Updating conversion, creating readmes

This commit is contained in:
Jonas Zeunert
2024-04-19 23:37:46 +02:00
parent 3619ac710a
commit 08e75b0f0a
635 changed files with 30878 additions and 37344 deletions

View File

@@ -1,4 +1,4 @@
 awesome-opengl !Awesome (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) (https://github.com/sindresorhus/awesome)
 awesome-opengl !Awesome (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg) (https://github.com/sindresorhus/awesome)
 (https://www.opengl.org)
A curated list of awesome OpenGL libraries, debuggers and resources.
@@ -21,11 +21,9 @@
OpenGL articles (non-tutorials)
⟡ (2014) Ray tracing with OpenGL Compute Shaders (https://github.com/LWJGL/lwjgl3-wiki/wiki/2.6.1.-Ray-tracing-with-OpenGL-Compute-Shaders-%28Part-I%29) by Kai Burjack - Detailed tutorial series about ray 
tracing using OpenGL (LWJGL).
⟡ (2014) Ray tracing with OpenGL Compute Shaders (https://github.com/LWJGL/lwjgl3-wiki/wiki/2.6.1.-Ray-tracing-with-OpenGL-Compute-Shaders-%28Part-I%29) by Kai Burjack - Detailed tutorial series about ray tracing using OpenGL (LWJGL).
⟡ (2014) Things that drive me nuts about OpenGL (http://richg42.blogspot.com.au/2014/05/things-that-drive-me-nuts-about-opengl.html) by Rich Geldreich - Constructive (or not) criticism of GL API.
⟡ (2011) A trip through the graphics pipeline (https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index) by Fabian Giesen - Comprehensive and rich series about the D3D/OpenGL 
graphics pipeline.
⟡ (2011) A trip through the graphics pipeline (https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index) by Fabian Giesen - Comprehensive and rich series about the D3D/OpenGL graphics pipeline.
⟡ (2010) What is OpenGL? (http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html) by Joe Groff - Brief introduction to the building blocks of OpenGL.
@@ -33,20 +31,18 @@
Popular books about OpenGL
⟡ A Trip Down the Graphics Pipeline (http://www.amazon.com/dp/1558603875) by Jim Blinn - Popular book that contains wealth information about the graphics pipeline, and of the best sources to learn the core 
concepts of Computer Graphics.
⟡ Computer Graphics (http://www.amazon.com/dp/0321399528) by John F. Hughes, et al. - Computer Graphics is indeed a must for anyone being involved in the design and implementation of Computer Graphics 
algorithms. However, this is not a OpenGL focused book, but contains valuable demonstrations of the technology.
⟡ Interactive Computer Graphics (http://www.amazon.com/dp/0132545233) by Edward Angel and Dave Shreiner - It provides several examples using OpenGL and it covers several aspects at once, but if you are trying to
learn OpenGL on your own you might not find this helpful.
⟡ A Trip Down the Graphics Pipeline (http://www.amazon.com/dp/1558603875) by Jim Blinn - Popular book that contains wealth information about the graphics pipeline, and of the best sources to learn the core concepts of Computer Graphics.
⟡ Computer Graphics (http://www.amazon.com/dp/0321399528) by John F. Hughes, et al. - Computer Graphics is indeed a must for anyone being involved in the design and implementation of Computer Graphics algorithms. However, this is not a 
OpenGL focused book, but contains valuable demonstrations of the technology.
⟡ Interactive Computer Graphics (http://www.amazon.com/dp/0132545233) by Edward Angel and Dave Shreiner - It provides several examples using OpenGL and it covers several aspects at once, but if you are trying to learn OpenGL on your own
you might not find this helpful.
⟡ OpenGL ES 3.0 Programming Guide (http://www.amazon.com/dp/0321933885) by Dan Ginsburg, et al. - It presents all the necessary information to use the OpenGL ES 3.0 API in a clear manner.
⟡ OpenGL Insights (http://www.amazon.com/dp/1439893764) by Patrick Cozzi, Christophe Riccio - Rich and comprehensive resource to learn techniques and tips, covering several advanced topics of OpenGL.
⟡ OpenGL Programming Guide (http://www.amazon.com/dp/0321773039) by Dave Shreiner, et al. - It does a good job covering the basics and providing clear reference of the API.
⟡ OpenGL Shading Language (http://www.amazon.com/dp/0321637631) by Randi J. Rost, et al. - Very clear and well written book about Shading Language. Also, it provides several explanations of writing shaders.
⟡ OpenGL SuperBible (http://www.amazon.com/dp/0321712617) by Richard S. Wright, et al. - It covers the basic concepts of computer graphics and provides clear examples using OpenGL. Definitely, it is a must for 
beginners.
⟡ Real-Time Rendering (http://www.amazon.com/dp/1568814240) by Tomas Akenine-Moller, Eric Haines and Naty Hoffman - It does a good job at explaining concepts for game engine, basis for game client programming as
well as the necessary knowledge for understanding DirectX and OpenGL.
⟡ OpenGL SuperBible (http://www.amazon.com/dp/0321712617) by Richard S. Wright, et al. - It covers the basic concepts of computer graphics and provides clear examples using OpenGL. Definitely, it is a must for beginners.
⟡ Real-Time Rendering (http://www.amazon.com/dp/1568814240) by Tomas Akenine-Moller, Eric Haines and Naty Hoffman - It does a good job at explaining concepts for game engine, basis for game client programming as well as the necessary 
knowledge for understanding DirectX and OpenGL.
Debug