Updating conversion, creating readmes

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 (https://en.wikipedia.org/wiki/Easter_egg_(media))
 Awesome Learn Gamedev !Awesome (https://awesome.re/badge.svg) (https://awesome.re)
 Awesome Learn Gamedev !Awesome (https://awesome.re/badge.svg) (https://awesome.re)
▐ A Mega-List of Learning Resources for Game Creators 
@@ -53,24 +53,21 @@
This list is aimed at learning the craft of game development. It has been curated to offer general knowledge, resources, and hiring advice for the variety of disciplines and roles under the gamedev umbrella. 
Nearly all resources are free, and anything with a price tag will be clearly marked. Paid resources are only included if they have been personally endorsed by an industry professional working in the relevant 
discipline.
Nearly all resources are free, and anything with a price tag will be clearly marked. Paid resources are only included if they have been personally endorsed by an industry professional working in the relevant discipline.
Suggestions and future-proofing efforts are always welcome! See Contributing.md for contribution guidelines, and check out open issues (https://github.com/notpresident35/learn-awesome-gamedev/issues) for tasks 
that need completing, such as archival work.
Suggestions and future-proofing efforts are always welcome! See Contributing.md for contribution guidelines, and check out open issues (https://github.com/notpresident35/learn-awesome-gamedev/issues) for tasks that need completing, such
as archival work.
Generally, this lists avoids tools and assets. However, it contains courses/tutorials for specific tools wherever they are required for a role, and assets whenever they would enable a person to learn their role 
more effectively (for example, the animation section contains rigs). For tools, assets, communities, and more granular lists for individual tools like Unity, check out the gaming category of awesome 
(https://github.com/sindresorhus/awesome#gaming)
Generally, this lists avoids tools and assets. However, it contains courses/tutorials for specific tools wherever they are required for a role, and assets whenever they would enable a person to learn their role more effectively (for 
example, the animation section contains rigs). For tools, assets, communities, and more granular lists for individual tools like Unity, check out the gaming category of awesome (https://github.com/sindresorhus/awesome#gaming)
This list avoids including tutorials (within reason). It aims to help you develop your problem-solving skills and improve your general knowledge, rather than show you how to solve a particular problem. It also 
avoids design analysis videos, as they tend to be aimed at passive entertainment more than active learning. Both of these are easy to find and difficult to categorize. For curation purposes, this list errs on 
the side of exclusion.
This list avoids including tutorials (within reason). It aims to help you develop your problem-solving skills and improve your general knowledge, rather than show you how to solve a particular problem. It also avoids design analysis 
videos, as they tend to be aimed at passive entertainment more than active learning. Both of these are easy to find and difficult to categorize. For curation purposes, this list errs on the side of exclusion.
These resources made my career possible. I hope they are just as helpful for you!
Disclaimer: I'm a technical artist and gameplay programmer, so most resources are geared towards tech and art. However, _most_ disciplines are represented here in some fashion, particularly through general 
materials and other curated lists.
Disclaimer: I'm a technical artist and gameplay programmer, so most resources are geared towards tech and art. However, _most_ disciplines are represented here in some fashion, particularly through general materials and other curated 
lists.
Key
@@ -96,8 +93,8 @@
My mega-playlist of great gamedev videos (https://www.youtube.com/playlist?list=PLLwMDKo-0Eku3TxVg2Ye9dgW0jtUgkWRn) 🟪 - Conference talks, tutorials, analyses, etc
GameDev Contacts (https://docs.google.com/spreadsheets/d/e/2PACX-1vRYveFAl_GuvBo0iuy3EvgPm0fWAGci-Z8e5CZ6hoYz9n8gcoK4dgE0RML-x0pWqRNjGqte-V7phtqB/pubhtml) 🟪 - A huge list of professional game developers you can
contact for advice! Be courteous - these are real people! Curated by Joe Hobbs - @JLHGameArt on Twitter.
GameDev Contacts (https://docs.google.com/spreadsheets/d/e/2PACX-1vRYveFAl_GuvBo0iuy3EvgPm0fWAGci-Z8e5CZ6hoYz9n8gcoK4dgE0RML-x0pWqRNjGqte-V7phtqB/pubhtml) 🟪 - A huge list of professional game developers you can contact for advice! Be 
courteous - these are real people! Curated by Joe Hobbs - @JLHGameArt on Twitter.
MIT Open Courseware (https://ocw.mit.edu/) 💠🟪 - classes and materials from MIT (free to access)! 
@@ -109,8 +106,7 @@
FOSS GameDev (https://docs.google.com/document/u/0/d/1HMtvSenYvd9SN58gTmRNs-FqiHhbnnVgkMEV5mqKKaQ/mobilebasic) - A list of Free and Open Source Software for every aspect of gamedev
VGDC at UCI Resources
 (https://docs.google.com/document/d/1yGzqp1Cq8emRasH0JHYMXE4-Z6xYxQ0GDe6ZyemctVM/edit) - A list of workshops and resources from the Video Game Development Club at the University of California, Irvine () 
VGDC at UCI Resources (https://docs.google.com/document/d/1yGzqp1Cq8emRasH0JHYMXE4-Z6xYxQ0GDe6ZyemctVM/edit) - A list of workshops and resources from the Video Game Development Club at the University of California, Irvine () 
More huge lists of resources, with many, many more incredible things! Some of these are older, so beware broken links and the like. 🟪
- Game Industry Resources (https://docs.google.com/document/d/1G0YTvNM8pzqjy_paxvEyVQSfb7KAJFGxJ5fY2ui8FEI/edit)
@@ -119,8 +115,7 @@
- Gamedev Resources (https://github.com/Hengle/gamedev-resources-1)
- Free & Cheap Indie GameDev Resources (https://community.gamedev.tv/t/wiki-free-cheap-indie-gamedev-resources/1948)
- Game Dev Resources (https://letsmakegames.info/game-dev-resources)
- The Ultimate List of Free and Low-Cost Developer Tools and Resources 
(https://web.archive.org/web/20220815084025/https://www.gamesparks.com/the-ultimate-list-of-free-and-low-cost-developer-tools-and-resources/)
- The Ultimate List of Free and Low-Cost Developer Tools and Resources (https://web.archive.org/web/20220815084025/https://www.gamesparks.com/the-ultimate-list-of-free-and-low-cost-developer-tools-and-resources/)
- Game Development Learning Resources (https://www.tomlooman.com/game-development-learning-resources/)
- Free Unity Assets (https://www.procedural-worlds.com/blog/best-free-unity-assets-categorised-mega-list/)
- r/GameDev Wiki Resources (https://www.reddit.com/r/gamedev/wiki/index/)
@@ -140,43 +135,42 @@
Coding Interview University (https://github.com/jwasham/coding-interview-university) 🟪 - Another complete study plan aimed at software engineers.
Professional Programming
 (https://github.com/charlax/professional-programming) 🟪 - An expansive list of resources and other lists of resources intended to make you a more proficient programmer at a professional level.
Professional Programming (https://github.com/charlax/professional-programming) 🟪 - An expansive list of resources and other lists of resources intended to make you a more proficient programmer at a professional level.
How Game Engines Work (https://interestingengineering.com/innovation/how-game-engines-work) 💠 - A blog and video explaining the game engine, or a tool/framework used to create games.
Complete Godot 4 Game Deveoper by GameDev.tv (https://www.gamedev.tv/p/godot-complete-2d/?coupon_code=BLIMEY) 💠🟪 - A fantastic way to learn Godot, a free and open source game engine. Gamedev.tv are an 
invaluable resource for learning game engines and tools, and I cannot recommend their courses enough. They are more than worth the $15. 
Complete Godot 4 Game Deveoper by GameDev.tv (https://www.gamedev.tv/p/godot-complete-2d/?coupon_code=BLIMEY) 💠🟪 - A fantastic way to learn Godot, a free and open source game engine. Gamedev.tv are an invaluable resource for learning 
game engines and tools, and I cannot recommend their courses enough. They are more than worth the $15. 
Unreal Engine 5 C++ Developer (https://www.udemy.com/course/unrealcourse/) 💠🟪 - Same as above, but with Unreal 5, a popular and powerful game engine. This course is invaluable - I know several full-time 
developers who learned from gamedev.tv, they are a gem. Wait for it to go on sale, then go pick this up.
Unreal Engine 5 C++ Developer (https://www.udemy.com/course/unrealcourse/) 💠🟪 - Same as above, but with Unreal 5, a popular and powerful game engine. This course is invaluable - I know several full-time developers who learned from 
gamedev.tv, they are a gem. Wait for it to go on sale, then go pick this up.
Complete Unity Game Developer by GameDev.tv (https://www.udemy.com/course/unitycourse2/) - Unity has been a long-standing champion in the industry, particularly in the mobile/AR/VR space. Despite this, I would 
be cautious recommending it over other options, in part because of technical details such as its closed source and slow development, and in part due to poor business practices on behalf of Unity Technologies, 
such as the now-revoked install-based pricing model and their involvement in defense contracting. 
Complete Unity Game Developer by GameDev.tv (https://www.udemy.com/course/unitycourse2/) - Unity has been a long-standing champion in the industry, particularly in the mobile/AR/VR space. Despite this, I would be cautious recommending 
it over other options, in part because of technical details such as its closed source and slow development, and in part due to poor business practices on behalf of Unity Technologies, such as the now-revoked install-based pricing model 
and their involvement in defense contracting. 
 Intro to Computer Science and Programming in Python (https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-0001-introduction-to-computer-science-and-programming-in-python-fall-2016/) 💠 - An
introductory python course taught at MIT (free to access!)
 Intro to Computer Science and Programming in Python (https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-0001-introduction-to-computer-science-and-programming-in-python-fall-2016/) 💠 - An introductory python 
course taught at MIT (free to access!)
Programming in C++ as a Second Language (https://web.archive.org/web/20220604184602/https://www.ics.uci.edu/~thornton/ics45c/Schedule.html) 🟪 - Lecture notes, assignments, and materials from a course on C++ 
taught at the University of California, Irvine (free to access!) 
Programming in C++ as a Second Language
 (https://web.archive.org/web/20220604184602/https://www.ics.uci.edu/~thornton/ics45c/Schedule.html) 🟪 - Lecture notes, assignments, and materials from a course on C++ taught at the University of California, Irvine (free to access!) 
Data Structure Implementation and Analysis (https://web.archive.org/web/20220405031903/https://www.ics.uci.edu/~thornton/ics46/Schedule.html) 🟪 - Lecture notes, assignments, and materials from a course on data 
structures and algorithms taught at the University of California, Irvine (free to access!)
Data Structure Implementation and Analysis (https://web.archive.org/web/20220405031903/https://www.ics.uci.edu/~thornton/ics46/Schedule.html) 🟪 - Lecture notes, assignments, and materials from a course on data structures and algorithms
taught at the University of California, Irvine (free to access!)
Game Programming Patterns (https://gameprogrammingpatterns.com/) 🟪 - A free book on programming patterns for games.
A Study Path for Game Programmers (https://github.com/miloyip/game-programmer) 🟪 - A huge collection of game programming book titles and covers organized by specialization, with fancy flow charts between each 
title for a recommended reading order! Note that the books are _not_ included - a quick search should help you out with that ; 
A Study Path for Game Programmers (https://github.com/miloyip/game-programmer) 🟪 - A huge collection of game programming book titles and covers organized by specialization, with fancy flow charts between each title for a recommended 
reading order! Note that the books are _not_ included - a quick search should help you out with that ; 
How to Learn Software Design and Architecture (https://www.freecodecamp.org/news/software-design/) 🟪 - A list of resources for software architecture.
@@ -218,15 +212,14 @@
Rethinking Design Patterns (https://blog.codinghorror.com/rethinking-design-patterns/) - An interesting criticism of the above book. I believe there is a response to this on the design patterns site.
Making a Game Engine
 (https://www.youtube.com/playlist?list=PLlrATfBNZ98dC-V-N3m0Go4deliWHPFwT) - For the engine programmers and the insane: save yourself some trouble and watch this instead of making yet another game engine ^^
Making a Game Engine (https://www.youtube.com/playlist?list=PLlrATfBNZ98dC-V-N3m0Go4deliWHPFwT) - For the engine programmers and the insane: save yourself some trouble and watch this instead of making yet another game engine ^^
C# for Beginners (https://www.robmiles.com/c-yellow-book) - A free book on C#
Tool Dev (https://www.youtube.com/watch?v=pZ45O2hg_30&list=PLImQaTpSAdsBKEkUvKxw6p0tpwl7ylw0d) 💠🟪 - An introduction to tool development (or creating tools to make game development more productive) and editor 
scripting in Unity by Freya Holmér.
Tool Dev (https://www.youtube.com/watch?v=pZ45O2hg_30&list=PLImQaTpSAdsBKEkUvKxw6p0tpwl7ylw0d) 💠🟪 - An introduction to tool development (or creating tools to make game development more productive) and editor scripting in Unity by 
Freya Holmér.
Gamedev in Rust for Beginners (https://arewegameyet.rs/#resources) - A collection of books, tutorials, articles, and a community to boot.
@@ -244,12 +237,11 @@
Essence of Linear Algebra (https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab) - A video series meant as a supplement for a class on Linear Algebra, made by 3Blue1Brown.
How to make Games for Gameboy (https://laroldsjubilantjunkyard.com/tutorials/how-to-make-a-gameboy-game/) - A comprehensive tutorial series on developing games for the Gameboy. Also includes links to other 
relevant tutorial series, such as one on C programming.
How to make Games for Gameboy
 (https://laroldsjubilantjunkyard.com/tutorials/how-to-make-a-gameboy-game/) - A comprehensive tutorial series on developing games for the Gameboy. Also includes links to other relevant tutorial series, such as one on C programming.
Understanding ECS
 (https://www.gamedev.net/articles/programming/general-and-gameplay-programming/understanding-component-entity-systems-r3013/) - A blog post about Entity Component System design and implementation.
Understanding ECS (https://www.gamedev.net/articles/programming/general-and-gameplay-programming/understanding-component-entity-systems-r3013/) - A blog post about Entity Component System design and implementation.
HandMadeHero (https://handmadehero.org/) - A very extensive catalogue of live-streamed coding tutorials.
@@ -258,8 +250,8 @@
VGDC at UCI Programming (https://docs.google.com/spreadsheets/d/1VxoJGdBmRrsYLx9MnaVmZ0iFc9Vcx4xGSqOuW2bisVM/edit#gid=2006991768) - A (slightly outdated) list of programming tutorials from the VGDC at UCI.
Optimization tips for Unity (https://web.archive.org/web/20220830175614/https://images.response.unity3d.com/Web/Unity/%7B5dc4de9b-9e59-4860-b933-eb6daae82ecd%7D_Unity_Games_Optimization_Best_Practices-v5.pdf) - 
Some tips from Unity about optimizing their games.
Optimization tips for Unity
 (https://web.archive.org/web/20220830175614/https://images.response.unity3d.com/Web/Unity/%7B5dc4de9b-9e59-4860-b933-eb6daae82ecd%7D_Unity_Games_Optimization_Best_Practices-v5.pdf) - Some tips from Unity about optimizing their games.
@@ -268,16 +260,15 @@
Gameplay
Study Reference Sheet for Gameplay Engineers (https://docs.google.com/document/d/1qIkaxtSfrtmgvO_yh-h187by7EIyrl61a3EaF40xBLs/edit#heading=h.ejywv1aotlnc) 🟪 - Perfect for intermediate programmers looking to 
shore up their technical knowledge to prep for an interview. Note: this is currently being migrated. It is incomplete at time of writing, but I have also included the future-proof link 
(https://www.mrventures.net/get-into-gamedev.html).
Study Reference Sheet for Gameplay Engineers (https://docs.google.com/document/d/1qIkaxtSfrtmgvO_yh-h187by7EIyrl61a3EaF40xBLs/edit#heading=h.ejywv1aotlnc) 🟪 - Perfect for intermediate programmers looking to shore up their technical 
knowledge to prep for an interview. Note: this is currently being migrated. It is incomplete at time of writing, but I have also included the future-proof link (https://www.mrventures.net/get-into-gamedev.html).
Game AI Pro (http://www.gameaipro.com/) 🟪 - Three (3) free books (or more accurately, volumes of short papers) on game AI. Notable authors include Steve Rabin, a DigiPen professor who teaches AI for games.
AI Game Dev.com (https://web.archive.org/web/20190107192021/http://aigamedev.com/page/free-features/page/3/) - An AI development community with lots of resources. It only exists on the internet archive, so be 
wary of outdated knowledge and broken links.
AI Game Dev.com (https://web.archive.org/web/20190107192021/http://aigamedev.com/page/free-features/page/3/) - An AI development community with lots of resources. It only exists on the internet archive, so be wary of outdated knowledge 
and broken links.
@@ -292,15 +283,13 @@
Graphics (https://guerilla-tactics.com/hats/graphics/) 💠🟪 - A Megalist of Graphics Programming and Tech Art resources.
How do I become a graphics programmer?
 (https://gpuopen.com/learn/how_do_you_become_a_graphics_programmer/) 💠🟪 - An overview of graphics programming and a collection of resources tailored to beginners learning graphics programming. 
How do I become a graphics programmer? (https://gpuopen.com/learn/how_do_you_become_a_graphics_programmer/) 💠🟪 - An overview of graphics programming and a collection of resources tailored to beginners learning graphics programming. 
GPU Gems (https://developer.nvidia.com/gpugems/gpugems/contributors) - Three (3) free books by Nvidia about GPU programming and architecture.
Render Hell
 (http://simonschreibt.de/gat/renderhell/) 🟪 - An overview of graphics and everything rendering for programmers. Covers an overview, with lots of references to books and other resources for deeper reading.
Render Hell (http://simonschreibt.de/gat/renderhell/) 🟪 - An overview of graphics and everything rendering for programmers. Covers an overview, with lots of references to books and other resources for deeper reading.
"Painting with maths" (https://www.youtube.com/c/InigoQuilez) - A YouTube series about a _very_ technical art form
@@ -342,8 +331,7 @@
Source Multiplayer Networking (https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking) - Technical documentation from Valve about the netcode of source games.
Latency Compensating Methods
 (https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization) - Technical documentation from Valve about accounting for latency.
Latency Compensating Methods (https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization) - Technical documentation from Valve about accounting for latency.
Replication -
@@ -360,8 +348,8 @@
Fast-Paced Multiplayer - Part 1 (https://www.gabrielgambetta.com/client-server-game-architecture.html) | Part 2 (https://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html) | Part 3 
(https://www.gabrielgambetta.com/entity-interpolation.html) | Part 4 (https://www.gabrielgambetta.com/lag-compensation.html) | Live Demo (https://www.gabrielgambetta.com/client-side-prediction-live-demo.html) - 
A four-part series on networking for games, along with a sample implementation of some concepts described.
(https://www.gabrielgambetta.com/entity-interpolation.html) | Part 4 (https://www.gabrielgambetta.com/lag-compensation.html) | Live Demo (https://www.gabrielgambetta.com/client-side-prediction-live-demo.html) - A four-part series on 
networking for games, along with a sample implementation of some concepts described.
@@ -373,8 +361,7 @@
Music for Programming (https://musicforprogramming.net/latest/)
Good (https://www.techwell.com/techwell-insights/2013/12/why-best-programmers-are-lazy-and-act-dumb). Advice (http://blogoscoped.com/archive/2005-08-24-n14.html). Repeated 
(https://kilon.org/why-good-programmers-are-lazy-and-dumb/).
Good (https://www.techwell.com/techwell-insights/2013/12/why-best-programmers-are-lazy-and-act-dumb). Advice (http://blogoscoped.com/archive/2005-08-24-n14.html). Repeated (https://kilon.org/why-good-programmers-are-lazy-and-dumb/).
 Ad nauseum (https://blog.codinghorror.com/how-to-be-lazy-dumb-and-successful/) - Swallow your pride, and optimize out busywork.
@@ -393,8 +380,8 @@
Tech Art Learning Resources (https://heartmachine.notion.site/Tech-Art-Learning-Resources-d2eb63aeca624cf59faab5a19b4a732d) 🟪 - A list of tech art resources, communities, and professionals, curated by Heart 
Machine (the studio that made Hyper Light Drifter and now Hyper Light Breaker).
Tech Art Learning Resources (https://heartmachine.notion.site/Tech-Art-Learning-Resources-d2eb63aeca624cf59faab5a19b4a732d) 🟪 - A list of tech art resources, communities, and professionals, curated by Heart Machine (the studio that 
made Hyper Light Drifter and now Hyper Light Breaker).
Tech Artists (https://tech-artists.org) - A community of tech artists.
@@ -403,12 +390,11 @@
Tech Art Course (https://simonschreibt.de/gat/tech-art-course/) - Materials from a tech art course (many are unexplained, since the class was delivered in-person, but they're still useful).
Making Crash Bandicoot
 (https://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/) - A blog post series from a developer of Crash Bandicoot discussing its rendering tech and the hardware limitations of the PS1.
Making Crash Bandicoot (https://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/) - A blog post series from a developer of Crash Bandicoot discussing its rendering tech and the hardware limitations of the PS1.
Proc Gen / HyperDec: Part 1 (https://heartmachinez.tumblr.com/post/690221520736387072/proc-gen-hyperdec-part-1) | Part 2 (https://heartmachinez.tumblr.com/post/690221567668568064/proc-gen-hyperdec-part-2) - An 
extended breakdown of the procedural art tools of Hyper Light Breaker.
Proc Gen / HyperDec: Part 1 (https://heartmachinez.tumblr.com/post/690221520736387072/proc-gen-hyperdec-part-1) | Part 2 (https://heartmachinez.tumblr.com/post/690221567668568064/proc-gen-hyperdec-part-2) - An extended breakdown of the 
procedural art tools of Hyper Light Breaker.
Seeing Blue (https://calebkruse.com/10-projects/seeing-blue/) - Slightly mind-blowing writeup on the physics of the color blue.
@@ -453,14 +439,14 @@
Animator Friendly Rigging (https://jasonschleifer.com/afr/) - A course on creating rigs that behave well for animators. Fair warning: this has an up-front cost of around $105-120.
Procedural Rigging Python (https://www.pluralsight.com/courses/procedural-rigging-python-maya-2283) - A course on creating python tools to procedurally rig characters in Maya. Note: has a 10 day free trial, but 
gets quite expensive after that.
Procedural Rigging Python
 (https://www.pluralsight.com/courses/procedural-rigging-python-maya-2283) - A course on creating python tools to procedurally rig characters in Maya. Note: has a 10 day free trial, but gets quite expensive after that.
Stop Staring: Facial Modeling and Animation Done Right
 (https://www.amazon.com/Stop-Staring-Facial-Modeling-Animation/dp/0470609907) - A book on facial modeling, animation, and rigging. Fair warning: this is $80 new. I would recommend getting it used, if possible.
Mastering Rigging and Python Scripting in Maya (https://www.thegnomonworkshop.com/tutorials/master-rigging-python-scripting-in-maya) - A course from Gnomon, a well-known art university. Fair warning: first 2 
hours of content within 7 days are free, but then a subscription costs $54 per month. 
Mastering Rigging and Python Scripting in Maya (https://www.thegnomonworkshop.com/tutorials/master-rigging-python-scripting-in-maya) - A course from Gnomon, a well-known art university. Fair warning: first 2 hours of content within 7 
days are free, but then a subscription costs $54 per month. 
@@ -469,16 +455,16 @@
VFX
Getting Started in Real Time VFX (https://realtimevfx.com/t/getting-started-in-real-time-vfx-start-here/3415) 💠🟪 - Also check out the rest of this website (realtimevfx.com) to find a thriving community filled 
with useful knowledge and amazing people.
Getting Started in Real Time VFX
 (https://realtimevfx.com/t/getting-started-in-real-time-vfx-start-here/3415) 💠🟪 - Also check out the rest of this website (realtimevfx.com) to find a thriving community filled with useful knowledge and amazing people.
VFX Talks Playlist (https://www.youtube.com/watch?v=YPy2hytwDLM&list=PLdiateg_U8PFnlScGDJDQeHUX9qmYvsxv) 🟪 - A playlist of VFX talks at GDC (the linked video is about Diablo, and is very insightful).
BiteyCastle Academy 2DFX Animation Course (https://chluaid.gumroad.com/l/bcafx) 💠🟪 - A full 2D FX animation course (completely free!)
VFX Apprentice (https://www.vfxapprentice.com) - Several VFX courses geared towards developing a professional portfolio. _Very_ pricey, but may be worth your while if you are serious about VFX - it is a _hell_ 
of a lot cheaper than art school.
VFX Apprentice
 (https://www.vfxapprentice.com) - Several VFX courses geared towards developing a professional portfolio. _Very_ pricey, but may be worth your while if you are serious about VFX - it is a _hell_ of a lot cheaper than art school.
Houdini Isnt Scary - Part 1: Basics (https://www.youtube.com/watch?v=Tsv8UGqDibc&list=PLhyeWJ40aDkUDHDOhZQ2UkCfNiQj7hS5W&index=5) - A playlist of a Houdini tutorial series.
@@ -493,8 +479,8 @@
Art Industry Resources (https://www.notion.so/Art-Industry-Resources-86e6733162f24c26829aa65961f461e3) 💠🟪 - A Megalist of Art Resources!
Saint11: Tutorials (https://saint11.org/blog/pixel-art-tutorials/) 💠🟪 | Articles (https://saint11.org/pixel_articles/) | Patreon (https://www.patreon.com/saint11) - Fantastic pixel art animation tutorials and 
articles on pixel art. Note that most patreon posts are free.
Saint11: Tutorials (https://saint11.org/blog/pixel-art-tutorials/) 💠🟪 | Articles (https://saint11.org/pixel_articles/) | Patreon (https://www.patreon.com/saint11) - Fantastic pixel art animation tutorials and articles on pixel art. 
Note that most patreon posts are free.
Pixel Art Class (https://www.youtube.com/watch?v=7BWr2tlK-4c&list=PLLdxW--S_0h4dlWUpl-TzBp-ulqK3NiM_) - A tutorial series covering the basics of art aimed at pixel artists.
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The Gnomon Workshop (https://www.thegnomonworkshop.com) - Extremely professional-looking art, animation, and VFX courses. Seems aimed at film with a large overlap in games. Beware of hefty price tag.
Smithsonian Open Access (https://www.si.edu/openaccess) - A massive repository of 3D and 2D digital resources from the Smithsonian Institute archives, such as photos and 3D scans of historical objects. Perfect 
for reference and creative commons reuse!
Smithsonian Open Access
 (https://www.si.edu/openaccess) - A massive repository of 3D and 2D digital resources from the Smithsonian Institute archives, such as photos and 3D scans of historical objects. Perfect for reference and creative commons reuse!
Resources for Commission Artists (https://www.nadiaxel.com/post/free-ressources-for-commission-artists) - If you want to open yourself up for commission work, this is a godsend.
SageThumbs (https://www.cherubicsoft.com/en/projects/sagethumbs/) - An extension that adds advanced file previews and conversion tools to Windows Explorer (including, notably, .psd). For artists who frequently 
use many Adobe programs or file formats, RAW files, and PDFs, this will save you time.
SageThumbs (https://www.cherubicsoft.com/en/projects/sagethumbs/) - An extension that adds advanced file previews and conversion tools to Windows Explorer (including, notably, .psd). For artists who frequently use many Adobe programs or
file formats, RAW files, and PDFs, this will save you time.
A whole lot of time-saving tools (https://mobile.twitter.com/Marcel_Hampel/status/1559178642856484865) - I personally recommend Pureref. Archived PDF (archives/twitter/MarcelHampelThread.pdf).
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How To Draw (https://www.webtoons.com/en/challenge/how-to-draw-/intro-/viewer?title_no=730330&episode_no=1) 💠🟪 - An webcomic on how to draw, and much more importantly, how to _learn_ to draw.
Radiorunner's Curriculum for the Solo Artist
 (https://www.brendanmeachen.com/soloartist) 🟪 - A curriculum for self-teaching art. If you want to _really_ hone your skills, this will undoubtedly be worth your time.
Radiorunner's Curriculum for the Solo Artist (https://www.brendanmeachen.com/soloartist) 🟪 - A curriculum for self-teaching art. If you want to _really_ hone your skills, this will undoubtedly be worth your time.
DrawABox (https://drawabox.com/) 💠🟪 - An exhaustive course for the art fundamentals (completely free!)
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Proko Figure Drawing Fundamentals (https://www.youtube.com/playlist?list=PLR2KBLDDnZz3Ec8LZ66IDS--P9g3TdwOM) 🟪 - An exhaustive series on drawing people from a reputable channel.
How to Learn Digital Painting (Beginners)
 (https://www.youtube.com/watch?v=iwRa5qTnr8o) 💠🟪 - A guide to digital painting for beginners and intermediate painters. See other tutorials by Sinix for guides aimed at more advanced artists.
How to Learn Digital Painting (Beginners) (https://www.youtube.com/watch?v=iwRa5qTnr8o) 💠🟪 - A guide to digital painting for beginners and intermediate painters. See other tutorials by Sinix for guides aimed at more advanced artists.
Cut-Out People (https://www.vishopper.com/cut-out-people) - A searchable repository of extremely diverse reference images for humans, with filters for easy search (IE "1 woman age 20-40 with dog from the front" 
or "3 people sitting in a home")
Cut-Out People
 (https://www.vishopper.com/cut-out-people) - A searchable repository of extremely diverse reference images for humans, with filters for easy search (IE "1 woman age 20-40 with dog from the front" or "3 people sitting in a home")
Drawing the Head and Hands
 (https://ia601608.us.archive.org/8/items/andrew-loomis-drawing-the-head-hands/andrew-loomis-drawing-the-head-hands.pdf) - A book on figure construction by Andrew Loomis. Free in the public domain!
Drawing the Head and Hands (https://ia601608.us.archive.org/8/items/andrew-loomis-drawing-the-head-hands/andrew-loomis-drawing-the-head-hands.pdf) - A book on figure construction by Andrew Loomis. Free in the public domain!
Figure Drawing for All its Worth (https://archive.org/details/loomis_FIGURE_draw) - A book on figure drawing by Andrew Loomis. Free in the public domain!
@@ -610,8 +593,8 @@
Hybrid 02 Maya Rig (https://oninationsquad.gumroad.com/l/hybrid02) - A humanoid rig for Maya, free for non-commercial use.
Universal Human Body & Face Rig (https://cjones.gumroad.com/l/JJuKG) - A generic humanoid body and face rig by Chris Jones, with many advanced features. $200 license, but would be very worth it for serious 
animators looking to animate for realism.
Universal Human Body & Face Rig
 (https://cjones.gumroad.com/l/JJuKG) - A generic humanoid body and face rig by Chris Jones, with many advanced features. $200 license, but would be very worth it for serious animators looking to animate for realism.
@@ -640,12 +623,12 @@
The Art of Game Design (https://www.schellgames.com/art-of-game-design/) 💠🟪 - An essential book on game design, basically mandatory reading for designers. Has a price tag, but is well worth the money.
The Design of Everyday Things (https://ia902800.us.archive.org/3/items/thedesignofeverydaythingsbydonnorman/The%20Design%20of%20Everyday%20Things%20by%20Don%20Norman.pdf) 💠🟪 - A book on design in everything, 
basically mandatory reading for designers.
The Design of Everyday Things
 (https://ia902800.us.archive.org/3/items/thedesignofeverydaythingsbydonnorman/The%20Design%20of%20Everyday%20Things%20by%20Don%20Norman.pdf) 💠🟪 - A book on design in everything, basically mandatory reading for designers.
Game Accessibility Guidelines (https://gameaccessibilityguidelines.com/) 🟪 - A list of accessibility features, organized by implementation difficulty. Also includes testimonials for each feature and the impact 
it makes on people, as well as best practice examples and implementation resources (tools, guides, etc) where available.
Game Accessibility Guidelines (https://gameaccessibilityguidelines.com/) 🟪 - A list of accessibility features, organized by implementation difficulty. Also includes testimonials for each feature and the impact it makes on people, as 
well as best practice examples and implementation resources (tools, guides, etc) where available.
Game Design (https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/) 💠🟪 - A Game Design class taught at MIT (free to access!) 
@@ -654,16 +637,15 @@
How to make a Game Design Document (https://www.gamedesigning.org/learn/game-design-document/) - A tutorial on writing Game Design Documents (GDDs).
Pattern Language for Game Design (https://patternlanguageforgamedesign.com/) 💠🟪 - A database of common design patterns presented as problem solutions, compiled from the book _Pattern Language for Game Design_.
Also contains work from students and designers completing excercises from the book.
Pattern Language for Game Design (https://patternlanguageforgamedesign.com/) 💠🟪 - A database of common design patterns presented as problem solutions, compiled from the book _Pattern Language for Game Design_. Also contains work from 
students and designers completing excercises from the book.
The Evolution of Trust (https://ncase.me/trust/) 💠🟪 - An interactive walkthrough of some game theory. Would probably be mandatory reading in a game design class.
Extra Credits: So You Want To Be a Game Designer (https://www.youtube.com/watch?v=zQvWMdWhFCc) 💠🟪 - A channel on game design that was far ahead of its time. Their backlog is filled with invaluable advice, 
though their more recent content has a controversial reputation, and they've largely pivoted away from games into history and literature. Start with their career video(s) - dig through their game design backlog 
if you would like, but stick to the older stuff.
Extra Credits: So You Want To Be a Game Designer (https://www.youtube.com/watch?v=zQvWMdWhFCc) 💠🟪 - A channel on game design that was far ahead of its time. Their backlog is filled with invaluable advice, though their more recent 
content has a controversial reputation, and they've largely pivoted away from games into history and literature. Start with their career video(s) - dig through their game design backlog if you would like, but stick to the older stuff.
The Platformer Toolkit (https://gmtk.itch.io/platformer-toolkit) 💠🟪 - A playable video essay/game, giving an overview on platforming mechanics, game feel, and tuning by Mark Brown from GMTK.
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Hooked (https://www.theguardian.com/australia-news/datablog/ng-interactive/2017/sep/28/hooked-how-pokies-are-designed-to-be-addictive) - An interactive article on the psychology of gambling and addiction.
Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3
 (https://www.gdcvault.com/play/1012211/Design-in-Detail-Changing-the) - A talk on why minute tuning matters.
Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 (https://www.gdcvault.com/play/1012211/Design-in-Detail-Changing-the) - A talk on why minute tuning matters.
The Poor Man's 3D Camera (https://etodd.io/2017/11/28/poor-mans-3d-camera/) - A breakdown of the design thinking and solutions that went into an extremely specific 3D camera
@@ -792,8 +773,7 @@
Game Narrative Resources
 (http://sashakirlee.com/game-narrative-resources) 💠🟪 - A collection of books, tools, talks, resources, job listings, and more for writing, as well as related disciplines where relevant to narrative.
Game Narrative Resources (http://sashakirlee.com/game-narrative-resources) 💠🟪 - A collection of books, tools, talks, resources, job listings, and more for writing, as well as related disciplines where relevant to narrative.
Inkle (https://www.inklestudios.com/ink/) 🟪 - A writing tool for games (free and integrates well with Unity!)
@@ -805,8 +785,8 @@
Writing Better Dialogue (https://gutefabrik.com/craft-writing-better-dialogue-a-2-day-workshop/) - A workshop on dialogue writing from a series on game writing.
The Borksheet (https://docs.google.com/spreadsheets/d/16WoJik9w93FHNOw8GrE4L0UAwTYJMsBQ6QSxZ1MYr9A/edit#gid=0) - A template sheet for an exercise to write "Barks" or simple dialogue lines - good for emphasizing 
character variety and attention-to-detail personalization.
The Borksheet (https://docs.google.com/spreadsheets/d/16WoJik9w93FHNOw8GrE4L0UAwTYJMsBQ6QSxZ1MYr9A/edit#gid=0) - A template sheet for an exercise to write "Barks" or simple dialogue lines - good for emphasizing character variety and 
attention-to-detail personalization.
Emily Short's Interactive Storytelling (https://emshort.blog/) - Neat blog on storytelling in games and interactive media.
@@ -843,20 +823,19 @@
Leveling the Playing Field (https://ltpf.ramiismail.com) 💠🟪 - A blog/newsletter by Rami Ismail with advice on business, marketing, skill development, and various topics needed to run an indie studio. Past 
newsletters are archived here. I personally recommend "Budget Viability" as a starting point.
Leveling the Playing Field (https://ltpf.ramiismail.com) 💠🟪 - A blog/newsletter by Rami Ismail with advice on business, marketing, skill development, and various topics needed to run an indie studio. Past newsletters are archived 
here. I personally recommend "Budget Viability" as a starting point.
How to Market a Game (https://howtomarketagame.com) 💠🟪 - A blog and a collection of resources by Chris Zukowski with advice on marketing and sales. I personally recommend his GDC talks "Empathizing with Steam:
How People Shop for Your Game" and "What to Write So People Buy: Selling Your Game Without Feeling Sleazy" as starting points.
How to Market a Game (https://howtomarketagame.com) 💠🟪 - A blog and a collection of resources by Chris Zukowski with advice on marketing and sales. I personally recommend his GDC talks "Empathizing with Steam: How People Shop for Your
Game" and "What to Write So People Buy: Selling Your Game Without Feeling Sleazy" as starting points.
Community Dev Newsletter and Blog (https://www.victoriatran.com) 💠🟪 - A blog and a newsletter by Victoria Tran with advice on community management, social media, and marketing. Past newsletters are archived 
here. I personally recommend "Failure Marketing" and "Charm your Communities" as starting points.
Community Dev Newsletter and Blog (https://www.victoriatran.com) 💠🟪 - A blog and a newsletter by Victoria Tran with advice on community management, social media, and marketing. Past newsletters are archived here. I personally 
recommend "Failure Marketing" and "Charm your Communities" as starting points.
Blog by Derek Lieu
 (https://www.derek-lieu.com/blog/) 🟪 - A blog by Derek Lieu with advice on game trailers. I personally recommend "Show the Dream, Not the Job" and "Video Game Trailer Specifications" as starting points.
Blog by Derek Lieu (https://www.derek-lieu.com/blog/) 🟪 - A blog by Derek Lieu with advice on game trailers. I personally recommend "Show the Dream, Not the Job" and "Video Game Trailer Specifications" as starting points.
@@ -866,8 +845,8 @@
Video Game Job Hunt (https://www.gameindustrycareerguide.com/video-game-job-hunt-guide/) 🟪 - A huge list of job-hunting resources: multiple blogs with everything from building a portfolio/resume to searching 
for and applying to jobs and even salary negotiation and relocation advice.
Video Game Job Hunt (https://www.gameindustrycareerguide.com/video-game-job-hunt-guide/) 🟪 - A huge list of job-hunting resources: multiple blogs with everything from building a portfolio/resume to searching for and applying to jobs 
and even salary negotiation and relocation advice.
Career Documents from Jean Leggett (https://docs.google.com/document/d/1pGglICnig6oZ1IABXLMuwAEN1azPP5pnZUvdrYwbyGs/edit) 🟪 - Another huge list of career documents and resources!
@@ -876,12 +855,10 @@
Game Dev LFW Resources (https://javieracordero.notion.site/cce9a8faef6e4f31bb43b7630521a4d2?v=efdf687094be499bb2d9a33f55b906bc) 🟪 - Yet another list of resources and communities!
Interview Placemat (https://www.linkedin.com/posts/victoriaearle_jobhunt-jobsearch-interviewing-activity-7052059362810335232-UhrI/) 🟪 - A template useful for interview prep. Archived Image 
(archives/InterviewPlacemat.jpg).
Interview Placemat (https://www.linkedin.com/posts/victoriaearle_jobhunt-jobsearch-interviewing-activity-7052059362810335232-UhrI/) 🟪 - A template useful for interview prep. Archived Image (archives/InterviewPlacemat.jpg).
The Complete List of Gaming Jobs
 (https://hitmarker.net/career-advice/the-complete-list-of-gaming-esports-jobs) 🟪 - A comprehensive list of gaming jobs and specialties (includes both game development and esports).
The Complete List of Gaming Jobs (https://hitmarker.net/career-advice/the-complete-list-of-gaming-esports-jobs) 🟪 - A comprehensive list of gaming jobs and specialties (includes both game development and esports).
Industry Portfolios (https://www.plusonewisdom.com/post/industry-portfolios) - A big list of portfolios from industry professionals.
@@ -890,16 +867,14 @@
GameDev Jobs (2022) (https://docs.google.com/document/d/1H34_z043mJrLahXw7fCgwf5w4ZWyrB2GBE9XAXufjmQ/edit) - A megalist of studio career pages and job posting sites.
Career Advice Collected (https://claudiasnotes.notion.site/claudiasnotes/Career-Advice-Collected-560272eab6ce4069ada95d0852dbb1c9) - Advice on writing resumes and cover letters. Primarily written for producers 
and entry-level job seekers, but generally applicable.
Career Advice Collected (https://claudiasnotes.notion.site/claudiasnotes/Career-Advice-Collected-560272eab6ce4069ada95d0852dbb1c9) - Advice on writing resumes and cover letters. Primarily written for producers and entry-level job 
seekers, but generally applicable.
Questions to ask game studios you're interviewing with
 (https://lindenreidblog.com/2020/05/21/questions-to-ask-game-studios-youre-interviewing-with/) 🟪 - A list of questions for you to ask a potential employer in an interview.
Questions to ask game studios you're interviewing with (https://lindenreidblog.com/2020/05/21/questions-to-ask-game-studios-youre-interviewing-with/) 🟪 - A list of questions for you to ask a potential employer in an interview.
The Reverse Interview
 (https://github.com/viraptor/reverse-interview) - Another list for you to ask a potential employer (created for non-games tech, but most questions apply to games, and some apply to all disciplines).
The Reverse Interview (https://github.com/viraptor/reverse-interview) - Another list for you to ask a potential employer (created for non-games tech, but most questions apply to games, and some apply to all disciplines).
Guide to Game Art Applications (https://www.artstation.com/blogs/kierangoodson/mY0N/guide-to-game-art-applications-portfolios-and-job-postings) 🟪 - A guide to game art portfolios and job hunting.
@@ -920,8 +895,8 @@
A short thread of cover letter tips (https://twitter.com/JeanLeggett/status/1354615348071460865) - Archived PDF (archives/twitter/JeanLeggettThread.pdf).
A word of warning (https://twitter.com/MemoPotato/status/1550209887401017344?s=20&t=6Kp0ZGR8XuZukP5eAz2MGA) - Why you need to clearly label personal work as personal work and not make your developer name seem 
like a studio name if it is not: a thread. Archived Thread (archives/twitter/MemoPotatoThread.pdf) and Sub-Thread (archives/twitter/JoannaHaslamThread.pdf)
A word of warning (https://twitter.com/MemoPotato/status/1550209887401017344?s=20&t=6Kp0ZGR8XuZukP5eAz2MGA) - Why you need to clearly label personal work as personal work and not make your developer name seem like a studio name if it is
not: a thread. Archived Thread (archives/twitter/MemoPotatoThread.pdf) and Sub-Thread (archives/twitter/JoannaHaslamThread.pdf)
@@ -935,17 +910,15 @@
Obsidian (https://obsidian.md/) 🟪 - Important productivity fuel (and what I used to hoard this list :P)
A series of game jam post-mortems (https://www.youtube.com/watch?v=fW88C_w3EzE&list=PLrvwNabyAw30pIbitXIHLdSTm4t9I3iT1) 💠🟪 - These are more valuable than they let on, because they show you the whole 
game-making process, start to finish. Not only will this help you avoid common pitfalls, it will help you know how to follow that process for your own game. Watch a couple before entering your first jam or 
starting your first project!
A series of game jam post-mortems (https://www.youtube.com/watch?v=fW88C_w3EzE&list=PLrvwNabyAw30pIbitXIHLdSTm4t9I3iT1) 💠🟪 - These are more valuable than they let on, because they show you the whole game-making process, start to 
finish. Not only will this help you avoid common pitfalls, it will help you know how to follow that process for your own game. Watch a couple before entering your first jam or starting your first project!
The California Problem (https://ellaguro.blogspot.com/2023/02/the-california-problem.html) 🟪 - One of my favorite articles ever written. A philosophical analysis of the culture of games as an industry and the 
importance of gamedev as a hobby, not just a business. 
The California Problem (https://ellaguro.blogspot.com/2023/02/the-california-problem.html) 🟪 - One of my favorite articles ever written. A philosophical analysis of the culture of games as an industry and the importance of gamedev as a
hobby, not just a business. 
Game Developer (previously known as Gamasutra)
 (https://www.gamedeveloper.com/) - A site filled with post-mortems, gamedev news, blog posts, and other articles with a focus on game developers and their communities.
Game Developer (previously known as Gamasutra) (https://www.gamedeveloper.com/) - A site filled with post-mortems, gamedev news, blog posts, and other articles with a focus on game developers and their communities.
Papers Please Devlog (https://fguillen.github.io/PapersPleaseDevlogScrap/) - Posts from the development of Papers Please.
@@ -954,15 +927,15 @@
EA Spouse (https://ea-spouse.livejournal.com/274.html) - A cautionary tale on crunch. For all of our sakes, don't let the industry return to this.
Where the Water Tastes Like Wine Postmortem (https://johnnemann.medium.com/where-the-water-tastes-like-wine-postmortem-211a1f9d791a) - A must-read for aspiring independent game developers. Making money from the 
art is hard, even for industry veterans, but there are other things that are valuable.
Where the Water Tastes Like Wine Postmortem (https://johnnemann.medium.com/where-the-water-tastes-like-wine-postmortem-211a1f9d791a) - A must-read for aspiring independent game developers. Making money from the art is hard, even for 
industry veterans, but there are other things that are valuable.
Surveillance Self-Defense (https://ssd.eff.org/en) - Tips, Tools, and Tutorials for privacy and online self-defense
Polyglot Gamedev (https://docs.google.com/spreadsheets/d/17f0dQawb-s_Fd7DHgmVvJoEGDMH_yoSd8EYigrb0zmM/edit#gid=296134756) - A big list of localized words across many different languages that can be used to 
loosely translate simple phrases such as UI buttons or tooltips. 
Polyglot Gamedev (https://docs.google.com/spreadsheets/d/17f0dQawb-s_Fd7DHgmVvJoEGDMH_yoSd8EYigrb0zmM/edit#gid=296134756) - A big list of localized words across many different languages that can be used to loosely translate simple 
phrases such as UI buttons or tooltips. 
Tiny Tools (https://tinytools.directory/) - A collection of tiny, usually fun tools for various purposes! 
@@ -977,8 +950,7 @@
Is This Arabic? (https://isthatarabic.com) - A friendly guide to not borking Arabic script.
The Stranger Things (or Montauk) pitch bible
 (http://www.zen134237.zen.co.uk/Stranger_Things/Stranger_Things_-_Bible.pdf) - Useful as reference for what a great pitch can look like, albeit in the context of film rather than games.
The Stranger Things (or Montauk) pitch bible (http://www.zen134237.zen.co.uk/Stranger_Things/Stranger_Things_-_Bible.pdf) - Useful as reference for what a great pitch can look like, albeit in the context of film rather than games.