ -457,19 +454,19 @@
- Akihabara (https://github.com/Akihabara/akihabara) - Set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in JavaScript.
- Allegro 5 (https://github.com/liballeg/allegro5) - C++ libraries to make 2D games(graphics, sound, etc.).
- Ammo.js (https://github.com/kripken/ammo.js) - Direct port of the Bullet Physics engine to JavaScript using Emscripten.
- Atomic Engine (https://github.com/AtomicGameEngine/AtomicGameEngine) - Features 2D and 3D rendering, standards compliant JavaScript, full Player and Editor source on GitHub, Windows & Mac Editors, with 
deployment to Windows, Mac, WebGL, Android, and iOS from the editor.
- Atomic Engine (https://github.com/AtomicGameEngine/AtomicGameEngine) - Features 2D and 3D rendering, standards compliant JavaScript, full Player and Editor source on GitHub, Windows & Mac Editors, with deployment to Windows, Mac, 
WebGL, Android, and iOS from the editor.
- Babylon.js (https://github.com/BabylonJavaScript/Babylon.js) - Complete JavaScript framework for building 3D games with HTML 5 and WebGL.
- Bgfx (https://github.com/bkaradzic/bgfx#bgfx---cross-platform-rendering-library) - Cross-platform rendering library.
- Chilli Works (https://github.com/ChilliWorks/ChilliSource) - An open source, cross-platform game engine designed for indie developers.
- Chipmunk Physics (https://github.com/slembcke/Chipmunk-Physics) - Simple, lightweight, fast and portable 2D rigid body physics library written in C.
- ChoiceScript (https://github.com/dfabulich/choicescript) - A language/engine for developing text-based multiple-choice interactive novels.
- Cocos2d for Android (https://github.com/ZhouWeikuan/cocos2d) - Cocos2d for Android, based on cocos2d-android-0.82, and now ported from cocos2d-iphone 0.99.4.
- Cocos2d for iPhone (https://github.com/cocos2d/cocos2d-iphone) - Framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the 
cocos2d design but instead of using python it, uses objective-C.
- Cocos2d for iPhone (https://github.com/cocos2d/cocos2d-iphone) - Framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead 
of using python it, uses objective-C.
- Cocos2d for HTML5 (https://github.com/cocos2d/cocos2d-HTML5) - Cocos2d for Web Browsers. Built using JavaScript.
- Cocos2d-x (https://github.com/cocos2d/cocos2d-x) - Multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using
Objective-C, it uses C++. It works on iOS, Android, Windows Phone, macOS, Windows and Linux.
- Cocos2d-x (https://github.com/cocos2d/cocos2d-x) - Multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses 
C++. It works on iOS, Android, Windows Phone, macOS, Windows and Linux.
- Crafty (https://github.com/craftyjs/Crafty) - JavaScript game library that can help you create games in a structured way.
- CutJavaScript (https://github.com/piqnt/cutjs) - Lightweight and fast 2D HTML5 rendering engine for cross-platform game development.
- Dash (https://github.com/Circular-Studios/Dash) - Free and open 3D game engine written in D.
@@ -483,11 +480,11 @@
- GameJavaScript (https://github.com/gamejs/gamejs) - GameJs is a JavaScript library for writing 2D games or other interactive graphic applications for the HTML Canvas inspired by PyGame.
- GamePlay (https://github.com/gameplay3d/GamePlay) - Cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games.
- GemRB (https://github.com/gemrb/gemrb) - Cross-platform implementation of Bioware's Infinity Engine.
- GenesisEngine (https://github.com/SaintGimp/GenesisEngine) - GenesisEngine allows you to create and explore procedurally-generated planetary systems, from ground level all the way out into space. Experiments 
with procedurally-generated worlds, XNA, and design patterns.
- GenesisEngine (https://github.com/SaintGimp/GenesisEngine) - GenesisEngine allows you to create and explore procedurally-generated planetary systems, from ground level all the way out into space. Experiments with 
procedurally-generated worlds, XNA, and design patterns.
- Gladiator 3D (https://github.com/krotik/gladiator_3d) - Canvas based JavaScript ray casting engine for pseudo 3D games.
- Godot (https://github.com/okamstudio/godot) - Fully featured, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no
hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
- Godot (https://github.com/okamstudio/godot) - Fully featured, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, 
language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
- HaxeFlixel (https://github.com/HaxeFlixel/flixel) - Free, cross-platform 2D game engine powered by Haxe and OpenFL.
- JiGS (https://github.com/Techbot/JiGS-PHP-RPG-engine) - Online RPG and Trading Game Engine built in PHP.
- JMonkeyEngine (https://github.com/jMonkeyEngine/jmonkeyengine) - Cutting edge, cross-platform 3D game engine for adventurous Java developers.
@@ -515,8 +512,8 @@
- SFML (https://github.com/LaurentGomila/SFML) - Simple and Fast Multimedia Library.
- Solarus (https://github.com/christopho/solarus) - An Action-RPG game engine written in C++.
- Spring (https://github.com/spring/spring) - Real Time Strategy game engine.
- Starling (https://github.com/Gamua/Starling-Framework) - ActionScript 3 library that mimics the conventional Flash display tree architecture, can be deployed to mobile devices (iOS, Android), the desktop 
(Windows, macOS), and to the browser (via the Flash plugin).
- Starling (https://github.com/Gamua/Starling-Framework) - ActionScript 3 library that mimics the conventional Flash display tree architecture, can be deployed to mobile devices (iOS, Android), the desktop (Windows, macOS), and to the 
browser (via the Flash plugin).
- Superpowers (https://github.com/superpowers) - TypeScript & ThreeJavaScript powered game engine and framework (2D & 3D with WebGL).
- Tesseract (https://github.com/lsalzman/tesseract) - Make mapping more fun by using modern dynamic rendering techniques, sothat you can get instant feedback on lighting changes, not just geometry.
- Three.js (https://github.com/mrdoob/three.js) - JavaScript 3D library used in many browser games.
@@ -526,8 +523,8 @@
- Turbulenz Engine (https://github.com/turbulenz/turbulenz_engine) - HTML5 game engine and server-side APIs available in JavaScript and TypeScript for building and distributing 2D and 3D games.
- Urho3D (https://github.com/urho3d/Urho3D) - Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.
- Wurfel Engine (https://github.com/BSVogler/WurfelEngineSDK) - An isometric game engine for games with an open world made of blocks or voxels.
- XLE (https://github.com/xlgames-inc/XLE) - Rendering engine with advanced features such as Image Based Lighting, dynamic area lights, and a node based material editor. Flexible and modular, it is designed to 
drop into existing solutions. XLE is the "hackable" engine, intended to be customised for specialised requirements.
- XLE (https://github.com/xlgames-inc/XLE) - Rendering engine with advanced features such as Image Based Lighting, dynamic area lights, and a node based material editor. Flexible and modular, it is designed to drop into existing 
solutions. XLE is the "hackable" engine, intended to be customised for specialised requirements.
Maps/Hacks/Plugins/Utilities/All of the Things™