[38;5;12m                                                                             [39m[38;2;255;187;0m[1m[4mAwesome Game Remakes [0m[38;5;14m[1m[4m![0m[38;2;255;187;0m[1m[4mAwesome[0m[38;5;14m[1m[4m (https://awesome.re/badge.svg)[0m[38;2;255;187;0m[1m[4m (https://awesome.re)[0m

[38;5;12mActively maintained open-source game remakes.[39m

[38;5;12mMost games require original asssets. The ones not requiring paid assets are marked with :flower_playing_cards:.[39m

[38;5;12mIf you are also interested in clones and similar games (0 A.D. etc.), take a look at [39m[38;5;14m[1mOpen Source Game Clones[0m[38;5;12m (https://osgameclones.com/).[39m

[38;5;238m――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――[39m

[38;2;255;187;0m[4mContents[0m
[38;5;12m- [39m[38;5;14m[1mAction[0m[38;5;12m (#action)[39m
[38;5;12m- [39m[38;5;14m[1mAdventure[0m[38;5;12m (#adventure)[39m
[38;5;12m- [39m[38;5;14m[1mArcade[0m[38;5;12m (#arcade)[39m
[38;5;12m- [39m[38;5;14m[1mFPS[0m[38;5;12m (#fps)[39m
[38;5;12m- [39m[38;5;14m[1mOnline[0m[38;5;12m (#online)[39m
[38;5;12m- [39m[38;5;14m[1mRPG[0m[38;5;12m (#rpg)[39m
[38;5;12m- [39m[38;5;14m[1mPlatformer[0m[38;5;12m (#platformer)[39m
[38;5;12m- [39m[38;5;14m[1mRacing[0m[38;5;12m (#racing)[39m
[38;5;12m- [39m[38;5;14m[1mSimulator[0m[38;5;12m (#simulator)[39m
[38;5;12m- [39m[38;5;14m[1mStrategy[0m[38;5;12m (#strategy)[39m

[38;2;255;187;0m[4mAction[0m
[38;5;12m- [39m[38;5;14m[1mCarnage3D[0m[38;5;12m (https://github.com/codenamecpp/carnage3d) - Reimplementation of Grand Theft Auto.[39m
[38;5;12m- [39m[38;5;14m[1mdonut[0m[38;5;12m (https://github.com/plowteam/donut) - Reimplementation of The Simpsons: Hit & Run in modern C++ and modern OpenGL.[39m
[38;5;12m- [39m[38;5;14m[1mOpenJK[0m[38;5;12m (https://github.com/JACoders/OpenJK) - Community effort to maintain and improve Jedi Academy and Jedi Outcast by Raven Software.[39m
[38;5;12m- [39m[38;5;14m[1mOpenLara[0m[38;5;12m (https://github.com/XProger/OpenLara) - Classic Tomb Raider open-source engine.[39m
[38;5;12m- [39m[38;5;14m[1mOpenMB[0m[38;5;12m (https://github.com/cookgreen/OpenMB) - Role-playing game engine for Taleworlds' Mount&Blade Series.[39m
[38;5;12m- [39m[38;5;14m[1mOpenRW[0m[38;5;12m (https://openrw.org/) - A cross-platform, open source re-implementation of Rockstar Games' Grand Theft Auto III.[39m
[38;5;12m- [39m[38;5;14m[1mOpenTomb[0m[38;5;12m (https://github.com/opentomb/OpenTomb) - Original Tomb Raider 1-5 experience with contemporary updates, features and additions.[39m
[38;5;12m- [39m[38;5;14m[1mre3[0m[38;5;12m (https://github.com/halpz/re3) - Reversed source code for GTA III and GTA: Vice City.[39m
[38;5;12m- [39m[38;5;14m[1mremc2[0m[38;5;12m (https://github.com/turican0/remc2) - Reverse engineering of Magic Carpet 2 from Assembler.[39m
[38;5;12m- [39m[38;5;14m[1mRigel Engine[0m[38;5;12m (https://github.com/lethal-guitar/RigelEngine) - Modern reimplementation of the classic DOS game Duke Nukem II in C++.[39m
[38;5;12m- [39m[38;5;14m[1mSan Andreas Unity[0m[38;5;12m (https://github.com/GTA-ASM/SanAndreasUnity) - Reimplementation of GTA: San Andreas game engine in Unity.[39m
[38;5;12m- [39m[38;5;14m[1mTOMB5[0m[38;5;12m (https://github.com/TOMB5/TOMB5) - Tomb Raider: Chronicles disassembly translated to C source code.[39m
[38;5;12m- [39m[38;5;14m[1mTR1X[0m[38;5;12m (https://github.com/LostArtefacts/TR1X) - Open source implementation of the classic Tomb Raider I game.[39m

[38;2;255;187;0m[4mAdventure[0m
[38;5;12m- [39m[38;5;14m[1mScummVM[0m[38;5;12m (https://github.com/scummvm/scummvm) - Allows you to run certain classic graphical point-and-click adventure games such Maniac Mansion and Monkey Island.[39m

[38;2;255;187;0m[4mArcade[0m
[38;5;12m- [39m[38;5;14m[1mBarbarian[0m[38;5;12m (http://barbarian.1987.free.fr/indexEN.htm) - Open-source clone of Barbarian: The Ultimate Warrior.[39m
[38;5;12m- [39m[38;5;14m[1mC-Dogs SDL[0m[38;5;12m (https://github.com/cxong/cdogs-sdl):flower_playing_cards: - Classic overhead run-and-gun game.[39m
[38;5;12m- [39m[38;5;14m[1mMr.Boom[0m[38;5;12m (https://github.com/Javanaise/mrboom-libretro) - 8 player Bomberman clone for RetroArch/Libretro.[39m
[38;5;12m- [39m[38;5;14m[1mOpenClonk[0m[38;5;12m (https://github.com/openclonk/openclonk) - Multiplayer action game where you control small and nimble humanoids.[39m
[38;5;12m- [39m[38;5;14m[1mOpenJazz[0m[38;5;12m (https://github.com/AlisterT/openjazz) - Free, open-source version of the classic Jazz Jackrabbit™ games.[39m
[38;5;12m- [39m[38;5;14m[1mOpen Kick-Off[0m[38;5;12m (https://github.com/ssenegas/kickoff):flower_playing_cards: - Rewriting attempt of the cult football game Kick Off 2.[39m
[38;5;12m- [39m[38;5;14m[1mOpenTyrian[0m[38;5;12m (https://github.com/opentyrian/opentyrian):flower_playing_cards: - An open-source port of Tyrian from Turbo Pascal to C.[39m
[38;5;12m- [39m[38;5;14m[1mTaisei[0m[38;5;12m (https://github.com/taisei-project/taisei):flower_playing_cards: - Fan-made, open-source clone of the Touhou series.[39m
[38;5;12m- [39m[38;5;14m[1mThe Great Escape in C[0m[38;5;12m (https://github.com/dpt/The-Great-Escape-in-C):flower_playing_cards: - Classic ZX Spectrum game The Great Escape in portable C.[39m
[38;5;12m- [39m[38;5;14m[1mZelda Classic[0m[38;5;12m (https://github.com/ArmageddonGames/ZeldaClassic) - A game and editing tool that lets you create custom Legend of Zelda quests.[39m

[38;2;255;187;0m[4mFPS[0m
[38;5;12m- [39m[38;5;14m[1mAllegiance[0m[38;5;12m (https://github.com/FreeAllegiance/Allegiance) - Allegiance is RTS and FPS Space Combat game.[39m
[38;5;12m- [39m[38;5;14m[1mBetterSpades[0m[38;5;12m (https://github.com/xtreme8000/BetterSpades/) - Ace Of Spades open source implementation that runs on older machines.[39m
[38;5;12m- [39m[38;5;14m[1mBStone[0m[38;5;12m (https://github.com/bibendovsky/bstone) - A source port of Blake Stone: Aliens Of Gold and Blake Stone: Planet Strike.[39m
[38;5;12m- [39m[38;5;14m[1mCatacombGL[0m[38;5;12m (https://github.com/ArnoAnsems/CatacombGL) - Windows source port of Catacomb 3D and the Catacomb Adventure series.[39m
[38;5;12m- [39m[38;5;14m[1mChocolate Doom[0m[38;5;12m (https://github.com/chocolate-doom/chocolate-doom):flower_playing_cards: - Source port that is minimalist, historically accurate and includes ports of Heretic and Hexen, and Strife.[39m
[38;5;12m- [39m[38;5;14m[1mDoom Legacy[0m[38;5;12m (https://sourceforge.net/projects/doomlegacy/):flower_playing_cards: - One of the most popular DOOM source ports, which enhances it with things like TCP/IP networking, OpenGL renderer etc.[39m
[38;5;12m- [39m[38;5;14m[1mDoomRetro[0m[38;5;12m (https://github.com/bradharding/doomretro):flower_playing_cards: - Classic, refined DOOM source port for Windows PC.[39m
[38;5;12m- [39m[38;5;14m[1mDoomsday Engine[0m[38;5;12m (https://github.com/skyjake/Doomsday-Engine:flower_playing_cards::flower_playing_cards:):flower_playing_cards: - Source port of id Software's DOOM I/II and Raven Software's Heretic and Hexen.[39m
[38;5;12m- [39m[38;5;14m[1mDukeGDX[0m[38;5;12m (https://gitlab.com/m210/DukeGDX) - Duke Nukem 3D port.[39m
[38;5;12m- [39m[38;5;14m[1mECWolf[0m[38;5;12m (https://bitbucket.org/ecwolf/ecwolf/src/master/) - Port of Wolfenstein 3D based on Wolf4SDL.[39m
[38;5;12m- [39m[38;5;14m[1mezQuake[0m[38;5;12m (https://github.com/ezQuake/ezquake-source) - Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play.[39m
[38;5;12m- [39m[38;5;14m[1mFreeCS[0m[38;5;12m (https://sourceforge.net/projects/freecs-1-5/):flower_playing_cards: - Free-software re-implementation of Counter-Strike 1.5 running on the FTEQW engine.[39m
[38;5;12m- [39m[38;5;14m[1mFreedoom[0m[38;5;12m (https://github.com/freedoom/freedoom):flower_playing_cards: - Free software FPS based on the classic DOOM engine.[39m
[38;5;12m- [39m[38;5;14m[1mFTEQW[0m[38;5;12m (https://fte.triptohell.info/) - FPS Engine for Quake 1, QuakeWorld, Quake 2, Hexen II & Quake III Arena.[39m
[38;5;12m- [39m[38;5;14m[1mGZDoom[0m[38;5;12m (https://github.com/coelckers/gzdoom):flower_playing_cards: - Modder-friendly OpenGL and Vulkan source port based on the DOOM engine.[39m
[38;5;12m- [39m[38;5;14m[1mHexen II: Hammer of Thyrion[0m[38;5;12m (https://sourceforge.net/p/uhexen2/code/HEAD/tree/) - Cross-platform port of the Hexen II game.[39m
[38;5;12m- [39m[38;5;14m[1mioquake3[0m[38;5;12m (https://github.com/ioquake/ioq3) - The free software FPS engine that can be used to play Quake 3, or make your own game.[39m
[38;5;12m- [39m[38;5;14m[1mNBlood[0m[38;5;12m (https://github.com/nukeykt/NBlood) - Port of the classic FPS Blood.[39m
[38;5;12m- [39m[38;5;14m[1mOdamex[0m[38;5;12m (https://github.com/odamex/odamex):flower_playing_cards: - Online multiplayer DOOM port with a strong focus on the original gameplay while providing a breadth of enhancements. [39m
[38;5;12m- [39m[38;5;14m[1mOpenSpades[0m[38;5;12m (https://github.com/yvt/openspades) - Compatible client of Ace of Spades, a voxel FPS.[39m
[38;5;12m- [39m[38;5;14m[1mQuakeSpasm[0m[38;5;12m (https://sourceforge.net/projects/quakespasm/) - A modern, cross-platform Quake game engine.[39m
[38;5;12m- [39m[38;5;14m[1mRBDOOM-3-BFG[0m[38;5;12m (https://github.com/RobertBeckebans/RBDOOM-3-BFG) - Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support.[39m
[38;5;12m- [39m[38;5;14m[1mRedneckGDX[0m[38;5;12m (https://gitlab.com/m210/RedneckGDX) - Port of Redneck Rampage.[39m
[38;5;12m- [39m[38;5;14m[1mSurrealEngine[0m[38;5;12m (https://github.com/dpjudas/SurrealEngine) - The goal of this project is to reimplement enough of the original Unreal Engine to make the Unreal Tournament (UT99) maps playable.[39m
[38;5;12m- [39m[38;5;14m[1mThe Eternity Engine[0m[38;5;12m (https://github.com/team-eternity/eternity):flower_playing_cards: - Advanced DOOM source port.[39m
[38;5;12m- [39m[38;5;14m[1mThe Force Engine[0m[38;5;12m (https://github.com/luciusDXL/TheForceEngine) - Jedi Engine for modern systems and the games that used that engine - Dark Forces and Outlaws.[39m
[38;5;12m- [39m[38;5;14m[1mTyrquake[0m[38;5;12m (https://github.com/libretro/tyrquake) - Libretro port of Tyrquake.[39m
[38;5;12m- [39m[38;5;14m[1mYamagi Quake II[0m[38;5;12m (https://github.com/yquake2/yquake2) - Enhanced client for id Software's Quake II with focus on offline and coop gameplay.[39m
[38;5;12m- [39m[38;5;14m[1mZandronum[0m[38;5;12m (https://zandronum.com/):flower_playing_cards: - Multiplayer oriented port, based off Skulltag, for Doom and Doom II. Also runs Heretic, Hexen and Strife.[39m

[38;2;255;187;0m[4mOnline[0m
[38;5;12m- [39m[38;5;14m[1m2006rebotted[0m[38;5;12m (https://github.com/dginovker/2006rebotted):flower_playing_cards: - A 2006 Runescape Emulation Server.[39m
[38;5;12m- [39m[38;5;14m[1m2009scape[0m[38;5;12m (https://2009scape.org):flower_playing_cards: - A free & open-source remake of 2009 era RuneScape.[39m
[38;5;12m- [39m[38;5;14m[1mFreeSO[0m[38;5;12m (https://github.com/riperiperi/FreeSO):flower_playing_cards: - Reimplementation of The Sims Online, targetted mainly at mobile devices.[39m
[38;5;12m- [39m[38;5;14m[1mMeridian 59[0m[38;5;12m (https://github.com/Meridian59/Meridian59) - The first 3D MMORPG, released in 1996 and open sourced in 2012. The original codebase for Meridian 59.[39m
[38;5;12m- [39m[38;5;14m[1mMineClone2[0m[38;5;12m (https://git.minetest.land/MineClone2/MineClone2):flower_playing_cards: - Stable, moddable & free/libre clone of Minecraft based on the Minetest engine.[39m
[38;5;12m- [39m[38;5;14m[1mOpengate[0m[38;5;12m (https://sourceforge.net/projects/opengate/) - Remake of Jumpgate.[39m
[38;5;12m- [39m[38;5;14m[1mRuneLite[0m[38;5;12m (https://github.com/runelite/runelite):flower_playing_cards: - Open source old school RuneScape client.[39m
[38;5;12m- [39m[38;5;14m[1mRyzom Core[0m[38;5;12m (https://github.com/ryzom/ryzomcore):flower_playing_cards: - Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom.[39m
[38;5;12m- [39m[38;5;14m[1mSpace Station 14[0m[38;5;12m (https://github.com/space-wizards/space-station-14) - Space Station 14 is a revived attempt at a Space Station 13 remake.[39m

[38;2;255;187;0m[4mRPG[0m
[38;5;12m- [39m[38;5;14m[1mAbyss Engine[0m[38;5;12m (https://github.com/AbyssEngine/AbyssEngine) - Abyss Engine is a game engine designed to run games similar to 2000's style ARPGs such as Diablo II.[39m
[38;5;12m- [39m[38;5;14m[1mArx Libertatis[0m[38;5;12m (https://github.com/arx/ArxLibertatis) - Cross-platform port of Arx Fatalis, a first-person role-playing game.[39m
[38;5;12m- [39m[38;5;14m[1mBarony[0m[38;5;12m (https://github.com/TurningWheel/Barony) - Open source release of Barony.[39m
[38;5;12m- [39m[38;5;14m[1mBtBuilder[0m[38;5;12m (https://github.com/dulsi/btbuilder) - An open source implementation of the Bard's Tale Construction Set.[39m
[38;5;12m- [39m[38;5;14m[1mDaggerfall Unity[0m[38;5;12m (https://github.com/Interkarma/daggerfall-unity) - Recreation of Daggerfall in the Unity engine.[39m
[38;5;12m- [39m[38;5;14m[1mDevilution[0m[38;5;12m (https://github.com/diasurgical/devilution) - Reconstructed form of Diablo's original source code.[39m
[38;5;12m- [39m[38;5;14m[1mDevilutionX[0m[38;5;12m (https://github.com/diasurgical/devilutionX) - Diablo build for modern operating systems.[39m
[38;5;12m- [39m[38;5;14m[1mDGEngine[0m[38;5;12m (https://github.com/dgengin/DGEngine) - Implementation of the Diablo game engine.[39m
[38;5;12m- [39m[38;5;14m[1mExult[0m[38;5;12m (https://github.com/exult/exult) - Project to recreate Ultima 7 for modern operating systems.[39m
[38;5;12m- [39m[38;5;14m[1mFalltergeist[0m[38;5;12m (https://github.com/falltergeist/falltergeist) - Crossplatform Fallout 2 game engine writen in C++ and SDL.[39m
[38;5;12m- [39m[38;5;14m[1mFreeablo[0m[38;5;12m (https://github.com/wheybags/freeablo) - Open-source implementation of the Diablo engine.[39m
[38;5;12m- [39m[38;5;14m[1mFreeFT[0m[38;5;12m (https://github.com/nadult/FreeFT) - Real-time, isometric action game engine inspired by Fallout Tactics.[39m
[38;5;12m- [39m[38;5;14m[1mGemRB[0m[38;5;12m (https://github.com/gemrb/gemrb) - Portable open-source reimplementation of the Infinity Engine (used by Baldur's Gate, Icewind Dale and more).[39m
[38;5;12m- [39m[38;5;14m[1mOpenEnroth[0m[38;5;12m (https://github.com/OpenEnroth/OpenEnroth) - Might and Magic VI-VIII engine remake using original data & code.[39m
[38;5;12m- [39m[38;5;14m[1mOpenGothic[0m[38;5;12m (https://github.com/Try/OpenGothic) - Reimplementation of Gothic 2: Night of the Raven.[39m
[38;5;12m- [39m[38;5;14m[1mOpenMW[0m[38;5;12m (https://github.com/OpenMW/openmw) - Reimplementation of the Morrowind game engine.[39m
[38;5;12m- [39m[38;5;14m[1mOpenNox[0m[38;5;12m (https://github.com/noxworld-dev/opennox) - Collaboration project extending the Nox engine.[39m
[38;5;12m- [39m[38;5;14m[1mOpenTESArena[0m[38;5;12m (https://github.com/afritz1/OpenTESArena) - Modern engine reimplementation of The Elder Scrolls: Arena by Bethesda Softworks.[39m
[38;5;12m- [39m[38;5;14m[1mOpenVIII[0m[38;5;12m (https://github.com/MaKiPL/OpenVIII) - Final Fantasy VIII engine implementation in C#.[39m
[38;5;12m- [39m[38;5;14m[1mREGoth[0m[38;5;12m (https://github.com/REGoth-project/REGoth-bs) - An open source reimplementation of zEngine the engine behind Gothic and Gothic II.[39m
[38;5;12m- [39m[38;5;14m[1mRiiablo[0m[38;5;12m (https://github.com/collinsmith/riiablo) - Diablo II remade using Java and LibGDX.[39m
[38;5;12m- [39m[38;5;14m[1msfall[0m[38;5;12m (https://github.com/phobos2077/sfall) - A set of engine modifications for the classic game Fallout 2.[39m
[38;5;12m- [39m[38;5;14m[1mShockolate[0m[38;5;12m (https://github.com/Interrupt/systemshock) - Same great System Shock, new great taste.[39m
[38;5;12m- [39m[38;5;14m[1mUAlbion[0m[38;5;12m (https://github.com/csinkers/ualbion) - Remake of 1995 Albion.[39m
[38;5;12m- [39m[38;5;14m[1mWitchavenGDX[0m[38;5;12m (https://gitlab.com/m210/WitchavenGDX) - Witchaven Java port.[39m
[38;5;12m- [39m[38;5;14m[1mxoreos[0m[38;5;12m (https://github.com/xoreos/xoreos) - Implementation of BioWare's Aurora engine and its derivatives (used by Neverwinter Nights, The Witcher and more).[39m
[38;5;12m- [39m[38;5;14m[1mZelda3[0m[38;5;12m (https://github.com/snesrev/zelda3) - This is a reverse engineered clone of Zelda 3 - A Link to the Past.[39m
[38;5;12m- [39m[38;5;14m[1mzorkClone[0m[38;5;12m (https://github.com/vatbub/zorkClone) - Reimplementation of the original Zork game developed by Infocom.[39m

[38;2;255;187;0m[4mPlatformer[0m
[38;5;12m- [39m[38;5;14m[1mAlive Reversing[0m[38;5;12m (https://github.com/AliveTeam/alive_reversing) - Reimplementation of Oddworld: Abe's Exoddus.[39m
[38;5;12m- [39m[38;5;14m[1mCommander Genius[0m[38;5;12m (https://gitlab.com/Dringgstein/Commander-Genius):flower_playing_cards: - Modern Interpreter for the Commander Keen Games.[39m
[38;5;12m- [39m[38;5;14m[1mJazz² Resurrection[0m[38;5;12m (https://github.com/deathkiller/jazz2) - Reimplementation of Jazz Jackrabbit 2.[39m
[38;5;12m- [39m[38;5;14m[1mLionheart Remake[0m[38;5;12m (https://github.com/b3dgs/lionheart-remake) - Java remake of Lionheart Amiga game.[39m
[38;5;12m- [39m[38;5;14m[1mNXEngine-evo[0m[38;5;12m (https://github.com/nxengine/nxengine-evo) - Rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story).[39m
[38;5;12m- [39m[38;5;14m[1mOmnispeak[0m[38;5;12m (https://github.com/sulix/omnispeak) - Reimplementation of Commander Keen in Goodbye Galaxy.[39m
[38;5;12m- [39m[38;5;14m[1mPrince-Monogame[0m[38;5;12m (https://github.com/salvadorc17/Prince-Monogame) - Monogame implementation of Prince of Persia 2.[39m
[38;5;12m- [39m[38;5;14m[1mSDLPoP[0m[38;5;12m (https://github.com/NagyD/SDLPoP) - Port of Prince of Persia, based on the disassembly of the DOS version.[39m
[38;5;12m- [39m[38;5;14m[1mThe Secret Chronicles of Dr. M[0m[38;5;12m (https://github.com/secretchronicles/TSC):flower_playing_cards: - Adaptation of Secret Mario Chronicles.[39m
[38;5;12m- [39m[38;5;14m[1mVVVVV[0m[38;5;12m (https://github.com/TerryCavanagh/vvvvvv) - The source code to VVVVVV.[39m

[38;2;255;187;0m[4mRacing[0m
[38;5;12m- [39m[38;5;14m[1mReburn 3[0m[38;5;12m (https://github.com/reburndev/reburn3) - A work-in-progress open source reimplementation of Burnout 3: Takedown.[39m
[38;5;12m- [39m[38;5;14m[1mDreeRally[0m[38;5;12m (https://github.com/enriquesomolinos/DreeRally) - Death Rally engine reimplementation.[39m
[38;5;12m- [39m[38;5;14m[1mOpenNFS[0m[38;5;12m (https://github.com/OpenNFS/OpenNFS) - Attempt to recreate the classic Need for Speed Games (1-6).[39m
[38;5;12m- [39m[38;5;14m[1mVangers[0m[38;5;12m (https://github.com/KranX/Vangers) - Racing/RPG hybrid made open-source by its creators, written in C++.[39m
[38;5;12m- [39m[38;5;14m[1mVange-rs[0m[38;5;12m (https://github.com/kvark/vange-rs) - The idea of this project is to replicate the old look and behavior of Vangers, but with native hardware acceleration for the graphics.[39m
[38;5;12m- [39m[38;5;14m[1mwipEout Rewrite[0m[38;5;12m (https://github.com/phoboslab/wipeout-rewrite):flower_playing_cards: - This is a re-implementation of the 1995 PSX game wipEout.[39m

[38;2;255;187;0m[4mSimulator[0m
[38;5;12m- [39m[38;5;14m[1mDXX-Rebirth[0m[38;5;12m (https://github.com/dxx-rebirth/dxx-rebirth) - Source port of the Descent and Descent 2 Engines for Windows, macOS, Linux.[39m
[38;5;12m- [39m[38;5;14m[1mFree Stars: The Ur-Quan Masters[0m[38;5;12m (https://sc2.sourceforge.net/) - Open source version of the classic Star Control 2.[39m
[38;5;12m- [39m[38;5;14m[1mFS2Open[0m[38;5;12m (https://github.com/scp-fs2open/fs2open.github.com) - FreeSpace2 Source Code Project.[39m
[38;5;12m- [39m[38;5;14m[1mLibrelancer[0m[38;5;12m (https://github.com/Librelancer/Librelancer) - Reimplementation of the 2003 space game Freelancer.[39m

[38;2;255;187;0m[4mStrategy[0m
[38;5;12m- [39m[38;5;14m[1mAntares[0m[38;5;12m (https://github.com/arescentral/antares) - Remake of Ares, a tactical space combat game.[39m
[38;5;12m- [39m[38;5;14m[1mCivOne[0m[38;5;12m (https://github.com/SWY1985/CivOne) - Implementation of Sid Meier's Civilization.[39m
[38;5;12m- [39m[38;5;14m[1mCorsixTH[0m[38;5;12m (https://github.com/CorsixTH/CorsixTH) - Clone of Theme Hospital with support for modern operating systems, high resolutions and much more.[39m
[38;5;12m- [39m[38;5;14m[1mCortex Command Community Project Source[0m[38;5;12m (https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source) - Community-driven effort to continue the development of Cortex Command.[39m
[38;5;12m- [39m[38;5;14m[1mfheroes2[0m[38;5;12m (https://github.com/ihhub/fheroes2) - Free implementation of Heroes of Might and Magic II game engine.[39m
[38;5;12m- [39m[38;5;14m[1mFreeCol[0m[38;5;12m (https://sourceforge.net/projects/freecol/) - Turn-based strategy game based on the old game Colonization.[39m
[38;5;12m- [39m[38;5;14m[1mGLSMAC[0m[38;5;12m (https://github.com/afwbkbc/glsmac) - Unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri ( + Alien Crossfire ).[39m
[38;5;12m- [39m[38;5;14m[1mJagged Alliance Stracciatella[0m[38;5;12m (https://github.com/ja2-stracciatella/ja2-stracciatella) - Makes Jagged Alliance 2 available on a wide range of platforms.[39m
[38;5;12m- [39m[38;5;14m[1mJulius[0m[38;5;12m (https://github.com/bvschaik/julius) - Reimplementation of Caesar III.[39m
[38;5;12m- [39m[38;5;14m[1mKaM Remake[0m[38;5;12m (https://github.com/Kromster80/kam_remake) - RTS game remake of Knights and Merchants written in Delphi from scratch.[39m
[38;5;12m- [39m[38;5;14m[1mKeeperFX[0m[38;5;12m (https://github.com/dkfans/keeperfx) - Open source remake and Fan Expansion of Dungeon Keeper.[39m
[38;5;12m- [39m[38;5;14m[1mKeeperRL[0m[38;5;12m (https://github.com/miki151/keeperrl) - Roguelike dungeon builder inspired by Dwarf Fortress.[39m
[38;5;12m- [39m[38;5;14m[1mopenage[0m[38;5;12m (https://github.com/SFTtech/openage) - Clone of the Age of Empires II engine.[39m
[38;5;12m- [39m[38;5;14m[1mOpenApocalypse[0m[38;5;12m (https://github.com/OpenApoc/OpenApoc) - Rebuild of the X-COM: Apocalypse engine.[39m
[38;5;12m- [39m[38;5;14m[1mopenblack[0m[38;5;12m (https://github.com/openblack/openblack) - Reimplementation of Black & White.[39m
[38;5;12m- [39m[38;5;14m[1mOpenDUNE[0m[38;5;12m (https://github.com/OpenDUNE/OpenDUNE) - Recreation of the popular game Dune II.[39m
[38;5;12m- [39m[38;5;14m[1mOpen Fodder[0m[38;5;12m (https://github.com/OpenFodder/openfodder) - Open-source implementation of Cannon Fodder.[39m
[38;5;12m- [39m[38;5;14m[1mOpenHV[0m[38;5;12m (https://github.com/OpenHV/OpenHV):flower_playing_cards: - Open-source implementation of Hard Vacuum.[39m
[38;5;12m- [39m[38;5;14m[1mOpenLoco[0m[38;5;12m (https://github.com/OpenLoco/OpenLoco) - Reimplementation of Chris Sawyer's Locomotion.[39m
[38;5;12m- [39m[38;5;14m[1mOpen Panzer[0m[38;5;12m (https://github.com/nicupavel/openpanzer):flower_playing_cards: - HTML5 Panzer General 2.[39m
[38;5;12m- [39m[38;5;14m[1mOpenRA[0m[38;5;12m (https://github.com/OpenRA/OpenRA) - Implementation of the Red Alert engine using .NET/mono and OpenGL. Runs on Windows, Linux and macOS.[39m
[38;5;12m- [39m[38;5;14m[1mOpenRCT2[0m[38;5;12m (https://github.com/OpenRCT2/OpenRCT2) - Recreation of RollerCoaster Tycoon 2.[39m
[38;5;12m- [39m[38;5;14m[1mOpenSAGE[0m[38;5;12m (https://github.com/OpenSAGE/OpenSAGE) - C# reimplementation of SAGE, the game engine used by a bunch of EA Pacific games, including Command & Conquer: Generals and Battle for Middle Earth.[39m
[38;5;12m- [39m[38;5;14m[1mOpenSC2K[0m[38;5;12m (https://github.com/nicholas-ochoa/OpenSC2K) - Remake of SimCity 2000 by Maxis.[39m
[38;5;12m- [39m[38;5;14m[1mOpenTTD[0m[38;5;12m (https://github.com/OpenTTD/OpenTTD):flower_playing_cards: - OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer.[39m
[38;5;12m- [39m[38;5;14m[1mOpenXcom[0m[38;5;12m (https://github.com/SupSuper/OpenXcom) - Clone of UFO: Enemy Unknown and X-COM: Terror From the Deep.[39m
[38;5;12m- [39m[38;5;14m[1mOutpostHD[0m[38;5;12m (https://github.com/OutpostUniverse/OPHD) - Remake of Sierra On-Line's Outpost.[39m
[38;5;12m- [39m[38;5;14m[1mOzymandias[0m[38;5;12m (https://github.com/dalerank/Ozymandias) - An open source re-implementation of Pharaoh in the Julius/Augustus engine.[39m
[38;5;12m- [39m[38;5;14m[1mRace into Space[0m[38;5;12m (https://github.com/raceintospace/raceintospace) - Version of Interplay's Buzz Aldrin's Race into Space.[39m
[38;5;12m- [39m[38;5;14m[1mReturn To The Roots[0m[38;5;12m (https://github.com/Return-To-The-Roots/s25client) - Settlers II remake written in C++.[39m
[38;5;12m- [39m[38;5;14m[1mSourcehold[0m[38;5;12m (https://github.com/sourcehold/Sourcehold) - Implementation of Stronghold by Firefly Studios.[39m
[38;5;12m- [39m[38;5;14m[1mStone Kingdoms[0m[38;5;12m (https://gitlab.com/stone-kingdoms/stone-kingdoms) - A real-time strategy game made with LÖVE based on the original Stronghold by Firefly studios.[39m
[38;5;12m- [39m[38;5;14m[1mVanillaConquer[0m[38;5;12m (https://github.com/TheAssemblyArmada/Vanilla-Conquer/) - Command and Conquer and Red Alert original release source port based on the remaster source code drop.[39m
[38;5;12m- [39m[38;5;14m[1mVCMI[0m[38;5;12m (https://github.com/vcmi/vcmi) - Engine for Heroes of Might and Magic III.[39m
[38;5;12m- [39m[38;5;14m[1mWargus[0m[38;5;12m (https://github.com/Wargus/wargus) -  Warcraft 2 Mod that allows you to play Warcraft 2 with the Stratagus engine.[39m
[38;5;12m- [39m[38;5;14m[1mWarzone 2100[0m[38;5;12m (https://github.com/Warzone2100/warzone2100):flower_playing_cards: - Free and open-source real time strategy game.[39m
[38;5;12m- [39m[38;5;14m[1mZed Online[0m[38;5;12m (https://sourceforge.net/projects/zedonline/) - Remake of the 1996 classic game Z.[39m
