[38;5;12mAwesome Unity[39m
[38;5;12m=============[39m

[38;5;14m[1m![0m[38;5;12mAwesome[39m[38;5;14m[1m (https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)[0m[38;5;12m (https://github.com/sindresorhus/awesome)[39m

[38;5;12mA categorized community-driven collection of high-quality awesome Unity assets, projects, and resources. Free assets and resources are prioritized over paid when possible.[39m

[38;5;12mSuggestions and contributions are always welcome! Make sure to read the [39m[38;5;14m[1mcontribution guidelines[0m[38;5;12m (https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md) for more information before submitting a pull request.[39m

[38;5;12mThanks to all the [39m[38;5;14m[1mcontributors[0m[38;5;12m (https://github.com/ryannielson/awesome-unity/graphs/contributors), this wouldn't be possible without you![39m

[38;5;12m- [39m[38;5;14m[1mAwesome Unity[0m[38;5;12m (#awesome-unity)[39m
[38;5;12m  - [39m[38;5;14m[1m2D[0m[38;5;12m (#2d)[39m
[38;5;12m  - [39m[38;5;14m[1mAI[0m[38;5;12m (#ai)[39m
[38;5;12m  - [39m[38;5;14m[1mAugmented & Virtual Reality[0m[38;5;12m (#augmented--virtual-reality)[39m
[38;5;12m  - [39m[38;5;14m[1mCamera[0m[38;5;12m (#camera)[39m
[38;5;12m  - [39m[38;5;14m[1mCharacter Controllers[0m[38;5;12m (#character-controllers)[39m
[38;5;12m  - [39m[38;5;14m[1mFrameworks[0m[38;5;12m (#frameworks)[39m
[38;5;12m  - [39m[38;5;14m[1mInput[0m[38;5;12m (#input)[39m
[38;5;12m  - [39m[38;5;14m[1mModeling[0m[38;5;12m (#modeling)[39m
[38;5;12m  - [39m[38;5;14m[1mMonetization[0m[38;5;12m (#monetization)[39m
[38;5;12m  - [39m[38;5;14m[1mNetworking[0m[38;5;12m (#networking)[39m
[38;5;12m  - [39m[38;5;14m[1mScripting[0m[38;5;12m (#scripting)[39m
[38;5;12m  - [39m[38;5;14m[1mServices[0m[38;5;12m (#services)[39m
[38;5;12m  - [39m[38;5;14m[1mTweening[0m[38;5;12m (#tweening)[39m
[38;5;12m  - [39m[38;5;14m[1mUI[0m[38;5;12m (#ui)[39m
[38;5;12m  - [39m[38;5;14m[1mUtilities[0m[38;5;12m (#utilities)[39m
[38;5;12m  - [39m[38;5;14m[1mVideo[0m[38;5;12m (#video)[39m
[38;5;12m  - [39m[38;5;14m[1mVisual Scripting[0m[38;5;12m (#visual-scripting)[39m
[38;5;12m- [39m[38;5;14m[1mProjects[0m[38;5;12m (#projects)[39m
[38;5;12m  - [39m[38;5;14m[1mGames[0m[38;5;12m (#games)[39m
[38;5;12m- [39m[38;5;14m[1mResources[0m[38;5;12m (#resources)[39m
[38;5;12m  - [39m[38;5;14m[1mTips and Tricks[0m[38;5;12m (#tips-and-tricks)[39m
[38;5;12m  - [39m[38;5;14m[1mTutorials[0m[38;5;12m (#tutorials)[39m
[38;5;12m- [39m[38;5;14m[1mContributing[0m[38;5;12m (#contributing)[39m

[38;2;255;187;0m[4m2D[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1m2D Rope System (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/sprite-management/2d-rope-system-17722) - Scripts for creating any type of 2D ropes in the editor or during runtime.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mFerr2D Terrain Tool (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/level-design/ferr2d-terrain-tool-11653) - Quickly create handcrafted 2D landscapes and levels.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mPixel Camera 2D[0m[38;5;12m (https://github.com/RyanNielson/PixelCamera2D) - A simple pixel perfect camera with scaling options for 2D Games.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mSpine (Paid)[0m[38;5;12m (http://esotericsoftware.com) - A skeletal animation editor with a Unity library.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mTiled2Unity[0m[38;5;12m [39m[38;5;12m(http://www.seanba.com/tiled2unity)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mTakes[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;14m[1mTiled[0m[38;5;12m [39m[38;5;12m(http://www.mapeditor.org)[39m[38;5;12m [39m[38;5;12mfiles[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mcreates[39m[38;5;12m [39m[38;5;12mUnity[39m[38;5;12m [39m[38;5;12mprefabs[39m[38;5;12m [39m[38;5;12mfrom[39m[38;5;12m [39m[38;5;12mthem[39m[38;5;12m [39m[38;5;12mthat[39m[38;5;12m [39m[38;5;12mare[39m[38;5;12m [39m[38;5;12measily[39m[38;5;12m [39m[38;5;12mplaced[39m[38;5;12m [39m[38;5;12minto[39m[38;5;12m [39m[38;5;12myour[39m[38;5;12m [39m[38;5;12mUnity[39m[38;5;12m [39m[38;5;12mscene.[39m[38;5;12m [39m[38;5;12mComplex[39m[38;5;12m [39m[38;5;12mcollision[39m[38;5;12m [39m[38;5;12mis[39m[38;5;12m [39m[38;5;12msupported[39m[38;5;12m [39m[38;5;12mthrough[39m[38;5;12m [39m[38;5;12mUnity’s[39m[38;5;12m [39m
[38;5;12mPolygonCollider2D[39m[38;5;12m [39m[38;5;12mclass.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnity[0m[38;5;14m[1m [0m[38;5;14m[1mAnima2D[0m[38;5;12m [39m[38;5;12m(https://assetstore.unity.com/packages/2d/characters/anima2d-no-longer-supported-replaced-by-2d-animation-79840)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mAdvanced[39m[38;5;12m [39m[38;5;12mskeletal[39m[38;5;12m [39m[38;5;12manimation[39m[38;5;12m [39m[38;5;12meditor[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12msupport[39m[38;5;12m [39m[38;5;12mfor[39m[38;5;12m [39m[38;5;12mboth[39m[38;5;12m [39m[38;5;12mper-object[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mskinned[39m[38;5;12m [39m[38;5;12mmesh[39m[38;5;12m [39m[38;5;12manimation[39m[38;5;12m [39m[38;5;12mwith[39m[38;5;12m [39m[38;5;12man[39m[38;5;12m [39m
[38;5;12mintegrated[39m[38;5;12m [39m[38;5;12min-editor[39m[38;5;12m [39m[38;5;12mskinning[39m[38;5;12m [39m[38;5;12mtool.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnityTiled[0m[38;5;12m (https://github.com/nickgravelyn/UnityTiled) - An importer for [39m[38;5;14m[1mTiled[0m[38;5;12m (http://www.mapeditor.org) maps.[39m

[38;2;255;187;0m[4mAI[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mA[0m[48;2;30;30;40m[38;5;14m[1m[3m Pathfinding Project[0m[48;2;30;30;40m[38;5;13m[3m (http://arongranberg.com/astar/) - Lightning fast pathfinding with heavily optimized algorithms and a large feature set.[0m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mApex Path (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/ai/apex-path-17943) - Apex Path handles dynamic pathfinding including local avoidance steering and dynamic obstacles.[39m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mCrystal AI[0m[38;5;12m (https://github.com/igiagkiozis/CrystalAI) - Crystal is a fast, scalable and extensible utility based AI framework for C# and Unity.[39m

[38;2;255;187;0m[4mAugmented & Virtual Reality[0m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mARToolKit[0m[38;5;12m (http://artoolkit.org/documentation/doku.php?id=6_Unity:unity_about) - Augmented Reality SDK that includes libraries, utilities, and examples.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mGoogle VR SDK[0m[38;5;12m (https://developers.google.com/vr/unity) - Scripts and prefabs to help with the development of Google Daydream and Cardboard apps for Android and iOS.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mSteamVR Unity Toolkit[0m[38;5;12m (https://assetstore.unity.com/packages/tools/integration/vrtk-virtual-reality-toolkit-vr-toolkit-64131) - Scripts and Great examples to abstract the use of VR controller actions in Unity.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mVirtual Reality Toolkit[0m[38;5;12m (http://github.com/thestonefox/vrtk) - Virtual Reality framework that allows for powerful interactions, locomotion, and visual effects.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mVuforia[0m[38;5;12m (https://vuforia.com/) - Augmented Reality SDK with image and object recognition, smart terrain and extended tracking features.[39m

[38;2;255;187;0m[4mCamera[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUFPS (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/templates/systems/ufps-ultimate-fps-2943) - Provides camera, controllers, and other effects for use in FPS games.[39m

[38;2;255;187;0m[4mCharacter Controllers[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mCharacterController2D[0m[38;5;12m (https://github.com/prime31/CharacterController2D) - A 2D controller that behaves very similarly to Unity's CharacterController component.[39m

[38;2;255;187;0m[4mFrameworks[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mFungus[0m[38;5;12m (https://github.com/snozbot/fungus) - An easy to use Unity 3D library for creating illustrated Interactive Fiction games.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mStrangeIoC[0m[38;5;12m (http://strangeioc.github.io/strangeioc/) - Strange is a super-lightweight and highly extensible Inversion-of-Control (IoC) framework, written specifically for C# and Unity.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1muFrame (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/visual-scripting/uframe-game-framework-14381) - Create maintainable games faster, better, more stable, and consistent than ever before.[39m

[38;2;255;187;0m[4mInput[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mInControl[0m[38;5;12m (https://github.com/pbhogan/InControl) - An input manager that tames makes handler cross-platform. controller input easy.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mInputBinder[0m[38;5;12m (https://github.com/RyanNielson/InputBinder) - Bind game inputs to methods via code or using the inspector to add event driven input handling to your project.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mTouchKit[0m[38;5;12m (https://github.com/prime31/TouchKit) - Makes it easy to recognize gestures and other touch input.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mTouchScript[0m[38;5;12m (https://github.com/TouchScript/TouchScript) - Makes handling complex gesture interactions on any touch surface much easier.[39m

[38;2;255;187;0m[4mModeling[0m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mSabreCSG[0m[38;5;12m (http://sabrecsg.com/) - A set of [39m[38;5;14m[1mCSG[0m[38;5;12m (https://en.wikipedia.org/wiki/Constructive_solid_geometry) level design tools for building complex levels quickly inside Unity. [39m

[38;2;255;187;0m[4mMonetization[0m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnity Monetization[0m[38;5;12m (https://assetstore.unity.com/packages/add-ons/services/unity-monetization-66123) - Unity Ads is a video ad network with quick and seamless integration using regular and opt-in ads.[39m

[38;2;255;187;0m[4mNetworking[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mNakama[0m[38;5;12m (https://assetstore.unity.com/packages/tools/network/nakama-81338) - Build social and realtime games with an open-source [39m[38;5;14m[1mdistributed server[0m[38;5;12m (https://github.com/heroiclabs/nakama).[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mPhoton Bolt (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/network/photon-bolt-free-127156) - Build networked games without having to know the details of networking or write any complex networking code.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mPhoton Unity Networking[0m[38;5;12m (https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786) - Plug and play cloud networking that also works for local hosting. Free for up to 20 concurrent users.[39m

[38;2;255;187;0m[4mScripting[0m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mEasy Save 2 (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768) - A fast and simple way to save and load data on all major platforms supported by Unity.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUniStorm (Paid)[0m
[38;5;12m (https://assetstore.unity.com/packages/tools/particles-effects/unistorm-volumetric-clouds-sky-modular-weather-and-cloud-shadows-2714) - A customizable dynamic day and night weather system that creates realistic storms and weather.[39m

[38;2;255;187;0m[4mServices[0m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnity Analytics[0m[38;5;12m (https://docs.unity3d.com/Manual/UnityAnalyticsSetup.html) - Provides a dashboard with metrics to help track active players, sessions, retention, and revenue.[39m

[38;2;255;187;0m[4mTweening[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mDOTween[0m
[38;5;12m (https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676) - Tween any numeric property or field (including Vectors, Rectangles, etc.), plus some non-numeric ones (like strings). This is the follow-up to HOTween.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mGoKit[0m[38;5;12m (https://github.com/prime31/GoKit) - An open source, lightweight tween library aimed at making tweening objects dead simple.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1miTween[0m[38;5;12m (https://assetstore.unity.com/packages/tools/animation/itween-84) - A simple, and easy to use animation system.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mLeanTween[0m[38;5;12m (https://assetstore.unity.com/packages/tools/animation/leantween-3595) - FOSS, and also the most lightweight tweening library for Unity. Allows you to tween any value you have access to via the .value() method.[39m

[38;2;255;187;0m[4mUI[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mNGUI (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/gui/ngui-next-gen-ui-2413) - A powerful UI system and event notification framework.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mTextMesh[0m[38;5;14m[1m [0m[38;5;14m[1mPro[0m[38;5;12m [39m[38;5;12m(https://docs.unity3d.com/Packages/com.unity.textmeshpro@1.3/manual/index.html)[39m[38;5;12m [39m[38;5;12m-[39m[38;5;12m [39m[38;5;12mA[39m[38;5;12m [39m[38;5;12malternative[39m[38;5;12m [39m[38;5;12mto[39m[38;5;12m [39m[38;5;12mrender[39m[38;5;12m [39m[38;5;12mtext[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12muGUI[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12musing[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mdistance[39m[38;5;12m [39m[38;5;12mfield[39m[38;5;12m [39m[38;5;12mtechnique,[39m[38;5;12m [39m[38;5;12mwhich[39m[38;5;12m [39m[38;5;12mallows[39m[38;5;12m [39m[38;5;12mcrisp[39m[38;5;12m [39m[38;5;12mfonts[39m[38;5;12m [39m[38;5;12mat[39m[38;5;12m [39m[38;5;12many[39m[38;5;12m [39m[38;5;12mscale.[39m[38;5;12m [39m[38;5;12mThis[39m[38;5;12m [39m[38;5;12mwas[39m[38;5;12m [39m[38;5;12mrecently[39m[38;5;12m [39m
[38;5;12mpurchased[39m[38;5;12m [39m[38;5;12mby[39m[38;5;12m [39m[38;5;12mUnity[39m[38;5;12m [39m[38;5;12mand[39m[38;5;12m [39m[38;5;12mwill[39m[38;5;12m [39m[38;5;12mbe[39m[38;5;12m [39m[38;5;12mintegrated[39m[38;5;12m [39m[38;5;12minto[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mengine[39m[38;5;12m [39m[38;5;12min[39m[38;5;12m [39m[38;5;12mthe[39m[38;5;12m [39m[38;5;12mfuture.[39m

[38;2;255;187;0m[4mUtilities[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mConsolation[0m[38;5;12m (https://github.com/mminer/consolation) - In-game debug console that displays output from [39m[48;5;235m[38;5;249mDebug.Log[49m[39m[38;5;12m.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mGitHub for Unity[0m[38;5;12m (https://unity.github.com/) - The new GitHub for Unity extension brings the GitHub workflow and more to Unity, providing support for large files with Git LFS and file locking.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mGrouping Tool[0m[38;5;12m (https://assetstore.unity.com/packages/tools/utilities/grouping-tool-147552) - Easily group objects together[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mScene View Bookmarks[0m[38;5;12m (https://github.com/mminer/scene-view-bookmarks) - Editor extension to bookmark and later recall scene views.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mSnazzyGrid (Paid)[0m
[38;5;12m (https://assetstore.unity.com/packages/tools/level-design/snazzygrid2-19245) - Makes it easy to manage positions of assets in the scene with easy to use snapping tools and many more features to improve the scene creation workflow.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUniMerge (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/version-control/unimerge-9733) - Editor extension for merging scenes and prefabs, also integrates with VCS.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUniRx[0m[38;5;12m (https://github.com/neuecc/UniRx) - UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. Rx cures the "asynchronous blues" without async/await.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnityToolbag[0m[38;5;12m (https://github.com/nickgravelyn/unitytoolbag) - Collection of miscellaneous open source scripts and helpers for Unity 5.0.[39m

[38;2;255;187;0m[4mVideo[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mVimeo Unity SDK[0m[38;5;12m (https://github.com/vimeo/vimeo-unity-sdk) - Easily stream your Vimeo videos into Unity or record and publish out to Vimeo.[39m

[38;2;255;187;0m[4mVisual Scripting[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mPlaymaker (Paid)[0m[38;5;12m (https://assetstore.unity.com/packages/tools/visual-scripting/playmaker-368) - Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, and more using finite state machines.[39m

[38;5;12m                                                                                                                  [39m[38;2;255;187;0m[1m[4mProjects[0m

[38;2;255;187;0m[4mGames[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mNodulus[0m[38;5;12m (https://github.com/Hyperparticle/nodulus) - A complete puzzle game with a clever twist. Play it online.[39m

[38;5;12m                                                                                                                 [39m[38;2;255;187;0m[1m[4mResources[0m

[38;2;255;187;0m[4mTips and Tricks[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mEditor Tips[0m[38;5;12m (http://imgur.com/a/2w7zd) - Tips in gif form showing a few ways to use the editor more efficiently.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnity Labs' Super Science[0m[38;5;12m (https://github.com/Unity-Technologies/SuperScience) - Gems of Unity Labs for user education.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnity Tips[0m[38;5;12m (https://unity3d.com/learn/tutorials/topics/tips) - Short videos showing some handy tips when using Unity.[39m

[38;2;255;187;0m[4mTutorials[0m

[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1m2D Splatter Effects Using the Stencil Buffer[0m
[38;5;12m (http://nielson.dev/2015/12/splatter-effects-in-unity-using-the-stencil-buffer) - Using the stencil buffer in Unity to draw splatter effects on surfaces. This could be used for paint or blood splatter.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mA Gentle Introduction to Shaders in Unity3D[0m
[38;5;12m (http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d) - This series of posts will  introduce you to shader coding, and is oriented to developers with little to no knowledge about shaders.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mAmit’s Game Programming Information[0m[38;5;12m (http://www-cs-students.stanford.edu/~amitp/gameprog.html) - An great collection of general purpose game programming content.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mCatlike Coding[0m[38;5;12m (http://catlikecoding.com/unity/tutorials/) - Tutorials designed for learning the C# scripting side of Unity.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mFixing Gaps Between Sprites[0m[38;5;12m (http://nielson.dev/2015/10/fixing-gaps-between-sprites-better-2d-in-unity-part-2) - A short tutorial about removing the small gaps that sometimes appear between adjacent sprites.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mGame Programming Patterns[0m[38;5;12m (http://gameprogrammingpatterns.com/contents.html) - Lots of great game development patterns useful when making games with or without Unity.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mModern GUI Development in Unity 4.6[0m[38;5;12m (https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c) - A video tutorial providing an in-depth explanation of Unity's new UI system. [39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mOfficial Video Tutorials[0m[38;5;12m (http://unity3d.com/learn/tutorials/modules) - The official tutorials for scripting, animation, audio, and almost anything Unity related.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mRay Wenderlich's Tutorials[0m[38;5;12m (http://www.raywenderlich.com/category/unity) - Beginner and mid-level tutorials focused on learning Unity features or creating small example games.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnity in HoloLens[0m[38;5;12m (https://developer.microsoft.com/en-us/windows/holographic/unity_development_overview) - Official tutorials from Microsoft for creating Microsoft HoloLens applications.[39m
[48;5;12m[38;5;11m⟡[49m[39m[38;5;12m [39m[38;5;14m[1mUnity Virtual Reality[0m[38;5;12m (http://docs.unity3d.com/Manual/VROverview.html) - Unity's official documentation on developing virtual reality applications.[39m

[38;5;12m                                                                                                                [39m[38;2;255;187;0m[1m[4mContributing[0m
[38;5;12mPlease see [39m[38;5;14m[1mCONTRIBUTING[0m[38;5;12m (https://github.com/RyanNielson/awesome-unity/blob/master/CONTRIBUTING.md) for details.[39m

[38;5;12mTESTING[39m
